Proxy Blade Zero is a hardcore action game with technical combat. Play as Fenrir, a Guardian Proxy Blade, against the armies of King Anima.
User reviews:
Mostly Positive (129 reviews) - 75% of the 129 user reviews for this game are positive.
Release Date: Jul 28, 2014

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About This Game

Proxy Blade Zero is a beat them all with technical combat. You will have to think fast to defeat the different enemies you will encounter. Parrying, using your boost and being creative with your combos are essential tools to your survival. Mastering Proxy Blade will require both your wits and reflexes. Be prepared!

Do you have what it takes to stop Anima and his army of rogue machines?

System Requirements

    • OS: Windows Vista or superior
    • Processor: Intel Core 2 Duo 2.4Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 5750 1GB or Nvidia GTS 250 1GB
    • DirectX: Version 10
    • Storage: 1 GB available space
    • Additional Notes: Xbox gamepad recommended for optimal play
Helpful customer reviews
5 of 7 people (71%) found this review helpful
3.4 hrs on record
Posted: December 9, 2015
I love this game.

I recommend it to anyone with nostalgia for (good) early 3D games. There's no getting around that the graphics are pretty barebones, the environments are often empty and repetitive, the story is basically nonexistent despite being organized as a campaign, and the way you move around the level has a sort of "my first 3D game" feel (a series of disconnected rooms with non-animated "doors" that are essentially teleports). However, while these make the game feel a little unpolished, they don't make it bad. Many professionally-developed 3D games felt the same way, before developers had the experience, money, and tools required to make the kind of games we usually get today. And many of those early 3D games were still very good. This one is too.

What this game delivers is very simple and challenging reaction-based combat. You have only a handful of options - a dash, a parry/counter, and an attack button that can be modified in two different ways to create combos. There are no extraneous gameplay systems, and on top of that, there's no scoring or experience systems to let you know how well you're doing. Instead, enemies deal high damage and there's a limited lives system (rare, these days) so you'll know you're doing okay by the fact that you're not dying. Past that, the distinction between getting by (constantly running and taking potshots at the enemies) and playing well (using your combos as much as possible while perfectly countering your enemies or dashing just out of attack range) is immediately obvious, and playing well is so much more efficient and satisfying that there's rarely a need to try to cheese the AI until you're one hit from death.

The key design element that makes this game more than a simple combat engine - which otherwise would absolutely devolve into an endless series of boring fights - is the intelligent way the developers introduce and combine different enemy types. Very rarely do any two serious fights feel the same. While some threats are clearly bigger than others, enemy damage is so high that no enemy be completely ignored, and while you deal damage in a small area of effect, your ability to actually lock down groups of enemies that aren't all of the weakest type is virtually nonexistent (unlike some other games, your counter only staggers enemies that were actually attacking you, not all enemies in range). Therefore, you have to quickly and intelligently choose how to approach the group in front of you and which targets to take out first. Fighting a group of enemies that must all be countered is very different from fighting even one such enemy and an enemy that can stagger you when you try to counter, let alone fighting either group while also dealing with enemies that can counter your own attacks or attack from range.

Proxy Blade Zero isn't perfect, and probably has limited appeal for a big chunk of people on Steam. People who aren't used to this level of difficulty aren't going to like it, and people accustomed to the way the vast majority of modern games work - with multiple overlapping gameplay systems, well-managed checkpointing rather than lives, or expansive, cinematic storylines - are probably going to be confused by what anyone sees in it. But if you miss simple games designed by small teams to experiment with what you can do with a simple concept - and can handle the lack of polish that frequently accompanied that - Proxy Blade Zero does pretty much exactly what it sets out to do, and is easily worth the low asking price. I can't remember the last time I played a game like this; most developers can't resist at least throwing in leveling and loot systems, and while it's impossible for me to tell if they're only missing here for development reasons, I hope DragonSix keeps this basic design sensibility in mind if they ever make a sequel.
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4 of 6 people (67%) found this review helpful
0.7 hrs on record
Posted: January 24
Ooooo lawdy, such a great hack n' slash game. BUY IT NOW.
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1 of 1 people (100%) found this review helpful
8.7 hrs on record
Posted: April 5
I love the difficulty of the game!
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1 of 2 people (50%) found this review helpful
3.3 hrs on record
Posted: March 1
Quick and to-the-point action, "technical combat" is no exaggeration. This game challenges you in a very classic way, if you can't keep up at the higher levels you run out of lives and start over again. Learn to position yourself, to read enemy behavior, to string together attacks, and then rethink it all when familiar threats appear in new combinations. Good music and atmosphere too.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: January 22
For it's price, this is a fairly entertaining game. Utter lack of story/motive/direction, save for moving door to door, but what you're buying here is a good combat game. Honestly, if I was to summarize my experience, I'd say this game is Metal Gear Solid Raiden Edition, but without the story or fancy graphics.

Good hack-and-slash for when you have some time to kill. Controls feel good, all around, worth my $1.99
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