Naval Action is an exciting, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
User reviews:
Mixed (133 reviews) - 64% of the 133 user reviews in the last 30 days are positive.
Mostly Positive (2,042 reviews) - 76% of the 2,042 user reviews for this game are positive.
Release Date: Jan 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access until core features of the game are finished and polished.”

How is the full version planned to differ from the Early Access version?

“The game is in alpha. We plan to focus on the following during the Early Access
  • Improved User Interface
  • New ships
  • More features like production buildings, officers and better crew management and many other exciting things.

for more information please visit our forums.”

What is the current state of the Early Access version?

“Excellent age of sail combat representation
Basic crafting
Basic trading
Basic conquest
Multiple playable nations
Large variety of age of sail vessels

User interface is purely technical and will be improved once more features get into the game.”

Will the game be priced differently during and after Early Access?

“Price will go up when Early Access ends.”

How are you planning on involving the Community in your development process?

“Naval Action community has been involved in the development from the start. We are very proud to say that many features the game has were proposed and designed based on community ideas. We plan to continue doing so going forward.

To share your voice and propose features please visit our Steam community forums or our company forums located here
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Recent updates View all (28)

July 7

Hotfix 9.92 - Patch notes

What's new:
  • Small repair kit and small medical kit is added to loot tables
  • Sealed bottles can now be stacked
Fixed bugs:
  • Mixed decks (carronades + cannons) bug, causing guns shooting ball even if it had double shot loaded - fixed
  • NPC fleets did not lose durability when sank – fixed
  • Repair kits sometimes did not fix the NPC fleet ships – fixed
  • Mixed deck bug causing shorter distance on long guns fixed
  • 5X min BR difference for attack added back
  • Double shot penetration penalty removed
  • Double charge damage penalty removed
  • Carronade penetration drop reduced slightly
  • Cannons will be destroyed more often with raking fire
  • Fire chance lowered
  • HP for all rudders lowered by 20%
  • Determined defender lost free defend command
  • Salt requirement in food supplies lowered
  • Fish meat consumption in ports increased
  • Tobacco and sugar production prices lowered
  • Salt production increased 

26 comments Read more

June 29

Patch 9.9 Fishing, Officers, Fleets and other things

Preliminary Patch notes 9.9

What's new:
  • Basic implementation of officers added to the game
  • Player can now recruit a first lieutenant that will sail with him.
  • Officer can level up with the player opening new possibilities and options
  • Officer will be wounded when your ship is lost - implemented as lives
  • Officer does not lose lives when you surrender in battle
  • Total number of lives = 10 and if you lose all of them you will have to hire a new officer
  • Starting set of perk is limited - a lot of things had to be reworked to support them. The set of perks will be drastically increased in the next patches adding open world perks, crafting perks and trading perks and of course more battle related perks. The main goal of officer perks is to provide unique and exciting bonuses without any useless options (so called filler). 
A lot of perks were proposed by players and as promised - captains whose ideas will get into the game eventually will receive rare ships as rewards.
Starting perk set
  • Double charge – officer knows how to efficiently use double charge powder allowing using this option in battle
  • Double shot – Officer knows how to efficiently use double shotted guns (cannot be used on carronades)
  • Determined defender – Officer knows how to prepare the organized defence on boarding. Your ship can only be boarded if the attacker has 40% higher crew. It also gives you the option to use the defend command for free (during boarding) 
  • Thrifty – Repair kit is not consumed if you use them in battle
  • Prepared – Ship starts with loaded cannons
  • Pirate Hunter – Officer hates pirates and is able to motivate his crew better, allowing faster reload if the enemy ship has a pirate flag. Reload bonus is 20%. In the future this perk will only be available to nationals
  • Pirate – officer with the shady piracy past, allows to extract more sailing performance increasing battle speed by 1 knot if the enemy has a national ship on their side. In the future this perk will only be available to Pirates.
  • Frigate Master/Lineship Master/Light ship Master: Basic implementation of class bonuses. Currently give +1 knot speed and +5% faster reload. These bonuses are temporary we have already found interesting ways to improve them to provide true class related improvements. 
  • Mortar Officer – officer knows how to use mortars better and gives great bonuses to mortar usage. 
  • Coward – Officer loves to run from battle and knows how to do it. Exit timer is 2x shorter
Perk prices in points and their characteristics are not final. They will constantly be improved. In the next couple of patches 20-25 more unique perks are coming. 

