Proxy Blade Zero is a hardcore action game with technical combat. Play as Fenrir, a Guardian Proxy Blade, against the armies of King Anima.
User reviews: Mostly Positive (74 reviews)
Release Date: Jul 28, 2014
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Recommended By Curators

"Challenging Character Action game created by one dev team, a cool new twist on the genre."

About This Game

Proxy Blade Zero is a beat them all with technical combat. You will have to think fast to defeat the different enemies you will encounter. Parrying, using your boost and being creative with your combos are essential tools to your survival. Mastering Proxy Blade will require both your wits and reflexes. Be prepared!

Do you have what it takes to stop Anima and his army of rogue machines?

System Requirements

    • OS: Windows Vista or superior
    • Processor: Intel Core 2 Duo 2.4Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 5750 1GB or Nvidia GTS 250 1GB
    • DirectX: Version 10
    • Hard Drive: 1 GB available space
    • Additional Notes: Xbox gamepad recommended for optimal play
Helpful customer reviews
28 of 32 people (88%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: December 18, 2014
Not gonna lie, after 10 minutes I was convinced this game sucks BIG TIME and was about to throw it into the abyss that is my "crappy games" category in the Steam Library. Turns out, after giving it a second chance, it somehow clicked and I actually enjoyed myself.

Basically this is a hack'n'slay that I would say is more on the defensive side of things, with combat leaning towards a hit and run style - not unlike, say, Ninja Gaiden. However, It is much more limited in scope and mobility. I do believe these limitations make it a success - because as soon as you figured out how to counter each enemy and got the timing for dashing away down you will be zig-zagging all across the arenas with boosters on full power and dispatching some nasty scrapheads. You can't really mash away at enemies though, each type must be carefully observed - but once figured out only excellent execution on your end stands between victory or defat. It may look a lot worse than Mitsurugi Kamui Hikae - but the short length, and the rather interesting enemy groups you encounter make it a lot more fun to learn and master. Basically, each stage introduces a new enemy type that you at first face alone, only to later encounter them in a group of various types giving battles different dynamics as you will have to adjust your gameplan accordingly. It's all rather compact and simple, but I found that actually quite engaging and entertaining.

The game got a few issues though, I fell through some areas in every single playthrough and the camera isn't always on point either. Especially when locking on to a single enemy, the camera makes sure it is a death sentence for groupfights.

Not exactly GOTY material, and pretty rough in places - it was actually engaging the moment it "clicked". Overcoming impossible odds with ease (once you gotten the hang of it) never gets old and this game delivers exactly that. No more, no less.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: February 16
In short, the things like the music and graphics are decent. The graphics are very simple, but you can tell what’s going on, and it has a rather charming style to it. The music is fitting and nice to listen to, but it’s nothing spectacular. The story is almost non existent, it’s a simple “Good Guy is on a quest to stop Evil Guy.” story. So due to the simplicity of the other features, I’ll focus this review on the gameplay itself.

The game is a hack ‘n slash, character action, spectacle fighter, whatever you wanna call it. The gameplay seems simple on paper, but it actually has a fair amount of depth to it. That doesn’t mean you should expect something as deep as say Devil May Cry, or even a simpler Metal Gear Rising. But for what it is, it’s a lot of fun when you get the hang of it.

The game controls as follows: (with a 360 controller)

A - Use
B - Special Stance
Y - Attack
X - Guard
LT - Lock On
RT - Energy

Now, these controls may seem a bit strange at first. That’s one part of the game that’s hard to get used to, using Y to attack and X to guard. Now, if you’re a fan of action games like these, you’re probably used to using X/SQUARE for attacking. NOPE, instead you get the awkward feel of the Y button. When I first began playing it, this was quite an obstacle for me. I frequently found myself guarding when I wanted to attack, or just missing the timing of some moves.

