Throw on your nostalgia goggles and travel back in time with Super Win the Game, a retro-core explosion of exploration and platforming action!!
User reviews:
Recent:
Very Positive (15 reviews) - 100% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (241 reviews) - 90% of the 241 user reviews for this game are positive.
Release Date: Oct 1, 2014

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Recent updates View all (7)

June 2

Spanish language now available

A Spanish language option is now available thanks to the efforts of Adrián Palomino del Moral.

Spanish and French translations are both available through the Options / Language menu without the need to download and apply separate string tables as previously documented.

2 comments Read more

About This Game

Throw on your nostalgia goggles and travel back in time with Super Win the Game, a retro-core explosion of exploration and platforming action!!

  • Sequel to the 2012 freeware hit You Have to Win the Game
  • Open-ended exploration platforming: Explore a massive world, find hidden treasures, collect powerups and gain new abilities, and uncover mysterious secrets!
  • Adjustable CRT television simulator: Tune the retro-ness to your liking!
  • Speedrun courses with Steam leaderboard support! Race your friends' ghosts to the finish line!
  • Do the Thing!!
  • Get the Stuff!!
  • Win the Game!!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or newer
    • Processor: 1.2 GHz or faster
    • Memory: 128 MB RAM
    • Graphics: GeForce 8 series or equivalent
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    • Additional Notes: Gamepad recommended
    Minimum:
    • OS: OS X 10.6 Snow Leopard or newer
    • Processor: 1.2 GHz or faster
    • Memory: 128 MB RAM
    • Graphics: GeForce 8 series or equivalent
    • Storage: 100 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    • Additional Notes: Gamepad recommended
    Minimum:
    • OS: Ubuntu 12.04 LTS or equivalent
    • Processor: 1.2 GHz or faster
    • Memory: 128 MB RAM
    • Graphics: GeForce 8 series or equivalent
    • Storage: 100 MB available space
    Recommended:
    • Graphics: Dedicated graphics card
    • Additional Notes: Gamepad recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (15 reviews)
Overall:
Very Positive (241 reviews)
Recently Posted
pretumos
( 8.4 hrs on record )
Posted: June 24
Nice oldschool metroidvania. Decent amount of content. You're a bit directionless at the start (many places are open to you), but I had fun.
Helpful? Yes No Funny
TrapDoorOnTheFloor
( 0.9 hrs on record )
Posted: June 23
This game is amazing 10/10 would play again.

------------------------------------------------------------------------------------------------

If you want something similar or to try the style of game out before you buy this, check out "You Have To Win The Game."

It's by the same dev, but shorter and not quite as polished.
Helpful? Yes No Funny
Simon
( 11.7 hrs on record )
Posted: June 19
Cool ieda and a lot of fun to play!
Helpful? Yes No Funny
Rayne96
( 1.2 hrs on record )
Posted: June 18
This game demonstrates that you don't need great graphics to make a great game.
9/10, really cool
Helpful? Yes No Funny
sigh of dog
( 6.2 hrs on record )
Posted: June 9
There are many indie/retro games these days that try to recreate the magic of NES platformers, but few do it as well as this game. Now, don't get me wrong, it's no Shovel Knight or anything; it's not trying to push the polish of the genre or the 8-bit aesthetic to its limit or create something totally fresh and mindblowing. By the name alone, you can pretty much tell its goals -- to be a fun, simple oldschool platformer -- and on this trial it succeeds.

At the basic level, it's as simple as they come. You can walk left or right, and jump. That's it. Well, okay, you can read signs, talk to NPCs and use doors, too (amazing!) and gain various powerups throughout the game a la Metroid that increase your capabilities a bit (nothing drastic, though a Mega Man X-style wall climb wasn't exactly expected, so that's cool). And don't even think about engaging enemies -- you have no weapons and can't even jump on a foe to dispatch it. Enemies are more like traps in this game to be maneuvered around, and all of the challenge is straight-up platforming. Weirdly, there's also an overworld and towns that's all presented in a very Zelda II-flavored way.

