Naval Action is an exciting, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
User reviews:
Mixed (148 reviews) - 55% of the 148 user reviews in the last 30 days are positive.
Mostly Positive (1,936 reviews) - 77% of the 1,936 user reviews for this game are positive.
Release Date: Jan 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access until core features of the game are finished and polished.”

How is the full version planned to differ from the Early Access version?

“The game is in alpha. We plan to focus on the following during the Early Access
  • Improved User Interface
  • New ships
  • More features like production buildings, officers and better crew management and many other exciting things.

for more information please visit our forums.”

What is the current state of the Early Access version?

“Excellent age of sail combat representation
Basic crafting
Basic trading
Basic conquest
Multiple playable nations
Large variety of age of sail vessels

User interface is purely technical and will be improved once more features get into the game.”

Will the game be priced differently during and after Early Access?

“Price will go up when Early Access ends.”

How are you planning on involving the Community in your development process?

“Naval Action community has been involved in the development from the start. We are very proud to say that many features the game has were proposed and designed based on community ideas. We plan to continue doing so going forward.

To share your voice and propose features please visit our Steam community forums or our company forums located here
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Recent updates View all (27)

June 29

Patch 9.9 Fishing, Officers, Fleets and other things

Preliminary Patch notes 9.9

What's new:
  • Basic implementation of officers added to the game
  • Player can now recruit a first lieutenant that will sail with him.
  • Officer can level up with the player opening new possibilities and options
  • Officer will be wounded when your ship is lost - implemented as lives
  • Officer does not lose lives when you surrender in battle
  • Total number of lives = 10 and if you lose all of them you will have to hire a new officer
  • Starting set of perk is limited - a lot of things had to be reworked to support them. The set of perks will be drastically increased in the next patches adding open world perks, crafting perks and trading perks and of course more battle related perks. The main goal of officer perks is to provide unique and exciting bonuses without any useless options (so called filler). 
A lot of perks were proposed by players and as promised - captains whose ideas will get into the game eventually will receive rare ships as rewards.
Starting perk set
  • Double charge – officer knows how to efficiently use double charge powder allowing using this option in battle
  • Double shot – Officer knows how to efficiently use double shotted guns (cannot be used on carronades)
  • Determined defender – Officer knows how to prepare the organized defence on boarding. Your ship can only be boarded if the attacker has 40% higher crew. It also gives you the option to use the defend command for free (during boarding) 
  • Thrifty – Repair kit is not consumed if you use them in battle
  • Prepared – Ship starts with loaded cannons
  • Pirate Hunter – Officer hates pirates and is able to motivate his crew better, allowing faster reload if the enemy ship has a pirate flag. Reload bonus is 20%. In the future this perk will only be available to nationals
  • Pirate – officer with the shady piracy past, allows to extract more sailing performance increasing battle speed by 1 knot if the enemy has a national ship on their side. In the future this perk will only be available to Pirates.
  • Frigate Master/Lineship Master/Light ship Master: Basic implementation of class bonuses. Currently give +1 knot speed and +5% faster reload. These bonuses are temporary we have already found interesting ways to improve them to provide true class related improvements. 
  • Mortar Officer – officer knows how to use mortars better and gives great bonuses to mortar usage. 
  • Coward – Officer loves to run from battle and knows how to do it. Exit timer is 2x shorter
Perk prices in points and their characteristics are not final. They will constantly be improved. In the next couple of patches 20-25 more unique perks are coming. 

