Hardcore Platforming: No Jump Button! Tinertia is a dynamic action-platformer built on the premise of Quake-like fun, Sonic-like speed, and precision controls…all without a jump button!
User reviews: Positive (27 reviews)
Release Date: Aug 19, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tinertia features a completely new way to platform and we need you to help us make it great! Too easy, too difficult? With unique gameplay we have no other games for comparison. That's why we need the community to help tell us what feels great and what could use some polish.”

Approximately how long will this game be in Early Access?

“Tinertia will be updated periodically until released with all 80 levels in early 2015.”

How is the full version planned to differ from the Early Access version?

“The full game will feature 80 levels, 8 bosses, 3 game modes, level challenges, character skins, leaderboards, and a replay and ghost system.”

What is the current state of the Early Access version?

“Early Access contains 30 levels with 3 bosses, and all 3 game modes.”

Will the game be priced differently during and after Early Access?

“The Early Access version of the game will be priced the same as the retail version and see no discounts throughout the development cycle.”

How are you planning on involving the Community in your development process?

“We are asking users stream their play sessions and tweet @CandescentGames so we can evaluate the game design, discuss feedback and watch your insane speed runs!”
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Recommended By Curators

"Fine tuned game about rocket jumping and speedrunning. Will be sick when out of early access"

Recent updates View all (12)

May 22

Build vEA1.3.7 minor fixes.


  • Resolved bug with Leaderboard score loading.
  • Minor tweaks to Mines 08, 09 laser timing.

  • Added DS4 Wireless support ( using Bluetooth ) on Mac & Linux.

Coming Soon!
  • Factory World
  • Buildings World

0 comments Read more

May 11

Controller Support pass vEA1.3.6

Fixes for controller support issues on Win, Mac, & Linux.

PlayStation DualShock 4
Win / Mac / Linux - Connect with USB Cable.

PlayStation DualShock 3
Win - Using MotionInJoy Drivers.

Xbox ONE
Win - Connect with USB Cable.

Xbox 360
Win / Mac / Linux - Wired or with Wireless Dongle.

Logitech F310
Win / Mac - Direct Input Mode.
Linux - XInput Mode with xboxdrv Driver.

Logitech F710
Win / Mac - Direct Input Mode
Linux - XInput Mode with xboxdrv Driver.

0 comments Read more
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About This Game

Hardcore platforming: No Jump Button
Tinertia is rocket-powered platforming geared toward the streaming generation and built on the premise of Quake-like fun, Sonic-like speed, and dynamic, precise controls. Addictive, surprising, and challenging, Tinertia makes gamers laugh while kicking their butt.

Play as Weldon, a small but extraordinary robot equipped with a rocket launcher. Weldon is stranded on a deserted planet and is under attack by the evil ARC. Master rocket-jumping to control your momentum and lift Weldon over deadly obstacles, outrun robo-bosses, and ultimately escape off the planet.

  • Rocket Jumping: Master the physics based gameplay to control the rocket jumps and accelerated speeds in this platformer that uses no jump button and an infinite supply of ammo.
  • Seven Environments: Travel across the highly developed, industrialized planet through shifting camera angles to discover unchartered environments such as Slums, Factory World, Sewers and more. Plus, one bonus world will be discoverable as DLC post launch.
  • Robo-Bosses: Face the deadly bosses at the end of each world for an epic battle.
  • 70+ Challenging Levels: Travel across seven differing environments and more than 70 levels to help Weldon reach the planet’s surface and escape the ARC.
  • Speed Runs and Rocket Challenges (Par): Speed run through each environment to earn rank on leaderboards by completion time.
  • Ghost Runs: Players can select the top/best times for each level and challenge themselves in a variety of ghost runs.
  • #YOLO Challenge: Dodge treacherous obstacles and play through Weldon’s journey with one life to earn a spot on the Tinertia leaderboards.
  • Unlockable Skins: Get Time or Par medals to unlock unique skins such as Junk Weldon, Ninja Weldon, Stunna Weldon and more.
  • Leaderboards and Replay System: Play Speed-Run or YOLO game modes to earn a spot on the Tinertia leaderboards, and watch your epic runs in Replay mode.
  • Replay Camera: Control the angle, zoom, & speed of the camera in Replay mode. Relive close calls and epic moments in slow-mo!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    • OS: OS X 10.9.4
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 384 MB
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
    • Processor: 1.7 GHz Intel i3
    • Memory: 2 GB RAM
    • Graphics: Dedicated Graphics Card
    • Hard Drive: 2 GB available space
    • Additional Notes: Controller or 2 Button Mouse recommended.
Helpful customer reviews
1 of 1 people (100%) found this review helpful
1 person found this review funny
196.1 hrs on record
Posted: May 9
Early Access Review
This is a wonderful game if you like, and rockets, and explosions, and a challenge, and speed running!

