Adventurer Adol Christin has washed ashore in yet another mysterious, isolated new land, inhabited by a people who sport long ears and bushy tails...and are none too fond of humans. Experience the very first 3D Ys game as never before, with a whole new gameplay mode unique to this release!
User reviews:
Very Positive (246 reviews) - 91% of the 246 user reviews for this game are positive.
Release Date: Apr 28, 2015

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About This Game

Red-haired adventurer extraordinaire Adol Christin has finally reunited with his best pal, Dogi, and is eager to set sail for new adventures in Afroca. It seems fate has other plans for him, however, as a pirate captain named Ladoc makes him an offer he simply can't refuse: a chance to explore a dangerous, uncharted archipelago in the Atlas Ocean that may hold treasures of heretofore unseen value.

Never ones to back away from a good mystery, Adol and Dogi both agree to join Ladoc on this expedition aboard his ship, the “Tres Mares” -- but no sooner does it weigh anchor than the Romuns, their sights set on the same curious islands of Canaan, attack the wayward pirates and ultimately knock Adol overboard, leaving him for dead.

Some time later, he washes ashore in Canaan itself, alive but weakened, rescued and resuscitated by two young girls named Isha and Olha who sport long ears and bushy tails. They are of the native “Rehda” tribe, and it seems Adol is not the first human to arrive here -- nor are humans particularly welcome...

Come experience the very first 3D Ys game as you've never experienced it before! Already the foundation upon which Ys: The Oath in Felghana and Ys Origin would later be built, this version of Ys VI: The Ark of Napishtim comes equipped with an original translation and brand new, entirely unique gameplay features such as the addition of a super hardcore “Catastrophe Mode” for fans of the later titles, full widescreen support, map warping, Steam achievements and leaderboards, and even a full digital art book packed with concept sketches, hi-res character portraits and original production PSDs.

See what you've been missing with this definitive version of the game that brought Ys into the modern era!

Key Features:

  • Fast, real-time combat centered around elemental swords with unique magical abilities
  • Enormous screen-filling bosses set to quintessentially Ys rock music composed by the legendary Falcom Sound Team jdk
  • A deep and involving story that ties into Ys history and serves as a cornerstone of series lore
  • Brand new “Catastrophe Mode” where healing items can’t be purchased or stored, to create a gameplay experience more in line with later entries
  • Adjustable high-resolution PC graphics and gamepad support
  • Newly-added ability to warp among checkpoints
  • Steam achievements and leaderboards

System Requirements

    • OS: Windows XP
    • Processor: Pentium III 800 MHz
    • Memory: 1 GB RAM
    • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX: Version 8.0
    • Storage: 1 GB available space
    • Sound Card: Compatible with DirectX 9.0c
    • OS: Windows XP, Vista, 7
    • Processor: Pentium III 1 GHz or higher
    • Memory: 1 GB RAM
    • Graphics: 32 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Compatible with DirectX 9.0c
Customer reviews
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Very Positive (246 reviews)
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163 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
0.7 hrs on record
Posted: October 24
No bumping in this Ys.

Fantastic action RPG, as per Falcom tradition.

Pretty neat spritework, but it definitely needs one to check the options and configure the controls, since there is no way to alter the controls ingame, which is slightly annoying.

If you like fun action RPGs with a bit of PS1/PS2 flavor as well as fantastically rocking soundtracks, you cannot go wrong with this Ys.
But if the only other Ys you have played is 1 (or 1 and 2 since they come in the same package) be warned that there is no bumping in this one.
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Most Helpful Reviews  Overall
175 of 200 people (88%) found this review helpful
8 people found this review funny
16.8 hrs on record
Posted: June 17, 2015
Pro-tip: Go to the game's installation directory and look for the folder: Ys VI Material Collection. There you can find tons of free art work from the game.
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74 of 79 people (94%) found this review helpful
5 people found this review funny
43.4 hrs on record
Posted: August 21, 2015
Ys VI: The Ark of Napishtim
Developer: Nihon Falcom
Publisher: XSEED Games, Marvelous USA Inc.

I'll try to keep this review as spoiler-free as possible.

Ys is one of the oldest action RPG series, and quite possibly my favorite RPG series ever. The first game was Ys I: Ancient Ys Vanished in 1987, and since then numerous titles have been released, and some remade a few times for other consoles and handhelds. They are still being developed to this day, with a new title having been recently announced for the Playstation 4 and Vita.