sailor fishing on a Palas class frigate

  • Basic fishing is added to the game, giving more options during travel and giving an income boost for new players who are just starting.
  • We initially added 25 caribbean fishes with realistic fishing zones; reefs, shallows, deep water, coastal water all have unique fish distributions based on the real fishing maps 
  • Fish is used to make provisions that are needed for crew recovery.
Depending on the popularity fishing will be improved in the future. 
Crew Management
  • Crew mechanics have been changed significantly for testing.
  • Crew is no longer a free element and does not have auto-recovery from the air.
  • Crew needs to be hired and recovered after losses
  • Crew is lost on any ship loss
  • Crew is not lost if you surrender in battle
  • Every rank has its limit of free crew provided by the admiralty. For example a first ranked newbie has 40 free crew, so he does not have to pay for crew if he loses the ship. At higher levels the free limit will be enough to jump into a basic frigate. Lineships will be more expensive to maintain. 
  • Crew can be recovered by medkits in the open sea after battle
  • In the future doctor can be added to recover parts of casualties slowly in battle.
  • Basic medkits will be available in all ports, more advanced options have to be crafted by players.
One of the purposes of the crew is to provide more options in fleet managements as fleets are back. This is a third attempt to bring player fleets back. 
Player can add any ship to their fleet provided he has enough crew to man those vessels. 
Fleets can now be repaired at sea by using consumable repair kits
Other changes 
  • Npc Capture is back - players can capture ships from NPCs up to 4th rank. Captured ships will have to have crew assigned to them and they can be given a command to escape battle if you want to save that ship even if you have enemies present.
  • New buildings added - Tobacco Plantation, Sugar Plantation, Farm
  • New resources added - tobacco, sugar, salt
  • New materials added - fish meat, food supplies
  • New consumables added for crafting repair kits, medkits
  • Chat security improved (problem was identified by the player qw569)
  • Land added to minimap
  • Coordinate grid has been added to open world map
  • Home is disabled in Open world
  • New sounds added 
Fixed bugs:
  • Shadows bugs fixed
  • Crew casualties caused by grapeshot were not counted - fixed
  • Certain bugs with the single tracking shot from lower decks fixed
  • Fixed bugs with boarding crew focus visualization after boarding
  • Fixed bug of player teleport after port re-entry
  • Fixed bug that was not dropping full loot on ship capture
  • Fixed certain sound bugs
  • Number of regional centers increased to allow more ship of the line port battles for several nations (list here)
  • Flag purchase cooldown increased to 2 days (48 hours). Initially we wanted to make it 7 days but based on player feedback it could create problems for several nations. Port battle rework is now set as high priority and they will be changed drastically by August.
  • Battle relog after disconnect time increased to 40 mins to allow player to return to battle during longer time if internet went nuts.
  • Certain blueprints have been changed to reduce redundant clicks
  • Port battle win conditions changed - small port battles 1 tower is required for large port battles 3 towers are required
  • Building productions increased
  • ​Prices of production in buildings reduced
  • Knee requirements increased - it was too low for many ships (18 knees for santisima). It is based on cannon count now.
  • Rum prices increased 5 times. Rum requirements for certain blueprints reduced accordingly. Prices were changed to provide for medkit pricing.
  • Reload times for 4lb guns increased
  • Crew requirements for 4lb and 6lb cannons and 12lb carronades reduced by 1 gunner.
  • Spawns in missions are now closer to each other
  • Grapeshot damage curves changed to allow for more consistent kills at low planking integrity
  • Mast thickness increased for all vessels
  • Speed slightly reduced for Trincomalee and Rattlesnake
  • Belle poule speed increased
  • AI command fulfillment behavior improved
  • Bots lost hammock bonuses to avoid certain bugs in crew transfers
  • Boarding tuned slightly. 
Due to significant changes in crew - we expect that there might be some bugs we missed.

20 comments Read more

June 29

Extended maintenance for patch deployment 29th June

Good day to you Captains!

Maintenance will be extended today for patch deployment
It will start at 11-30 Kiev time and will last for 2 (optimistic) - 4(pessimistic) hours

Patch notes will be posted later today

18 comments Read more
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About This Game

Naval action - open world multiplayer sandbox

Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.


Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time.

Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles.

Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans.

Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon.

Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls.

Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.

System Requirements

    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i5-4570 3.2 GHz or AMD Phenom(tm) II X4 B60 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 1GB or AMD Radeon HD 6850 1GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions possible but not supported
    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i7-3770 3.4 GHz or AMD FX-9370 4.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 2GB or AMD Radeon HD 7850 2GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions possible but not supported
Customer reviews
Customer Review system updated! Learn more
Mixed (148 reviews)
Mostly Positive (1,936 reviews)
Recently Posted
( 22.0 hrs on record )
Early Access Review
Posted: June 29
Beautiful game with a lot of potential. It's getting there, slowly, but it's getting there.
Helpful? Yes No Funny
( 488.0 hrs on record )
Early Access Review
Posted: June 29
As a veteran of "Age of Sail" and "Privateers Bounty" I can say these guys have created the ultimate Sailing game !
People complain about stuff , I have complained myself early on but the overall product I am playing now
( Commodore , Gold Pavel) is remarkable !! Have not seen the new patch yet , 9.9 but look forward to salt and tobacco .
Helpful? Yes No Funny
( 266.6 hrs on record )
Early Access Review
Posted: June 29
I know a lot of people having been giving this game a thumbs down and I get it. Although the devs want to make a realistic naval game set in 16-17th century they aren't focusing on the 'fun' aspect of the game. The devs keep adding more mechanics to make it realistic (which is fine) but they don't focus enough on things to make the game more fun to play. When I say fun I mean more things to do other than trading, crafting, and fighting in battles. Although these things especially combat can be fun it does get repetitive at times. There are also other issues with nations/pvp (Pirates are OP)