sailor fishing on a Palas class frigate

  • Basic fishing is added to the game, giving more options during travel and giving an income boost for new players who are just starting.
  • We initially added 25 caribbean fishes with realistic fishing zones; reefs, shallows, deep water, coastal water all have unique fish distributions based on the real fishing maps 
  • Fish is used to make provisions that are needed for crew recovery.
Depending on the popularity fishing will be improved in the future. 
Crew Management
  • Crew mechanics have been changed significantly for testing.
  • Crew is no longer a free element and does not have auto-recovery from the air.
  • Crew needs to be hired and recovered after losses
  • Crew is lost on any ship loss
  • Crew is not lost if you surrender in battle
  • Every rank has its limit of free crew provided by the admiralty. For example a first ranked newbie has 40 free crew, so he does not have to pay for crew if he loses the ship. At higher levels the free limit will be enough to jump into a basic frigate. Lineships will be more expensive to maintain. 
  • Crew can be recovered by medkits in the open sea after battle
  • In the future doctor can be added to recover parts of casualties slowly in battle.
  • Basic medkits will be available in all ports, more advanced options have to be crafted by players.
One of the purposes of the crew is to provide more options in fleet managements as fleets are back. This is a third attempt to bring player fleets back. 
Player can add any ship to their fleet provided he has enough crew to man those vessels. 
Fleets can now be repaired at sea by using consumable repair kits
Other changes 
  • Npc Capture is back - players can capture ships from NPCs up to 4th rank. Captured ships will have to have crew assigned to them and they can be given a command to escape battle if you want to save that ship even if you have enemies present.
  • New buildings added - Tobacco Plantation, Sugar Plantation, Farm
  • New resources added - tobacco, sugar, salt
  • New materials added - fish meat, food supplies
  • New consumables added for crafting repair kits, medkits
  • Chat security improved (problem was identified by the player qw569)
  • Land added to minimap
  • Coordinate grid has been added to open world map
  • Home is disabled in Open world
  • New sounds added 
Fixed bugs:
  • Shadows bugs fixed
  • Crew casualties caused by grapeshot were not counted - fixed
  • Certain bugs with the single tracking shot from lower decks fixed
  • Fixed bugs with boarding crew focus visualization after boarding
  • Fixed bug of player teleport after port re-entry
  • Fixed bug that was not dropping full loot on ship capture
  • Fixed certain sound bugs
  • Number of regional centers increased to allow more ship of the line port battles for several nations (list here)
  • Flag purchase cooldown increased to 2 days (48 hours). Initially we wanted to make it 7 days but based on player feedback it could create problems for several nations. Port battle rework is now set as high priority and they will be changed drastically by August.
  • Battle relog after disconnect time increased to 40 mins to allow player to return to battle during longer time if internet went nuts.
  • Certain blueprints have been changed to reduce redundant clicks
  • Port battle win conditions changed - small port battles 1 tower is required for large port battles 3 towers are required
  • Building productions increased
  • ​Prices of production in buildings reduced
  • Knee requirements increased - it was too low for many ships (18 knees for santisima). It is based on cannon count now.
  • Rum prices increased 5 times. Rum requirements for certain blueprints reduced accordingly. Prices were changed to provide for medkit pricing.
  • Reload times for 4lb guns increased
  • Crew requirements for 4lb and 6lb cannons and 12lb carronades reduced by 1 gunner.
  • Spawns in missions are now closer to each other
  • Grapeshot damage curves changed to allow for more consistent kills at low planking integrity
  • Mast thickness increased for all vessels
  • Speed slightly reduced for Trincomalee and Rattlesnake
  • Belle poule speed increased
  • AI command fulfillment behavior improved
  • Bots lost hammock bonuses to avoid certain bugs in crew transfers
  • Boarding tuned slightly. 
Due to significant changes in crew - we expect that there might be some bugs we missed.

