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So it's been a busy couple of weeks here as work has been focused on getting everything ready for this release.
Priority has completely been placed on bug fixes and optimisation with this new update. As I've previously mentioned, I've been listening to feedback and I'm aware of the bugs that people were experiencing since the game has released.
With that said I'm happy to announce that this update comes with a large amount of changes to the way that the game runs. Lots of the systems have been re-written and optimised to remove most of the game-breaking bugs that some of you have been experiencing and should significantly improve frame rates on all systems.
From your feedback I've wanted to get a stable build of the game available, many of you are expecting the public release to be completely bug-free. So with this said any upcoming feature updates from this point will be pushed first to the new "public_beta" build for those who want to test new features before they become available to everyone and aren't necessarily bothered by the chance of bugs. When this build is then bug-fixed and bug free it will then be release to the default build and pushed to those who want a completely stable version of the game.
As much as I'd love to announce that there's a new update available unfortunately I've been busy this week tying up previous commitments that end this month so I've had less time than I'd liked to work on development.
In the time I have had I've continued working on the re-write to how buildings are implemented and placed into the game-world as I'm aware of some rather game-breaking bugs and freezing issues. So priority in the time I've had this week has been on developing optimisation to better handle this. I can announce that the game now fluidly runs when placing building, which is a huge improvement performance-wise. I've also noticed with this that the game seems to be freezing less.
There's a fair bit of content I'd still like to work on before reaching 0.1.7. I'd really like to start work on the weapons system, which will allow heroes to retrieve weapons and items from the quests that you send them on. The weapons they find will automatically enter into the kingdoms treasury, which you will then be able to decide whether or not to equip these weapons to your heroes or put them on sale in the weapon store, which adventurers would then visit much like they do the potion shop.
I think this will add a nice new bit of depth to the game and hopefully allow for a bit more customisation to your play style should you prefer to buff your kingdom or your heroes.
I'm not sure how long this will take, but I'll be prioritising the optimisation and bug fixing first and try to get a test build up during the week so people can be playing with a more stable build of the current game.
So watch this space for that and as always, thanks to all of you for your support.
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