Throw on your nostalgia goggles and travel back in time with Super Win the Game, a retro-core explosion of exploration and platforming action!!
User reviews:
Very Positive (264 reviews) - 90% of the 264 user reviews for this game are positive.
Release Date: Oct 1, 2014

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Recent updates View all (7)

June 2

Spanish language now available

A Spanish language option is now available thanks to the efforts of Adrián Palomino del Moral.

Spanish and French translations are both available through the Options / Language menu without the need to download and apply separate string tables as previously documented.

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About This Game

Throw on your nostalgia goggles and travel back in time with Super Win the Game, a retro-core explosion of exploration and platforming action!!

  • Sequel to the 2012 freeware hit You Have to Win the Game
  • Open-ended exploration platforming: Explore a massive world, find hidden treasures, collect powerups and gain new abilities, and uncover mysterious secrets!
  • Adjustable CRT television simulator: Tune the retro-ness to your liking!
  • Speedrun courses with Steam leaderboard support! Race your friends' ghosts to the finish line!
  • Do the Thing!!
  • Get the Stuff!!
  • Win the Game!!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or newer
    • Processor: 1.2 GHz or faster
    • Memory: 128 MB RAM
    • Graphics: GeForce 8 series or equivalent
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Graphics: Dedicated graphics card
    • Additional Notes: Gamepad recommended
    • OS: OS X 10.6 Snow Leopard or newer
    • Processor: 1.2 GHz or faster
    • Memory: 128 MB RAM
    • Graphics: GeForce 8 series or equivalent
    • Storage: 100 MB available space
    • Graphics: Dedicated graphics card
    • Additional Notes: Gamepad recommended
    • OS: Ubuntu 12.04 LTS or equivalent
    • Processor: 1.2 GHz or faster
    • Memory: 128 MB RAM
    • Graphics: GeForce 8 series or equivalent
    • Storage: 100 MB available space
    • Graphics: Dedicated graphics card
    • Additional Notes: Gamepad recommended
Customer reviews
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Very Positive (264 reviews)
Recently Posted
4.9 hrs
Posted: August 24
Helpful? Yes No Funny
10.7 hrs
Posted: August 14
While I liked the idea, the implementation of the "old crt TV" theme is eye cancer inducing. The game itself is extremely simple and casual and in my opinion not worth wasting any time on.
Helpful? Yes No Funny
6.5 hrs
Posted: August 7
At first, the game was pleasant, interesting. I even endured the seemingly impossible bits (over 600 deaths now), to further my progress. Now, because the game doesn't even have a simple way to tell you what you have, where you've been, or where you need to go, i'm left without knowing where i need to go next, to collect that last heart. At this point, i don't even want to know any more. Perhaps i'll return in a few years, after i've forgotten a little of how boring and frustrating this game can be. (It's the first time i've ever played a game where you can get stuck *inside* a level.)
Helpful? Yes No Funny
24.6 hrs
Posted: July 29
A classic Nintendo game with modern good game design principles.
Helpful? Yes No Funny
5.8 hrs
Posted: July 28
Super win the game is an adventure platformer (or metroidvania as people like to call it.). it's more like the old DOS games rather than the (S)NES classics you know. The only thing this game has that is like the NES is the graphics.

-Hard but fair platforming
-A very exsplorable world
-Lot of collectables and Secrets
-Music is okay (Desert theme is pretty good)
-Story is told through platformy/puzzle sections
-Decent length
-TV emulation
-Nonlinear gameplay

