A relentless top-down single-player arcade stealth-shooter where you play as contract killer T.J. Trench, seeking to buy your way out of Metro City, the cyberpunk dystopia where everyone wants you dead.
User reviews:
Overall:
Mixed (125 reviews) - 56% of the 125 user reviews for this game are positive.
Release Date: Oct 20, 2014

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About This Game

Metrocide is a relentless single-player stealth action game in which you play as a contract killer: the notorious T.J. Trench.

You will have to negotiate a fierce and brutal city replete with gangs, vigilantes, cops and more, taking out the trash one contract at a time. While cop drones circle overhead, you’ll be sticking to the alleyways with a variety of weapons and plantable explosives finding new and unique ways to get away with murder most foul. But one single slip-up will cost you. There are no respawns here – when you’re dead, you’re dead. That’s it.

You play as Trench, taking out the trash one target at a time. Play through the three zones of retro-futuristic and cyberpunk-inspired MetroCity earning cash for completing kills in this brutal stealth-action game inspired by such classics as Syndicate and Grand Theft Auto.

Duck and weave through the claustrophobic streets and alleys as a living city does its best to stop you breathing - permanently.

The game came out of the Cyberpunk Game Jam in early 2014, but rather than get submitted at the end of the jam, was kept under lock and key and worked on as a full Flat Earth release.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo 2.2Ghz+
    • Memory: 512 MB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Intel Core i5+
    • Memory: 1 GB RAM
    Minimum:
    • OS: Mac OS X Lion or newer
    • Processor: 64bit Processor, 2.2Ghz+
    • Memory: 512 MB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: OS X Mavericks or Yosemite
    • Processor: Intel Core i5+
    • Memory: 1 GB RAM
Customer reviews
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Overall:
Mixed (125 reviews)
Recently Posted
One Fap Pikachu
( 4.2 hrs on record )
Posted: June 12
i walked thru a postlight.. realized it's a bug went back "into" it, can't get back out now.. 2 minutes in-game and already found a bug.. waste of money. REFUND PLS
Helpful? Yes No Funny
Klown Killer
( 0.5 hrs on record )
Posted: June 7
Meh... It could be a cool game... But no, developers are too lazy...
Helpful? Yes No Funny
выдра
( 24.8 hrs on record )
Posted: May 7
Plot is simple, you have to murder because others want you dead and you should avoid killing innocents. Controls for the game took time getting used to because they are not like other games controls that are like this. Game was also bugged on many times because it didn't allow shooting. If there was option for neutral, I would give this game that because I did not really enjoy this but it was not bad enough for thumb down either.
Helpful? Yes No Funny
Flexo
( 24.3 hrs on record )
Posted: April 26
this game gets so boring after the first map. if you run after your target for minutes after minutes after minutes and if you think, now you can shoot, all of a sudden, a person comes out of a door or a flying police squad flyes over you and shoots you in no time.
first map was a bit of fun, but after that fall a sleep really fast.
Helpful? Yes No Funny
Good Rogue
( 8.4 hrs on record )
Posted: April 2
The idea was so very tasty - a sprawling dystopian cyberpunk megacity, living by its own - and inside it you, a hitman, trying to make ends meet by picking jobs of increasing complication and difficulty, trying to get away with killings under the ever-watchful eye of Big Brother overhead. The sole thought of having such a game was thrilling.

That is, until I played Metrocide and found out that it is actually a repetitive isometric shooter/stealth game with no variety or replayability to speak of. I have about eight hours on my record and trust me, this is eight times more than it is really required to see and get bored with everything this production has to offer.

It feels incomplete. A great idea done badly and quickly abandoned.

