RPG Tycoon is a simulation game that puts you in control of a newly established fantasy kingdom. Build, expand & grow as you hire heroes, complete quests and attract adventurers in order to become the greatest kingdom in all the land!
User reviews: Mostly Positive (313 reviews) - 71% of the 313 user reviews for this game are positive.
Release Date: Aug 4, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

Approximately how long will this game be in Early Access?

“Initially it was going to be an early 2015 release but the game has scaled up significantly since launch on here thanks to everyone's feedback. I've already delivered numerous updates over the past months and so it's looking much more likely to be completed towards the end of 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. I'm hoping to add more buildings, more quest options, more characters and just generally improve on everything that's already had framework implemented.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“At the moment because the game is in its early stages the price is much lower than intender and will raise in price gradually as content is developed before a final price at release. It will remain fairly priced based on the content involved and will be priced to match its value.”

How are you planning on involving the Community in your development process?

“I'm always looking to hear back from the community and would love feedback, so much has already changed thanks to response from the community. A feature suggestion thread is available within the community forums for the game.”
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Recommended By Curators

"Rough gem in making. Very much in the earliest access but the has the core awesomeness of great tycoon game. Already good and should be awesome later on"
Read the full review here.

Recent updates View all (36)

October 30

RPG Tycoon Updated to Alpha 0.10

For a while now, the weakest part of RPG Tycoon has been a lack of any kind of real end goal. This is the main area of focus for Alpha 10 as I've been working hard on improving the way that the game presents a challenge in order to make it more clear and concise and give you all a larger sense of accomplishment upon completing a campaign of RPG Tycoon

There's been a presence of competing Kingdom AI for a while now, but it was never really fully fleshed out and I don't think it ever quite felt like much of a threat. Hopefully, this update changes that and players will feel challenged a bit more should they wish to "win" the game. The new and improved scoring system really focuses gameplay should you be interested in competing with the kingdoms and want to achieve something from an overall play through. Each kingdom is scored with everything they do, and this is represented with an improved Annual Report and more detailed Kingdom's screen giving you a much clearer overview of what's required of you as a leader in order to achieve that coveted title of "Greatest Kingdom in All of The Land".

Personally I've really been enjoying the new rivalry that this update has created between those competing Kingdoms! I'm always trying to stay ahead! But should you not be interested in any of this, there's still a lot of improvements I've made elsewhere in the game including an overall stats system, better menus, new buildings and much more.

For an overview of what's new, check out the walkthrough video or a full list of improvements is noted in the patch notes below.



Patch Notes:

New Features
  • Added World Modifier System
  • Villains are now discovered by completing Quest Events in Epic Quests.
  • Villains are now vanquished via special "Vanquish" Epic Quest Mode
  • Vanquishing a Villain will now cause a temporary boost in Happiness and increase in Adventurers.
  • Improved Bounties System to rely on Matching Supply Combos Correctly
  • Settlements now require a notice board in order to claim bounties
  • Sell All Button Added to Inventory
  • Sorting Tabs Added to Inventory
  • Opportunist Trait Added
  • Quest Choices can now be Re-Rolled once per quest
  • Improved Kingdom AI Simulation
  • Score now shown in Kingdoms Tab of the Kingdoms Menu
  • New Awards Each Kingdom Competes for Now Unlock Annually
  • Added a "Cycle Module" Tool to the Build Menu
  • Improved Endgame to Display Winning Kingdom & Runners Up.
  • Point Breakdowns Added to End Screen
  • Gameplay Stats Added to End Screen
  • Global Gameplay Stats Added
  • New Unique Sounds added to various Buildings
  • New Gameplay Sounds added
  • Message Added upon completion of a Bounty
  • Added Greatest Kingdom in All The Land Achievement
  • Added Close Enough Achievement
  • Added Not Even Close Achievement
  • Added Leeroy Jenkins Achievement
  • Improved Options Menu Layout
  • Added Global Controls for Key Bindings
  • Added Global Controls for Scroll Settings
  • Added Autosave Settings to Options
  • Added 6 New Adventurer Models
  • Added Butcher Shop Building
  • Added Grocery Store
  • Added Furniture Shop
  • Added Drinks Bar
  • Added Gravestone Decoration
  • Added Castle Special Building
  • Added Prompt when player first loses a Settlement
  • Heroes can now be Renamed within their Menu View
  • Added notification in settlements screen to show when a Hero is garrisoned.
  • Icon added to Settlements to show progression change in Happiness.
  • Added new Heroes to roster
  • Added new Epic Quest Events
  • Hero traits can now be defined / pre-set in Hero Data file.
Balance / Optimisation
  • Competing Kingdom and Settlements now only appear after initial startup criteria has been met.
  • Added and Improved Prompt Messages to make it more clear about Competing Kingdoms and Settlements.
  • Hard Mode is now locked until a game has been completed & won on Normal Difficulty.
  • Long Duration is now locked until a game has been completed.
  • Updated Kingdom Level 10 Achievement
  • Replaced Most Curious Achievement with Most Attractive
  • Updated Steam Wallpapers (4 Now Available)
  • Capped Kingdom Level to 20.
  • Lowered Level 50 Achievment to Level 20.
  • Tower of Achievements updated to Special Buildings category
  • Settlement Threat Level and Happiness reset upon reclaim
  • Lowered Epicness Level Experience Needed
Bug Fixes
  • Fixed Bug Stopping AI Kingdoms from Losing Settlements
  • Fixed Bug Stopping AI Kingdoms from Claiming Settlements
  • Fixed Bug Allowing players to adjust speed whilst in build mode.
  • Fixed Crash when dragging buildings off the bottom left of the game-world.
  • Fixed Crash when attempting to rotate buildings off-screen.
  • Fixed Annual Report giving false achievements on reload
  • Fixed Bug causing adventurers to scale incorrectly after adjusting screen size mid-game.
  • Fixed Bug causing long strings of decimals to display within Hero view Menu when equipped.
  • Fixed and adjusted issues when toggling building opacity mode. (Removed Lowering)
  • Fixed Bug that would occur when changing your Kingdom Name mid-game not updating the Settlements you own.
  • Fixed Issue with Items used on Heroes boosting stats incorrectly.
  • Fixed Tavern Achievement not unlocking.
  • Fixed Objectives Skipping upon Reload.
  • Unlocked Supplies now Save/Load properly.
  • Fixed Bug causing Hero hire price to be lower instead of higher when attempting to hire in hard difficulty.
  • Various other improvements.

