Command an army of puppets in this Japanese SRPG as you hunt for a relic said to grant any wish. Livia's village is dying, and all that can help them is an ancient relic situated somewhere within a mystical tower.
User reviews:
Overall:
Mostly Positive (80 reviews) - 70% of the 80 user reviews for this game are positive.
Release Date: Dec 16, 2014

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About This Game


Welcome to the world of Rime Berta: a whimsical world of swords, sorcery and tactical combat. Command an adorable but deadly army of sentient "puppets" on a quest to claim an artifact said to grant any wish.

Craft your team the way you want, draft each into a class that fits your battalion, and control the battlefield to attain victory.

Livia's story


Players follow the journey of Livia, a young girl whose village has fallen victim to a terrible disease. With no known cure in sight, Livia resorts to venturing into a mysterious tower on the outskirts of the village, said to house an artifact capable of granting any wish.

Having no idea what lies ahead, Livia bravely steps into the tower...and into the greatest adventure of her life.

Classic Tactical Combat


Rime Berta uses classic SRPG mechanics that gamers have grown to love. Units move across a grid-based battlefield with variable height, and can attack using a variety of single target and area-of-effect attacks.

How you own the battlefield is up to you. Will you overwhelm individual units with brute force on an even playing field, or will you use the environment to your advantage, and funnel enemies into a valley before springing your attack?

Each class has its own share of strengths and weaknesses, and it's up to you to make sure you use it to your advantage.

Reactive Turn Battle


In Rime Berta, while your fights are turn based, it doesn't mean you're defenseless when the enemy is moving into place. Using powerful "reaction" skills, you can set your units to react to specific condition changes in the battlefield.

Once set, these skills will activate during the enemy's turn, allowing you to quickly retaliate when the tide begins to turn.

Leveling & Evolving


As your units fight and grow stronger, they will learn a plethora of new skills. Switch in and out the skills you need to customize your units to fit your strategy. Even within individual classes, there's plenty of customization to be found.

Learn the right skills for your units, and they'll have the ability to change to a new hybrid class with its own set of unique skills and spells. Each class has its own unique class promotion tree, with chances to further specialize your soldier.

Customize, strategize, and command your troops to victory! The fate of your village is in your hands!

System Requirements

    Minimum:
    • OS: Windows XP,Vista,7,8
    • Processor: Intel Pentium 4 2.0GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c Shader Model 2.0 compatible
    • DirectX: Version 9.0c
    • Storage: 500MB MB available space
    • Sound Card: Resolution of 800x480 or more Sound : DirectX compatible sound card
    • Additional Notes: Pointing device (Mouse)
    Recommended:
    • OS: Windows 7,8
    • Processor: Intel Core2 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c Shader Model 2.0 compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Resolution of 800x480 or more Sound : DirectX compatible sound card
    • Additional Notes: Pointing device (Mouse)
Customer reviews
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Overall:
Mostly Positive (80 reviews)
Recently Posted
Rumi
22.4 hrs
Posted: June 5
Did you like that part in Final Fantasy Tactics where you decided to get some more Job Points on random encounters before you moved on to the next story fight?

This game is nothing but that, but also there's lolis. It's still pretty good if you like grinding. Which is an acceptable thing to like in this type of game I think.
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Serge
15.6 hrs
Posted: April 25
Quite a fun strategy doujin game, I recommend it to pass time and have some fun.
Its a fun and moe game about a girl that tries to save her village adventuring into a Tower, that she have to climb to the top. There have a lot of dolls that protect it, some try to help her and some try to stop.

You control the dolls as your units in a strategy game, as you level them you can change their classes, every unit have tons of branches of classes that you can try, all of them moe cute girls.
The only hard part is that the battles is a little repetitive and you have to grind a little, but its fun because you can get new units and more cute doll girls to your party. :3

I'm really sad that people try to compare it to great games and franchises instead of enjoying how simple and fun this is, so dont be afraid of the "mixed" overall reviews and give it a chance, you wont regret it.
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Lyonesse
15.3 hrs
Posted: April 20
[Neutral Review]

An "ok" game which I would recommend to everyone who likes Final Fantasy Tatics or similars, even though the game's plot is very dull and the levelling system has some really weird points.