Save your money, don't buy it.
Helpful? Yes No Funny
Mr.Spettekaka
( 14.0 hrs on record )
Posted: March 18
I was at stage 2, i had bought the travel papers and then the game crashed.
Helpful? Yes No Funny
[CPA] Dance Commander
( 4.8 hrs on record )
Posted: February 12
A slow paced cyberpunk style hitman game where you kill to save up enough cash to buy a ticket get out of your hellhole to a slightly lesser hellhole, rushing carelessly and cutting corners can end a otherwise flawless string of hits and set you back to square one. This is a tough game due to the grind of your lifeblood: cash. You need it buy better tools/guns, paying off cops when your hits go south and most importantly to get on to the next level. Each level only increases the total you need to move on and this brings up my main issue the bugs. The longer game ran the more likely it was to either crash outright or glitch me into a building or fence just fifty bucks from freedom.
Helpful? Yes No Funny
Xylo
( 2.6 hrs on record )
Posted: January 17
I thought this looked like a throwback to the old GTA games + a little bit of hitman, boy was i wrong.
the devs had a cool idea, but got bored with it halfway and just dropped it. no patches or news from july-august 2015, its buggy and unfinished.
this game is nothing but a cashgrab idea.

Do yourself a favour and dont buy it, it'll save you regretting it.
Helpful? Yes No Funny
Zerenade
( 2.4 hrs on record )
Posted: December 11, 2015
Pretty wierd game, I got this game in a bundle, but I wonder who literally just buy this game! XD
Helpful? Yes No Funny
✪ Armathynx
( 2.2 hrs on record )
Posted: November 21, 2015
Yes, there are some negative reviews, yes this game is far from perfect, but it isn't bad. Sound control would be nice ^-^
Helpful? Yes No Funny
Most Helpful Reviews  Overall
66 of 76 people (87%) found this review helpful
2 people found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: October 20, 2014
Metrocide is a game about contract killing, and to do this you get a contract from your contact then try to kill the target while avoiding security cameras, police drones, body guards and civilians.

Roaming the streets are gang members and there is a bit of early GTA vibe there, you can kill gang members in back alleys and take their wallets from the ground which is neat and satisfyingly opportunistic.

Metrocide has a male and female character to select from when you begin which is nice, although given the nature of the game it is probably just represented by a couple extra pixels added for hair length.

Controls are WASD for movement, RMB to draw/conceal weapon, (hold) LMB to charge and shoot starting weapon, E to interact and Mouse to aim.

The city is well designed with manholes to hide bodies in placed frequently.

The game is said to have a cyberpunk setting which is demonstrated albeit quite obscurely within the confines of the archaic presentation style.

The contracts are fairly similar but the features that are there fit the game well. Namely the common smoking habit targets have, you can put a bullet in them while they are a sitting target stopping to have a cig which is always cool. Targets also read newspapers and enter buildings, which add an air of realism to the characters.

There is an 'incognito' cash bonus for killing and disposing of the body unseen which is a nice touch. This is always satisfying.

You can use cash to buy new weapons. Weapons have different characteristics; the shotgun for example is short range, has no warm-up time, is noisy and can kill two targets at once. The silent pistol is obviously totally different. You can switch between weapons with tab so your hard work getting one weapon isn't wasted when you buy another. Weapons are bought from vending machines and become available for purchase as you progress.

There are some nice thematic mechanics in the game like throwing bodies into the sea and paying a hacker to hack the police database lowering your notoriety.

A little bit of comedy is present in there, I think I killed someone and got 26 cash and a ‘photo of a new born’ from their wallet.

There is no save function, which can be annoying because a large amount of money (therefore kills) is needed to move on to the next area. For context 2,000 cash is the target in the first zone and contracts pay either 150 cash or 175 cash per kill (plus the wallet they leave on the ground which is about 25 cash). Contracts are time consuming because you have to follow them around until they are out of view of civilians and security cameras or until you have a good hidden vantage point in an alley way. I can forgive the permadeath because it adds to the sense of accomplishment you feel for getting far and keeps things tense.

I encountered some bugs but at time of writing the game is in Early Access. Particularly annoying among these is sometimes having no option to respawn and the game not responding to pressing escape upon death, forcing you to close and restart the game. I also became stuck in an intended un-enterable fenced off area nearby a space vehicle at one point.

Verdict
Metrocide is a brilliant concept presented in an antiquated yet charming style with little depth but fantastically fun and challenging core gameplay.
Is the game fun? Yeah, it is. It stands as one of my personal favourite indie games.
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42 of 51 people (82%) found this review helpful
1 person found this review funny
Recommended
9.4 hrs on record
Posted: December 15, 2014
The streets are brutal and lives seem disposable in a bleak metropolis of the future, and the only ticket out of this town is a high commodity with an even higher price. Armed at first with only a slow blaster only slightly more useful than a toaster and your wits, you'll seek out each contracted kill amongst the likes of paranoid vigilantes, loose cannon gangsters, and the buzzing drones of a totalitarian police state from above.

