RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!
User reviews: Mixed (190 reviews)
Release Date: Aug 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (18)

December 10

Version 0.26 Now Available in Public_Beta


For those of you that have chosen to opt into to the Public_Beta Build of the game will now get to experience and test out some of the new features available that are being worked on for the 0.3 "Expanded Questing" update coming soon.

I've been busy the past two weeks with the implementation of the Bounties system which has long been something spoken about by myself in comments and in the forums. I've continued to rework more of the Quest system and I think this update not only makes it easier to earn money but also ties a lot of the Quest system together.

The update also adds the introduction of Villains into the game. Menaces of your kingdom that you must hunt down and slay to rid your Kingdom of the evil they possess. You do this by combining both types of Quest and completing Bounties until you've gained enough knowledge about them to hunt them down and kill them. Both Bounties and Villains are very basic at the moment, but the framework is now there and I'll continue to flesh them out more over time but I really do think it already gives much more purpose and direction to questing.

I've made another few changes here and there, some graphical changes and new sound design elements that I've been meaning to get around to for a while now. It seems that it's very much a case of prioritising the focus of my work based on how much something is annoying me such as "having no sound playing when I hit the play or fastforward buttons" or "this temporary text really needs to be changed into a graphic at somepoint" - so I've made a few changes here and there. Check the notes below if you're interested.


Update Notes

New Features
  • Added Difficulty and Game Duration Setting
  • New Ambient Sounds
  • Ambient Sound Slider now available in Options
  • New Notice Board Object
  • Added Bounties
  • Added Villain Tracking
  • Added New Song to Soundtrack
  • Added New Sound Effects

  • Added Control Hints when Placing Buildings
  • Made Radio buttons fit UI Style better
  • Updated Trees
  • Made Radio buttons fit UI Style better

  • Minor Balance Changes

Bug Fixes
  • Fixed bug causing game timer to continue during an Epic Quest choice
  • Fixed Resolution Scaling Slightly
  • Fixed Building Placement Offset
  • Fixed bug locking Custom Quests after 3 uses.
  • Other minor bugs fixed

So what's next?

Well, this stage is nearly done. There's only a few more features left to add (tutorials, kingdom objectives, more quest feedback etc.) before reaching 0.3 and going public with that update. Assuming that they're not to tasking I'm aiming to have 0.3 Public for everyone by the end of December.

I have a strong feeling I'll be avoiding those awkward family encounters over the holiday period by working more on the game for you all. So, thank you for giving me a reason to get out of it. :P

Skatanic Studios.

P.S - I'm always scouting the forums so be sure to leave feedback/suggestions/ego boosting comments there for me to read. I really do appreciate hearing from you and hopefully you see some of the changes your suggestions have made :)

1 comments Read more

November 26

Version 0.23 Now Available in Public_Beta



Apologies that it has taken longer than usual to get this update out. Due to focusing this series of updates on the Quest system I had to assess the things that were working and weren't working and then re-invent the way that this system works and is played. Which meant going to back to the drawing board, removing most of the code that was intertwined with it and starting again.

The good news is that I'm really happy with the direction the new system is going, there's still a fair way to go, but I wanted to get something out for those of you that were eager to see what's being worked on and give feedback.

The New System

The first thing you'll notice updating to this version is that there are now two new options available for Quests. Epic Quest or Free Quest...

The Free Quest System is fairly similar to the way that old questing used to work where you'll pick a settlement and quest type to visit. Into this new build I've included more pop-up menus in the style of the Confirm Boxes from previously, so rather than changing screens you'll now open a pop-up when selecting these settings and picking Heroes to go on Quests.

I also think that this is a much better breakdown for being able to select your Heroes and with the implementation of new coloured progress bars I'll be adding in their HP, MP and other statistics in a later version making it even easier when selecting your Heroes during quests.

FREE QUESTS are mainly going to be the way to earn Renown, Followers and limited amounts of Gold. It's likely as development progresses this mode will have more and more of its own benefits and will mainly be used by the Bounties mode that'll be coming soon. No experience or quest items can be be earned in Free Quests but up to 3 Free Quests can be undertaken at a time so it's a really good way to earn Renown. At the moment there's no way to explore new Quest Types or Settlements but this will return in some form or another within the next few updates.

