RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!
User reviews: Mixed (160 reviews)
Release Date: Aug 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

How long will this game be in Early Access?

“I'd like it to release by the end of the year at the latest, assuming development continues the way possible. The longest I'd want to take is early 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. Originally I was using place holder graphics. Since then I've switched the design style slightly to better suit what I've been aiming for and there's an entire roadmap of features on the way that will greatly increase what the player continue, and even after release I'd love to keep building on the project.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“Yes, it'll be much cheaper during early access to support the development and then raise in price gradually as content is developed before a final price at release. It will still however be fairly priced throughout.”

How are you planning on involving the Community in your development process?

“I'll be opening up methods to submit suggestions and feedbacks, interact regularly with the community and steps are already in place to help build support for the game such as language interpretation to open the game up to users in other countries.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (16)

October 24

RPG Tycoon Updated to Version 0.2 - "The Economy Update" - What's New?

In the video below find out everything you need to know about plenty of the new features that Alpha 0.2 brings and as the build for 0.1.9 has been quite well received I've made a few tweaks and set Alpha 0.2 available for everyone on all platforms.

https://www.youtube.com/watch?v=ILTIKg7n10w

If you've been opted onto the Public_Beta build of the game most of these features have been available to you for a while now. The last leg has just been updating and tweaking a few features based on feedback and fixing some minor bugs. I'm not going to post a list of everything that's improved since the last public build, if you're interested in that you can check out all of the previous announcements to see what's changed in detail.

Some of the notable new features include:

  • 4K Monitor Support
  • New Stores
  • A Supply Chain for Stores
  • Building Upgrades
  • Speed Controls
  • Finance Data
  • New Settlements
  • New Achievements
  • Save Slots
  • Bug Fixes

The stretch to 0.2 has been fun and I really think that this update brings more gameplay and management to you outside of the quest system. In the future I'll be further exploring this economy and making it even more in-depth but the focus now switches to really improving the quest system, making it more intricate and exciting to engage with.

THIS UPDATED VERSION BRINGS NEW SAVE DATA TO THE GAME SO IT IS RECOMMENDED TO START A NEW GAME AND DELETE YOUR PREVIOUS SAVE GAME.

Thanks for all the support.
Skatanic Studios

6 comments Read more

October 20

Version 0.1.9 now Available in Public_Beta - NOW SUPPORTS 4K

Version 0.1.9

Hello friends!

For those of you that have chosen to "Opt In" to the Public_Beta Build of the game will now get to experience and test out some of the new features available that are being worked on for the 0.2.0 "Economy Update" coming soon. This build comes with some new features which I'd love for you to play with / feedback upon as all of your feedback so far has been wonderful and once the Economy Update is available I can't wait to show you what else is planned.

Thanks to your support from purchasing the game I've managed to fix one of the biggest issues from many players requesting support for resolutions higher than 1080p. I can confirm that 4K resolutions should now be supported with this update.

Some new features with this build include the reworked Library system which now allows players to spend gold and purchase books which they can then use to unlock new technologies such as the Production Buildings. With this technology includes the new Blacksmith building which allows players to produce and craft their own items which they can then transfer into the inventory of their Kingdom. Basic Time Controls have also been added to the game for those impatient players who just want to skip through stuff. (I'm one of those people) so you can now Pause, Play and Fast Forward the game. All of the Achievements should now be working and can be viewed in-game through the Achievements button. These are just some of the new features included in this latest build and I'm now working on improving all of these features & refining them / bug-fixing them to a better state ready for the public release in a week or so.

As previously stated the Public_Beta build doesn't go through bug-fixing/testing before release so you can expect the possibility of running into some stability issues with the gameplay, but it'll help for early feedback of these bugs and reactions to the new features. The Public_Beta is free to opt-into by right-clicking on RPG Tycoon in your Steam Library and accessing the Betas tab from the properties menu.

If you uncover any bugs, please report them and be sure to mention that you're using the Public_Beta build please! This will help iron them out for the public release at 0.2 shortly.

