Attempt a daring escape from an ancient planet using your trusty rocket launcher arm and split-second reflexes.
User reviews:
Very Positive (67 reviews) - 95% of the 67 user reviews for this game are positive.
Release Date: Sep 3, 2015

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July 16

We're back!

I just wanted to update the community on some recent happenings. I had to stop all development on Tinertia for a few months due to a conflict with our previous publisher. Suffice to say that's all behind us now.

We're now working on a major update ( upgrading the game engine ) that will bring visual and performance improvements. We're also working on goodies that you can unlock with Time and Par medals.

As always we love to hear from the community about anything Tinertia. Feels great to be back, stay tuned :D

- vkidd

4 comments Read more

About This Game

Twinstick Platforming

You play as Weldon, a robot of small stature but big heart. Weldon gets captured by an evil entity called ARC. Upon capture Weldon is cast to the mechanized core of an ancient planet. Stranded on this eerie and hostile world, Weldon must stage a heroic escape in order to survive!

To make it out alive Weldon must use physics & rocket jumping to traverse expansive maze-like environments, deadly obstacles, and the robot minions of ARC.


  • Rocket Jumping: Master the physics of rocket-jumping to traverse intricate 3D environments. Connect your rockets to add momentum in any direction. There's no speed limit, and No Jump Button!
  • Seven Environments: Journey from the molten core of the planet all the way to outer space. Travel across seven vibrant worlds, through 65+ levels with epic backdrops, shifting camera angles, and unique play mechanics.
  • Robo-Bosses: Face-off with seven epic boss battles for the ultimate test of your rocket-jumping skills.
  • Leaderboards: Tinertia saves your best times and scores on global leaderboards. Compete with your friends for level times, or take on the best in the world for any game mode.
  • Replay System: Every leaderboard score has a replay. Watch any run while changing the camera angle, zoom, or playback speed. Relive close calls and epic moments in slow-mo!
  • Boss Rush Mode: Take on each boss in Weldon’s escape, with only one life, to earn a spot on the leaderboards.
  • Speed Run Mode: Run a World from start to boss-battle to compete on the speed-run leaderboards.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Storage: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    • OS: OS X 10.9.4
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Storage: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
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Very Positive (67 reviews)
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Most Helpful Reviews  Overall
28 of 35 people (80%) found this review helpful
16.7 hrs on record
Early Access Review
Posted: August 26, 2014
Surrounded by the metal wastelands of the planet Tinertia you assume the role of a small and scrappy little robot alone and stranded at the Core, armed with nothing but your trusty self-propelling rocket launcher. Only the watchful eye of the rogue A.I. known as A.R.C and his recycled minions stand inbetween you and your freedom. Tinertia features a simple, effective and intuitive Rocketjump oriented platforming mechanic utilizing only twin-stick controls and no jump button. The gameplay itself however is anything but simple pitting you against a harsh dystopic landscape of the most treacherous of hazards and its maze-like passages each protected by deranged titan-like bosses.

Tinertia is exceedingly easy to pick up and play, yet manages to be deceptively difficult enough to keep the most refined platformer fans retrying stages for hours before things really click and gravity-defying skills are fully employed. Remember the excitement of discovering rocket jumping in Quake or the aerial excitement of concussion maps from Team Fortress Classic? If you've ever wanted to see those concepts applied to another genre as badly as I did, this is the game for you.

The gameplay features a concrete combination of the fiendishly difficult and precise platforming of Super Meat Boy with the over-the-top acrobatics and visually stimulating polish of Trials: Evolution, but most importantly retains the strongest element of both; speed-running and record setting. The levels are short and sweet and the physics add a lot of variation to the challenge, making it perfect for pushing yourself to learn the workings of each one inside-and-out in order to shoot for a speedrun of an entire stage. The more you fail the more you learn, and the better you become with an end result of blasting through complex stages with style in record time and feeling great.