EPIC QUESTS are the main way of making money, getting experience and earning items in the game now. Your Heroes will leave your kingdom and begin exploring the land undertaking tasks and clearing your Kingdom from evil. You can select the duration of the quest your Heroes however the longer they're away the more difficult the quests will be. It's not recommended to send your Heroes out on quests above their levels as you won't gain much from it.

During each stage your Heroes will face an event that randomly occurs (there's only a few at the moment, these will continue to increase over time) and you must choose how they handle the situation. Your decision will affect the overall outcome of the Quest. This will rely more and more on your Heroes in the party, their stats and health etc. as time goes on.

So at the moment it's very basic but the new framework is there and I'll be developing it over the next few updates.

I've also improved some of the UI features and added a Pause Icon to the screen when the game is paused.

So What's Next?
  • Improvements to the Epic Quest Algorythm
  • Improvements to the Free Quest Algorythm
  • Bounties Mode
  • Quest Objectives
  • Kingdom Objectives
  • Tutorial
  • Hero Improvements

So there's still some left to go until V0.3 is ready/released to public but this should give you some new things to play with and I hope you enjoy the new changes. If everything goes to plan these updates will be a bit more regular as more improvements to the system get made.

As always, thanks for all the support.


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About This Game


RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!

In RPG Tycoon you hire Heroes to work for you. The Heroes you hire will undertake Quests for you, doing good deeds for the Kingdom, spreading word of your power and they may even pick up a few things to help you out on the way.

It's your job to manage the Kingdom and let the Heroes do all the hard work for you.

Development Progress

Current Features

  • Customisation - Currently kingdom naming! Extending further to Heroes/Quests etc. during development.
  • Kingdom Building - Start from scratch and develop the capital the kingdom needs but probably doesn't deserve...
  • Core Quest System - Earn money and develop your kingdom through quests. Because grinding, questing fun!
  • Quest Combo System - Experiment with different combinations of Settings in quests to discover the most beneficial outcomes.
  • Heroes System - Hire Heroes for your kingdom, send them on quests and develop their skills.
  • Hero Classes - Hire different classes of hero and affect quest outcome.
  • Random Map Generation - Each new game will start with a slightly different Kingdom layout for you. (Currently just Tree allocation but extending further later)
  • Adventurers - Grow your kingdom and witness adventurers visit to see what you've got on offer.
  • Research - Once the kingdom develops, use books in the library to grow your kingdom further and discover new technologies.
  • Story / Game Events - Witness and react to the world around you as it grows alongside your kingdom and discover rival kingdoms to compete against in the land.
  • Original Soundtrack - Currently 3 music tracks developed specifically for RPG Tycoon to enjoy while you play.
  • NO MICROTRANSACTIONS - Microtransactions suck. Purchase the game and you won't find any of them here. Ever.
  • References - Pop culture is fun! So are Easter eggs... and chocolate... and lots of other things...

These are just a few of the features currently in place at the moment. The rest of the game will continue to grow and change as development advances.

Planned Features

Understanding the Inspiration

RPG Tycoon is inspired by games like Theme Hospital, Theme Park, Roller Coaster Tycoon and Game Dev Tycoon to name a few. We wanted to take some of my favourite things about games like this and apply it to some of our favourite things about RPG's (Levelling Up, Resource Management, Stats etc.) to create a game that people will enjoy.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
1 of 1 people (100%) found this review helpful
19.2 hrs on record
Posted: December 19
Early Access Review
It has become much better and is very good now. If you tried it and were disapointed already, give it another go.
Was this review helpful? Yes No
233 of 333 people (70%) found this review helpful
1.5 hrs on record
Posted: August 4
Early Access Review

/start of v0.1.4 review

Right now the game is obviously in it's early stages - which I like because this is what I want and EXPECT in Early Access!
However one thing that really bothers me is how similar the system is to Game Dev Tycoon. I loved buying buildings, hiring heroes, but with each quest it just felt like I was back playing GDT, exploring quests unlock other quest categories (genres), exploring settlements unlocks other towns (consoles).

