Naval Action is an exciting, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
User reviews:
Recent:
Mostly Positive (87 reviews) - 70% of the 87 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,094 reviews) - 76% of the 2,094 user reviews for this game are positive.
Release Date: 21 Jan, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access until core features of the game are finished and polished.”

How is the full version planned to differ from the Early Access version?

“The game is in alpha. We plan to focus on the following during the Early Access
  • Improved User Interface
  • New ships
  • More features like production buildings, officers and better crew management and many other exciting things.

for more information please visit our forums.”

What is the current state of the Early Access version?

“Excellent age of sail combat representation
Basic crafting
Basic trading
Basic conquest
Multiple playable nations
Large variety of age of sail vessels

User interface is purely technical and will be improved once more features get into the game.”

Will the game be priced differently during and after Early Access?

“Price will go up when Early Access ends.”

How are you planning on involving the Community in your development process?

“Naval Action community has been involved in the development from the start. We are very proud to say that many features the game has were proposed and designed based on community ideas. We plan to continue doing so going forward.

To share your voice and propose features please visit our Steam community forums or our company forums located here http://forum.game-labs.net
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Buy Naval Action

36,99€
 

Recent updates View all (29)

28 July

Patch 9.93 Bucentaure, acceleration fixes and other things

Patch 9.93 will be deployed today
 

What's new:
  • New ship added: Bucentaure - a superb and powerful french ship of the line (drops from 3rd rates and rarely from Ingermanland). Blueprints will be reworked in the future through the academy building so please ignore that it drops from english/russian lineships
  • New set of battle and economy perks/skills added
  • Battle
    • Press Gang – crew members alive after boarding join your crew
    • Area Control – you and all enemy ships within 500m from you cannot exit the battle 
    • Pump inventor – improves pump performance
    • Carronade master – improves carronade accuracy
    • Storage master – provides additional repair kit in battle but reduces speed 
    • Admiralty connections – reduces crew hire price
    • Trimming Expert – reduces ship heel
    • Rigging Specialist – improves your sails (reducing incoming damage) and repairs them better 
    • Emergency master – reduces emergency repairs cool down 
    • Expert Carpenter – increases repair amount in battle and in the open world
    • Expert Surgeon – medical kits efficiency increased
    • Defence Drill – reduces cost of defend command

  • Economy
    • Foreman – increase Labor hours regeneration
    • Overseer – increase Labor hours storage
    • Royal shipbuilder – reduces LH consumption for all vessels
    • Lineship shipmaster – reduces LH consumption for ships of the line 
    • Frigate shipmaster – reduces LH consumption for all frigates and 4th rates
    • Light ship master – reduces LH consumption for unrated vessels
    • Gifted – increases blueprint learning chance
    • Fisher – increases chance to fish something out of the water

  • New acceleration physics. Expect significant changes and temporary annoyance. 
  • Auto-escape functionality added. If you internet disappears in 5 mins your ship will set sail at best angle and will sail straight until exit timer allows exit the battle. 
  • Sail animations somewhat improved
  • Perk reset functionality added - costs 3 levels
  • Pirates are now considered nation in large battles in the lobby - no longer filling both sides. 
  • Convert All (fish) button added to convert all types of fish
  • Repair and Medical kits allows teleport now
  • Surrender is no longer possible if you are sinking or on fire
Fixed bugs:
  • Fixed bugs with free crew generation in certain cases (e.g with basic cutter)
  • Fixed bugs with extra pump upgrade
  • Fixed bugs with shipwreck locations distribution
  • Fixed bug that dropped sails to 0 if you started surrender
  • Fixed certain bugs in command tablet (m)
  • Fixed bug that your officer did not get XP if you lost a durability
  • Bucentaure visual bugs fixed
Tunings:
  • Changes to turning (turning acceleration is coming in one of the next few patches)
  • Mastery perks speed bonuses lowered
  • Assault flag requirement lowered to Master and Commander
  • Shipwreck resource variability increased
  • Chance for shipwreck bottle drop increased
  • New tobacco and sugar sources added (american coast in particular)
  • Speed changed for Victory and Santisima
  • Damaged rudder (yellow) penalty lowered by 25%
  • Morale bonuses for all boarding upgrades lowered
  • Steeltoolbox and survival handbooks rebalanced
  • Cannon loss through stern somewhat increased
  • BR tuned for St Pavel and Bucentaure 
  • Color blind colors adjusted for better visibility
  • Enable communcations with enemy nations is enabled by default
  • Leaks adjusted for all vessels
  • Waterline lowered for ships of the line (was a bit too high)
  • New bugs most likely introduced
Discuss.. 
 
