Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe.
User reviews:
Mixed (15 reviews) - 46% of the 15 user reviews in the last 30 days are positive.
Mixed (1,230 reviews) - 43% of the 1,230 user reviews for this game are positive.
Release Date: Sep 25, 2015

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“Grand Ages: Medieval is surprisingly good in combining trade and strategy”
8/10 – http://www.gamereactor.de/Kritiken/268243/Grand+Ages+Medieval/

“Unique blend of grand strategy, trading and diplomacy”
8.6/10 – Hooked Gamers

“Grand Ages: Medieval is finely balanced and challenging”
4/5 – Softpedia

About This Game

What is Grand Ages: Medieval?

"Grand Ages: Medieval" is an entry in Kalypso's "Grand Ages" series of finely-crafted strategy games of different genres developed by different studios. This game is not a sequel to the 2009 title "Grand Ages: Rome", a classic RTS with a focus on city building. "Grand Ages: Medieval" is a larger scale, real-time empire simulation game combining elements of trade, expansion and exploration with a heavy focus on economical domination.


  • Explore a gigantic game world of over 20 million square kilometres, plot strategically where to found important cities and defend your kingdom against foreign powers
  • Produce and trade 20 different goods to meet the demands of your citizens and soldiers: such as coal, fruits and pottery
  • Research and utilise 50 major technological advancement of the Middle Ages: including the three-field crop rotation, the low warp loom or the longbow
  • Raise an army and fight your opponents with knights, archers and cavalry
  • Face devastating natural disasters like storms, fires, volcanoes, droughts, earthquakes… or even the Black Death
  • Challenging Multiplayer Mode for up to 8 players

It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress and a rapidly growing population spreads across the length and breadth of the continent. New frontiers are explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.

Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel® Core™2 Duo Processor E8000 Series or similar
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible, 1 GB RAM, Geforce GTS450 or similar
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows 7 / 8 / 10
    • Processor: Intel® i5 3 GHz or similar / better
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible, 2 GB RAM, Geforce GTX 650ti or similar / better
    • DirectX: Version 11
    • OS: 10.11
    • Processor: Intel Quad-Core @ 3.1 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M 512 MB VRAM, Shader Model 5
    • Storage: 5 GB available space
    • OS: Ubuntu 14.04 64 Bit
    • Processor: Intel® Core™2 Duo Processor E8000 Series or similar
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 compatible, 1 GB RAM, Geforce GTS450 or similar
    • Storage: 5 GB available space
    • OS: Ubuntu 14.04 64 Bit
    • Processor: Intel® i5 3 GHz or similar / better
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 compatible, 2 GB RAM, Geforce GTX650ti or similar
    • Storage: 5 GB available space
Customer reviews
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Mixed (15 reviews)
Mixed (1,230 reviews)
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627 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
23.6 hrs on record
Posted: October 16
A very oversimplified representation of medieval life in Europe and Northern Africa. You basicly establish trade routes in which you import and export resources which your cities and other cities produce and after you have maxed the production capacity of your cities you just keep spamming cities and establishing trade routes. Rather boring. Oh and you can also conquer stuff. The combat is rather pathetic though and costs a lot so you are most of the time better off just buying everything. But honestly, If you want to pain a map just buy some painting program or something. Atleast they aren't so darn repetitive.
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2 of 4 people (50%) found this review helpful
2 of 21 people (10%) found this review helpful
1 person found this review funny
Not Recommended
4.8 hrs on record
Posted: September 29
This game is horrible for anyone who is slightly OCD like myself and an avid fan of History.
This is due to the city name generation when you build a city NO WHERE NEAR ITS LIVING COUNTERPART.
If the game ever makes me build Paris off the Seine again I will scream.
However I know that this will never happen as I fully intend on never playing it again.
Like so many reviewers like myself, this game had so much potential but turned out to be our
PC master race worst enemy...
...a casual game.
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Most Helpful Reviews  Overall
1,102 of 1,235 people (89%) found this review helpful
45 people found this review funny
Not Recommended
14.2 hrs on record
Posted: September 25, 2015
Grand Ages Medieval for me sums up the modern games industry, a base product designed to accomodate the many DLC's that will no doubt follow. Even on the main screen clicking on additional content takes you to a window with included button that helpfuly states 'go to shop', even though there is no DLC to buy just yet. Even so I decided to give the game a try and I am unhappy to report that my impressions from the many let's play videos were correct. GAM is quite simply the bare bones of what could eventually become an excellent game. It is at the moment an extremely shallow offering with little to no depth, in which you engage in the mind numbing process of tweak the trade route with an economy system that already needs a patch.

