Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe.
User reviews:
Recent:
Mixed (17 reviews) - 41% of the 17 user reviews in the last 30 days are positive.
Overall:
Mixed (1,178 reviews) - 43% of the 1,178 user reviews for this game are positive.
Release Date: Sep 25, 2015

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Recent updates View all (12)

April 20

Prepare to Lead Your People to Greatness: Now on Mac via Steam



The battle for Medieval Europe arrives on Mac following successful PC and console launches

Mac users – the time has come for epic battles, cunning diplomacy and relentless conquest. Kalypso Media is proud to announce that Grand Ages: Medieval is out now for Mac via Steam

http://store.steampowered.com/app/310470/

giving grand strategy fans on the opportunity to lead their people to greatness.
Following the hugely successful launches on Windows PC and PlayStation®4, Grand Ages: Medieval on Mac will test players’ strategic minds as they advance through the decades by utilising construction, research, expansion and conquest in a massive playable arena extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East.

Watch the trailer on Youtube here:


For a more in depth look at Grand Ages: Medieval take a look one of the developer livestreams here:
https://www.youtube.com/watch?v=9J18SuJS8mA

About Grand Ages: Medieval
It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress as a rapidly growing population spreads across the length and breadth of the continent. New frontiers are being explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.

Features of Grand Ages: Medieval

  • Explore a gigantic game world of over 20 million square kilometres, plot strategically where to found important cities and defend your kingdom against foreign powers
  • Raise an army and fight your opponents with knights, archers and cavalry
  • Produce and trade 20 different goods to meet the demands of your citizens and soldiers: such as coal, fruits and pottery
  • Research and utilise 50 major technological advancement of the Middle Ages: including the three-field crop rotation, the low warp loom or the longbow
  • Face devastating natural disasters like storms, fires, volcanoes, droughts, earthquakes… or even the Black Death
  • Challenging Multiplayer Mode for up to 8 players

12 comments Read more

April 7

Worldwide Digital Mac Release via Steam Confirmed for 20th April 2016



The battle for Medieval Europe moves forward to Mac after successful PC and console launches

Aspiring emperors/empresses!
Ready yourselves for epic battles, cunning diplomacy and relentless conquest. Kalypso Media today announces that grand strategy fans will soon be able lead their people to greatness on their Mac as Grand Ages: Medieval will be available to purchase via Steam on 20th April.
Following the hugely successful launches on Windows PC and the PlayStation®4 system, Grand Ages: Medieval will test Mac players’ strategic minds as they advance through the High Middle Ages by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East.

  • For a more in depth look at Grand Ages: Medieval take a look one of the developer livestreams here
  • View the Grand Ages: Medieval PC launch trailer here
  • View the Grand Ages: Medieval PS4 trailer here

About Grand Ages: Medieval:
It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress as a rapidly growing population spreads across the length and breadth of the continent. New frontiers are being explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.

Features of Grand Ages: Medieval
  • Explore a gigantic game world of over 20 million square kilometres, plot strategically where to found important cities and defend your kingdom against foreign powers
  • Raise an army and fight your opponents with knights, archers and cavalry
  • Produce and trade 20 different goods to meet the demands of your citizens and soldiers: such as coal, fruits and pottery
  • Research and utilise 50 major technological advancement of the Middle Ages: including the three-field crop rotation, the low warp loom or the longbow
  • Face devastating natural disasters like storms, fires, volcanoes, droughts, earthquakes… or even the Black Death
  • Challenging Multiplayer Mode for up to 8 players

3 comments Read more

Reviews

“Grand Ages: Medieval is surprisingly good in combining trade and strategy”
8/10 – http://www.gamereactor.de/Kritiken/268243/Grand+Ages+Medieval/

“Unique blend of grand strategy, trading and diplomacy”
8.6/10 – Hooked Gamers

“Grand Ages: Medieval is finely balanced and challenging”
4/5 – Softpedia

About This Game

What is Grand Ages: Medieval?