Although your ammo is infinite and you're free to blast around the stages willy-nilly, getting a good score depends on keeping under the Par number of rocket boosts allowed. This means that to play competitively you'll need to learn to use each rocket to its full effect and place your shots as accurately as possible. This leads to a very high skill-ceiling and some ridiculous amounts of replayability, in the same way that Trials would keep you repeating the same track over and over in order to smash that last best time.

The game contains 8 variously themed stages all taking place throughout the recycled metal planet, starting you off in the heat of the magma-filled core. These are some of the more simple and enjoyable courses that mostly get you into the motion of placing your rocketjumps accurately and avoiding the burning hot edges of hot obstacles. Ending the first stage is a massive chainsaw-fingered boss, the first of many, pushing from left to right with its threatening arm of blades forcing you to escape at incredible speeds.

The stages are pretty damn difficult at this point, and had me attempting several times before a successful run and never under par time at first. As you delve into the second area, the mines, you're faced with strips of timed lazers which force you to shred through the stages at a consistent speed. This is where things start to take a lot of practice and patience as you learn to cope with the split-second hazards denying you your right to take a moment and breathe.

Tinertia looks and sounds great, with some of slickest visuals around for a platfomer that are even more eye-popping in combination with the fluid and destructive physics filling your screen with bits of particles after each blast. The electronic and ambient soundtrack is also catchy and fits the scrapped metal planet and its aesthetics more than perfectly. Overall what you have is not only the most explosive and fast-paced action around for a platformer, but a complete package with all the audio and visual sugar-coating needed for an awesome experience.

Even with Tinertia in Early Access it's a feature complete game that already includes all of the mechanics and solid gameplay that you can expect on release, with lots of new stages, levels, features and bosses you can look forward to during its early period. With an incredibly novel concept and lasting playability Tinertia is a game I'll continue to come back to over and over.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
4.1 hrs on record
Early Access Review
Posted: April 4, 2015
Platforming games are an interesting beast. They can be a relaxing and fun game to kick back with after a long day at work, or they can be difficult enough to crush your soul into a fine powder. There are very few games that have what it takes to be both at the same time, but Tinertia is most assuredly one of them. You control a tiny robot who cannot jump. Luckily he comes equipped with a rocket launcher, unlimited ammunition, and the ability to rocketjump without taking damage. You will blast yourself around the various stages, avoiding obstacles on your way to the finish. There are a multitude of action-based puzzles that are sure to wrack your brain, even after solving them your reflexes and speed will still be tested to actually make your way through. In addition, there is a par amount of missiles for each stage as well as a finish-time. If you are compulsive like me, many hours will be spent trying to get all the flashy little medals on the character profile that (currently) nobody else can view. Tinertia is a great likeable game, with very few flaws. It certainly isn’t scared to turn up the heat, and for that I love it immeasurably.

The aesthetic in the game is really something to behold. Levels are broken down into 10 sections but are actually all interconnected, as can be seen when you go to the level selection screen. Each stage also has an extremely unique aesthetic to it. The Core is a giant recycling scrapyard, and the background is alive with hunks of metal being melted down for reuse. The Mines are technologically advanced, but have apparently been abandoned. There are slums and sewers to rocket yourself through, and the levels and backgrounds all seem to embody not only the basic idea for the area, but the lost and forlorn feeling of a little robot left to his own devices on a mostly abandoned planet of trash. The music is great especially for the boss stages, and while most of it is ambient the emotions being portrayed are captured perfectly almost every time. Sound effects serve their purpose for the most part, but when you are trying to perfect a speedrun and resetting the first section of a stage 20 times, eventually the sound of your rocket exploding or a certain laser powering on will work itself into your brain like a splinter. None of the sounds are terrible or overwhelming, just somewhat repetitive. Turning the sound off felt weird, so I attempted to concentrate on the music instead.