So now that that’s out of the way, I should take a moment to talk about the combat itself. When you approach an enemy, you have a set of options. You can use Y by itself to combo together 3 Basic Attacks, this combo is your bread & butter. You can use Y while holding down RT to combo together 3 Energy Attacks, which are slightly faster and do a little more damage, at the cost of depleting your energy bar. Or you can press B to enter a stance, which allows you to follow up by pressing Y to do a Heavy Attack. You can also follow up to that with B-Y-B-Y for the full combo of 3 Heavy Attacks. X gives you a basic Guard stance, when you are attacked in this state, you parry an enemies attack, and leave them open for an Ion Burst (I think that’s what it was called). This will temporarily stun your enemy, allowing you to do a sick nasty combo on them. Holding down RT by itself lets you boost around and go fast. It depletes your energy, though.

All of the attacks can be used together to form long strings of combos, and doing longer combos fills up your combo meter, which makes you do more damage or something. It works the same as Devil May Cry’s CUHRAZY meter does, filling up more or less depending on what attacks you are using and how much you’re using them.

So, now that the basic mechanics are out of the way, it’s time to talk about what makes it good and what makes it bad.

The game has a very Dark Souls-esque difficulty to it. It’s really hard. Whenever you die, you get that feeling of “Are you kidding me?” and then immediately continue playing, because most of the time it’s your fault for dying. But that brings us to the 'most of the time’ part. Whenever the game feels like it starts to have a good flow, and truly feels like what an action game of this genre should feel like, there’s always something to trip over. Whether it’s the control scheme, the awkward timing of the parrying, or some enemy hitting you in the back and stopping your combo and momentum.

All in all, it comes down to one thing. Is Proxy Blade Zero a good game? No.

The controls are clunky, the flow of the combat is interrupted frequently due to some poor balancing choices, and to top it all off, it has no graphical options due to it being a direct XBLA port. However the game can be fun if you’re willing to see it for what it’s worth; Which is a $2 indie game made by one dev team. (It’s $2 at the time of this review.)

Final Summation:


+Catchy soundtrack
+Stylish visuals
+Interesting combat system
+Fun/Unique bosses


-No options
-Awkward control scheme
-Short gameplay
-Sharp learning curve
-Repetitive gameplay near the end

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4 of 4 people (100%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: May 31
Game only for hardcore gamers. I could write here about horrible graphic or about painful soundtrack. I even could write here about no plot and short game play but difficult of this game compensates this. I thought i am experienced player but this game show me how wrong i was. I recommend this game only for suicidal sadomaso....
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6 of 8 people (75%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: February 15
"Proxy Blade Zero is a hardcore action game with technical combat."
Truer words have never been spoken.

I mean this as the highest compliment: This game would have been right at home on the PlayStation 2.

As this game was on the 360 first, and the start-up urges you to use a controller, I will speak in such terms.
Y is your Attack. X is your Parry. Right Trigger is your glide (a "dodge" that isn't, but which is used AS a dodge, if that makes sense). That's pretty much it (and then there is a Lock-on with Left Trigger and another button that cycles your targets, but I never use it).

Any enemy that has a Shield can attack while being attacked. A button-masher this is not; you must be discerning in when you do what. Most actions can be cancelled into other ones - still, the game is very hardcore and very punishing of the slightest mistake.

When you encounter a new sort of enemy, the first battle with them is a 1v1 so that you might learn of their techniques. Very quickly, the rooms will mix and match the squads; each battle is challenging in its own way (to be clear, there is no randomness factor, except in the drops). You will die. A lot.
You start with 3 lives. Every time you enter a new room, that is where you will respawn. Enemies can drop Health and Lives - don't count on it. Once your lives are exhausted, you start the entire mission over.

Every aspect of the game is so simple - the main point of the game, the combat, is so rewarding once you can get into the groove of things. It's pretty amazing: Proxy Blade Zero is built around a methodical approach to combat, yet everything about it is so hectic; from watching your Battery Power (used while Gliding) to the stance of the enemy you're focusing on, to rushing to spin the camera around so that you can get a better feel for what you're facing, all while having to react within fractions of a second... I am hard-pressed to think of another game that utilizes its minimalism in such an effective way.

