While explosively stripping the evil pirate LeChuck of his demonic mojo, Guybrush Threepwood inadvertently infects the entire Caribbean with the arch-fiend's expelled voodoo, which threatens to transform buccaneers into unruly pirate monsters.
User reviews: Very Positive (224 reviews)
Release Date: Jul 7, 2009
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Includes 23 items: Back to the Future: The Game, Bone: Out From Boneville, Bone: The Great Cow Race, Game of Thrones - A Telltale Games Series, Hector: Badge of Carnage - Full Series, Jurassic Park: The Game, Law & Order: Legacies, Poker Night 2, Poker Night 2, Poker Night at the Inventory, Poker Night at the Inventory, Puzzle Agent, Puzzle Agent 2, Sam & Max: Season One, Sam & Max: Season Two, Sam & Max: The Devil’s Playhouse , Strong Bad's Cool Game for Attractive People: Episode 4, Tales from the Borderlands, Tales of Monkey Island Complete Pack, Telltale Texas Hold ‘Em, The Walking Dead, The Walking Dead: Season 2, The Wolf Among Us


About This Game

While explosively stripping the evil pirate LeChuck of his demonic mojo, Guybrush Threepwood inadvertently infects the entire Caribbean with the arch-fiend's expelled voodoo, which threatens to transform buccaneers into unruly pirate monsters. Pursued by a notorious cut-throat Pirate Hunter and a creepy French Physician who believes that Guybrush's eerily-infected hand holds the secret of eternal life, Threepwood sails the seven seas in search of La Esponja Grande, a legendary sea sponge with unparalleled voodoo exfoliating abilities. But little does Guybrush know, his quest is part of a larger, more sinister plot, and good and evil are not always as they seem...
Who can Guybrush trust? Where can he turn? Everything you think you know will be challenged as Tales of Monkey Island builds to its unexpected finale!

About Chapter One

The saga begins with a heated battle involving the brave but often bumbling Mighty Pirate™ Guybrush, his beloved wife Elaine, and their nemesis, the demon pirate LeChuck. When the showdown goes up in flames, Guybrush finds himself marooned on a strange island with winds that always blow inward. How will our hero manage to escape this meteorological anomaly? What has become of LeChuck and Elaine? And what's the story with the infectious voodoo pox that's spreading across the Caribbean, causing Guybrush and other pirates to act like unruly hooligans? These are just some of the many questions posed in this first chapter of one of the most rollicking and rip-roaring entertainment experiences this summer.

About Chapter Two

Guybrush's adventures continue on the high seas as pox-plagued pirates lay siege to the innocent Mer-People. In between defending the Mer-People and dodging the persistent pirate hunter hot on his trail, Guybrush manages to catch up to his beloved wife and despised arch-nemesis — but their reunion is short-lived. Now Guybrush must focus on eradicating the Pox of LeChuck before more harm can be done. And as the Mighty Pirate draws closer to a cure, the waters will only grow murkier in this thrilling chapter of the epic saga.

About Chapter Three

In the third Tales of Monkey Island chapter, Guybrush gets in deep (literally!) as his quest for the voodoo exfoliating La Esponja Grande takes a scenic twist -- through the guts of a giant manatee!
Trapped in the belly of the beast, our hero encounters a surprising band of castaways, including the long-lost (and obsessive-compulsive) explorer Coronado De Cava. Can the Mighty Pirate win the suspicious De Cava's trust? Will sexy pirate hunter Morgan LeFlay prove to be a ruthless enemy, or an unlikely ally? Will the group find La Esponja Grande in time to save Elaine from the rampant Pox of LeChuck? And will the world be crushed by the gnashing teeth of a certain demonic skull? Tales of Monkey Island's moist and absorbing third episode, Lair of the Leviathan, will answer some of these urgent questions -- and raise still more -- as the five month adventure builds to its epic climax!

About Chapter Four

Guybrush returns to Flotsam Island, but forget about a hero's welcome. Handed over to De Singe by the backstabbing Morgan LeFlay, Guybrush is seized by an angry mob and put on trial! With a silk-tongued prosecutor in his face and a hangman's noose dangling over his neck, Guybrush must figure out how to defend himself against grave accusations. Meanwhile, the determined Marquis sets his sights on a new and far more attractive test subject. How on earth will the Mighty Pirate get out of this mess? The monthly Tales of Monkey Island tension continues to mount in "The Trial and Execution of Guybrush Threepwood." Brace yourself for a shocking revelation that will rock the world of Monkey Island to its core.

About Chapter Five

Our piratey heroes meet their ultimate match with the Rise of the Pirate God. Can the world of Monkey Island be saved? Find out as the Tales of Monkey Island saga comes to its thrilling conclusion.

