Way of the Samurai 4 takes place in the humble port town of Amihama during the mid 19th Century, several years after the arrival of the “black ships” from the West ended Japan’s long history of cultural isolation.
User reviews:
Recent:
Mostly Positive (13 reviews) - 76% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (836 reviews) - 80% of the 836 user reviews for this game are positive.
Release Date: Jul 23, 2015

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Reviews

“…being at last able to play one of these cult titles on PC is a real delight.”
9/10 – PCInvasion

“A nameless ronin sets his foot in a seaside town of Amihama, where he immediately gets entangled in the conflict between nationalistic rebels and pro-British shogunate. What happens next? Whatever you want to happen, because WotS4 gives you such freedom of choice that every adventure lasting two hours can be different.”
8/10 – CD-Action (10/2015 p56)

“…a pot of great ideas and potential cool things just sitting there for Western games to both play with and pilfer, and a refreshing change from the sprawling norm.”
RockPaperShotgun

About This Game

The Way of the Samurai series is widely renowned for allowing players to make far-reaching decisions that can radically alter the course of the story and this, the fourth entry in this thrilling series and previously exclusive to the PS3, is no exception! Now all the sword wielding action, adventure and drama of the Way of the Samurai series comes to PC for the very first time, continuing the series’ blend of customization, exploration, action gameplay and quirky humour.

Way of the Samurai 4 takes place in the humble port town of Amihama during the mid 19th Century, several years after the arrival of the “black ships” from the West ended Japan’s long history of cultural isolation. Amihama’s downtown area has slowly been converted to a “Little Britain,” complete with European-styled buildings, occupied by an influx of adventurous foreign settlers. Not everyone welcomes these new residents though, and three distinct factions with opposing ideals begin to take shape.

You must take on the role of a master-less samurai looking to establish yourself in this conflicted land of opportunity and uncertainty. It is up to you to decide which faction to support in an almighty conflict amongst the region’s three powers, and so direct the course of Japan’s history.

Will you aid the shogunate pro-government in their attempts to keep the peace and establish cordial relations with the foreign contingent?

Will you help the nationalistic isolationists in their attempts to exile this potential threat to the Japanese way of life?

Or will you ally with the foreigners directed by the British Navy in their attempts to establish silk trade and foster cultural exchange?

Who will you support? Who will you betray? Become the ultimate bastion of virtue or the ultimate disgrace to humanity, and do it however you'd like. The choice is entirely your own...


Come join the denizens of this conflicted harbour and enjoy all the series staples you've come to expect from Way of the Samurai:

• Branching storylines with multiple endings
• Dynamic combat system
• Vast array of melee and gunpowder weaponry
• Extensive character customization
• Key event decision making
• Sword collecting
• Original Japanese voiceover with English subtitles

This PC conversion also features a number of improvements over the original, ensuring that PC gamers receive the best gaming experience possible:

• Improved user interface with both gamepad and keyboard support
• 8 stunning Steam Trading Cards to collect!
• Steam Achievements
• Cloud Saves

What the reviewers had to say about the PS3 version
“Ridiculously over-the-top Japanese historical setting combined with samurai badassery and an open-world, Choose Your Own Adventure–style interface.” - EGM

“I can recommend this game to anyone who is a diehard fan of samurais and enjoys a good combat system wrapped around a unique way of telling a story.” - Darkstation

“...a unique, rewarding experience that to date, can't be found anywhere else.” – Destructoid

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2.13GHz Intel Core2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows 7 or later
    • Processor: 3GHz Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (13 reviews)
Overall:
Very Positive (836 reviews)
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625 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
17 of 20 people (85%) found this review helpful
16 people found this review funny
Recommended
67.3 hrs on record
Posted: September 4
I murdered 7 people in cold blood with a fish.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
4 people found this review funny
Recommended
52.5 hrs on record
Posted: September 2
It's a quaint game. Lots of Eastern charm to it. If you think hearing Asian voice actors with broken English try to play Englishmen with broken Japanese is funny, you'll get a hoot out of this one.
That's only the beggining, too. Game has genuinelly likeable characters, interesting fighting mechanics with tons of weapons, lots of things to collect and unlock, and the whole "your actions have consequences" thing with multiple endings as well. ESPECIALLY recommended for completitionists and weeaboos.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
5.1 hrs on record
Posted: September 20
You can scare off or kill your save points. Need I say more?


