STORE COMMUNITY ABOUT SUPPORT
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Firstly massive apologies for the cock-up with the last build, it seems that updating the backend of the framework caused some major issues I never caught during internal testing. Thankfully you guys are all here to jump up as soon as something fishy seems to be going on.
After a long process of trying to figure out what the problem was, I eventually discovered the bug being caused by the Colour Filters on Progress Bars. (It's awful how something so minor could cause such a massive issue!)
I've just released a Hotfix to the game which should address this issue and you should now find that the game is much more stable.
Again, my sincerest apologies goes out to all of you for the issues caused by the last update and I hope you can understand that your continued support means a lot to me.
So it looks like there's a few new fans of the game since the Steam Summer sale and I just wanted to say thanks for supporting the game. I hope you're enjoying it so far!
This update brings a few new changes to the way that the simulation and strategy of the building system is played, with one of the biggest changes being the new appeal system to stores within your Kingdom. If you place decorations beside a store, or another building beside a store it will become more appealing to Adventurers and they will be more likely to visit more appealing facilities. A handy tool should you wish to attract Adventurers to the new store that you've just built which happens to have a better produce value than the one you build four levels ago. Similarly you'll also get a bonus for connecting the front of a building to a road, because, where we're going we don't do NEED roads.
The update also includes a few optimisation bonuses thanks to updating the framework the game is running on to a more recent version. The most notable upside from doing this is the introduction of the scroll wheel on your mouse finally being able to control a scrollbar within a menu. (This was a bug that was infuriating me for a long time but is fixed with this update, so you can scroll menu's to your hearts content.) Huzzah! It has also made programming commands to right-click much easier, so for now you can right click on a Hero to bring up their menu, right click during building mode to flip the building or right click ON a building to access delete mode!
I've also updated the balance of various areas of your game based on your feedback and attempted further optimisations to different areas of the game, as well as various bug fixes and glitches you've reported to me in the forums.
Finally, the push to 0.7 also brings the introduction of the Event Plaza system. A new late-game object that allows your Kingdom to host events for a budget. These events will have different effects on your kingdom that will activate during, or after an event. It has elements of risk an reward depending on where you choose to align your budget and should offer something new to the game once you reach some of those higher kingdom levels.
If you're interested you can find a walkthrough of some of the new features in the video on the blog.
THIS GAME IS AN EARLY ACCESS TITLE, IS CURRENTLY UNFINISHED AND MULTIPLE FEATURES MAY CHANGE OVER TIME. ALTHOUGH THERE ARE NO IMMEDIATE PLANS TO HALTER DEVELOPMENT ANYTIME SOON, PLEASE BE AWARE THAT BY BUYING THIS GAME YOU ARE DOING SO TO SUPPORT DEVELOPMENT & PURCHASING IT IN ITS CURRENT STATE (WITH POSSIBLE BUGS). REFER TO INFORMATION BELOW ON THE PROGRESS OF THIS GAME'S DEVELOPMENT.
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