Ambient procedural mountain game.
User reviews: Very Positive (3,786 reviews)
Release Date: Jul 1, 2014

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"WHAT I turn away for half an hour and my mountain has a barrel and a CD. AND a bottle of spirits. Mountain, what have you been up to?"
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August 18


We are really excited to launch on Steam! Here are some tips for Mountain:

Leave it open - it's designed to run in the periphery of your life. Only interact with it when you feel like it. You can play Mountain while playing other games. If you are not playing it, it will play itself.

If you're having an annoying storm or boring night, play a melody (using your keyboard) and time will accellerate.

Certain melodies unlock certain modes which get saved in your songbook. Here are some to get you started:

Blood mode : mmmmmm,mnab
Snowglobe mode : bbbbbcb
Fish : cxzxccc xxx cbb

You can also trigger a thought by hitting period (.)

You might recieve items on your Mountain. In this version of the game you can rearrange them by clicking & dragging - and do some other things.

Have fun!

114 comments Read more


“Mountain breaks the mold of video games.”
The Atlantic

“Nothing You Do Matters in This Game, But You’ll Still Obsess Over It.”

“At the beginning of the game, I find the idea cute. By the end, I am hypnotized.”
LA Times

About This Game

~ you are mountain - you are god ~

Ambient procedural mountain game, as seen on The Internet.


- no controls
- automatic save
- audio on/off switch
- time moves forward
- things grow and things die
- nature expresses itself

"Welcome to an existential nightmare."
- Patrick Klepek, Giant Bomb

"The time I spend with Mountain feels slightly more real to me than anything else inside my computer."
- Leigh Alexander, Gamasutra

"“Mountain” upends expectations, refusing to fit into preexisting categories."
- Justin Cone, Motionographer

"I don’t like to talk emotions but this game genuinely is so uplifting."
- Alice O'Connor, Rock Paper Shotgun

"The only experience that has ever made me feel sad about a geological phenomenon."
- Andrew Webster, The Verge

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5450 or better; 256 MB or higher
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: 100% DirectX9.0c compatible sound card and drivers
    • OS: Lion (OSX 10.7.X)
    • Processor: 2.0 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card
    • Hard Drive: 200 MB available space
    • Additional Notes: Not recommended for Intel GMA Graphics or Mac Minis or early-generation MacBooks
    • Processor: 1.7+ GHz or better
    • Graphics: Radeon HD5450 or better; 256 MB or higher
    • Hard Drive: 200 MB available space
Helpful customer reviews
1,996 of 2,176 people (92%) found this review helpful
6.1 hrs on record
Posted: October 20
Just like my life, it's boring, tedious and meaningless, but I still can't end it for some reason. 10/10
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1,113 of 1,261 people (88%) found this review helpful
2,625.3 hrs on record
Posted: August 23
This game is--
This game makes me feel like nothing else has before. It's a surreal experience in how you never stop learning new things about this mysterious mountain lost in a black void...
The way you feel when you start the game for the first time, and you have to do those silly drawings and you have no clue of the implications of them later on.
How curious you are at first dawn, when the mountain speaks to you for the first time.
When you figure out which keys do what, and why.
How satisfying it is to have you first piece of debris hit your mountain.
How you get to feel when you figure out how to move that silly piece of crap.
When you figure out what goes where and why.
When you realize that the mountain is you--
You are the mountain, you get to shape the world around you...
When you figure out how to play your favorite song on the keyboard.
How insignificant you feel when you scroll all the way out, only to see a bloom of light and a dot.
The sadness that fills you heart as your first item-- that you became so attached to-- slowly floats off into space, and you cannot do anything.
When you have to draw a loved one.
When you figure out that you are lost, and the simplist thing like this game can make you find yourself.
When you achieve Zen and realize that....
Mountain is Love.
Mountain is Life.
That is what this game is about.
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1,633 of 1,926 people (85%) found this review helpful
2.2 hrs on record
Posted: August 23
This was my first time buying a screensaver.
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1,025 of 1,202 people (85%) found this review helpful
1.3 hrs on record
Posted: October 19
Played mountain and it told me there's more to life. Sold my PC and now I'm a monk on a real mountain. 9/10
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1,373 of 1,653 people (83%) found this review helpful
195.5 hrs on record
Posted: November 5
It's not Call of Duty
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531 of 621 people (86%) found this review helpful
1,337.1 hrs on record
Posted: September 26
One of my favourite games.
Not actually a game but a mountain flying in space simulator. Good graphic, sound and great idea.
I usually leave it open on background for ambient sounds.