Next patch alliances and some other minor things

26 comments Read more

7 July

Hotfix 9.92 - Patch notes

What's new:
  • Small repair kit and small medical kit is added to loot tables
  • Sealed bottles can now be stacked
Fixed bugs:
  • Mixed decks (carronades + cannons) bug, causing guns shooting ball even if it had double shot loaded - fixed
  • NPC fleets did not lose durability when sank – fixed
  • Repair kits sometimes did not fix the NPC fleet ships – fixed
  • Mixed deck bug causing shorter distance on long guns fixed
Tunings:
  • 5X min BR difference for attack added back
  • Double shot penetration penalty removed
  • Double charge damage penalty removed
  • Carronade penetration drop reduced slightly
  • Cannons will be destroyed more often with raking fire
  • Fire chance lowered
  • HP for all rudders lowered by 20%
  • Determined defender lost free defend command
  • Salt requirement in food supplies lowered
  • Fish meat consumption in ports increased
  • Tobacco and sugar production prices lowered
  • Salt production increased 

27 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Naval action - open world multiplayer sandbox

Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

Features:


Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time.

Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles.

Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans.

Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon.

Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls.

Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.

System Requirements

    Minimum:
    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i5-4570 3.2 GHz or AMD Phenom(tm) II X4 B60 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 1GB or AMD Radeon HD 6850 1GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions possible but not supported
    Recommended:
    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i7-3770 3.4 GHz or AMD FX-9370 4.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 2GB or AMD Radeon HD 7850 2GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions possible but not supported
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (87 reviews)
Overall:
Mostly Positive (2,094 reviews)
Recently Posted
gotaer
( 21.2 hrs on record )
Early Access Review
Posted: 14 August
One of the worst games I have ever had the displeasure of experiencing. So much potential, so many hopes of what to do. and instead, you get to stay bored. cruising the 7 seas after grinding for hours and hours to accomplish garbage. I have never had to grind so long in an uninteresting game in my life, only to reach a point where you know it still won't be enjoyable
Helpful? Yes No Funny
memesaretrash2k16
( 14.7 hrs on record )
Early Access Review
Posted: 14 August
Don't be scared by the scary looking requirements to run the game. If you have a decent PC then you should be fine. The graphics are beyond this world, and like nothing I've ever seen. If anyone plays, or used to play Pirates of the Burning Sea from SOE, I think you'll definitely enjoy Naval Action. INCREDIBLE ship models so real it's like I'm looking at the real thing.

Since Naval Action is still in Alpha, I wouldn't be too critical on things. Many features still have yet to be added, and many bugs will come along the way. That goes for any game in alpha stage. If you're like me, then you're excited to see where this game goes, and the future of Naval Action.
Helpful? Yes No Funny
The Hedge
( 15.7 hrs on record )
Early Access Review
Posted: 14 August
Great naval asiling game, constant improvements and great graphics. Keep the good work up!
Helpful? Yes No Funny
Autistic_Austin_:3
( 160.5 hrs on record )
Early Access Review
Posted: 13 August
very beutyful ships along with amazing graphics for the ships best ship simulation game i know of
Helpful? Yes No Funny
stubeee
( 82.7 hrs on record )
Early Access Review
Posted: 12 August
Finally! I'm a pirate!!
Helpful? Yes No Funny
TotalDbag
( 63.0 hrs on record )
Early Access Review
Posted: 10 August
This is a brilliant game set in the era of wooden and sail ships. There is no tuturial yet, so it's sugguested that you watch a couple youtube tutorials first. There is plenty to do from trading, pirating, privateering, crafting ships then selling them, fleet actions to capture enemy ports, etc. THIS IS EARLY ACCESS!!!!!! This game is NOT perfect yet. They're still making the game. You're paying to get into the game early, help development, and give your 2 cents to the devs. Do not buy if you can't handle the little bugs here and there, and other possible things that could happen in early access games. YE BEEN WARNED MATEYS.
Helpful? Yes No Funny
aarshaargrabbelaar
( 96.6 hrs on record )
Early Access Review
Posted: 9 August
This game is somewhat grindy when it comes to missions. They are relatively repetitive but not boring due to the awesome battle mechanics. This game looks absolutely beautiful and is very realistic when it comes to sailing and damage. This game does not yet have a nice looking UI and it takes quite a bit of time to get used to how it works.

