RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!
User reviews: Mixed (179 reviews)
Release Date: Aug 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“I'd like it to release by the end of the year at the latest, assuming development continues the way possible. The longest I'd want to take is early 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. Originally I was using place holder graphics. Since then I've switched the design style slightly to better suit what I've been aiming for and there's an entire roadmap of features on the way that will greatly increase what the player continue, and even after release I'd love to keep building on the project.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“Yes, it'll be much cheaper during early access to support the development and then raise in price gradually as content is developed before a final price at release. It will still however be fairly priced throughout.”

How are you planning on involving the Community in your development process?

“I'll be opening up methods to submit suggestions and feedbacks, interact regularly with the community and steps are already in place to help build support for the game such as language interpretation to open the game up to users in other countries.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (16)

October 24

RPG Tycoon Updated to Version 0.2 - "The Economy Update" - What's New?

In the video below find out everything you need to know about plenty of the new features that Alpha 0.2 brings and as the build for 0.1.9 has been quite well received I've made a few tweaks and set Alpha 0.2 available for everyone on all platforms.


If you've been opted onto the Public_Beta build of the game most of these features have been available to you for a while now. The last leg has just been updating and tweaking a few features based on feedback and fixing some minor bugs. I'm not going to post a list of everything that's improved since the last public build, if you're interested in that you can check out all of the previous announcements to see what's changed in detail.

Some of the notable new features include:

  • 4K Monitor Support
  • New Stores
  • A Supply Chain for Stores
  • Building Upgrades
  • Speed Controls
  • Finance Data
  • New Settlements
  • New Achievements
  • Save Slots
  • Bug Fixes

The stretch to 0.2 has been fun and I really think that this update brings more gameplay and management to you outside of the quest system. In the future I'll be further exploring this economy and making it even more in-depth but the focus now switches to really improving the quest system, making it more intricate and exciting to engage with.


Thanks for all the support.
Skatanic Studios

9 comments Read more

October 20

Version 0.1.9 now Available in Public_Beta - NOW SUPPORTS 4K

Version 0.1.9

Hello friends!

For those of you that have chosen to "Opt In" to the Public_Beta Build of the game will now get to experience and test out some of the new features available that are being worked on for the 0.2.0 "Economy Update" coming soon. This build comes with some new features which I'd love for you to play with / feedback upon as all of your feedback so far has been wonderful and once the Economy Update is available I can't wait to show you what else is planned.

Thanks to your support from purchasing the game I've managed to fix one of the biggest issues from many players requesting support for resolutions higher than 1080p. I can confirm that 4K resolutions should now be supported with this update.

Some new features with this build include the reworked Library system which now allows players to spend gold and purchase books which they can then use to unlock new technologies such as the Production Buildings. With this technology includes the new Blacksmith building which allows players to produce and craft their own items which they can then transfer into the inventory of their Kingdom. Basic Time Controls have also been added to the game for those impatient players who just want to skip through stuff. (I'm one of those people) so you can now Pause, Play and Fast Forward the game. All of the Achievements should now be working and can be viewed in-game through the Achievements button. These are just some of the new features included in this latest build and I'm now working on improving all of these features & refining them / bug-fixing them to a better state ready for the public release in a week or so.

As previously stated the Public_Beta build doesn't go through bug-fixing/testing before release so you can expect the possibility of running into some stability issues with the gameplay, but it'll help for early feedback of these bugs and reactions to the new features. The Public_Beta is free to opt-into by right-clicking on RPG Tycoon in your Steam Library and accessing the Betas tab from the properties menu.

If you uncover any bugs, please report them and be sure to mention that you're using the Public_Beta build please! This will help iron them out for the public release at 0.2 shortly.

Also please keep in mind that these new features very well may mess up your old save files so it's recommended to start a new game with this update.

Update Notes

New Features
  • Added Support for 4K Resolutions
  • Added Blacksmith Production Building
  • Added Time Controls
  • Added Achievements Screen
  • New Potion Store System with Restock + Upgrades
  • New Library Research Menu & System
  • Added "Albinon" Settlement
  • Added "Graveborg" Settlement
  • Added 3 New Achievements
  • Added Cheats

Optimisation / Balance
  • Building Prices Adjusted
  • Heroes and Adventurers now prioritise following Roads
  • Trees no longer able to be built upon
  • Depth sorting now works again
  • Adjusted UI Elements to better fit in some instances

Bug Fixes
  • Players can now receive the 5* Quest Achievement
  • Players can now receive the Achievement from Adventurers
  • Groggery continues production upon Load

Thanks for all the support so far.
Skatanic Studios

1 comments Read more
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About This Game

RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!