The Ys series chronicles the adventures of Adol Christin, a young man with a zest for adventure and an uncanny knack for being in the right place at the right time. Currently we only have 4 Ys titles on Steam, with Ark of Napishtim being the 6th installment. First released for PC back in 2003, it was later ported to the Playstation 2 in 2005, and the PSP in 2006. Ark of Napishtim was the first English release of the series since Ys III: Wanderers of Ys. An English translation of the original PC version was released here on Steam on April 28th of 2015m with some enhancements and added features. The Steam release is hands-down the definitive version of Ark of Napishtim.

Ark of Napishtim is a hack and slash action RPG with some light platforming elements. Controlling Adol Christin, players are able to freely move around the world, jump, and attack enemies. The game takes place on the Canaan Islands, after an attack on Adol's ship forced him to sail into an unknown region and into a large storm. This resulted in Adol being thrown off his ship and washing ashore in a new mysterious land.

Progression is story and exploration driven. As you explore each new area, bits of story are revealed through dialogue and events. You will also find treasure hidden all over, some of them granting new abilities or allowing you to explore areas you were previously unable to. Pieces of equipment, as well as healing items and accessories, are also hidden in treasure chests. To save your game you need to find a Spirit Monument. Touching one will completely heal you and cure any status ailments. Typically great areas to grind EXP and gold are the areas near Spirit Monuments.

Adol will eventually have access to three different swords with magical properties, each based on a particular element: Fire, Wind, or Thunder. These can be upgraded over the course of the game using Emelas Ore, which is dropped by enemies in small amounts. Upgrading your swords unlocks new traits for them, such as increasing their attack power, unlocking special elemental magic, or increasing magic regeneration. Upgrading your swords is the best way to strengthen Adol against the challenges he faces, so make it a point to collect as much Emelas Ore as you can.

One of the best things about Ys titles are the boss battles. Every boss is a screen-filling affair, requiring careful movement and precise strikes to bring down. The boss battles are easily the most exciting parts of the game.

One of the new features added to the Steam release of this title is Catastrophe Mode, which means you will not be able to stock up and use healing items freely. The game will play more like Ys Origin or Oath in Felghana, with healing items being used automatically when you pick them up! Couple this with Nightmare difficulty and you have one hell of a challenge ahead of you.

The other new feature is the inclusion of a special item called the Wing of Alma. This enables you to warp between all found Spirit Monuments. This saves you SO much time it's unreal. In older releases you would literally had to backtrack through many areas, using the Wing of Alma you simply select the Spirit Monument and you're off!

Ark of Napishtim got a slight upgrade in it's looks department. Utilizing DirectX8, the game looks much better than it's previously releases. Smooth animations all around, from Adol, enemies, and even bosses. Every sprite is very sharp, well designed, and highly detailed. Perhaps the best thing about the game are the environments. The land, water, the skies, dark caves, and ancient ruins all look fantastic.

Sound and Music
Ys is known for its musical scores, and Ark of Napishtim is no exception. Every track is amazing. From the boss theme to each different area's own theme, the music is really second to none. I wish there were soundtrack editions here on Steam for us to buy, as I would buy every single one. Physical collector's edition Ys releases usually come with a soundtrack disc, so I don't see a reason why Steam users can't have a similar option available.

As for sound effects, you have your usual Ys sounds. Attacks, footsteps, monsters...all have viable sound effects. They sound great, especially swinging the different swords and using the elemental magic.

Perfect 60 FPS all across the board. No lag, stuttering, slowdown, framerate drops, or random crashes. The game literally ran without a single hitch. Flawless.

Ark of Napishtim has full controller support, and is the recommended way to play the game. My only gripe is with one of the 'hidden' abilities: Dash Jump. To do it, you have to move in a direction and press the jump and attack buttons at the exact same time. I am able to do it properly maybe 40% of the time, and never when I need to. There is a guide available that uses a script to make it a lot easier, but I have yet to try it as I prefer to try and master the technique myself.

Final Thoughts
A fantastic re-release of a fantastic game, Ark of Napishtim is a fun and exciting action RPG that fans of the genre will love. If you have not played a Ys title before, you owe it to yourself to buy Ark and all the other titles on Steam. If nothing else it'll show Nihon Falcom and XSEED Games that we want more Ys on available here on Steam!