As you can see there's a hefty lot of improvements gone into this update. Hopefully, they're all positive ones! Alpha 11 will focus primarily on the mid-game as that's now the weakest. I'm planning on improving the Event Plaza system to make it tie in a lot closer with AI and making it a lot easier to use. I'm also hoping to improve the Hero School too also making it easier to use.

Hope you enjoy the update and as always, thanks so much for the support!

All the best,



2 comments Read more

October 25

Building/Decoration Modding Tutorial - How to get your designs in the game.

Alpha 10 is just around the corner (I'm putting the finishing touches in place this week!) and while working on one of the new buildings for the game I wanted to show you the process I go through in order to implement a building or decortation into the game.


In the video above I explain in just 27 minutes how building sprites are processed in RPG Tycoon, the naming conventions that the sprites will need and how easily you can get your own designs implemented with just some simple XML editing. (It follows on from elements mentioned in the previous tutorial, which I also recommend you watching.)

At the end of the video you should easily be able to get your own work into the game and start creating your very own custom content.

Want a new roof for all the buildings? New designs for all of the decorations? Want to change all the colours of the designs? Or if you're more advanced want to render everything as a 3D model and bake them in a pre-rendered sprites back into the game? - Well, maybe not that because that's a serious amount of work, but what I'm stressing is that it is seriously as simple as telling the game to load a few tiled sprites.

Hope this is something a few of you are interested in and I look forward to seeing what you all come up with. I plan on adding full workshop support in the future,(if it's at all possible, I don't know yet) but it should be simple enough to implement these elements as standalone while I continue work on polishing the game.

As always, thanks for the brilliant support. I'll hopefully have Alpha 10 out by the end of the week! (Next week at the latest)

All the best,

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About This Game

RPG Tycoon is a simulation game that puts you in control of a newly established RPG kingdom. Start small, with just a simple space to begin with, convince heroes to work for you then build, expand and continue to grow your kingdom as your Heroes help surrounding settlements and rid the world of the evil that it contains. It is your challenge to use all of the resources available to you to attract adventurers into your kingdom and grow its fame in order to become the greatest kingdom in the land!

Inspired by some of the classic tycoon games many of us grew up playing, RPG Tycoon aims to create a familiar yet original experience for players of all ages. Giving you the freedom to develop your kingdom how you please... You can focus on questing, aiming to hire as many heroes as you can, levelling them and training them to be the best heroes in the land by sending them on quests, forcing them to complete bounties and slay villains or you can build and grow, turning your kingdom into a tourist empire with shops and facilities milking every last bit of gold from the adventurers you're attracting... Or you can settle somewhere in between. It's up to you, it's your kingdom.