In RPG Tycoon you hire Heroes to work for you. The Heroes you hire will undertake Quests for you, doing good deeds for the Kingdom, spreading word of your power and they may even pick up a few things to help you out on the way.

It's your job to manage the Kingdom and let the Heroes do all the hard work for you.

Development Progress

Current Features

  • Customisation - Currently kingdom naming! Extending further to Heroes/Quests etc. during development.
  • Kingdom Building - Start from scratch and develop the capital the kingdom needs but probably doesn't deserve...
  • Core Quest System - Earn money and develop your kingdom through quests. Because grinding, questing fun!
  • Quest Combo System - Experiment with different combinations of Settings in quests to discover the most beneficial outcomes.
  • Heroes System - Hire Heroes for your kingdom, send them on quests and develop their skills.
  • Hero Classes - Hire different classes of hero and affect quest outcome.
  • Random Map Generation - Each new game will start with a slightly different Kingdom layout for you. (Currently just Tree allocation but extending further later)
  • Adventurers - Grow your kingdom and witness adventurers visit to see what you've got on offer.
  • Research - Once the kingdom develops, use books in the library to grow your kingdom further and discover new technologies.
  • Story / Game Events - Witness and react to the world around you as it grows alongside your kingdom and discover rival kingdoms to compete against in the land.
  • Original Soundtrack - Currently 3 music tracks developed specifically for RPG Tycoon to enjoy while you play.
  • NO MICROTRANSACTIONS - Microtransactions suck. Purchase the game and you won't find any of them here. Ever.
  • References - Pop culture is fun! So are Easter eggs... and chocolate... and lots of other things...

These are just a few of the features currently in place at the moment. The rest of the game will continue to grow and change as development advances.

Planned Features

Understanding the Inspiration

RPG Tycoon is inspired by games like Theme Hospital, Theme Park, Roller Coaster Tycoon and Game Dev Tycoon to name a few. We wanted to take some of my favourite things about games like this and apply it to some of our favourite things about RPG's (Levelling Up, Resource Management, Stats etc.) to create a game that people will enjoy.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
18 of 27 people (67%) found this review helpful
1.4 hrs on record
Posted: October 24
Early Access Review
I got this game gifted to me and decided to try it (I also had the option of using it in a group giveaway) because the concept looked interesting to me. At first, I wanted to wait until more time had passed before doing this review, but I really don't see much potential here.

If you like RPG-based management of mercenary heroes and your own village, you might like this game. More likely, however, you won't.

The aesthetics are okay - very simple, blocky graphics that remind me of games you could easily find on gaming websites like Kongregate and Newgrounds. The music is decent, but can and will get annoying fairly quickly.

The controls are easy - lots of clicking on menus extremely remniscent of Game Dev Tycoon (GDT). Many reviews for this game point Game Dev Tycoon as a source of inspiration for this game, however, you could honestly think of this as a much weaker, boring attempt to pay homage to GDT. There isn't really a tutorial function, but everything is pretty straightforward. For some strange reason, dirt roads are very expensive to make (not cost-efficient at all), so DO NOT make any. They don't really seem to do anything either. The learning curve is minimal, but wonky. There are combinations you can do when sending your heroes on missions - for example, certain villages prefer certain missions, and every mission requires you to select "attributes" to put your skill points into (ala GDT).

Mission example: when you send your hero on a supply run for village x, you can decide to put a few points in horses (seems to speed up mission completion time), weapons, food, and conduct (seems to do absolutely nothing). Or, you can choose to allocate points to bravado, to scouting, stealth, and aggression. Depending on how "compatible" your mission, selected village, and allocated points are, you will accumulate points in "loot," "influence," and "damage" (again, ala GDT).

The higher your loot value, the more llikely you are to receive items (ex: weapons, shields). You can sell these all at once or equip them to your heroes (they can only equip one item at a time) for stat boosts. Influence and damage values affect how many followers you will receive/lose after mission completion. I think followers add to your money-generated-over-time, which comes from things like potions being sold at an alchemy store. You also gain renown after completing missions, which is used in combination with gold to purchase building upgrades like more buildings (many features are incomplete or locked at the moment).

During missions, you will be presented with 3 scenarios (they are always the same) where you must select a "strategy" for your hero to use (ex: be confrontational, talk your way through, or work around it. Again, depending on what you choose and its compatibility with your selected mission, you will gain points in the 3 main mission counters (loot, influence, damage).

This game is clearly in early, early access, and I strongly recommend you do not get this (or at least wait until it's released as a finished product). You cannot sell items once you decide to keep them (the sell option is grayed out, so you have to pick "sell" right when you complete a mission and are shownn the loot screen if you want extra gold). You can find new villages and missions with the "explore" option, but it just unlocks more boring, tedious artificial-game-lengtheners.