So the gameplay's quite plain, as is the presentation -- simple, nothing-special pixel graphics and a charming, but at times rather repetitive, soundtrack. But then there's the CRT filter. This game comes with a VERY complex, feature-rich, tweakable-in-every-way graphical filter that makes the game look like it's being played on an old tube TV like you really would have played an NES on in the old days. It's extremely accurate and impressive, and I'd suggest at least trying it (it's easy to toggle in the main menu anytime), though I will admit even as it was hugely nostalgic for me I found myself disabling it most the time due to a preference for the crisp, crystal clear modern computer monitor look when playing the game seriously. It's still rather awesome, though.

As for things that are less-awesome... well, first, the gems, they're a bit of a letdown; they're the game's token collectible and also 'currency', but I use that term extremely lightly. You can buy keys with them, or borrow keys from another shop for free but incur a debt... but there's really no reason to ever do either. There aren't many locked doors in the entire game, and you can very easily find the 30 gems required for the infinite-use skeleton key before opening a single one -- plus there are free keys to find throughout the world. Furthermore, most the locked doors in the game are crammed into the Waterway optional dungeon, and you might as well wait 'till endgame when you have most powerups to fully explore it before bothering anyway. So long story short, most the use for the currency and two of the shops you see in every town feel very pointless overall. You can also buy a 20-gem ticket to a secret bonus area later in the game, and... that's it. You do get something for collecting every single one, but as far as I know it's just a trophy. It's still really fun to find them all, though, and there's lots of hidden rooms and totally secret whole areas to find for the explorer.

There's also the story, which... I dunno if I should really put it in the negatives section, it just feels bizarre and out of place. It's so... serious, existential and ..... well, I guess the point is that it's... it's seemingly the creator himself's inner exploration using an amalgamation of games from his childhood as a medium through which to kind of journal out these things. I think. It's weird. ... Basically, it ends up being so weirdly overly verbose and needlessly grandiloquent and feels like it doesn't belong with any of the rest of the game at all, though I suppose that's the point. I'm not sure how I feel about it, and it's all kinda shoved away in the corners of the game away from the ultra-generic 'technically-actual-storyline' so... whatever.

All in all, though, this is a great buy for retro platformer fans. Though it's over quite shortly and has little to do once you've finished it and found all the gems except for a cute little speedrun minigame, it's still really worth going through once if you like this kind of game at all.
Helpful? Yes No Funny
Sanneeeeeesssss
( 4.6 hrs on record )
Posted: June 3
It is amazing
Helpful? Yes No Funny
Spitfire
( 9.4 hrs on record )
Posted: June 2
This game is fun and getting all achievements too.
Helpful? Yes No Funny
Misfit
( 10.1 hrs on record )
Posted: May 30
This a fun challenging platforming game. It gets frusterating, but not as bad as say Rogue Legacy or Shovel Knight.
Helpful? Yes No Funny
TheQuantumTantrum
( 6.8 hrs on record )
Posted: May 22
Super Win the Game is a sequel to the popular game You Have to Win the Game. Super Win is a metroidvania styled platformer with a retro theme. The game keeps with the retro feel so well that it even emulates a CRT television view, and allows you to tweak almost every aspect of it. The game itself it very well made and is quite fun. It follows a proper metroidvania styled progression for various abilities. A disappointing aspect is that you cannot damage the enemies, but it is acceptable as most of the time you can avoid them. Several of the platformer aspects are ridiculous, requiring perfect jumps and precision to get through, however they are quite possible. The soundtrack is quite good, not great but suits the game. Super Win is a fantastic example of how retro-esque games should be, and I recommend anyone to pick it up for a pleasant 4-6 hour experience.
Helpful? Yes No Funny
4vv9int
( 5.8 hrs on record )
Posted: May 17
There's a lot of content here and the game is very fun. The soundtrack is great and catchy. I love this and the original.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
6.2 hrs on record
Posted: June 9
There are many indie/retro games these days that try to recreate the magic of NES platformers, but few do it as well as this game. Now, don't get me wrong, it's no Shovel Knight or anything; it's not trying to push the polish of the genre or the 8-bit aesthetic to its limit or create something totally fresh and mindblowing. By the name alone, you can pretty much tell its goals -- to be a fun, simple oldschool platformer -- and on this trial it succeeds.