Metrocide is a gritty top-down trip into the dystopic streets of an open cyberpunk world of stylish minimal visuals with pulp noir flair, the city around you living and breathing with its own unique population. All of the residents of this drab environment have their own personality, their owns faults, and their own routines they carry out and you never know which of these unsuspecting people will be your next paid hit.

Contractors can be found throughout the open map each offering different hits on personalities of the city in exchange for cash, with armed and timed targets earning you more money. Money earned can then either be saved for your ticket into the next area or used on arsenal and tools that will make or break your attempted assassinations. Weapons come in a variety of shotguns, SMGs, and pistols with tools ranging from lures to distract pedestrians, jammers to disrupt police drones, and explosives to remotely cause havoc.

The action of Metrocide is steady paced and calculated, requiring a keen eye and a bit of patience. You'll watch your target carefully, following stealthily and strike at only the most opportune moments, and when you take your shot you have to take it quick. The frantic action and split-second tactical decision making here is often compared to Hotline Miami, but I feel this is done in a much more deliberately drawn out and subtle manner of stalking your prey from the undetected shadows of city alleys.

Death comes swiftly and without warning, and once you're gone you're gone for good being forced to restart as a broke hitman yet again. Jumpy vigilantes and gangsters won't hesitate to blow you away at the first sign of aggression and civilians will be quick to report you to deadly authorities who'll quickly have you on the run. This is not an easy game whatsoever, the eyes of the city constantly have the upper hand on you and through a rigorous routine of learning the streets as well as the arsenal available to you will you survive long enough to earn your blood money.

After what feels like hours of repeated deaths and failed hits on my well prepared targets I've finally survived a run long enough to scrounge up the cash to get myself a ticket out of the Downtown area. Before even meeting my first quota and leaving this first area I had earned 10 achievements, all of them related to myself dying in some horrific and unique way.

It's an extremely tough and failure ridden road getting there with loads of patience required, but in the end an incredibly satisfying feeling and an experience you'll take new skills away from for your future endeavors on the mean streets of MetroCity. Metrocide is top-down stealth action at its hardest and finest.
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61 of 83 people (73%) found this review helpful
3 people found this review funny
Not Recommended
2.4 hrs on record
Early Access Review
Posted: October 29, 2014
Style, setting, retro art, a vicious yet compelling gameplay objective... Just looking at a screenshot of Metrocide is akin to hearing a namedrop of Grand Theft Auto 2, Syndicate Wars, Teleglitch and Gunpoint all at the same time.

Unfortunately, the game isn't fun.

It happens, from time to time, that a game is visually appealing and solidly coded, but that *design* is missing almost entirely. Metrocide's gameplay loop/s simply aren't entertaining. There's no combat, as such, as the fight ends upon the first shot, or its outcome is defined by it. There's no skill-based gameplay, only trial and error fact-based learning on what a given tool or weapon does and therefore when or whether to use it. There's no interesting chaos spiral or meaningful AI interaction, only a binary 'Are the police drones shooting you on sight? y/n' state.

All the game asks of you is to repeat a mundane task. Successful completion of said task relies upon only two things; the patience to follow your target very slowly until they are no longer in the view of another civilian, and the luck to not have a drone fly overhead at the wrong moment or a civilian turn the corner while you dump the body.

It lacks GTA's chaos, Syndicate Wars complexity, Teleglitch's entertaining combat, or Gunpoint's quality of writing.

It's remarkable how little Metrocide feels like a *game*... Perhaps more like a gamejam prototype that should have been shelved or radically redesigned when the absence of 'fun' was noticed. What the game lacks most significantly is any sense of chaotic consequence/rich AI feedback, or any sense of true power in your character.

Metrocide isn't simply a bit boring - it's as though there never was any fun to be had, even at the very beginning.

