RPG Tycoon is a simulation game that puts you in control of a newly established RPG Kingdom. Build, expand and grow your kingdom. Hire heroes, complete quests and attract adventurers in order to become the greatest kingdom in all of the land!
User reviews: Mixed (283 reviews)
Release Date: Aug 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (27)

July 8

0.7.0.1 Hotfix

Firstly massive apologies for the cock-up with the last build, it seems that updating the backend of the framework caused some major issues I never caught during internal testing. Thankfully you guys are all here to jump up as soon as something fishy seems to be going on.

After a long process of trying to figure out what the problem was, I eventually discovered the bug being caused by the Colour Filters on Progress Bars. (It's awful how something so minor could cause such a massive issue!)

I've just released a Hotfix to the game which should address this issue and you should now find that the game is much more stable.

Again, my sincerest apologies goes out to all of you for the issues caused by the last update and I hope you can understand that your continued support means a lot to me.

Thanks,
Matt

Patch Notes
  • Fixed Major Bug causing the game to freeze frequently.
  • Updated speed controls to resume selected speed after closing a menu.
  • Villain Menu no longer loses Heroes
  • Villains can now be attacked.
  • Minor Balance, Optimisations and Bug Fixes

This Hotfix shouldn't affect your saves. So feel free to load a previous game.

0 comments Read more

June 27

RPG Tycoon Updated to Alpha 0.7


Hi,

So it looks like there's a few new fans of the game since the Steam Summer sale and I just wanted to say thanks for supporting the game. I hope you're enjoying it so far!

This update brings a few new changes to the way that the simulation and strategy of the building system is played, with one of the biggest changes being the new appeal system to stores within your Kingdom. If you place decorations beside a store, or another building beside a store it will become more appealing to Adventurers and they will be more likely to visit more appealing facilities. A handy tool should you wish to attract Adventurers to the new store that you've just built which happens to have a better produce value than the one you build four levels ago. Similarly you'll also get a bonus for connecting the front of a building to a road, because, where we're going we don't do NEED roads.

The update also includes a few optimisation bonuses thanks to updating the framework the game is running on to a more recent version. The most notable upside from doing this is the introduction of the scroll wheel on your mouse finally being able to control a scrollbar within a menu. (This was a bug that was infuriating me for a long time but is fixed with this update, so you can scroll menu's to your hearts content.) Huzzah! It has also made programming commands to right-click much easier, so for now you can right click on a Hero to bring up their menu, right click during building mode to flip the building or right click ON a building to access delete mode!

I've also updated the balance of various areas of your game based on your feedback and attempted further optimisations to different areas of the game, as well as various bug fixes and glitches you've reported to me in the forums.

Finally, the push to 0.7 also brings the introduction of the Event Plaza system. A new late-game object that allows your Kingdom to host events for a budget. These events will have different effects on your kingdom that will activate during, or after an event. It has elements of risk an reward depending on where you choose to align your budget and should offer something new to the game once you reach some of those higher kingdom levels.

If you're interested you can find a walkthrough of some of the new features in the video on the blog.

Update Notes

New Features
  • Added Brute Class Hero
  • New Archery Range Training Building
  • New Stocks Decoration
  • New Gallows Decoration
  • New Barrel Modular Decoration
  • New Event Plaza System
  • New Dialogue to confirm corrupt saves
  • Added A Bakery Store
  • Idle Heroes can work Buildings for a bonus
  • Added Music Manager to In-Game Menu
  • Added Hide Building Button
  • Added Appeal System to Buildings
  • Adventurers now Save & Load
  • Right Clicking on a Hero will open their Menu
  • Right Click during Build mode will flip
  • Right Click ON a building will trigger delete tool
  • Updated Help Section to include detail on new features