At the basic level, it's as simple as they come. You can walk left or right, and jump. That's it. Well, okay, you can read signs, talk to NPCs and use doors, too (amazing!) and gain various powerups throughout the game a la Metroid that increase your capabilities a bit (nothing drastic, though a Mega Man X-style wall climb wasn't exactly expected, so that's cool). And don't even think about engaging enemies -- you have no weapons and can't even jump on a foe to dispatch it. Enemies are more like traps in this game to be maneuvered around, and all of the challenge is straight-up platforming. Weirdly, there's also an overworld and towns that's all presented in a very Zelda II-flavored way.

So the gameplay's quite plain, as is the presentation -- simple, nothing-special pixel graphics and a charming, but at times rather repetitive, soundtrack. But then there's the CRT filter. This game comes with a VERY complex, feature-rich, tweakable-in-every-way graphical filter that makes the game look like it's being played on an old tube TV like you really would have played an NES on in the old days. It's extremely accurate and impressive, and I'd suggest at least trying it (it's easy to toggle in the main menu anytime), though I will admit even as it was hugely nostalgic for me I found myself disabling it most the time due to a preference for the crisp, crystal clear modern computer monitor look when playing the game seriously. It's still rather awesome, though.

As for things that are less-awesome... well, first, the gems, they're a bit of a letdown; they're the game's token collectible and also 'currency', but I use that term extremely lightly. You can buy keys with them, or borrow keys from another shop for free but incur a debt... but there's really no reason to ever do either. There aren't many locked doors in the entire game, and you can very easily find the 30 gems required for the infinite-use skeleton key before opening a single one -- plus there are free keys to find throughout the world. Furthermore, most the locked doors in the game are crammed into the Waterway optional dungeon, and you might as well wait 'till endgame when you have most powerups to fully explore it before bothering anyway. So long story short, most the use for the currency and two of the shops you see in every town feel very pointless overall. You can also buy a 20-gem ticket to a secret bonus area later in the game, and... that's it. You do get something for collecting every single one, but as far as I know it's just a trophy. It's still really fun to find them all, though, and there's lots of hidden rooms and totally secret whole areas to find for the explorer.

There's also the story, which... I dunno if I should really put it in the negatives section, it just feels bizarre and out of place. It's so... serious, existential and ..... well, I guess the point is that it's... it's seemingly the creator himself's inner exploration using an amalgamation of games from his childhood as a medium through which to kind of journal out these things. I think. It's weird. ... Basically, it ends up being so weirdly overly verbose and needlessly grandiloquent and feels like it doesn't belong with any of the rest of the game at all, though I suppose that's the point. I'm not sure how I feel about it, and it's all kinda shoved away in the corners of the game away from the ultra-generic 'technically-actual-storyline' so... whatever.

All in all, though, this is a great buy for retro platformer fans. Though it's over quite shortly and has little to do once you've finished it and found all the gems except for a cute little speedrun minigame, it's still really worth going through once if you like this kind of game at all.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
318 of 437 people (73%) found this review helpful
10 people found this review funny
Not Recommended
3.6 hrs on record
Posted: October 1, 2014
Pros:
- The retro CRT TV filter is great. It may be a little overmuch at first, but the effect is totally cusomizable, or you can just turn it off entirely.
- The story (although rather buried) is interesting. Not groundbreaking or absolutely stunning, but interesting...which is more than I can say for a lot of recent games.
- There are a lot of "borrowed assests" in this game. While I'd normally take umbrage to swiping sprites from older, better games, they're here as homage, and are used with minor changes that make them more than xerox copies.
- Secrets. False walls, floors, and hidden areas on the world map are fun to find, accidentally or not. The NPCs will point you in the direction of a lot of them, but hopefully you'll find some on your own, too.