The gameplay is just undeniably likeable. Your bashed up little bolt-bucket might have smashed into the same pillar of lava 30 times, but dammit 31 might just be his lucky number! The game is intuitive, and although there are a couple of tutorial points, the game largely lets your experiment and figure out the best course of action for yourself. This is something that should certainly be applauded in the age of tutorials that last until the end of the game. Once you’ve learned the basics, you will begin to apply logic to what you’ve learned and expand. Is simply falling not giving you the speed you need to beat the clock? Blast a rocket into the ceiling and give gravity a hand! The freedom allowed makes for an almost infinite skill-curve. Replaying a level, even after just an hour of practice will probably yield some impressive results. What seemed like an insurmountable task before turns into something relatively routine, something to be conquered beyond any shadow of a doubt. This is a lesson that I’m not sure whether or not the game meant to teach, but it will certainly stick with me in my personal life.

Tinertia presents a great package with very little to nitpick. The story isn’t extremely fleshed out and could do with some more in-game presentation. The repetitive sound of the rocket is probably just me being crazy, but after a couple hours it can really start to drive me bonkers. I did have a little trouble firing my rocket to the bottom-left initially, but this was remedied by a conscious effort to make a full, complete flick of the stick. I would also really like to see a global par/time scoreboard so I can show off my awesome score and rub my friend’s noses in it without needing to take a screenshot. Haha, that’s just a joke. I don’t have any friends. Am I projecting my feelings onto this poor little robot? Maybe I watched Wall-E one time too many. I bet the little guy has a full and happy social life and is just too polite to correct me. Erm, anyways… Big thanks to Candescent Games and Section Games for making an extremely fun platformer that is certainly worth replaying more than a couple times. I look forward to more games of similar quality.


Controls- 8/10
Fun Factor- 10/10
Difficulty- 10/10
Replayability- 7/10
Innovation- 8/10


Graphics- 8/10
Music- 8/10
Sound FX- 3/10
Story/Lore- 1/10
Level Design- 9/10

Final Score: 74/100 for replayability, graphics, and artwork.
Summary: Rocketjumping platformer featuring a very likeable little robot on an abandoned planet. Wall-E? Nope. Even better.

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13 of 16 people (81%) found this review helpful
49.4 hrs on record
Early Access Review
Posted: August 19, 2014
This game is a really impressive (and difficult!) platformer. It's a beautiful, refreshing take on the genre and it's pretty addictive, even when you die about 100x in a row while people watch your suffering on twitch. Can't wait for the rest of the worlds!
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10 of 11 people (91%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: September 7, 2015
Tinertia is a game about rocket jumping and going fast. The game mechanics are simple enough to pick up quickly, but you'll spend a long time figuring out the finer points and mastering all the levels to unlock the medals. The movement is immensely satisfying and fluid and the difficulty curve is fairly even. In-game leaderboards let you track your best times and there's plenty of replay value in speedrunning and climbing the ranks. The music is great and the art style is clean and easy to look at. The game does get difficult in places, but it rewards skill and drives you to be a better player. Definitely worth grabbing.

Edit: I also want to give a special mention to the bosses in this game. They are excellent because the levels are still about going fast. You don't have to fight anything and it's great because it doesn't break the flow of the game.
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13 of 20 people (65%) found this review helpful
1.6 hrs on record
Early Access Review
Posted: August 19, 2014
I've been looking forward to this game since the first day it was put up on Steam Greenlight. In my opinion, I really love this game. Very fun game, I love the rocket jumping, and I think it has a lot of potential.
10/10 gr8 game
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4 of 4 people (100%) found this review helpful
17.5 hrs on record
Posted: September 5, 2015
One of the best platformers I have played in a very long time. Incredibly addictive. This game may be the the one that finally gets me into speedrunning.
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4 of 4 people (100%) found this review helpful
11.5 hrs on record
Posted: January 27
Tinertia is a Quake meets Super Meat Boy 2.5D precision platformer with short levels in which you will die repeatedly and a sky high skill ceiling. Almost everything about it is fantastic from the deep movement mechanics to the clever level design, pleasant aesthetics, and music that does a great job of keeping you engrossed as you're replaying the same levels again and again. It's brilliant. This is one of the best games in my sizable Steam library and one of the few that I can actually recommend picking up at full price.