Now other than the things I mentioned above the game is actually a very good game. I started off in a basic cutter with only 12 guns and worked my way up to a 1st rate ship with over 100 guns. Right now i'm currently in a trading bussiness making 300k gold a day. I love being able to sail around the west indies to all the different ports (keep in mind sailing can take hours because of the scale of the game and you can often get lost) and fighting and plundering enemy ships. The game is very realistic, it looks very realistic and has great graphics, and the combat is the best over any other naval game. Trading and everything else needs some work. If you love naval history, sailing, or being a drunken sailor then I have to reccomend this game. Although every game has issues this one has a lot of playablity and you will get a lot of hours out of it.


Helpful? Yes No Funny
Final Verdict
( 335.3 hrs on record )
Early Access Review
Posted: June 29
Alot of people struggle to get started on this game due to the lack of ingame guides, but the community is more than happy to help you on your way. Once you learn the basics you will love it, I will admit that there is still alot that needs to be added but the Devs are hard at work. Patches and updates are regular and they always add intresting new fetures and ships, for an early access its pretty much bug free at the time of this review and a new patch is coming out any moment, so give it a shot if you like naval games.

Helpful? Yes No Funny
( 11.6 hrs on record )
Early Access Review
Posted: June 29
I have only been playing this for a few hours so far, and it's still early access = many bugs

but so far this game seems to be what i have dreamt of for a long time. Yes battles are slow and tend to be very time consuming. its tough to navigate the open sea. but that just seem to work for this game, it requires alot of thinking, and you have to pay attention to everything you pass to have any idea where you are. wind makes for alot of chalenges too, both in and out of battles. the cannons arent particularly accurate ( pretty hard to hit anything unless you get very close ) and it all just works to make this game fun, interesting and challenging and so much more than the standard arcade like games we usually see these days.

so far i am excited to see where this game is going, and i hope you all try it and give it some real time before you make up your mind about it.

Good luck and fair seas
Helpful? Yes No Funny
( 72.5 hrs on record )
Early Access Review
Posted: June 29
You watched Master & Commander and liked it. Here is your game!

Shut up and buy it!
Helpful? Yes No Funny
-(Nova)- Japanio GaMEr
( 0.2 hrs on record )
Early Access Review
Posted: June 28
I have a GTX 750 graphics card and I thought this game would be able to run pretty well. It doesn't I would love to play this game but I don't have a system to support it.
Helpful? Yes No Funny
( 234.0 hrs on record )
Early Access Review
Posted: June 28
awsome game great to learn how ships work ;)
Helpful? Yes No Funny
Late Game Wonder
( 0.8 hrs on record )
Early Access Review
Posted: June 28
As of right now the game is still lacking in content but I am looking forward to its progress
Helpful? Yes No Funny
( 108.0 hrs on record )
Early Access Review
Posted: June 28
The current state of this game (as of 28/06/2016 is not palletable for any new players, especially with a hefty price tag of £30 for a supposed "alpha" game..

although the main redeeming feature that makes this game unique is the combat instances, I feel like there is a lot more to be desired outside of this - the open world map is large and takes time to travel however the rewards for travelling to certain places for trade is not benefitted, or is not sufficient, meaning this game is purely shooting stuff repetitively for many hours.

The devs have released a yearly patch document stating what they will do each month, except they just seem to rework some of the combat system and not really add anything, for instance the UI in ports is utter garbage ( a giant blue slab with white text and some varied colour for rarity types on ships ) There is nothing to do ingame other than fight other ships in an extremely limited range of missions (just tiering up how hard they are with the level you pick, and either being single of fleet missions, the difference being fleet missions have more than two ships involved in the instance to face against)

If the devs focused on fixing the open world aspect of this game, and rewarding players for playing differently than just shooting stuff for many hours it would be worthwhile, the alternative, capturing ports, it dull and not worth the effort, time and resources either.