For example, you'll level your character and their skills separately. The skills will only get EXP if you use them, which is okay, but the game allows you to spam the attack or buff skills in the total emptyness and win EXP by doing that. You can also gain EXP by attacking characters of your own team, which is also weird.

I must repeat: the levelling system sucks - you'll suffer to evolve each character and levelling some skills will take time and demand LOTS of boring grinding. But even considering the game isn't that great, you can still have fun after all if you like turn-based strategy RPGs.
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Pan Pan
47.3 hrs
Posted: April 15
Overall, this game is a good SRPG. It is very fun to play.

If you are looking for a SRPG easy to understand, simple, childish & innocent... the game worth. It gaves you approximatelly 35-40h of fun if you don't try to get all achievements and just "beat the game".

In the counterpart of this game, there is no optional things. You just fight "stages" until you end the game. No optional quests. Just passing stages as an old plataformer game. As any other good SRPG, you can grind to find out different jobs and skills. Sadly, it has to be replaying stages, since as I said, it doesn't have optional things. Just stages.

Some people mistake this game comparing it with FFT (since it have jobs and stuff like that). I can tell that if you expect this game to be as good as FFT, you are wrong. It is a good game, indeed, but FFT is a masterpiece.

The art is nice, but as many other Japan games, it had a lot of girls, and in this case, a lot of lolis. This may disagree with some other players, but I actually enjoy seeing fantasy/innocent/beautiful SRPGs. There of plenty of "War themed" SRPGs in the market, so I kindda like this "change".

The story is simple. It looks more a tale for kids than a story for adults. Well, just looking at the art it gives you an idea that the game is pretty much childish. You won't see knights or archers bleeding until death.

So, if you are looking for a simple and childish SRPG, I totally suggest it but if you don't, you should really look another SRPGs in steam.
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Gulcasa
62.7 hrs
Posted: March 19
To note: while I do recommend this game, I do so with careful consideration of the game's many MANY issues, which you'll find below. The playtime is not exactly correct (I did leave the game idling a few times), but I did beat it on Hard.

At its core, Rime Berta is an extremely barebones SRPG in the vein of Final Fantasy Tactics (but without most of the depth). You get to command an army of 'puppets' with different classes, each with mostly unique skills, and occasionally change classes when you hit certain skill milestones and get to hire random units at the end of most battles. There are no items or inventory whatsoever, units can't change class outside of their own class trees and can't choose different branches of the same tree once you commit to one. Combat's fun enough when it works and I don't remember running into any glitches.

Now, for the less than stellar details: this just might have the worst AI ever seen in a full-sized RPG. It makes FFT's Rafa running headlong into enemies look like a decision carefully debated by a room of philosophers. The AI does very little beyond moving forward and attacking and often does completely inscrutable things, like refusing to attack on a full AP bar, moving a wounded unit towards you to heal or, my favorite, using area attacks specifically so they can hit their own units along yours. At least a few times, the AI of the melee enemies simply turned off, presumably because their pathfinding broke and they couldn't find their way to my units. And honestly, said bad AI may actually be a boon, because at least on Hard, you're hopelessly outmatched stat-wise by the other units unless you do some severe grinding.

And grind you will, at least once: skill progression is quite slow and the final level is such a huge leap in difficulty that I can't see anyone actually managing it without going back to the drawing board and making their units punch each other in the face for an hour or two. On the topic of wasting time: there are 80 achievements and may the good lord help you if you plan on completing them, because a solid 20 or so hinge on learning every skill from every class, and that's a massive chore. To cap it off, while the pixelated characters look pretty decent (if not very detailed), the art is atrocious and looks somehow worse than Touhou in the early years.

