Proxy Blade Zero is a hardcore action game with technical combat. Play as Fenrir, a Guardian Proxy Blade, against the armies of King Anima.
User reviews: Mostly Positive (53 reviews)
Release Date: Jul 28, 2014
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Recommended By Curators

"Challenging Character Action game created by one dev team, a cool new twist on the genre."

About This Game

Proxy Blade Zero is a beat them all with technical combat. You will have to think fast to defeat the different enemies you will encounter. Parrying, using your boost and being creative with your combos are essential tools to your survival. Mastering Proxy Blade will require both your wits and reflexes. Be prepared!

Do you have what it takes to stop Anima and his army of rogue machines?

System Requirements

    • OS: Windows Vista or superior
    • Processor: Intel Core 2 Duo 2.4Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 5750 1GB or Nvidia GTS 250 1GB
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Additional Notes: Xbox gamepad recommended for optimal play
Helpful customer reviews
12 of 14 people (86%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: December 18, 2014
Not gonna lie, after 10 minutes I was convinced this game sucks BIG TIME and was about to throw it into the abyss that is my "crappy games" category in the Steam Library. Turns out, after giving it a second chance, it somehow clicked and I actually enjoyed myself.

Basically this is a hack'n'slay that I would say is more on the defensive side of things, with combat leaning towards a hit and run style - not unlike, say, Ninja Gaiden. However, It is much more limited in scope and mobility. I do believe these limitations make it a success - because as soon as you figured out how to counter each enemy and got the timing for dashing away down you will be zig-zagging all across the arenas with boosters on full power and dispatching some nasty scrapheads. You can't really mash away at enemies though, each type must be carefully observed - but once figured out only excellent execution on your end stands between victory or defat. It may look a lot worse than Mitsurugi Kamui Hikae - but the short length, and the rather interesting enemy groups you encounter make it a lot more fun to learn and master. Basically, each stage introduces a new enemy type that you at first face alone, only to later encounter them in a group of various types giving battles different dynamics as you will have to adjust your gameplan accordingly. It's all rather compact and simple, but I found that actually quite engaging and entertaining.

The game got a few issues though, I fell through some areas in every single playthrough and the camera isn't always on point either. Especially when locking on to a single enemy, the camera makes sure it is a death sentence for groupfights.

Not exactly GOTY material, and pretty rough in places - it was actually engaging the moment it "clicked". Overcoming impossible odds with ease (once you gotten the hang of it) never gets old and this game delivers exactly that. No more, no less.
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8 of 10 people (80%) found this review helpful
3.8 hrs on record
Posted: October 9, 2014
Easy to learn, but hard to master.

The combat system is fairly basic but has a lot of depth. The game has no cutscenes, and almost no story. It just throws you right into the action after a basic tutorial.

Very short but satisfying game. My only complaint is there's only two boss fights. An extra one would have done wonders for this game.
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4 of 5 people (80%) found this review helpful
5.3 hrs on record
Posted: February 16
I'm not even going to make a dumb joke review about this. I feel like this game deserves a proper review.

In short, the things like the music and graphics are decent. The graphics are simple, but you can tell what's going on. The music is catchy, but its nothing amazing or really memorable. I guess I'll just talk about the gameplay indepth.

The game is a hack 'n slash, character action, spectacle fighter, whatever you kids call it. The gameplay seems simple when you read it, but it actually has a fair amount of depth. That doesn't mean you should expect something as deep as say Devil May Cry, or even Metal Gear Rising. But for what it is, it's a lot of fun when you get the hang of it.

The game controls as follows: (with a 360 controller)

A - Use
B - Special Stance
Y - Attack
X - Guard
LT - Lock On
RT - Energy

Now, these controls may seem a bit strange at first. That's one part of the game that's hard to get used to, using Y to attack and X to guard. Now, if you're a fan of action games like these, you're probably used to using X/SQUARE for attacking. NOPE, instead you get the awkward feel of the Y button. When I first began playing it, this was quite an obstacle for me. I frequently found myself guarding when I wanted to attack, or just missing the timing of some moves.