Cons:
- The music is short loops that restart every time you enter a new area (which is frequently). I love chiptunes, but I had to turn it down to keep my head from exploding.
- There's nothing to it. I'm now just shy of 2 hours into the game. I have seen the entire world map, cleared all the major dungeons, and have collected 3 of the 5 pieces of the King's Heart (i.e. "The Big End Item"). I'm already tired of backtracking...
- It's not "open world". Although you're immediately free to roam anywhere on the world map, you can't do anything (save talk to a few cryptic NPCs) until you get some items. The items must be acquired in a specific order, too. It's a bummer walking to the ends of the Earth just to have to walk all the way back because you can't double jump yet.
- No fighting allowed. This game is strictly a platformer. You walk, you jump, you listen to villagers. You don't fight, you don't cast magic, and you dodge anything that looks like it might bite you. Not very fun.
- It's expensive. Even with the 10% discount, this game just doesn't have that meaty cash-to-fun ratio I love as a PC gamer. Twelve bucks got me maybe 3-4 hours of game, and that's just not a very good value.

All in all, if I had to compare this game to something, it'd be a piece of Fruit Stripe gum. A blast from the past that isn't bad but doesn't quite taste right, and gets stale far too soon.
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45 of 46 people (98%) found this review helpful
1 person found this review funny
Recommended
70.2 hrs on record
Posted: October 4, 2014
It's a platformer. There's no combat. Some enemies are tricky to dodge, and the "boss" rooms have bullet hell obsticles. But mostly it's platforming and exploring. The exploring feels like a mix of Zelda II and a Metroidvania, but without combat.

You probably want to know if it's worth the full price. If you like achievements and go for 100%, there's a good amount of stuff. There are optional areas with challenging jumps. There are 128 gems hidden throughout the world. Just "looking out for them" will get you around 100. Getting the full 128 takes a lot of exploring, and probably took me 10 hours of actual play. I stretched it to ~16 by doing replays for the "big" achievements, but I was stretching on purpose because I like replays. You can 100% in one playthrough.

Without achievements, just playing to finish once, is probably 4-6 hours. It's lovely, has a variety of art and music, and a cool story. The themes (dreams, sense of self, etc.) are done beautifully, and avoided being pretentious. It probably helps that the game is written by a single dev, and is heartfelt. Whether to pay full price just to play through once would be very subjective. It's a better deal than a movie, or a pizza. But perhaps not compared to other games.

Oh, the aesthetic. The CRT is great. It goes far beyond simple scanline effects seen in NES emulators and SweetFX. There's blurring, and little types of fuzziness and flickering that I don't know the right words for. They should seriously license this out to other pixel games. There's nothing else like it.

edit: Btw, my playtime on this game looks crazy high because I was experimenting pulling map data out of it, to make guides. And once it was open, I tended to leave it open for the music. I like it, but 60+ hours is not something you should expect to get out of it, heh.
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48 of 64 people (75%) found this review helpful
Recommended
6.5 hrs on record
Pre-Release Review
Posted: October 1, 2014
Super Win The Game is a great homage to old school games. from great retro music to emulated CRT graphics this game goes out of the way to make you feel like you're playing those old games, which is sick. the gameplay is a mix between adventure and platforming blended together really well. the sense of progression is great in this game and will always have you chugging along. the game my looks like a super hard platformer at first glance but the game is actually really forgiving and the platforming only really ramps in the later section of the game most of the time your can breath easy platforming in this game, it also does a good job of subtly teaching you gameplay mechanics that you'll need later. the story is told through your own speculation of the events that take place and little tidbits people you meet tell you, leaving you to interpret your owns story. this game has inspired me to play some old games i missed out on because now i see what kind of charm they can have.
i give this game a 7/10 it missing some things that would just improve my experience with the game like a map but thats just me being baby and used to modern games

check out my video review over here
http://youtu.be/wEn2A_YYm9U

Thanks SFDvus
Was this review helpful? Yes No Funny
59 of 86 people (69%) found this review helpful
21 people found this review funny
Recommended
4.7 hrs on record
Posted: October 3, 2014
I bought Super Win the Game and Borderlands 2 on the same day. I played this more.
Was this review helpful? Yes No Funny
22 of 24 people (92%) found this review helpful
Recommended
2.3 hrs on record
Posted: March 22, 2015
I was able to try this game out thanks to GamesMatter on Twitter. https://twitter.com/GamesMatterHQ