So why in the blue-skinned thunder♥♥♥♥ am I recommending this? Because, despite all of its flaws, it does quite nicely in scratching that tactical RPG itch; combat is reasonably fun, grinding for skills and class changes is actually rather addictive, the soundtrack is legitimately pretty good and the whole thing, despite being barebones, actually feels like there was some love put into it. I'm not quite sure about buying it for full retail, but if it ever comes on a good sale and you like SRPGs enough, give this badly named game a shot.
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*Logan*
49.0 hrs
Posted: January 22
Rime Berta is an excellent turn-based strategy RPG, with a fun and strategic combat system.
It has a horrible title though. I'm sure you'll agree.
As you can tell from the screenshots, the game is not very visually impressive and could probabaly run on the original Playstation. I would say most any computer can run it flawlessly, which is certainly a plus.
This game is 95% battles, so be aware what you are getting into. There is very limited story and gameplay outside of battles.
While it plays similar to other titles such as Disgaea, Final Fantasy Tactics, and Tactics Ogre, it's not as deep or complicated.
Choosing to attacking your opponents from higher alltitudes and from behind or from the side is the best choice generally, and your characters have a variety of skills they can use at the end of their turn which adds some fun customization options.
Your characters do not equip anything, there are no stores or towns, and there are no inventory items.
There are many classes you start with, and if you level up the right skills and abilities for your characters, they will be able to change classes into something more powerful.
The artwork is pretty bad in my opinion, and the world is filled with women. There are no male characters at all in this game. That's a first for me, I've never seen that in a game.
I found the music in battles to get annoying quickly, and the world map music, while unique to the floor you are on, is almost always forgettable and mediocre.
The sound effects however are very good, and some of the spell effects are very nice.

It took me over 40 hours to beat this game, but there is plenty of levelling I could still do, and the game lets you continue again after the final boss fight so you can keep grinding and earning achievements if you want.
This adds a lot of replay and that's certainly a plus.

I highly recommend this game if you like this sort of gameplay. In that regards you will not be dissapointed, but don't buy this for any other reason than gameplay, or you will be dissapointed.

At the end of the day, that's all that matters.
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Silver
11.0 hrs
Posted: January 15
Rime Berta is a simple Tactical Rpg game. Its gameplay is similar to Final Fantasy Tactics and Disgaea (and a few others). It might not have an equipment system but what it does have is multiple classes each with a few abilities (which you can alway equip regardless of their current class). There is however a limited number of slots so expect swapping abilities often. The art and graphics might not be cutting edge but it sure is ADORABLE

Its not very difficult if you grind a bit (each level is repeatable) I would say grinding for some of the later classes might be a bit tedious though. Play this if you like tactical games and or you want to play a simple and adorable game
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Lives4trauma
0.2 hrs
Posted: January 13
Was a good attempt at a tactic style game, but fell very short. No items, no gears, and not a big variety on enemies. Sure you get lots of classes, but thats also just about all you fight. Game works fine and runs smooth. Also poor controller support. I have been gaming for about 20 years +. This game would not make my top 100. 2/10 (no game is perfect).
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Strangelove
6.5 hrs
Posted: January 8
UI and controls are a bit clunky, graphics aren't exceptional with some sprites looking pretty bad, voice acting is a mixed bag but the gameplay is fun enough and the design has at least a bit of charm to it

not the hardest nor the most complicated turn based strategy game but still fun nonetheless, buy it on sale
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Gemini166
6.7 hrs
Posted: January 8
Pros:
  • Battlefields with obstructions and height differences allow for diverse, tactical combat.
  • Plenty of classes, class upgrades, and skills to choose from allow customization of your team.
  • Simple story gets you into the action quickly.
  • Gamepad control binding supported for those who prefer that to mouse control.
  • Replayable battles allow you to grind your level if you are so inclined.
  • Every Action grants experience, allowing characters to level up without killing enemies or even attacking.