-Normal ending is unsatisfactory
-Graphics are a bit jagged at times

Conclusion Super win the game is fun. Especially if you like exploring, and finding hidden secrets. But if your looking for a grade AAA metroidvania with an epic ending. Then Look elsewhere. This is just a fun little gem.
Helpful? Yes No Funny
10.8 hrs
Posted: July 23
Got it on sale for $1. Amazing game if you like the old retro SNES games. Feels like it was made 20 years ago. Challenging if you don't look at guides.
Helpful? Yes No Funny
7.5 hrs
Posted: July 22
I'm going to start off by saying that this game wasn't difficult. It wasn't nearly as difficult as the original You Have to Win the Game; it's way too forgiving for that (except for a few exceptions, but that's besides the point). That being said, the adventure aspect was amazing to me; finding hidden parts of the map, discovering gems, talking to NPCs; it never got stale. It also had a bit of a creepy side to it with those books; it's strange how a retor game can make someone feel actually anxious as they go through those sections of the game; the writing was just that good. If you're into the platforming aspect that you might have struggled with in YOLO mode of the first game or whatever else, I really wouldn't recommend this game, but if you just like exploring and findng stuff, then you'd love teh game.
Helpful? Yes No Funny
Boxes are Never Getting Old
5.7 hrs
Posted: July 22
Much more flushed and colorful than the first one, but somehow less exciting.
Helpful? Yes No Funny
Agent Pothead
4.2 hrs
Posted: July 18
A very fun platformer reminscent of Zelda II, without the combat, a full emphasis on platforming. Still has top of class CRT emulation, really nostaligic. Is not a super long game, but for the price it is perfect. Heck I'm pretty sure it' s longer than the latest CoD singleplayer....
Helpful? Yes No Funny
21.1 hrs
Posted: July 10
This was the first game i bought on steam and it still remains as my most favorite. I love retro games and this one felt like it fit in with all the classics, and i have no regrets spending 8 extra hours resetting it and beating it 100% again just to get 1 achievement.

Super Win The Game is a must- play for everyone, especially those who have played the original and/ or love retro-styled platformers with amazing nostalgic and memorable soundtracks, tons of secrets, speed running, infinite lives (who wouldn't love that!), and puzzling dungeons.

This game fills me with so happiness because over time it just grew on me with its charm. Despite its simplicity and lack of the action that attracts most modern audiences, it was entertaining, unique, and ultimately satisfying with every room i completed. I don’t even want to know how many times I died in this game (there is a counter), but i could never rage quit knowing I had another item to collect that would make my travels faster and help me overcome the next obstacle that kept me from accessing another area.

Its free-roam exploration design on a huge map filled with a vast amount of environments kept the adventure interesting, and i can still remember how mindboggling it was when I discovered one of the many secret areas in the game. i did find them all on my own, but I eventually did need to use a guide to keep track of collecting the 128 gems available to collect for a 100% play through.

Back tracking is required, but it becomes much easier as you advance and collect more powers and items in game. I found it interesting how even the hardest areas were accessible from the start of the game, but something as minor as a single platform would keep you from going where you are not supposed to because you are too early in the story. The only way I had figured out where I had to go next was by looking at where I had already been and finding the places I had not yet explored, or I had to back track to find out that an NPC’s dialogue that I had skipped had secret information as to a location of an item important to advancing. Thus, PATIENCE AND CURIOSITY IS KEY

Anyways, I CANNOT STRESS ENOUGH how charming, unique, frustrating, and deep this game is, and you would understand my rambling much better if you played it yourself.

Would play again....

and again.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
323 of 455 people (71%) found this review helpful
10 people found this review funny
Not Recommended
3.6 hrs on record
Posted: October 1, 2014
- The retro CRT TV filter is great. It may be a little overmuch at first, but the effect is totally cusomizable, or you can just turn it off entirely.
- The story (although rather buried) is interesting. Not groundbreaking or absolutely stunning, but interesting...which is more than I can say for a lot of recent games.
- There are a lot of "borrowed assests" in this game. While I'd normally take umbrage to swiping sprites from older, better games, they're here as homage, and are used with minor changes that make them more than xerox copies.
- Secrets. False walls, floors, and hidden areas on the world map are fun to find, accidentally or not. The NPCs will point you in the direction of a lot of them, but hopefully you'll find some on your own, too.