"Grand Ages: Medieval" is an entry in Kalypso's "Grand Ages" series of finely-crafted strategy games of different genres developed by different studios. This game is not a sequel to the 2009 title "Grand Ages: Rome", a classic RTS with a focus on city building. "Grand Ages: Medieval" is a larger scale, real-time empire simulation game combining elements of trade, expansion and exploration with a heavy focus on economical domination.

Features:


  • Explore a gigantic game world of over 20 million square kilometres, plot strategically where to found important cities and defend your kingdom against foreign powers
  • Produce and trade 20 different goods to meet the demands of your citizens and soldiers: such as coal, fruits and pottery
  • Research and utilise 50 major technological advancement of the Middle Ages: including the three-field crop rotation, the low warp loom or the longbow
  • Raise an army and fight your opponents with knights, archers and cavalry
  • Face devastating natural disasters like storms, fires, volcanoes, droughts, earthquakes… or even the Black Death
  • Challenging Multiplayer Mode for up to 8 players

It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress and a rapidly growing population spreads across the length and breadth of the continent. New frontiers are explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.

Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Intel® Core™2 Duo Processor E8000 Series or similar
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible, 1 GB RAM, Geforce GTS450 or similar
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows 7 / 8 / 10
    • Processor: Intel® i5 3 GHz or similar / better
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible, 2 GB RAM, Geforce GTX 650ti or similar / better
    • DirectX: Version 11
    Minimum:
    • OS: 10.11
    • Processor: Intel Quad-Core @ 3.1 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M 512 MB VRAM, Shader Model 5
    • Storage: 5 GB available space
    Minimum:
    • OS: Ubuntu 14.04 64 Bit
    • Processor: Intel® Core™2 Duo Processor E8000 Series or similar
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 compatible, 1 GB RAM, Geforce GTS450 or similar
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 14.04 64 Bit
    • Processor: Intel® i5 3 GHz or similar / better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 compatible, 2 GB RAM, Geforce GTX650ti or similar
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (17 reviews)
Overall:
Mixed (1,178 reviews)
Recently Posted
Mr.StinkFinger
( 0.5 hrs on record )
Posted: June 26
This game is Nothing like GRAND AGES ROME if youre looking at this because of grand ages rome and you liked the battle system for rome dont buy this but i guess if you like something like civ then i guess you should buy this.... i dont like the game i refunded it withen an hour
Helpful? Yes No Funny
Thadwookie
( 21.9 hrs on record )
Posted: June 26
Don't listen to all the neg reviews, they're not reviewing the game for what kind of game it is, they think it will be somthing totally different. this is a new type of grand strategy. Its not bad. Look in my profile and u will see what grand strategy games i have. i love them, i play them. This i like this game. I like the micro in it. I like the idea of it. I don't like people buying it, not doing research, expecting a different game.. thats stupid concept, and sad thing about steam review system. I want to play this game, i want expansions, i want dlc. lets go, good game.
Helpful? Yes No Funny
Lawbringer
( 11.6 hrs on record )
Posted: June 18
I actually feel bad for downrating this game. It has some fine ideas and concepts and would most certainly keep you very entertained past the two hour steam refund mark.

The problem is, that it doesn't keep you going much past that point. You suddenly find that you've built everything you can. Every building, every troop type, every resource generator. All you can do is to repeat the process over and over again until the map is full of cities. You engage in repetetive trade routes with the same scant few resources that can be obtained anywhere in the map (fine wine from my Scottish vinyards, anyone?)

And when the map is full you have to endure the even more tiresome process of either wooing or conquering enemy cities to your faction. A process that take so long per city that the very thought of taking over the whole world is a truly frightening concept.

In short...allow me give you the experience of playing this game. Consider it a free demo:

Pick up a book you know to be good. Perhaps you read it before or it comes higly recommended by someone you trust. Read chapter One. Don't worry...I don't mind waiting. Just let me know when you're done...

Ah, hello again! Did you enjoy that? Good! I'm glad to hear it. Now go on and read Chapter Two and come back here for the next step...

Welcome back! You must be pretty invested now. A new world to explore and characters to follow on glorious adventures. So exciting! Well, don't let me keep you...you go right ahead and read Chapter Two...yes, Chapter Two, that's what I said. Yes, I know you already read it, but just go read it again, it'll be fun! Oh...and when you're finished, you'll need to read Chapter Two again. And then follow that up with Chapter Two. I trust you'll be able to work out the next step from there...