But what about the other side of the game, surely it can't just be trade? Well people, I am sorry to say that the combat system is even more shallow than the trade system, and those of you expecting a Total War type mini-game will be sorely disappointed. Quite simply you send your units against the enemy units and may the largest army win, there is no battlefield strategy at all.

It is to the credit of the developers that they have made a game so lacking in depth somewhat enjoyable if you approach it in the right way, which is why I think it will only get better with time and lots of money spent on DLC's. Unfortunately I am not prepared to spend what could amount to hundreds of pounds on a single game, and if you take my advice hold off on buying it for a couple of years. By that time there will maybe be a GOTY edition out with all the DLC's included. Not recommended as it stands.

Edited after 14 hours play to point out a few problems:

Trader Ai is as dumb as your average rock. Balanced or production settings, doesn't matter. Trader will still cart stuff around that are not needed while leaving needed goods stockpiled and gathering dust. Major rework of Trader Ai needed.

Production costs too high, quite often outstripping the value of the goods produced. This means that all production needs to be micromanaged or you end up with a crippled economy and spiraling debt.

Troop upkeep way too high which means that a human player can never match the Ai in numbers. Again, adds to spiraling debt.

Bands of animal that gather in huge numbers and appear to be more intelligent than most humans, seemingly calling out to each other from miles away to come and join the fight. I cannot stress enough just how much of a nerf these animals need. Same for the bandits.

Resources: Two problems here. First there are only 20 of them which is a very low number for any kind of trading and economy sim. Secondly, they are the same all over the map instead of being region specific so there is no real reason to explore far and wide in search of those rare resources.

Combat system is just bad. Rock, Paper, Scissors affair that can drag on for hours if there are enough troops on either side and boils down to blob vs blob.

Game as a whole lacks meaningful content. This is supposed to be a sim of medieval life at a city state level yet all you do is trade and take over a few neutral states. Don't even try to take over Ai controled major factions because they will have more troops than you, more cities than you and the ability to produce new units out of thin air while your bank balance crumbles, at which point the entirety of your army will give up and go home, even mid fight. These developers need to look at a few games from the past such as the guild series etc. and take a few hints.

Tutorial campaign needs an overhaul so that it actually teaches you how to play and doesn't screw itself over by, for instance, telling you to send mercs against shield using bandits. For those that don't know mercs use polearms which are apparently pretty useless against shields. Maybe someone should send a message to the past to let Alexander know that his pike phalanx is actually crap, who knew? A simple change here such as putting those bandits on horses would alleviate that problem.

Map being huge is made pointless by scouts on speed and by enemies / animals that can see you coming from 50 miles away and rush to engage you in battle. It is also made pointless by archers that apparently have space-age bows that can fire and hit from miles away.

Game needs a x10 speed option instead of having to hold down the spacebar all the time.

Chronicle is not very useful as it stands. Events should come up as a clickable icon at the top of the screen when they happen. If the icon is not clicked on then it should vanish after a certain time to avoid screen clutter.

Ai cheating needs to be severely toned down and should only be there at all on higher levels. Normal level should be a level playing field.

I could go on but that lot gives you some indication of the state of the game. Peace all.
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141 of 149 people (95%) found this review helpful
27 people found this review funny
Not Recommended
11.6 hrs on record
Posted: June 18
I actually feel bad for downrating this game. It has some fine ideas and concepts and would most certainly keep you very entertained past the two hour steam refund mark.

The problem is, that it doesn't keep you going much past that point. You suddenly find that you've built everything you can. Every building, every troop type, every resource generator. All you can do is to repeat the process over and over again until the map is full of cities. You engage in repetetive trade routes with the same scant few resources that can be obtained anywhere in the map (fine wine from my Scottish vinyards, anyone?)