Also please keep in mind that these new features very well may mess up your old save files so it's recommended to start a new game with this update.

Update Notes

New Features
  • Added Support for 4K Resolutions
  • Added Blacksmith Production Building
  • Added Time Controls
  • Added Achievements Screen
  • New Potion Store System with Restock + Upgrades
  • New Library Research Menu & System
  • Added "Albinon" Settlement
  • Added "Graveborg" Settlement
  • Added 3 New Achievements
  • Added Cheats

Optimisation / Balance
  • Building Prices Adjusted
  • Heroes and Adventurers now prioritise following Roads
  • Trees no longer able to be built upon
  • Depth sorting now works again
  • Adjusted UI Elements to better fit in some instances

Bug Fixes
  • Players can now receive the 5* Quest Achievement
  • Players can now receive the Achievement from Adventurers
  • Groggery continues production upon Load

Thanks for all the support so far.
Skatanic Studios

0 comments Read more
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About This Game


RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!

In RPG Tycoon you hire Heroes to work for you. The Heroes you hire will undertake Quests for you, doing good deeds for the Kingdom, spreading word of your power and they may even pick up a few things to help you out on the way.

It's your job to manage the Kingdom and let the Heroes do all the hard work for you.

Development Progress


Current Features


  • Customisation - Currently kingdom naming! Extending further to Heroes/Quests etc. during development.
  • Kingdom Building - Start from scratch and develop the capital the kingdom needs but probably doesn't deserve...
  • Core Quest System - Earn money and develop your kingdom through quests. Because grinding, questing fun!
  • Quest Combo System - Experiment with different combinations of Settings in quests to discover the most beneficial outcomes.
  • Heroes System - Hire Heroes for your kingdom, send them on quests and develop their skills.
  • Hero Classes - Hire different classes of hero and affect quest outcome.
  • Random Map Generation - Each new game will start with a slightly different Kingdom layout for you. (Currently just Tree allocation but extending further later)
  • Adventurers - Grow your kingdom and witness adventurers visit to see what you've got on offer.
  • Research - Once the kingdom develops, use books in the library to grow your kingdom further and discover new technologies.
  • Story / Game Events - Witness and react to the world around you as it grows alongside your kingdom and discover rival kingdoms to compete against in the land.
  • Original Soundtrack - Currently 3 music tracks developed specifically for RPG Tycoon to enjoy while you play.
  • NO MICROTRANSACTIONS - Microtransactions suck. Purchase the game and you won't find any of them here. Ever.
  • References - Pop culture is fun! So are Easter eggs... and chocolate... and lots of other things...

These are just a few of the features currently in place at the moment. The rest of the game will continue to grow and change as development advances.

Planned Features


Understanding the Inspiration


RPG Tycoon is inspired by games like Theme Hospital, Theme Park, Roller Coaster Tycoon and Game Dev Tycoon to name a few. We wanted to take some of my favourite things about games like this and apply it to some of our favourite things about RPG's (Levelling Up, Resource Management, Stats etc.) to create a game that people will enjoy.

System Requirements

PC
Mac
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.4 hrs on record
Early Access Review
I got this game gifted to me and decided to try it (I also had the option of using it in a group giveaway) because the concept looked interesting to me. At first, I wanted to wait until more time had passed before doing this review, but I really don't see much potential here.

If you like RPG-based management of mercenary heroes and your own village, you might like this game. More likely, however, you won't.

The aesthetics are okay - very simple, blocky graphics that remind me of games you could easily find on gaming websites like Kongregate and Newgrounds. The music is decent, but can and will get annoying fairly quickly.

The controls are easy - lots of clicking on menus extremely remniscent of Game Dev Tycoon (GDT). Many reviews for this game point Game Dev Tycoon as a source of inspiration for this game, however, you could honestly think of this as a much weaker, boring attempt to pay homage to GDT. There isn't really a tutorial function, but everything is pretty straightforward. For some strange reason, dirt roads are very expensive to make (not cost-efficient at all), so DO NOT make any. They don't really seem to do anything either. The learning curve is minimal, but wonky. There are combinations you can do when sending your heroes on missions - for example, certain villages prefer certain missions, and every mission requires you to select "attributes" to put your skill points into (ala GDT).