51 comments Read more
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About This Game

Naval action - open world multiplayer sandbox

Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.


Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time.

Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles.

Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans.

Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique.

Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics.

Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon.

Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls.

Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.

System Requirements

    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i5-4570 3.2 GHz or AMD Phenom(tm) II X4 B60 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 1GB or AMD Radeon HD 6850 1GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions possible but not supported
    • OS: 64 bit Windows 7 and above
    • Processor: Intel Core i7-3770 3.4 GHz or AMD FX-9370 4.4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 2GB or AMD Radeon HD 7850 2GB (must support shader 5 model)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: 32bit OS versions possible but not supported
Customer reviews
Customer Review system updated! Learn more
Mixed (133 reviews)
Mostly Positive (2,042 reviews)
Recently Posted
Yassen Abdul Rahim
( 14.6 hrs on record )
Early Access Review
Posted: July 26
If you are a fan off the Naval Sailing age like me. I can guarantee that you will love it.
the only thing is that you have to have a hell a lot of pation. this game is really realistic so for example, if you dont have the wind on your side you will go verry slow.
All the other thing like teaming up and fight in big battles where it flies big cannon balls everywhere and big smoke invasions after the ships has shoot is FREAKING AWESOME!!! For my part its worth all the money.
Helpful? Yes No Funny
( 14.7 hrs on record )
Early Access Review
Posted: July 26
until i can actually play this game i will not reccomend it. I log on, and for whatever reason, only water is in sight. my ships arent there, and i cant move or even view the settings. It is quite unacceptable to not be able to play a game
Helpful? Yes No Funny
Arnaldo "Penesio" Peena
( 197.8 hrs on record )
Early Access Review
Posted: July 25
This game is still very much an alpha, but it's the most realistic depiction of naval combat in the age of sail available on the market.
Helpful? Yes No Funny
Simani stone
( 3.8 hrs on record )
Early Access Review
Posted: July 25
its hard to get strated better if u make a tutorial or maybe little more quest and interaction
Helpful? Yes No Funny
( 26.3 hrs on record )
Early Access Review
Posted: July 24
There are few flaws but i enjoy playing this game despite them.
Helpful? Yes No Funny
Cillit Bang
( 65.2 hrs on record )
Early Access Review
Posted: July 24
I've played this game a fair bunch, so let me give you some pros and cons :

+ Realistic combat, battles can take ages, but are really exciting and fun to do.

+ Beautiful battle graphics.

+ Really fun to play with people you know. But also fun to play alone.

+ If you're not really good in fighting, you can always switch to trading and crafting as a way to make money.

+ You can teleport to the capital every 3 hours, so meeting up with friends is easier.

+ A lot of interaction with other players, there's always one telling you where to look out/hunt for pirates.

+ Battle from a port. You don't have to sail ages to get in a big battle with multiple ships,
you just can hop right in one using the tab in any port.

+ Fairly balanced.

+ You can create multiple characters, but your progerss is bound to your steam id, this makes it easy to change factions if you've got a friend willing to help.

+ Durability system for your ships, you won't lose it after it's sunk the first couple of times.

++ Epic large battles :D

- It takes a fair amount of time to get from one place to the other, there's no teleport system. (kinda understandable, as it'd be unrealistic)

- Leveling up takes a long time if you're on your own.

- Open world graphics are a bit worse than the battle graphics.

- Hard to begin with. (Early stages of the game are a bit meh)

- Repetative missions.

- Crew is way to expensive.

- People who play on the pirate faction and board you :( (If you're with friends, always team up when on a trade mission).

- Uninteresting UI.