Honestly, if you want to play a game like this, I STRONGLY suggest you turn away and pick up Game Dev Tycoon instead.That game at least has a lot of variety and aesthetics for you to enjoy.

At least for now, wait to see how this develops (if you are really, really interested). Even if you are dying to try this, I implore you to wait until it is out of early access.

Do not recommend.

DJSF @DJSF's Rogue Reviews
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8 of 11 people (73%) found this review helpful
1.5 hrs on record
Posted: October 25
Early Access Review
(First reveiw ever) Before I start let me get something across, do not buy this game if you are looking for a game to play right away. Some of these people seem to forget its in early access which sometimes means theres not much content. it will be worth it if you have patience though. Ok now heres my reveiw.

This game shows ton of promise, theres not alot of content right now, but hey its called early access fora reason. Each update does change the game quite a bit. You may think its a simple point and click roller tycoon crap, but wait theres more! If you dig down deeper theres actually strategy you need to put into it.

EX: How much food should Philip take on his quest? Where should he stay? Oh no! They don't care for raiding quests!

This games makes you think. If you truely want to get what you want out of a quest you need to test certain quests. Now on to more of the game. As of right now just wait for more updates, I am hoping they make great decisions so ill recomend it.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
1.2 hrs on record
Posted: November 6
Early Access Review
This Game is cool, But may the authors translate this game for Russians? Some Times I don't understand the text. For This time, my mark is 4\5))))
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: November 16
Early Access Review
Lots of potential but quests damages ruin the entire quest almost always.
Also if you get to a very early point in the game your stuck.
Just not enough gameplay.

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3 of 5 people (60%) found this review helpful
1.1 hrs on record
Posted: October 28
Early Access Review
I wIll not stress it out too much since the game was just released. It has potential and it may not be Skyrim or Dragon Age but its entertaining. I dont buy many games but this one was worth it. Keep It up and hope you make the game better with the time :).
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: November 16
Early Access Review
This game is fun but has a long way to go before it is finished. I'm glad I got it early so I can see how it will progress.
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0 of 1 people (0%) found this review helpful
0.3 hrs on record
Posted: November 8
Early Access Review
Just thinking about it makes me flaccid
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0 of 1 people (0%) found this review helpful
0.6 hrs on record
Posted: November 10
Early Access Review
Not really enjoying this so far.
It seems to get boring really quickly.
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0 of 2 people (0%) found this review helpful
2.5 hrs on record
Posted: October 26
Early Access Review
Yeah... guys... This isn't even an early release in its current state. So many random little things that are so badly done that it makes no sense. The most recent one I've noticed being that if your money Ever goes below 0 even for a second you are automatically booted from the game with a game over screen. No tycoon does that. There's a grace period of being in debt in Every game, and for a game like this where it's likely you are going to lose money at the start of the month and have no way to force your hero to go any faster at making you money, then there should be a month of grace by all logic.

The spelling and grammar is completely off, and those are in such simple things and so blatant that by all logic they should be fixed by the next release version (And as they've been there since I first bought this game...)

If ya wanna see a really cool concept, check this game out, but if you want to play a cool adventure manager, then you're stuck with things like Recettear for the time being.
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0 of 2 people (0%) found this review helpful
0.1 hrs on record
Posted: November 14
Early Access Review
Do not i repeat do not buy this game until they add more features and a Tutorial i went bankrupt with in the first 2 mins of playing this game needs alot of work
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0 of 3 people (0%) found this review helpful
2.4 hrs on record
Posted: November 2
Early Access Review
Was this review helpful? Yes No
0 of 5 people (0%) found this review helpful
1.1 hrs on record
Posted: October 26
Early Access Review
Keep freezing. Music still runnning but the screen just freeze after playing with fast speed. FIX it
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1 of 8 people (13%) found this review helpful
0.8 hrs on record
Posted: October 23
Early Access Review
Most hardcore game since Dark Souls
Was this review helpful? Yes No
5.7 hrs on record
Posted: October 31
Early Access Review
I have played a lot of tycoon games/strategy/management games and that's why here are too many things which made me stop playing this game... Only few of them: crappy user interface, lack of info regarding many items or buildings, poor game world and unbalanced upgrading scheme.
Upgrades are just boring and the quests are straight dull, without giving you the possibility to improve the chosen strategy/resources allocated (the debriefing at the end of the quests are almost useless).
I'm not looking for graphics in games and, especially in tycoon games, this really doesn't matter, so I will not comment on the pixeled style of the game.
Overall, I just cannot find one good reason to like this game.
Maybe this game is still under development and/or improvement but, at this stage, it should not cost more than one buck.
Was this review helpful? Yes No
1.7 hrs on record
Posted: October 31
Early Access Review
Not bad. I can easily see myself playing it all the time when it is finished.
Was this review helpful? Yes No
1.7 hrs on record
Posted: October 26
Early Access Review
So, for an early access game I had some fun with what was there.
I managed to get almost all the buildings up ( except the 50k gold one) before maxing out my quest types. At some point I was working on maxing out the areas to do quests in, when I became unable to do more quests. That was a mood killer.
Tried to fire the hero I was using and get a new, it didn't work.
This game is still a lot of fun, but just remember what "Early Access" means.

