Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Recent Reviews:
Mostly Negative (57) - 36% of the 57 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,392) - 63% of the 3,392 user reviews for this game are positive.
Release Date:
Jan 21, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access until core features of the game are finished and polished.”

How is the full version planned to differ from the Early Access version?

“The game is in alpha. We plan to focus on the following during the Early Access
  • Improved User Interface
  • New ships
  • More features like production buildings, officers and better crew management and many other exciting things.

for more information please visit our forums.”

What is the current state of the Early Access version?

“Excellent age of sail combat representation
Basic crafting
Basic trading
Basic conquest
Multiple playable nations
Large variety of age of sail vessels

User interface is purely technical and will be improved once more features get into the game.”

Will the game be priced differently during and after Early Access?

“Price will go up when Early Access ends.”

How are you planning on involving the Community in your development process?

“Naval Action community has been involved in the development from the start. We are very proud to say that many features the game has were proposed and designed based on community ideas. We plan to continue doing so going forward.

To share your voice and propose features please visit our Steam community forums or our company forums located here http://forum.game-labs.net
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Downloadable Content For This Game

 

Recent updates View all (72)

April 19

Patch 23: Updated Tutorial, Special ship and new UI teaser.

Captains

Patch 23 is being deployed today

Here is what you can expect
  • Combat Tutorial
    • Updated combat tutorial has been deployed.
    • All tutorials have been improved and updated based on feedback
    • Final Exam added
    • Important. Final exam grants 2 rare items on completion: Hercules Frigate (ship note) and Naval Clock permanent upgrade. Use them wisely.
Hercules frigate. (also known as Fragata Hercules or Fragata Negra)


  • Patrols
    • Frigate ONLY patrols added to the rotation
  • Clan logs added
    • Money log – showing money and pvp/combat/victory mark deposits and withdrawals
    • Resource log – showing everything else
  • Reinforcement update
    • Reinforcement zones support is updated. Local waters will now provide support appropriate to the strength of the attacker (instead of 2 1strates per attacker).
  • Chain update.
    • Chain shot are now limited by 2 shots per gun. This will not require a perk or acquisition of ammo.
    • Chain damage greatly increased.
    • Chain damage drop from distance increased.

  • OW enemy indications updated.
    • Ship rank indication removed, players will have to rely on the visual recognition.
      • Fleet composition now only shows size of the ship (S – small, M – medium, L – Large), as you can only see top sails from 20-30miles
  • PvE missions cancellations are now limited by 3 per day
  • Towns set Free for All by clans now provide teleport option for all nations
  • Standard hull and sail repair time has increased to 2 minutes
  • Resource production bonuses in clan owned cities slightly increased
  • Sinking ship will have less cargo damaged by salt water intake.
  • Minimal OW speed against the wind has slightly increased. It will still depend on ship but will be generally 1kn higher.
  • Сrew on sails numbers updated and generally reduced (based on final sail area recalculations)
  • Сrew per ranks updated on higher ranks (rear admiral rank can now support 1400 crew)
  • PVE missions enemy composition improved (especially on lower level missions which sometimes sent too many strong opponents)
  • Boarding upgrades informational panel slightly improved (it will be more obvious what bonuses do)
  • Contract cancellation texts slightly improved.
  • Max stack for bow figures has increased
  • Ports can now buy more books without dropping the price
  • Ship capsizing bug will now happen less.
  • Fixed the bug that caused slower loading of port stores
  • Improved the visualization of heavy packetloss causing loss of ship control.
    • Player will now see the special message on the client if this happens;
    • After showing this message for some time client will automatically drop the player to login screen if game cannot reconnect to the server to speed up the reconnect chance.
  • Fix bug that did not show the repairs after reconnect to the battle
  • Fixed bug that some resources did not show in contract interface
    • Contraband goods
    • Madagascar Jewels
    • Spanish gold coins
    • French Gold Livres
    • Stolen goods
  • Fixed bug that Trading NPCs cannot exit the battle after battle over message
  • Fixed bug caused incorrect item tooltips if antialiasing is on.
  • Fixed bug causing incorrect name of the ship in boarding interface
  • Fixed bug that still shown the instance entry button if the limit has already been reached
  • Fixed the bug that did not show the Sail to outpost button in some cases
  • Fixed the bug that sometimes gave you a message that «you can become a pirate» in rare cases

Teaser from the new UI.
This is work in progress and visuals might change during implementation

48 comments Read more

March 21

Patch 22: Grape shot fix, Patrol BR limits and planking tuning.

Captains.

Patch 22 is being deployed today.

Patrol
  • Adjustable BR limits introduced for patrols. You wont be able to join the battle if your entry will exceed the Patrol limit.
    • Patrol limits
      • Hispaniola 8000
      • Antilles 5000
      • Tumbado 3000
      • Nassau 1000
    • Adjustable BR Mechanics (making full 25 1st rates battles still possible)
      • When battle is created - everyone in the pull circle will get in.
      • If the BR of one side at the start of the battle is lower than the patrol limit: patrol limit will be used for reinforcements
      • If the BR of one side at the start of the battle is higher than the patrol limit: that BR will be used for reinforcements
      • Be wary when sailing in the large group exceeding the BR limit. If you are not in the pull circle you wont be pulled into battle and wont be able to reinforce.

Thickness changes
  • Influence of angle for penetration improved.
  • Importance of angle at direct hits reduced: All guns penetrate First rate armor at 50-100m
  • Importance of angle at oblique hits increase: 42lb wont penetrate Surprise at 15 degrees with ease.

Lets see how it goes and tune more before weekend.

Grape issue fixed
Bug causing grape not penetrating 0 physical planking if the ship had upgrades with planking bonuses in centimeters - fixed.
Windows and ports were not affected by the bug so it was not very noticeable against ships with large windows and a lot of ports

Visual improvements of your ability to enter battles where two enemy nations are battling each other.
  • If nation is shown in green or white - you can enter
  • If enemy nation is shown in red - you cannot enter
  • As a result you do not waste time sailing to the wrong circle (as button only appear when you are in a circle).

ps. two more patrol areas (with some land within the zone) will come in the next patch.
29 comments Read more
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About This Game

Naval action - open world multiplayer sandbox

Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

Features:


Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time.

Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles.

Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans.

Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon.

Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls.

Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.

System Requirements

    Minimum:
    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i5-4570 3.2 GHz or AMD Phenom(tm) II X4 B60 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 1GB or AMD Radeon HD 6850 1GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions is not supported
    Recommended:
    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i7-3770 3.4 GHz or AMD FX-9370 4.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 2GB or AMD Radeon HD 7850 2GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions is not supported
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