Even though tis game has got quite a bit of flaws, the battle mechanics definately make up for them.
Helpful? Yes No Funny
The Apex Predator
( 469.8 hrs on record )
Early Access Review
Posted: 9 August
You can't play this game alone. If you get attacked bu multiple ships nobody can help you. I was attacked by 7 pirates and I had to fight them all by myself. The devs really ♥♥♥♥ed this game up. It used to be a fun game, but now it's pure garbage
Helpful? Yes No Funny
☭ 🐾L E O - ☣ A10
( 95.9 hrs on record )
Early Access Review
Posted: 8 August
I've been trying to find a port....FOR 15 ♥♥♥♥ING HOURS


I give the game 10 shashliks out of 10 babushkas - Amazing
Helpful? Yes No Funny
racingsail1
( 67.5 hrs on record )
Early Access Review
Posted: 7 August
This has the potential to be an incredibly awesome game with elements of strategy tacics,crafting, economics and player driven politics all rolled into one seamless product. While i am leery of early release games, Naval Action's early release Alpha is remarkable and generally bug free. The game is not for redbull drinking FPS clicker heroes but rather for peopel who take the time to become sillful within a game system. The investment of time is very rewarding IMO.

PVP and PVE are represented in this game and neither is to be taken lightly.( How well can YOU tread water?). There are communities developing for both. If You are a mature, patient gamer who loves a beautiful game, this may well be one for the years for you.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
29 of 30 people (97%) found this review helpful
1 person found this review funny
Recommended
581.0 hrs on record
Early Access Review
Posted: 29 July
I bought this game last February, my friends who played PotbS got into it hot and heavy, we started a clan, and enjoyed the naval combat for many hours.
I have over 580 hours in this game, all prior to the major Port/land update. Since then I've had zero desire to play.
Here's why:
Firstly, some of the bugs were annoying, it was an Alpha build, so no biggie, I knew the updates were coming to fix those things, so I took time off to wait.
Since then I have seen all the updates and patches and fixes. I can say that I really like this Dev team. They know what they are doing as far as code and art, and all other facets of software development. What I don't like is where they are going with the game. They're adding perks and skills to the game, thus making it go the way of Pirates of the burning Sea. That is an excercise in failure. Skills, changes, and Nerfs destroyed that game, also the fail econ and the Pay to Win implementation. This game is gorgeous! However, they're taking it down an ugly road in it's development.
When we first started the game it was slow combat, as all Tall Ship combat was. Adding skills and Perks is going to take away the nature of the combat and make it a Button Skill game. Not OK.

Other reasons I left this game: Each player is forced into a Faction. - You can not simply roam the high seas as you wish.
No Pirate Heavens.
Port Battles - Turning out to be exactly like PotbS. The game devolves into having to fight for ports. Which REALLY sucks if you're Pirate, because all the nations just gang up on you until they need your help, then they backstab you anyway.
Ship Speeds: These were previously broken. Where an SOL would go over 8kts. Then players can add fittings, rigging etc. to increase this speed even more. This is game breaking, they fixed it at some point, but ships the size of the Constitution were too fast and could chase down smaller, faster ships. (Not sure if they will attempt to reign in the insane speeds of the larger ships at some point, but it's not OK that ships of great size would go over 13kts for the time period, regardless of fittings and such.
Pirates can't enter "Neutral" ports labeled as such, but Nationals can. - HUH? Seems quite dumb to me.
There's no Reputation system. - At the time I played Pirates could only enter Nation's ports if they had a Letter of Marque. Otherwise, you were simply denied the ability by the game mechanics. The problem with that was you had to go INTO the port to get the Letter... Have they fixed this? Or implemented those mechanics all the way?
They allow fittings on ships that improve performance in some way, some of them have drawbacks, which is fine. However, players can not fully customize their ships. Players, (especially painful for Pirates) can not change what their cannon load outs are. EVERY single Cannon in the game has a Class assigned to it, and every ship is allowed a specific range of allowed Gun Classes. There needs to be more customization. At the time I stopped playing it felt like people desperately wanted to fit a Square Peg into a Round Hole. We asked for the ability to more customize our ships. I don't think they're going to bother with that at this point.