And when the map is full you have to endure the even more tiresome process of either wooing or conquering enemy cities to your faction. A process that take so long per city that the very thought of taking over the whole world is a truly frightening concept.

In short...allow me give you the experience of playing this game. Consider it a free demo:

Pick up a book you know to be good. Perhaps you read it before or it comes higly recommended by someone you trust. Read chapter One. Don't worry...I don't mind waiting. Just let me know when you're done...

Ah, hello again! Did you enjoy that? Good! I'm glad to hear it. Now go on and read Chapter Two and come back here for the next step...

Welcome back! You must be pretty invested now. A new world to explore and characters to follow on glorious adventures. So exciting! Well, don't let me keep you...you go right ahead and read Chapter Two...yes, Chapter Two, that's what I said. Yes, I know you already read it, but just go read it again, it'll be fun! Oh...and when you're finished, you'll need to read Chapter Two again. And then follow that up with Chapter Two. I trust you'll be able to work out the next step from there...

And that's it. You set up your early game, full of possibilities and exploration as you set your flag down and make your mark on the local area. You move into your mid game - consolidating your power and expanding your reach. And then you stay there. There is no end game. No top tier production buildings requring many cities to work together. No distant technological research that needs a concerted effort to reach. No Development of agents, espionage, religion, enhanced diplomacy or advanced troop types. Nope. You just carry on playing the mid-game until you lose interest and start again. And you start again another 6-7 times until eventually the frustrating realisation comes in that you've spent hours doing something you don't even enjoy, so you come here and write a big 'MEH' review to save others from the boredom.

TLDR - Absolutely fantastic game for an hour or so until it completely runs out of ideas and content. Consider waiting for a lot of DLC/expansion content before purchase...or a very generous Steam sale deal.
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455 of 573 people (79%) found this review helpful
94 people found this review funny
Not Recommended
14.4 hrs on record
Posted: November 8, 2015
(Due to the huge ammount of "you've got spelling errors and I have nothing better to do but point them out" comments, I am putting in a disclaimer: there are spelling errors in here, Its not unreadable by a long shot, yes I know, you don't need to comment about it)

This review is long, but worth it. Don't let my small ammount of game time fool you, I assure you I know what I'm talking about. There is a TLDR at the bottom.

When you come to this page and see that it has 44% positive reviews, thats for a reason. The game is basically an economy simulator, and it dosent even matter that its in the medeval ara, it could just as easily be in modern times, becasue theres nothing special about it, other than the buisinesses being of the type from that era. The ENTIRE, let me say it again, ENTIRE game is about managing an economy, and trading. Usually this wouldnt be bad, but heres why it is


The economy system works great, when you build a city, you choose five of the ~20 recources to produce, problem is, you can get these is any city in any country in the world. There is no reason to create a city outside where you are, or to even trade with another player, becasue you can get it all right there. In fact, you can just build ~5 cities and be set for the rest of the game producing everything you need.

"but if I get more people, wont I need more cities to produce more things to keep them happy?" nope, you can litterly just stay where you are, theres no reason to expand. Ever.

Once you've completed your ~5 cities and are trading with yourself, or others if you want, but you really dont need to, the way players grow in power and gain more money is by building more buildings, but heres the kicker: after the first about 30 minutes of the game (and these games take longer than most Civ. games) the rest of the game is incredibly repetative,you just switch from city to city, constantly buying more buisinesses of the exact same type, more and more, over and over again. and this is all if you haven;t gone bankrupt by this point, which most people are struggling with too hard to even care about the other players. This game might as well be just singleplayer, becasue it dosen't matter if your opponent is there, your both probally drowning in debt. Not to mention the problem with armies: not only are they so simplistic that a second grader could do it with both hands tied behind his back and a blindfold on, theres no reason to buy anything other than low tier units. The only thing that makes a country special is its "unique" units it can get, but you don't even need them, you can just spam pikemen (lowest teir unit) to get your ♥♥♥♥ done just as well, they are cheaper to maintain, and cheaper to buy, and you can get better attack/defense ability from spamming say ~5 of them than you canfrom a special unit that would cost you more. Not to mention that the debt is so bad that you fall into debt in the damn tutorial, and guess what, if you don't get all the way to the end, you gotta ♥♥♥♥in' start all over again. Have fun with that ♥♥♥♥♥♥♥t.


