Not gonna lie, after 10 minutes I was convinced this game sucks BIG TIME and was about to throw it into the abyss that is my "crappy games" category in the Steam Library. Turns out, after giving it a second chance, it somehow clicked and I actually enjoyed myself.
Basically this is a hack'n'slay that I would say is more on the defensive side of things, with combat leaning towards a hit and run style - not unlike, say, Ninja Gaiden. However, It is much more limited in scope and mobility. I do believe these limitations make it a success - because as soon as you figured out how to counter each enemy and got the timing for dashing away down you will be zig-zagging all across the arenas with boosters on full power and dispatching some nasty scrapheads. You can't really mash away at enemies though, each type must be carefully observed - but once figured out only excellent execution on your end stands between victory or defat. It may look a lot worse than Mitsurugi Kamui Hikae - but the short length, and the rather interesting enemy groups you encounter make it a lot more fun to learn and master. Basically, each stage introduces a new enemy type that you at first face alone, only to later encounter them in a group of various types giving battles different dynamics as you will have to adjust your gameplan accordingly. It's all rather compact and simple, but I found that actually quite engaging and entertaining.
The game got a few issues though, I fell through some areas in every single playthrough and the camera isn't always on point either. Especially when locking on to a single enemy, the camera makes sure it is a death sentence for groupfights.
Not exactly GOTY material, and pretty rough in places - it was actually engaging the moment it "clicked". Overcoming impossible odds with ease (once you gotten the hang of it) never gets old and this game delivers exactly that. No more, no less.