Devs need to get their ♥♥♥♥ together and fix the OW aspect, they need to add things to the game and stop reworking them whenever somebody cries about something they dont like and get their heads out of their ♥♥♥ and pull this game out of the ♥♥♥♥♥♥♥. (The updates they do release are so infrequent i wonder if this is slowly becoming abandonware to be perfectly honest) Such a shame, this unique game had great potential, seems like they took their money and pegged it to me.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
196 of 227 people (86%) found this review helpful
9 people found this review funny
Not Recommended
363.2 hrs on record
Early Access Review
Posted: June 6
Short version:
- Progress on the game is painfully slow, most updates add nothing new, but just adjust combat variables and even that is done seemingly carelessly.
- It's a timesink, heavily discouraging casual play. However, dedicated players aren't really rewarded since the game lacks features in a bad way.
- Combat system currently heavily favours attackers, leaving PvP servers as gank or be ganked.
- The game is bleeding active players. The last two months has seen the game's biggest server go from a daily peak population of almost 2500 players to less than 1000, even with a smaller server being merged into the big one. This means little to no community for many factions, as the players are spread out over 7 different nations plus 1 pirate faction.

Bit longer version:
The game definitely has potential, and in the hands of a bigger company/more productive developers, I think this would turn out very well. Having spent hundreds of hours on the game over several months, I don't think that will happen, unfortunately.

It's still very bare bones. There is little other to do than battle, and while the battle mechanics are quite fun, the game is open world and generally set up in a way that makes it seem very dull and empty when battle is the only fleshed out part.

On the face of it, that's not a problem, though. This is after all Early Access, so you don't expect a full game. I do expect progress, however, and in the 2 months I've played the game, the only new 'feature' to be introduced was the ability to enter ports belonging to other nations as a smuggler, and from what I can read on forums, that is in fact all they've managed to add in about half a year.

The rest of their effort seems to be spent fiddling with damage, armour, penetration and other battle-related details, often messing things up immensely. A good example was a change to leaks that meant a light frigate could just ram a huge ship-of-the-line and that alone would sink the massive hulk in less than a minute.

It's also a time sink like nothing else I've ever played. You need hours to do anything interesting, as just travelling to and from a mission will often take more than half an hour on its own, especially if the wind is against you. You spend so much time doing absolutely nothing, but even then you can't actually let the game idle, as the wind changes and you'll have to adjust your course or you have to look out for enemy ships.

Speaking of enemy ships, combat very badly handled and I see no reason to expect the devs will change the current system. Combat occurs not in the Open World map, but in an instance, so to speak. The relevant players are removed from the Open World map and placed in a separate combat map. Other players not dragged in from the beginning can reinforce the battle, but only for a couple of minutes, then the combat is closed until it ends. This means jumping lone players with a group of ships will basically ensure an easy kill, since there simply isn't time for help to arrive. Ganking is the way to go in this game.

I could go on, but I've already wasted enough time on this game, hoping it would live up to its potential. It doesn't now and I have no reason whatsoever to think it ever will.
Was this review helpful? Yes No Funny
97 of 130 people (75%) found this review helpful
5 people found this review funny
Not Recommended
946.1 hrs on record
Early Access Review
Posted: June 3
I have played the game, Naval Action, for near 1000 hours. It let me feel really disappointed.

The dev emphasis on its ALPHA test, not a official game, and they are going to add more contents later. But, reviewing the patchs' history for 4 months[1], the dev is always changing the BATTLE system. There were no BIG changes in other contents. Even though, the players have promoted many idea, discussions and voting[2] about the contents on the official forum or on the steam, the dev still only keep on changing the BATTLE system.

Now the players are leaving the game by their actions[3]. let the dev test the BATTLE sytem themselves using HOURS every night. The players only want to have some fun, there are lots games on the steam, no need to waste their happy hours.









[1]Patch notes

[2]Development priorities 2

[3]Naval Action- Players in last year from Steamdb
Was this review helpful? Yes No Funny
74 of 95 people (78%) found this review helpful
6 people found this review funny
Not Recommended
1,070.0 hrs on record
Early Access Review
Posted: June 22
Would I recommend buying this game at this time? No

I will keep it short and to the point. This game has one of the best and most accurate to date naval combat simulations.

The problem is that since leaving combat test which was more MOAB style and the implementation of the 'open world' that combat is now gated behind a barely functional open world that is now depopulated, has huge exploitable mechanics loopholes, lacks content, and has a unrewarding and too fast paced realm vs. realm.

You will spend hours and hours searched for PvP only to have 99% of them run away and you in turn running away from the 5 to 1 gank squadrons. Depicting an open world of the age of sail this game does not do well. As an example my 1,000 plus hours of having the game running I have maybe at best 50 hours of PvP combat. The rest was sailing and watching something else or chasing players that didn't want to fight without their gank squadron friends even when they still overmatched me.