Gameplay Demo

Nerd House Verdict:
Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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66 of 78 people (85%) found this review helpful
22 people found this review funny
8.2 hrs on record
Posted: April 28, 2015
An ancient evil computer awakens, and it's up to Adol to hit it until it dies with his trusty swords of plot magic. You join Adol on another exciting adventure as he washes ashore the Canaan Islands within a fictional equivalent of the Bermuda Triangle after his survives yet another shipwreck, as expected of Ys openings.
Ys VI the Ark of Napishtim is the first Ys game of this engine; Oath in Felghana and Origin are the sequels that came after it, despite Felghana taking place chronologically before VI and Origin taking place hundreds of years before Ys I&II. Because this is the first game of this engine, you might feel that the gameplay is less refined than its two sequels of the same battle system. Even if Ys VI is the first game of this engine, the combat is still satisfying with its three elemental swords having different attack style and may even require finesse to master. Wind sword Livart requires successful button press in certain frames to spin Adol right round like a record baby like Felghana and Origin's Wind magic (just referring to Yunica and Adol's Wind magic). Fire sword Blirante allows you to charge your swipes for powerful flame waves. Lightning sword Erricil has you mashing buttons for a thrusting attack that lets you penetrate even the sturdier foes like a certain frog boss you'll fight later. Fans of previous Ys games and fans of action games in general will love this game.
Can't have a Falcom game without awesome soundtrack, and Ark of Napishtim delivers. Enjoy listening to the smooth Ultramarine Deep as you fight a certain disgruntled, butthurt, and jelly black-haired rival in Mythos Path, Mountain Zone as you trigger your PTSD flashback as you dash past exploding balls in Grana-Vallis Mountains, and Ruined City Kishgal as you explore a technologically advanced underground ruin.
For those who have never played a Ys game, this is a great start as you will appreciate the gameplay refinements in the sequel Ys the Oath in Felghana and Ys Origin. For veterans of the series you will love the game because it's more classic Falcom goodness before they joined the anime cliché-brigade with Sen no Kiseki. For those who play it already, buy this game anyways to convince Xseed we want more Falcom games localized for the West. Give this game a shot. You won't regret it.
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57 of 74 people (77%) found this review helpful
5 people found this review funny
8.1 hrs on record
Posted: April 28, 2015
It's a good action rpg game with an awesome soundtrack especially in boss fights and when you go shopping. \(^_^)/

I still remember playing this game 9 years ago trying to finish the game in Nightmare mode. >.<
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34 of 39 people (87%) found this review helpful
2 people found this review funny
1.8 hrs on record
Posted: April 28, 2015
First of all, thank you Falcom for developing this franchise. Thank you Xseed for releasing it post konami licensing!

One of the few great gems on the PSP originally ported from various other systems that still kept its charm as one of my most favorite action adventure, dungeon crawling, hack and slash games of all time! For those coming from the PSP/Vita era who missed out on this or Oath in Felghana, it retains a jump system that further expands combat past the simple slash-slash-dodge-special attack-swap party members-repeat system, given you take control of solely Adol himself.

This game's deep exploration makes it one for many secrets and vague linearity to plot progress. Yes, I still get lost sometimes taking that left fork instead. Each area contains various monsters of certain levels which are a challenge if not impossible for Adol in his level infancy. This is what shapes the game's level system. The combat is a fun grind for money and EXP to move up the ladder.

Combat is developed with a 3D aspect in mind. Given, Adol wields a sword and shield, where damage is avoided if certain enemies attack on the shield side. Not only is there a good amount of items and equipment to procure throughout the journey, there are also combat mechanisms that more modern remakes of Ys games lack. The jump system. This deepens the exploration of the game with more platforming than guessing which tunnel is the wrong path and backtracking. It also welcomes a jump attack and dropping attack mechanism that helps in combat with a variety of damage dealing maneuvers. Combat aside, this game revolves Adol's journey of collecting magical swords, each with it's own element and moveset. This is the core combat mechanism of The Ark of Napishtim.