System Requirements

Mac OS X
    • OS: Windows XP / Vista
    • Processor: 2.0 GHz + (3 GHz Pentium 4 or equivalent rec.)
    • Memory: 512MB (1GB rec.)
    • Graphics: 64MB DirectX 8.1-compliant video card (128MB rec.)
    • DirectX®: Version 9.0c or better
    • Sound: DirectX 8.1 sound device
    • OS: Mac OS X 10.5 or later
    • Processor: Intel Core 2 Duo
    • Memory: 256MB of RAM
    • Graphics: Not Recommended For: Macs with integrated graphics
    • Other Requirements:
Helpful customer reviews
4 of 5 people (80%) found this review helpful
3.1 hrs on record
Posted: June 18
in 2009, telltale and lucasarts crafted a fitting conclusion to the monkey island series with Tales of Monkey Island and i personally think that if there is never another MI game ever made, Tales is a good way to end things on a high note. while the first two episodes are kinda hit or miss, the season starts to pick up steam with episode 3 and continues forth into a pretty great (and auctally pretty dark) conclusion with episode 5.

some of the jokes might be a bit dated in 2015 (OH I GET IT. YOUTUBE) but corny humor has always been a hallmark of the series, and at least it's nowhere near as bad as EMI's *relentless* references to 2000's pop culture.

if you like the monkey island series and want to see what Guybrush and crew are up to lately, i highly recommand it.
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2 of 2 people (100%) found this review helpful
14.8 hrs on record
Posted: August 4
I can now say I competed this whole thing without the help of anything or anyone.
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: August 19
Buggy as all hell. None of the versions I've got work on my mac.
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1 of 2 people (50%) found this review helpful
6.1 hrs on record
Posted: June 19
Brings back old memories! I miss the point-and-click adventure days!
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4 of 8 people (50%) found this review helpful
3.6 hrs on record
Posted: March 8
TL;DR version: Chapters 1-4 were fun games with a few moments of tedious repetitive walking here and there, 5 was a horribly drawn out game with too many cut scenes and too much walking back and forth between point a and point b (with a point c thrown in from time to time for 'variety').

I hate to give a Monkey Island game a thumbs down, I really do - but overall, this game left me feeling unsatisfied. Which is a shame, because the first four chapters actually built up quite nicely. I was entertained by chapters 1 through 4, and I was looking forward to the final chapter. BUT that final chapter - ugh! Before I go on to a part that's spoilery, I'd like to mention my two big non-spoilery complaints, which both boil down to: movement!

First: you can only move by holding down a mouse key or by using awsd - and you have to keep your finger on the key/button or he'll stop moving. Boy is THAT fun through 5 frigging games. Oh wait, no, no it's not.

Second: like every five feet you walk, the screen changes to a new viewpoint. And that new viewpoint frequently ends up being from another perspective or angle. And when that happens, here's what MAY happen with your movement:

- keeping your finger on the button you had it on may keep him moving in the direction you had him walking in this first place. This is disorienting when you were holding 's' for down and suddenly Guybrush is walking right. Removing your finger and re-pressing s will make it down, but that gets annoying with a lot of screen changes.
- keeping your finger on the button you had it on may start him moving in the wrong direction. You are walking down on one screen, you move to the next and he's still moving down, only now there's nowhere to go.
- keeping your finger on the button may do nothing. You move to the next screen which (miracle of miracles) still has you facing in the right direction, and yet you suddenly stop, and have to again remove and repush the button to make him walk again.
- moving just a LITTLE too close to certain areas may end up with you walking into them, frequently interrupting your (six thousandth) walk from one end of town to the other as you try and complete a quest

If there's any rhyme or reason to when each of the above happens between screens, I never found it.

Dear game makers: if you absolutely MUST pad your game's playtime by making us go over the same territory again and again and again and again AND AGAIN (I'm not kidding, the final chapter is almost entirely made up of trudging back and forth between 2-4 points) - the LEAST you could do is give us back the option adventure games used to have of being able to choose faster or slower walking paces. Remember Space Quest? Yeah, I know you do. Sure, you'd murder yourself a few times walking straight into something horrible, but at least you could speed up and slow down as necessary.

And now for the complaints about the final chapter, which is wholly responsible for my reluctant thumbs-down of this game as a whole.


Okay, ready? So, the whole Voodoo Lady thing - what was up with that? Oh, she's using us all. You know what, let's just keep listening to her advice! Well... okay, I guess it doesn't make a lot of difference, in that she doesn't really give any advice. She either speaks in riddles that never actually mean anything, or outright says "hey take that thing, you need it, it does such and such." And now that Lechuck is (surprise) vanquished (temporarily (surprise)) AGAIN, let's forget about going after the Voodoo Lady and like... killing her to stop her from doing all this ♥♥♥♥ again! The whole idea of making the Voodoo Lady into some sort of quasi-villain without a MUUUUUCH better job of explaining it, or dealing with it in the end, was a terrible, terrible idea. I don't mind the repetitiveness of Lechuck as a villain, he's funny, and that's great, but the Voodoo Lady thing just left a big weird unresolved mess at the end of the game. Between that and retracing my steps about a billion times - oh! and staring at the screen waiting for Lechuck to punch me to the next place where I had to do something a billion times - it ruined my impression of the game as a whole.
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