Some things for the dev should he/they see it.
I placed my store on the edge of the map ( the one that I can sell items to) and the adventurers were traveling to the oppsite side of the map to buy something, and then moon walking back. While hillarious, probabley not what you intended.

There's an issue with hiring more than 1 hero ( I can't) and aparently if you hire two of the same kind, then you'll get charged for two, but not be able to use the second.

I was finishing up a raiding quest ( i'm fairly sure it was a raid) and it told me "I need more null"
I was more confused when it told me my stealth didn't help and I didn't have any points in stealth for the quest.

I'd really like to see the ability to redo a quest you've already done, although I am hoping that they grayed out "previous quest" will at one point allow you to do just that.

Again, I had fun and I cannot wait to see more from this game in the future. Now's a great time to pick it up too!
Was this review helpful? Yes No
3.8 hrs on record
Posted: November 13
Early Access Review
I enjoy playing the game. There are things that can certainly be improved, but I assume they will get everything sorted out as the game continues to evolve.
Was this review helpful? Yes No
0.8 hrs on record
Posted: November 8
Early Access Review
A unique gaming experience: pay money for the semi-pixelated game of a genre dominating free online gameplay. The only reason I would play this game for any length of time would be for the steam achievements and badges. Otherwise, this game will collect dust.

Still, it's only $5 retail price and in continuous development. Therefore, if the objectives of the developer resonates with you, then throw $5 to the game's future development. I have no buyer's remorse, myself.
Was this review helpful? Yes No
0.6 hrs on record
Posted: November 22
Early Access Review
I am saying no but maybe if a little more work were put into it I would put 'yes'
Was this review helpful? Yes No
230 of 330 people (70%) found this review helpful
1.5 hrs on record
Posted: August 4
Early Access Review

/start of v0.1.4 review

Right now the game is obviously in it's early stages - which I like because this is what I want and EXPECT in Early Access!
However one thing that really bothers me is how similar the system is to Game Dev Tycoon. I loved buying buildings, hiring heroes, but with each quest it just felt like I was back playing GDT, exploring quests unlock other quest categories (genres), exploring settlements unlocks other towns (consoles).

When you've picked the quest type and which city you want to do it in, you then get a nice menu where you adjust the different things you take with you in preperation for the quest. After you are finished preparing, you then adjust three seperate sliders which show up periodically for different scenarios. Early quest, mid quest and then the end of the quest.
You then get points in three different categories after each scenario: Loot (yellow) Influence (Blue) and Damages (Red) you try to get the least amount of Damages as they are similar to the "bugs" on GDT.

The travelers are a cool addition though, they come to visit your settlement and have few things to say about it, hinting to things you lack, like somewhere to get a drink etc. I really really hope that the system gets an overhaul, because it makes the whole thing feel really lackluster. Especially considering that Adventurer Manager is the exact same price as this. It has been out for longer, but ever since it was out it had a decent amount of gameplay, still I love the whole idea of controlling a bunch of adventurers while the player is more in the role of a king etc. So I hope this game improves over time.

But as the game is right now, I would not recommend it. One thing I have to hand to the dev is that there are barely any bugs in-game.
/end of v0.1.4 review


/start of v0.1.6 review
Check the feature list.

The thing I noticed first was the fact that you now start off with two hero slots which was pretty sweet.

Aaaaand that was all i noticed.
/end of v0.1.6 review

So my opinion hasn't changed AT ALL.



Here's some pictures for you since you obviously can't think nor read. It has nothing to do with copying it just is really ♥♥♥♥ing boring because it feels so ♥♥♥♥ing similar.

1a) Quests

1b) Topics

2a) Loot Influence and Damages

2b) Bugs Design and Technology

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.4)

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.6)

3b) Development stage (Dev stage 1)

4) Quest end (Debriefing)

5) Select Hero

6a) Destination

6b) Platforms

It is really ♥♥♥♥ing boring.
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