RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!
User reviews: Mixed (146 reviews)
Release Date: Aug 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

How long will this game be in Early Access?

“I'd like it to release by the end of the year at the latest, assuming development continues the way possible. The longest I'd want to take is early 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. Originally I was using place holder graphics. Since then I've switched the design style slightly to better suit what I've been aiming for and there's an entire roadmap of features on the way that will greatly increase what the player continue, and even after release I'd love to keep building on the project.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“Yes, it'll be much cheaper during early access to support the development and then raise in price gradually as content is developed before a final price at release. It will still however be fairly priced throughout.”

How are you planning on involving the Community in your development process?

“I'll be opening up methods to submit suggestions and feedbacks, interact regularly with the community and steps are already in place to help build support for the game such as language interpretation to open the game up to users in other countries.”
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Recent updates View all (14)

September 30

Version 0.1.8 now Available in Public_Beta

Hello friends!

For those of you that have chosen to "Opt In" to the Public_Beta Build of the game will now get to experience and test out some of the new features available that are being worked on for the 0.2.0 "Economy Update" coming soon.

This build adds in a large amount of cool new things for you to play with as well as slightly smoother gameplay as we've worked on optimising the way that some of the systems are handled. Buildings / Roads are now handled slightly differently to help support future updates and we've introduced a basic save manager function to allow for multiple save games and a face-on breakdown of how each stored save has progressed.

If you've been looking for more building / management and economy. This is really for you as this update not only introduces upgrades to your buildings but the addition of supply chains to the game. The groggery can now be built to supply your Tavern with free grog - as opposed to restocking your Tavern when it runs out of grog! (which is now also possible)

As previously stated the Public_Beta build doesn't go through bug-fixing/testing before release so you can expect the possibility of running into some stability issues with the gameplay, but it'll help for early feedback of these bugs and reactions to the new features. The Public_Beta is free to opt-into by right-clicking on RPG Tycoon in your Steam Library and accessing the Betas tab from the properties menu.

If you uncover any bugs, please report them and be sure to mention that you're using the Public_Beta build please! This will help iron them out for the public release later on.

Update Notes

New Features
  • Pressing "F" while placing Buildings will now Flip them.
  • The Groggery has been added and can be used to regularly supply the Tavern with Grog for free.
  • The Weapons store can now be placed and weapons can be transferred from your Inventory to the store to be sold to Adventurers
  • Buildings can now be upgraded to perform better.
  • Finance Screen Added to track monthly Sales and Spending
  • Save slots have been added and can now be managed with a loading screen

Optimisation
  • Building Placement and Road Placement has been Optimised
  • Saving and Loading has been Optimised Slightly.

Balance
  • Inventory has been limited to 8 items.
  • Price for Roads have been lowered to 10
  • Raised amount of Gold on New Game.
  • Lowered Price of Tavern
  • Lowered Price of House
  • Adventurers spawning has been improved to reflect on followers.

Bug Fixes
  • Fixed a bug that stops building menus to open during Build Mode if a building was selected whilst trying to place another building.
  • Fixed a bug that allowed players to place buildings onto the starting roads that enter into the Kingdom.
  • Other minor bug-fixes.

Thanks for all the support so far.
Skatanic Studios


4 comments Read more

September 23

RPG Tycoon Updated to Version 0.1.71

Some players reported an issue that caused conflicts with the quest menu and hero's when saving and loading the game. Something we missed on our end. This has now been fixed. You should be able to save and load as many times as you like without errors.

Remember to opt-in to the Public_Beta build to get a first look at the new Groggery and Economy System that we're now working on when it's available.

Thanks Again,
SkatanicStudios

1 comments Read more
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About This Game


RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!

In RPG Tycoon you hire Heroes to work for you. The Heroes you hire will undertake Quests for you, doing good deeds for the Kingdom, spreading word of your power and they may even pick up a few things to help you out on the way.

It's your job to manage the Kingdom and let the Heroes do all the hard work for you.