Following Adol's journey in searching for these swords, he meets very memorable characters. Some of which people in the latter games on the PSP and Vita are simply left to accept that they exist. Have you ever wondered who Geis is and how he met Adol? He was never always allied with Adol. This is the game to play. (Another shout out to origin stories is for The Oath in Felghana, where it describes Adol's meeting of Dogi from Dogi's friends' perspectives as well as his iconic blue scarf).

Other than a solid story of our amnesiac red head adventurer and his combat prowess this game features a memorable soundtrack and nostalgic pseudo-modern pixel art and beautiful portraits of characters to keep the game attractive.

Xseed has finally ported this to PC with much appreciated features like teleporting between Save Points (obviously to prevent people like me to still get lost in this vast world! LOL)

Final note to new player of this game, save before the last area on another slot! Once you've entered the Ark, theres literally no turning back and once the game ends they dont take you back, so you'd be stuck in that final area in that save state. Xseed probably fixed this with the save point warping, but just a heads up just in case you still want to mess around in the overworld. :)

Most of all ENJOY THE GAME!

Recommended others within the genre: Ys franchise (Felghana, Origins, I and II are on steam!), Gurumin a monstrous adventure is another great game by Falcom, and Legend of Heroes franchise for the JRPG enthusiasts (currently one one is ported to Steam that I've seen).

-TNHu: Sylphrit D.
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37 of 46 people (80%) found this review helpful
8 people found this review funny
10.3 hrs on record
Posted: June 21, 2015
I got absolutely no idea how the game released 12 years a go can be better than most nowadays releases, but it is.
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25 of 27 people (93%) found this review helpful
14.9 hrs on record
Posted: January 29
Wow, as a newcomer to the series, I'm really impressed with the game! I don't know why I haven't give the series a shot ages ago. I'll try to keep my review short and spoiler-free as possible. Note that this is my first entry to the series so I can't say or compared it to the previous Ys games in terms of gameplay and mechanics.

Ys VI is an action RPG more like a Zelda-esque game rather than the classic turn-based JRPG. This also means that the gameplay feels faster and much simpler than the classic RPG. This can be either pro or cons depending on your preferences.


  • Interesting characters and engaging storyline
  • Fun, fluid and satisfying combat mechanics, albeit a bit too simple.
  • On-the-fly equipment swap so that you can keep the flow going (which is fortunate since you're gonna have to fight a lot)
  • Satisfying boss battles, not to mention some of them are huge!
  • Complete customization, catered to the PC community. Tons of graphical options are available via the launcher before the start of the game. On maxed out settings, the game looks gorgeous while still keeping the PS2 look intact (although the cutscene videos are horrible. Too much of a hassle to remake it in full HD, eh?)
  • High replayability. Multiple modes (Normal, Hard, Nightmare), option to play in Catastrophe (hardcore) mode and Time Attack mode (unlocked after beating the game once), where you're clocked in beating each of the bosses available in game.
  • Optional Mega-Boss for the most hardcore players. Seriously, not for the faint-hearted and casual gamers (like me T_T)
  • Full controller support (highly recommended, I used the standard Xbox 360 controller), customization are available in the launcher alongside the graphical option.
  • The story are tied in with the previous Ys series but it doesn't affect gameplay as much.


This can be either a positive or negative based on each individual's preferences.

  • The game is surprisingly short (for a JRPG). You can basically finished the whole game in less than 8, maybe 6 hours even if not for the unnecessary grindfest.
  • No stats management whatsoever. Aside from the usual stats upgrade from levelling up, the only way to increase your stats are by accessories and armors found throughout the game.
  • Lack of items variety. Stores are pretty much useless after midgame and the selection of equipments are very limited.


