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RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!
Release Date: Aug 4, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During the process of greenlight, I'd had some great feedback from the community and it helped me develop the game further and make changes that people wanted before they'd even had a chance to play the game. I'd love for that to continue with their hands on it.”

How long will this game be in Early Access?

“I'd like it to release by the end of the year at the latest, assuming development continues the way possible. The longest I'd want to take is early 2015.”

How is the full version planned to differ from the Early Access version?

“The full version will differ greatly. Originally I was using place holder graphics. Since then I've switched the design style slightly to better suit what I've been aiming for and there's an entire roadmap of features on the way that will greatly increase what the player continue, and even after release I'd love to keep building on the project.”

What is the current state of the Early Access version?

“The current version is early alpha with the basic game mechanics in place. I'd like players who really want to test out and support the development get involved.”

Will the game be priced differently during and after Early Access?

“Yes, it'll be much cheaper during early access to support the development and then raise in price gradually as content is developed before a final price at release. It will still however be fairly priced throughout.”

How are you planning on involving the Community in your development process?

“I'll be opening up methods to submit suggestions and feedbacks, interact regularly with the community and steps are already in place to help build support for the game such as language interpretation to open the game up to users in other countries.”
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Recent updates View all (8)

RPG Tycoon Updated to Version 0.1.511

August 16th, 2014

Hello, I've just rolled out the newest update to the game that I've been working on for most of the week. You'll find that there's been something of an overhaul to the Quest system which you can read more about here - the change was mainly due to wanting to have a more original approach and also setting up the support of using multiple Heroes on a quest which is something I'm working on implementing.

Unfortunately I've had to disable some features and a couple have broken in implementing the new systems and need to be redesigned to better suit it. These will be re-iterated over time.

As with most updates, you may find that if you load the previous save game that you'll experience more bugs and glitches. You'll benefit more from starting a new game and replacing your old save data.

*EDIT* - 0.1.511
  • Fixed an issue causing the game to crash when receiving quest feedback.
Update Notes:
  • Quest System Overhauled - The Quest System has been overhauled to be easier to use and support multiple Heroes

  • Updated Quest Scoring - Quest's now rely much heavier on your
    Heroes abilities, your choices during quests and combinations.

  • Strategies Added - Quests now require a Strategy to be selected. More
    strategies will be added as development continues.

  • Support for more than one Hero - If you have a second hero in your kingdom you can now select them in the Quest screen as well. Just click one, and then the other, followed by next and they'll both go!

  • Stats Added - Heroes now have all Stats designated.

  • Rewards Balancing - Rewards from a Quest now include followers and are better supported to your performance in a quest. E.G. Receiving no renown even though you score really well in a quest had been fixed.

  • Custom Quest Name - Quests can now be named! Make silly quest names to your heart's content!

  • Better Levelling - Your heroes level and statistics now affects the quest performance and their stats will increase on levelling up.

  • Basic Difficulty Added - The game's difficulty will increase as time progresses affecting quest scores and outcomes.

  • Idle Heroes Wander The Kingdom - Heroes now wander around the Kingdom while they're idle in the Quarters.

  • New Quest Added - "Repair" Quest has been added.

  • New Decoration Added - Fountain has been added.

  • Endurance Description Updated

  • Beasts Description Updated

  • Some Typos Corrected

  • Minor Bug Fixes

  • Minor UI Changes

5 comments Read more

RPG Tycoon Version 0.1.41 Update

August 11th, 2014

Hi all,

Over the weekend I've been working on some minor content fixes and updates for you. Rest assured I'm listening to your feedback and I'm aware of many of the bugs you're facing. Most of the difficulty comes in replicating them to try and chase down what's causing them. Importantly the launch issues should now be next to ironed out with this next update.

Update Notes:

  • Added Valiant Class Type - "Tara the Bold" now registers as the new Valiant class - essentially a female knight, who in the future additions to the quest system, will come with her own variety of skills and techniques to benefit the player. So right now, it's a nice new sprite, but in the future this will allow for some cool functionality.

  • Simple Road Tool - Road tiles can now be placed continuously without having to re-enter the build mode screen. A more advanced road tool will be added in the future.

  • Added AP Reset Button - AP can now be easily re-assigned in the quest screen.

  • Screen Resolution Saving - The game will now remember your screen resolution next time you boot and whether or not the game was windowed.

  • Better Resolution Support - The game should now start windowed for the first time, this should fix any of the continuing launch issues people may be having.

  • Various other bug fixes and optimisation.

Hopefully this should make the game smoother and easier for you whilst I'm working on adding more content over the next few weeks.

Thanks again to everyone who has supported the game so far.

7 comments Read more
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About the Game

RPG Tycoon is a simulation game that puts you in control of a newly established Kingdom. The previous leader of the Kingdom left its followers in despair and it's up to you to grow your Capital and reclaim the title of the most honoured Kingdom in the land!

In RPG Tycoon you hire Heroes to work for you. The Heroes you hire will undertake Quests for you, doing good deeds for the Kingdom, spreading word of your power and they may even pick up a few things to help you out on the way.

It's your job to manage the Kingdom and let the Heroes do all the hard work for you.