Port Water depth: I understand that with Physics being a factor in game design, players need to be able to enter ports. Period.
I don't care what port it is. Obviously HUGE ships like SOLs couldn't enter shallow water ports, but other ships could. In the game, even now, most ships have a problem with collision with the bottom. IT'S ANNOYING AF!! You can get ganked because the bottom stopped you dead in the water inches from the port, or you can't enter the port at all. The problem with this mechanic is that it's like this for EVERY SHIP. Not just ships of great size. Even if you can outrun potential gankers, you should still be able to enter a port.

No In-Game map tools. OK, this was cool at first, but when grouping up with others, it's a PITA. "Hey, where are you?" Is the question of the day if you're not in the same port as others.
The game does NOT mark you on the map, not even a crude approximation based on your navigation. Nope. Nothing.
It's cool, but not practical. At some point they need to implement tools to do this, make it a "Crew Perk" or Officer talent or something. Otherwise, you'll spend 3 hours sailing from Cuba to the South Eastern part of the map. Don't get lost!
People would log out because they would get frustrated at sitting in front of their computer for 3 hours... DOING NOTHING.
(You couldn't set your ship to sail by itself because the server would log you out after 30 minutes bcause you're AFK. - which is dumb, because your ship is moving.) Not sure if they fixed this.

I would recommend this game over every other Naval combat game on the market, because right now, it's the best of what we've got on the market. (Still hoping that if they're going to add real physics to the game, they won't keep adding skills based on buttons to press on your keyboard, true ship customization, and Pirate Havens. Because that's what I'd do.)
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
Recommended
410.1 hrs on record
Early Access Review
Posted: 3 August
THE only realistic, engrossing, enthralling ship combat game straddling the Napoleonic era. Worth the price for the combat alone, but plenty of other player-driven content to occupy your time - crafting, trading, exploring.

Not for the twitchy, impatient gamer. But even if you don't like the crafting side, you can do missions, earn plenty of Gold to buy a ship that suits your new rank...

And it's fun to be along for the ride with a small but attentive development team that cares about making a game that is faithful to the era, to history. Expect changes often to the game in patches, and have fun!
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Recommended
70.1 hrs on record
Early Access Review
Posted: 24 July
I've played this game a fair bunch, so let me give you some pros and cons :

PROS :
+ Realistic combat, battles can take ages, but are really exciting and fun to do.

+ Beautiful battle graphics.

+ Really fun to play with people you know. But also fun to play alone.

+ If you're not really good in fighting, you can always switch to trading and crafting as a way to make money.

+ You can teleport to the capital every 3 hours, so meeting up with friends is easier.

+ A lot of interaction with other players, there's always one telling you where to look out/hunt for pirates.

+ Battle from a port. You don't have to sail ages to get in a big battle with multiple ships,
you just can hop right in one using the tab in any port.

+ Fairly balanced.

+ You can create multiple characters, but your progerss is bound to your steam id, this makes it easy to change factions if you've got a friend willing to help.

+ Durability system for your ships, you won't lose it after it's sunk the first couple of times.

++ Epic large battles :D

CONS :
- It takes a fair amount of time to get from one place to the other, there's no teleport system. (kinda understandable, as it'd be unrealistic)

- Leveling up takes a long time if you're on your own.

- Open world graphics are a bit worse than the battle graphics.

- Hard to begin with. (Early stages of the game are a bit meh)

- Repetative missions.

- Crew is way to expensive.

- People who play on the pirate faction and board you :( (If you're with friends, always team up when on a trade mission).

- Uninteresting UI.



Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
Recommended
299.7 hrs on record
Early Access Review
Posted: 31 July
it is a great and super atmospheric game if you liked elite dangerous or EVE NOT only for the space ships but for the trading and crafing. this game has particular (for the moment) player driver economy system . A epic battle system
Not like in the majority of other games which have a stupid HP system and if the health reaches 0 you are gone. in this game your sides have armor. when recieving DMG the armor will drop and it will be easier to pierce a shot. when the armor is almost gone you can easyly pierce with shrapnell which does a LOT of crew dmg. and it easyer to pierce below the waterline. each penetration you score below the waterline will create a leak when you ship have leaks will will take water but thats no problem. your ship have a PUMP when you are taking water you´ll need to assign a part of your crew to the pumps. and the leaks will be fixed over time. but when your st. pavel ( a very big ship ) will get a whole broadsider of like 40 cannons under his waterline he´s gone in like 10 sek. but it hard to score hits below the waterline (because , if you didn´t know : its usually UNDER water) there is a easier way to sink a ship: you can just shoot down the armor of one of the sides to 0 . when the aror is gone he will take big amouts of water and will sink in a couple of min. loosing you Bow or stern armor is not so dramatic. you will need just like 20 men on the pumps all the time to compensate it.