It looked so promising =<

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38 of 51 people (75%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: December 27, 2014
It's exactly what it says on the tin and not a bit more. A stealth assassination game with permadeath and a wholly unnecessary unlock system to try to catch onto the roguelike trend.

There's not enough here though. It feels like a minigame, something you play to pass the time rather than genuinely exciting or tense. It's only hard if you don't have the patience to wait forever for each target to stumble into the clear and if you try to play it dangerously there's no fun at all because you just get gunned down instantly.

It reminds me of Noir Syndrome in all the worst ways only at least in Noir Syndrome the kludgy mechanics at least gave you a goal to work toward of solving the case. Here, everything is about getting more cash and buying any fun toys sets you back six or so boring contracts worth of cash.
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30 of 39 people (77%) found this review helpful
1 person found this review funny
Not Recommended
3.1 hrs on record
Posted: May 5, 2015
Game had a lot of potential but the developer seems to have lost interest before implementing mechanics that would give it lasting value. Pretty dissapointing.
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29 of 38 people (76%) found this review helpful
Not Recommended
16.1 hrs on record
Posted: May 11, 2015
Oh man, I really like the concept of the game. Because of that, I also really want to recommend it. Unfortunately I can't; the average player would rip their own arm off and beat their monitor to pieces.

First off, the good:
-Cool gameplay idea
-Cool setting
-GTA 1/2 style overhead view
-Lots of variety in contracts

The bad:
-Terrible, terrible AI
-The controls kind of suck
-Starting weapon is extremely ♥♥♥♥♥♥
-Lots of bugs
-Lots of crashes
-The AI's so bad it deserves another spot
-The last zone the player unlocks isn't very fun
-A bunch of achievements seem to be bugged
-Cursor not locked to window in fullscreen, so multimonitor is a problem

You're a contract killer in Metrocide. Not much is explained, but that's fine: the contracts early on are fun, and it's interesting to plan out if hiding the body will be an option or not every time. The starting blaster requires charging, and it's really ♥♥♥♥♥♥. Honestly, a gun with ammo that only held one bullet before reloading would be more fun and strategic. Every time you die or start a new level you are given this god awful gun, and it sucks a lot of the joy out of the game. Once you get 350ish credits and unlock it, you can whip out a shotgun instead, which is pretty fun. The objective is to get enough credits to get out of the area, which is 2000, 4000 and 8000, respectively. If a camera, cop or civilian see you kill someone or whip out a gun, expect to be chased and dealt with. Leaving bodies increases police presence, and bodies can be dumped in sewers, which are single use, or rivers, which have multiple spots. Contracts unlock as you progress, starting with people that just run away, to armed, paranoid targets with escorts. The problem though, is that the AI is so bad that you can exploit armed and paranoid targets.

When anyone, including NPCs, draws a weapon and fires, the cops are on them. Even if the cop is escorting that target. When NPCs pull a weapon, they tend to stand still, even if you duck behind cover, shooting their rounds into the side of a building until the cops or someone deals with them. Vigilantes roam the streets, so if the cops don't kill them, they will. This means that completing your contracts is as simple as aggroing, running behind cover, and waiting. It's a shame this is so easy to do, but at the same time the last zone is almost unplayable otherwise. The player is unable to follow targets in buildings, so the massive network of cameras and cops makes regular contract killing a chore and extremely unenjoyable. The AI and balance needs a LOT of work for this to be more fun, but the masochist in me wants to complete this game. Beating the game is much easier than doing some of these ridiculous achievements which rely on luck. The only semblance of progression is when you unlock new items to buy, which are all expensive and can be seized during a scan, including the guns that aren't supposed to be illegal.

In the event the developers don't revisit this game and retool it, I hope someone is inspired enough by Metrocide to remake it with more of a focus on environment design and introducing other ways to kill targets.
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26 of 33 people (79%) found this review helpful
1 person found this review funny
Recommended
11.1 hrs on record
Early Access Review
Posted: December 8, 2014
NOTE: This is a slightly shortened version of my review without screenshots. For the full review, please visit Real Gamer Reviews

The game kicked my ♥♥♥.

This may be one of the more frustratingly-difficult games that I’ve played in quite some time. Unlike many other games that are erroneously described as “Nintendo hard”, this one might just deserve that devious title.