Optimisation
  • Changed Sound Effect for Popups
  • Added 1680 x 1050 to supported resolutions
  • Updated Save/Loading Menu
  • Various framework improvements
  • Various Improvements to Building Mode
Balance
  • Removed Stock from Stores
  • Balanced Attractiveness to be more generous in various locations
  • Nerfed followers gained by placing Buildings
  • Adjusted reward amount given during Quests to scale better
Bug Fixes
  • UI Shortcut Key will no longer hide UI while on Text Input
  • Fixed bug that caused Game Difficulty and Duration to save incorrectly
  • Fixed a bug that occured while navigating the inventory menu and using items
  • Fixed a bug that caused stats to raise continuously while saving and loading if a Hero is equipped
  • Fixed an issue that when loaded locked the player out of doing a quest if the
  • Hero was on a quest when saved
  • Fixed an issue with Achievements not tracking correctly once loaded
  • Fixed bug that caused Quest Data to remain from a previous game if a new game is started.
  • Fixed a crash that would occur when loading if the game was saved with a bounty enabled.
  • Fixed a bug that would occur in the Quest menu when choosing supplies if a supply was then removed/changed
  • Various UI fixes

As always the Save Files will be completely useless with this update and will cause your game to crash. So starting a new game is advised.

What's Next?
I'm trying to make each update more specific and hopefully more frequent. As the game gets closer to completion and becomes more and more playable, I'm beginning to create a more of a roadmap of what I want to achieve next. 0.8 will continue to improve upon some of the features added in this build and will improve areas based on your feedback. Focus for the update however, will be towards the new school system that should allow the player to create new Heroes from scratch, I'll also add more jobs for you to give to the idle Heroes in your Kingdom and I'll be re-introducing some of the systems needed to keep your Heroes happy.

Enjoy the new update.

All the best,

Matt



IF FOR ANY REASON YOU'D PREFER, YOU CAN ACCESS THE PREVIOUS MOST STABLE BUILD VIA THE "ROLLBACK" BETA IN THE BETA TABS OF THE RPG TYCOON PROPERTIES IN YOUR STEAM LIBRARY

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Steam Greenlight

THIS GAME IS AN EARLY ACCESS TITLE, IS CURRENTLY UNFINISHED AND MULTIPLE FEATURES MAY CHANGE OVER TIME. ALTHOUGH THERE ARE NO IMMEDIATE PLANS TO HALTER DEVELOPMENT ANYTIME SOON, PLEASE BE AWARE THAT BY BUYING THIS GAME YOU ARE DOING SO TO SUPPORT DEVELOPMENT & PURCHASING IT IN ITS CURRENT STATE (WITH POSSIBLE BUGS). REFER TO INFORMATION BELOW ON THE PROGRESS OF THIS GAME'S DEVELOPMENT.

About This Game



RPG Tycoon is a simulation game that puts you in control of a newly established RPG kingdom. Start small, with just a simple space to begin with, convince heroes to work for you then build, expand and continue to grow your kingdom as your Heroes help surrounding settlements and rid the world of the evil that it contains. It is your challenge to use all of the resources available to you to attract adventurers into your kingdom and grow its fame in order to become the greatest kingdom in the land!

Inspired by some of the classic tycoon games many of us grew up playing, RPG Tycoon aims to create a familiar yet original experience for players of all ages. Giving you the freedom to develop your kingdom how you please... You can focus on questing, aiming to hire as many heroes as you can, levelling them and training them to be the best heroes in the land by sending them on quests, forcing them to complete bounties and slay villains or you can build and grow, turning your kingdom into a tourist empire with shops and facilities milking every last bit of gold from the adventurers you're attracting... Or you can settle somewhere in between. It's up to you, it's your kingdom.