And that's it. You set up your early game, full of possibilities and exploration as you set your flag down and make your mark on the local area. You move into your mid game - consolidating your power and expanding your reach. And then you stay there. There is no end game. No top tier production buildings requring many cities to work together. No distant technological research that needs a concerted effort to reach. No Development of agents, espionage, religion, enhanced diplomacy or advanced troop types. Nope. You just carry on playing the mid-game until you lose interest and start again. And you start again another 6-7 times until eventually the frustrating realisation comes in that you've spent hours doing something you don't even enjoy, so you come here and write a big 'MEH' review to save others from the boredom.

TLDR - Absolutely fantastic game for an hour or so until it completely runs out of ideas and content. Consider waiting for a lot of DLC/expansion content before purchase...or a very generous Steam sale deal.
Helpful? Yes No Funny
Royal Redcoat
( 6.1 hrs on record )
Posted: June 12
Trading simulator :c
Helpful? Yes No Funny
sirkadrix
( 154.2 hrs on record )
Posted: June 4
Grand Ages is really fun for the first hour or 2 of game play. I really like their concept of the trade routes and getting goods to all my cities. The problem I see for this game is that after you've got a few cities and have obtained all the trade goods it becomes very repetative. Build a few cities and create a trade network among them and repeat. If it was possible to obtain more numerous and more rare trade goods to add to the network it could be more challenging and more interesting.

The military aspect of the game is very simple and unimaginative. You build a bunch of troops and throw them at the enemy. You have almost no conrol over your troops once in combat so battle tactics and strategy aren't much of a factor. It quickly becomes very tedious once you go to war.

Im dating myself here, but it almost reminds me of Caesar 3. Really feels more like a low complexity city builder than a Grand Strategy. This game has alot of possibility, but just needs some fine tuning to make it replayable. Replayability is where this game really falls short.

I give this game a 5 of 10
Helpful? Yes No Funny
rg.slowesty
( 30.2 hrs on record )
Posted: June 2
I like it, but it has taken me a bit to understand the game. The more I play the more I have to dig deepter to get the trading. So, know it's a trading and empire expansion game. There is no real action. It is somewhat slow moving, time is ticking and can be sped up a bit, you get the picture. Don't buy if your're looking for something else. It has instructions that require complex thought. This is not for Total War fans. It is more like the Civ series in the battle area, with the ai conducting outcomes, but trading and city/empire expansions are way way more complex.
Helpful? Yes No Funny
Mage13lade
( 3.9 hrs on record )
Posted: May 31
The only game where an abundance of food for your people collapses your entire kingdom.
Helpful? Yes No Funny
meathammer51
( 20.1 hrs on record )
Posted: May 27
Sorry, I'll stick with EU4. Not worth your time or money.
Helpful? Yes No Funny
Silent_Scythe G.U.M.I.
( 24.9 hrs on record )
Posted: May 27
I have played some hours too.
At the beginning it seems funny, but soon it gets repetitive and therefore boring.
There needs to be more freedome and technologies.

All in all too less game for to high price. I regret my purchase.

Would NOT recommand.
Helpful? Yes No Funny
Nitroo
( 44.5 hrs on record )
Posted: May 23
I just love this game! It is a great amount of fun! I recomende to buy it, worth your time and money!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
64 of 65 people (98%) found this review helpful
13 people found this review funny
Not Recommended
11.6 hrs on record
Posted: June 18
I actually feel bad for downrating this game. It has some fine ideas and concepts and would most certainly keep you very entertained past the two hour steam refund mark.

The problem is, that it doesn't keep you going much past that point. You suddenly find that you've built everything you can. Every building, every troop type, every resource generator. All you can do is to repeat the process over and over again until the map is full of cities. You engage in repetetive trade routes with the same scant few resources that can be obtained anywhere in the map (fine wine from my Scottish vinyards, anyone?)

And when the map is full you have to endure the even more tiresome process of either wooing or conquering enemy cities to your faction. A process that take so long per city that the very thought of taking over the whole world is a truly frightening concept.