If you have a lot of time on your hands, or alternatively fancy yourself a very good gamer, this game might just be up your alley. For people like me that are both time-constrained, impatient and rule the kingdom of mediocrity, Metrocide might just be a tad too difficult and tedious.

Gameplay

Metrocide is a top-down, contract-based stealth-shooter, taking place in a dystopian, cyperpunk-themed city.

The premise is straightforward. You play as a hitman that has to earn enough money to buy a ticket out of the city. You earn money in the game by talking to your contacts, who supply you with a number of targets that you take out for money. Once you reach a certain sum of money, you’re given the option to buy a ticket from the contact, which takes you to the next level.

Each of the targets that you can choose from has a number of attributes/requirements, which alter the method in which you approach your target. For example, targets that are armed will shoot you if you pull out a weapon, which requires you to attack a target who’s off-guard. A paranoid target will be alerted and will run if followed too closely. Overall, the more difficult targets reward greater bounties.

Once a target is chosen, a tracker will show you the direction and distance that you need to travel in to reach your target. Once you find your target, it becomes a simple matter of dispatching them and satisfying any additional requirements as requested in your contract, which may include such things as hiding the body or looting an object from the corpse. The game also encourage stealth play by giving you an “incognito bonus” if you’re able to eliminate your target without any witnesses.

In addition to money, successfully completing contracts may unlock items including different weapons (shotgun, rifle) or tools (C4, EMP), which can then be purchased from the shops. Additional target properties/requirements can also be unlocked, which allows you to choose targets with even greater rewards.

If only the game was that easy.

This game is punishingly difficult, much of which stems from just how unforgiving it can be when you make a mistake.

The game includes permadeath. Once you die in this game, it’s done. You respawn at the beginning of the zone, losing all the progress that you’ve made thus far (outside of unlocks). There’s no save function anywhere in this game either, so no, you may not play for 10 minutes, get ¾ of the way through a level, take a break and come back.

It also doesn’t help that it’s so easy to die in this game. One shot from anything kills you. Anything (a cop, security camera or civilian) that ever witnesses you do anything shady will either call the cops or flat-out kill you themselves, as so-called “vigilantes”. And people will see you too – each of the streets is littered with people. There are many times where you’ll follow a target for what seems like forever to look for an opportunity to take a shot without any witnesses. There are also times where you’ll find yourself sitting in an alleyway, waiting patiently for your target to come, only to have them stop, read a newspaper and walk back the way they came. It’s absolutely infuriating. It’s unfortunately a game that rewards patience far more than skill.

Naturally, each level requires a tonne of money in order to progress. The three levels – Downtown, The Docks and Hilldale – require you to collect $2000, $4000 and $8000 respectively in order to complete. Given that each contract gives you somewhere between $150-$600 and that some of this money has to go into buying weapons/ammo/equipment and bribing cops, each level requires you to complete a fairly significant number of missions without being killed.

My issue with the game isn’t that it’s too hard, per se. Super Meat Boy was also hard, but in a different way to Metrocide, which is difficult for all the wrong reasons. Each short segment of the game is fairly straightforward and simple, but making each and every simple mistake so costly increases the difficulty in a really unsatisfying manner, and the game gives you so many opportunities to make mistakes. I'm sure that if I was very patient and took only the easiest targets, I would be able to complete the game without too much of an issue. The problem is that this isn’t a particularly riveting way to play a game, and I sincerely doubt that anyone has the patience to go through the game in this manner. The game really is “Nintendo hard” because both the difficulty and the length of the game is artificial, and underneath the tedious trial-and-error, sit-around-and-wait gameplay there’s really not a whole lot of depth to it.

Technical aspects

As of this review (8/12/14), the game is still in early access. As a result, it’s expected that there’d be a number of technical issues or annoyances that might creep up. I’ve listed several of the main ones below:

- Crashes. Nothing in the video game world has made me want to end myself more than the feeling I got when the game crashed on me very far into a level. My blood pressure has gone through the roof just thinking about this.
- Poor tutorial implementation - Pop-out tutorials are shown no matter how many times you’ve seen them. The game does give you the option to turn them off in the options, but doing so will also cause you to miss the useful tutorials that you haven’t seen yet
- Broken spawn points – It's possible to spawn in areas such as pools and buildings that you can't actually get out of.


