Hire heroes, send them on quests, get loot and make a profit as you expand from nothing into a bustling fantasy kingdom and attempt to win the coveted title of the greatest kingdom in all of the land!
User reviews:
Overall:
Mixed (374 reviews) - 68% of the 374 user reviews for this game are positive.
Release Date: Feb 12, 2016

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Recent updates View all (46)

April 25

RPG Tycoon Updated to Version 1.1 - (25% Off This Week!)


Hi there,
I'm happy to say that RPG Tycoon has just been updated to Version 1.1. This version introduces a number of new, highly requested, features including a move building/object tool and a custom game balance mode as well as a number of bug fixes. You can find a walkthrough of the new features in this new video.

https://www.youtube.com/watch?v=UUNAmYmcVPw

To celebrate the release of v1.1 the game is 25% off for the duration of the week (25th April - 2nd May), so if you haven't picked the game up yet, now is the perfect time!

http://store.steampowered.com/app/314240

As always, this update should allow you to load a previous save and most of the new features should work without any issues, but it's recommended to start a new save game to ensure the best experience.

Patch Notes
New Features
  • Right-Clicking a building or object will now bring up a new context menu.
  • Added a new Move tool (accessed in the right-click context menu)
  • Added a new Duplicate tool (accessed in the right-click context menu).
  • During Quick Quest preparation supplies can now be un-assigned by clicking on the slot they are placed in.
  • Added a text float to the Lower-Third when spending gold.
  • Added Custom Game Mode.
  • Added an Icon Float to display whenever a store has upgrade points available.
  • Added Inertia to game camera.
  • Added description info to items in the Marketplace Menu.
  • Added Hero Class Text to the Hero View Menu.
  • Added a background to the Kingdom Activity Log Window.
  • Added various new tooltips.
Optimisations and Adjustments
  • Added a semi-transparent bounding box to popups and boxes to help make them more obvious and avoid misclicks.
  • Adjusted alignment of icon and text floats from Adventurers using stores and facilities to be clearer.
  • Adjusted title screen layout.
  • Months allowed in debt limit now resets whenever you successfully return into a positive balance, rather than requiring a positive balance when the month ends.
  • Changed the adjectives to define how well a hero is performing during quests to be more user-friendly.
  • Removed the next button from the Approach Screen due to it being pointless.
  • Renamed the game difficulty titles.
  • Minor optimisations made to game data code.
Bug Fixes
  • Fixed a major bug where building hitboxes would still exist, and could be accessed after demolition of a building.
  • Minor other bug fixes.
Thanks for the support and enjoy the update!

3 comments Read more

March 31

Post-Launch and 1.1 Update Plans

Hi Everyone,

It's been a little over a month now since RPG Tycoon launched and I just want to thank everyone who has picked it up the game and engaged with it since launch, many of you have been so positive about it and delivered such wonderful and friendly feedback, which I really appreciate.

As I mentioned on release, after working full time on the game for two years mostly on my own, I needed some time away to re-charge a little. It's been quite a hectic March for me personally and for the company.

I spent March amongst some of the most amazing and talented indie developers and enthusiasts from all over the world and took part in a 3 day game jam before spending a week in San Francisco for GDC where I spoke to a number of different folk from across the industry. It was a really pleasurable, inspirational and eye-opening experience, which was exactly the break I needed in order to get me refreshed for getting back into it!

Whilst away, I've been carefully reading your feedback. I've already had plans and started working on a 1.1 update which will integrate some of the discussed ideas from the RPG Tycoon community (that's you lot). One of the top requested features is allowing players access to game-balance. So the main feature of the update will include an advanced set-up mode for players that wish to completely tweak their experience of the game.

As with anything, now that more people have been playing I've noticed a number of bugs that had gone unnoticed before that need ironing out, so they'll always be top priority.

I'll also be working on further optimisation for performance and cleanup, as well as various UI and experience improvements.

Watch this space.

PS. It's been awesome seeing so many of you getting engaged with the workshop tools! I've played a few of the custom mods myself. If you want to get stuck into modding (it's super easy) there's a guide / videos here.

4 comments Read more

About This Game

A CLASSIC TYCOON GAME WITH A UNIQUE TWIST

RPG Tycoon aims to create a familiar yet original experience for players of all ages by combining classic tycoon gameplay with the unique theme of Kingdom management.

Can you generate enough money to keep your struggling kingdom alive? Will you be able to keep the settlements you're protecting free from danger? Do you think you have what it takes to win the award for "Greatest Kingdom in All of the Land?"


