Naval Action is an exciting, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
User reviews:
Recent:
Very Positive (151 reviews) - 80% of the 151 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,070 reviews) - 76% of the 2,070 user reviews for this game are positive.
Release Date: Jan 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access until core features of the game are finished and polished.”

How is the full version planned to differ from the Early Access version?

“The game is in alpha. We plan to focus on the following during the Early Access
  • Improved User Interface
  • New ships
  • More features like production buildings, officers and better crew management and many other exciting things.

for more information please visit our forums.”

What is the current state of the Early Access version?

“Excellent age of sail combat representation
Basic crafting
Basic trading
Basic conquest
Multiple playable nations
Large variety of age of sail vessels

User interface is purely technical and will be improved once more features get into the game.”

Will the game be priced differently during and after Early Access?

“Price will go up when Early Access ends.”

How are you planning on involving the Community in your development process?

“Naval Action community has been involved in the development from the start. We are very proud to say that many features the game has were proposed and designed based on community ideas. We plan to continue doing so going forward.

To share your voice and propose features please visit our Steam community forums or our company forums located here http://forum.game-labs.net
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Recent updates View all (30)

August 17

Patch 9.94 Alliances, New ships, New features

Hello captains. Here are the notes for the patch that will be deployed today.
 

New ships
 
To celebrate the increase in the steam ratings 4 ships will be added to the game as event ships.
  • Rattlesnake Heavy – event blueprint.
  • L Ocean – event blueprint.
  • Agamemnon – event blueprint.
  • Gunboat – redeemable for existing users and event blueprint. Redeemable will be given out by end of the week.
Event ships are available from special events only – that will be available for for all users on PvP and PvE servers.
 
If ratings continue to grow we will try hard to add more ships before release. We need your support to make the game better. Please go to Steam and rate the game if you have not done so. Thank you for all the generous support!
 
Alliances
  • Alliances added as the first step in the conquest rework. Alliances are a testing feature and might change the game completely. We believe that alliances should make the game play better, but we don't know if they will.
  • IMPORTANT: For initial testing alliances are signed for short periods to help us run several rounds of votes and find bugs together during mass testing. Alliances between nations will change often in this testing patch. In the future alliances length will be increased to intended 3 weeks in a hot fix.
  • Voting is available from third lowest rank and only if your character existed for 15 days in this nation. Number of votes increases with your rank.
  • For more detailed information on the alliance mechanics please visit this topic: http://forum.game-labs.net/index.php?/topic/15577-alliances-final-design/.
To enforce alliances better we made several additional changes.
  • All captains have learnt flag recognition better. As a result attacks on friendlies by intent or by mistake are no longer possible. Pirates always acted as a big brotherhood - its is the same for pirates now. Outlaw class is planned for the real pirates who are against all authorities. 
  • Friendly player smugglers are no longer attackable. The main reason for this change is the battle denial exploit.
  • Groups can be created with alliance members.
  • Alliance chats added – 1 chat for 2 nations. If your nation has 2 alliances you will have to use 2 rooms. But remember - Loose lips might sink ships: https://en.wikipedia.org/wiki/Loose_lips_sink_ships.
Other features
  • Special new feature added – you will find it out by playing.
  • Special new event added – you will find it out by playing.
  • Ships crafted after patch have the name of the crafter added to it. 5% of all combat xp earned on that ship will also be given to a crafter directly to his XP.
Perks changes
  • We are continuing to add and test systems that can be modified by perks/officer skills. These systems give us extra flexibility in the development and allow to quickly test new interesting gameplay options and features. Some perks can be unbalanced and will eventually be removed if they are hated by the players. Please ignore annoying perks - all bad designs will be removed eventually.
  • Next patch month we will start actively changing perks and upgrades. To give players some flexibility perk reset becomes free until perks are stabilized.
  • Storage perk becomes useless. All bonuses from the perk are removed. Use free reset to replace the perk.
  • New perk Doctor – perk recovers 70% of all casualties in combat if you ship is alive by the end of the instance.
  • New perk Social – battle generated by the player with this perk stay open for 30 mins for both sides. Other battles will not get affected.
  • New perk Hold optimization – 20% more hold weight.
  • New perk Shipyard connections - +15% to ship prices sold to NPC buyer in ports.
  • We know that trading and combat should be done through separate officers and plan to add a non-combat officer as a second hire in the future.
Fixed bugs:
  • Fixed bug when muskets were sometimes counted incorrectly during boarding.
  • Multiple other bugs fixed.
Tunings:
  • Bucentaure excessive crew loss somewhat addressed.
  • 36pounder gun added. It is exclusive for only one vessel at this stage, but this limitation will be removed in the near future.
  • Extra check is added during player deletion to avoid unfortunate accidents.
  • Holds are finally rebalanced for all vessels, it is now closer to historical hold sizes. We will continue tuning hold sizes going forward.
  • Small battles room balancer and conditions changed: http://forum.game-labs.net/index.php?/topic/15739-tournament-support-changes-to-small-battles.
  • Storm sailing speed penalties lowered.
  • Sealed bottle drop chance reduced.
  • Sealed bottle distance brought back to old – closer distance. No more excessive long journeys. 
  • Copper coins added to shipwrecks.
  • Area control perk radius increased to 750 meters.
  • Press gang bonus lowered to 50%.
  • Stiffness was buffed to give +5% to mast HP and +2cm to armor.
  • Boarding tweaks were made. Boarding will be more dynamic and generally more enjoyable.
  • Minor changes to some ship performances were made.
  • Cannons penetrate trough water a lot less.
  • Bot name tables improved thanks to several mod volunteers.
  • Probably several horrible horrible bugs introduced.
After patch is stabilized we will start working on the second part of war&peace improvements in relation to port battles, war effort and conquest in general. + New sounds and AI improvements. 
 
