Play your cards right and you might escape the zombie apocalypse! Biting humor and fun card-game action await you in Zombie Solitaire.
User reviews: Mostly Positive (70 reviews) - 72% of the 70 user reviews for this game are positive.
Release Date: Nov 15, 2013

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About This Game

Play your cards right and you just might escape the zombie apocalypse! It’s been two weeks since an infected tofu burger transformed some poor soul from a gentle vegetarian into a brain-devouring zombie. One thing led to another and now the slobbering undead have taken over the city. There’s only thing to do – run for your life! Before your can get your sweet behind to salvation on a zombie-free island, you’ll need to puzzle your way though exciting rounds of solitaire and fun minigames. But watch out! The hungry zombie horde is hot on your heels! Biting humor and fun card-game action await you in Zombie Solitaire. You’ll have to use your brain if you want to keep it!

More than 100 exciting solitaire levels
9 zombie-rific adventure settings
10 useful power-up cards
3-star rating system
A whole lotta zombies!

System Requirements

    • OS: Win 95/98/2000/XP/ME/Vista/7
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 MB
    • DirectX: Version 9.0
    • Storage: 95 MB available space
Helpful customer reviews
10 of 10 people (100%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: November 16
This game has simpler mechanics than actual solitaire.


Using this sequence u try to eliminate all cards, both in your deck and in the screen. Colors do not matter. There are some locked cards which can be opened by "raven repellers"and "machetes" which are also cards, hidden in elsewhere in screen. And for each 15 chapters, you got a minor point and click puzzle, which is either too simple to be called a puzzle, or just glitched.

Sounds really simple right. And I know this is not a problem in itself, since no one expects Dominions 4 when trying to buy a game called "Zombie Solitaire". So, what is the problem? Actually there are three problems.

1) First, game algorithm is not well designed, so you can fail even with perfect moves. Random generation mostly works well, but you can lose the game by just random generation. When you win a level, the game claims, "Level Solved", but actually you are not guaranteed that there really is a solution always.

2) Saying this, finding optimal moves is not that hard. Optimal move can be deduced by following steps. If you do a mistake, it is not because you were not able to think through or something, it is mostly because of that you misclicked.
1) Check how many possible moves exist for each turn.
2) If there is only one, do it.
3) If there is more than one, check combo possibilities. Pick the best one. But since, you can not predict what will you encounter after your move, that is mostly redundant.
4) If everything is equal, try to use the cards from columns with more cards in it.

3) Designers knew how shallow are the mechanics, and how bad is their generation algorithm, so they implemented an additional mechanic. Buying gravestones to use an additional, free to use deck, and special power cards that can be used for eliminating a single card, making all cards visible, eliminating a column, and.... ELIMINATING ALL OF THE LEVEL.

So, if you are deceived by game's being a puzzle ambition -like me- you will mostly skip buying this special cards, since they kill the very purpose of finding optimal moves. I just bought some graveyards until getting nearer to halfway through. Then I realized, these levels were not designed for being played as a puzzle. You NEED to buy those special powers. If you suck with the game, you NEED to buy better cards, so grinding is incentivized. BY grinding, I am meaning losing the same level over and over again with no hope of winning, just to please developers that you had enough of that. Or, if you are a better player, you will hit the wall at a later stage, with 150000 gold in at your disposal.

What is the optimal strategy then? You will check Shop, it includes a card, as I said that eliminates all cards in the level, effectively skipping a level. When is the optimal time to start a shopping spree, just skipping all of the remaning levels? Doing this in the last 25 levels is exactly the threshold that finishes the game with no money remaining. Where am I getting to? This game is the only game I have, whose developers knew that their game is so bad, they actually put a mechanic to skip last 25~30 chapters! Almost 1/3 of the whole game.

With better generation, with some differentiation between raven cards, and jungle cards, and with redesigning of shop concept, making their use optional to pass the levels, but making them fun to use without causing massive difficulty decline, this might have been a better game that will fit the average expectation of the buyer. Now, what I see is, just a mish mash of two words with high marketability with no real effort put on mechanics.

Avoid. I spent 6 hours to say this. You can safely ignore this title, even if you are actually a necrophilia, or a hardcore solitaire fan. And if you are actually a hardcore solitaire fan, please add me as a friend, since I have not meet one.

Nice to meet you. Have a good day.
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13 of 17 people (76%) found this review helpful
8.0 hrs on record
Posted: July 11
This game is a zombie cash in, and rip off of other better solitaire games. Background art feels like stock images with some zombies pasted in. The "shop" part feels like it was supposed to be a cash shop for noobs in a mobile game. Points and gold make no sense what so ever, you'll have plenty all the time unless you suck at solitaire. Fixed unchangeable resolution. Frame rate capped at 50FPS leads to jerky game-play on 60FPS screens. "Run" mechanic is totally worthless. Why would I ever run when there is no timer, it reduces my score, and there is no consequence for not running? No Replay button for when you pass a level but didn't get the best rating. Confusing interface, very unclear what's clickable and not. Levels auto end even when you have wildcards which could get you a perfect score, thus meaning the level must be repeated to get a perfect score. No achievements.

This game is a result of a programmer saying I can code solitaire and zombies are in, and then I can totally shovel this onto Steam. The programmer wishes they were Popcap, but fails to even be half as good. The programmer of this game simply doesn't get what makes a tight, enjoyable game with a bit of a challenge. I'm shocked at how many casual gaming noobs think this garbage is good.
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2 of 2 people (100%) found this review helpful
17.1 hrs on record
Posted: October 26
4/10 - Borderline, Average, Regs

Nothing fantastic going on with this game. Surely not worth $7. If you enjoy casual card games this might be a way to spice things up. Timer is off, I honestly couldn't play this game more than 1 hour.

Worth $0.99
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1 of 1 people (100%) found this review helpful
8.3 hrs on record
Posted: November 4
A cute enough game for what it is; but very short. It has only what amounts to a campaign mode, where each successful game advances you through a simple story. But the replay value after finishing, is just not there. There is no need for most of the capabilities you can buy in the game store. The interactive cut scenes where you have to click on the correct object instead of playing solitaire, are ridiculously easy, and completely pointless.

In this version of solitaire you move field cards onto the discard pile, which is the opposite to most forms of solitaire i've seen before. You've won if you can discard all of the field cards. It is enjoyable enough and would be fun to play occasionally if a non campaign mode had been provided.

As it stands, you might get an hour or two of fun out of this title. 2/5
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34 of 45 people (76%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: July 3, 2014
Doesn't have the charm of a Faerie Solitaire by a huge margin, but if you want something in that vein, this is easily a decent time-waster. (Specifically: this thing gives me nasty draws quite often. I've lost 4-5 cards at the beginning of a round because they offer me no moves. Just hit restart out the gate if that's the case.)

It's gimmick solitaire, you already know if you want this or not whether I tell you so. It's just going to lock a lot of powerups until you hit later levels as its main trick.

edit: Playing on, this game... doesn't seem confident in itself as a solitaire game. It even adds little hidden-object puzzles between some stages to make you "continue", or keeps deck selection (DECK SELECTION of all things!!) locked behind stage progression. Guh.
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