The graphics are alright I guess

TLDR: You pretty much do the same thing for the eintire 3-4 hour game every game economy wise, armies are a joke, a 2nd grader could understand and the teir system is useless and broken, might as well be a singleplayer game becasue all players A) have no reason to expand or attack and B) you will all be too busy drowning in debt to do anything about eachother, its a game of see who can float in a sea of debt long enough to not have their "empire" fall apart. Put simply there are better, cheaper games out there. But I mean hey, the graphics are pretty good.

Oh and I almost forgot, theres only 2 way battles, so if an army of three meet up, one will end up reinforcing the other, even player armies. And not all the units fight, so if you have an army of 4 units vs 4 units, only 2 of them fight each other, the other 2 stand around with their ♥♥♥♥♥ in their hands wondering what the ♥♥♥♥ is going on for litterly years (the battles take something like 5-10 in game years to complete...that makes sense...). So when you go to kill the bandits that have been robbing your trade routs, the bears that have been plaguing the forests will come and reinforce the bandits, while the army of wolves stands idly by waiting for you guys to finish so it can follow you back to town and rob your trade caravans.

In fact, if you don't read anything else, just consider this:
Ammount of people who have finished a multiplayer game: 1.1%
Ammount of people who have captured another players town: 0.7%
Ammount of people who have won a multiplayer game: 0.7%
Those last two, are the same.
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113 of 128 people (88%) found this review helpful
8 people found this review funny
Not Recommended
24.7 hrs on record
Posted: August 6
This game looks good on the surface, but has little depth to it.

Its a very basic medieval economy sim with some very generic combat elements thrown in.

They advertise this game as a "Grand Strategy" game when its nothing of that kind whatsoever.

They posted twitch feeds to showcase what the game looks like and claim"transparency." But this is just decieving eye candy. To make you believe there is depth to the game.

I even watched a few lets play videos and seeing how the game starts out, it looked very interesting and makes you think that the game must go very deep as it progresses. But in reality, thats where it ends. It was enough to trick me into buying it, and kept me interested long enough to get past the 2 hour mark for refunds.

Dont let yourself be duped like I was. The dev team stresses how they worked so hard and long for 2 years to make this game. When they said they worked on it for 2 years that should have been a clue that the game isnt that good.

This game is worth about $5 tops. Maybe if they had put 3-4 years into making this a much better game, it would be worth $40. Right now, $40 is a huge ripoff. But you dont realize it until its too late. Heck I might even say they planned it this way. They dont even plan to make it better.
Devs will visit the forum, and even comment on peoples reviews, begging people to give them better reviews. They are either being slimy or are just that stupid.

The only good thing is the music. I really liked the music. But thats it.

My recommendation for this game is "Hell No" This game is garbage and a waste of money. Dont buy it.

If you want to play an actual grand strategy game, take a look at Medieval 2: Total War. That game makes this one look like puke. Or Crusader Kings 2
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583 of 815 people (72%) found this review helpful
31 people found this review funny
62.5 hrs on record
Posted: September 25, 2015
Here's the thing, why go and enflame the reviews section of the game if you didn't know what you were buying? Why go and ruin what was a fine release (comparatively to others games, looking at you Rome 2). It makes no sense but instead people whine and complain about it lacking depth and that the common cry of "the combat is crap" etc. This game has amazing depth, it took me about eight hours to control 65% of the UK and to deal with my economy. This isn't the run of the mill RTS game. No, this is something challenging, difficult and has a niche crowd. This game is for those that enjoyed Europa Universalis 4, Crusader Kings 2 and Civilization 5, this is a thinking mans game, not the equivalent to Call of Duty in strategy form. The map is huge, the graphics are splendid, I get to watch my town grow AND before I was able to see this I was complaining about a lack of walls, well I found my walls, they are in every villages keep. I am alright at this, I will help anyone I can with managing their economy and dealing with the issues of a growing empire. All in all, this is a good game, this is a niche game, this game is tough however but it is massively satisfying.
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311 of 425 people (73%) found this review helpful
13 people found this review funny
20.2 hrs on record
Posted: September 25, 2015
Beautifully made empire building game in a non-fantasy setting of medieval Europe. Furthermore, it is not like Total War (in a positive way, I'm a TW-fan myself). It focuses more on the strategic, econimcal and diplomatic aspects than TW. GA: Medieval offers an enjoyable, fully narrated campaign, alternatively an "open world" play mode and multiplayer mode. I have not yet tested the multiplayer, but will update the review once I have.