When you've picked the quest type and which city you want to do it in, you then get a nice menu where you adjust the different things you take with you in preperation for the quest. After you are finished preparing, you then adjust three seperate sliders which show up periodically for different scenarios. Early quest, mid quest and then the end of the quest.
You then get points in three different categories after each scenario: Loot (yellow) Influence (Blue) and Damages (Red) you try to get the least amount of Damages as they are similar to the "bugs" on GDT.

The travelers are a cool addition though, they come to visit your settlement and have few things to say about it, hinting to things you lack, like somewhere to get a drink etc. I really really hope that the system gets an overhaul, because it makes the whole thing feel really lackluster. Especially considering that Adventurer Manager is the exact same price as this. It has been out for longer, but ever since it was out it had a decent amount of gameplay, still I love the whole idea of controlling a bunch of adventurers while the player is more in the role of a king etc. So I hope this game improves over time.

But as the game is right now, I would not recommend it. One thing I have to hand to the dev is that there are barely any bugs in-game.
/end of v0.1.4 review


/start of v0.1.6 review
Check the feature list.

The thing I noticed first was the fact that you now start off with two hero slots which was pretty sweet.

Aaaaand that was all i noticed.
/end of v0.1.6 review

So my opinion hasn't changed AT ALL.



Here's some pictures for you since you obviously can't think nor read. It has nothing to do with copying it just is really ♥♥♥♥ing boring because it feels so ♥♥♥♥ing similar.

1a) Quests

1b) Topics

2a) Loot Influence and Damages

2b) Bugs Design and Technology

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.4)

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.6)

3b) Development stage (Dev stage 1)

4) Quest end (Debriefing)

5) Select Hero

6a) Destination

6b) Platforms

It is really ♥♥♥♥ing boring.
Was this review helpful? Yes No
35 of 51 people (69%) found this review helpful
0.7 hrs on record
Posted: August 30
Early Access Review
I understand that this game is in development, so I'll try to leave this sweet and short and update my review once this game is out of beta. Which, in my opinion, it shouldn't have been released this early. In it's form now, it's painfully boring, slow and repeatative. You're placed in a large valley and it's obvious you're supposed to be building a civilaziation, or so I think. You're sent on repeatative quests that cost more than you'll get. If you're lucky maybe a villager will buy your $10 potions.

Like I said, I think this was released way too early. It has potential, but for now I can't say I'd recommend this game.

Two things significantly wrong with the game is that the font is about size 4 and full screen doesn't work. This could be just me, but the entire time I played I was hunched over and squinting just to read.
Was this review helpful? Yes No
47 of 78 people (60%) found this review helpful
1.7 hrs on record
Posted: August 4
Early Access Review
So here's my thoughts on this so far.

It's an absolutely great start , you get to plop down the basic buildings , learn to juggle upkeep costs with actually earning enough for your kingdom , upgrades , buildings stuff like that. The few downsides right now would be that the game tends to just freeze up every now and then , and there's nothing you can do about it. So if you're going to play this save alot and be prepared to be a bit patient as you'll only have 1 hero for a good while and he gets fatigued at times. And the other minor gripes I do have would be with the way you set the sliders for your heroes on a quest. Things like Rush , Guard , Conflict sure you get the basic ideas but it's still very much vague , however the game is in early access and I'm hoping they'll make things like that a bit more accessible to people so they actually know what they're setting their sliders to and how it affects your hero on a quest.

All in all , promising and excited to see more of it! And the price point is extremely fair too.
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
1.5 hrs on record
Posted: October 25
Early Access Review
(First reveiw ever) Before I start let me get something across, do not buy this game if you are looking for a game to play right away. Some of these people seem to forget its in early access which sometimes means theres not much content. it will be worth it if you have patience though. Ok now heres my reveiw.

This game shows ton of promise, theres not alot of content right now, but hey its called early access fora reason. Each update does change the game quite a bit. You may think its a simple point and click roller tycoon crap, but wait theres more! If you dig down deeper theres actually strategy you need to put into it.

EX: How much food should Philip take on his quest? Where should he stay? Oh no! They don't care for raiding quests!