I absolutely recommend this game.

EDIT: The game is short though. That changes nothing, but it's good to know.
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2 of 2 people (100%) found this review helpful
1.5 hrs on record
Posted: May 29
When I started this game up I had no idea what to expect. I picked normal difficulty figuring it couldn't be that hard. When I played the tutorial, I thought this game was gonna be super easy. When I played the first level, I enjoyed the challenge. When I played the second, I was so sick and tired of this game putting me through hell. By the end? I just wanted it to end. And then? I came upon the final boss. I had 6 lives left. I figured, I can take this chump. 5 lives remaining. I began to adjust to his moves. 4 lives remaining. I had his moves figured out, and then realized he had a "final form". 3 lives remaining. I tried to adjust to his final form's moves. 2 lives remaining. I got ♥♥♥♥♥♥ off and let my anger entice me into making some stupid mistakes because I saw a way to possibly end the fight quicker. 1 life remaining. I took my patient time and tried my hardest, and my reflexes failed me. No lives remaining. I sighed, I couldn't do it. I was going to lose this game and uninstall it in a frenzy of rage and despair. I got to his final form, I took my time, realizing there was only ONE safe point to attack him every 30 seconds, and so I let the time roll on and I got further than ever before. My adrenaline kicked in and I repeated my formula that had brought me this far. I got him down to a sliver of health, i cheered! But then I made some lousy mistakes, and we both hung on our final slivers. I saw my chance, struck, and won the game, just barely.

Proxy Blade Zero is a challenging third person action hack and slash. You string together combos, dodge enemies at the right times, and adapt to the moves of new enemies who slaughter you upon first contact, but you slaughter by the hordes towards the end.

+The game looks insanely unique graphically. The setting is greatly displayed.
+The combat is smooth, fluid, and responsive. Just perfect for a game like this.
+The enemy variety is more than I expected for a game as short as this.
+The level design is pretty cool. You have to find discs that allow you to open doors until you get to a master key which unlocks the end of the chapter, rinse and repeat until the last boss. With a new surprise awaiting you on every level.
-The game is also extremely short. I beat it in 86 minutes
-The story is really...not there. You have to kill some ultimate bad guy with an army and you mow through his army and fight him. It had no effort put into it whatsoever.
-There is no actual replayability since the level design is not random, but linear.
-The controls are ONLY visible when you have the game closed. Forget something mid-combat? "♥♥♥♥ YOU" The developers said. Along with not giving you a proper tutorial you have to exit the game just to check the controls, AND to change the graphics. Oh, that too...
-There's little to no graphics options. I know this is a console port but come on. MSAA and that's it? No textures? No Shadows? Lighting? Just that? This is PC. Not xbox. If you're going to do a port, then put some effort into it.

While the cons clearly outweigh the pros, what matters the most is how much fun you're having once you are actually in the game. And I had a whole bunch of fun. This game earns an 7.5/10, brought down that far by its many flaws. But the core gameplay is there, and it is good. But before I give this a higher rating I'd need to see major fixes into all those negatives. If any of the negatives bother you, don't pick this up. This game is abandonware. I have never seen them update this game. If they don't bother you? Then pick it up! It'll keep you entertained for an hour and a half at least. I do hope for an improved sequel.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: February 17
short but pretty freaking sweet

the combat flows really well and rewards you for doing well by makeing your attacks faster and stronger

challengeing in the best way possible

for a game with almost no story the last boss has a ton of character with what few lines he has and the fight was really badass

i really enjoyed my time with Proxy Blade Zero and would love to see more some day
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: May 15
Before we begin, I'd like to inform everyone that Proxy Blade Zero is not your conventional hack and slash. Rather than killing enemies stylishly, the main draw of the game is your ability to weave between enemies, block, dash, and counter. In other words, it is more focused on how well you can avoid damage rather than how well you can deal it, creating a relatively intense and novel experience.