Cons:
  • Lack of equipment limits character customization
  • Only five allied units allowed per battle, which slowly fill with story characters if you use them, limiting your exploration of the class upgrade system(the story characters have no class upgrades) and often leaving you wildly outnumbered.
  • Positioning of units is based on their ordering in your party, but isn't revealed until you enter the battle, sometimes splitting up the party inconveniently or putting your ranged units on the front line.
  • So-so art both in events and in battle and plain voice acting detract from overall experience.
  • Controls are clunky, both with bound gamepad and mouse; some actions(such as cancelling an attack after it is chosen but before you choose a target) have no binding on the gamepad.
  • Units that fall in battle remain on their tile but cannot be stood over, sometimes cluttering the battlefield, though this can be used to your advantage.
  • Lack of tutorial and un-thorough manual leave you to feel out mechanics on your own.
  • Steep difficulty increase between battles may make grinding necessary, even on Easy difficulty.
  • Finicky AOE skills have difficulty even with gentle ramps.
  • Cannot customize if UP is Up-Left or Up-Right if using a gamepad; you just have to get used to it.

Overall:
The game is alright,and I'll probably finish the story at least once, but it's not really good enough that I'd recommend it to someone. Maybe consider picking it up on sale.
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Most Helpful Reviews  Overall
210 of 257 people (82%) found this review helpful
5 people found this review funny
Not Recommended
7.1 hrs on record
Posted: December 19, 2014
Quick conclusion. Do I recommend this game? Not at full price.

People talk here like it's "Like Final Fantasy Tactics or the Fire Emblem or Disgaea". Well they are not completely wrong, but they are not right from another point of view.

Everything I will say, is according to my playthrough (2 floors cleaned 6,5 hours played on hard difficulty), achievement analysis, and screenshot analysis.

Lets talk in numbers.
4 Floors.
5 levels each.
20 levels (game stages total).

3 "starting" professions.
Warrior upgrade goes like x3 (second) x1 (third) = 7
Archer goes like x2 x3 = 9
Magician goes like x2 x2 = 7
So it's 23 professions to choose from, not bad huh ?
Yep but this are the all the enemy you will encounter in the game (+3 plot dolls who just useless but have high HP).
There are no more enemy types in game.

No gear. Trere are NO items or potions. No inventory. Just skills.

There 6 types of magick. Guide staits that Fire->Lightning->Water->Fire and Dark->Light->Star->Dark. But trere is no elements on the characters (exept buffs), so for the most time it is just like "hit the mage with fisical, hit the warrior with magic to win).

Difficulty ?
Total maximum of your characters are 20.
In batle you can use 5, with no replacement.
There are 10-15-20 enemies, you should fight with 5 of your dudes.
No item difference, no profession difference, no skill difference ever. Plus you often start in terrible position (like group separated). Of course it's difficult, but it is just "zerg rush" you see.

Here my playtime with it if you need more proof.
http://www.twitch.tv/drobodur/c/5712990
http://www.twitch.tv/drobodur/c/5712997
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119 of 141 people (84%) found this review helpful
5 people found this review funny
Not Recommended
26.1 hrs on record
Posted: February 8, 2015
In short: It's a semi-competent SRPG with some odd design choices, grindy and tedious progression, and charming but weak characters and story.

Rather than giving a comprehensive review and nitpicking about the lack of available resolutions, or how there are typos and broken tags in the game text, or how the character art was seemingly drawn by little Billy, age 6, using the GIMP's default brush and burn tool, I will focus on my biggest gripes with the game.

The UI could benefit from mouseover popups that tell you in detail what everything does. None of the attributes have any kind of description, you have to open the manual for that. You can't easily hover over (de)buff icons to see their effects, you have to either check the manual again or open the caster's status menu and scroll through the skill list for the description. But how long does the buff last? The game won't tell you.

Whenever a unit dies, it leaves behind a body that occupies the tile. The reason being that there is a resurrection spell in the game, even though you won't actually see it until the last few stages of the game. Since many of the levels contain small cliffs and narrow passageways, it makes moving your troops forward a pain, and in some cases impossible due to their slow movement and jump values. This makes the already weak melee units even weaker.

Difficulty is good for the most part - until the very last level. The final boss fight requires either very high levels, or very specific tactics to counter magic nukes.