This games makes you think. If you truely want to get what you want out of a quest you need to test certain quests. Now on to more of the game. As of right now just wait for more updates, I am hoping they make great decisions so ill recomend it.
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18 of 29 people (62%) found this review helpful
1.4 hrs on record
Posted: October 24
Early Access Review
I got this game gifted to me and decided to try it (I also had the option of using it in a group giveaway) because the concept looked interesting to me. At first, I wanted to wait until more time had passed before doing this review, but I really don't see much potential here.

If you like RPG-based management of mercenary heroes and your own village, you might like this game. More likely, however, you won't.

The aesthetics are okay - very simple, blocky graphics that remind me of games you could easily find on gaming websites like Kongregate and Newgrounds. The music is decent, but can and will get annoying fairly quickly.

The controls are easy - lots of clicking on menus extremely remniscent of Game Dev Tycoon (GDT). Many reviews for this game point Game Dev Tycoon as a source of inspiration for this game, however, you could honestly think of this as a much weaker, boring attempt to pay homage to GDT. There isn't really a tutorial function, but everything is pretty straightforward. For some strange reason, dirt roads are very expensive to make (not cost-efficient at all), so DO NOT make any. They don't really seem to do anything either. The learning curve is minimal, but wonky. There are combinations you can do when sending your heroes on missions - for example, certain villages prefer certain missions, and every mission requires you to select "attributes" to put your skill points into (ala GDT).

Mission example: when you send your hero on a supply run for village x, you can decide to put a few points in horses (seems to speed up mission completion time), weapons, food, and conduct (seems to do absolutely nothing). Or, you can choose to allocate points to bravado, to scouting, stealth, and aggression. Depending on how "compatible" your mission, selected village, and allocated points are, you will accumulate points in "loot," "influence," and "damage" (again, ala GDT).

The higher your loot value, the more llikely you are to receive items (ex: weapons, shields). You can sell these all at once or equip them to your heroes (they can only equip one item at a time) for stat boosts. Influence and damage values affect how many followers you will receive/lose after mission completion. I think followers add to your money-generated-over-time, which comes from things like potions being sold at an alchemy store. You also gain renown after completing missions, which is used in combination with gold to purchase building upgrades like more buildings (many features are incomplete or locked at the moment).

During missions, you will be presented with 3 scenarios (they are always the same) where you must select a "strategy" for your hero to use (ex: be confrontational, talk your way through, or work around it. Again, depending on what you choose and its compatibility with your selected mission, you will gain points in the 3 main mission counters (loot, influence, damage).

This game is clearly in early, early access, and I strongly recommend you do not get this (or at least wait until it's released as a finished product). You cannot sell items once you decide to keep them (the sell option is grayed out, so you have to pick "sell" right when you complete a mission and are shownn the loot screen if you want extra gold). You can find new villages and missions with the "explore" option, but it just unlocks more boring, tedious artificial-game-lengtheners.

Honestly, if you want to play a game like this, I STRONGLY suggest you turn away and pick up Game Dev Tycoon instead.That game at least has a lot of variety and aesthetics for you to enjoy.

At least for now, wait to see how this develops (if you are really, really interested). Even if you are dying to try this, I implore you to wait until it is out of early access.

Do not recommend.

DJSF @DJSF's Rogue Reviews
Was this review helpful? Yes No
11 of 16 people (69%) found this review helpful
6.1 hrs on record
Posted: August 9
Early Access Review
Pretty cool game! the quest system is a little confusing at the moment but I'm sure I'll figure it out. Recommend it!