In short...allow me give you the experience of playing this game. Consider it a free demo:

Pick up a book you know to be good. Perhaps you read it before or it comes higly recommended by someone you trust. Read chapter One. Don't worry...I don't mind waiting. Just let me know when you're done...

Ah, hello again! Did you enjoy that? Good! I'm glad to hear it. Now go on and read Chapter Two and come back here for the next step...

Welcome back! You must be pretty invested now. A new world to explore and characters to follow on glorious adventures. So exciting! Well, don't let me keep you...you go right ahead and read Chapter Two...yes, Chapter Two, that's what I said. Yes, I know you already read it, but just go read it again, it'll be fun! Oh...and when you're finished, you'll need to read Chapter Two again. And then follow that up with Chapter Two. I trust you'll be able to work out the next step from there...

And that's it. You set up your early game, full of possibilities and exploration as you set your flag down and make your mark on the local area. You move into your mid game - consolidating your power and expanding your reach. And then you stay there. There is no end game. No top tier production buildings requring many cities to work together. No distant technological research that needs a concerted effort to reach. No Development of agents, espionage, religion, enhanced diplomacy or advanced troop types. Nope. You just carry on playing the mid-game until you lose interest and start again. And you start again another 6-7 times until eventually the frustrating realisation comes in that you've spent hours doing something you don't even enjoy, so you come here and write a big 'MEH' review to save others from the boredom.

TLDR - Absolutely fantastic game for an hour or so until it completely runs out of ideas and content. Consider waiting for a lot of DLC/expansion content before purchase...or a very generous Steam sale deal.
Was this review helpful? Yes No Funny
19 of 25 people (76%) found this review helpful
2 people found this review funny
Recommended
154.2 hrs on record
Posted: June 4
Grand Ages is really fun for the first hour or 2 of game play. I really like their concept of the trade routes and getting goods to all my cities. The problem I see for this game is that after you've got a few cities and have obtained all the trade goods it becomes very repetative. Build a few cities and create a trade network among them and repeat. If it was possible to obtain more numerous and more rare trade goods to add to the network it could be more challenging and more interesting.

The military aspect of the game is very simple and unimaginative. You build a bunch of troops and throw them at the enemy. You have almost no conrol over your troops once in combat so battle tactics and strategy aren't much of a factor. It quickly becomes very tedious once you go to war.

Im dating myself here, but it almost reminds me of Caesar 3. Really feels more like a low complexity city builder than a Grand Strategy. This game has alot of possibility, but just needs some fine tuning to make it replayable. Replayability is where this game really falls short.

I give this game a 5 of 10
Was this review helpful? Yes No Funny
17 of 27 people (63%) found this review helpful
18 people found this review funny
Not Recommended
3.9 hrs on record
Posted: May 31
The only game where an abundance of food for your people collapses your entire kingdom.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
21.9 hrs on record
Posted: June 26
Don't listen to all the neg reviews, they're not reviewing the game for what kind of game it is, they think it will be somthing totally different. this is a new type of grand strategy. Its not bad. Look in my profile and u will see what grand strategy games i have. i love them, i play them. This i like this game. I like the micro in it. I like the idea of it. I don't like people buying it, not doing research, expecting a different game.. thats stupid concept, and sad thing about steam review system. I want to play this game, i want expansions, i want dlc. lets go, good game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
1,092 of 1,223 people (89%) found this review helpful
43 people found this review funny
Not Recommended
14.2 hrs on record
Posted: September 25, 2015
Grand Ages Medieval for me sums up the modern games industry, a base product designed to accomodate the many DLC's that will no doubt follow. Even on the main screen clicking on additional content takes you to a window with included button that helpfuly states 'go to shop', even though there is no DLC to buy just yet. Even so I decided to give the game a try and I am unhappy to report that my impressions from the many let's play videos were correct. GAM is quite simply the bare bones of what could eventually become an excellent game. It is at the moment an extremely shallow offering with little to no depth, in which you engage in the mind numbing process of tweak the trade route with an economy system that already needs a patch.