The AI is poor. Often it only ever attacks the unit closest to it, even if there are vulnerable targets available. Occasionally the AI backs away to cast buffs even if it makes little sense given the situation. AOE casters pay no heed to their allies and will mercilessly harm their allies and possibly even themselves if it means scratching the player's full HP tank a tiny bit. The AI seems to ignore the player's reaction skills entirely, a very useful weakness to exploit during the final battle where a single AOE nuke can wipe out the entire party.

Your units' starting positions depend on what party slot they occupy. This is usually not a big deal, but there are some maps where your party is split and placed on the different sides of the map. This can lead to a quick defeat if your fighters and supporters are not evenly distributed.

Most importantly, the game is tedious. The story isn't very interesting, you only get bits of the story during the first and last levels of the current floor. Dead bodies quickly clutter up the battlefield and limit possible moves, forcing you to clean up the remaining enemies by moving your ranged units up while everyone else attacks thin air or buffs a rock just to level up their skill proficiencies, and this takes forever. I would highly recommend setting battle speed to its max value from the options menu.
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48 of 54 people (89%) found this review helpful
2 people found this review funny
Recommended
37.8 hrs on record
Posted: March 13, 2015
Rime Berta is a strategy role-playing game from the small doujin circle Next-Soft Plus, and their first (and at the time of writing this review, only) game. Drawing heavy influence from the likes of Tactics Ogre and Final Fantasy Tactics, Rime Berta debuted in Comiket of 2013, and has become available on Android. Since then, it made its way on Steam.

Story:
The game tells the tale of a couragous young girl by the name of Livia. Hailing from a village that has been pleagued with an uncurable illness, she sought to help by climbing a mysterious tower that contains a wish-granting relic at its top: the Hallows.
However, many "Guardians" patrol the tower to prevent intruders, and Livia must recruit "dolls" that live in the tower as she fights her way up.

As far as stories go, Rime Berta's isn't completely original by any means. Much like the gameplay, it's simple, but has a certain charm to it. The few characters there are have distinct personalities, and their interactions can be pleasant. Unforunately, it is relatively short.

Gameplay:
As previously mentioned, Rime Berta draws heavily from games like TO and FFT. The dolls you receruit in the tower can belong to one of three main types: a Swordsman, Archer, or Magician. Aside from main characters, whose class cannot be changed, each of these three types can branch out into different classes for up to 24 in total. Once you go into a class path, you can't change to another, but you can backtrack to a class you were using before.

Each class has its own unique active/passive skills, and class upgrades depend on mastering some of these skills up to a certain level. You can't change weapons, armors, accessories or any of that stuff, nor can you use items. In fact, there's no monetary system for buying/selling in this game at all. You only have your skills to serve you in battle.

In battle, your units have an HP and an AP bar. Your unit dies when its HP reaches 0, and each action, whether physical skills, magical skills, moving, or normal attacks cost AP that regenrate by an amount each turn. All action skills have a countdown number that decreases when used, and cannot be used once it reaches 0.

Skills gain Skill Points with usage and level up, which is essential for class upgrade. This could be problematic when a skill you never use is part of the prequisite, and you're forced to grind that one skill to its needed amount.

There are also some glitches in some aspects of the gameplay, such as with certain statue effects, that brings the gameplay down a notch. Other than that however, the gameplay is fun and can be quite addicting.

Graphics:
The sprites in-battle look surprisingly good for a doujin game. They're crisp, smooth, and most importantly, cute. The battle animation, especially with magic, looks style-ish.

Unforunately, the illustrations outside battle are somewhat plain, as you can see from the screenshots.

Sound:
This is what I'd call the strong point of Rime Berta. The music is notably good. While there isn't much variation due to the game's short length, each track has a tinge of folk-y feel to it, and is distinctly catchy, which helps quite a bit when grinding. It's a shame because the OST doesn't come with the Steam version.

Summary:
Cutting to the chase, should you get this game?