Development Progress


Current Features


  • Customisation - Currently kingdom naming! Extending further to Heroes/Quests etc. during development.
  • Kingdom Building - Start from scratch and develop the capital the kingdom needs but probably doesn't deserve...
  • Core Quest System - Earn money and develop your kingdom through quests. Because grinding, questing fun!
  • Quest Combo System - Experiment with different combinations of Settings in quests to discover the most beneficial outcomes.
  • Heroes System - Hire Heroes for your kingdom, send them on quests and develop their skills.
  • Hero Classes - Hire different classes of hero and affect quest outcome.
  • Random Map Generation - Each new game will start with a slightly different Kingdom layout for you. (Currently just Tree allocation but extending further later)
  • Adventurers - Grow your kingdom and witness adventurers visit to see what you've got on offer.
  • Research - Once the kingdom develops, use books in the library to grow your kingdom further and discover new technologies.
  • Story / Game Events - Witness and react to the world around you as it grows alongside your kingdom and discover rival kingdoms to compete against in the land.
  • Original Soundtrack - Currently 3 music tracks developed specifically for RPG Tycoon to enjoy while you play.
  • NO MICROTRANSACTIONS - Microtransactions suck. Purchase the game and you won't find any of them here. Ever.
  • References - Pop culture is fun! So are Easter eggs... and chocolate... and lots of other things...

These are just a few of the features currently in place at the moment. The rest of the game will continue to grow and change as development advances.

Planned Features


Understanding the Inspiration


RPG Tycoon is inspired by games like Theme Hospital, Theme Park, Roller Coaster Tycoon and Game Dev Tycoon to name a few. We wanted to take some of my favourite things about games like this and apply it to some of our favourite things about RPG's (Levelling Up, Resource Management, Stats etc.) to create a game that people will enjoy.

System Requirements

PC
Mac
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Graphics: Maximum Resolution Support: 1920 x 1080
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Maximum Resolution Support: 1920 x 1080
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
216 of 308 people (70%) found this review helpful
1.5 hrs on record
Early Access Review
UPDATE: REVIEW OF v0.1.6 AT THE BOTTOM


/start of v0.1.4 review
THIS IS A REVIEW OF THE CURRENT (0.1.4) VERSION AND WILL CHANGE WITH EACH UPDATE

Right now the game is obviously in it's early stages - which I like because this is what I want and EXPECT in Early Access!
However one thing that really bothers me is how similar the system is to Game Dev Tycoon. I loved buying buildings, hiring heroes, but with each quest it just felt like I was back playing GDT, exploring quests unlock other quest categories (genres), exploring settlements unlocks other towns (consoles).

When you've picked the quest type and which city you want to do it in, you then get a nice menu where you adjust the different things you take with you in preperation for the quest. After you are finished preparing, you then adjust three seperate sliders which show up periodically for different scenarios. Early quest, mid quest and then the end of the quest.
You then get points in three different categories after each scenario: Loot (yellow) Influence (Blue) and Damages (Red) you try to get the least amount of Damages as they are similar to the "bugs" on GDT.

The travelers are a cool addition though, they come to visit your settlement and have few things to say about it, hinting to things you lack, like somewhere to get a drink etc. I really really hope that the system gets an overhaul, because it makes the whole thing feel really lackluster. Especially considering that Adventurer Manager is the exact same price as this. It has been out for longer, but ever since it was out it had a decent amount of gameplay, still I love the whole idea of controlling a bunch of adventurers while the player is more in the role of a king etc. So I hope this game improves over time.

But as the game is right now, I would not recommend it. One thing I have to hand to the dev is that there are barely any bugs in-game.
/end of v0.1.4 review

-

/start of v0.1.6 review
Check the feature list.

The thing I noticed first was the fact that you now start off with two hero slots which was pretty sweet.

Aaaaand that was all i noticed.
/end of v0.1.6 review

So my opinion hasn't changed AT ALL.