But really, it's a very Japanese game in just how absurd it is and how it both takes itself very seriously and not seriously at all. The story progresses in a really unusual (and sometimes irritating) way. Basically, time moves each time you enter a new zone and events happen at certain times in certain areas. You can technically ignore all the story and just do your own thing or you can follow one route by helping one group. It really requires a lot of trial and error and your first playthrough might just be learning the path that the overarching story takes so you can better plan your second one.

Really interesting concept, although it's really only fun if you're patient. If you don't like the idea of missing huge pieces of the story just because you took a wrong turn, this game isn't for you. Otherwise, it's an absolute blast.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
47.1 hrs on record
Posted: September 9
Very cool game! If you liked the others (1 - 3) get this one as well!

Pros:
+ You can cusomize your sword.
+ You can choose among a lot of different fighting styles, and even create your own style
+ You can own a dojo
+ You can have 10 different endings (one of them as a "true" ending)
+ You can wield swords, spears, fistfight, dual wield.
+ Most of your choices DO matter.
+ You can customize your character: man/woman/face/clothing/hair...
+ "Secret" paths/missions to discover.

Cons:
- "Old" graphics.
- Some parts of the game may get repetitive.
- Only a few days each playtrough.
- If you want some of the coolest looking weapons/charms/styles it can get grindy.
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3 of 5 people (60%) found this review helpful
2 people found this review funny
Recommended
2.9 hrs on record
Posted: September 2
This is everything you should expect from a WotS sequel.
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4 of 10 people (40%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: September 3
Samurai Simulator sounds like it should be a slam dunk idea. However, the slodgy combat and dopey game world really brought this down for me.

Swordfights feel like two men hitting each other with pool noodles. There is little strategy to the combat -- your best bet is generally to whale on your best move or two until the match is over. Parries don't seem to work well, so it's anybody's guess as to whether you or your opponent will have the upper hand after a block. Meanwhile your swords are rapidly turning to dust with each strike and parry.

The game contains three major factions. One is a set of rabid nationalists, another are the local government / wacky BDSM connoiseurs, and the last are the British (a 12-year-old girl named "Laura Rita [get it?]", a gay man from a 2005 anime, and an Amazoness named "Melinda Megamelons." They're all tremendously stupid, and I couldn't bring myself to give a rip what happens to any of them. Why play this again and again to see how the story changes when everybody is lame?

There's also a glut of dopey minigames: fishing, bdsm tortures, "night crawling". None of it really says "samurai" to me.

The budget combat makes choosing a storyline a chore, and the crummy world makes choosing a storyline pointless.
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1 of 11 people (9%) found this review helpful
3 people found this review funny
Not Recommended
64.2 hrs on record
Posted: September 1
Picked up the game on a whim. I'll try to be polite when reviewing this, but I don't think that will hold.

Graphics: 1/5. There are absolutely no graphics settings other than resolution, and it seems like the developers changed the textures from PS3-level graphics to something that belongs more on a PS2. For a game on PC, port or otherwise, this is...atrocious.

Sound: 2/5. The voice acting is wooden, and the sound effects are somewhat...underwhelming. I literally cringed at the hit sounds when fighting; the sounds seem more appropriate in a low-budget anime.

Gameplay: -5/5. So you've got lacklustre combo-based fighting, coupled with some of the least well-explained combat mechanics in any game. Sure, they explain heavy and light attacks, and directional combination attacks; and then you realise halfway down that there are grab attacks, that are never explained. Picking up items and equipping them requires a strange combination of keystrokes on both hands which does not pause the game while you switch to a weapon that isn't broken; enjoy eating a knuckle sandwich from your opponents in that time and get floored.