I'd say, not with its standard price. The game is enjoyable, but is simple, short, and requires grinding for the more advanced classes. If you liked FFT-style games, you'll like this one. But for its length and overall quality, I'd only recommend you get it on sale.
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29 of 35 people (83%) found this review helpful
Recommended
35.5 hrs on record
Posted: December 30, 2014
I had a really enjoyable time playing this game. It's not that great, but it's not that bad either.

It has a good variety of skills and classes, which makes up for the lack of items and equips, giving room for many different grouping strategies.

There are some challenging maps, that will require some "grinding/training", making it barely impossible to clear it in one go.

There are some issues (such as a childish plot and simple graphics), but the greatest let down is the AI, which is very simple/weak (even in hard mode).
The enemy's motto is basically: "just marches towards your closest foe and hit it with whatever you got".
And that's bad, especially with mages. Don't be surprised to see enemy mages trying to have physical duels against your strongest warriors. Also, when using area skills, they won't care about friendly fire.

Overall, this is a simple yet playable game. It's nowhere near FF Tactics or Disgaea and the price may seem a little more than it's worth. Buy at your own risk, and maybe you'll like it as much as I did.
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47 of 69 people (68%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: December 18, 2014
Cute enough looking little turn based RPG, but one with no meat at all to it. I was hoping on first look that it would be a lighter, but still interesting, PC replacement for one of my all time favourite games Disgaea, or at least on par with something like Final Fantasy Tactics Advance. However the combat system is as basic as I've ever come across in this genre, with very little strategy involved, and poor AI. Perhaps the latter will develop later in the game, but nothing I've seen leads me to believe this will be the case. The storyline also seems very lacking, which wouldn't be so bad if there was anything to the rest of the game.

Character and party customization is limited to a fusion system which again is very shallow. The art style is decent, nothing special, and the partial controller support is pretty poor, refuses to map the majority of my controls (on an Xbox 360 pad, so not a case of obscure tech), and is just a headache to use, having to switch between controller and keyboard/mouse in the middle of each characters combat action... really, just don't bother with it using a controller.

There is a serious lack of this style of game on the PC, which has always disappointed me, and this game does absolutely nothing for me as a fan of this genre. In the same price range you can get Agarest, which is a far superior offering to scratch that tactical RPG itch. Even those looking for something really basic are going to be far better served by something such as the free flash game Ultimate Tactics.
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20 of 23 people (87%) found this review helpful
Recommended
40.0 hrs on record
Posted: March 13, 2015
An extremely dumbed down Final Fantasy Tactics experience. Worth it if you can get it at a discount, but would not pay the full 15$ for it unless you're addicted to tactical RPGs.

Music is decent, offset by the average character artwork and sprites. Class system is interesting but fairly crippled by the inability to truly multiclass or have more than 6 skills equipped. Game would be a lot better if you could have more than 5 characters in your active party too, and if there were unique enemies.

Poorly documented in English, and in general too. The game doesn't actually tell you how many skill points you're earning and instead just gives you a percentage.

Still, it's not BAD. It's not EXCELLENT either.
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17 of 20 people (85%) found this review helpful
Recommended
33.8 hrs on record
Posted: May 15, 2015
Ok, so it isn't worth it at full price, I'll admit that. However, this game does bring about its own little tactical twist. If you're a huge fan of melee characters, you might not like this game as much simply because it's much more challenging to use them than ranged characters (or if you like challenges then ignore that point). Mages definitely shine here, as they do the most damage and allow you to burst rather quickly.

I feel like the game is a bit underdeveloped, where the developers were in a rush so they just released it without more thought. It is a gem however in which that you don't really have to grind too much for an RPG, but it's just the right amount for you to be ok with as a casual gamer. Many unique features like fusion are set up. Don't expect gear, or items or such from a simple fresh turn-based tactical game like this.

In short, this game is definitely worth the buy to try (not full price), it offers a fun, tactical positioning, game where each unit matters (since you only use 5 per stage). For a PC game where it can't process many units at once, this game pulls off its simplicity very well. The music is NICE.
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48 of 76 people (63%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Posted: December 16, 2014
I know this is a bit early so I may edit it later down the road. Just providing this to keep some of the buyers informed.