  • START FROM NOTHING
Start with just a single plot of land and choose from a plethora of Heroes to send on quests in order to steadily grow the fame of your Kingdom. As popularity increases you'll attract settlers from the surrounding towns to spend money on shops and services you provide.

Choose from over 60 unique buildings and decoration styles to design your ideal kingdom!

  • EXPLORE AND EXPAND
Complete different quest combinations to keep the Settlements you protect happy and send your Heroes on Epic Adventures with multiple choice events inspired by tabletop RPG's!

Choose from over 30 different Quick Quest combinations & over 60 unique Epic Quests to unlock new content!

  • BE THE GREATEST KINGDOM IN ALL OF THE LAND
You won't be alone in your ventures. You'll have to prove yourself against the other Kingdom leaders as you compete in order to attain the title of "Greatest Kingdom in All of the Land".

Score points with every action you make and compete against AI's of varying difficulty to get the high-score and win!

  • EASILY EXTENDABLE
As most of the data for RPG Tycoon is loaded from simple XML files and Spritesheets when the game starts it's hugely extendable with ease.

With a basic knowledge of XML or image editing software you can create an endless amount of additional content for RPG Tycoon with ease. Add new Quests, Buildings, Heroes, Items and more in no time at all.

Share and get feedback on your mods with other users on the Steam Workshop!

FEATURES


  • Over 60 unique buildings and decorations to design your Kingdom.
  • Over 60 unique choose-your-own Adventure style Quests.
  • 30 different Supply and Quick Quest combinations.
  • Multiple Heroes and styles to choose from.
  • 3 different game difficulties for those that want more of a challenge.
  • 3 different game lengths to suit your playstyle.
  • Choose from four different terrain types to establish your Kingdom!
  • Different AI difficulties to compete against.
  • Steam Workshop Support.
  • In-Game Quest Editor, export your quests directly to the workshop!
  • Pop-Culture references and Easter Eggs!
  • Achievements!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Storage: 180 MB available space
    Minimum:
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Storage: 180 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (374 reviews)
Recently Posted
-=nOrse=- Awesomeman
( 0.9 hrs on record )
Posted: May 5
ITs an interesting concept, Very blocky and it kind of hurtfull to the eyes. Its something about the size of it all that hurts.
The game in it self works ok ish but thers some bugs and for instance you cannot seem to replace pathways once youve placed them in the connection spot for buildings. seemed to bug out and get a window that was partialy see through but no information when you tried to demolish a building that was occupied. Im disapointed in it. It could have been better.
Helpful? Yes No Funny
N1001001S Pews ☺
( 0.9 hrs on record )
Posted: April 27
I love management sims, I also love RPG games, this should be the perfect game right?

Even at the reduced £5.24 this is woeful sadly.

Atbest it's a free flash game, even free flash games feel more complete than this and I've taken a refund on this and didn't even bother playing it for a full hour.

Some may love it, but I feel it has no redeeming features at all that would want me to give anymore time to it.
Helpful? Yes No Funny
W. Henry
( 15.9 hrs on record )
Posted: April 23
RPG Tycoon - Review

Gameplay:
This game features two different aspects (RPG and Tycoon, duh), which are brought together in a rather interesting, but initially confusing way. Basically half of the game happens in text boxes.
You manage a kingdom, build it, take care of your people (your followers) and expand by meeting the needs of both your followers and your heroes.
Heroes bring in the aspect of RPG: You use the heroes to gain gold, experience, supplies and reputation all around, by sending them on quests. These quests do have direct effects on your kingdom, but in terms of gameplay are basically a few textboxes and a progress bar. It basically brings in another aspect of management, next to the management of income, followers and overall expansion.
The game was very confusing in the beginning, since you need to figure out how much you actually spend on working on your kingdom and how much you invest into your heroes and their quests.
There is a big repertory on buildings and quests, so one is faced with a lot of decisions.
The Tycoon part in general is filled with neat sprites, whilst the RPG part is pretty basic, yet it plays a big role in the development of your kingdom.

The game also features quite a lot of bugs, which, for a full-release title, certainly is a big down.