Super Win the Game is a retro platformer that really nails the 8-bit era Zelda II visual style with a bit of a different spin introducing a world map and non-linearity.

Pros
- Captures the NES Zelda II style perfectly. You really feel like you are playing a ROM from that era.
- Platforming is done well and sufficiently challenging.
- Overworld map let's you choose where you want to go in a non-linear fashion.
- Plenty of save points so you never have to backtrack very far.
- CRT filter is configurable and able to be turned off.

Cons
- There's really no game play beyond the platforming. I felt like it could have used a bit more to do and variety like combat and puzzles and so forth.
- Although the overworld is open and you can do it any order there are many areas are blocked off until you get a certain items resulting in a lot of backtracking.
- The $12.99 asking price is (subjectively) a bit high for what you're getting.

If you really love retro platformers Super Win the Game does it well with its own unique twists of overworld map and non-linearity. Just don't expect more than straight up platforming. While it may look visually like a near clone of Zelda II the dungeon portions actually play more like Super Mario Brothers.
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21 of 25 people (84%) found this review helpful
Recommended
5.3 hrs on record
Posted: October 4, 2014
Super Win the Game may have a silly title, but it's core gameplay is no laughing matter. Basically, it is 8bit exploration done right. You are cast into an open world and tasked to restore order to a hollow land with a hollow king. You explore landscape and (ancient) ruins, grabbing items, upgrades and hints along the way to save the lands.

What really separates S.W.T.G. from other titles is the near flawless design. The world is big, with a lot of places to explore but at the same time the dev managed to make it compact, not overwhelming you with tons of near identical screens. You are never really lost because every area is designed in a very distinct way. Platforming, while tricky in some parts, is never really hardcore and should be no problem even for beginners. And while sticking to overused themes like fire, ice, water and desert may not be super-creative it just works perfectly here thanks to the areas being connected in a sensible way. And there is an option to fast travel too!

Another aspect that I cannot praise enough is the way that exploration stays fresh til the very end of the game. Not only are there a lot of items that allow you to visit new areas, most of these new places are actually accessed in various ways from locations you have already been to. In fact, "backtracking" in this game doesn't feel as much of a drag as it usually does, because the way items open up already known areas is quite exciting and entertaining. An example would be the starting dungeon, it seems like it is just a couple of rooms at first - when in fact it is actually quite expansive with many secrets and rooms behind areas that seemed inaccessible (and I really mean inaccessible as in: you would never go there unless you realize that certain items allow access.). Exploration feels very rewarding in this game, because if you think you can do something - chances are pretty good you can and the Dev hid something for you there to congratulate you for exploring the world and trying things - and even if it is just one out of the 128 gems you will feel satisfaction that you found it.

Then there is the whole "cryptic 8-bit hints"-stuff, the game manages to pull off guiding but not really handholding you. It is quite fun to figure it all out and I love the simple but effective world-building. Ancient beings that used to travel the stars guide you on your quest to restore peace and we haven't even talked about the whole dreamscape-stuff. I guess the dreamscape-sequences are "meta" or something, but they strike some really dark tones at times that were quite intriguing making S.W.T.G. not only an excerise in platforming and figuring the game out but also makes it a title that could have an actual message. It's all a bit vague, cryptic and mysterious but it only adds to my fascination with this game.