Helpful? Yes No Funny
( 1.9 hrs on record )
Early Access Review
Posted: July 24
It is a more realistic version of POTBS, but that has its pros and cons. The gameplay is much like POTBS;for those that played it and enjoyed it, this is probably a game for you to consider. The physics are much more realistic than the more arcade nature of POTBS (angles of attack matter, ships list, waves, ricochets, etc.) however so is ship handling and battle length. This game has a lot of potential, but considering the amount of time it takes to travel in the open world, and the amount of time a single battle takes, if you don't regularly have uninterupted blocks of playtime 4hrs or longer, you probably won't be able to do much in this game. Currently ports are just menu screens, which seems like something this game falls drastically short of compared to POTBS. A lack of any kind of initial in game guide compounds the difficulty of the game, but that can be fixed by watching/reading online guides. It looks like a good game, but I can't recommend it due to the amount of time doing anything takes.
Helpful? Yes No Funny
( 451.2 hrs on record )
Early Access Review
Posted: July 23
This is shaping into a good and entertaining almost-a-sim. Probably not for everybody but what is? Still a work in progress. Things are a bit wierd on the US PVP server. Just switched to the EU PVP to see if it is a bit more sane. PVE lacks the spice of not getting jumped while on a trading run or shipwreck salvage trip and port battles are not on. Even though this game is designed for multi-player a loner like me can make a go of it and have a good time.
Helpful? Yes No Funny
A White Bird?
( 5.4 hrs on record )
Early Access Review
Posted: July 23
Product received for free
Helpful? Yes No Funny
Jimmy Pendrix
( 32.0 hrs on record )
Early Access Review
Posted: July 23
Honestly people should stop complaining. It's gr8 game. Why you heff to be mad it's only game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
41 of 56 people (73%) found this review helpful
2 people found this review funny
Not Recommended
286.9 hrs on record
Early Access Review
Posted: June 27
I will rate this game 5/10.

This game have good graphics and solid gameplay in terms of naval combat in the Age of Sail genre. Actually the best what you can find and thus it is the reason why I purchase it.

I can't give it full points, despite the only game in its genre fulfulling all the mechanics and solid, smooth gameplay.

This game is extremely time consuming. Prepare to have a book while playing this game, because it is very slow paced. The naval battles are fine, but the Open World experience is something most people want to be revamped.

There are numerous other reasons why this game doesn't favour casual gamers and is more geared towards hardcore gamers. It is time consuming, limited features in economy which could be improved upon, time consuming and long distances to sail. Expect to spend more or less an hour in the Open World before arriving at a certain port or battle location.

Also note the devs are a small group and take very long to implement updates. An update each month and then patches in the upcoming weeks. Much more could be desired and feedback is only considered from hardcore longtime standing players, making it difficult for new casual gamers to fit in.

Good graphics, solid gameplay, but favour too much to hardcore gamers, bland economy and time consuming. 5/10.
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19 of 26 people (73%) found this review helpful
1 person found this review funny
353.2 hrs on record
Early Access Review
Posted: July 1
This game is amazing. For me, it is the fufillment of a childhood dream; to be a captian on the high seas, sailing the ships that I constantly drew and studied as a child. This effect was tripled when the Devs added the wonderful USS Essex into the game; I've been drawing that ship since I was in 1st grade. Thanks devs, for helping me fufill a long-thought dream.

I'll plainly lay out pros/cons for your convenience, dear reader.