Presentation

The game features a very gritty and gloomy aesthetic. The colours painting the streets and buildings are appropriately dull, highlighting the futuristic dystopian setting that the game takes place in. The sound is also correspondingly dry, primarily consisting of the unpleasant, grinding noises of operating machinery and the monotonous robotic voices of police droids. The game lacks any music or any real human voice-acting, outside of a few sentences broadcasted from a “radio aircraft”.

The story is predominantly outlined in a series of very brief pixellated comic-style cutscenes that appear at the beginning of each level. The story is fairly shallow, but the cutscenes aren't intrusive and don't impact the gameplay, so they neither add nor subject too much from the experience.

It’s unfortunate that despite the dense population of Metrocide, the city feels dead. Outside of shooting them, there’s no way to interact with any of the civilians roaming the streets. You also can’t enter any of the buildings that are available in the city, which therefore sole exist to obstruct your path and line of fire.

Overall verdict
As much as I’ve dogged on Metrocide this entire time, I have to say that the concept underlying the game is strong, but the execution of the idea, in particular the unnecessary difficulty and lack of depth, leave something to be desired. With that said, as of right now, the game is still in Early Access, and the developers have continuously asked for ideas, suggestions and comments in the Steam forums and have done all they can to alleviate any issues that people have. It’s difficult to recommend the game right now, but it’s so close to being a good game that I can’t in good conscience give it a “not recommended” either. I hope that future updates will alleviate some of the complaints.
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29 of 41 people (71%) found this review helpful
1 person found this review funny
Not Recommended
15.9 hrs on record
Posted: December 18, 2014
A simple fun indie game with an interesting gameplay loop held back by being horiffically unintuitive and unfinished despite being out of early access. If I hadn't payed $10 to buy this off steam I could quite easily have believed this was a gamejam game. At a basic level the controls are confusing as hell and too much of the gameplay is dependent on the completely arbitrary actions of the ai, who are seemingly capable of maintaining perfect aim at you while you are hidden behind a corner. There's a bit of depth to the gameplay with several options to assassinate targets but these are all gated with a stupid unlock system obviously intended to pad out the game. It's a shame because the central ideas are good and I like playing it but you shouldn't encourage developers to pull stuff like this.
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17 of 21 people (81%) found this review helpful
1 person found this review funny
Recommended
6.1 hrs on record
Early Access Review
Posted: October 20, 2014
**Early access review**

This is a TON of fun. Lets get that out of the way first and foremost, because there are currently some bugs and UI difficulties, but I do not regret this purchase for a single second as-is.

Metrocide has a very steep learning curve because it is VERY easy to mess up a simple hit, but it is very rewarding once you learn everything you need to pay attention to in order to take out a contract hit, dump the body, and get out of the area without being seen. The challenge that you are presented with right from the get-go, and the complete lack of hand-holding are why I'm loving this game!

Potential witnesses are everywhere, from security cameras to wandering pedestrians. Citizens travel along the sidewalks mostly, but they have random routines that make them stop for a smoke, turn around and linger in front of buildings, and just generally get in the way while you're stalking your target and looking for an idea spot to jump them. Noises, such as drawing your gun or firing it, will alert people in range. Being seen with a gun will make people run to alert the police drones. Your target could be armed... witnesses could be armed... you can't actually hide from anyone if you miss your shot, but you can outpace them. Because all of the movement patterns seem random, there are no predictable paths to make pattern kills... every kill ends up being tense and interesting.

Adding to that, you get one life... one hit will take you down, and you will have to start all over from scratch. There are so many ways for things to go wrong, and it is horrible getting so close to the amount of credits you need to complete a level, only to make a simple mistake and be taken out by a vigilante... but again, it keeps the game tense and interesting.

But... currently, there are some glitches.

The game crashed on me a few times during play, and since there is no way to save the game in-process (this is actually a feature, not a flaw), I had to start over a few times more than I should have needed to. Once you complete a level, you can start back at the beginning of the new level. Some folks are currently reporting issues with the game crashing at start-up... this is kinda normal for an early-access title, and I'm hoping these are just growing pains.