Pros:
+The aspect of kingdom-management has been very well designed
+Long lasting gameplay
+Full workshop support

Cons:
-The RPG aspect of the game is textbased and very basic
-Bugs

Conclusion:
The game seems to be in a strange harmony, with the graphic based kingdom management, and the text based quests, where you need to find the balance between these two aspects to be successful on your journey.
Since this game is already full-release I can not ignore the bugs and they therefore also will be part of the final score:
5/10 - in its current state.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Helpful? Yes No Funny
The Lucky Lapin
( 0.4 hrs on record )
Posted: April 14
It's not fun,
Helpful? Yes No Funny
becephalus
( 1.2 hrs on record )
Posted: April 13
Meh, it works fine, and is an interesting theme, but the two separate aspects don't really hang together very well and the interface and gampleay is a little needlessly fiddly and jerky.

Just did not grab me despite being interested in the theme and generally not minding low prodction values.
Helpful? Yes No Funny
HolyPope
( 8.0 hrs on record )
Posted: April 5
It's a nice prototype, but doesn't feel like a real game yet. There are massive chunks of interface and UI missing that make taking care of your town more tedious than fun. When you have 3 shops, clicking on each of them to see if they need to be leveled up is fine, but by mid-game you've got 15... that's a lot clicking, and the same logic applies to every other element of the game. The descriptions of quests/buildings/and options are often absent or vague. What makes a weapon store different than a bar? Who knows? The game doesn't tell you.

All the mechanics are in place, but the lack of interface leaves this game unrewarding.
Helpful? Yes No Funny
Leviathanxxxone
( 16.5 hrs on record )
Posted: March 21
The idea behind the game is great, but there are just too many bugs at the moment. I will definitely give it a try in a couple months to see what updates have been made. I would hold off on this game for now, but it you like the premise it seems like it could be promising after further development.
Helpful? Yes No Funny
Sir Saucington von Awesomeshire
( 0.7 hrs on record )
Posted: March 15
Couldn't move buildings
Accidentally "blocked" off section of town like a mistake in tetris
Buildings didn't fit like a glove; couldn't place more
Went broke

Seriously though the game is suppose to be considered complete and right at the start you have 4+ space buildings with little to no room to place them, and if you don't treat this like some sort of skewed tetris game and restart five times, you won't have a functioning town. The game doesn't function well as a town builder (I'll go back to SimCity SNES for satisfying town building).

I bought the game thinking I would be able to create some really awesome fantasy town where I put in most of my effort trying to perfect the shops and inns where famous warriors prepare. It's half correct in that I got sort of a town builder and sort of a hero micro-manager.

My last note is that you are playing a game where you play as the heroes... kind of, but you don't see anything that they're doing regardless of dictating everything they do and how they grow. They all wanted raises because they were unhappy because I couldn't afford to upgrade the town or put in decorations because I couldn't afford to put my money towards positive investments such as quests. My two heroes were constantly healing so they could go on quests that earned nothing anyways. Boring townbuilder because it tries to hard to be a RPG hero Manager instead of an RPG Tycoon.
Helpful? Yes No Funny
Lost Boy Alldey
( 8.8 hrs on record )
Posted: March 12
Something i've been waiting for, for a long time i followed this game in early access and in greenlight, i watched it be created waiting everyday for the day i could get it for full release on steam. I bought it, i started it, the music amazed me, i was dissapointed that i didn't buy it earlier, the graphics is a nice spin and the game is fun. At first the tutorial is a bit annoying, mainly because there isnt one it's just tips, but apast that it is a great game and i recommend it for anyone who would be a true fan of both rpg games and tycoon games
Helpful? Yes No Funny
windowsfensteR
( 3.0 hrs on record )
Posted: February 24
A lot of potential with Workshop support. Thumbs up. At first very fun, then kinda slow in the middle and later on you try to optimize the details which motivates in the long run.
Helpful? Yes No Funny
Kameleon
( 9.5 hrs on record )
Posted: February 23
Very recommended for a number of reasons :-

1. Very Nice music and very good quality sound to it, for me this is always a selling point for a game its nice to be able to get lost into a game and the music enables this tremendously.

2. Solid gameplay and alot going on at once keeps your attention and you don't get bored

3. Easy controls allthough a dropdown legend of shortcuts for each tab would be desirable.

I could go on and on to be honest, i have a review on youtube which i will leave on my community page for you guys to see if you wanna see how the game actually runs. But overall i really like this game it has alot of really solid area's. It looks good doesn't cause any problems with framerates. Has alot to do and it quite difficult especially when you get further down the line and get more heroes.

I hope this helps.