Rocket jumping is awesome. Controls are easy. levels are good looking.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: April 4
Early Access Review
Platforming games are an interesting beast. They can be a relaxing and fun game to kick back with after a long day at work, or they can be difficult enough to crush your soul into a fine powder. There are very few games that have what it takes to be both at the same time, but Tinertia is most assuredly one of them. You control a tiny robot who cannot jump. Luckily he comes equipped with a rocket launcher, unlimited ammunition, and the ability to rocketjump without taking damage. You will blast yourself around the various stages, avoiding obstacles on your way to the finish. There are a multitude of action-based puzzles that are sure to wrack your brain, even after solving them your reflexes and speed will still be tested to actually make your way through. In addition, there is a par amount of missiles for each stage as well as a finish-time. If you are compulsive like me, many hours will be spent trying to get all the flashy little medals on the character profile that (currently) nobody else can view. Tinertia is a great likeable game, with very few flaws. It certainly isn’t scared to turn up the heat, and for that I love it immeasurably.

The aesthetic in the game is really something to behold. Levels are broken down into 10 sections but are actually all interconnected, as can be seen when you go to the level selection screen. Each stage also has an extremely unique aesthetic to it. The Core is a giant recycling scrapyard, and the background is alive with hunks of metal being melted down for reuse. The Mines are technologically advanced, but have apparently been abandoned. There are slums and sewers to rocket yourself through, and the levels and backgrounds all seem to embody not only the basic idea for the area, but the lost and forlorn feeling of a little robot left to his own devices on a mostly abandoned planet of trash. The music is great especially for the boss stages, and while most of it is ambient the emotions being portrayed are captured perfectly almost every time. Sound effects serve their purpose for the most part, but when you are trying to perfect a speedrun and resetting the first section of a stage 20 times, eventually the sound of your rocket exploding or a certain laser powering on will work itself into your brain like a splinter. None of the sounds are terrible or overwhelming, just somewhat repetitive. Turning the sound off felt weird, so I attempted to concentrate on the music instead.

The gameplay is just undeniably likeable. Your bashed up little bolt-bucket might have smashed into the same pillar of lava 30 times, but dammit 31 might just be his lucky number! The game is intuitive, and although there are a couple of tutorial points, the game largely lets your experiment and figure out the best course of action for yourself. This is something that should certainly be applauded in the age of tutorials that last until the end of the game. Once you’ve learned the basics, you will begin to apply logic to what you’ve learned and expand. Is simply falling not giving you the speed you need to beat the clock? Blast a rocket into the ceiling and give gravity a hand! The freedom allowed makes for an almost infinite skill-curve. Replaying a level, even after just an hour of practice will probably yield some impressive results. What seemed like an insurmountable task before turns into something relatively routine, something to be conquered beyond any shadow of a doubt. This is a lesson that I’m not sure whether or not the game meant to teach, but it will certainly stick with me in my personal life.

