See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.
User reviews:
Positive (28 reviews) - 89% of the 28 user reviews for this game are positive.
Release Date: Aug 25, 2014

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“See No Evil is a ridiculously engaging, unconventional sound-based puzzler developed by a small team at Noetic Games that blends original and challenging gameplay with a thought-provoking premise.”
4/5 – Hardcore Gamer

“Without this good of a soundtrack, a game focused around auditory experience would definitely flounder; however, it adds the perfect exclamation point on a game that already has a lot going for it.”
Indie Game Magazine

About This Game

See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.

Become a Seer and explore the beautiful, mind bending, twisted fantasy that is the world around you. Guided only by a journal left in your decaying prison, and opposed by an army of those afraid of what they don't understand, you seek to learn why the world went dark.

"Noetic spared no expense when it comes to great ambience, FX, and scoring."- Indie Game Magazine

"See No Evil is a simple, pretty puzzle game for people who find beauty in strange things." -indielove

"It is both pleasing and exciting to see gaming evolve as an art-form. To take a game and make it not only deliver a story, but also highlight key aspects of life and tackle some of humanity’s flaws without compromising in gameplay, takes a great deal of skill" -in2gpu

System Requirements

    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: 32 mb
    • DirectX: Version 9.0c
    • Storage: 120 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    • OS: Microsoft® Windows® XP / Vista / 7 / 8
    • Processor: 2GHz dual core processor
    • Memory: 1 GB RAM
    • Graphics: 32 mb
    • DirectX: Version 9.0c
    • Storage: 120 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Customer reviews
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Positive (28 reviews)
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22 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Most Helpful Reviews  Overall
47 of 50 people (94%) found this review helpful
2 people found this review funny
5.7 hrs on record
Posted: September 2, 2014
If you take a quick look at some of the screenshots you might think you’re dealing with an action adventure game here, but you’d be very wrong. See No Evil is actually an isometric puzzle game focused on sounds. No, this is not a rhythm game, but a game where you have to manipulate sounds in order to advance through the levels.

The (rather vague) story of See No Evil takes you through several chapters, each chapter consisting of a good amount of levels that will test both your patience and intelligence. Like pretty much any puzzle game out there the game starts easy but progressively becomes harder. But, to be honest, there are some pretty easy levels later on as well (or easier, at least). So it has a nice mix of both. Great for the gamers that usually get stuck later when puzzles sometimes become too difficult to solve (like me). But it’s not so great for those that are looking to be challenged until the very end of a game. I do think the difficulty is a bit inconsistent here, because the game doesn’t need to throw easier levels at you in order to tell its story. Still, I appreciated the fact that it made things easier every now and then. After a hard day of work I don’t want to think too long about how to solve a certain puzzle.

So, the game is based on sound manipulation so whenever your character moves pulsating circles can be seen at your feet. These circles mark a certain distance before anyone hears you; get too close to an enemy and he will hear you and finally start chasing you. But push a box in front of you and it will block a part of these sounds and because of it you can easily get past this same enemy.
Later in the game horns are also introduced. Scream into one and the produced sounds will travel further. These horns are shaped like an L so if you rotate enough of them you can let the sounds travel around in circles, or other any way you want them to, until something (usually a row of blocks) stops it from continuing.
There are even more things that you have to manipulate before you can continue; for example, snow leaves a trail so it’s recommended to walk around a few blocks so that you aren’t immediately noticed by an enemy. Switches also have to be used to solve puzzles, sometimes with blocks, other times without them. The later levels will combine all of these elements together to create deep and tough puzzles.

Graphically the game looks pretty. It’s all made in 2D and the game itself has a somewhat dark atmosphere. But not too dark. There’s nothing twisted, freaky or creepy here, just some weird stuff.
The main character reminded me a bit of the character from Bastion. This could just be a coincidence I guess. Anyway, everything is well animated and it all looks good. Your character does walk rather slow, though, and it’s one of my minor complaints. Speeding things up with a patch would only break the game so I know for a fact that it won’t be fixed and it’s not even game breaking, but it is slightly annoying if you ask me.
The sounds effects are fairly basic, with some guns rattling and a whole lot of screaming. I must admit that I’ve heard more comforting sounds in my life, but these do fit the game’s style.
The music on the other hand is quite good. Good but also repetitive.

So far the game has taken me 3-4 hours to get where I am (I think I’m near the end of chapter 3) and since there are 4 chapters I guess it could take one roughly 5-7 hours to finish it, which is more than enough for a puzzle game these days. For the hardcore gamers the developer integrated New Game+. I only assume the game will mix puzzles up should you choose to do this, and maybe there are some extra puzzles in it as well, who knows ?