I would like there to be more of a D&D approach to the mid quest events. It would be nice to read the event as if it were said by a dungeonmaster. Other than that no complaints well worth the price.
Helpful? Yes No Funny
Boomstick48
( 2.3 hrs on record )
Posted: February 17
Fun tycoon mixed with adventure
Helpful? Yes No Funny
Guybrush
( 8.3 hrs on record )
Posted: February 17
At first I was quite concerned with my purchase of this potential game, as time has progressed I have started to notice that among my other early access games with the exception of Gnomoria and Banished, this particular game has now grown to a state where I consider it worthy and playable for an extended amount of time. I particularly am impressed with the amount of new things a hero can do while another does the generic questing. The settlements have now become far more interactive, the shops serve more purpose than just money farming, and the inventory system now seems much more efficient at relating to the player what exactly they have and what it is good for. There are quite a few things left for me to really explore in this game, however it does seem familiar to another game by Kairosoft which I also loved called Dungeon Village, but even so this game is quickly surpassing that in terms of activities and gameplay especially the questing which allows you to choose your type of destiny instead of just accepting what there is already.

for my obligatory rant however, I must say that the interface and specifically the ability to click on a specific object like a dirt road to delete resulted in my accidentally deleting an accessory shop, I would ask that with the opacity option maybe a more refined targetting with my cursor is desired. Also another petpeeve i've developed is with the arbitrary award system at the end of the year. In dungeon village the village and its heros in particular are awarded medals which are actual items that can be used to improve a hero's stats across the board. I'm not suggesting that exact thing but I would prefer something other than numbers and letters at the end of the year as this just does not add anything special to the game for me in particular. Lastly, and remember I have not played through the entire game since the last update but I feel as though the random events could be more than just global modifiers maybe something more interactive or under your control or the option to attempt to control the event would be preferable than just accepting the event as is. I suggest maybe also adding something similar to the dice roll system from epic quests allowing your heros to not only quest for settlements but to have the chance to maybe protect, improve, prevent, etc options for a global modifier event. If they fail the event is worse, if they succeed they improve the modifier, if they do nothing it remains the same as it currently is.

Anyway I will be returning to play this after work, and the game as it has now become and currently is, worthy of purchase and worthy of your playtime. I don't know the developer or what he is working with but I saw a pile of crap spread on an empty canvas become a beautiful painting that still needs a slight touch up. Good work man and please continue to do your best and follow your own vision more so than the people who make suggestions because in the end they bought your game because of your decisions and visions and alot of developers seem to bow down to every crappy suggestion that sounds good on paper but damages the core gameplay that originally attracted that same person who made the suggestion to the game in the first place. tl;dr keep doing your own thing, but stay open minded to suggestions that may still be useful or an improvement to your vision.

Edit: Forgot to mention, I love the settlement of Threepwood, I can't put my finger on why but it seems familiar and friendly to me.
Helpful? Yes No Funny
Chivelexx
( 5.0 hrs on record )
Posted: February 16
Very Good RPG Game, My Favourite YET!!
Helpful? Yes No Funny
Backgroundguy
( 7.9 hrs on record )
Posted: February 16
Very enjoyable. It almost reminds me of Game Dev Tycoon. It's a tad buggy, but that's to be expected with an indie game. Over all I'd give it an 8/10. Played it for something like 4 horus straight. I definitely recommend it.
Helpful? Yes No Funny
Lueshie [GorePixelGames]
( 0.7 hrs on record )
Pre-Release Review
Posted: February 15
Hey, thats pretty good! 8/10
Helpful? Yes No Funny
Hamerhatsi
( 0.8 hrs on record )
Posted: February 15
I´ll be frank, sadly this game like many others are released way to early in a barely fuctioning state. I bought this game whilst it was in early alpha however little seems to have changed till them. As others have pointet out this in the end seems more like a free browser game than a 9,99 release. If you ever find it on sale for 2,50 or so and want to burn an hour or two then i guess it would be ok. But the value for money just isn´t there.

Not recommended.
Helpful? Yes No Funny
NAICOM
( 16.0 hrs on record )
Posted: February 15
Lovely game where you can feel a Heart inside. If you dont like such a game then i hope you like it to click on a mayor class for the rest of your life!
Helpful? Yes No Funny
Peons
( 1.0 hrs on record )
Posted: February 15
Game has some promise if you like tycoon style games but is mired by some bad gameplay design choices and in one area is completely crippled by the UI (The quest gear selection screen, no sorting and you have to put items in the "correct order" for the appropriate bonus). Might be decent with some patches but as it stands on it's release I don't think it's worth purchasing.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
Recommended
15.9 hrs on record
Posted: April 23
RPG Tycoon - Review