My impressions so far from --- (very bad) to +++ (very good):

Stability: +++
No crashes and no issues with alt-tabbing in and out of game.
Music: ++
Nice, soft medieval background music.
Graphics: ++
Better than the map view of current Total War titles so far. Lacks the unit details of TW, though, but zoom-in and zoom-out is far more smooth plus the weather details are better.
Gameplay: +++
In the campaign, you start as the ruler of a small city and have to increase your wealth and power by military and diplomatic means. The missions you receive during the campaign will help you with that. GA:Medieval has a very nice balance of micro- and macromanaging, which is something that I imagine is very hard to design. E.g. you can set up trading routes for your traders within seconds and just let them trade between these cities on their own. They do a good job with that. However, you can still take over manual control to send out traders to buy or sell the exact items in the exact quantities you need. You may stumble over "adventure sites" with your scouts which most times will result in small combats and a bit of loot, if you manage to get the upper hand. Diplomacy is no one-way communcation in this game. AI-Characters may contact you with diplomatic offers or even missions, which may raise or lower your diplomatic standing with other parties. You can decide which buildings to build in your cities, but have to keep an eye on what you want to produce with them, how much and what kind of ressources they need and if there are enough workers in your city to run the production building. Overall very nicely done with a lot of choices to be made.
Tactics: -
Since I mentioned Total War in my review, I thought it neccessary to touch the topic of "tactics" this game offers. There is no separation of strategic map movement and tactical battles. There is one map which handles both. You do not control the movement of units in battle and so forth. You send them into battle and can pull them out, if you feel that you have to. In this aspect, GA:Medival is far, far behind of TW. If you think GA:Medieval is another TW-clone and you play TW because of the tactical battles, then GA:Medieval will be a vast disapointment in this matter. On the plus site, units in GA:Medieval tend to follow a rock/paper/scissors mechanic, e.g. Archers beeing superior against infantry, but weak against cavalry etc. So you have the tactical option of chosing which units to send into battle against which enemy.
Multiplayer: ?
Not yet tested.

I'll add more info to my review once I've gather more insight in the game.

The first good impressions did no lie. It's good and it's getting better, including NOT A SINGLE graphic or game bug, crash or other technical issue after hours of continous gameplay. Remember that this is the first day of the game's release! Furthermore, and I try not to spoiler, I want to let you know that the advancement of your rank isn't just a number that increases over time. Entire new aspects of the game become available and you continously shift from micromanaging to macromanaging - without losing the ability to micromanage units, cities and so on if you feel you should intervene.

The story of the campaign is easy to follow and surprises with some "interesting" turns of events. Again, I don't mean to spoiler. That said, I just got the steam achievement "Got Laid!". :D

There's far more trading to be done than I tought. Although you can "fire and forget" your trader units and send them on a trading route of cities you specified where they buy and sell stuff, you will still want to micro at least one trader unit. I'm still early in the game and maybe the weight of the trading aspect will shift once I've advanced my rank from names that sound mercantile (Merchant, Landlord, etc.) to more noble titles. I still review the Gameplay as very good (+++), but the focus on trading that I feel in this early stage of the game push the rating a little in the direction of "only" good (++) without justifying a demotion yet.
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148 of 189 people (78%) found this review helpful
7 people found this review funny
27.2 hrs on record
Posted: November 20, 2015
This game is a niche within a niche, designed to appeal to a very specific type of strategy game fan. Basically, if you ever played another game from this same developer (Patrician 4, Port Royale 3, or Rise of Venice) and found yourself wishing that you could have a bigger role in building the actual world and not just trading in it, this game is everything you've ever wanted.

