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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
For a while now, the weakest part of RPG Tycoon has been a lack of any kind of real end goal. This is the main area of focus for Alpha 10 as I've been working hard on improving the way that the game presents a challenge in order to make it more clear and concise and give you all a larger sense of accomplishment upon completing a campaign of RPG Tycoon.
There's been a presence of competing Kingdom AI for a while now, but it was never really fully fleshed out and I don't think it ever quite felt like much of a threat. Hopefully, this update changes that and players will feel challenged a bit more should they wish to "win" the game. The new and improved scoring system really focuses gameplay should you be interested in competing with the kingdoms and want to achieve something from an overall play through. Each kingdom is scored with everything they do, and this is represented with an improved Annual Report and more detailed Kingdom's screen giving you a much clearer overview of what's required of you as a leader in order to achieve that coveted title of "Greatest Kingdom in All of The Land".
Personally I've really been enjoying the new rivalry that this update has created between those competing Kingdoms! I'm always trying to stay ahead! But should you not be interested in any of this, there's still a lot of improvements I've made elsewhere in the game including an overall stats system, better menus, new buildings and much more.
For an overview of what's new, check out the walkthrough video or a full list of improvements is noted in the patch notes below.
Alpha 10 is just around the corner (I'm putting the finishing touches in place this week!) and while working on one of the new buildings for the game I wanted to show you the process I go through in order to implement a building or decortation into the game.
In the video above I explain in just 27 minutes how building sprites are processed in RPG Tycoon, the naming conventions that the sprites will need and how easily you can get your own designs implemented with just some simple XML editing. (It follows on from elements mentioned in the previous tutorial, which I also recommend you watching.)
At the end of the video you should easily be able to get your own work into the game and start creating your very own custom content.
Want a new roof for all the buildings? New designs for all of the decorations? Want to change all the colours of the designs? Or if you're more advanced want to render everything as a 3D model and bake them in a pre-rendered sprites back into the game? - Well, maybe not that because that's a serious amount of work, but what I'm stressing is that it is seriously as simple as telling the game to load a few tiled sprites.
Hope this is something a few of you are interested in and I look forward to seeing what you all come up with. I plan on adding full workshop support in the future,(if it's at all possible, I don't know yet) but it should be simple enough to implement these elements as standalone while I continue work on polishing the game.
As always, thanks for the brilliant support. I'll hopefully have Alpha 10 out by the end of the week! (Next week at the latest)
All the best,
THIS GAME IS AN EARLY ACCESS TITLE, IS CURRENTLY UNFINISHED AND MULTIPLE FEATURES MAY CHANGE OVER TIME. ALTHOUGH THERE ARE NO IMMEDIATE PLANS TO HALTER DEVELOPMENT ANYTIME SOON, PLEASE BE AWARE THAT BY BUYING THIS GAME YOU ARE DOING SO TO SUPPORT DEVELOPMENT & PURCHASING IT IN ITS CURRENT STATE (WITH POSSIBLE BUGS). REFER TO INFORMATION BELOW ON THE PROGRESS OF THIS GAME'S DEVELOPMENT.
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