Gameplay:
This game features two different aspects (RPG and Tycoon, duh), which are brought together in a rather interesting, but initially confusing way. Basically half of the game happens in text boxes.
You manage a kingdom, build it, take care of your people (your followers) and expand by meeting the needs of both your followers and your heroes.
Heroes bring in the aspect of RPG: You use the heroes to gain gold, experience, supplies and reputation all around, by sending them on quests. These quests do have direct effects on your kingdom, but in terms of gameplay are basically a few textboxes and a progress bar. It basically brings in another aspect of management, next to the management of income, followers and overall expansion.
The game was very confusing in the beginning, since you need to figure out how much you actually spend on working on your kingdom and how much you invest into your heroes and their quests.
There is a big repertory on buildings and quests, so one is faced with a lot of decisions.
The Tycoon part in general is filled with neat sprites, whilst the RPG part is pretty basic, yet it plays a big role in the development of your kingdom.

The game also features quite a lot of bugs, which, for a full-release title, certainly is a big down.

Pros:
+The aspect of kingdom-management has been very well designed
+Long lasting gameplay
+Full workshop support

Cons:
-The RPG aspect of the game is textbased and very basic
-Bugs

Conclusion:
The game seems to be in a strange harmony, with the graphic based kingdom management, and the text based quests, where you need to find the balance between these two aspects to be successful on your journey.
Since this game is already full-release I can not ignore the bugs and they therefore also will be part of the final score:
5/10 - in its current state.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
168 of 189 people (89%) found this review helpful
5 people found this review funny
Not Recommended
5.1 hrs on record
Posted: February 13
I bought this game 2 years ago when it was released in early access and really enjoyed it. The problem is this is just another early access game that was rushed into full release too early. There are just too many bugs in the game right now to recommend this game as is.

I will change my recommendation it a yes if the bugs get fixed.
Was this review helpful? Yes No Funny
126 of 146 people (86%) found this review helpful
Not Recommended
32.5 hrs on record
Posted: February 12
Still seems to be full of bugs and unclear documentation. Some of the buttons don't work, when you train your heros it tells you they have increased in the stat you trained in but doesn't alway increase the stat and after a couple of training sessions it seem to give you like 500% of your current stat so 100 strength becomes 500 strength in 1 go. Needs more work feels half built.
Was this review helpful? Yes No Funny
71 of 85 people (84%) found this review helpful
1 person found this review funny
Not Recommended
9.7 hrs on record
Posted: February 12
Its not bad for less than £7 but its not actually finished really. The delete tool is impossible to use without losing everything and you can't save and load in between changes without using another "slot".
Was this review helpful? Yes No Funny
76 of 96 people (79%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: February 12
The game is alright, but I would just save the money and get something else. It costs a good amount of gold to build and expand and it is a very small area they give you, building can be next to impossible if you need to remove something and there is a huge building in front of it, and the appeal of your town goes down too quickly so you are left to endlessly build decorations or else your town will get a bad rep and no visitors will come. For example, I tried removing my dirt roads to replace them with stone roads and ended up deleting a flagpole, bounty board, and statue by accident because the action highlighted was "delete road" but it deleted those instead wasting a lot of money. Also when you want to pause the game to manage a store or something else it puts a red tint across the entire screen that is just annoying.

In short, there are many problems with this game that just make it annoying. Save the money.
Was this review helpful? Yes No Funny
41 of 51 people (80%) found this review helpful
1 person found this review funny
Not Recommended
10.1 hrs on record
Posted: February 12
Started out alright started to get the hang of it (Meaning I realized you get points for making money so ♥♥♥♥ everything else and focus on income) and then it crashed. Luckily the game saves constantly so I got back right where I left off.

Unfortunately everything was pretty much bugged.


-3 buildings were solid the rest were opaque. Toggling that option just switched the 3 solid back and forth.
-Score was reset entirely for every kingdom.
-All quick quests were locked agian except for 4 random ones.
-Same with supplies for quick quests.
-All progress on epic quest unlocks was reset.
-Basically everything was completely ♥♥♥♥ed.

Also if you do play make sure you wait for a hero to actually start doing what you set them to do. Some things will allow you to set multiple heroes to one building (Such as training strength). If you do this any hero who arrives after the first will be stuck doing that thing forever and you have to fire them and start over with a fresh hero.