Discuss.
 
Extra requests
Groups preparing for the tournament  - please test the small battles room functionality with your practice partners if it works correctly as intended. We are ready to hot fix the problems if any appear.

53 comments Read more

July 28

Patch 9.93 Bucentaure, acceleration fixes and other things

Patch 9.93 will be deployed today
 

What's new:
  • New ship added: Bucentaure - a superb and powerful french ship of the line (drops from 3rd rates and rarely from Ingermanland). Blueprints will be reworked in the future through the academy building so please ignore that it drops from english/russian lineships
  • New set of battle and economy perks/skills added
  • Battle
    • Press Gang – crew members alive after boarding join your crew
    • Area Control – you and all enemy ships within 500m from you cannot exit the battle 
    • Pump inventor – improves pump performance
    • Carronade master – improves carronade accuracy
    • Storage master – provides additional repair kit in battle but reduces speed 
    • Admiralty connections – reduces crew hire price
    • Trimming Expert – reduces ship heel
    • Rigging Specialist – improves your sails (reducing incoming damage) and repairs them better 
    • Emergency master – reduces emergency repairs cool down 
    • Expert Carpenter – increases repair amount in battle and in the open world
    • Expert Surgeon – medical kits efficiency increased
    • Defence Drill – reduces cost of defend command

  • Economy
    • Foreman – increase Labor hours regeneration
    • Overseer – increase Labor hours storage
    • Royal shipbuilder – reduces LH consumption for all vessels
    • Lineship shipmaster – reduces LH consumption for ships of the line 
    • Frigate shipmaster – reduces LH consumption for all frigates and 4th rates
    • Light ship master – reduces LH consumption for unrated vessels
    • Gifted – increases blueprint learning chance
    • Fisher – increases chance to fish something out of the water

  • New acceleration physics. Expect significant changes and temporary annoyance. 
  • Auto-escape functionality added. If you internet disappears in 5 mins your ship will set sail at best angle and will sail straight until exit timer allows exit the battle. 
  • Sail animations somewhat improved
  • Perk reset functionality added - costs 3 levels
  • Pirates are now considered nation in large battles in the lobby - no longer filling both sides. 
  • Convert All (fish) button added to convert all types of fish
  • Repair and Medical kits allows teleport now
  • Surrender is no longer possible if you are sinking or on fire
Fixed bugs:
  • Fixed bugs with free crew generation in certain cases (e.g with basic cutter)
  • Fixed bugs with extra pump upgrade
  • Fixed bugs with shipwreck locations distribution
  • Fixed bug that dropped sails to 0 if you started surrender
  • Fixed certain bugs in command tablet (m)
  • Fixed bug that your officer did not get XP if you lost a durability
  • Bucentaure visual bugs fixed
Tunings:
  • Changes to turning (turning acceleration is coming in one of the next few patches)
  • Mastery perks speed bonuses lowered
  • Assault flag requirement lowered to Master and Commander
  • Shipwreck resource variability increased
  • Chance for shipwreck bottle drop increased
  • New tobacco and sugar sources added (american coast in particular)
  • Speed changed for Victory and Santisima
  • Damaged rudder (yellow) penalty lowered by 25%
  • Morale bonuses for all boarding upgrades lowered
  • Steeltoolbox and survival handbooks rebalanced
  • Cannon loss through stern somewhat increased
  • BR tuned for St Pavel and Bucentaure 
  • Color blind colors adjusted for better visibility
  • Enable communcations with enemy nations is enabled by default
  • Leaks adjusted for all vessels
  • Waterline lowered for ships of the line (was a bit too high)
  • New bugs most likely introduced
Discuss.. 
 