- No filler. There aren't any annoying puzzles (simple things like activate these 3 switches in 3 adjacent rooms), backtracking is minimal, no convoluted rooms, etc.
- Controls. Controls are responsive and work pretty well with either mouse and keyboard or a controller. I would like to note though that transitioning between the two is a bit awkward.
- Enemy Variety. There are quite a few enemies that you encounter that you develop specific ways to handle, each with their own behavior. Then the developer decides to mash up the composition of each group of enemies you fight, multiplying the types of combat situations you can find yourself in.
-Combat. Combat is very streamlined with only the bare essentials. You have a block, a directional dash, and 3 attack combos whose moves you can go to regardless of the combo you are in. The different combos have different effects with different trade offs between damage, mobility, and animation time. While most attacks are blockable, a few are not and require the player to dash out of the way. Mistiming a block or failing to do a dash can be punished with damage.

- Length. While my first run took roughly 3 hours, it would now probably take less than an hour now. It's a very short game with no new game bonuses (as far as I know).
- Graphics. It doesn't look very pretty with very few textures and models that have very few polygons.
- Difficulty. While fair, it has a high skill curve and floor. The game expects you to fully understand the block/dodge timings for an enemy only after the first time you see the enemy. Furthermore, difficulty is very simplistic and only fiddles with numbers like how much damage an enemy deals rather than change enemy behavior.
- Occasional AI issues. While very infrequent, sometimes enemies go into a "stupid" loop where they just move in circles and soak damage for no reason, killing the intense pacing of the game.
- Jumping. There is no jumping. It's by no means a necessary mechanic but it seems weird to not have it in a third person game.
- Bosses. Kinda underwhelming to fight one predictable opponent after you fight a horde of unpredictable opponents.

Overall experience:
The game tests you constantly. "Barely finished a group? Here, let me see you handle some from that group and some from this group." As a result, every time you succeed, it delivers little packets of euphoria every time you master how to respond to an opponent, every time you dive into a horde of enemies while perfectly counterattacking everything, every time you barely eek out of a mission, every time you whoosh around picking off enemies one by one, etc. It has this sense of elegance and precision as you need to actually understand each mechanic before progressing. This game rewards you not with score, not with experience and levels, but by changing you, the player, from a clumsy fool to a dancing, robot killing expert.

All in all, while this game suffers from the fact that it was made by 1 person, I'd recommend any fighting game/beat 'em up fan to pick this up especially if it's on sale.
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: March 13
Very poor graphics and gameplay, I got it for 70 cents and I still regret my choice.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: January 12
6/10, A great indie hack n' slash more along the lines of Ninja Gaiden in difficulty. The gameplay is just good and solid despite other shortcomings.


The gameplay is basic, but solid. There's no RPG elements, upgradable weapons, or anything else besides what you start with. It's structured more like an older game than a new one where the only improvement there is in how well YOU play the game. And boy there is A LOT of improvement you can do in this game. There's also no 'mission control' which is great, you can just focus on the enemies. You'll need it because each enemy has it's own strengths and will use them liberally. The difficulty pacing is just about right. New enemies are introduced slowly at first, giving you time to get used to them, then pairing them up against old foes in new situations.


Despite hitting right in so many areas it drops the ball in some others... Let's get this out of the way first. The graphics are bad. The player and enemies are all low polygon, reminicant of early PS2, or maybe even an N64 game. Textures look basic, and environments are uninspired. It all basically just serves as an arena for you to fight all the enemies. The controls while fine, feel a little loose in some areas. Specifically blocking and boosting. When you block you can only go straight into a counter. Sometimes this works against you, and sometimes the counter won't hit at all. It seems like it's programmed to only counter hit when you SHOULD be counter hitting despite what the animation looks like. Enemies have a great degree of tracking so boosting ends up being either useless or a necessity. There's also a lack of a jump button which is a bit weird in a hack n' slash but it's made around that fact. The camera lockon and the way the combat system works seems to encourage 1v1 fights, but the vast majority of the game will be mob battles. There's really only two real bosses. Which is extremely disappointing. Both are pretty basic though still difficult because of input speed required.