TL;DR Starts confusing, gets stupidly easy once you realize you can win the game by spamming shops everywhere, glitches out and you lose all progress.
Was this review helpful? Yes No Funny
30 of 41 people (73%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: February 14
Save yourself time of your life. This game Is usually the type of management game I like. But not the case here. Literally a PC version of what should just be a F2P mobile game.
Was this review helpful? Yes No Funny
17 of 22 people (77%) found this review helpful
3 people found this review funny
Not Recommended
0.8 hrs on record
Posted: February 15
I´ll be frank, sadly this game like many others are released way to early in a barely fuctioning state. I bought this game whilst it was in early alpha however little seems to have changed till them. As others have pointet out this in the end seems more like a free browser game than a 9,99 release. If you ever find it on sale for 2,50 or so and want to burn an hour or two then i guess it would be ok. But the value for money just isn´t there.

Not recommended.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: February 15
Game has some promise if you like tycoon style games but is mired by some bad gameplay design choices and in one area is completely crippled by the UI (The quest gear selection screen, no sorting and you have to put items in the "correct order" for the appropriate bonus). Might be decent with some patches but as it stands on it's release I don't think it's worth purchasing.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Not Recommended
16.5 hrs on record
Posted: March 21
The idea behind the game is great, but there are just too many bugs at the moment. I will definitely give it a try in a couple months to see what updates have been made. I would hold off on this game for now, but it you like the premise it seems like it could be promising after further development.
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: February 13
Gameplay does not feel very smooth and fleshed out. Feels like an alpha release.

Litterally from 20-30 minutes of play.

Possible improvements

1. Music is very high pitched. Had to turn it off.
2. When choosing quests, you can't go back to the original quest menue via a back button. So if you click a normal quest, you can't go to the original screen to choose between a normal/epic/history.
3. Graphics are too simple... Needs more love/smoothed sides.
4. Punished way too heavily for repeat quests. I understand if you repeat the same quest and it reduces a bit more every time, but to go from say 8 happy to 1 is a bit drastic.
5. Purchases don't feel that fun. There's no sense of achievement when you add buildings. Perhaps ability to upgrade buildings instead of just purchasing more?
6. The people that come into the town don't have any character to them. They all seem bland and generic.
7. Heroes should feel more personable...
8. Combo history definately can be improved to be easier. Say automatically making items that don't work red. But I feel like this feature is kind of... pointless. Why do we even need to bring supplies? It punishes the player for not having unlocked the other stuff you need. I litterally only have 3/6 items I need as soon as I start the game, and that's just for the begining quest.
9. I can't fully rotate the buildings. Only 2 face options.
10. The heroes don't feel alive. Maybe they should express things when they are getting worse in mood?
11. When the tutorial menu came on the right, i attempted to keep doing what I was doing. but couldn't. This might cause confusion for some people. Maybe semi graying out everything when it pops up so you can focus on the menu might be cool.
12. On the start screen, the game menu back button is too far in the bottum left corner. I had to hunt for it. Perhaps putting it right under the actual settings menu might be useful.

Just some of the things I saw. Too much bothersome for a "full" release.
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12 of 19 people (63%) found this review helpful
2 people found this review funny
Recommended
32.6 hrs on record
Posted: February 15
After several playthroughs of the game, I throughly enjoyed most aspects of the game. While more of the later content is there, it still has some work to do, but given that this game was self-created and produced, I fully expect updates to periodically come out (as they already have been).

The graphics may be a bit simple, but concept, functions and the amount of management you can do is very immersive. There are many things to do early on and this only increases as you progress through the game.

Overall, the price is very reasonable, you can get over 15+ hours of gameplay out of it and I had a ton of fun playing it.
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6 of 8 people (75%) found this review helpful
Recommended
8.3 hrs on record
Posted: February 17
At first I was quite concerned with my purchase of this potential game, as time has progressed I have started to notice that among my other early access games with the exception of Gnomoria and Banished, this particular game has now grown to a state where I consider it worthy and playable for an extended amount of time. I particularly am impressed with the amount of new things a hero can do while another does the generic questing. The settlements have now become far more interactive, the shops serve more purpose than just money farming, and the inventory system now seems much more efficient at relating to the player what exactly they have and what it is good for. There are quite a few things left for me to really explore in this game, however it does seem familiar to another game by Kairosoft which I also loved called Dungeon Village, but even so this game is quickly surpassing that in terms of activities and gameplay especially the questing which allows you to choose your type of destiny instead of just accepting what there is already.