My friends are jelous that I'm such a high-level alpinist now.
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657 of 828 people (79%) found this review helpful
20.9 hrs on record
Posted: August 23


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348 of 433 people (80%) found this review helpful
568.1 hrs on record
Posted: November 9
I don't think a lot of people don't see the value in Mountain, and when people do they tend to simply overcomplicate the game for what it is. It's not meant to be a 'game' exactly. The developers of the game purposefully say this originally: "Leave it open - it's designed to run in the periphery of your life. Only interact with it when you feel like it. You can play Mountain while playing other games. If you are not playing it, it will play itself. ". Again Mountain is just mean to be left open and you can return to it when you feel like it. You might not see the aspect of it originally but you can find it later… hopefully. But then again, what are the standards of a 'game'? Are we to simply segregate Mountain simply because it is possibly outside of the norm? On the contrary! Different experiences lead to different viewpoints which make you more open-minded. So can people truly state that Mountain is not a game but a screensaver? There are many ways to view Mountain and seeing it as a screensaver is one of the more popular demoralizing viewpoints to which many have so acquired. So one can only view Mountain as simply a standalone and not compare it to more contemporary issues. Or one can compare it but by doing so one loses the face value of the game itself. I think I've settled for now the dispute that this 'game' might be a screensaver or simply not a 'game' at all.

On another note, the developers stated this: "If you're having an annoying storm or boring night, play a melody (using your keyboard) and time will accelerate." Mountain is there for you when you decide to return to it and play it. I think that is a common misconception. It's not as much meant to be a 'game' but rather a subsidiary and supporting game next to you. Yet there are many ways to view Mountain as with any form of issue in life. But the Way Mountain was constructed, at times unappealing to the eye, allows it to show you a different path and possibly one you may not have seen before hand.

But you don't have to follow what the developers say. A 'game' is meant to be played whichever way you feel like it. If you feel like you've been cheated off by buying this game, then take two steps back and think about the aspects of this 'game' and the elements. Perhaps you begin to notice that wonderful ambient sound that plays amidst the night, or perhaps you fall in love with the way the streaks of the sun touch your Mountain. But you might not have to like all these things to truly enjoy the game. Perhaps you have all these games and you developed a love for the game. Or perhaps you try to ridicule the game but in turn you've actually Grown accustomed to the game. I for one cannot answer that question of whether a gamer should like this or not, but it is all up to the gamer who buys it, and whether he is willing to open up his heart and mind.

Now is the Mountain truly your Mountain and your own property? I think that is in the conception of the gamer alone for the gamer can make notion whether the Mountain truly is a self embodiment, or the player truly controls the Mountain. Does the Mountain not speak to us and tell us of its thoughts? Or is it conveying a hidden message to where we might be its own spawn and it is the master. Whichever way you see fit, there are quite a lot of ways to see Mountain, as with any game. Mountain might not have a storyline, no shooting, no love triangle (unless you begin to make one up between somehow the items, the Mountain, and the sky in which case you probably might have gone a bit too far), but Mountain contains a moment of solitude in which you might notice things in games that can be recurrent in Mountain. Perhaps Mountain might contain all these elements in which you create the story. Mountain can always be a storyline in which you, the gamer, is going along a path with the Mountain to a destination into your subconscious. There is much to do in Mountain and blocking your imagination and logic will only hinder it. But if you so choose to do so than you have not hurt no one but yourself in denying the possible powers in the 'game' itself. This review cannot display my neutrality toward the game but I only wish to explain to the gamer that Mountain can only be accentuated by only the gamer.

And another thing many question is the role of the keyboard in the game. Although at first it may seem like the keys simply advance time and increase it in a way the human eye can perceive, Mountain is inevitably omnipresent and time is of little importance to him. Binding ourselves to this thought, we can perceive the passing of time as not one full of dread and dreariness, not one full of change and a different scenery, but becoming part of the universe and its infinite realm of possibilities. What we perceive as a minute can seem as nothing more than what has occurred to the Mountain. What we perceive as the future is simply the happening in the Mountain. What we perceive as the past is imply seen as the done by the Mountain.