Mission example: when you send your hero on a supply run for village x, you can decide to put a few points in horses (seems to speed up mission completion time), weapons, food, and conduct (seems to do absolutely nothing). Or, you can choose to allocate points to bravado, to scouting, stealth, and aggression. Depending on how "compatible" your mission, selected village, and allocated points are, you will accumulate points in "loot," "influence," and "damage" (again, ala GDT).

The higher your loot value, the more llikely you are to receive items (ex: weapons, shields). You can sell these all at once or equip them to your heroes (they can only equip one item at a time) for stat boosts. Influence and damage values affect how many followers you will receive/lose after mission completion. I think followers add to your money-generated-over-time, which comes from things like potions being sold at an alchemy store. You also gain renown after completing missions, which is used in combination with gold to purchase building upgrades like more buildings (many features are incomplete or locked at the moment).

During missions, you will be presented with 3 scenarios (they are always the same) where you must select a "strategy" for your hero to use (ex: be confrontational, talk your way through, or work around it. Again, depending on what you choose and its compatibility with your selected mission, you will gain points in the 3 main mission counters (loot, influence, damage).

This game is clearly in early, early access, and I strongly recommend you do not get this (or at least wait until it's released as a finished product). You cannot sell items once you decide to keep them (the sell option is grayed out, so you have to pick "sell" right when you complete a mission and are shownn the loot screen if you want extra gold). You can find new villages and missions with the "explore" option, but it just unlocks more boring, tedious artificial-game-lengtheners.

Honestly, if you want to play a game like this, I STRONGLY suggest you turn away and pick up Game Dev Tycoon instead.That game at least has a lot of variety and aesthetics for you to enjoy.

At least for now, wait to see how this develops (if you are really, really interested). Even if you are dying to try this, I implore you to wait until it is out of early access.

Do not recommend.

Cheers,
DJSF @DJSF's Rogue Reviews
Posted: October 24
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
1.4 hrs on record
Early Access Review
Not great but not bad either. Nothing too interesting at the moment but considering this game is still in development I'm willing to keep an open mind about it. I'm sure there is much potential in it and hope there is some significant content added to the game. Very basic game play and such. At the moment I wouldn't recommend it too much but it's still worth a buy and will most likely get better in time to come.
Posted: September 26
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
0.5 hrs on record
Early Access Review
Interesting little indie game, not fully finished, and there's still a lot of bugs. Definently buy when it is finished.
Posted: October 14
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2 of 2 people (100%) found this review helpful
7.0 hrs on record
Early Access Review
A fun tycoon cant wait for more to be added (>^.^<)
Posted: October 19
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Early Access Review
This game isn't good for the moment but i guess he'll be probably very good, but unlike game dev tycoon he's very repetitive and not very enjoyable for the moment. For the future it will be one of the best tycoon games but for the moment it's not a fungame. But i'll recommend it for the future
Posted: October 11
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2 of 3 people (67%) found this review helpful
0.6 hrs on record
Early Access Review
Abysmal. Don't waste your money like I did and buy both Abe's games for the same price. Much better.

EDIT:
The developer is a lyiong ♥♥♥♥er who wants your money so he can corress his anal cavity. IF you buy this game then you might have well have just given some money to a game that is obviously going to get cancelled. Give me a ♥♥♥♥ing refund.
Posted: September 27
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1 of 2 people (50%) found this review helpful
1.1 hrs on record
Early Access Review
made a village and went bankrupt. 10/10
Posted: October 20
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0 of 1 people (0%) found this review helpful
2.6 hrs on record
Early Access Review
I really the premise of this game, but the implementation is horrible. Placing buildings is pretty buggy and inconsistent. The quests, which are exactly like Game Dev Tycoon, seem skewed toward three or four positive quests with the other (>10) having no positive results. Even with that, it seems like even some of those don't have a positive strategy. Put those two things together and your starting quest types and locations can really screw you at the beginning. Once you have the golden three or four, there's literally no variety. Rinse and repeat.