in the open world there are lots of harbours. they belong to a couple of fractions. you chose one on start.but if you dont like your fraction, dont worry . you just need to attack a ship of the same frac to turn PIRATE which are basicly a own fraction. so players can capture enemy ports for there frac. each port produces it own resourses. you can buy them there for cheep and sell them somewere else (this is the AI economy) if a port produces ex. iron ore you also can build there an outpost and build a iron mine. there you can "buy" it for much cheaper but you also will need labour houres ( you get 42 in one RL h or like 1008 a RL day) .

there is a crafting system . you have a separate crafting lvl. so a LVL one (there is no lvl one but anyway) player can be crafting lvl 50
to craft a ship you need the resourses , the BP a given LVL and LH (labour hours) . there are some ship Blueprints that are given once reaching a specific crafting LVL. and some you can get by crafting other ship (for ex. i craft a frigate(you get the friagte BP once reached LVL25) and with a chance i will get a Belle poule BP, a ingermanland BP a trincomalle BP and so on. the chance is based on some factors.mainly on the quality of he ship you are building (there are : basic,comon,fine,mastercraft and exeptinal) there are some ships you need like a week for(if you are doing it alone)

p.s. im sorry english isn´t my 1st language . if i done some grammar errors or something else pls excuse me .
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13 of 22 people (59%) found this review helpful
4 people found this review funny
Not Recommended
175.9 hrs on record
Early Access Review
Posted: 17 July
Not satisfied with the direction this game is headed...
Open World is not a simulation of the age of sail but aracade version of it.
Very disappointed. I don't expect the devs to change their course in development though.
Ha...made a PUN... =(
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4 of 6 people (67%) found this review helpful
Recommended
524.3 hrs on record
Early Access Review
Posted: 30 July
Amazing game. If you like Ships, Carribean and Adventures this game is for you.

*Note game is stil in development.
You will see basic UI that might discourageyou from playing, but if you are patient you will enjoy this beautiful game anyway. If you need help join Forums of just ask in Game Chat.

Gamelabs releasing updates every month and hotfixes every 2 weeks. Join Forum and provide ideas for the future game improvements.
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4 of 6 people (67%) found this review helpful
Recommended
556.4 hrs on record
Early Access Review
Posted: 1 August
Okay so I will give this game a positive simply because there are none other like it.
Graphics and combat system are excellent. MASSIVE open world with plenty of sailing to do.

I would however like to see some more content into the game, you have to have a pretty wild imagination to keep you entertained. By content I mean give us something to do, something to fight for and something to come back to again and again.

There is a hell of a lot of potential in this game, it remains to be seen whether the devs will make use of that potential or not.

Holding thumbs
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1 of 1 people (100%) found this review helpful
Recommended
96.6 hrs on record
Early Access Review
Posted: 9 August
This game is somewhat grindy when it comes to missions. They are relatively repetitive but not boring due to the awesome battle mechanics. This game looks absolutely beautiful and is very realistic when it comes to sailing and damage. This game does not yet have a nice looking UI and it takes quite a bit of time to get used to how it works.

Even though tis game has got quite a bit of flaws, the battle mechanics definately make up for them.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.7 hrs on record
Early Access Review
Posted: 14 August
Don't be scared by the scary looking requirements to run the game. If you have a decent PC then you should be fine. The graphics are beyond this world, and like nothing I've ever seen. If anyone plays, or used to play Pirates of the Burning Sea from SOE, I think you'll definitely enjoy Naval Action. INCREDIBLE ship models so real it's like I'm looking at the real thing.

Since Naval Action is still in Alpha, I wouldn't be too critical on things. Many features still have yet to be added, and many bugs will come along the way. That goes for any game in alpha stage. If you're like me, then you're excited to see where this game goes, and the future of Naval Action.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
1,074.6 hrs on record
Early Access Review
Posted: 1 August
One of the best games in a long time and yet is still in Alpha development.
It was good when I joined around April, but is getting better by the month.
At each stage, the developers are making improvements across the board.

The UI needs some work, but that is pencilled in for the later stages.

The way things are going, I'll be playing this game for a very long time.
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