- The music is short loops that restart every time you enter a new area (which is frequently). I love chiptunes, but I had to turn it down to keep my head from exploding.
- There's nothing to it. I'm now just shy of 2 hours into the game. I have seen the entire world map, cleared all the major dungeons, and have collected 3 of the 5 pieces of the King's Heart (i.e. "The Big End Item"). I'm already tired of backtracking...
- It's not "open world". Although you're immediately free to roam anywhere on the world map, you can't do anything (save talk to a few cryptic NPCs) until you get some items. The items must be acquired in a specific order, too. It's a bummer walking to the ends of the Earth just to have to walk all the way back because you can't double jump yet.
- No fighting allowed. This game is strictly a platformer. You walk, you jump, you listen to villagers. You don't fight, you don't cast magic, and you dodge anything that looks like it might bite you. Not very fun.
- It's expensive. Even with the 10% discount, this game just doesn't have that meaty cash-to-fun ratio I love as a PC gamer. Twelve bucks got me maybe 3-4 hours of game, and that's just not a very good value.

All in all, if I had to compare this game to something, it'd be a piece of Fruit Stripe gum. A blast from the past that isn't bad but doesn't quite taste right, and gets stale far too soon.
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46 of 47 people (98%) found this review helpful
1 person found this review funny
70.2 hrs on record
Posted: October 4, 2014
It's a platformer. There's no combat. Some enemies are tricky to dodge, and the "boss" rooms have bullet hell obsticles. But mostly it's platforming and exploring. The exploring feels like a mix of Zelda II and a Metroidvania, but without combat.

You probably want to know if it's worth the full price. If you like achievements and go for 100%, there's a good amount of stuff. There are optional areas with challenging jumps. There are 128 gems hidden throughout the world. Just "looking out for them" will get you around 100. Getting the full 128 takes a lot of exploring, and probably took me 10 hours of actual play. I stretched it to ~16 by doing replays for the "big" achievements, but I was stretching on purpose because I like replays. You can 100% in one playthrough.

Without achievements, just playing to finish once, is probably 4-6 hours. It's lovely, has a variety of art and music, and a cool story. The themes (dreams, sense of self, etc.) are done beautifully, and avoided being pretentious. It probably helps that the game is written by a single dev, and is heartfelt. Whether to pay full price just to play through once would be very subjective. It's a better deal than a movie, or a pizza. But perhaps not compared to other games.

Oh, the aesthetic. The CRT is great. It goes far beyond simple scanline effects seen in NES emulators and SweetFX. There's blurring, and little types of fuzziness and flickering that I don't know the right words for. They should seriously license this out to other pixel games. There's nothing else like it.

edit: Btw, my playtime on this game looks crazy high because I was experimenting pulling map data out of it, to make guides. And once it was open, I tended to leave it open for the music. I like it, but 60+ hours is not something you should expect to get out of it, heh.
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48 of 64 people (75%) found this review helpful
6.5 hrs on record
Pre-Release Review
Posted: October 1, 2014
Super Win The Game is a great homage to old school games. from great retro music to emulated CRT graphics this game goes out of the way to make you feel like you're playing those old games, which is sick. the gameplay is a mix between adventure and platforming blended together really well. the sense of progression is great in this game and will always have you chugging along. the game my looks like a super hard platformer at first glance but the game is actually really forgiving and the platforming only really ramps in the later section of the game most of the time your can breath easy platforming in this game, it also does a good job of subtly teaching you gameplay mechanics that you'll need later. the story is told through your own speculation of the events that take place and little tidbits people you meet tell you, leaving you to interpret your owns story. this game has inspired me to play some old games i missed out on because now i see what kind of charm they can have.
i give this game a 7/10 it missing some things that would just improve my experience with the game like a map but thats just me being baby and used to modern games

check out my video review over here

Thanks SFDvus
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61 of 92 people (66%) found this review helpful
23 people found this review funny
4.7 hrs on record
Posted: October 3, 2014
I bought Super Win the Game and Borderlands 2 on the same day. I played this more.
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22 of 25 people (88%) found this review helpful
2.3 hrs on record
Posted: March 22, 2015
I was able to try this game out thanks to GamesMatter on Twitter.

Super Win the Game is a retro platformer that really nails the 8-bit era Zelda II visual style with a bit of a different spin introducing a world map and non-linearity.