for my obligatory rant however, I must say that the interface and specifically the ability to click on a specific object like a dirt road to delete resulted in my accidentally deleting an accessory shop, I would ask that with the opacity option maybe a more refined targetting with my cursor is desired. Also another petpeeve i've developed is with the arbitrary award system at the end of the year. In dungeon village the village and its heros in particular are awarded medals which are actual items that can be used to improve a hero's stats across the board. I'm not suggesting that exact thing but I would prefer something other than numbers and letters at the end of the year as this just does not add anything special to the game for me in particular. Lastly, and remember I have not played through the entire game since the last update but I feel as though the random events could be more than just global modifiers maybe something more interactive or under your control or the option to attempt to control the event would be preferable than just accepting the event as is. I suggest maybe also adding something similar to the dice roll system from epic quests allowing your heros to not only quest for settlements but to have the chance to maybe protect, improve, prevent, etc options for a global modifier event. If they fail the event is worse, if they succeed they improve the modifier, if they do nothing it remains the same as it currently is.

Anyway I will be returning to play this after work, and the game as it has now become and currently is, worthy of purchase and worthy of your playtime. I don't know the developer or what he is working with but I saw a pile of crap spread on an empty canvas become a beautiful painting that still needs a slight touch up. Good work man and please continue to do your best and follow your own vision more so than the people who make suggestions because in the end they bought your game because of your decisions and visions and alot of developers seem to bow down to every crappy suggestion that sounds good on paper but damages the core gameplay that originally attracted that same person who made the suggestion to the game in the first place. tl;dr keep doing your own thing, but stay open minded to suggestions that may still be useful or an improvement to your vision.

Edit: Forgot to mention, I love the settlement of Threepwood, I can't put my finger on why but it seems familiar and friendly to me.
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8 of 12 people (67%) found this review helpful
Recommended
22.6 hrs on record
Posted: February 14
This game is great fun, whilst it currently has some small bugs, the developer is working hard on ironing them out. It's easily moddable as well so if you want some more content you can add it yourself without having to learn much. I wouldn't say this game is for everyone but it's definitely worth getting if you enjoy Tycoon games or Managment games. Also the soundtrack is great.

You can find my in-depth review Here
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1 of 1 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: February 13
This comes down to early access as a concept. The idea is to support very small indie developers with a great concept that you would like to see developed. There are countless articles in the gaming press about how studios are taking less and less chances since games cost so much to make. This means fewer new IPs or game series and the first genres to suffer are the niches like management/tycoon/sim. This is because it's a smaller audience and a group that by nature waits for sales and opportunities to buy games(trained to look for a bargain by the very games that suffer due to this emotional IQ) for less. If you want games like this your only chance is to continue to support titles like this one in Early Access. To be honest, half will turn out as garbage. A 1/4 will be an outright waste. Another 1/4 though will turn out to be a gem that guides the genre for the next few years and that's worth taking chances. For a genre that simulates business you need to follow the real guideline which is perseverence in the face of staggering odds. 9/10 new businesses fail(false but often quoted stat) and that should roughly guide you when buying EA titles in this genre. You don't avoid starting a business because your chances are small. In fact the reason you keep going is because that eventual success is worth it.

Is this game great...no. However, it has good ideas and flawed execution. Common to EA and this genre. You should buy it to experience it's better mechanics and ideas. You should buy it to show the developers that there is still a market for this type of game. You should buy it to keep this developer making games. His next will be better than this. Eventually he could make the gold standard tycoon game. If you don't support it because it's not perfect then you guarantee the chances of playing a great management game go down for all of us. That's the simple fact.
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Most Helpful Reviews  Overall
36 of 42 people (86%) found this review helpful
3 people found this review funny
Recommended
6.1 hrs on record
Early Access Review
Posted: January 4, 2015
Before anything else, let me explain the game. You own a kingdom. Why? Who knows. You build stuff (taverns, shops, barracks, etc.) in a large-ish grid of grass and trees. You attract people into your kingdom, in hopes of them buying some stuff from your shops, like your average tycoon, although as of yet it is a very small focus. The big focus is on quests. You send your heroes on certain types of quests (rescue, vanquish, deliver, etc.) in certain other kingdoms. You allot some points to certain categories, and they're on their way. Thats pretty much it. Build more, quest more. Thats kind of all it is now. Now on with the rating. First of all, if I could rate this game N/A, I would. This game is simply unstable. There are many many bugs and imbalances. The developer himself said the game cost almost nothing to make, so I truly think the game would have been shed in a far better light if he waited to release it on early access. Although it is on the right track, its hard to recommend it as it is. Here is a pros and cons list, with that out of the way:

Cons:
Unbalanced
Buggy
Sensory-depriving color pallette, nothing but green and brown and gold highlights the whole game.
Somewhat repetative quests, with sliders that seem to do nothing (unlike the ever-important sliders in GDT) EDIT: Sliders are now gone, and are replaced with... nothing? Now its worse than before, but not stealing something anymore.
Slow progression, esp. in building.
Once money (sorry, 'gold') goes below 0, its game over. No exceptions or anything, just a game over screen.
Heros slowly die, with no apparent way to heal them. You even get a healing potion store, but not for them I guess. EDIT: This is aparently now fixed
Klunky UI
(keep in mind that almost all of these cons are things that can very easily be fixed by tweaking some numbers and code, so its up to the developer to make things right, for me atleast.)

Pros:
Interesting and unique graphics (though they could still use quite a bit of work)
Despite monotony, still quite fun.
Things to research,
Shops to run,
Not much else to say.

I recommend this game because it is absolutely on the right track. If everything goes as it is, this game will be good. I can't disrecommend this game because of unforseen bugs and unbalances. While the developer should have released it a bit later, he very well might not have gotten any playtesters, therefore not being able to find any of those bugs or unbalances. The core game is fun, and thats all I'm looking for. So overall, I'm cutting this game some slack. I'll probably only play it briefly after the large updates every few weeks or so. The developer very honestly says he will work as hard as he can to finish this game, but anything can happen to one lone developer. A caring, involved developer like this is what this game needs to be fixed. I just hope he will. As of now, the current update, wait to buy, but you eventually should.
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27 of 37 people (73%) found this review helpful
1 person found this review funny
Recommended
7.9 hrs on record
Early Access Review
Posted: August 8, 2015
I've been watching this game for a long time now, I remember when it first came out, it looked pretty bad. I bought it yesterday and it's honestly shaped up to be a pretty good game.

Dont count this game out because of it's old reviews. I've had a blast playing it.

I'll try to update my review once this gets updated or upon full release but as for now I wanted to add a positive review to the list.

UPDATE 12/2/15
I havent tried this game again in a good while. So far I can tell the game has had alot of explanations for things added. Such as skills on your heroes. I didnt know what they really did before (or if they even did anything back then) but now you can mouse over things to see what they do. I also enjoy being able to make multiples of certain buildings. Like needing to build houses for each of your heroes, rather than just having one house that you cram all of your heroes into. IM SO GLAD I CAN BUILD MULTIPLES OF THE SAME BUILDIGN NOW! Now I can make massive marketplaces rather than only being able to have one weapon shop! This is something I wanted REALLY bad before.

This game keeps getting alot better as time goes on. Though I'm sad I lost my save from for freaking ever ago, there's alot of things that changed that I'd need to learn about by playing again. I'm a massive sucker for Town management games. I love this game.
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54 of 87 people (62%) found this review helpful
Not Recommended
0.7 hrs on record
Early Access Review
Posted: August 30, 2014
I understand that this game is in development, so I'll try to leave this sweet and short and update my review once this game is out of beta. Which, in my opinion, it shouldn't have been released this early. In it's form now, it's painfully boring, slow and repeatative. You're placed in a large valley and it's obvious you're supposed to be building a civilaziation, or so I think. You're sent on repeatative quests that cost more than you'll get. If you're lucky maybe a villager will buy your $10 potions.

Like I said, I think this was released way too early. It has potential, but for now I can't say I'd recommend this game.

Two things significantly wrong with the game is that the font is about size 4 and full screen doesn't work. This could be just me, but the entire time I played I was hunched over and squinting just to read.
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26 of 38 people (68%) found this review helpful
6 people found this review funny
Recommended
16.9 hrs on record
Early Access Review
Posted: March 15, 2015
Really enjoyed this game! It has a lot of potential, and I want to support developers like this because they are passionate about their products and work very hard to produce content for the titles. Can't wait for the next update!
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18 of 25 people (72%) found this review helpful
1 person found this review funny
Recommended
3.7 hrs on record
Early Access Review
Posted: May 31, 2015
I have seen and played the game all the way through it's life time and love the concept of running my own kingdom to thrive or to go bankrupt. The game has come very far despite all it has been through. the new animations are good with clear tweaks to the quest system making it all better along with the idea of land that you have to purchase. where it is today, i feel like i could spend hours playing and making my kingdom the best it can be. I say give the game a chance and support if you like it, i love the game and can't wait to pour hours of my time into this game. good luck to the creator, you have my best !
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