-

SUMMERY FOR THE ♥♥♥♥♥♥♥ WHO KEEP SAYING HURR DURR THIS ISN'T LIKE GAME DEV TYCOON BECAUSE YOU DON'T MAKE GAMES HERE LMAO xDDDD

Here's some pictures for you since you obviously can't think nor read. It has nothing to do with copying it just is really ♥♥♥♥ing boring because it feels so ♥♥♥♥ing similar.

1a) Quests
http://puu.sh/b3Ymq/869afb8b19.png

1b) Topics
http://puu.sh/b3Yoo/096b89a26c.png

2a) Loot Influence and Damages
http://puu.sh/b3Ywi/0e40dbfa26.png

2b) Bugs Design and Technology
http://puu.sh/b8ka9/02e931a3cf.png

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.4)
http://puu.sh/b3Ywi/0e40dbfa26.png

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.6)
http://puu.sh/b3YHV/b8ae56e3f9.png

3b) Development stage (Dev stage 1)
http://puu.sh/b3YIv/29cc2fa20d.png

4) Quest end (Debriefing)
http://puu.sh/b3YO2/ca571c6f2a.png

5) Select Hero
http://puu.sh/b3Z2j/e59c346cfb.jpg

6a) Destination
http://puu.sh/b3Z9t/689fad52db.png

6b) Platforms
http://puu.sh/b3Za9/0e62c79b6c.png

It is really ♥♥♥♥ing boring.
Posted: August 4
Was this review helpful? Yes No
25 of 33 people (76%) found this review helpful
0.7 hrs on record
Early Access Review
I understand that this game is in development, so I'll try to leave this sweet and short and update my review once this game is out of beta. Which, in my opinion, it shouldn't have been released this early. In it's form now, it's painfully boring, slow and repeatative. You're placed in a large valley and it's obvious you're supposed to be building a civilaziation, or so I think. You're sent on repeatative quests that cost more than you'll get. If you're lucky maybe a villager will buy your $10 potions.

Like I said, I think this was released way too early. It has potential, but for now I can't say I'd recommend this game.

Two things significantly wrong with the game is that the font is about size 4 and full screen doesn't work. This could be just me, but the entire time I played I was hunched over and squinting just to read.
Posted: August 30
Was this review helpful? Yes No
12 of 14 people (86%) found this review helpful
5.8 hrs on record
Early Access Review
If you love bugs that completely wreck your game, this is the game for you. I know its early access but when I start getting duplicate heros and book in the library, then hero stats are swapped, heros disappear when sent on missions or missions just never start. C'mon man, get it together before putting it on the market. It's kind of shameless trying to make a buck on something this riddled with debilitating bugs.
Posted: September 6
Was this review helpful? Yes No
21 of 31 people (68%) found this review helpful
3.2 hrs on record
Early Access Review
Right now, this game is a flaming mess. It is barren, buggy, and gameplay is best described as "aiming blindly"
Posted: August 9
Was this review helpful? Yes No
42 of 71 people (59%) found this review helpful
1.7 hrs on record
Early Access Review
So here's my thoughts on this so far.

It's an absolutely great start , you get to plop down the basic buildings , learn to juggle upkeep costs with actually earning enough for your kingdom , upgrades , buildings stuff like that. The few downsides right now would be that the game tends to just freeze up every now and then , and there's nothing you can do about it. So if you're going to play this save alot and be prepared to be a bit patient as you'll only have 1 hero for a good while and he gets fatigued at times. And the other minor gripes I do have would be with the way you set the sliders for your heroes on a quest. Things like Rush , Guard , Conflict sure you get the basic ideas but it's still very much vague , however the game is in early access and I'm hoping they'll make things like that a bit more accessible to people so they actually know what they're setting their sliders to and how it affects your hero on a quest.

All in all , promising and excited to see more of it! And the price point is extremely fair too.
Posted: August 4
Was this review helpful? Yes No