Tinertia presents a great package with very little to nitpick. The story isn’t extremely fleshed out and could do with some more in-game presentation. The repetitive sound of the rocket is probably just me being crazy, but after a couple hours it can really start to drive me bonkers. I did have a little trouble firing my rocket to the bottom-left initially, but this was remedied by a conscious effort to make a full, complete flick of the stick. I would also really like to see a global par/time scoreboard so I can show off my awesome score and rub my friend’s noses in it without needing to take a screenshot. Haha, that’s just a joke. I don’t have any friends. Am I projecting my feelings onto this poor little robot? Maybe I watched Wall-E one time too many. I bet the little guy has a full and happy social life and is just too polite to correct me. Erm, anyways… Big thanks to Candescent Games and Section Games for making an extremely fun platformer that is certainly worth replaying more than a couple times. I look forward to more games of similar quality.


Controls- 8/10
Fun Factor- 10/10
Difficulty- 10/10
Replayability- 7/10
Innovation- 8/10


Graphics- 8/10
Music- 8/10
Sound FX- 3/10
Story/Lore- 1/10
Level Design- 9/10

Final Score: 74/100 for replayability, graphics, and artwork.
Summary: Rocketjumping platformer featuring a very likeable little robot on an abandoned planet. Wall-E? Nope. Even better.

Full text/photo review: http://www.indiegamebundles.com/review-tinertia/
Full video review: https://www.youtube.com/watch?v=Gri8nQ7f1KE
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3 of 4 people (75%) found this review helpful
7.6 hrs on record
Posted: January 5
Early Access Review
The game is awesome, but my temper makes me want to suicide.
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: March 11
Early Access Review
Tinertia is an incredibly fun and challenging platformer with no jump button. The rocket jump controls are easy to pick up, but tricky to master. Once you get the hang of the controls, there is nothing more satisfying the doing a "Speed-Run" and beating all your friends best times. Check out Twitch & YouTube for some great gameplay videos. Definitely a fun game with excellent graphics. Absolutely worth the money!

I got to watch some great footage of Tinertia at PAX East at the Twitch booth. This game is an absolute must-have if you love challenging platformers like Super Meat Boy.
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: April 2
Early Access Review
its super meat boy but with rockets instead of jumping
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27 of 33 people (82%) found this review helpful
16.0 hrs on record
Posted: August 26, 2014
Early Access Review
Surrounded by the metal wastelands of the planet Tinertia you assume the role of a small and scrappy little robot alone and stranded at the Core, armed with nothing but your trusty self-propelling rocket launcher. Only the watchful eye of the rogue A.I. known as A.R.C and his recycled minions stand inbetween you and your freedom. Tinertia features a simple, effective and intuitive Rocketjump oriented platforming mechanic utilizing only twin-stick controls and no jump button. The gameplay itself however is anything but simple pitting you against a harsh dystopic landscape of the most treacherous of hazards and its maze-like passages each protected by deranged titan-like bosses.

Tinertia is exceedingly easy to pick up and play, yet manages to be deceptively difficult enough to keep the most refined platformer fans retrying stages for hours before things really click and gravity-defying skills are fully employed. Remember the excitement of discovering rocket jumping in Quake or the aerial excitement of concussion maps from Team Fortress Classic? If you've ever wanted to see those concepts applied to another genre as badly as I did, this is the game for you.

The gameplay features a concrete combination of the fiendishly difficult and precise platforming of Super Meat Boy with the over-the-top acrobatics and visually stimulating polish of Trials: Evolution, but most importantly retains the strongest element of both; speed-running and record setting. The levels are short and sweet and the physics add a lot of variation to the challenge, making it perfect for pushing yourself to learn the workings of each one inside-and-out in order to shoot for a speedrun of an entire stage. The more you fail the more you learn, and the better you become with an end result of blasting through complex stages with style in record time and feeling great.

Although your ammo is infinite and you're free to blast around the stages willy-nilly, getting a good score depends on keeping under the Par number of rocket boosts allowed. This means that to play competitively you'll need to learn to use each rocket to its full effect and place your shots as accurately as possible. This leads to a very high skill-ceiling and some ridiculous amounts of replayability, in the same way that Trials would keep you repeating the same track over and over in order to smash that last best time.