- Captures the NES Zelda II style perfectly. You really feel like you are playing a ROM from that era.
- Platforming is done well and sufficiently challenging.
- Overworld map let's you choose where you want to go in a non-linear fashion.
- Plenty of save points so you never have to backtrack very far.
- CRT filter is configurable and able to be turned off.

- There's really no game play beyond the platforming. I felt like it could have used a bit more to do and variety like combat and puzzles and so forth.
- Although the overworld is open and you can do it any order there are many areas are blocked off until you get a certain items resulting in a lot of backtracking.
- The $12.99 asking price is (subjectively) a bit high for what you're getting.

If you really love retro platformers Super Win the Game does it well with its own unique twists of overworld map and non-linearity. Just don't expect more than straight up platforming. While it may look visually like a near clone of Zelda II the dungeon portions actually play more like Super Mario Brothers.
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21 of 26 people (81%) found this review helpful
5.3 hrs on record
Posted: October 4, 2014
Super Win the Game may have a silly title, but it's core gameplay is no laughing matter. Basically, it is 8bit exploration done right. You are cast into an open world and tasked to restore order to a hollow land with a hollow king. You explore landscape and (ancient) ruins, grabbing items, upgrades and hints along the way to save the lands.

What really separates S.W.T.G. from other titles is the near flawless design. The world is big, with a lot of places to explore but at the same time the dev managed to make it compact, not overwhelming you with tons of near identical screens. You are never really lost because every area is designed in a very distinct way. Platforming, while tricky in some parts, is never really hardcore and should be no problem even for beginners. And while sticking to overused themes like fire, ice, water and desert may not be super-creative it just works perfectly here thanks to the areas being connected in a sensible way. And there is an option to fast travel too!

Another aspect that I cannot praise enough is the way that exploration stays fresh til the very end of the game. Not only are there a lot of items that allow you to visit new areas, most of these new places are actually accessed in various ways from locations you have already been to. In fact, "backtracking" in this game doesn't feel as much of a drag as it usually does, because the way items open up already known areas is quite exciting and entertaining. An example would be the starting dungeon, it seems like it is just a couple of rooms at first - when in fact it is actually quite expansive with many secrets and rooms behind areas that seemed inaccessible (and I really mean inaccessible as in: you would never go there unless you realize that certain items allow access.). Exploration feels very rewarding in this game, because if you think you can do something - chances are pretty good you can and the Dev hid something for you there to congratulate you for exploring the world and trying things - and even if it is just one out of the 128 gems you will feel satisfaction that you found it.

Then there is the whole "cryptic 8-bit hints"-stuff, the game manages to pull off guiding but not really handholding you. It is quite fun to figure it all out and I love the simple but effective world-building. Ancient beings that used to travel the stars guide you on your quest to restore peace and we haven't even talked about the whole dreamscape-stuff. I guess the dreamscape-sequences are "meta" or something, but they strike some really dark tones at times that were quite intriguing making S.W.T.G. not only an excerise in platforming and figuring the game out but also makes it a title that could have an actual message. It's all a bit vague, cryptic and mysterious but it only adds to my fascination with this game.

Technically, the game looks a bit bland (I honestly prefer the CGA-visuals of the original, but that might be due to me playing more CGA games than NES games back in the day) - sticking to what I believe are actual NES color-palettes. However, once you turn of the incredibly awesome CRT-emulation it almost looks like you are playing an actual NES on a shabby old TV set, quite awesome really. The attention to detail is amazing, and you even get to tweak all the details within an extensive options-menu. So, S.W.T.G. might just be worth it if you are a retro-fan interested in "visual degradation".

The only issue I had with the game was the fact that finding the last gems you might have missed is a bit of a pain, since there is no way of knowing wether you got everything from an area or not. Though, this is nitpicking and not relevant for the completion of the actual game.

So, let me finish by saying this: Super Win the Game is a little masterpiece. Managing to pull off feeling very "NES" while being extremely playable and keeping things fresh till the end. Highly recommended!
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20 of 25 people (80%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: March 10, 2015
For the retro gamer, this one has it all.