More bosses! Gameplay like this thrives in boss battles. They could be more interesting instead of using re-used assets from other enemies. A jump might make level design more interesting, but only if the jump physics were done right.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: March 25
It's Metal Gear Rising for those who own toasters.
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8 of 15 people (53%) found this review helpful
1 person found this review funny
17.0 hrs on record
Posted: December 29, 2014
This is dark souls/metal gear rising albeit with no money, if that doesn't get you moist I don't know what will. I thoroughly enjoyed this game!
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1 of 2 people (50%) found this review helpful
7.2 hrs on record
Posted: April 6
Tired of those retro indie games like Shovel Knight that have some weird phenomenon professionally refered to as "a story?" Well look no further(unless you can't accept PS1 style as retro)! This game doesn't care about any of that weighty nonsense, no indeed! All it expects of you is that you cut stuff in a beautiful experience of android recycling, the likes of which has not been seen since the Star Wars episode I.

Alright so you are some "Master Blue Brobot Super Fenrir" or something, and you're job is to go apply your techniques of junking e'erthing on, appropriately, e'erthing that moves without getting yourself scrapped like a little baby-loser. It's basically Mecha-cyberpunk Dark Souls, except it's actually FUN.

The default control layout takes a bit to get used to, but you can switch that up any way you like before the game launches, so it would be best to check into that first if you don't like getting used to control schemes.
Other than that, the only real issues with this game is that it only has two bosses and chose to alternate between two buttons for a type of attack instead of just letting you hit the same one twice.

Very pleased.

P.S.- If you play this on anything other than critical difficulty you are 12.
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
Posted: February 18
7/10: Reccomended Fairly

So I bought this game on sale for $1.74, and I will say, this game is really fun (especially if you enjoy mechs, hack and slash style games, etc). Playing through the tutorial, I was a bit unnerved that upon explaining how to play the game, this game is strictly for using a controller (360 controller specifically). I don't own a 360 controller, and have to use a keyboard and mouse. You can use the keyboard and mouse still, but they explain the tutorial using the buttons on a 360 controller. So my first gripe is that they don't explain the tutorial with keyboard and mouse buttons. You have to look in the controls to view the key layouts. Another gripe, is the inability to jump. I enjoy mid air combos A LOT in hack and slash games and I feel like a jump feature would add to the game and make it slightly better. Other than those minor details, the pluses in this game DEFINITELY outweigh the negative. The graphics are fairly simple, straight to the point. The soundtrack is pretty nice. Combo animations look really nice, and did I mention, They're MECHS???
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2 of 4 people (50%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: December 31, 2014
Fun, difficult, easy to play hard to master. i bought it because i was in the mood for mechs and this did not dissapoint. made me think of dark souls tho, if it had a tutorial.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: January 11
Its a fun game however it also doesnt seem like its for everyone and definatly has a learning curve. All in all not bad especialy for being made by a one man team.
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1 of 2 people (50%) found this review helpful
3.4 hrs on record
Posted: May 19
Pretty good but quite short. Very challenging with a steep learning curve. I give it a rank of Fried on the Rice-O-Meter.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: December 21, 2014
This game is awesome. Hard, but awesome.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: December 27, 2014
This is a really nice game. the visuals are cool and the fighting buttons and combos were easily comprehensible for me.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: December 28, 2014
Really nice once you get past the tutorial. (Hint: to get out of the tutorial, press enter then escape.) The graphics are perfect for the feel of the game, and the gameplay is great. A great game all round. (Exept for the tutorial.)
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3 of 6 people (50%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: January 6
This is probably one of the hardest games I've ever played, and I rage constantly. For some reason though, I keep comming back. Super fun, intense gameplay. Go play it.
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