+The game's open world is amazing! The map is massive, filled with beautiful islands and ports- and enemies too. It's breathakingly beautiful.
+Ship models are mind-blowing not only in beauty, but accuracy. You're not sailing a digital representation in low def; you're sailing an exact recreation of the real thing. Perhaps not as "rugged" as people imagine, but beautiful nevertheless.
+Ship performance and customization systems are extremley detailed and advanced! Characteristics of a ship range heavily from turn rate, speed and even the thickness of your hull- much more involved. A pantheon of upgrades allows you to customize your own ship to fit your play style, which is incredible.
+Combat system is divine. The game's entire purpose is first as an age of sail combat simulator, and they nailed it here. Ships perform accuratley as they would in real life; spare for a 25% speed boost from the real thing. Perform complex manuavers like tacking, box hauling, etc, outsmart your enemy in so many ways.
+Ballistics engine is mind-blowing. There's no "hp bar"; shots can penetrate through hull, create splinters that could kill some crew standing by a gun, bounce around the other side of the hull (or exit), carry away some unfortunate fellow, ricochet off a gun, etc. It's, in my opinion, the most wickedly advanced ballsitics and damage engine that the industry has seen next to qualitiy titles like War Thunder.
+Crafting! A grindy process that really pays off, crafting allows you to custom build your ships and other materials. Gather materials, build the ship like they would in the real days by whipping up things ranging from the hull frames, knees for deck support and even the ship's stern furnishings if she has them. I do emphasise grindy; however, it really pays off in the end; very, very satisfying to craft your "dream ship" yourself!
+Officers! It's a new update which is really awesome. You can hire officers that join you on your missions and gain "perks" and other skills to help you manage your ship. There's a really hillarious "coward" perk that reduces the battle exit timer by 50% for example. I think it's a cool little addon that allows one to say "we beat them through superior gunnery". :)

Now, the game isn't perfect. Though I love the game, it has a few things to hammer out!

-National diplomacy system isn't perfect. The Devs have very wisely been receptive to the community for demands to reform the system in various ways. Pirate mechanics are unusual; as the pirates are manifested as a nation with extra perks to that of the other nations, and hence they have an actual empire, government, ect which is fairly unusual. Declaring war, making treaties are managed by the larger clans, which can be viewed as not too representative of the nation's majority views.
-UI is minimalistic; it's not hideous, but it isn't exactly attractive either. It could be better, but the devs have prioritized (and quite simply, rightly so) the game mechanics over the UI. Hope you're not too picky over game UI!
-Grindy. Personally, I find Naval Action's ships, ranging from the starter cutter to the largest ship of the line infinitley playable, and hence I really didn't mind the "grind", if you will to get to the higher levels for manning ships. However, if yo're impatient, this game may be a bit slow for you. Grind process is longer than most games!
-Learning curve is long! The game's mechanics are complex, so beware those with a low attention span, heh. The Community as a whole is wonderful in being very helpful to new players, but there's no in-game tutorial or official help guides to get you off your feet. It certainly took me a while to master the art of "manual sailing" in the square rigged ships.

I'm not sure why the game's been getting mixed reviews as of late. The game is, at its core, a sandbox age of sail combat simulator; not a fast and boring free to play like World of Warplanes, etc. The game is designed to create a beautiful and immersive enviroment to engage in combat and screw around in the open world first and foremost; the devs here didn't design the game to advance fast, or the goal of the game to get to the "top level". AS a combat simulator, the game excells beyond any doubt. Anyone who analyzes the game from my perspective will agree wtih me. However, those who analyze the game from those whose interpretation of the nature of the game is to level up and win as quickly as they can will look on the game poorly.

Please keep that in mind when looking at other reviews that attack the grinding of the game and "ganking" mechanics.
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10 of 15 people (67%) found this review helpful
2 people found this review funny
188.5 hrs on record
Early Access Review
Posted: July 4
Just from browsing a few reviews I couldn't believe how many negative reviews this game has gotten. I see people with around 1,000 hours giving it a negative review. How can someone drain that much time into a game and not like it? Doesn't quite add up to me. Obviously there's something good about the game and they're lying their *** off if they can play for a solid 41 days and still say it's crap. Or maybe they're that dense and it takes them that long to realize they don't like something.

Other reviews I see people saying it's a boring world and you spend most of your time going from A-B doing nothing and blah blah blah. Do you even know what game you bought? Did you research it at all? Helloooo, it's a 1800's naval game that takes place in a huge ocean and you sail old wooden vessels at 2-18 knots depending on the weather gauge; obviously it's going to take some time getting around. Realistically it could take ships weeks or months to get from A-B, in the game yeah it can take 15-60 minutes depending how long of a voyage you're embarking on.