So while I have no regrets on the money I spent on the game and got my enjoyment out of it when the game had a more viable population, the current state of the game, the gating of what the game does well being behind a broken open world, and the lack of progress in development makes me unable to recommend to another to spend money on it. I can't even recommend buying it as an investment to the concept because it doesn't seem like the proceeds have been directed back into Naval Action in the slightest. While their studio is currently working on a new Ultimate General title.
Was this review helpful? Yes No Funny
56 of 77 people (73%) found this review helpful
7 people found this review funny
Not Recommended
1,117.0 hrs on record
Early Access Review
Posted: June 6
I have almost 1000h on this game and I greatly enjoyed it for the first few months and I gave a positive review of that game at that time despite it having many issues, but that's to be expected from an early access game.

Sadly, I won't support Naval Action any further because of the path it's taking.

The problem is that this game is currently making a very sharp turn towards realism while casting the gameplay and the fun aside. The devs don't seem to realize that while being beautiful, the age of sail was also plain boring and dull for a lot of sailors, and by making the game more "realistic" they are also making it boring.

Currently, at least half of your time in this game will be spent traveling around to get where the fun is at instead of "having fun".
Do you remember those moment at the amusement park where you're waiting in queue for an hour and a half just to be able to get on a ride for about 10 minutes ? That's how you'll feel while playing this game.

Now the true question is, are those 10 minutes worth waiting for 1h30 ? I would have said yes a few weeks ago.
But they are currently working on scraping the remaining bits of fun i had by trying to add more limitations in the name of "realism".

It's to the point where I wonder why this game is called "Naval ACTION" instead of "Age of sail manager 2016"
Was this review helpful? Yes No Funny
67 of 100 people (67%) found this review helpful
4 people found this review funny
Not Recommended
99.6 hrs on record
Early Access Review
Posted: June 7
Cheater's game.

Just check the Tribunal forum

People are buying multiple accounts to create crossteam alts to disrupt the RVR game.

I'll explain the mechanics:
Only one attack on an enemy port is possible per day. These cheaters use their alt accounts to initiate this attack, then they don't carry it out, protecting the port for an entire day from being attacked. They repeat this every day.

The admins do nothing about this, because crossteaming is only forbidden if you troll the chat channels of your enemy.
This issue has first been come up in _February_ and nothing was done about it. Now it's a daily occurence.

This is of course not the only abuse of crossteaming alts, but by far the most severe one. And it's all legal.

This game is a safe haven for cheaters, assuming they're going the "buy extra account" way of cheating.
Was this review helpful? Yes No Funny
48 of 71 people (68%) found this review helpful
3 people found this review funny
Not Recommended
439.1 hrs on record
Early Access Review
Posted: June 5
This game looks like it will go in the direction of bleed the player for all the money you can get. Developers are not listening yo the people who paid to play the beta, but are making changes that completly change the way the games play to prepare to charge for everything. Have to wait see if the player response cntinues to be ignored. Until then, avoid.
Was this review helpful? Yes No Funny
33 of 52 people (63%) found this review helpful
3 people found this review funny
Not Recommended
766.6 hrs on record
Early Access Review
Posted: June 2
I like this game a lot; but I can't recommend it. Designed to, as accurately as possible, portray the Age of Sail in the Carribean and Gulf of Mexico, the game does that very well. The devs are working very hard to tweak it, add balance, etc.

But authenticity comes at a price. Unfortunately, the main cost is real time. This is a huge problem for the long term success of a game. Just going on a simple PvP mission can take an hour or more. By the time you sail to sea (crap - it's against the wind), get to your marker, conduct the fight, then sail back (crap - against the wind AGAIN), you have just spent 30-60 minuites (or more) in the game. Seek out a larger PvE battle and the time goes even higher. PvP battles can be even worse.

Any battle can last up to 90 minutes. That means if you have 60 minutes to play before you go to work, before your next class starts, etc you can't play because you may still be stuck in a battle by the time you must leave. And even if you get out of the PvP battles, you may well find friends of the enemy waiting for you as you leave - sucking you back into another up to 90 minute battle - sometimes 2-3+ times in a row.

For someone with no time constraints, that is fine. For the majority of players with class, jobs, family, etc, the time cost is too high.

Yes, if you can only play a short time you can pursue your crafting skills. But, it literally takes only 10-15 minutes tops to use up all the labor points you have for the day, so crafting can't fill the short time void very often. You can also make trade runs, but smart players build their outposts so trade runs are rarely needed; why risk losing one's cargo when one can ship in complete safety using the automated delivery system that entails 0 risk to ship or cargo - and again can be setup in 10-15 minute tops?