And another question still remains as to what is the value of the items that the Mountain contains and at times loses. Are those pieces of our memories or life lessons that we must cope to accept? Or are those as somewhat like to put it as simple items that simply 'fall' on the Mountain. No they are granted upon the Mountain and delivered first hand to the Mountain or possibly to you. And what is of this item leaving our grasp and floating off into space? Have we broken your heart, Mountain? Have we done some unforgivable act too which I've lost my pony? That alone can be answered only by the gamer and his affiliation with the mountain.

And what of this inevitable destruction that reaches the doorsteps of the Mountain ever so often. Are we to simply ponder over the oblivion of the Mountain or sputter key notes to protect the Mountain? Or can we observe the Mountain and it's destruction in all its gloom and tidings of change too which a new Mountain is brought forth to bring new waves of joy to the gamer, too which the cycle is repeated. Why do we have the ability to protect the Mountain or is it even in our ability to protect it? Is it predestined that we protected or is it by our own free-will? That is something that neither I can answer you and only you can resolve either by justifying it or believing in something.

This setting that surrounds the Mountain is quite serene and yet the darkness around it is quite opposite. Is this serving as a contrast between dark and light? The battle of how light destroys the darkness. Or perhaps the story has been switched and light is simply a harbinger of this cycle of death that is ever so dreaded upon. Again, I am not in any sort of ability to answer that question, and it alone can be sought through the Mountain.

So if you ever feel hurt or saddened than perhaps a tune on the fashioned keyboard can mend your heart. Or perhaps a stressed out day simply requires a concerto done by your own imagination. And maybe in the end when you've discovered the infinite combinations on the keys that by which you alone and the Mountain as well contains in the hidden locks of memory, you realize all this and then come to think in terms of the Mountain, and how time is not congruent, but simply an assortment of things by which we alone can process and that by which we alone can control. Mountain is infinite and it is up to the gamer only to perceive the game as he wishes.
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978 of 1,323 people (74%) found this review helpful
3.5 hrs on record
Posted: August 23
Killstreak system could be better.
Was this review helpful? Yes No
391 of 519 people (75%) found this review helpful
1,044.9 hrs on record
Posted: October 7
my friends wouldn't read my reccomendation anyway
Was this review helpful? Yes No
153 of 189 people (81%) found this review helpful
1.2 hrs on record
Posted: August 30
> I was only 18 years old.
> I loved Mountain so much, I had bought the game 9000 times.
> I prey to Mountain evey night before bed, thanking him for the life he had given me.
> "Mountain is love" I say, "Mountain is life"
> My dad hears me and calls me a filthy casual.
> I knew he was jealous of my devotion to Mountain.
> I call him a neckbeard.
> He slaps me and tells me to play a better game in the morning.
> I'm crying now, my gaming pride hurts.
> I lay in bed, feeling very cold.
> A warmth is moving towards me.
> It's mountain.
> I am so happy.
> It whispers in my ear "This is my range."
> It grabs me with his poweful tree hands and puts me on my hands and knees.
> I'm ready.
> I spread my asscheeks for mountain.
> It penetrates my ♥♥♥♥♥♥♥♥.
> It hurts so much but I do it for Mountain.
> I can feel my butt tearing as my eyes start to water.
> I push against's it's force.
> I want to please mountain.
> It roars a mighty roar as he fills my butt with love.
> My dad walks in.
> Mountain looks at him straight in the eyes and says: "TAKE A SHOWER YA GOD DAMN NECKBEARDED FEDORA'D ♥♥♥♥"
> It smashes through my wall.
> Mountain is love, Mountain is life.
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251 of 338 people (74%) found this review helpful
53.0 hrs on record
Posted: August 24
Mountain is my only friend.
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2,288 of 3,333 people (69%) found this review helpful
0.4 hrs on record
Posted: August 18
This isn't a game, it's a screensaver.

From the reviews on the store page, I thought that it would have some kind of events that happen to liven things up. You could grab random objects, arrange them, see the seasons change, maybe there would be some birds flying around. It gave the impression that even though there wasn't a point to the game, the experience alone would be fun, and you'd stick to it just to see what would happen.

But I never saw that. I played for 20 minutes. I spun the camera, i played the keytar, I zoomed in and out, I found every feature on my mountain. It rained, i spun the mountain to make the clouds go away. I saw the little thoughts my mountain had. But nothing happened. I pressed every button, manipulated every control I could think of, and made as many patterns with my mouse as I could imagine, and nothing happened.