Even once you've managed to get through the levels, which past the first world is quite a task in its own right, there's secondary goals to finish within a certain amount of time / rockets used (thankfully both don't have to be done on the same run) which add a great deal of replayability, and you can compete against other players' best runs with both friend and global leaderboards. The variety of gimmicks is great too, you aren't just running through the same design tropes world after world. It's not for the faint of heart, but if you're into repeating an area until you get every movement exactly right ala Super Meat Boy or Hotline Miami then this is going to be a perfect fit for your collection.

I do have a few issues with the game but they're all fairly minor. Menu navigation is clunky unless you're using a controller (inexplicably, since this was originally designed for keyboard and mouse). Antialiasing is FXAA only and it definitely reduces the aesthetic quality of the game, though it still looks very nice overall. You can supersample it if you have the GPU power without breaking anything in the game, but that shouldn't be the only option for proper AA. Vsync causes massive performance problems, though in a game like this I'm not sure why you'd be using it anyway. It's recommended using driver forced vsync rather than the in game option but I haven't actually tried this to see if it works any better. Other than that, the graphics options given are respectable, offering you the ability to turn on or off ambient occlusion occlusion and depth of field, as well as a generic 'quality' selector which gives you six options from 'lowest' to 'ultra' (points for granularity). It's never specifically stated what each of these different qualities entails, but since the game's rendering adjusts in real time as you change it, you can pretty well see what happens by looking in the background of the menu. Even on lowest, the game still looks quite nice, and my GTX 760 keeps up with ultra just fine, no glaring performance issues outside of the mentioned problem with vsync.

I think the progression system could be improved. The game is strictly linear and doesn't give you any way to bypass a level if you get stuck on a particularly tough one. A mouse sensitivity slider would be a welcome addition, as would the option to rebind keys which is completely absent for both keyboard / mouse and gamepad. And the current gamepad setup makes pulling off advanced jumping techniques that require rapidly firing off a series of rockets almost impossible. Tinertia really needs an alternate control scheme allowing you to aim with right stick and fire rockets with the trigger button, rather than having them fire on movement of the right stick, as is currently the only option. This would facilitate much more precise control and closer parity to playing with a mouse. Gamepad may never be the first choice for serious players, but that doesn't that it shouldn't be the best experience it could possibly be for those who want to use it.

Overall, though, I can't praise this game enough. It's highly polished and just feels great to play. You can definitely tell that there was a lot of love that went into this project, and I hope that they will have a chance to make a sequel or campaign DLC. I'm surprised that it isn't getting more hype than I've seen thus far, especially as one of the rare early access projects that hasn't turned into a grand disappointment. If you're at all into speedrunning or enjoy challenging platformers, Tinertia is a must have.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
8.2 hrs on record
Posted: November 28, 2015

Excellent platformer, but perhaps a bit too fast paced. 9/10


Very solid platform game.
Like super meat boy, but with rocket prepulsion instead of jumping.
The game has 2 seperate leaderboards for every level and every chapter.
One leaderboard for speedrunning, and another for fewest rockets fired.
Viewable replays for the leaderboard


The game is a bit too fast paced

For example, for any of you that have played Super meat boy or even CS:GO, imagine if those games were played at 2x the current speed. Sure it would make the game much harder, but it would also make alot of things way more inconsistent because humans arent physically capable of reacting that fast with precision.

....but............It could just me being bad and finding excuses XD
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6 of 8 people (75%) found this review helpful
3.9 hrs on record
Early Access Review
Posted: August 23, 2014
Okay, I'm gonna start off by saying two things;
1) This is only game I've (semi)actively followed since it started in Greenlight because I believed it had potential
2) This game is a ♥♥♥♥♥

Tinertia is, in essence, a pretty little indie platformer, with 2 major attributes. You cannot jump, only rocket-jump; and it is incredibly hard. (Okay, not INCREDIBLY hard, but it is certainly difficult, and as much as you may rage in several levels, the feeling when you finally beat it is awesome.)

Even in the earliest public release, for $15 you certainly get your money's worth even if you aren't the biggest fan of platformers.