See No Evil is a love it or hate it kind of game I think. But, this is usually true for most puzzle games. I for one enjoyed it (still am enjoying it actually) because it has a good mix of simple and complex puzzles and its mysterious story kept me intrigued up until where I am now. I will definitely finish this one soon, that’s for sure.
If you enjoy puzzle games, even for just a little bit, then this is a game you should absolutely play. It can ‘easily’ be finished in one long sitting or in smaller sessions where you just finish a couple of levels each time. It doesn’t really matter; just take your time and enjoy the ride.

[Rating: 77/100]
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54 of 64 people (84%) found this review helpful
4 people found this review funny
23.4 hrs on record
Posted: August 25, 2014
Man, this game is a must play. The soundtrack is such a treat. I love how everything I do generates the sound that threatens my life. Danger, suspense, stealth, manipulation, and a deeper meaning expressing how we might be holding our eyes shut in our everyday life. Wait until you see the colour green. It'll be the prettiest thing you have ever seen.
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25 of 38 people (66%) found this review helpful
2 people found this review funny
11.5 hrs on record
Posted: August 25, 2014
This game is fantastic. The art is beautiful, the music is great, and the whole idea means something. Which is great for a game. Buy it, play it, love it.
Was this review helpful? Yes No Funny
26 of 40 people (65%) found this review helpful
2 people found this review funny
2.9 hrs on record
Pre-Release Review
Posted: August 26, 2014
Loved what I saw of this game on Kickstarter and ma glad to see that it's fully released. Check out my Quick Peek of the game if you are looking for more info about it:
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16 of 22 people (73%) found this review helpful
2 people found this review funny
2.1 hrs on record
Posted: August 26, 2014
There is no way arround it, See No Evil is one of the best puzzle games out there.

The puzzles are great and unique, the story is extreamly compelling and the sound track is just amazing. You can't really go wrong with this one if you like puzzle games.

Full review here if you want to read more before diving in.
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5 of 5 people (100%) found this review helpful
0.4 hrs on record
Pre-Release Review
Posted: August 27, 2014
I'll make this short and sweet. This game is fantastic. Very few games utilize sound as a game mechanic, and this one pulls it off perfectly. Your footsteps make noise and alert the baddies, your voice calls them in your direction. You should to manipulate the puzzles. Simple premise that is rarely used and has so much potential and variety.

The game controls very easily which leaves you to focus on the puzzles which will sometimes cause you to take a step back and think twice before entering into a level. The animation and art styles are unique and beautiful, and the puzzles are challenging but not rage quit inducing.

Definitely worth every penny and I recommend everyone give this game a try at least once. No regrets here!
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5 of 5 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: August 26, 2014
See No Evil offers an intriguing social commentary through it's unique style of gameplay. A few elements of the game are pleasantly surprising and completely outstanding--there are things I haven't seen before nor wouldn't have thought to incorporate. So far I am exceptionally impressed.
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6 of 7 people (86%) found this review helpful
5.0 hrs on record
Posted: August 26, 2014
This game is great. The puzzles are tricky, I've gotten stuck on more than a few. New game mechanics are introduced seamlessly. The story is really good (and that's coming from a lit major). And the music is really fantastic too.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: August 27, 2014
Upon starting this game my first impression was that it looked a lot like Bastion, this instantly gave me a a good vibe. Just like 'Bastion' this game oozes class.... then I discover one of the games many cool new mechanics... sound.

Yes, sound plays a major part of this game as you try to work out ways to get past the guards and solve the levels. It's unique, different, and very challenging. If you like Stealth type games, the sound element offers this by the bucket load - Just saying! < I've always wanted to say that in a video game review! ;)
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Recently Posted
Magic Miller
6.1 hrs
Posted: March 27
I understand the moral of this story which is "open your eyes". Although the moral is clear the story is just there really, but I wouldn't recommend this game if it wasn't fun.
Helpful? Yes No Funny
4.0 hrs
Posted: January 5
Like with many games, I bought this one because I liked the initial concept. This is a Puzzle-type game that utilizes soundwaves to advance in the game. The actual mechanics themselves are easy enough to understand, And nothing is really too difficult to work out without the puzzle being unfair.

The only things I disliked about this game are a few instances where the actual solution doesn't act like it should, Or levels being possible to skip entirely. Overall I'd score it at a 6.5/10, It's rather short so I'd recommend you purchase during a sale.
Helpful? Yes No Funny
2.7 hrs
Posted: December 19, 2015
A decent game with some fun sound based mechanics. If you want to spend a relaxed afternoon solving puzzles then this might be worth a go.
Helpful? Yes No Funny
Leonhard Euler
4.5 hrs
Posted: November 14, 2015
Innovative puzzle game in a bastion-like visual style.
You live in a world of blind enemies, and you use your voice to attract them to things like switches & traps, or to just get them out of the way. The game gradually introduces more mechanics, like sound-redirection horns, sound-propagation flowers, fog, turrets, etc.

A small handful of later levels felt too long and kind of aggravating, but still a recommended game.
Helpful? Yes No Funny
11.2 hrs
Posted: September 4, 2015
Basically, See No Evil is a nice puzzle game with okay music and story and, which sold me, a clean, original and interesting art style - but a few things sour the experience.