But what about the other side of the game, surely it can't just be trade? Well people, I am sorry to say that the combat system is even more shallow than the trade system, and those of you expecting a Total War type mini-game will be sorely disappointed. Quite simply you send your units against the enemy units and may the largest army win, there is no battlefield strategy at all.

It is to the credit of the developers that they have made a game so lacking in depth somewhat enjoyable if you approach it in the right way, which is why I think it will only get better with time and lots of money spent on DLC's. Unfortunately I am not prepared to spend what could amount to hundreds of pounds on a single game, and if you take my advice hold off on buying it for a couple of years. By that time there will maybe be a GOTY edition out with all the DLC's included. Not recommended as it stands.

Edited after 14 hours play to point out a few problems:

Trader Ai is as dumb as your average rock. Balanced or production settings, doesn't matter. Trader will still cart stuff around that are not needed while leaving needed goods stockpiled and gathering dust. Major rework of Trader Ai needed.

Production costs too high, quite often outstripping the value of the goods produced. This means that all production needs to be micromanaged or you end up with a crippled economy and spiraling debt.

Troop upkeep way too high which means that a human player can never match the Ai in numbers. Again, adds to spiraling debt.

Bands of animal that gather in huge numbers and appear to be more intelligent than most humans, seemingly calling out to each other from miles away to come and join the fight. I cannot stress enough just how much of a nerf these animals need. Same for the bandits.

Resources: Two problems here. First there are only 20 of them which is a very low number for any kind of trading and economy sim. Secondly, they are the same all over the map instead of being region specific so there is no real reason to explore far and wide in search of those rare resources.

Combat system is just bad. Rock, Paper, Scissors affair that can drag on for hours if there are enough troops on either side and boils down to blob vs blob.

Game as a whole lacks meaningful content. This is supposed to be a sim of medieval life at a city state level yet all you do is trade and take over a few neutral states. Don't even try to take over Ai controled major factions because they will have more troops than you, more cities than you and the ability to produce new units out of thin air while your bank balance crumbles, at which point the entirety of your army will give up and go home, even mid fight. These developers need to look at a few games from the past such as the guild series etc. and take a few hints.

Tutorial campaign needs an overhaul so that it actually teaches you how to play and doesn't screw itself over by, for instance, telling you to send mercs against shield using bandits. For those that don't know mercs use polearms which are apparently pretty useless against shields. Maybe someone should send a message to the past to let Alexander know that his pike phalanx is actually crap, who knew? A simple change here such as putting those bandits on horses would alleviate that problem.

Map being huge is made pointless by scouts on speed and by enemies / animals that can see you coming from 50 miles away and rush to engage you in battle. It is also made pointless by archers that apparently have space-age bows that can fire and hit from miles away.

Game needs a x10 speed option instead of having to hold down the spacebar all the time.

Chronicle is not very useful as it stands. Events should come up as a clickable icon at the top of the screen when they happen. If the icon is not clicked on then it should vanish after a certain time to avoid screen clutter.

Ai cheating needs to be severely toned down and should only be there at all on higher levels. Normal level should be a level playing field.

I could go on but that lot gives you some indication of the state of the game. Peace all.
Was this review helpful? Yes No Funny
497 of 615 people (81%) found this review helpful
91 people found this review funny
Not Recommended
14.4 hrs on record
Posted: November 8, 2015
(Due to the huge ammount of "you've got spelling errors and I have nothing better to do but point them out" comments, I am putting in a disclaimer: there are spelling errors in here, Its not unreadable by a long shot, yes I know, you don't need to comment about it)

This review is long, but worth it. Don't let my small ammount of game time fool you, I assure you I know what I'm talking about. There is a TLDR at the bottom.

When you come to this page and see that it has 44% positive reviews, thats for a reason. The game is basically an economy simulator, and it dosent even matter that its in the medeval ara, it could just as easily be in modern times, becasue theres nothing special about it, other than the buisinesses being of the type from that era. The ENTIRE, let me say it again, ENTIRE game is about managing an economy, and trading. Usually this wouldnt be bad, but heres why it is

CONS-

The economy system works great, when you build a city, you choose five of the ~20 recources to produce, problem is, you can get these is any city in any country in the world. There is no reason to create a city outside where you are, or to even trade with another player, becasue you can get it all right there. In fact, you can just build ~5 cities and be set for the rest of the game producing everything you need.