The controls currently can not be remapped aside from switching the movement controls between 2 different formats, WASD specific to the mouse cursor, or specific to the map directions. This doesn't really bother me, nor will it bother most folks who are used to WASD controls, but the lack of being able to rebind the keys can be an issue.

It is not obvious in-game what keys pair up with tools (such as the lure, which is 'z'), what reloads the gun ('r'), or what the police presence/threat level indicates... you can figure it out eventually and often there will be a one-time hint screen that will pop up after-the-fact, but it would be very useful to have an option page that lets you see the given key-mapping instead of guessing and waiting. It is not obvious at the start of the game that you need to hold down the fire-button on the first gun until it is charged enough to fire. It is not obvious that there are conditions toward unlocking weapons and tools, and prices for these things aren't shown until they are unlocked. Its not obvious that manhole covers can only be used one time each for hiding bodies.

But the biggest issue I'm having with the game in its current state is that the colors used for some of the civilians blends in FAR too closely with the colors used for refuse and clutter in the streets. Most of my mistakes have involved me ducking into an alley to draw my weapon out of sight... only to alert the guy standing not 2m away from me in that same alley that looked like just another box of garbage. I love the pixelated look of this game, I honestly do, but having the color schemes of characters match the colors of background details is a bad design choice, in my opinion.

I'm hoping key-bindings, and the game crashes can be patched soon... I'm hoping more content gets put into this game, such as the ability to go inside buildings or a garrote weapon that would be a silent draw, but require longer time to kill a victim out in the open... I'm hoping for more, but I'm really enjoying what there already is!
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22 of 31 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: November 15, 2014
I was attracted to Metrocide by the look and the fact that someone described it as "GTA1 + Syndicate".

However, I'm finding Metrocide deeply unsatisfying to play....
The game isn't really as "difficult" as the creators claim on their page. There's clearly an optimal way to kill people -- do it when no one else is around -- and the main difficulty in the game is simply that of "how long can you wait before you get bored?". It's basically gameoveer to kill someone openly, as either people will fight back or they'll all run off and call police drones, so either you wait out the target going to a safe spot or take a risky shot in public and hope you get away with it. That's the only real choice available to you and there's not really anything "difficult" about this.

Infact most of the game is simply spent waiting around for the target to plod their way around the map. You're meant to assassinate targets (as far as I've seen that's the only mission type), and you want to do this outside of camera or people's viewpoints. This means you're often waiting slightly ahead of the target, down an alleyway or something, hoping they'll walk past. The movement speed of your dude and the other people is awfully slow and means they take ages to get anywhere. But the problem is that you want them to be going somewhere in an effort to capture them alone. So you just spend huge amounts of time tailing a target and waiting for them.


Also: The game offers pop up tutorials, but they fail to describe something I felt was important: In the first few playthroughs I thought I couldn't buy any weapons or tools as I didn't have enough money. It turns out those tools are locked, behind some unknown restriction, and the game doesn't tell you this or what the restrictions on each tool are. You basically unlock them by playing, if you can stomach playing a long time.

Another annoying thing about the game is that on the first map (the only map I saw) both contract vendors are in the top right of the map, and the targets often spawn quite close to them. This means most of the game is spent in the top right corner of the map, which is a problem as 1) manholes (where you can hide bodies) are one use only, which quickly exhaust the supply in the top right corner of the map, and 2) you want to avoid previous crimescenes as police drones are hovering above them. Then player's answer to both is even more waiting and hoping that the target wanders somewhere useful. That rarely happens though, as often the target just walks back and forth in the same highly visible area, not leaving much room for creativity in the assassination.

Also, as far as I can tell, there's no save mid mission? AFAICT you need to make 2000c in the first mission, which is killing roughly 12 people without being caught. So it looks like the developers want you to do this all in one go, which I estimate takes about 2 solid hours of perfect play, if you can stomach waiting around for the targets that long.


There's a lot of promise here, but the game feels empty. Some improvements I would try out are:

1) explaining, or just doing away with, the unlock system
2) making all of the people in the game MOVE FASTER to enable potential for assassination
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