So now that that's out of the way, I should take a moment to talk about the combat itself. When you approach an enemy, you have a set of options. You can use Y by itself to combo together 3 Basic Attacks, this combo is your bread & butter. You can use Y while holding down RT to combo together 3 Energy Attacks, which are slightly faster and do a little more damage, at the cost of depleting your energy bar. Or you can press B to enter a stance, which allows you to follow up by pressing Y to do a Heavy Attack. You can also follow up to that with B-Y-B-Y for the full combo of 3 Heavy Attacks. X gives you a basic Guard stance, when you are attacked in this state, you parry an enemies attack, and leave them open for an Ion Burst (I think that's what it was called). This will temporarily stun your enemy, allowing you to do a sick nasty combo on them. Holding down RT by itself lets you boost around and go fast. It depletes your energy, though.

All of the attacks can be used together to form long strings of combos, and doing longer combos fills up your combo meter, which makes you do more damage or something. It works the same as Devil May Cry's CUHRAZY meter does, filling up more or less depending on what attacks you are using and how much you're using them.

So, now that the basic mechanics are out of the way, it's time to talk about what makes it good and what makes it bad.

The game has a very Dark Souls-esque difficulty to it. It's really hard. Whenever you die, you get that feeling of "Are you kidding me?" and then immediately continue playing, because most of the time it's your fault for dying. But that brings us to the 'most of the time' part. Whenever the game feels like it starts to have a good flow, and truly feels like what an action game of this genre should feel like, there's always something to trip over. Whether it's the control scheme, the awkward timing of the parrying, or some enemy hitting you in the back and stopping your combo and momentum.

All in all, it comes down to one thing. Is Proxy Blade Zero a good game? No.

The controls are clunky, the flow of the combat gets interrupted frequently, and to top it all off, it's a bad port. However the game is a lot of fun if you're willing to give it a chance and see it for what it's worth; Which is a $2 indie game made by a couple of dudes. (It's $2 at the time of this review.)

But hell, I'll give it a thumbs up anyways, because I do recommend it to fans of the genre. Especially for $2
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5 of 7 people (71%) found this review helpful
2 people found this review funny
12.7 hrs on record
Posted: December 29, 2014
This is dark souls/metal gear rising albeit with no money, if that doesn't get you moist I don't know what will. I thoroughly enjoyed this game!
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11 of 19 people (58%) found this review helpful
2 people found this review funny
0.8 hrs on record
Posted: January 23
This game will piss you off.

For starters, the difficulty curve just doesn't exist. Its either you are a ♥♥♥♥ing master at this ♥♥♥♥ or you die. I lost my cool when two heavy hammer wielding mongs cornered me and took turns slamming their hammers into me with their double attacks. Their attacks break your block and dont allow you to counter attack, and when i dont have enough time to recover my block before the next attack, that pisses me off.

Then there are those grenades. THOSE ♥♥♥♥ING GRENADES! Would it hurt for them to stun my opponents like they stun me? PLEASE?!? Honestly, getting gunned from a distance, slashed up close, and having some ♥♥♥♥♥ constantly throw grenades at me, the game is impossible.

And mind you, this was only Level 3 on the easiest difficulty.

My advice: Don't waste your money on this game if you get aggressive easily. I recommend saving up for a punching bag instead.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: September 7, 2014
Whew...whoa...that end boss...

Thos game is a tough as nails hack n slash that requires an amount of strategy and reaction time. The game's shortness is more than made up for in difficulty. Craaaazy fun. Worth 7$ I like to think. Amzing.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: December 21, 2014
This game is awesome. Hard, but awesome.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: February 17
Fun hack & slash thats easy to pick up & play but hard to master. Controls r simple, u got 2 attack buttons, a block, target enemy, and a jetpack button. The challenging part of the game is that u have to deal with every enemy in a different way. Some cant be attacked unless u counter. Some shoot stuff or throw bombs. Others have an attack pattern and u have to look for an opening. If u like hack & slash & mechs u should pick this up if u catch it on sale. I got it for a dollar.
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1 of 1 people (100%) found this review helpful
5.9 hrs on record
Posted: February 17
short but pretty freaking sweet