Next patch alliances and some other minor things

26 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Naval action - open world multiplayer sandbox

Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

Features:


Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time.

Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles.

Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans.

Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon.

Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls.

Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.

System Requirements

    Minimum:
    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i5-4570 3.2 GHz or AMD Phenom(tm) II X4 B60 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 1GB or AMD Radeon HD 6850 1GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions possible but not supported
    Recommended:
    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i7-3770 3.4 GHz or AMD FX-9370 4.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 2GB or AMD Radeon HD 7850 2GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions possible but not supported
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (151 reviews)
Overall:
Mostly Positive (2,070 reviews)
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1,254 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
31 of 36 people (86%) found this review helpful
1 person found this review funny
Not Recommended
769.2 hrs on record
Early Access Review
Posted: September 26
I Loved this game, and the potential it HAD. Unfortunately due to what I'll be outlining below, I STRONGLY recommend avoiding this game.


===COMBAT===

The combat, sounds and ships in battle are authentic and enjoyable. However with a lack of players it's extremely hard to find worthwhile fights against anyone or anything except AI ships, unless you're in one of the few large clans. This game has no place for the casual player, another thing the developers refuse to address.


===GRAPHICS===

The game is visually stunning on occasion, every ship looks top-notch and the weather system can make for some absolutely beautiful scenes. However the game's graphics engine is poorly optimized, you'll run into performance issues during large battles on even the best of computers.


====DEVELOPERS===

The developers have ruined an absolute jewel in this niche genre. They are far too stubborn and childish to admit their faults and correct them despite negative feedback from the playerbase.

Constructive criticism on the game's forums is NOT welcome.

Before you buy this game, being that the game is still in early access, you really do need to know the true nature of this development team. These developers have purposefuly removed planned features and content due to negative patch feedback, for those who would say I'm lying, here's ONE example:

"We worked very hard this month and your comment offended my programmers and artists (makers of Bucentaure and Santa Cecilia).
I changed my mind and trading xp will never get implemented until release because of your comments. I am not joking.
We focus on making happy customers happier. Half empty pessimists are not our market"

If you don't like or wish to voice your concerned opinion on certain features or are simply unhappy with certain aspects of the game, you are completely disregarded and not welcome, even though you paid for the game like everybody else. Those with constructive criticism are branded "half empty pessimists" or "trolls" and that's only if you choose to brave the vocal minorty of privileged "testers" who'll defend the developers to the ends of the earth on the forums.


===FALSE STEAM REVIEWS - DEVELOPER BRIBERY===

The developers have openly suggested more positive steam reviews will result in more content, attempting to bribe their playerbase and leading to a misrepresentation of the true opinions of this game, here are a few examples:

"To celebrate the increase in the steam ratings 4 ships will be added to the game as event ships."

"If ratings continue to grow we will try hard to add more ships before release. We need your support to make the game better. Please go to Steam and rate the game if you have not done so. Thank you for all the generous support!"

Active and former players are afraid to leave negative steam reviews, fearing that it might impact the development of the game for the worse.


==="CONTENT"===

If you, like me, see "content" as new things to see and do in the gameworld, this game is NOT for you. The development team see bugfixes and tweaks to meaningless aspects of the game as "content". You will be dissapointed month after month from the lack of new content in the "monthly content patches"

Another direct quote from the developers on the forums:

"We are a small team so everything new we add is content. Fixes and new perks IS content. We are too old to adjust our views for someone who has a different idea on what content is. You are probably spoiled by some magical developer."

This game is due for full release on just a few months. There's barely been anything worthwhile added to the game in terms of content other than the small amount of new ships and fishing. When fishing was introduced, player numbers made a slight resurgance, recently with dissapointment after dissapointment with each coming patch, player numbers are plummeting again, the top and only relevant server eu pvp 1 is rapidly becoming an empty, barren, wasteland.