"but if I get more people, wont I need more cities to produce more things to keep them happy?" nope, you can litterly just stay where you are, theres no reason to expand. Ever.

Once you've completed your ~5 cities and are trading with yourself, or others if you want, but you really dont need to, the way players grow in power and gain more money is by building more buildings, but heres the kicker: after the first about 30 minutes of the game (and these games take longer than most Civ. games) the rest of the game is incredibly repetative,you just switch from city to city, constantly buying more buisinesses of the exact same type, more and more, over and over again. and this is all if you haven;t gone bankrupt by this point, which most people are struggling with too hard to even care about the other players. This game might as well be just singleplayer, becasue it dosen't matter if your opponent is there, your both probally drowning in debt. Not to mention the problem with armies: not only are they so simplistic that a second grader could do it with both hands tied behind his back and a blindfold on, theres no reason to buy anything other than low tier units. The only thing that makes a country special is its "unique" units it can get, but you don't even need them, you can just spam pikemen (lowest teir unit) to get your ♥♥♥♥ done just as well, they are cheaper to maintain, and cheaper to buy, and you can get better attack/defense ability from spamming say ~5 of them than you canfrom a special unit that would cost you more. Not to mention that the debt is so bad that you fall into debt in the damn tutorial, and guess what, if you don't get all the way to the end, you gotta ♥♥♥♥in' start all over again. Have fun with that ♥♥♥♥♥♥♥t.


PROS-

The graphics are alright I guess


TLDR: You pretty much do the same thing for the eintire 3-4 hour game every game economy wise, armies are a joke, a 2nd grader could understand and the teir system is useless and broken, might as well be a singleplayer game becasue all players A) have no reason to expand or attack and B) you will all be too busy drowning in debt to do anything about eachother, its a game of see who can float in a sea of debt long enough to not have their "empire" fall apart. Put simply there are better, cheaper games out there. But I mean hey, the graphics are pretty good.


Oh and I almost forgot, theres only 2 way battles, so if an army of three meet up, one will end up reinforcing the other, even player armies. And not all the units fight, so if you have an army of 4 units vs 4 units, only 2 of them fight each other, the other 2 stand around with their ♥♥♥♥♥ in their hands wondering what the ♥♥♥♥ is going on for litterly years (the battles take something like 5-10 in game years to complete...that makes sense...). So when you go to kill the bandits that have been robbing your trade routs, the bears that have been plaguing the forests will come and reinforce the bandits, while the army of wolves stands idly by waiting for you guys to finish so it can follow you back to town and rob your trade caravans.

In fact, if you don't read anything else, just consider this:
Ammount of people who have finished a multiplayer game: 1.1%
Ammount of people who have captured another players town: 0.7%
Ammount of people who have won a multiplayer game: 0.7%
Those last two, are the same.
Was this review helpful? Yes No Funny
587 of 808 people (73%) found this review helpful
170 people found this review funny
Not Recommended
7.3 hrs on record
Posted: September 26, 2015
Honestly this game isn't good right now, I hoped that it'd be great but it isnt. This is both a semi review and message to the Devs. First off on a good note.

The AI is good, its hard, its smarter than most I've seen and you should be proud of it. Now nice time is over.

Here are a few points to improve the game vastly:

1) Have MORE than 20 resources for the world. When you start the game you have 5 resources already being collected, so developers you already are able to have 25% of the ENTIRE WORLDS RESOURCES straight off the bat? With your second town, proper placement and adding points into tech to gain refined goods such as bread, beer or pork you will easily have 10 resources. Whats this? You have 50% of the ENTIRE WORLDS RESOURCES AND AVAILABLE PRODUCTION WITHIN 5 MINUTES OF THE GAME???! So the economy will quickly get swamped by the SAME GOODS EVERYONE ELSE HAS, especially when you double or triple production with more points in tech. What is this, the industrial revolution in 1050?! So consumption is so damn low, production is high, population doesn't want to pay taxes or buy things, economy crashes worse than Greece could try. Adding double resources will alleviate the economy issues, diversify and creating interesting games. Ok how about add cows? Get milk, make butter or cheese? Those 3 items don't exsist in the game, devs this is Europe. How about making weapons?? How about making ships?? How about being creative and stop taking the model of EA.