The game contains 8 variously themed stages all taking place throughout the recycled metal planet, starting you off in the heat of the magma-filled core. These are some of the more simple and enjoyable courses that mostly get you into the motion of placing your rocketjumps accurately and avoiding the burning hot edges of hot obstacles. Ending the first stage is a massive chainsaw-fingered boss, the first of many, pushing from left to right with its threatening arm of blades forcing you to escape at incredible speeds.

The stages are pretty damn difficult at this point, and had me attempting several times before a successful run and never under par time at first. As you delve into the second area, the mines, you're faced with strips of timed lazers which force you to shred through the stages at a consistent speed. This is where things start to take a lot of practice and patience as you learn to cope with the split-second hazards denying you your right to take a moment and breathe.

Tinertia looks and sounds great, with some of slickest visuals around for a platfomer that are even more eye-popping in combination with the fluid and destructive physics filling your screen with bits of particles after each blast. The electronic and ambient soundtrack is also catchy and fits the scrapped metal planet and its aesthetics more than perfectly. Overall what you have is not only the most explosive and fast-paced action around for a platformer, but a complete package with all the audio and visual sugar-coating needed for an awesome experience.

Even with Tinertia in Early Access it's a feature complete game that already includes all of the mechanics and solid gameplay that you can expect on release, with lots of new stages, levels, features and bosses you can look forward to during its early period. With an incredibly novel concept and lasting playability Tinertia is a game I'll continue to come back to over and over.
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13 of 15 people (87%) found this review helpful
49.4 hrs on record
Posted: August 19, 2014
Early Access Review
This game is a really impressive (and difficult!) platformer. It's a beautiful, refreshing take on the genre and it's pretty addictive, even when you die about 100x in a row while people watch your suffering on twitch. Can't wait for the rest of the worlds!
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12 of 18 people (67%) found this review helpful
1.6 hrs on record
Posted: August 19, 2014
Early Access Review
I've been looking forward to this game since the first day it was put up on Steam Greenlight. In my opinion, I really love this game. Very fun game, I love the rocket jumping, and I think it has a lot of potential.
10/10 gr8 game
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6 of 7 people (86%) found this review helpful
3.8 hrs on record
Posted: August 23, 2014
Early Access Review
Okay, I'm gonna start off by saying two things;
1) This is only game I've (semi)actively followed since it started in Greenlight because I believed it had potential
2) This game is a ♥♥♥♥♥

Tinertia is, in essence, a pretty little indie platformer, with 2 major attributes. You cannot jump, only rocket-jump; and it is incredibly hard. (Okay, not INCREDIBLY hard, but it is certainly difficult, and as much as you may rage in several levels, the feeling when you finally beat it is awesome.)

Even in the earliest public release, for $15 you certainly get your money's worth even if you aren't the biggest fan of platformers.

TL;DR: Tinertia is awesome, buy it
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4 of 4 people (100%) found this review helpful
6.7 hrs on record
Posted: September 5, 2014
Early Access Review
Fantastic Indie game, a unique platformer which is as punishing as it is rewarding. I found some levels incredbily difficult while acing others, a nice learning curve and very difficult to master (although using a keyboard+mouse could be contributing to the difficulty, would love to try with a controler). The different enviroments and music make it really exciting to progress as well as the bosses at the end of a chapter. I found most of the levels too challenging to even attempt to get close to par but enjoyed the ride anyway. looking forward to the release of the rest of the content and woud love to find out more about A.R.C and our scrappy little protagonist. In summary can get a little frustrationg after slamming your little robot into the same level a 100 times but is immensely rewarding to finish a level. The music and art is delightful. and so far not at all repetitive, bringing in new elements every chapter. For early access it is very polished and bug-free. 10/10 would recommend to everyone and anyone. Come on chapter 4!
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1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: September 9, 2014
Early Access Review
This article was first published on Invision Game Community

Recycling is Earth’s best friend, but that all ceases to exist at a certain point. In Tinertia that point is when the player becomes the robot and he’s the target of the three Rs.