  • This game is design as a GRINDFEST! If you're planning to play the game, be ready to grind, a lot. Some are just unnecessary too since most of the time your progression is blocked just because your level is not high enough or your swords are not leveled approriately. To make it worse, the game makes you deal 0 damage to the enemies that are stronger than you and you're forced to grind for a while before moving on with the story. On the plus side though, the combat is smooth and not much of a pain if you compared it to the traditional JRPG (I'm looking at you, Final Fantasy)
  • FRUSTRATING and definitely UNNECESSARY Dash Jump mechanic. Basically it's a move where your character can jump a little bit further than the usual jump can get you. However to execute this, you need to press the jump button, followed immediately with an attack. It sounds easy here but trust me, it's EFFING HARD since you'll either successfully Dash Jump or failed and do a short Lunge Attack instead. It's impractical in actual combat and are just needed in certain dungeons to reach a chest. The controller-throwing moments comes when you tried to do a Dash Jump, but failed and you fall downwards and are forced to backtrack a long walk to reach that point again (and of course, failing again).
  • Accessories and event items are MISSABLE if you're careless. I missed out on a few good accessories myself due to the story progression. If you're planning to get all of them, check out a guide beforehand.
  • The map is really small and you'll see most of it in no time. The game also requires you to backtrack a lot for items and story progression. Fortunately, there's an accessory that let's you teleport to any save point in the game (super neat) although you do have to find it first.
  • I experience minor stuttering at certain points of the game but nothing really game breaking. Just thought I'd mention it.
  • HORRIBLE cutscene videos! C'mon, it's 2016 already. You can at least do it in 720p.
  • Anti-climatic final boss.

Overall, this is a really nice and enjoyable action RPG, suitable for casuals and hardcore gamers alike. I myself have not been playing JRPGs in a long while and Ys VI definitely is a good welcome back to the genre. Aside from the minor quirks and questionable game designs, I can safely recommend this to newcomers and veterans of the genre.

Personally, I gave Ys VI: The Ark of Napishtim a solid 4/5. Highly recommended!

P.S. I'm writing this at 3 a.m. in the morning so please kindly notify me if I made a mistake in grammar or spelling in my review. I'll also add some more to the review in case more points come to mind.
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30 of 36 people (83%) found this review helpful
2 people found this review funny
24.7 hrs on record
Posted: April 28, 2015
Ys VI: The Ark of Napishtim is certainly not one of the best entries to the series, it is still an excellent game on its own. Moreover, it was the precursor to the widely popular engine of Ys: The Oath in Felghana and Ys Origin.

As such, it is no slouch in the gameplay department (It is not as polished as its sequels, but impressive in its own right) and has one of the best soundtracks of the series. The bosses are fun and challenging, which is to be expected from this series, also the difficulty curve is fairly good. As it is at least a decade old game, the graphics aren't impressive, but that is not its selling point! For seasoned veterans of the franchise, the game is littered with lore, trivia and references that many would identify which helps to flesh the background of the Ys world.

I highly recommend it to anyone new and old to the series, especially any fan of the action RPG genre. It's an Ysy purchase!

Finally, thank you XSEED for updating this game with additional features and for making it available to us!
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37 of 48 people (77%) found this review helpful
3.2 hrs on record
Posted: May 2, 2015
Playing as Adol Christin a red-headed adventurer who has agreed to yet another risky payoff, things take a turn for the worse with the ship and crew being attacked by natives. Everyone left for dead you wash ashore both weak and short on memory. Two kind strangers approach by the names of Isha and Olha who come to your aid and then make further introductions to rest of the Rehda family. Welcome to lands of Canaan and Ys VI.
With all the steam conveniences such as cloud saves, leaderboards, achievements and streaming options the game also supports modern hardware well. Including options for Anti Aliasing, 4k+ resolutions and 120hz+ panels. Gamepad would be suggested but all keys were completely remappable. Only thing missing would be voiced characters but it's certainly not a reason to ignore another wonderful entry into the series.

Something to mention was the surprise inclusion of 3gb worth of free material art that is otherwise only obtainable via boxed collectors editions. Characters through to concept work including psd files! Catastrophe Mode was also added which can increase the difficulty of the game quite dramatically for those that thrive on a challenge. Basically it removes the ability to equip healing items and they cannot be purchased only found as loot.

With the infamous hard rock soundtrack, crazy boss fights, meaningful story and some old fashioned getting your butt whooped by explorations of areas that are beyond your level. Hard to go past recommending adding The Ark of Napishtim to your collections jrpg fans. Cheers. :)
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Recently Posted
Professor Icepick
10.4 hrs
Posted: October 5
[Disclosure: I played Ys VI prior to playing either Oath in Felghana and Origins, so my opinions may be different from those who played the games as they were released on Steam, rather than by their original release dates. Prior to playing Ys VI, I had played Ys I & II Chronicles+ (PC), Ys: Books I & II (TurboGrafx-CD), Ys III: Wanderers from Ys (TGCD), Ys IV: Mask of the Sun (Super Famicom), Ys IV: The Dawn of Ys (PC Engine CD) and Ys V: Kefin, Lost City of Sand (SFC).]