1. CRT screen look and feel
2. scan lines
3. 8 bit graphics
4. 8 bit sound
5. 80s game soundtrack

It FELT like I was 15 again and it was 1986. What a great game and concept, mixing what was best about the era with a look and feel that matches.

Not sure if I can go back and play more personally, simply because my account has way to much other content to interest me more.

BUT if you want retro, you want adventure, you want platforming and you want to be back in 1986, this is your game!

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13 of 13 people (100%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: July 27, 2015
My god this game gives me all sorts of happy feelings. It reminds me so much of Zelda II from back in the day, which is a game I loved despite its flaws.

This game takes out all the frustrating aspects of Zelda II while maintaining a lot of the aesthetic and the tone. But more than that, there's a lot of other legitimate retro references in here. This feels less like a homage and more like a lost game from that era -- a good one.

I can't recommend it enough. There are frequent checkpoints, and so the parts that would otherwise be frustrating are things that you can practice to your heart's content. It thus has a great amount of challenge in parts without being annoying about it at any time.

The items and unlocks are good, and the feeling of exploration is tangible. There are several methods of fast travel that you can make use of as you progress, and that makes backtracking not a thing anymore.

My sole complaint, and really this is just a matter of what the game is, is that there isn't any direct combat. This is all about platforming, pure and simple. There are enemies, sure, but you just avoid them. To be honest, that works just fine and the game is great even so. GET THIS GAME. But what I'd love to see is a sequel that takes all the great stuff from this game, then adds in Zelda II or Castlevania style combat. That would just be absolutely killer and take this over the top from being something I really really like to being something I desperately love.
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14 of 15 people (93%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: February 8
This is an absolute must-buy for fans of the previous game ("You Have to Win the Game", available for free on Steam). It follows the same basic formula of platforming (there is no combat at all), exploration, and puzzle solving. Similar to the original, the look is retro, only this time around the inspiration is more from the 8-bit console era. In fact, the majority of the aesthetics are pretty blatantly, err, "borrowed", from Zelda II. While this might seem a bit shameful (and I suppose it is in some ways), it touches me smack dab in my happy nostalgic gaming place. This is pretty much a perfect game for someone like me who still looks fondly on those old days of gaming and wishes there were more games in that vein. The gameplay consists of exploring a top-down overworld map, and then exploring several side-scrolling locations (towns, caves, dungeons, etc) to solve secrets and collect the items needed to win the game. There is not a lot of hand holding, and there are lots of secrets, so you do have to pay close attention (or be very thorough exploring) to finish the game, which is something I really enjoyed. The bulk of the game involves platforming and solving platforming-related puzzles. The difficulty is mostly reasonable throughout, with just a handful of really tough spots, so it's a decent balance. Although it can be quite challenging at points, checkpoints are plentiful and there is no penalty for dying, so it's not too frustrating overall. I would not recommend it if you don't like platformers at all, or don't have a good controller, though. But otherwise, I think it is an excellent game for those who like old-school and/or challenging platformers.
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13 of 14 people (93%) found this review helpful
5.0 hrs on record
Posted: October 2, 2014
So Super win this game,

i really loved the first one and im a tad dissapointed in its "sequel".

The problem is it is short for its price. around 5 hours playtime and i got a 90% completion rate (finding some gems that are behind invisible walls i guess)

The gameplay is simple and not a xtremely difficult platformer like Iwbtg or Meatboy (ok its more a metroidvaniastyle of game to be honest)

The Graphical presentation on the other hand... oh boy. Its sooo beautiful. It perfectly simulates and old TV with an 8bit console plugged in (flickering textures and thelike) Play in a dark room for maximum retrofeel.

-liked the first one and want to give some credit for it
-are a sucker for beautifull 8 bit style graphics
-are a casual platforming player that wants a tad more difficulty (its a metroidvania game as reminder)

-expect a high price/playtime quota
-are looking for a difficult game (meatboy level)
-hate looking for secrets
-hate pixelart duh (why do you even read the reviews dont you have something to do?)

To be honest if it werent for the first game i may would have regret this buy but i see it more as 5 bucks for the first, 5 bucks for the second... i just had to win the game....
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