I do look forward to seeing the game progress. There's some serious potential here.
Posted: October 8
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0 of 2 people (0%) found this review helpful
0.1 hrs on record
Early Access Review
Don't waste your money here, get GDT instead.
Posted: October 6
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0.3 hrs on record
Early Access Review
As of now, the game feels very barren with exteremly little to do, not worth the invesment right now to be honest but keep your eye on it, it has potential to be a pretty good game, but it just doesn't show it yet.
Posted: September 29
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0.7 hrs on record
Early Access Review
Its Like a Humman it grows with time and care
Posted: October 12
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0.1 hrs on record
Early Access Review
although in early access VERY buggy and glitchy 5/10 i cannot wait to see updates though
Posted: October 6
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0.6 hrs on record
Early Access Review
Waste of money as it stands right now. As stated by earlier reviews, it shares a bit too much with Game Developer tycoon, and it would greatly benefit from removing any such system and instead have heroes use specific character stats for quests. As well as random, non controllable heroes deciding to move into your kingdom as random NPCs and perhaps random monster invasions that said heroes can kill. There's much to be done with this.
It needs to be something more than what it is right now to be worth 5€
Posted: October 2
Was this review helpful? Yes No
0.3 hrs on record
Early Access Review
Boring waste of time. Might as well be a flash game
Posted: October 5
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0.4 hrs on record
Early Access Review
Honestly this is one of the worst games I have ever played. I do not discredit the developers in any way, and this is in no way meant to be offensive but I can't even play it. In the Indie game boom graphics don't really hold much relevance, so this has nothing to do with graphics. I am an avid tycoon enthusiast and management simulator, and this falls short on EVERY level. Very minimal control, and little to no reward. Great premise, and could be amazing but the features need to be expanded upon. There is just nothing that captures attention, or makes me feel emotional attatchment, or reward for the investment of my time. Sorry, but I can't even play for more than 10 minutes. Don't stop developing, but give us something please.
Posted: October 16
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0.8 hrs on record
Early Access Review
Most hardcore game since Dark Souls
Posted: October 23
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230 of 328 people (70%) found this review helpful
1.5 hrs on record
Early Access Review
UPDATE: REVIEW OF v0.1.6 AT THE BOTTOM


/start of v0.1.4 review
THIS IS A REVIEW OF THE CURRENT (0.1.4) VERSION AND WILL CHANGE WITH EACH UPDATE

Right now the game is obviously in it's early stages - which I like because this is what I want and EXPECT in Early Access!
However one thing that really bothers me is how similar the system is to Game Dev Tycoon. I loved buying buildings, hiring heroes, but with each quest it just felt like I was back playing GDT, exploring quests unlock other quest categories (genres), exploring settlements unlocks other towns (consoles).

When you've picked the quest type and which city you want to do it in, you then get a nice menu where you adjust the different things you take with you in preperation for the quest. After you are finished preparing, you then adjust three seperate sliders which show up periodically for different scenarios. Early quest, mid quest and then the end of the quest.
You then get points in three different categories after each scenario: Loot (yellow) Influence (Blue) and Damages (Red) you try to get the least amount of Damages as they are similar to the "bugs" on GDT.

The travelers are a cool addition though, they come to visit your settlement and have few things to say about it, hinting to things you lack, like somewhere to get a drink etc. I really really hope that the system gets an overhaul, because it makes the whole thing feel really lackluster. Especially considering that Adventurer Manager is the exact same price as this. It has been out for longer, but ever since it was out it had a decent amount of gameplay, still I love the whole idea of controlling a bunch of adventurers while the player is more in the role of a king etc. So I hope this game improves over time.