Important promised features just didn't appear, pirates have been abandoned in terms of promised features, port battles are still floating towers, despite a promised overhaul MONTHS ago. NOTHING of true substance has been added in terms of content, these features now have "no ETA" as we head towards release.


===PLAYERBASE===

The playerbase is PLUMMETING, you need only check a website displaying steam stats to have this proven correct directly infront of your eyes, this is a direct result of everything I've mentioned above. This game once had servers full every night, nowadays if you're anywhere other than outside capitals or with a clan you'll struggle to find your fellow players, because there aren't many left.


===MICROTRANSACTIONS===

They are on their way in the form of "premium ships" special ships you can't get your hands on unless you buy them in addition to the already expensive game. As a game with a large pvp element, I don't need to tell you how detrimental this will be to the balance of the already unbalanced game. Special ships exclusive to "testers" and "moderators" are also under consideration.


===SUMMARY===

To summarise this game's "open world" is a large lobby in which you sail around, with a huge lack of content and players, the developers are unwilling to listen to criticism or admit to their mistakes. Naval Action is going down like the Titanic, avoid at all costs.

AVOID.
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
Recommended
32.1 hrs on record
Early Access Review
Posted: September 5
After around twenty hours of in-game time with Naval Action in it's current state (Alpha 9.94), I can recommend this title without a doubt. Some strong features about this game are as follows;

Pros:
- Beautifully designed world.
- Accurate, detailed ships.
- Excellent graphics and visuals.
- Realistic combat and movement speeds (Whilst in battles).
- Friendly and helpful community.
- Alot of satisfactory for purchasing a ship after grinding.

Furthermore, such as every game, there are downfalls and cons, however, I can definitely say that Naval Action is limited in it's cons. Some of those are as follows;

Cons:
- A large grind for ships and such (This was not an issue for me, however, some may stray away due to the large amount of grinding necessary)
- Excellent starter cutter to start things off (Free repair kits, Unlimited durability, etc.)
- A basic, modern-esque user interface.
- A somewhat lack of variety of ships.

Thus, I would give Naval Action the rating of 8.5/10, Recommending it for anyone who is willing to spend their time on learning the ropes of this fancy game. Please keep in mind that this game is in Early Access, and this game will NOT be perfect, there WILL be bugs, there WILL be issues, and if you're not willing to sacrifice those issues for playing an Early Access game, then you'll need to wait to purchase /any/ Early Access game -- Remember to read the fine text before purchasing!