Ys VI: The Ark of Napishtim was the first new game released in the series since 1995's Ys V. Napishtim follows the same design decisions that its predecessor did: keeping the classic overhead perspective that the majority of classic Ys games had (with the exception of Wanderers from Ys - which was more of a side-scroller) but ditching the "run-and-bump" battle system for a more traditional hack-and-slash system (akin to games like Crystalis or The Legend of Zelda), along with little platforming elements (not unlike Link's Awakening). But while Ys V was clunky even for its time, VI manages to refine these gameplay elements into something both functional and more evocative of the Ys games of yore.

Ys VI starts with our hero Adol the Red shipwrecked on the Canaan Islands and found by Olha, the priestess of the Rehda Clan, a tribe of natives with elfin features. The Rehda clan are currently embroiled in a conflict with a colony of humans, cast away to these islands by the same storn that brought Adol here. Of course, as typical of the Ys games, there are many ancient relics to find, the most important of which being the titular Ark of Napishtim.

The graphics are dated (even by 2003's standards), but functional. The Ys series is well-known for their killer soundtracks and Ark of Napishtim lives up to those standards. My personal favorite tracks are "Mighty Obstacle" (the common boss theme), "Mountain Zone" (Grana-Vallis Mountain), "Windslash Steps" (one of the overworld themes) and what is probably my favorite song in the game, "The Ruined City "Kishgal"".

If you're not familiar with the Ys series, I'd probably say to start with Ys I & II Chronicles+ and then pick this one up. If you've only played that game, then this is a perfect choice to continue on. If, however, you've already played Oath in Felghana and Origin, I'm not sure if I could recommend this one to you. I think it's a fun game regardless, but I'd only suggest playing Ark of Napishtim if you keep in mind that it was originally released BEFORE those two games (2003 vs. 2005/2006) -- and by extension, is a bit more primitive by comparison.
Helpful? Yes No Funny
10.6 hrs
Posted: October 4
I wish I could give this game a limp thumbs up because if you play it you're gonna have a good time, but if you get Oath in Felghana or Origins you'll have a better time.
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20.2 hrs
Posted: October 4
Nice classic game! Very hard but also very rewarding once you master the mechanics. Be warned that it is VERY addicting, Just like the other games from the series.
Helpful? Yes No Funny
4.3 hrs
Posted: September 29
yet aqnother amazing ys game...if you like the other ys there is no reason why this shouldnt be in your library as well.
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24.5 hrs
Posted: September 10
You're probably looking at this game either because you played the other two Ys games on Steam, Oath in Felghana and Origin, or just because this is chronologically the first modern Ys game on Steam. While I loved those two games, I'll have to recommend you not purchase Ark of Napishtim, as it being the first modern game means it has a lot of imperfections. As its own thing it would still be decent, but with the reputation those two games set it doesn't really live up to them.

The level curve in those two games was pretty good. If you fought most enemies you'd be where you needed to be to fight bosses, and if one was tricky you could go up a couple more to tilt things in your favor. Enemies that were dangerous gave you enough experience to compensate, and levels meant enough that getting one off them usually dispelled that danger a lot.

Not so much in Napishtim. I had to grind for a while so that the first boss (who had two attacks - the game's bosses aren't quite as well-made) didn't kill me in a few hits, and I could deal decent damage to him. Even if you're leveled up, though, the game seems to enjoy getting around that when it can: the first dungeon for example, has tiny bugs for enemies which aren't much of a threat. In the last room a bigger one drops down, and if you try to fight it you'll probably get one shot. What does that prove? A later dungeon has two enemies you can't damage at all without equipping two specific accessories, assuming you find them.

Another minor quibble are the sword mechanic - in this game Adol has three swords he can use, for Wind, Fire and Thunder. They all attack differently and have unique magic attacks, which is cool. But as soon as you get one, enemies start appearing that glow their colors, and if you don't have that sword yet, you can't properly damage them. That's just a bit annoying most of the time, but the third boss has a move where he tries to spawn in minions. At that point you only have the wind sword, so if one happens to be glowing another color, that's a permanent nuisance you have to deal with for the rest of the fight.