the combat flows really well and rewards you for doing well by makeing your attacks faster and stronger

challengeing in the best way possible

for a game with almost no story the last boss has a ton of character with what few lines he has and the fight was really badass

i really enjoyed my time with Proxy Blade Zero and would love to see more some day
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2 of 3 people (67%) found this review helpful
0.8 hrs on record
Posted: December 27, 2014
This is a really nice game. the visuals are cool and the fighting buttons and combos were easily comprehensible for me.
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: December 28, 2014
Really nice once you get past the tutorial. (Hint: to get out of the tutorial, press enter then escape.) The graphics are perfect for the feel of the game, and the gameplay is great. A great game all round. (Exept for the tutorial.)
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3 of 5 people (60%) found this review helpful
3.0 hrs on record
Posted: February 15
"Proxy Blade Zero is a hardcore action game with technical combat."
Truer words have never been spoken.

I mean this as the highest compliment: This game would have been right at home on the PlayStation 2.

As this game was on the 360 first, and the start-up urges you to use a controller, I will speak in such terms.
Y is your Attack. X is your Parry. Right Trigger is your glide (a "dodge" that isn't, but which is used AS a dodge, if that makes sense). That's pretty much it (and then there is a Lock-on with Left Trigger and another button that cycles your targets, but I never use it).

Any enemy that has a Shield can attack while being attacked. A button-masher this is not; you must be discerning in when you do what. Most actions can be cancelled into other ones - still, the game is very hardcore and very punishing of the slightest mistake.

When you encounter a new sort of enemy, the first battle with them is a 1v1 so that you might learn of their techniques. Very quickly, the rooms will mix and match the squads; each battle is challenging in its own way (to be clear, there is no randomness factor, except in the drops). You will die. A lot.
You start with 3 lives. Every time you enter a new room, that is where you will respawn. Enemies can drop Health and Lives - don't count on it. Once your lives are exhausted, you start the entire mission over.

Every aspect of the game is so simple - the main point of the game, the combat, is so rewarding once you can get into the groove of things. It's pretty amazing: Proxy Blade Zero is built around a methodical approach to combat, yet everything about it is so hectic; from watching your Battery Power (used while Gliding) to the stance of the enemy you're focusing on, to rushing to spin the camera around so that you can get a better feel for what you're facing, all while having to react within fractions of a second... I am hard-pressed to think of another game that utilizes its minimalism in such an effective way.

I absolutely recommend this game.

EDIT: The game is short though. That changes nothing, but it's good to know.
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1 of 2 people (50%) found this review helpful
8.9 hrs on record
Posted: December 1, 2014
I recommended it for those people who want just a challenging action game whit awesome music.

with a more detalied comment i had fun while playing it but it seemed more like a tech demo. There is no plot, no particular art style and is really short. The game doesn't offer replay value, that could be improved by upgrade or a simply a score board. the enemy pattern is too simple and easy to predict, and when you choose a different difficulty the gameplay doesn't give different feeling, only enemy damage and HP are changed, that in critical seems only a way to have a cheap death.

tl;dr: is a good game but is short.
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: December 31, 2014
Fun, difficult, easy to play hard to master. i bought it because i was in the mood for mechs and this did not dissapoint. made me think of dark souls tho, if it had a tutorial.
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2 of 4 people (50%) found this review helpful
3.7 hrs on record
Posted: January 12
6/10, A great indie hack n' slash more along the lines of Ninja Gaiden in difficulty. The gameplay is just good and solid despite other shortcomings.


The gameplay is basic, but solid. There's no RPG elements, upgradable weapons, or anything else besides what you start with. It's structured more like an older game than a new one where the only improvement there is in how well YOU play the game. And boy there is A LOT of improvement you can do in this game. There's also no 'mission control' which is great, you can just focus on the enemies. You'll need it because each enemy has it's own strengths and will use them liberally. The difficulty pacing is just about right. New enemies are introduced slowly at first, giving you time to get used to them, then pairing them up against old foes in new situations.