Cheers!
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
1 person found this review funny
Recommended
177.1 hrs on record
Early Access Review
Posted: September 5
Awesome game! I will expand this review weekly in the comments below: Day one: The world is massive, truly massive. Sailing is fairly easy if you understand the mechanics of tacking. If not, it's easy to get the hang of it.
You start out with zero gold, but it's not a problem. You can gain gold easy by doing missions where you go out and fight pirates. Once you accept a mission, you look at your map and a crossed sword appears somewhere at sea close to the port you accepted the mission from. Exit the port and use your compass to get a general bearing, because you can get lost if it's out of sight of land. The fights are not click fests, so fast twitch COD type players may get bored. Strategic players will LOVE it! You have to use the wind to your advantage, change your cannon shot according to your plans which change constantly due to the ebb and flow of battle. I like to use chain to damage the enemy's sails at first from a distance while avoiding his broadsides if possible, then I maneuver behind his stern and use ball shot to damage his stern. Once his stern is damaged, I switch to grape shot and take out his crew. It's not just point and click however. When you use grape shot you need to time the waves so the boat is leaning towards you and you can actually see the crew for better results. It can actually make the difference between killing 2 crew members or 12! You can also try to demast or reduce his sails to where his speed is very low and then board the ship. If successful, you get to keep the ship and everything in the hold!!! Battles are not fast. Sometimes it takes over an hour for me to kill a pirate. I'm told that as you get better it gets quicker, but it's still a lot of fun and quite realistic even for a rookie like me and I usually stink at killing anything in PVP or even PVE type situations. Awesomeness!!!
Getting on to other aspects of my first weekend. Travel and exploration is quite realistic. There is no gps and your position is not marked on the map. At first I hated this, but now I love it. It's realistic. The ocean is vast. You can get lost easy. At first I just sailed in the general direction of an island with a port I wanted to locate to see what trading goods they needed. Big mistake. The island was quite far and I got lost. I spent two real life hours in open sea with no sight of land anywhere. I finally ran into a small island which was well of course of where I thought I was headed. Since then, I've found that the best way to travel and not get lost is to open up your map, pick the location you want, and zoom in. You can then see the coordinates. Start your journey in the general direction using your compass and check your coordinates on the map occasionally, adjusting your direction based on your current coordinates. It's very simple. If the first number on your coordinate target is say 75:00 N 15:10 W and you're at 78:00 N 17:00 W, go in the direction that makes the first number go lower, then adjust your steering to the left or right to make the second number go lower. Keep adjusting untill the numbers match and you'll find your destination. You'll actually see it before the numbers match especially if you use your spyglass by using the "Shift" key. I haven't gotten lost since I started using this method.
The world map encompasses the entire Gulf of Mexico, the eastern seaboard of the United states, South America, and the Bahamas, Cuba, etc. It'a absolutely huge and would take hours and hours to get from one end to another. Ports are controlled by various countries, each with certain advantages. I chose England because there were a lot of players choosing that country due to it's rich naval history. You can take ports from other countries, but I haven't tried that yet.
As you discover ports, it reveals what they produce and what they consume as far as resources like Oak, Iron, tea, hemp, etc. If you like to trade, you can open trade routes. Buy stuff cheap at one port and sell it higher at another. I just started trying this and it seems like a lot of fun, but the market is very competitive.
Crafting seems awesome as well. You can actually craft your own ships!!! And best of all, they can vary in terms of quality so you and your friend may craft the same boat but one might be significantly better than the other! The only drawback to crafting that I see so far is that it uses something called labor hours and you're limited to so many a day. You can also add outposts in ports you like and then construct buildings like silver mines, oak forests, etc and harvest your own resources, but these too use up labor hours. So unlimited crafting is not an option although I believe that perhaps you can purchase labor hours form other players. I'm not sure on this because I haven't crafted much yet, but i see people shouting out they have it for sale. It still looks like crafting will be a blast on a limited basis of course.
You can also fish, and actually catch fish while you're traveling, but the market for most of the fish is not very profitable. One exception is Bull Sharks. They go for 5000 to 10000 gold and I caught three on my first day. Species of fish vary according to your location. I caught the Bull sharks as I sailed closer to the Florida coast.
You can upgrade your ships and buy new ones and there are a lot to choose from. You must rank up to get better ships. I've ranked up once already, but I haven't purchased a new ship yet because I liike my cutter and I'm not sure which ship I want to buy yet.You can also build a fleet of ships which makes fighting much easier at the cost of lower experience gain.
There are guilds you can join so you can declare war on other nations. I haven't joined one yet, because I'm still trying to learn the game and there is a lot to learn. There is a chat function with a few channels like nation, global, help, etc. You can friend people in game.
The game is early access, but gets regualar updates. The potential here is amazing. The sea is beautiful to sail upon. There are weather effects. I'm hoping they incorporate hurricanes! There is no tutorial yet, so I use Youtube and google to learn stuff and the help chat in game. I've played a lot this first weekend and even though I still don;t know what I'm doing in many aspects, I love it.
One of my favorite moments was when I was lost at sea for two hours. I had not seen a single ship or even a hint of land as I traveled fishing along the way. I kept catching new species of fish. Suddenly, in the distance I saw a large ship. My heart started pounding as I clicked on him to see his nationality. He was English like me! It was an amazing feeling. I felt as if I had truly been lost and not just in a game. I realized that unless he was lost like me, he had to be coming from somewhere, so I followed his course backwards while he disappeared im my wake. Eventually I came upon a small English port on an island. I could easily have clicked on him and chatted asking him where the nearest land was since I had not learned to use my map yet, but I wanted to do it on my own and eventually I succeeded. This is one of the things that make this game pure Awesomeness for me. Not knowing if an enemy might be lying in wait for you over the horizon. Coming up on an unknown port in the dark and barely being able to see the lights of a few buildings in your spyglass, but realizing that at least it's land. The sense of relief when you see that it belongs to your home country or an ally....the dread when you see that it belongs to an enemy and you change course before someone sees you . You set your sails to take advantage of the most favorable wind and escape sailing out into the unknown....