I've seen some reviews saying the devs don't add much. I think they add plenty and are taking their time to get things right. Everytime they add new things I'm always excited for it to patch and get into the game. If they aren't doing enough I think their expectations are too high, not every game is produced with a massive dev team. Some things I've found amazing they've added to the game just off the top of my head are: ship armor thickness, weather systems, seagulls (with sounds), different nations ports have different looks, fishing, they average adding about 2-3 new ships each month, and plenty more.

All in all this game is everything and more that I can ask for. Just a few experiences from my voyages in the Caribbean, the other day I stumbled upon Captain Kidd's hideout (not on the map), currently I'm sailing to the Santa Cecilia ship wreck (the location of which I discovered in a sealed bottle), all the while having my crew fish from the sea. Last week I went and visited the American Colonies just to say I had been there. Before taking off to find the lost ship wreck I intercepted a French Essex and also a 3rd Rate Pirate vessel with the help of my brother. It's a great game to play with friends, the community is excellent, and there is more than enough things to do with more and more being added each time a patch comes out every week or so. Don't let the negative reviews fool you, this game is absolutely amazing and I absolutely recommend it to everyone who loves the seas!
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6 of 8 people (75%) found this review helpful
602.9 hrs on record
Early Access Review
Posted: July 6
This is an awesome game in the making. I have played several thousand hours and continue to be impressed. It's not for the redbull ten thousand clicks a minute 12 year olds gamer. It has the potential to be a superb blend of strategy, tactics and economics. Remember the game is really still in alpha so things can change from time to time. It looks so good and works so seamlessly that folks expect it to behave a s a finished game. As it stands it quite good, and has the potential to be great. I impressed thatthe devs have genrated what they have and look forward to what they roll out in the game next!
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7 of 10 people (70%) found this review helpful
158.7 hrs on record
Early Access Review
Posted: July 3
Old pirates game becomes 3D and multiplayer. This game is promising !
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7 of 10 people (70%) found this review helpful
91.2 hrs on record
Early Access Review
Posted: July 8
Age of sail MMO/simulator. Combat is a bit more slow than is usual for these games, and requires some forethought when it comes to planning your maneuvres. A large open world with many ports to explore, and many different activities to pursue. It is still in early access, and as such a little rough around the edges. No tutorial means that at first the game is a bit confusing, but Reddit and the in-game chat are a big help. This game has great potential, but is already playable and enjoyable. Ships range from small sloops to massive ships of the line, and the combat is solid and satisfying.

Would recommend, and anticipate it to become even better than it already is.
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8 of 12 people (67%) found this review helpful
132.9 hrs on record
Early Access Review
Posted: June 29
An Amazing game set in the age of Sail with great options for either PVE or PVP gameplay. Still in early access but alot of fun with regards to ship to ship combat, boarding, trading and other activities such as fishing, crafting, and even hunting for shipwrecked treasures! A must try if you've ever enjoyed Sid Meir's Pirates, POTBS, Age of Pirates etc!
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8 of 13 people (62%) found this review helpful
1 person found this review funny
44.9 hrs on record
Early Access Review
Posted: July 4
Great game for anyone who wants intense naval combat. It is in early development so not many features are balanced yet, which is why there is some recent backlash, but in about a year or so it should be smoothed out
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4 of 6 people (67%) found this review helpful
1 person found this review funny
22.0 hrs on record
Early Access Review
Posted: June 29
Beautiful game with a lot of potential. It's getting there, slowly, but it's getting there.
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4 of 6 people (67%) found this review helpful
219.4 hrs on record
Early Access Review
Posted: June 30
Vastly underrated game. Tons of fun for anyone with a taste for an age of sail game with great combat mechanics. Still early access, still alot of content to come, but they seem to be churning it out at a reasonable and steady pace. There is a deceptively large amount of stuff to do in the game, I don't even play on the PvP servers myself. you can craft your own ships or craft them to sell, you can build buildings on your outposts now, fish passively as you travel, use the fish for selling or crafting. lots of combat options from the basic missions and smuggler hunting/capturing to massive battles between factions and the Epic Events at high level. Great game to play with friends.
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