Hint: Restarting a level does not count as a death, probably since there are actually a few places where you can get stuck. Make use of that when going for "no death" chapters.

+ Okay music
+ Okay story with cool delivery of the end
+ Great art style
+ Two instances, Game and Game Plus
0 Spikes sometimes walkable
- Some invisible walls and edges
- Some odd or inconsequent decisions regarding controls
- Some achievements are broken

Basically, you play the Seer, a pretty literal description of the avatar and you try to escape a dystopian society, reminding me of 1984 and The Giver. In order to escape, the Seer needs to pass levels by solving mainly lever-based puzzles. Don't worry, there is a sufficient variety of "levers". At the beginning of levels you get encouraging and instructive text messages and discouraging voice messages, both vying for your attention and compliance. Those two types of messages well fit the background story.

I really like the delivery at the end of the game, although the first time around I wasn't prepared for the end to come and couldn't completely enjoy the composition - well done.

What made me play the game, apart from it being a puzzler, was the art style. It's clean and pretty, functional and decent. Congratulations on that.

I did not quite catch when the second instance, "Game Plus", got activated. I guess it activates after the first playthrough and provides more levels as well as modified, read harder, versions of the levels in the first instance.

The second instance makes "no death" runs a challenge, although I couldn't be bothered to go for the corresponding achievement since a few of them are broken and if I can't get them all I'm not too enthusiastic about getting any.
Specifically achievements connected to the third chapters in both instances are broken. Each chapter 3 has one achievement for simple completion and one for "no death" run. Additionally, there is one achievement bound to a specific level and one OCD achievement - both of which can probably be earned in either instance (in theory). Of those six achievement I have earned all, with the possible exception of the OCD one, but I've been awarded only the level-specific one. By logic alone I should also have at least the simple completion achievements.

There is a number of odd decisions in the game. I didn't like that the Seer needs to stand still to scream.
Levels are presented in an isometric fashion with its horizontal axis corresponding to the screen's horizontal axis and its vertical axis being skewed a bit to the left. Yet, the Seer moves along screen axes or diagonal.
The Seer has eight moving directions, less than enemies, and only four directions to look in, NSEW.
I guess, the four looking directions come from the puzzle design and the moving directions got diagonal movement added so it doesn't feel like an '80s game. One problem here is correspondence of both type of directions. Looking up or down is favoured over right or left, so moving diagonal makes you look up or down. That makes the analogue stick too unreliable for puzzle elements requiring rather precise controls.
So unless you are in sort of a binary puzzle element keep your thumb away from the analogue stick.
The Seer only grabs boxes when grabbing after running into the box. Since the grab button is not used for something else I'd rather have it also grab when pressing the button first then running into the box.
The double-horns, i.e. phonetic redirectors, have inconsistent turn mechanics. Depending on the Seer's position relative to a horn pressing, for example, left will turn the horn clockwise or counter-clockwise. It's the same rotation for standing left and right of the horn but the other one for standing above or below. Turning horns felt somewhat sticky, i.e. I often turned the horn involuntarily when I actually wanted to walk away.
I encountered only two or three invisible walls but a lot more invisible edge, i.e. obstacles where the Seer wouldn't move on without any visual representation. This may be connected to the movement not quite fitting the view.
Cutscenes are unskippable which might be just acceptable for the first time around but is irritating when repeated. There is not a lot of cutscenes, so that's not too much of a problem.
The scream ability sometimes doesn't make it across switches.

Despite the above, See No Evil is a good game and I recommend it for people who look for the next puzzler. I might come back and see if I can get the broken achievements.
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1.0 hrs
Posted: August 23, 2015
Nice decent game with story and puzzles.
As the game starts off the puzzles are really simple, as you progress the puzzles get harder with more elements that come into play.

+music fits the game
+story and gameplay go well with each other
+simple keys
+level select

-no steam cards
-a bit slow paced even if you try to rush them
-window mode is odd, if you have it as inactive it will snap to the middle of the main monitor

All in all, the cost for the game is worth it if you enjoy puzzle games.
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Dangerous Beans
0.9 hrs
Posted: February 15, 2015

Buy it on sale, but don't expect much other than an ameteur top-down puzzler.
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3.6 hrs
Posted: December 21, 2014
Liked the concept, but finished the game in less than four hours. Wouldn't recommend buying it, unless it is in a sale.

Awesome concept
Good story
Some good mindteasers, but nothing too tough

Controls are a bit off
Achievements are bugged (sometimes you get achievements without completing them, sometimes certain achievements don't trigger)

Fixing the achievementswould make a 2nd playthrough more worth your while.
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1.4 hrs
Posted: November 6, 2014
It may look cool but really its not. They show more than you play and its so small its not worth the money. Buy some other game....
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