Day 2: Today I started crafting parts for a ship I'm going to build. In order to build a ship you must make an outpost at a port, then build a shipyard. The shipyard is expensive...50,000 gold
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
Not Recommended
519.1 hrs on record
Early Access Review
Posted: August 31
I generally like age of sails and this game does make a lot of promises. The combat system is functioning well and the crafting system is rather decent. Yet it fails completely when it comes to content and the developers doesn't seem to know how to add content that is both engaging, fun and rewarding.

Extremely frustrating since the game does promise a lot. I do hope they hire a writer og gamedeveloper that has experience in creating missions and storylines because at this moment this game doesn't really deliver on all those promises.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
553.7 hrs on record
Early Access Review
Posted: September 21
Excellent game if you are interested in the Beautiful Age of Sail.

There are many different game play aspects apart from sailing the vast open seas.
Crafting, trading, unexpected battles and planned assaults on enemy Ports included, along with Pirates roaming the Caribbean !

The game is very time consuming if you wish to explore the full possibilities so be prepared to Pray for fair wind.
Captain progression / levelling is dependent on how you play.
The natural flow ensures you learn to master the vessels you may sail as the number of sailors you command increases.

The on-line community are very helpful, if you join a clan even more so.

I have been playing for a good while, game progress has been regular and positive with active Developer communication (Forums).

An unexpected entry into my Top Five.
The game is an Early Access title so be prepared for changes and possible character resets.

Recommended.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
1,324.5 hrs on record
Early Access Review
Posted: September 24
This game have MANY issues, gameplay and otherwise i dont like.

- Servers are shut down every day at 09:00am my time, for 'Maintenance', anywhere from 30 min to 2 hours+
- Information from devs, on major gamechanges, and/or updates, are limited at best.
- Rumors of future changes, and future account wipes are many.
- You can file Bug rapports, but never get any reply, or confirmation that it is taken care of.
- New players get no tutorial, no information.
- Developers rely on current players being live support/tutorials in the in-game chat.
- Game has 2 ways to play. PvP - where everyone attacks everyone, and PvE - where nothing attacks you. Yet Devs clearly favours PvP, and lets PvE more or less rund it self.
- Any and all patch notes, are posted to steam, hours after they are implemented.
- Lots of small annoying bugs.
- And around 34652389746 other things not listed here.

Despite all this, i played some 1300 hours, this makes no sense, you might think. And looking at my list above, i kinda agree, BUT...

- The game looks great.
- Boarding defenceless traders? yes please..
- Trade runs.
- Clans, and doing fleet missions. Just you, and a few of your clan members against a fleet of evil pirates.
- The first time, you fire a full broadside of a Santi, that hits juuust right.
- And so much more.

In short, i love this game, i know its has issues, but i still love it.

97/100
(Review is based on 99,9% PvE playing)
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6 of 9 people (67%) found this review helpful
Recommended
488.6 hrs on record
Early Access Review
Posted: September 13
If you enjoy slow paced games then Naval Action may be for you. This game has a lot in similar with Pirates of the Burning Sea and Eve online. If you enjoyed those two games then Naval Action may be for you.
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7 of 11 people (64%) found this review helpful
Not Recommended
918.2 hrs on record
Early Access Review
Posted: September 18
Overall, this is a great game and CAN BE so much fun. The mechanics of it all and the visuals, and even the PvP play can be fun. In all fairness, it is very well done.

Over time, there has become a massive imbalance with nation populations. Pirates, although not really a "nation" have a vast majority of the players and ports making it nearly impossible to play this game without getting "ganged up on" every time you start to sail - and that is if you can even leave your port!

When I first started the game many months ago, the balance of nations was much more even. There was plenty of PvP, but you could also sail and play your game without the Pirate Nation taking you down.

I have seen other comments about Naval Action that contain similar issues, and who get smack talked by other players being defensive (who are likely ones playing on the pirate side, making their points pretty much irrelevant). This has been MY experience with the game. If others find it a blast to get ganked every time they play, good for them. I don't. I need time in the game to build my ships and money so I actually have resources to PvP with!