  • Start small and slowly expand your kingdom size with gold
  • Hire heroes and send them on quests to earn gold and followers
  • Gain followers and level up your Kingdom
  • Unlock new buildings, features and abilities with each level
  • Build buildings and decorations to grow your kingdom
  • Attract adventurers and earn gold from your buildings
  • Compete with other AI kingdoms in the land.
  • Choose your play duration and difficulty
  • Get scored on how you play at the end of each game.
  • Custom naming of Heroes and Buildings

The game is about 60% complete. Most of the core systems are in place and the game is playable to completion with an endgame and scoring. There is still more work to be down however, including but not limited to:

  • Improved Quest System
  • Improved Kingdom AI System
  • Improved Adventurer AI System
  • More Heroes
  • More Adventurers
  • More Shops
  • More Facilities
  • More Research Options
  • More Epic Quests
  • More Quest Types
  • More Easter Eggs
  • Improved Building Management
  • Improve Weapons & Class Management
  • Water Tiles / Buildings

Since launch on early access in August, 2014 RPG Tycoon has grown exponentially (with 5 major updates so far) by using feedback from players to fix bugs, add new systems and improve existing ones. So why stop? There's still plenty more features to come to the game and each update hopes to continue using the great support and feedback from the community to finish developing this game on becoming another "classic" tycoon to add to the list.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Storage: 157 MB available space
    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Storage: 157 MB available space
Helpful customer reviews
1 of 2 people (50%) found this review helpful
4.0 hrs on record
Posted: November 23
Early Access Review
I've had this game for a while, when I first got this it wasn't that great, but as time went on and it was updated more and more, it has become a much better game.
Was this review helpful? Yes No Funny
42 of 51 people (82%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: July 15
Early Access Review
I was looking forward to this game so much...

It's a cool concept. A little bit of RPG, a little bit of city builder. In a more refined version, where turning your buildings actually works and you don't select a Library and drop a bench, the game would have a MUCH greater appeal.

What other bugs do you notice?

The game in regular speed moves too quickly. I usually get impatient with this sort of game, but this moves at such a break-neck pace that you literally can't keep up that it's pointless to even try. Pacing really needs work.

Things that need work in general.

Really, pretty much everything. This shouldn't be available to purchase. Now, don't get me wrong, if this worked it would totally be worth the cost. The soundtrack is terrible. I mean, beyond my normal gripe on soundtracks, this soundtrack is absolutely terrible.

Things I liked...

Graphically, this reminds me of eBoy artwork, whom I really love. So, the graphical style of everything is very cool. The problem is that when you try to place things, you simply can't. It ruins the visuals, because what you intend to build is often not what ends up dropping out of the sky with a violent thud.

The system for leveling heroes is pretty much perfect. If your heroes didn't just disappear altogether, every now and then, I would have no complaints about this.

I like the menu system. The game is not hard to navigate, you can get where you need to be fairly simply. However, once you're there, whatever you select will inevitably guide you into ruin unintentionally via problems with the actual game itself.


I want to love this game, and I think if it had more meaningful bug fixes, I could deal with some of the drawbacks. The game is more fun to play on mute than with even just sound effects. This is a REALLY in between game for me, because I can see exactly where the developer wants to go and I like it, but at this point it just, simply, does not work.

4/10 - It's just too early. However, I'm recommending it, because I would REALLY like to see a later version of this game.
Was this review helpful? Yes No Funny
22 of 31 people (71%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: August 8
Early Access Review
I've been watching this game for a long time now, I remember when it first came out, it looked pretty bad. I bought it yesterday and it's honestly shaped up to be a pretty good game.

Dont count this game out because of it's old reviews. I've had a blast playing it.

I'll try to update my review once this gets updated or upon full release but as for now I wanted to add a positive review to the list.
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17 of 23 people (74%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: May 31
Early Access Review
I have seen and played the game all the way through it's life time and love the concept of running my own kingdom to thrive or to go bankrupt. The game has come very far despite all it has been through. the new animations are good with clear tweaks to the quest system making it all better along with the idea of land that you have to purchase. where it is today, i feel like i could spend hours playing and making my kingdom the best it can be. I say give the game a chance and support if you like it, i love the game and can't wait to pour hours of my time into this game. good luck to the creator, you have my best !
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25 of 38 people (66%) found this review helpful
4.2 hrs on record
Posted: August 7
Early Access Review
I've had this game for awhile now. Its one of those games that I want to love, but just can't.

Here are a few reasons why...
1. Stability is an issue even now, almost a year after Early Access opened. Funny thing is: stability has actually gotten worse
2. The UI is terrible. Confusing and counter-intuitive, you'll likely find yourself clicking around in menus trying to find things for several minutes
3. The game is largely all dicerolls. Its unclear how to influence your odds
4, Missions are arbitrary and pointless. There is no reason to read the text. It doesn't even tell a cohesive story
5. Its not clear what the game is about. Is it about hero management or city building? And what's the deal with neighboring towns (some you're competing against, and some you're just visiting). It doesn't seem like the game-maker has a single vision for the game, but rather has a few visions for a few different games and kinda just taped them together.

At the time of writing this, the game isn't worth your money (August 8, 2015). However it *is* still early access, so I might have to modify these words eventually.
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