Tinertia, the product of a collaboration between Candescent Games and Section Studios, is an original twist to a very traditional formula – platform games. The player takes control of a small, cannon-propelled robot in the strange, mechanical world of Tinertia. Fleeing Tinertia and its mysterious artificially-intelligent A.R.C, players are equipped with no weapons, relying instead on their thrust cannon to escape the metallic horrors of recycling.

The game’s mechanisms are relatively simple, yet astonishingly effective and refreshing. Players use their mouse or, better yet, their controller to aim and shoot. Unlike the rest of platform games, players have to aim at the ground and shoot to jump, rather than simply pressing a button. And if you need a boost, just aim backwards and shoot. Whilst the physics aspect could come off as demanding, this is not the case in Tinertia.

The game starts off rather easily, allowing the player to find his bearings, and the one thing gamers will learn first is that the game isn’t overly-punishing. Jumping via shooting a cannon quickly starts to feel natural, and players rarely need pixel-precision in order to reach their goals. No, the punishing part comes later in the game.

Taking over Weldon, the robotic protagonist, gamers will likely end up comparing Tinertia to games such as Super Meat Boy, in spite of their contrasting playing styles. Death is a common occurrence in every level, pushing players’ limits and forcing them to boost their reflexes or learn new techniques. The game does ease the player into the game with a number of well-placed visual tutorials, yet the player will find himself discovering otherwise-simple techniques in order to conquer levels and, later on, boss fights.

The boss battles will likely take players by surprise as the game’s relatively mild difficulty curve suddenly slopes up in exponential manner. A reminder of other rage-quit games, the boss battles will likely leave players infuriated, yet they also push them to discover new ways to play the game – some of which would likely be found only through chance. Just like the rest of the levels, death means that players have to re-attempt to conquer the boss battles from the level’s only respawn point – right in the beginning. In the meantime, if boss battles aren’t enough of a challenge, there are other ways players can challenge themselves in Tinertia.

Each level gives players two optional performance bars to beat, involving time constraints and a limit on the number of rockets fired. And if that’s not enough, Tinertia allows players to revisit the ravishing world in two different game modes – the Speedrun and #YOLO challenges.

Unfortunately, Tinertia’s promising storyline comes off as just a backstory to the game, at least in its Early-Access version. With no ingame introduction to what’s happening, Tinertia’s lore and Weldon’s endeavours remain a tale you read on the product’s case cover. The A.R.C signage scattered around the automated planet of Tinertia does invoke a 1984 feel, yet without the backing of a proper plot they’re simply smoke without fire. There are plans to introduce some sort of a storyline as the game develops, yet there are no plans to make the game story-centered. And while the game’s storyline is still underdeveloped, the graphics tell a story of their own.

The world of Tinertia doesn’t allow the mundane environment of mechanical gear restrict its he facade. The game’s obstacles manage to breathe life into the robotic planet, creating a factory-like habitat for Weldon not to simply fight through, but also to wonder at. The game’s graphics are refined, varied and polished, yet Tinertia’s visuals have their own issues.

The game’s graphics are coherent throughout the game, with dynamic backgrounds and animated foregrounds creating a sense of awe throughout the game, yet contrast becomes a problem on occasion. Weldon’s colors offer little in the way of visual distinction, and when there are a number of rocket projectiles flying around, as inevitably happens during action-packed boss fights, players find themselves frantically looking for their robot on the screen. On the other hand, Tinertia’s variation makes any playthrough as interesting as the one preceding it.

The game currently boasts three unique environments, yet there are plans to introduce five more. Each environment so far is refreshing, introducing new obstacles and mechanical enemies, whilst the boss battles are well-animated. Yet in spite of the game’s excellence in gameplay and graphics, the soundtrack feels out of place.