Technically, the game looks a bit bland (I honestly prefer the CGA-visuals of the original, but that might be due to me playing more CGA games than NES games back in the day) - sticking to what I believe are actual NES color-palettes. However, once you turn of the incredibly awesome CRT-emulation it almost looks like you are playing an actual NES on a shabby old TV set, quite awesome really. The attention to detail is amazing, and you even get to tweak all the details within an extensive options-menu. So, S.W.T.G. might just be worth it if you are a retro-fan interested in "visual degradation".

The only issue I had with the game was the fact that finding the last gems you might have missed is a bit of a pain, since there is no way of knowing wether you got everything from an area or not. Though, this is nitpicking and not relevant for the completion of the actual game.

So, let me finish by saying this: Super Win the Game is a little masterpiece. Managing to pull off feeling very "NES" while being extremely playable and keeping things fresh till the end. Highly recommended!
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14 of 14 people (100%) found this review helpful
1 person found this review funny
Recommended
7.9 hrs on record
Posted: February 8
This is an absolute must-buy for fans of the previous game ("You Have to Win the Game", available for free on Steam). It follows the same basic formula of platforming (there is no combat at all), exploration, and puzzle solving. Similar to the original, the look is retro, only this time around the inspiration is more from the 8-bit console era. In fact, the majority of the aesthetics are pretty blatantly, err, "borrowed", from Zelda II. While this might seem a bit shameful (and I suppose it is in some ways), it touches me smack dab in my happy nostalgic gaming place. This is pretty much a perfect game for someone like me who still looks fondly on those old days of gaming and wishes there were more games in that vein. The gameplay consists of exploring a top-down overworld map, and then exploring several side-scrolling locations (towns, caves, dungeons, etc) to solve secrets and collect the items needed to win the game. There is not a lot of hand holding, and there are lots of secrets, so you do have to pay close attention (or be very thorough exploring) to finish the game, which is something I really enjoyed. The bulk of the game involves platforming and solving platforming-related puzzles. The difficulty is mostly reasonable throughout, with just a handful of really tough spots, so it's a decent balance. Although it can be quite challenging at points, checkpoints are plentiful and there is no penalty for dying, so it's not too frustrating overall. I would not recommend it if you don't like platformers at all, or don't have a good controller, though. But otherwise, I think it is an excellent game for those who like old-school and/or challenging platformers.
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19 of 23 people (83%) found this review helpful
2 people found this review funny
Recommended
1.9 hrs on record
Posted: March 10, 2015
For the retro gamer, this one has it all.

1. CRT screen look and feel
2. scan lines
3. 8 bit graphics
4. 8 bit sound
5. 80s game soundtrack

It FELT like I was 15 again and it was 1986. What a great game and concept, mixing what was best about the era with a look and feel that matches.

Not sure if I can go back and play more personally, simply because my account has way to much other content to interest me more.

BUT if you want retro, you want adventure, you want platforming and you want to be back in 1986, this is your game!

10/10
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13 of 13 people (100%) found this review helpful
1 person found this review funny
Recommended
4.7 hrs on record
Posted: July 27, 2015
My god this game gives me all sorts of happy feelings. It reminds me so much of Zelda II from back in the day, which is a game I loved despite its flaws.

This game takes out all the frustrating aspects of Zelda II while maintaining a lot of the aesthetic and the tone. But more than that, there's a lot of other legitimate retro references in here. This feels less like a homage and more like a lost game from that era -- a good one.

I can't recommend it enough. There are frequent checkpoints, and so the parts that would otherwise be frustrating are things that you can practice to your heart's content. It thus has a great amount of challenge in parts without being annoying about it at any time.

The items and unlocks are good, and the feeling of exploration is tangible. There are several methods of fast travel that you can make use of as you progress, and that makes backtracking not a thing anymore.

My sole complaint, and really this is just a matter of what the game is, is that there isn't any direct combat. This is all about platforming, pure and simple. There are enemies, sure, but you just avoid them. To be honest, that works just fine and the game is great even so. GET THIS GAME. But what I'd love to see is a sequel that takes all the great stuff from this game, then adds in Zelda II or Castlevania style combat. That would just be absolutely killer and take this over the top from being something I really really like to being something I desperately love.
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