Development Progress

Current Features

  • Customisation - Currently kingdom naming! Extending further to Heroes/Quests etc. during development.
  • Kingdom Building - Start from scratch and develop the capital the kingdom needs but probably doesn't deserve...
  • Core Quest System - Earn money and develop your kingdom through quests. Because grinding, questing fun!
  • Quest Combo System - Experiment with different combinations of Settings in quests to discover the most beneficial outcomes.
  • Heroes System - Hire Heroes for your kingdom, send them on quests and develop their skills.
  • Hero Classes - Hire different classes of hero and affect quest outcome.
  • Random Map Generation - Each new game will start with a slightly different Kingdom layout for you. (Currently just Tree allocation but extending further later)
  • Adventurers - Grow your kingdom and witness adventurers visit to see what you've got on offer.
  • Research - Once the kingdom develops, use books in the library to grow your kingdom further and discover new technologies.
  • Story / Game Events - Witness and react to the world around you as it grows alongside your kingdom and discover rival kingdoms to compete against in the land.
  • Original Soundtrack - Currently 3 music tracks developed specifically for RPG Tycoon to enjoy while you play.
  • NO MICROTRANSACTIONS - Microtransactions suck. Purchase the game and you won't find any of them here. Ever.
  • References - Pop culture is fun! So are Easter eggs... and chocolate... and lots of other things...

These are just a few of the features currently in place at the moment. The rest of the game will continue to grow and change as development advances.

Planned Features

Understanding the Inspiration

RPG Tycoon is inspired by games like Theme Hospital, Theme Park, Roller Coaster Tycoon and Game Dev Tycoon to name a few. We wanted to take some of my favourite things about games like this and apply it to some of our favourite things about RPG's (Levelling Up, Resource Management, Stats etc.) to create a game that people will enjoy.

PC System Requirements

    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Graphics: Maximum Resolution Support: 1920 x 1080
    • Hard Drive: 44 MB available space
    • Sound Card: Any

Mac System Requirements

    • OS: Mac OSX v10.6
    • Processor: Intel Core Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Maximum Resolution Support: 1920 x 1080
    • Hard Drive: 44 MB available space
    • Sound Card: Any
Helpful customer reviews
95 of 139 people (68%) found this review helpful
1,415 products in account
19 reviews
1.3 hrs on record
Early Access Review

Right now the game is obviously in it's early stages - which I like because this is what I want and EXPECT in Early Access!
However one thing that really bothers me is how similar the system is to Game Dev Tycoon. I loved buying buildings, hiring heroes, but with each quest it just felt like I was back playing GDT, exploring quests unlock other quest categories (genres), exploring settlements unlocks other towns (consoles).

When you've picked the quest type and which city you want to do it in, you then get a nice menu where you adjust the different things you take with you in preperation for the quest. After you are finished preparing, you then adjust three seperate sliders which show up periodically for different scenarios. Early quest, mid quest and then the end of the quest.
You then get points in three different categories after each scenario: Loot (yellow) Influence (Blue) and Damages (Red) you try to get the least amount of Damages as they are similar to the "bugs" on GDT.

The travelers are a cool addition though, they come to visit your settlement and have few things to say about it, hinting to things you lack, like somewhere to get a drink etc. I really really hope that the system gets an overhaul, because it makes the whole thing feel really lackluster. Especially considering that Adventurer Manager is the exact same price as this. It has been out for longer, but ever since it was out it had a decent amount of gameplay, still I love the whole idea of controlling a bunch of adventurers while the player is more in the role of a king etc. So I hope this game improves over time.

But as the game is right now, I would not recommend it. One thing I have to hand to the dev is that there are barely any bugs in-game.
Posted: August 4th, 2014
Was this review helpful? Yes No
23 of 31 people (74%) found this review helpful
559 products in account
1 review
1.6 hrs on record
Early Access Review
So here's my thoughts on this so far.

It's an absolutely great start , you get to plop down the basic buildings , learn to juggle upkeep costs with actually earning enough for your kingdom , upgrades , buildings stuff like that. The few downsides right now would be that the game tends to just freeze up every now and then , and there's nothing you can do about it. So if you're going to play this save alot and be prepared to be a bit patient as you'll only have 1 hero for a good while and he gets fatigued at times. And the other minor gripes I do have would be with the way you set the sliders for your heroes on a quest. Things like Rush , Guard , Conflict sure you get the basic ideas but it's still very much vague , however the game is in early access and I'm hoping they'll make things like that a bit more accessible to people so they actually know what they're setting their sliders to and how it affects your hero on a quest.

All in all , promising and excited to see more of it! And the price point is extremely fair too.
Posted: August 4th, 2014
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15 of 18 people (83%) found this review helpful
75 products in account
10 reviews
0.7 hrs on record
Early Access Review
This game has the potential to be so much more , and will definitely get there . The only thing so far that is a little irritating is the little to no source of tutorials for the game .. other than that it's great for an early access game for $5 ! Can't wait for missions/campaign . Thanks Skatanic Studios !
Posted: August 9th, 2014
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11 of 13 people (85%) found this review helpful
44 products in account
1 review
1.6 hrs on record
Early Access Review
A lot of bugs! But has a lot of potential!

However if you're looking for fancy graphics or are annoyed by underlying systems that require a lot of trial and error to master (I'm especially talking about the sliders during quests) you might want to look elsewhere.

Otherwise it's hard to say a lot because it's obviously not a finished product. I'd like to see more though.
Posted: August 6th, 2014
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19 of 30 people (63%) found this review helpful
207 products in account
3 reviews
0.8 hrs on record
Early Access Review
Being a huge fan of tycoon/simulation games, all I can say is so far so good. The game has a pretty promising start for being early access and in alpha, the questing works and has quite a bit of diversity. Since it's too early in the creation process to critique the game much, the only thing I can say is that one of the downsides is that there aren't enough buildings yet. However, I can't wait for more buildings, more quests and more game in general. Just keep up the good work.
Posted: August 4th, 2014
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