  • Start small and slowly expand your kingdom size with gold
  • Hire heroes and send them on quests to earn gold and followers
  • Gain followers and level up your Kingdom
  • Unlock new buildings, features and abilities with each level
  • Build buildings and decorations to grow your kingdom
  • Attract adventurers and earn gold from your buildings
  • Compete with other AI kingdoms in the land.
  • Choose your play duration and difficulty
  • Get scored on how you play at the end of each game.
  • Custom naming of Heroes and Buildings



As of April, 2015 the game is about halfway complete. Most of the core systems are in place and the game is playable to completion with an endgame and scoring. There is still more work to be down however, including but not limited to:

  • Improved Quest System
  • Improved Kingdom AI System
  • Improved Adventurer AI System
  • More Heroes
  • More Adventurers
  • More Shops
  • More Facilities
  • More Research Options
  • More Epic Quests
  • More Quest Types
  • More Easter Eggs
  • Improved Building Management
  • Improve Weapons & Class Management
  • Water Tiles / Buildings

Since launch on early access in August, 2014 RPG Tycoon has grown exponentially (with 5 major updates so far) by using feedback from players to fix bugs, add new systems and improve existing ones. So why stop? There's still plenty more features to come to the game and each update hopes to continue using the great support and feedback from the community to finish developing this game on becoming another "classic" tycoon to add to the list.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
8 of 9 people (89%) found this review helpful
1.3 hrs on record
Posted: July 15
Early Access Review
I was looking forward to this game so much...

It's a cool concept. A little bit of RPG, a little bit of city builder. In a more refined version, where turning your buildings actually works and you don't select a Library and drop a bench, the game would have a MUCH greater appeal.

What other bugs do you notice?

The game in regular speed moves too quickly. I usually get impatient with this sort of game, but this moves at such a break-neck pace that you literally can't keep up that it's pointless to even try. Pacing really needs work.

Things that need work in general.

Really, pretty much everything. This shouldn't be available to purchase. Now, don't get me wrong, if this worked it would totally be worth the cost. The soundtrack is terrible. I mean, beyond my normal gripe on soundtracks, this soundtrack is absolutely terrible.

Things I liked...

Graphically, this reminds me of eBoy artwork, whom I really love. So, the graphical style of everything is very cool. The problem is that when you try to place things, you simply can't. It ruins the visuals, because what you intend to build is often not what ends up dropping out of the sky with a violent thud.

The system for leveling heroes is pretty much perfect. If your heroes didn't just disappear altogether, every now and then, I would have no complaints about this.

I like the menu system. The game is not hard to navigate, you can get where you need to be fairly simply. However, once you're there, whatever you select will inevitably guide you into ruin unintentionally via problems with the actual game itself.

Overall

I want to love this game, and I think if it had more meaningful bug fixes, I could deal with some of the drawbacks. The game is more fun to play on mute than with even just sound effects. This is a REALLY in between game for me, because I can see exactly where the developer wants to go and I like it, but at this point it just, simply, does not work.

4/10 - It's just too early. However, I'm recommending it, because I would REALLY like to see a later version of this game.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: July 1
Early Access Review
-"Only the ones the prophecy speaks of can remove the Staff in the Boulder"
-Remove it.
-Come back years later with different people
-Remove it again

10/10 still the one the prophecy speaks of
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
6.7 hrs on record
Posted: July 8
Early Access Review
Bought this game when it very first came to steam. And well it sucked.

Over the weeks and months, something unusual happened.


The game improved...

Music got better,
Replay value improved,
Crashes seemeds to be lots less.
Things that didnt make sense before started to now,


If you see this on sale buy it and watch it improve, or wait a little while longer and it will improve on its own.
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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Posted: July 16
Early Access Review
This game is Big Epic ! :)) Train your heroes, Hire heroes.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2.9 hrs on record
Posted: July 4
Early Access Review
First off, your kingdom's visual appeal will never be above 10% after the first 30 min of play. It goes down faster than you can send everyone on quests to make money to fill every square with decor. It's just too buggy at the moment to play. I have to Alt F4 every 10-15 min because the game freezes. Then when i reload the cost to expand is different. Sometimes heros leave and dont come back. Reloading fixes that. The quests are awkward and there is no way to let the hero go by themselves. It says you dont control them but it feels like you control there every moves exept healing and fatigue. And half the time they dont do that when they cross the threshold... Just not quite ready to be playable. I will re-visit next patch.
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