RPG Tycoon is a simulation game that puts you in control of a newly established RPG Kingdom. Build, expand and grow your kingdom. Hire heroes, complete quests and attract adventurers in order to become the greatest kingdom in all of the land!
User reviews: Mixed (284 reviews)
Release Date: Aug 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (28)

August 3

RPG Tycoon Updated to Alpha 0.8


Happy Anniversary!

I'm not sure how, but I've managed an entire year of development on Steam. This week a year ago marks the day the first build of RPG Tycoon was launched into early access and it's crazy to see how far the game has come in that time!  I've just launched Alpha 8 which comes with a variety of new updates and improvements (more details below) and to celebrate the whole occasion the game is currently 30% off on Steam, so there's never been a better time to pick it up and jump in!


Alpha 0.8 Release Trailer


This update brings a large number of small adjustments to the game as well as a couple of new mechanics, both of which you'll hopefully enjoy. The main focus began working on re-doing some of the in-game text prompts as I wanted players to be able to skim-through them if they wish and pick up the important key phrases mentioned within them. So words are now highlighted to help the player understand them a bit easier.

The other main focus was implementing the school mechanic, allowing you to generate your own heroes from scratch. The player starts with only a few classes available to teach and must assign a hero from within the kingdom to be a tutor, adventurers will then start to gather in the school and eventually a hero will be generated (their stats based on the classes). As with everything in the game, the better a tutor Hero gets the more classes they can teach and the faster they'll teach them. Once generated you can decide to hire the new Hero or release them into the Hero pool to fend for themselves or for some other kingdom to snatch up!

I'm also excited to announce a new style of mechanic within the game, Dynamic Questing. These are essentially story-based quest-lines that develop over time as your kingdom grows and gains more experience. Currently there's only one dynamic quest system in the game, but over the course of the next couple of updates I'll be adding more. This system also means that a third category of building is now available, and as you meet conditions of each dynamic quest you'll unlock special buildings and trophies to place within your kingdom.


The last big mention is that I've spent some time re balancing the game to make it a little fairer on decoration placement, attractiveness, gaining followers and some of the late game progression.

A full list of updates are in the patch notes below, as well as an extended preview video where I'll walk you through a number of these new mechanics and features.

Feature Walkthrough Video



Update Notes:

New Features
  • New Hero School Menu System
  • Quick Quest Combos now show in previous quest history screen
  • Gain hype from adventurers in the kingdom during hype stage of events.
  • Stores can now be closed to avoid maintenance or stunted to avoid growth.
  • Text Prompts updated to show highlighted key words.
  • Various Key Bindings will now Open and Close Menus
  • Heroes now demand more pay if they're unhappy
  • Heroes need to be entertained again
  • New research options
  • Scroll Speed Slider
  • New Sandwich Shop Building
  • New Music Store Building
  • New Winery Drink Building
  • New Pillar Decoration
  • New Block Decoration
  • Special Building Category Added
  • New Dimensional Portal Special Building
  • New Architect Special Building
  • New Treasure Chest Trophy Special Building
  • New Music Track "Make Your Way"
  • New Dynamic Quest System Introduced
  • New Adventurer Added
  • Hero View now shows a Hero's Level

  • Adjusted Walk Speeds
  • Store Maintenance now rises on Level Up
  • Store Appeal Added on level Up
  • Attraction Re-balanced
  • Library now Unlocks at Kingdom Level 3
  • Clinic now Unlocks at Kingdom Level 2
  • Reduced Loss of Influence from Settlements Significantly
  • Guaranteed Item Drops if performance is above 50%
  • Raised Chances of Item Drops
  • Multiple Heroes on Epic Quests Yields even better results
  • Research now introduced as Kingdom level rises
  • Minor Balances Elsewhere