Then there's Catastrophe mode. Ark is a black sheep of the series in that you can collect healing items to use in battle, and this is a modifier that turns that off. Any chests or events that contained them will have another usable item, but one you'll need to open the menu to. I never used them, but they sell for quite a bit, and actually let me skip an equipment tier by doing that.

Having played most of the game I think Catastrophe mode goes beyond just being a difficulty modifier and sort of breaks the game if you use it. Since many bosses deal massive damage even if you've grinded up levels and stat items, it seems like they're designed around you having a stock of items to heal up after taking a big hit. With Catastrophe mode on though, none of the bosses are changed at all, meaning they become "do it perfectly, or die", whereas Oath and Origin are both more forgiving. It only became apparent this was the case with Catastrophe a while into the game, and there's no warning it will affect the game's balance like this. It feels like a trap option rather than a neat challenge.

I noticed these flaws early on, but kept playing as I didn't want to drop an Ys game. But they only became more pronounced as I went on. If you're playing through all the Ys games, or have totally finished the others on Steam and don't have access to the newer ones, then I'd say to give Ark a try - on sale. Otherwise, I think you'll be disappointed.
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23.1 hrs
Posted: August 29
I personally have to give this game a mixed review. I wish i could give a neutral review.

This is a VERY good game. It just has some pretty annoying issues along the road.

First. The game has pretty bad balancing issues. I think this persisted in Y's Origin and maybe Oath of Felghana as well. But you have a situation where your enemies can take off half of your health in one attack, and then when you level twice, they wont be capable of killing you at all. The attack/defense calculation per level is ridiculously imbalanced. (This actually leads into the final issue i have).

Next, the game has some poor control schematics. I know the game gives you the ability to rebind your keys, but this shouldn't be a thing you need to do BY DEFAULT. The pause menu (for an Xbox 360 controller) is on the right stick button, and your weapon hotswap is placed on the left bumper and on tha start button.

The game features a very poor jumping mechanic ive NEVER been able to use due to the inability to just dash jump at will. There are videos of players being able to actually use this IMPORTANT JUMPING MECHANIC. Its like a dark souls mechanics. You either get really good at it or miss half of the good items in the game because of it. Why not just make a double jump mechanic on the steam release.

Finally. At the VERY END OF THE GAME. You can break your save and be unable to complete the game (or it becomes extremely frustrating to) due to a ridiculous mechanic. You get the wings of alma, a new item modernizing transportation so that you DONT have to walk everywhere, yet the game wont let you use it in the final area, where you HAVE TO HAD FARMED PREVIOUSLY to beat the bosses. You cannot leave that area at all, and if you save there, then you are screwed. It happened to me. I faced the 2nd to final boss, beat him with trial and error, and then was greeted to a NEW BOSS with NO enemies to farm on before the boss. Im saying this as a game developer in the making. The game itself didnt make it ABSOLUTELY clear that you could not return. It said "returning will not be easy". Well with the wings of alma and 2 seocnds i should be able to fly to any save point i want to, INCLUDING those in the final area.

The first issue persists in the final issue because balancing a game isnt entirely hard. There is no reason whatsoever though, should you design a game where you are level locked to be capable of beating the game. If you make it to the final boss at level 1, good job. Its not recommended but it should entirely be possible. But this game makes enemies capable of one shotting you for no real reason. So when you DO get to the final boss and if you broke your save. You HAVE to cheat. There's no other way.

I wish i could give this game a better rating than a yay or nay. If i could i'd give it a 9/10. Its a good game. it really is. They just messed up some basic design stuff.
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12.6 hrs
Posted: August 25
This game configuration gave me a Desktop Waifu!

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медведь тигра
7.7 hrs
Posted: August 23
ez game
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>"L.Ich dachte BAHN! 👺
11.0 hrs
Posted: August 13
I have only played Ys Chronicles (1 & 2) and this one so far, and I think Ys 6 is.. okay. It was fun for one playthrough, and the artwork looks as great as it always does in Falcom games. The battle system is decent enough to not let the grinding become too annoying.

On the other hand the soundtrack is surprisingly mediocre, except for the intro music and the final boss theme(s). Also, the game was too tough at some points for my personal preference, even on Normal difficulty.

Not a great game, but not a bad one either. If you're trying to make up the Ys series (as I do), go for it.
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