Update: There are yet more frustrations with the game's method of implementation. Being framerate locked to 30/60 fps for processing causes odd behaviour during button mash sequences. Combat is normally locked on a linear course between two combatants, ala Street Fighter; but because the camera does not rotate to show the two fighters side-on to the screen, this causes directional commands on a mouse-keyboard system to become awkward. When an enemy is to the bottom right of the screen, and your character is top left, what does sidestepping become? It's never clear in this case. If you have a PS4 controller or a X360 controller, this may be corrected - but why are you playing a port instead of the original?

Add to the fact that combat breaks whenever the two combatants aren't on the same floor level, and you've got even more problems. If there's so much as a narrow pillar in between you and your opponent, congratulations, someone else gets a cheap shot in your back because you aren't duelling them any more. Fighting next to stairs is next to impossible for this reason, as you are very likely to either knock them off the stairs or you get knocked onto the stairs, breaking combat.

Overall verdict: 0/5.

Easily the worst $20 I've ever spent on a game. Controls? Makes Fallout 4's menu system look like a godsend. Default key mappings are truly, utterly bizarre; in-game manual does not explain majority of basic combat maneuvers.
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Most Helpful Reviews  Overall
568 of 598 people (95%) found this review helpful
31 people found this review funny
Recommended
24.6 hrs on record
Posted: July 23, 2015
Let's just get this out of the way first. If you think Way of the Samurai 4 is a serious samurai game, you're carving up the wrong tree.

Acquire/XSEED Games' 2011 third-person action adventure (ported here by Ghostlight Games, who have done a stellar job addressing a number of bugs and deficiencies in the original release) balances a deep exploration of post-isolationist Japan... with BDSM torture minigames and supporting characters like "Melinda Megamelons" and "Jet Jenkins".

The story is fairly straightforward. You (a wandering samurai) arrive at the Amihama Harbor just as a conflict is breaking out between British emissaries, the local shogunate and a band of nationalistic rebels. After an initial tutorial and understanding of the various factions involved in this conflict, you have free reign to do what you want. You can choose to ally with one or more of these factions, carry out side missions for characters or simply say "screw it" and train up for the local fighting tournament on the third day. Even though there is a timer involved, the game clock is fairly slow and you'll almost always run into one or more plot events that advance the story.

The best way I can describe this game is Grand Theft Auto-meets-Metal Gear Solid V: Ground Zeroes. While there isn't a huge area to explore (there are a handful of different districts in the city, along with a couple of forest areas and caves), you can pretty much do anything you want. Take on jobs for certain NPCs, rob shopkeepers, double-cross factions at certain points, farm for money to upgrade your weapon, enlist people for your dojo, get arrested and tortured, go "nightcrawling" (ask women out on dates, then try to seduce/wrestle them) or anything in-between.

As far as the impact of the story goes, know that first and foremost, you won't see the majority of content in one, two or even five playthroughs. This is a game that requires you to complete it many times over, whether for unlockable items and costumes (obtained by points that are given out after each playthrough is done) or to see certain variations of plot events that can only be "triggered" by playing the storyline in a certain order.

In fact, unlocking most of the endings either requires you to use a guide or have extreme patience, as some events aren't even accessible unless certain buildings are functioning a certain way and you know enough to go against the beaten path to do things you might not otherwise expect.

I admit that there were parts of this game that are genuinely heartwarming, such as the Flames of Prajna ending (where you side with the mercenaries against an inevitable truth) or the interactions with some of the side characters. It's a game that definitely wears its heart on its sleeve, and balances moments of lighter or absurd humor with a complicated plot that allows each faction to be thoroughly explored and understood.

I'll be the first to tell you that I have very limited experience with the series, having only played the original back on the Playstation 2 in the mid 00s. WotS4 definitely lives up to the premise and plot of that game, though it doesn't have quite the same "open world" feeling. Regardless, there's still a massive number of things to see and do, and it can be almost overwhelming for new players.

The weapon and style customization options are also back in full force. You can upgrade and hone your weapons to deal more damage or not break as quickly. I quickly found myself maxing out one of the "Black Mark't" swords you get for completing a side mission in a certain way, and using that to chainsaw through enemies for a good number of future playthroughs.