Edit: Questing system has been updated as well as the heros! I now understand it and like it very much! Awesome that acheivements were added as well as trading cards this is becoming one of my favorite "tycoon" games.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
1.4 hrs on record
Posted: September 26
Early Access Review
Not great but not bad either. Nothing too interesting at the moment but considering this game is still in development I'm willing to keep an open mind about it. I'm sure there is much potential in it and hope there is some significant content added to the game. Very basic game play and such. At the moment I wouldn't recommend it too much but it's still worth a buy and will most likely get better in time to come.
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
7.4 hrs on record
Posted: October 19
Early Access Review
A fun tycoon cant wait for more to be added (>^.^<)
Was this review helpful? Yes No
17 of 30 people (57%) found this review helpful
5.8 hrs on record
Posted: September 6
Early Access Review
If you love bugs that completely wreck your game, this is the game for you. I know its early access but when I start getting duplicate heros and book in the library, then hero stats are swapped, heros disappear when sent on missions or missions just never start. C'mon man, get it together before putting it on the market. It's kind of shameless trying to make a buck on something this riddled with debilitating bugs.
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22 of 40 people (55%) found this review helpful
1.5 hrs on record
Posted: August 9
Early Access Review
This game has the potential to be so much more , and will definitely get there . The only thing so far that is a little irritating, as of august is the little to no source of tutorials for the game .. other than that it's great for an early access game for $5 ! You essentially need to maintain your own economy in your kingdom by sending your heroes on quests in order to earn ' g's ' to pay for your expenses ( heroes and buildings ) , the more successful the quest , the bigger the payout . Can't wait for missions/campaign . Thanks Skatanic Studios !
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27 of 51 people (53%) found this review helpful
1.0 hrs on record
Posted: August 4
Early Access Review
Being a huge fan of tycoon/simulation games, all I can say is so far so good. The game has a pretty promising start for being early access and in alpha, the questing works and has quite a bit of diversity. Since it's too early in the creation process to critique the game much, the only thing I can say is that one of the downsides is that there aren't enough buildings yet. However, I can't wait for more buildings, more quests and more game in general. Just keep up the good work.
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14 of 26 people (54%) found this review helpful
1.6 hrs on record
Posted: August 6
Early Access Review
A lot of bugs! But has a lot of potential!

However if you're looking for fancy graphics or are annoyed by underlying systems that require a lot of trial and error to master (I'm especially talking about the sliders during quests) you might want to look elsewhere.

Otherwise it's hard to say a lot because it's obviously not a finished product. I'd like to see more though.
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22 of 42 people (52%) found this review helpful
3.2 hrs on record
Posted: August 9
Early Access Review
Right now, this game is a flaming mess. It is barren, buggy, and gameplay is best described as "aiming blindly"
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: September 14
Early Access Review
As of 14/09/2014
Etremely buggy, to the point it is basicly unplayable. There are free games on websites that have more development and gameplay than this.

Will be retrying at some point soon and updating the review.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: September 11
Early Access Review
Glitchy and time consuming. Once I bought the strongest hero available I was waiting for 10 minutes for him to do a quest, and although he was receiving a lot of points, I couldnt put any other heroes out on quests while this was happening. Many other glitches like this occured until I just had to quit because it was ruining the game. Apart from that, it was a great concept, but it was released far too early and the bugs are just unbearable!
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: August 25
Early Access Review
I might of enjoyed the game if withing 20 minutes of playing I broke the game so bad that time stopped, my money was infinite, i couldnt build a single thing, and my Damage number was over 200 for my quest.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: August 28
Early Access Review
Okay to start off with i tried, i tried so hard to give this thing a good review. I love games like this thats why i own Game Dev Tycoon but this games seems.. lackluster, At times my game would freeze but everything was still clickable. Or quests would just keep going and would not stop or when i would have one of my hero's go out and explore the bar would stopp filling on there progress and i would have to save quit and load the game and all progress would be gone but all my fame points? Not sure what they are called but there special points used to explore and upgrade things, yeah they would be gone and i would not gain a new quest, location or upgrade. Wait until they bring out updates to fixe these stupid glitched.


Will update with patchess but for now this is my evaluation.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: August 31
Early Access Review
i like it so far, moves very slow. not much help. not much information on how ANYTHING works. its ok though. interesting. i'd wait to buy though
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: September 10
Early Access Review
It's alright, just buy it when they make it playable. It literally is unplayable currently because context menus and heroes constantly disappear or bug, the quest system bugs out and is made of glass (doing anything unusual breaks it), and the building system is fairly bland and sparse as of yet.

It might be worth it eventually, but for now, you spend 85% of your time in game reloading saves and rebooting to make it stop breaking for 5 minutes.
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