STORE COMMUNITY ABOUT SUPPORT
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
I've been working over the past couple of weeks on an optimised build of the game, so this patch won't bring too many new features I'm afraid but I really wanted to start tackling the poor performance issues of the game and really iron out the issues causing many of the memory leaks in the game. A lot of the game code has had to be reworked from scratch and I've redesigned a few menus, mechanics a bit to handle it.
I'm not finished yet and there's still a lot of work to be done, but in my initial tests the past two or three days I've seen improvements in the endurance of the game, so I'm happy to announce that upon playing this build you should (hopefully) see a vast improvement in performance allowing you to play much longer without experiencing any memory-related crashes.
Secondly, I have the pleasure of collaborating with J.S Collyer, Science Fiction Writer and Author of the Orbit book series, who has lovingly come on board to work with me on writing a series of Epic Quest Events for the game. She's an incredible writer, absolutely loves the concept and is really rolling with the stories. I'm sure playing this build you'll love some of the additions to the Questlines and agree that she absolutely nails the tone.
I'm very excited to continue working with her to grow the variety of the events and stories that will occur to your Heroes as quests unfold. You can find out more about her and her work here.
That's pretty much the gist of what's been added. Full update notes are below. I'll continue working on optimisation and start working towards Alpha 9.
All the best and thanks for the continued support,
I've just updated the public build of RPG Tycoon to 0.8.1.
To celebrate the final few days of birthday week, I've introduced Hats and Balloons into the game. Just reach level 3 and place down the building from the Special tab in the build menu to start selling special props to adventurers.
I've also improved the way that choices work in the Epic Quest menu today based on feedback from watching many of you play. Previously the effects of your choices were next-to-random, now however, there's much more weight there. You should get the gist of it when you play, but if not, I explain it a bit in the video below.
Here's a quick overview:
I'm now going to work on improving everything. Adding more quests, new heroes, new adventurers and just growing the content in-game. I'm also going to attempt to fix as many bugs as I possibly can in a big bug-fixing stretch, I want to make 0.9 the most stable the game has ever been.
THIS GAME IS AN EARLY ACCESS TITLE, IS CURRENTLY UNFINISHED AND MULTIPLE FEATURES MAY CHANGE OVER TIME. ALTHOUGH THERE ARE NO IMMEDIATE PLANS TO HALTER DEVELOPMENT ANYTIME SOON, PLEASE BE AWARE THAT BY BUYING THIS GAME YOU ARE DOING SO TO SUPPORT DEVELOPMENT & PURCHASING IT IN ITS CURRENT STATE (WITH POSSIBLE BUGS). REFER TO INFORMATION BELOW ON THE PROGRESS OF THIS GAME'S DEVELOPMENT.
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