Tinertia’s sound effects are just about what we’ve come to expect from an action platform game – simple, yet helping the player immerse himself in the game. Unfortunately, the same can’t be said about the included score. With Tinertia encouraging fast-paced gameplay and action-packed playthroughs, the musical soundtrack is remarkably mellow at times, taking away from the game’s rapid pace.

Speedy gameplay and rocket-wasting is the order of the day in Tinertia. Incorporating challenging levels and innovative gameplay whilst remaining fair throughout, Tinertia will likely apply to a broad spectrum of the gaming community. With a world that not only looks, but also feels alive, a single aspect holds back Tinertia – a solid, non recycled storyline.
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1 of 1 people (100%) found this review helpful
15.1 hrs on record
Posted: August 29, 2014
Early Access Review
Tinertia is mind numbingly difficult but also deeply satisfying when levels are completed. Multiple ways to complete a level with some of them even bypassing the obstacles in them. Speed runners will find this game a joy to play.

I really enjoyed having native Dualshock 4 support on this game but my right thumbstick curses you. :)

Variation of pace through the levels make this game an absolute joy and a must buy in my opinion. Brought back a lot of Megaman X series nostalgia while playing.


P.S If you want a good idea of how this game plays , i have uploaded a few videos on my youtube channel.

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2 of 3 people (67%) found this review helpful
0.5 hrs on record
Posted: August 20, 2014
Early Access Review
Cool concept and superb execution. If you've been looking for a challenging platformer then look no further.
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3 of 5 people (60%) found this review helpful
1.1 hrs on record
Posted: August 21, 2014
Early Access Review
Are you ready to die? I hope so! This game will push your platforming skills to the limit! Do you enjoy the gruesome challenge of games like Super Meat Boy? Then you will love Tinertia and the tiny robot Weldon.

Weldon lacks the ability to jump... but he does have a rocket launcher and impoervious feet, so feel free to 'Rocket Jump' your way to freedom. You can fire the rockets in any direction and the force of the explosion will propel you toward your goal. But be careful, because the planet Tinertia is built of obstacles that can kill the poor robot Weldon. And kill you they will! Death after Death after Death, and you will see yourself mastering different techniques. You will get better (or not and quite in complete frustration!)

This is not a game for completely casual players. You need to be prepared for a real challenge, but nothing feels quite as gratifying as finally finishing that level :)

I can't wait to see what the additional content looks like!
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1 of 2 people (50%) found this review helpful
4.8 hrs on record
Posted: November 3, 2014
Early Access Review
Super meat boy? please this game is WAY more fun.
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1 of 2 people (50%) found this review helpful
1.9 hrs on record
Posted: August 25, 2014
Early Access Review
This game is very good and I totally recomend it. The first levels can help you learn how the game works. I'd recommend play with a controller because its easier when you have to do fast-paced stuff.
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0 of 1 people (0%) found this review helpful
1.1 hrs on record
Posted: October 3, 2014
Early Access Review
Very good platformer. Great concept. As with any platformer, play it with a controler!
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0 of 1 people (0%) found this review helpful
1.8 hrs on record
Posted: December 17, 2014
Early Access Review
Tinertia is a hardcore platformer we're you’re stranded on an abandoned planet run by a mysterious AI known as the ARC.
The ARC doesn’t take kindly to visitors, and it wants you recycled! Use rockets to overcome deadly obstacles, escape robot bosses, and find your way off Tinertia. - Recommended.

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2 of 46 people (4%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: August 25, 2014
Early Access Review
Lost all of my progress when I opened the game this morning 10/10
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4.5 hrs on record
Posted: October 13, 2014
Early Access Review
Tinertia looks, feels, and sounds beautiful!

This game was so good that I had to purchase a dual shock 4 controller for my pc, something I've been putting off for AGES!

If you like Super Meat Boy, you will LOVE this game!
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