Pros
*As an RPG the game is good as it gives you a wide range fo things you can do and you can change classes and fuse them to have better stats and more move sets.
*Has Keybindings


Cons
*The art style is not that good but your not playing the game for the art style.
*Resolution only gose up to 720 and Fullscreen is also binded to the Resolution (It's the one thing that bugs the hell out of me why can't it go to 1080)
*Controlls are bit clunky and the Start Up Menu has keybindings but it's misleading since it's labled as Game pad
*Screen dosen't lock so if you have multiple monitors you can click out. But I will say it's not a big deal since it's a trun based game but it would be nice if they had it so it would lock.

All I can think of for now may add more later.
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12 of 12 people (100%) found this review helpful
Recommended
62.7 hrs on record
Posted: March 19
To note: while I do recommend this game, I do so with careful consideration of the game's many MANY issues, which you'll find below. The playtime is not exactly correct (I did leave the game idling a few times), but I did beat it on Hard.

At its core, Rime Berta is an extremely barebones SRPG in the vein of Final Fantasy Tactics (but without most of the depth). You get to command an army of 'puppets' with different classes, each with mostly unique skills, and occasionally change classes when you hit certain skill milestones and get to hire random units at the end of most battles. There are no items or inventory whatsoever, units can't change class outside of their own class trees and can't choose different branches of the same tree once you commit to one. Combat's fun enough when it works and I don't remember running into any glitches.

Now, for the less than stellar details: this just might have the worst AI ever seen in a full-sized RPG. It makes FFT's Rafa running headlong into enemies look like a decision carefully debated by a room of philosophers. The AI does very little beyond moving forward and attacking and often does completely inscrutable things, like refusing to attack on a full AP bar, moving a wounded unit towards you to heal or, my favorite, using area attacks specifically so they can hit their own units along yours. At least a few times, the AI of the melee enemies simply turned off, presumably because their pathfinding broke and they couldn't find their way to my units. And honestly, said bad AI may actually be a boon, because at least on Hard, you're hopelessly outmatched stat-wise by the other units unless you do some severe grinding.

And grind you will, at least once: skill progression is quite slow and the final level is such a huge leap in difficulty that I can't see anyone actually managing it without going back to the drawing board and making their units punch each other in the face for an hour or two. On the topic of wasting time: there are 80 achievements and may the good lord help you if you plan on completing them, because a solid 20 or so hinge on learning every skill from every class, and that's a massive chore. To cap it off, while the pixelated characters look pretty decent (if not very detailed), the art is atrocious and looks somehow worse than Touhou in the early years.

So why in the blue-skinned thunder♥♥♥♥ am I recommending this? Because, despite all of its flaws, it does quite nicely in scratching that tactical RPG itch; combat is reasonably fun, grinding for skills and class changes is actually rather addictive, the soundtrack is legitimately pretty good and the whole thing, despite being barebones, actually feels like there was some love put into it. I'm not quite sure about buying it for full retail, but if it ever comes on a good sale and you like SRPGs enough, give this badly named game a shot.
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22 of 33 people (67%) found this review helpful
Recommended
20.2 hrs on record
Posted: February 9, 2015
one of the better SRPGs released in a long time. Hard difficulty is quite hard. There is no Disgaea nonsense here. There is no ffta or ffta2 nonsense. This is a pure SRPG not a Korean grinder pretending to be a SRPG. If you're bad power leveling isn't going to help you much. At least not on hard.

Plays like FFT mixed with either older front mission or tactics ogre. Compared to FFT you have far fewer skills per unit but they all do significantly more (e.g. damage + status or defense + status removal). You can pick up to 6 things from a list of actives, passives and overwatch/reaction skills.

You have limited "casts" of actives per battle, but outside of high tier star spells its hard to run out. There are no items. Passives are basically your items. If your strategy is good you'll progress, if not you wont. Simple as that. If you can't figure it out and refuse to think of some good strategies don't play SRPGs.
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