Despite hitting right in so many areas it drops the ball in some others... Let's get this out of the way first. The graphics are bad. The player and enemies are all low polygon, reminicant of early PS2, or maybe even an N64 game. Textures look basic, and environments are uninspired. It all basically just serves as an arena for you to fight all the enemies. The controls while fine, feel a little loose in some areas. Specifically blocking and boosting. When you block you can only go straight into a counter. Sometimes this works against you, and sometimes the counter won't hit at all. It seems like it's programmed to only counter hit when you SHOULD be counter hitting despite what the animation looks like. Enemies have a great degree of tracking so boosting ends up being either useless or a necessity. There's also a lack of a jump button which is a bit weird in a hack n' slash but it's made around that fact. The camera lockon and the way the combat system works seems to encourage 1v1 fights, but the vast majority of the game will be mob battles. There's really only two real bosses. Which is extremely disappointing. Both are pretty basic though still difficult because of input speed required.


More bosses! Gameplay like this thrives in boss battles. They could be more interesting instead of using re-used assets from other enemies. A jump might make level design more interesting, but only if the jump physics were done right.
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1 of 2 people (50%) found this review helpful
3.5 hrs on record
Posted: January 6
This is probably one of the hardest games I've ever played, and I rage constantly. For some reason though, I keep comming back. Super fun, intense gameplay. Go play it.
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1 of 2 people (50%) found this review helpful
0.3 hrs on record
Posted: January 11
Its a fun game however it also doesnt seem like its for everyone and definatly has a learning curve. All in all not bad especialy for being made by a one man team.
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3 of 6 people (50%) found this review helpful
0.8 hrs on record
Posted: October 9, 2014
Fun yet challenging, almost like a better version of DMC. Graphics aren't built to impress, but the play is simple to learn. With the additional addon of multiple enemies that make you scream "WHAT THE F**K." And to top it all off, the game is no larger than 400mb.
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42 of 53 people (79%) found this review helpful
0.4 hrs on record
Posted: July 28, 2014
It's not the prettiest game by any means but it's definitely one of the more fun games to come out of Greenlight. Played til the first boss and had to stop because other things distracted me. Definitely can appreciate a game that goes by the better "Gameplay over Graphics" that too many newer games take by releasing steaming piles of ♥♥♥♥ and especially since the developer is just a single guy, mad respect. 10/10 Would dash again.
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19 of 22 people (86%) found this review helpful
6.0 hrs on record
Posted: July 31, 2014
Proxy Blade Zero is a simple yet satisfying robot swordfighting game that rewards quick reaction times and knowing when your attack opportunities are open (this aspect feels similar to melee combat in the Souls games - at least for me - as most of the time you can't just run in and mash the attack button). The combat feels good and pulling off a good string of attacks/dodges without being hit is challenging, yet fun. New enemy types have appeared frequently, enemy groups are nicely varied and it doesn't pull many cheap tricks either. Music is great, fits the tone of the gameplay very well and the visuals are done well too. It's not the most detailed look in the world but the animations are good, the robots look good and the lighting/attack effects have a bright, vivid design. If you think this game isn't worth $7 ($5.60 on sale) because of the way it looks then you're a baby, in a big budget cinematic game it's fine to expect top of the line visuals because the story and graphics have to make up for the linear, rote gameplay. This isn't one of those, it's a gameplay focused game. There's no filler, it's just you and the other robots trying to kill you. The only negative I can really think of is the length. Granted there is hard mode and the combat could warrant another playthrough so you'll definitely get your money's worth. Also there are too many pointless achievements (beat a mandatory level, kill 50 of X enemy, dodge 100 times etc).

I'm sort of disappointed in the amount of boss battles but it's nothing big, it's just that with how fun they were I would have loved to see more of them. Loved the voice acting and filters though, they fit perfectly, weren't too cheesy or trying to be funny and gave the bosses some personality. I'd personally buy a sequel or expansion with more stuff day one if that ever came about.

Last edit:
I played this on an f310 controller, I can't comment on how it plays with kb+m.
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