The combat might also be a "make it or break it" situation for some people. You can't always go into battle and expect to mindlessly slash at people, especially on higher difficulties. Enemy encounters often require you to master parrying, block and effective use of your special meter, which allows you to execute whirlwind-like attacks against blocks of enemies. While I found that simply spamming my forward thrust attack was enough to get me by on the lowest difficulties, it was downright infuriating when I cranked up the difficulty and found myself getting schooled by high-level enemies who melted my defense (and sword durability) down.

As far as the port itself goes, Ghostlight did a great job soliciting feedback from the community and scrubbing out a number of major bugs and graphical issues. I was part of the beta testing team for the game, and saw just how polished it became by release. Ghostlight's always had a knack for producing high-quality ports, and this is no exception.

Will you like this game? If you can past the somewhat absurd tonal shifts and the chore of doing multiple playthroughs to see all the endings, there's a wealth of content to discover and play through. The customization and character interaction will also keep you coming back for more. This is definitely worth a look for the price, and so far, it's my favorite PC port this year.
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779 of 850 people (92%) found this review helpful
645 people found this review funny
Recommended
33.4 hrs on record
Posted: July 23, 2015
-Started a new game+
-Play as a fist samurai who doesn't want to get involved in anything
-go to back roads
-bump into character I made on first playthrough and he killed me.

-Trust no one, not even yourself.

10/10
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605 of 711 people (85%) found this review helpful
685 people found this review funny
Recommended
20.1 hrs on record
Posted: July 27, 2015
I opened a dojo for women.

To recruit the women, I must find them on the street, beat the hell out of them with either the flat of my sword or my fists, and inform them that I am now their Sensei.

My Stockholm syndrome moe harem dojo shall bring honor to Glorious Nippon!

十/十

(10/10 for you hairy gaijin)
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Recently Posted
Duc Volpe
64.1 hrs
Posted: September 16
Product received for free
Samurai gamr aint bad at all 8.5/10
Helpful? Yes No Funny
Faravahar1200
145.9 hrs
Posted: September 16
Best samurai game ever this is a only game that I have so far from my all other games that I get to play as an samurai in a nice open world the place full of amazing intresting characters with their ambtion and unique dreams and I get to decide which one is the best for the wolrd with lots of diffrent endings with only one true ending .


I enjoy sword fighting of this game including creating my own fighting style from the fights I learn also the crafting system of this game it's nice too but what a shame that you only can craft sword and spear no clothing.


There is lots of wierd looking clothes that I have never seen any current japanese people wear them but still some of this outfits are so funny that you want to wear those and act like a fool but at least there are some outfits which not that bad


I also finding a date so creepy in this game but still it's funny as hell to do sometimes just to let a female gamers know you only get to play as a guy .


As for the story it is amazing and it is really up to the player to decide what is perfect fate for them and you can always play this over and over again and this game it is not based on level up system just have a sword and skills .

I give this game nine out of ten love it and I can not wait there will be even way better 3 person samurai games like this .
Helpful? Yes No Funny
Seawolfe
42.5 hrs
Posted: September 10
There aren't words to describe WOTS 4. There really aren't.

It took a while for me to really get into it, a break for reasons I can't remember of an extended, unknown amount of time...

But I recently came back to it, and I hit the streets of Amihana hard.

I just completed all ten endings and I have to say the range of emotions, the writing, the various storylines, the factions... Me personally, everything hit just the right spots. All of the characters are fleshed out just the right amount.

The gameplay is superb, the combat is superb. I might be riding a high, but personally, it really is. If combat feels subpar, it's probably the style you're using..

Which leads me to another great part about this game. It's a collector's wet dream. From styles, to weapons, to unlocks, to accessories and clothing, there's a veritable bounty to collect and find.

Storylines, Endings, can be short and/or long, and it really in my opinion massively helps the replayability, the figuring out what you can do next, the coming right back into it. Atleast for me, I think that's one of the reasons I devoted as much as I did, once I started hitting my stride.

And I still have so much to do. There are secondary quests, night crawling, fishing... I can see myself investing probably, realistically another ten to twenty hours before I shelf this and move on. Maybe more. But it'll certainly be a game that I come back to, I have no doubts.
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