I can't honestly recommend it, because I've had more enjoyment from that Windows '95 screensaver about a maze (with the rat in it) than I did from this game. Maybe there's more to it than I thought, maybe you need to leave it on overnight for something to happen. But it's not presented in a way that makes me want to stick around to find out.
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106 of 130 people (82%) found this review helpful
284.7 hrs on record
Posted: August 19
My girl said she needed a man to be her rock, so I became a mountain... We're getting married later this year! Thanks, Mountain!
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174 of 238 people (73%) found this review helpful
88.0 hrs on record
Posted: November 16
This isn't a game it's an experience.
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105 of 134 people (78%) found this review helpful
0.8 hrs on record
Posted: November 4
At first I thought this was an ancient Chinese torture device, then I realised no. No sane human can make such a horrible thing as torture, this is beyond that. This was made to make people hate life's good things, such as mountains, trees, serenity. It was made to make us all cold heartless people.

10/10 Would ignore School bus full of helpless dying children in order to inspect my mountain.
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1,265 of 1,906 people (66%) found this review helpful
2.5 hrs on record
Posted: August 18
You play as a camera observing a mountain, and you can play the piano. If it were free, I would reccomend this. But I feel for 99p, there is not enough content. It should be freeware, in my opinion. Also, it is a CPU hog.
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837 of 1,263 people (66%) found this review helpful
0.8 hrs on record
Posted: August 23
A fast paced action game for the modern generation.
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170 of 241 people (71%) found this review helpful
4.0 hrs on record
Posted: August 23
Mountain works well as an artistic statement; it's fairly direct in its questioning of what is/isn't a game but outside of that there is still a lot of fun and humor in the game/non-game.

The arts-y side of things:
One of the most important aspects of this is the presentation! Mountain first and foremost feels almost like the modern gaming answer to the post-WWI Dada art movement. Where Dada used collages and pre-made works (such as a urinal) and presented them as high art by putting them into galleries in order to challenge the concept of art, Mountain puts itself on the steam store under 'rpg-games' when I think you'd be hard-pressed to find it fitting this term. The 'gameplay' in Mountain is virtually non-existent, since the act of playing Mountain is leaving in on in the background until you hear a sound and can view whatever new content pops up. Like a lot of (post)modern-art Mountain is ultimately making whatever artistic statement you get out of it, there's no real easy answer here.

Ok, but how is the "game" fun?:
Well it's pretty relaxing, the visuals are amazingly surreal and serene. There's a lot of goofy items that will periodically crash into your mountain as you leave the program running and your Mountain will often present these funny faux-deep statements about its existence; this effectively works as a way of the game poking fun at its artistic ambitions. While it's hard to say these are of any real substance they're genuinely funny and will at least make you smile reading them. You can check up on your Mountain to see trees grow, seasons pass but the mountain remains a constant.

The only thing that really bothered me about Mountain was the clouds that will clip through the mountain rather than moving around in a way that doesn't make it look so artificial, also some shadow issues happen from time to time. These might seem like minor nitpicks but this can take you out of the expirence.

If you're in the market for a piece of relaxing software that you can leave on while you're working/using the internet/playing other "real" games the Mountain is great, it engages you by being fairly passive. With it being a $1 it's kind of hard not to recommend it to anyone interested.
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900 of 1,378 people (65%) found this review helpful
0.7 hrs on record
Posted: August 18
It's not a game, so I can't recommend it as a game.

It also uses entirely too many computer resources, to the point that it exceeds some AAA titles. On some computers, this will cause overheating which is entirely unnecessary in a glorified screensaver.*

The game isn't limiting resource usage on its own, so it's causing components to run too hot. It's using more resources than much larger, graphically intensive titles. This is indicative of poor programming, not that any one persons computer is lacking. Any computer would have more trouble running this program than what is reasonable, and it's caused by the same lazy developer who decided to sell a thrown together mess of pretentious bile. Any attempt to explain what this game is actually trying to say is going to end up being a guess at something the developer doesn't even understand. A stream of conciousness has never been so dull and pathetically attention seeking, while still managing to turn your room into a furnace.

It's unacceptable, and nobody should fall victim to buying this abysmal excuse for a game.

If you "play" this "game" as if it were a screensaver, you'll get a somewhat interesting, passive piece of eyecandy that might grab your interest every once and a while
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