But as the game is right now, I would not recommend it. One thing I have to hand to the dev is that there are barely any bugs in-game.
/end of v0.1.4 review

-

/start of v0.1.6 review
Check the feature list.

The thing I noticed first was the fact that you now start off with two hero slots which was pretty sweet.

Aaaaand that was all i noticed.
/end of v0.1.6 review

So my opinion hasn't changed AT ALL.

-

SUMMERY FOR THE ♥♥♥♥♥♥♥ WHO KEEP SAYING HURR DURR THIS ISN'T LIKE GAME DEV TYCOON BECAUSE YOU DON'T MAKE GAMES HERE LMAO xDDDD

Here's some pictures for you since you obviously can't think nor read. It has nothing to do with copying it just is really ♥♥♥♥ing boring because it feels so ♥♥♥♥ing similar.

1a) Quests
http://puu.sh/b3Ymq/869afb8b19.png

1b) Topics
http://puu.sh/b3Yoo/096b89a26c.png

2a) Loot Influence and Damages
http://puu.sh/b3Ywi/0e40dbfa26.png

2b) Bugs Design and Technology
http://puu.sh/b8ka9/02e931a3cf.png

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.4)
http://puu.sh/b3Ywi/0e40dbfa26.png

3a) Conquest stage (Quest stage 2 (THIS IS FROM v0.1.6)
http://puu.sh/b3YHV/b8ae56e3f9.png

3b) Development stage (Dev stage 1)
http://puu.sh/b3YIv/29cc2fa20d.png

4) Quest end (Debriefing)
http://puu.sh/b3YO2/ca571c6f2a.png

5) Select Hero
http://puu.sh/b3Z2j/e59c346cfb.jpg

6a) Destination
http://puu.sh/b3Z9t/689fad52db.png

6b) Platforms
http://puu.sh/b3Za9/0e62c79b6c.png

It is really ♥♥♥♥ing boring.
Posted: August 4
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29 of 42 people (69%) found this review helpful
0.7 hrs on record
Early Access Review
I understand that this game is in development, so I'll try to leave this sweet and short and update my review once this game is out of beta. Which, in my opinion, it shouldn't have been released this early. In it's form now, it's painfully boring, slow and repeatative. You're placed in a large valley and it's obvious you're supposed to be building a civilaziation, or so I think. You're sent on repeatative quests that cost more than you'll get. If you're lucky maybe a villager will buy your $10 potions.

Like I said, I think this was released way too early. It has potential, but for now I can't say I'd recommend this game.

Two things significantly wrong with the game is that the font is about size 4 and full screen doesn't work. This could be just me, but the entire time I played I was hunched over and squinting just to read.
Posted: August 30
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47 of 78 people (60%) found this review helpful
1.7 hrs on record
Early Access Review
So here's my thoughts on this so far.

It's an absolutely great start , you get to plop down the basic buildings , learn to juggle upkeep costs with actually earning enough for your kingdom , upgrades , buildings stuff like that. The few downsides right now would be that the game tends to just freeze up every now and then , and there's nothing you can do about it. So if you're going to play this save alot and be prepared to be a bit patient as you'll only have 1 hero for a good while and he gets fatigued at times. And the other minor gripes I do have would be with the way you set the sliders for your heroes on a quest. Things like Rush , Guard , Conflict sure you get the basic ideas but it's still very much vague , however the game is in early access and I'm hoping they'll make things like that a bit more accessible to people so they actually know what they're setting their sliders to and how it affects your hero on a quest.

All in all , promising and excited to see more of it! And the price point is extremely fair too.
Posted: August 4
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16 of 28 people (57%) found this review helpful
5.8 hrs on record
Early Access Review
If you love bugs that completely wreck your game, this is the game for you. I know its early access but when I start getting duplicate heros and book in the library, then hero stats are swapped, heros disappear when sent on missions or missions just never start. C'mon man, get it together before putting it on the market. It's kind of shameless trying to make a buck on something this riddled with debilitating bugs.
Posted: September 6
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