TL;DR: Tinertia is awesome, buy it
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6 of 8 people (75%) found this review helpful
2 people found this review funny
382.3 hrs on record
Early Access Review
Posted: May 9, 2015
This is a wonderful game if you like, rockets, and explosions, and a challenge, and speed running!

Rocket jumping is awesome. Controls are easy. levels are good looking.

Update 327 hours later: Still playing Tinerita. As of right now 62/66 #1 high scores for SpeedRuns. Haven't even started trying to match all the rocket pars. Haven't tried beating BOSS RUSH mode yet. Haven't completed all the SpeedRun modes. Still so much more to do. Still an amazing game full of Rockets, and explosions, and challenges, and speed running, and lasers, and mecha dragons, and robots, and ROCKETS!
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Recently Posted
0.8 hrs
Posted: August 19
This game is an amazing time-attack rocket-jump platformer. You will be pulling off moves with your muscle memory which are simply breathtaking. A must buy if your feel ready to challenge your skill.
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6.6 hrs
Posted: April 27
It's so hard that even let me curse it.
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16.7 hrs
Posted: March 1
tinertia is a pretty good platformer.
but dont be fooled thinking its a easy platformer.
you will die a lot also since you cant jump you have to use your rockets to progress. you need a lot of patence.
pros since the game is not easy its is a nice challenge.
cons be nice if you can jump not just reling on the rockets
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3.1 hrs
Posted: February 25
It's perfectly fine for the first couple of areas. But by the end of Area 3, it switches from a well-planned out level design to borderline unfair with more than half of the game to complete. It seems like the game becomes patternless (after spending about 20+ levels where you could find a pattern) just to satisfy a desire to be hardcore. Note to developer: Having a pattern in a platformer doesn't make you less hardcore, it makes you a good developer.

Perhaps if a few things get cleaned up I'll feel different about it.
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A developer has responded on Feb 26 @ 11:46am
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0.2 hrs
Posted: February 17
Tinertia works excellent in Ubuntu Linux. Full controller support make this challenging platformer a must-have for Linux Gaming PCs.
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Tankor Smash
0.3 hrs
Posted: February 8
Game's fun, a little weird to move your thumbstick to jump but the game's designed around it, and seems like having a delicate control system lets you break it in ways the dev accounted for.

Quality art too.

Only con I've found is the unskippable intro cutscene.
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16.2 hrs
Posted: February 3
Really fast and intense gameplay, similar to super meatboi
the skill curve is some what uneven, I remember useing 2 hours, which is 1/5 of my entire play time to beat the sewers boss, and now 6 months later I came back and finally beat it.
if you like rocket jumping, you'll like this game
if you like super meat boy, you'll like this game

get's frustrating if improperly played
keep game time under an hour, take frequent breaks
and HAVE FUN :)
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10.6 hrs
Posted: January 30
This game truly has something special going for it. It has enough to differentiate itself from other platformers in the market...This game is a true gem... Get this underated game. You won't regret it.
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¤ leo ☼
6.0 hrs
Posted: January 3
Really fun platformer. Using rockets to jump/boost you through the level forces your brain to adjust to the non-traditional movement mechanics. Because of this, it can be rather challenging, but not in a frustrating way.

Each level has different properties that force you to adapt what you learned in previous levels in novel ways. If you ever get stuck on a level, it's really easy to go look at the top 20 run times and see a replay of how other people completed the level. They're pretty crafty!

This game is quite difficult, but don't let that disuade you. Tinertia is surprisingly addictive.

My only complaint is that using an analog stick (notably on my 360 controller, but I'm sure it's a universal issue) can make it somewhat difficult to precisely shoot the rockets. That is to say, sometimes you go higher or lower than you intend because you were slightly off by so many degrees. This may be solved by increasing the dead zone on the controller (which is an option they included in the game). Regardless, it's not a huge issue, and has not negatively impacted my experience of Tinertia.

If you're still thinking about whether you want to invest in this game or not, DO IT! It's definitely worth it!
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