2) Make combat at least mildly interesting as a Zerg Rush. With a possible basic outmanuvering like Hegemony, Medieval TW or any other real time strategy game.

3) Should've made an effort with voice acting with characters instead of the same 10 lines if that many. Seriously get draining, nothing as inspiring as the original stronghold series.

4) Lack of immersion as towns don't look that alive or feel alive, the world seems small. Adding more sounds like chickens, cows, pigs or priests would lighten up the game.

5) No religion aspects? No modifiers to troops, towns or unique personalities? No Patriach or Pope? Oh I know, the Pope obviously wasn't important in that timeframe no worries.

Random things that could be added. Why not have hunting, why not have several crops barley, leeks, several drinks, whiskey, spirits why not hunt several animals, deer boar, why not attrition, why not better weather mechanics, why not more comfort items, why not a decent economic game, why not a decent military game. Why not a fulfilling game?

Now to quote -ITS THE ECONOMY FOOLS - Paradox Interactive Eu4 random event. Seriously if this was meant to be an economy game, which you devs HAVE DONE BEFORE, then make it vaguely similar or even God-Allah forbid fun. The premise was smart with good intentions but being lazy, narrowminded with actively saying DLC DLC DLC is a great way to end your career in EA.

"But Cat!" Said the devs who worked 5 hours this week.
"Coding is hard in an airconditioned room with long breaks, long meetings, long periods of fixing last weeks problems"
You'd probably be given a good review if you did your job and provided a fun game. Said a cat with a malicious look and blood in his eyes.

How I now view you guys:
Your day at work is now consisting of just jerking off at the thought of how great. How you created this game awesome with your co-workers. Then you guys join in a circle jerk about how great you are. Then for the daily ritual the Devs this unholy pentagram circle jerk of satan produced this game of sin. You guys can't even compete with the Medieval Total War of 2002! The Pope should call a Crusade on your sins, all of Islam should call a Jihad on your decadance.

Now if you're butthurt I'm glad you read this, but now get off your damn ♥♥♥ and provide a decent game. Seriously why should I buy another game from you in the future and god forbid a DLC? Should I now treat you like CA with lacklustre TW games? Are you going to be like Sid Meier and ride off his name and produce overrated games with little to no content but push out DLC and two years after release its ok? Now I won't get my friends to buy this, I will actively say "Don't buy this game" to anyone who asks.