Bug Fixes
  • Fixed Items being generated and lost mid-quest
  • Heroes can no longer be fired mid-quest
  • Fixed bug relating to recovering in the clinic when a clinic isn't in the Kingdom
  • Fixed bug relating to stock quality reducing to -1% on load
  • Fixed Cheese Bug
  • Fixed Bug Causing game to crash when attempting to place building outside of tile boundary
  • Fixed a bug causing rotated indexes to show incorrectly
  • Villain Progress now Saves
  • Fixed bug with ghost modules showing incorrectly and returning to default upon moving mouse
  • Fixed bug with level message on load
  • Fixed some mouseover issues
  • Fixed inventory bugs
  • Fixed a bug caused by using the demolish tool before selecting a building
  • Hero sprites now load properly
  • Fixed a bug that stopped Heroes returning if they closed the window with the close button and not continue once during debriefing stage
  • Books now load properly
  • Research now loads properly
  • Hero Max Health and Mana now saves/loads properly
  • Various other minor bug fixes

As always the Save Files will be completely useless with this update and will cause your game to crash. So starting a new game is advised.

What's Next?
0.9 will focus on adding more to the dynamic quest system and I'll basically focus on extending everything that's already in the game to help add even more longevity and replay ability. Plenty of game mechanics and features have been neglected over the past couple of months in order to get these new systems working, so I'll be working on improving those features as well as working on optimizing some of the backend to try and fix any other instabilities or bugs.

Enjoy the new update.

All the best,


4 comments Read more

July 8 Hotfix

Firstly massive apologies for the cock-up with the last build, it seems that updating the backend of the framework caused some major issues I never caught during internal testing. Thankfully you guys are all here to jump up as soon as something fishy seems to be going on.

After a long process of trying to figure out what the problem was, I eventually discovered the bug being caused by the Colour Filters on Progress Bars. (It's awful how something so minor could cause such a massive issue!)

I've just released a Hotfix to the game which should address this issue and you should now find that the game is much more stable.

Again, my sincerest apologies goes out to all of you for the issues caused by the last update and I hope you can understand that your continued support means a lot to me.


Patch Notes
  • Fixed Major Bug causing the game to freeze frequently.
  • Updated speed controls to resume selected speed after closing a menu.
  • Villain Menu no longer loses Heroes
  • Villains can now be attacked.
  • Minor Balance, Optimisations and Bug Fixes

This Hotfix shouldn't affect your saves. So feel free to load a previous game.

0 comments Read more
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About This Game

RPG Tycoon is a simulation game that puts you in control of a newly established RPG kingdom. Start small, with just a simple space to begin with, convince heroes to work for you then build, expand and continue to grow your kingdom as your Heroes help surrounding settlements and rid the world of the evil that it contains. It is your challenge to use all of the resources available to you to attract adventurers into your kingdom and grow its fame in order to become the greatest kingdom in the land!

Inspired by some of the classic tycoon games many of us grew up playing, RPG Tycoon aims to create a familiar yet original experience for players of all ages. Giving you the freedom to develop your kingdom how you please... You can focus on questing, aiming to hire as many heroes as you can, levelling them and training them to be the best heroes in the land by sending them on quests, forcing them to complete bounties and slay villains or you can build and grow, turning your kingdom into a tourist empire with shops and facilities milking every last bit of gold from the adventurers you're attracting... Or you can settle somewhere in between. It's up to you, it's your kingdom.

  • Start small and slowly expand your kingdom size with gold
  • Hire heroes and send them on quests to earn gold and followers
  • Gain followers and level up your Kingdom
  • Unlock new buildings, features and abilities with each level
  • Build buildings and decorations to grow your kingdom
  • Attract adventurers and earn gold from your buildings
  • Compete with other AI kingdoms in the land.
  • Choose your play duration and difficulty
  • Get scored on how you play at the end of each game.
  • Custom naming of Heroes and Buildings

As of April, 2015 the game is about halfway complete. Most of the core systems are in place and the game is playable to completion with an endgame and scoring. There is still more work to be down however, including but not limited to:

  • Improved Quest System
  • Improved Kingdom AI System
  • Improved Adventurer AI System
  • More Heroes
  • More Adventurers
  • More Shops
  • More Facilities
  • More Research Options
  • More Epic Quests
  • More Quest Types
  • More Easter Eggs
  • Improved Building Management
  • Improve Weapons & Class Management
  • Water Tiles / Buildings

Since launch on early access in August, 2014 RPG Tycoon has grown exponentially (with 5 major updates so far) by using feedback from players to fix bugs, add new systems and improve existing ones. So why stop? There's still plenty more features to come to the game and each update hopes to continue using the great support and feedback from the community to finish developing this game on becoming another "classic" tycoon to add to the list.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
9 of 10 people (90%) found this review helpful
1.3 hrs on record
Posted: July 15
Early Access Review
I was looking forward to this game so much...

It's a cool concept. A little bit of RPG, a little bit of city builder. In a more refined version, where turning your buildings actually works and you don't select a Library and drop a bench, the game would have a MUCH greater appeal.

What other bugs do you notice?

The game in regular speed moves too quickly. I usually get impatient with this sort of game, but this moves at such a break-neck pace that you literally can't keep up that it's pointless to even try. Pacing really needs work.

Things that need work in general.

Really, pretty much everything. This shouldn't be available to purchase. Now, don't get me wrong, if this worked it would totally be worth the cost. The soundtrack is terrible. I mean, beyond my normal gripe on soundtracks, this soundtrack is absolutely terrible.

Things I liked...

Graphically, this reminds me of eBoy artwork, whom I really love. So, the graphical style of everything is very cool. The problem is that when you try to place things, you simply can't. It ruins the visuals, because what you intend to build is often not what ends up dropping out of the sky with a violent thud.

The system for leveling heroes is pretty much perfect. If your heroes didn't just disappear altogether, every now and then, I would have no complaints about this.

I like the menu system. The game is not hard to navigate, you can get where you need to be fairly simply. However, once you're there, whatever you select will inevitably guide you into ruin unintentionally via problems with the actual game itself.


I want to love this game, and I think if it had more meaningful bug fixes, I could deal with some of the drawbacks. The game is more fun to play on mute than with even just sound effects. This is a REALLY in between game for me, because I can see exactly where the developer wants to go and I like it, but at this point it just, simply, does not work.

4/10 - It's just too early. However, I'm recommending it, because I would REALLY like to see a later version of this game.
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4 of 4 people (100%) found this review helpful
6.7 hrs on record
Posted: July 8
Early Access Review
Bought this game when it very first came to steam. And well it sucked.

Over the weeks and months, something unusual happened.

The game improved...

Music got better,
Replay value improved,
Crashes seemeds to be lots less.
Things that didnt make sense before started to now,

If you see this on sale buy it and watch it improve, or wait a little while longer and it will improve on its own.
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3 of 4 people (75%) found this review helpful
2.9 hrs on record
Posted: July 4
Early Access Review
First off, your kingdom's visual appeal will never be above 10% after the first 30 min of play. It goes down faster than you can send everyone on quests to make money to fill every square with decor. It's just too buggy at the moment to play. I have to Alt F4 every 10-15 min because the game freezes. Then when i reload the cost to expand is different. Sometimes heros leave and dont come back. Reloading fixes that. The quests are awkward and there is no way to let the hero go by themselves. It says you dont control them but it feels like you control there every moves exept healing and fatigue. And half the time they dont do that when they cross the threshold... Just not quite ready to be playable. I will re-visit next patch.
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2 of 3 people (67%) found this review helpful
4.2 hrs on record
Posted: July 16
Early Access Review
This game is Big Epic ! :)) Train your heroes, Hire heroes.
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22 of 28 people (79%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: March 15
Early Access Review
Really enjoyed this game! It has a lot of potential, and I want to support developers like this because they are passionate about their products and work very hard to produce content for the titles. Can't wait for the next update!
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