I'd say if you are going to play this game, you may find it really hard to make any progress unless you become a pirate, and then, this just adds more pirates to the game which is what is making it less fun for a regular player. Perhaps I'll come back to this game after it goes "live" and see if you can actually play the game without getting jumped at every turn. PvP isn't fun when you bring a handgun to a fight and the enemy has 20 machine guns.
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3 of 4 people (75%) found this review helpful
Recommended
127.7 hrs on record
Early Access Review
Posted: September 8
This is an awesome game! As a landlubber who grew up 2,000 miles from the closest ocean but loved reading Moby ♥♥♥♥, the Patrick O'Brian novels, and other books about the age of sailing ships, I have longed to go to sea on such a majestic vessel. Now Naval Action gives me the chance. The various ships are meticulously rendered, the ocean views at various times of day spectacular, the challenges of managing sails to get the most out of the wind, gunnery choices, and a vast, vast world to explore---they are all here. The learning curve is steep. It is difficult to find answers to questions in one source--but for the most part other players are quick to answer Help questions and give advice. As always, there are things that I wish could be better---though weather sometimes changes, there are no foggy days; wind direction changes but wind speed never does; graphics for boarding and melee is lacking (you make choices on a menu screen and watch changing numbers with a background of an empty deck)--but these are minor quibbles, and some of this may yet still be in the works as this is stil in play test. But even as is, it is a great adventure!
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8 of 14 people (57%) found this review helpful
Not Recommended
391.0 hrs on record
Early Access Review
Posted: September 1
Ah Naval action. So much wasted potential. So many wasted customers. But I suppose once you get their money it doesn't matter. This game peaked and is declining in a player base because there was really no endgame in this MMO. Grind like crazy to the biggest ships then the devs change the rules on you. Bye bye player base. This game is very hard to casually play, it takes tons of time. It wasn't always like that. This to date, is the game that I've sunk the most hours into (not counting my gaming hours from the pre-Steam days). Perhaps the devs have in some ways leaned too much towards realism and forgot about fun. I love what this game should be but it's nothing without a large player base. I really don't know if i would recommend this game at this point. Steam makes me choose a thumbs up or a down so I'm going to give it a down because of the dissapointment it has caused me. It hurts me to say this but I would probably skip this game as it is now. If it was a single player game that didn't rely on the player base I would say it's worth the buy. :(
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Recently Posted
Kontrasts
106.6 hrs
Early Access Review
Posted: September 29
This game is great for people who enjoy laid back, yet critical thinking games. A technical mind can give a massive advantage in this game.
Helpful? Yes No Funny
Lord Swashbuckler
1.1 hrs
Early Access Review
Posted: September 27
Been looking for a "realistic" naval battle game set during the Napoleonic era for ages. Trust me, i haven't found anything better than this. And this, is good.

The price is pretty high, that's the only gripe i have with the game. I surely hope they will keep patching and updating their product because even just now the models and battles are gorgeous. Sound effects are pretty authentic too. I recommend this game for anyone who's been lost at sea like me while trying to find a good game.

I'm getting back to it now actually.
Helpful? Yes No Funny
Ronnin79
92.1 hrs
Early Access Review
Posted: September 27
For now 75h and i love it. Good PVP, great community, i have a lot of fun.
Hope they upgrade UI because is terrible and frightening for new users, but community give a lot of help.
Helpful? Yes No Funny
77y_Consc_Ethanmac15
126.8 hrs
Early Access Review
Posted: September 27
Its a really good game I would recommand it.
Helpful? Yes No Funny
Kilrathii
118.6 hrs
Early Access Review
Posted: September 27
Type of game ive been wanting to play forever. Its like a Sea Dogs MMO with modern graphics and tons of ships. Keep up the good work devs!
Helpful? Yes No Funny
MadokPryde
7.2 hrs
Early Access Review
Posted: September 26
no beginers guide, so the start off is rough.







just the way your mother likes it.
Helpful? Yes No Funny
luke.halliwell
173.4 hrs
Early Access Review
Posted: September 25
one of the best sailing games that i have played ever. it may seem like a grind to the new player but after a small amount of hours spent playing they will find it a lot of fun. iv been playing since the closed beta and i have loved every moment of it from attacking the AI fleets to sailing with the Dutch fleet to capture frog ports. if you have an interest in the age of sailing the seas and have some free time you should invest in this game
Helpful? Yes No Funny
SYL
17.7 hrs
Early Access Review
Posted: September 25
Great potential sequel to Pirates!
Amazing graphics.
The economic aspects of the game is developing.

Would suggest Game Makers to add more social entertainment/variety at Ports.
The HUD is quite boring with only trades possible.
Maybe some probability/chance at port taverns?
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Ragnel
144.2 hrs
Early Access Review
Posted: September 25
For now its the best realistic naval action game. even thou its still in alpha phase but its very nice, the battle the trade, and exploration. also the cannons sound is superb, if you just have the sound system in your room it will very awesome to hear it.
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