But if you guys provide DLC for free which makes the game as intended i.e. to be good, this review will be deleted and I will actively support you. Until then, such is life.
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584 of 818 people (71%) found this review helpful
30 people found this review funny
Recommended
53.9 hrs on record
Posted: September 25, 2015
Here's the thing, why go and enflame the reviews section of the game if you didn't know what you were buying? Why go and ruin what was a fine release (comparatively to others games, looking at you Rome 2). It makes no sense but instead people whine and complain about it lacking depth and that the common cry of "the combat is crap" etc. This game has amazing depth, it took me about eight hours to control 65% of the UK and to deal with my economy. This isn't the run of the mill RTS game. No, this is something challenging, difficult and has a niche crowd. This game is for those that enjoyed Europa Universalis 4, Crusader Kings 2 and Civilization 5, this is a thinking mans game, not the equivalent to Call of Duty in strategy form. The map is huge, the graphics are splendid, I get to watch my town grow AND before I was able to see this I was complaining about a lack of walls, well I found my walls, they are in every villages keep. I am alright at this, I will help anyone I can with managing their economy and dealing with the issues of a growing empire. All in all, this is a good game, this is a niche game, this game is tough however but it is massively satisfying.
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233 of 312 people (75%) found this review helpful
10 people found this review funny
Not Recommended
10.3 hrs on record
Posted: September 29, 2015
Conclusion: This game had the ingredients to be just amazing, but it fails in almost everything. ZERO immersive.
I bought this game on pre-release, and that's a mistake I'm never doing again. Please, don't trust what you see on the promo-videos or the screenshots, because what you imagine is not what you get.
I did play this game with an open mind and a positive mentality, however the game itself made every possible effort in order to make me dislike it. Let's see:
1.- The only guarantee is that you're going bankrupt. No matter how hard you try, if you ever feel like doing anything besides pressing space bar (for x10 time) and see a couple of trade routes moving, you will go bankrupt.
2.- The trade route system is nice, however as an "economic" or "trade" game it's quite dull. The amount of resources is quite low, and there's no reward in establishing long distance trade routes that could bring "exotic" goods from -let's say- Paris to Constantinople. And that's a basic thing about trade in human history... we want the things that are from very far away, and we're gonna pay hard for them. But no, not here. You will be surprised that the goods in Constantinople are more like the same that the ones in Nuremberg. Even games from almost 20 years ago (like Merchant Prince) had a much more better economic and trade system, not to say the overall immersion.
3.- So you like those battle screenshots? Forget about that. The units upkeep is unbaerable and unrealistic. Just by having 5 of the basic units (axemen and archers) you will see your funds crashing. And no, you won't see them winning epic battles, because they will be crushed by leopards (that multiply while fighting) or bandits (extremely more advanced and equiped units, that also multiply while on combat). Don't even dream to take over a city or defeat another player in battle, it's not gonna happen.
4.- The city and population management lacks any in-depth. It's boring.
5.- Diplomatic options and AI are extremely poor.
6.- There's no cultures. That means that if you play in Arabia or Scandinavia it's just the same. (and as I mentioned before... you will produce the same).
I could keep going on and on and on. I hope the developers do improve this game, but if they think I will ever pay a single buck to see the improvements just forget it... I already got ripped off with 35 dollars.
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147 of 189 people (78%) found this review helpful
7 people found this review funny
Recommended
27.2 hrs on record
Posted: November 20, 2015
This game is a niche within a niche, designed to appeal to a very specific type of strategy game fan. Basically, if you ever played another game from this same developer (Patrician 4, Port Royale 3, or Rise of Venice) and found yourself wishing that you could have a bigger role in building the actual world and not just trading in it, this game is everything you've ever wanted.

That's what this game ultimately is---a combination of a Civ-style empire builder (in real time) with 4X elements and the same trading simulation you know and love and have probably been playing since the days of Ascaron (from which studio Gaming Minds' people came, kind of like how Obsidian's full of Black Isle refugees and how Firaxis is Sid Meier's old Microprose team reincarnated.)

Once you know that, you can start taking this game on its own merits, and there's a lot here if you want to deep dive into it. In theory, you could just produce all 20 of the game's commodities in four cities total and be completely self-sufficient, and that's a perfectly valid goal to set for yourself in freeplay, if an utterly limited way to do things. Where the game shines is in how those resources interact. Gone are the days from Patrician 4 where you constantly asked yourself "why are the mills that make clothing nowhere near the places that manufacture their essential raw material? Why would anyone want to make something that relies on shipping something in from 1500 miles away in a cog?" It makes game sense (profits proportional to effort required) but it's wildly unrealistic.

Now you can plan your economy based on what the land provides. Make towns in meadows that serve as your nation's breadbasket, sending food to that mountain outpost that makes your metal goods. Butter up your AI rival by creating a town that makes a ridiculous amount of money trading them what they need, and use diplomacy to keep from having to go to war. Or master those economy mechanics to support a military, but note that realism is in place here---large standing armies just weren't part of this game's time period.

If you geek out on this genre (and check my Steam library---I geek out HARD on this genre), this is the game you've been waiting for, the culmination of everything a trade simulation and empire-type game can be.

But that comes with a warning---this game has a "mixed" Steam rating for a reason. It is absolutely, positively not for everyone. If you weren't blown away by the previous efforts from Gaming Minds, this will not make any new converts. I recommend this game, but only to people who are ready to embrace what it has to offer.

(I haven't mentioned multiplayer, since I'm exclusively a singleplayer gamer. Bear that in mind as well.)
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