And that really, is all you can do. Fight. Trade. Craft.

Even with the most well thought placement of your outposts, getting to an enemy port to raid or try to seige takes a long period of real time - followed by that up to 90 minute fight - or multiple fights back to back.

Not only can most players not afford the IRL time sink, many others can't handle the long periods of inaction.

You can select Small or Large fleet battles in port and skip the sail out anf back. This helps a little but the battle can still go on for 90 minutes.

I'm not sure what the devs can do to lessen the time drain. The overall concept of the game is outstanding. Battles, especially between groups of frigates are great fun. But the average gamer is going to acknowledge the game's potetntial then move on to other games that offer more fast paced action.

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27 of 42 people (64%) found this review helpful
Not Recommended
86.6 hrs on record
Early Access Review
Posted: June 11
I really do lke this game, that being said I cannot recommend it. The updates that are pushed for it add almost nothing to the game, I fear the Devs will give up on it soon just like tons of previous early access games. The combat works great, but after a while it just becomes monotonous, go here shoot this ship type of thing. The main downfall of this game is definitely lack of content. I feel unless the devs do something to fix it this game will die.
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21 of 33 people (64%) found this review helpful
2 people found this review funny
Not Recommended
350.1 hrs on record
Early Access Review
Posted: June 20
PvE server review only.

Pretty ships.
Mostly fun combat.

Boring as frag world.
Hope you got a 2nd screen, cause you will spend 75% of your time in this game, watching movies.
You spend so much of your time, just sailing from A to B, doing nothing.
They could easily have made sailing automatic, because after a week, you've learned how to navigate and from then on you simply point your ship in the right direction, alt-tabs, and watch a movie meanwhile.

At this stage, I'm not really sure what they aim to do with the world, except it being a "capture eachothers ports 24/7" kinda of thing for PvP...
As for the PvE server... well... fight AI ships every day. Thats about it.
Sure, you can lol... trade... lol!... Even Elite: Dangerous does trading better, and that says alot.

AI... oh boy.. 1v1, very easy to predict, and even force into certain maneuvers so you gain the advantage.
In 2v1 or fleet orders with several enemies, you better NEVER point your ships stern (rear) toward ANY enemy ship... They will fire pin point accurate laser guided balls at you, that ALWAYS hit your stern nomatter the range, killing crew and destroying cannons + rudder.

Server crashes. Dont happen often, but when it does.... well read below.

Ships have durabillity. (basicly the amount of times a ship can sink, before its gone forever).
Server crash during missions, causes ships to lose a durabillity.
The most expensive and time consuming to build ships in the game, only have 1 durabillity...

So... 1 crash = -1 ship.

"But you wont lose the ships with 2+ durabillity!".
Right... But it makes it impossible to resell thoose ships on the market again and thus is reduced to either NPC fodder or breakin them down to materials.

So yeah, if you want to buy this game for its PvE, keep in mind that you will enter a very empty world with very little to do.
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15 of 23 people (65%) found this review helpful
396.0 hrs on record
Early Access Review
Posted: May 31
Great fun! It's very much like EVE Online in certain respects as far as how the economy works, and that anyone can jump you. The graphics are OK. IT's un-optimized - so expect high CPU loads in game, but that's to be expected in a year-old alpha.
There are similarites to the underway portion of AC3: Black Flag, but it's more involved as far as ship control and damage. Travel takes a LONG, LONG time when you're trying to get around the massive map. If that's a turn off, then this game isn't for you. There are workarounds....You can build outposts and teleport around. That takes money, though, and if you want decent ships, then you have to have those decent ships where you're teleporting to, or have the ability to buy them when you go there, which is not a big deeal.
The community is great, and older (like EVE), a HUGE plus for me at age 48.
Bearing in mind that this is still an alpha - I really love it so far. It's going to take a while to get going, but all fun MMO's do. I can heartily recommend it, even at this early stage. I wasn't an early backer, and the price is stiff for an alpha, but it's worth it so far, and there's no subscription fees, so you'll get your money's worth after 30+ hours in game - compared to other forms of entertainment.
To sum up - if you like MMO's, the ship to ship combat of AC3: BF, the historical age of sail, and EVE Online, I'm willing to bet you'll really like Naval Combat. Its learning curve is a WHOLE lot less intimidating than EVE, but still harder than most MMO's.
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