That's what this game ultimately is---a combination of a Civ-style empire builder (in real time) with 4X elements and the same trading simulation you know and love and have probably been playing since the days of Ascaron (from which studio Gaming Minds' people came, kind of like how Obsidian's full of Black Isle refugees and how Firaxis is Sid Meier's old Microprose team reincarnated.)

Once you know that, you can start taking this game on its own merits, and there's a lot here if you want to deep dive into it. In theory, you could just produce all 20 of the game's commodities in four cities total and be completely self-sufficient, and that's a perfectly valid goal to set for yourself in freeplay, if an utterly limited way to do things. Where the game shines is in how those resources interact. Gone are the days from Patrician 4 where you constantly asked yourself "why are the mills that make clothing nowhere near the places that manufacture their essential raw material? Why would anyone want to make something that relies on shipping something in from 1500 miles away in a cog?" It makes game sense (profits proportional to effort required) but it's wildly unrealistic.

Now you can plan your economy based on what the land provides. Make towns in meadows that serve as your nation's breadbasket, sending food to that mountain outpost that makes your metal goods. Butter up your AI rival by creating a town that makes a ridiculous amount of money trading them what they need, and use diplomacy to keep from having to go to war. Or master those economy mechanics to support a military, but note that realism is in place here---large standing armies just weren't part of this game's time period.

If you geek out on this genre (and check my Steam library---I geek out HARD on this genre), this is the game you've been waiting for, the culmination of everything a trade simulation and empire-type game can be.

But that comes with a warning---this game has a "mixed" Steam rating for a reason. It is absolutely, positively not for everyone. If you weren't blown away by the previous efforts from Gaming Minds, this will not make any new converts. I recommend this game, but only to people who are ready to embrace what it has to offer.

(I haven't mentioned multiplayer, since I'm exclusively a singleplayer gamer. Bear that in mind as well.)
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Recently Posted
13.6 hrs
Posted: October 8
This is a good game but it needs cheat codes for when it gets too hard.
Helpful? Yes No Funny
413.1 hrs
Posted: October 3

a highly detailed world you get to see people go about their daily lives

great soundtrack

inteligiant ai

the avatars look lke people would from that region

the regions and units are historically accurate


wild animals spawn in the same spot again and again

some performance issues late in the game
Helpful? Yes No Funny
20.2 hrs
Posted: September 27
Helpful? Yes No Funny
36.3 hrs
Posted: September 15
The campaign is easy and rewarding except the over-reliance on money and trade. There is simply not enough military or city building, and far too much trader arrangements. Also most of the improvements in the towns are unnecessary and redundant and so are most of the troop kinds. It is basically just about money (perhaps real life was even in medival times, makes sense!). The normal business ideas are a little bit redundant here: For example a quick hint, if you are short of money (for example during taking over Odessa, or to keep armies in the field), take between 1-3 traders off the automatic route and give them 30-40 carts. Then take them to towns slowly fill them with the more expensive goodies (pomp, clothes, meet but also tools, beer, cake, wine and pottery). When they can't take any more (takes a long time), take the trader to Constantinople (or somewhere big) and sell everything at one. Yes, business-wise it sounds silly to buy expensive and sell cheap. But you get almost two million coins at once (think of it as saving under the mattress) which can be uses to buy town or keep armies. If you have more than one trader it can be a few million (useful for Odessa). So don't follow the sensible advice. I don't think this game really captures the essence of a country building game and it is far too much dependent on money. But having finished the campaign I must give it thumbs up although, I don't fancy carrying on with the open games which follows it.
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2.6 hrs
Posted: September 5
I've always wanted a game like this - an open sandbox empire building economic simulator. While this game checks off all those boxes, it does nothing more than that. Grand Ages Medieval is laughably simple and can be mastered in under a half hour. Not understood in half an hour - mastered. I've seen some reviews say this game appeals to Crusader Kings 2 / Europa Universalis 4 players. As someone who has put several hundred hours into both games, Grand Ages Medieval does not compare. If you're looking for an in-depth simulator, go elsewhere.
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12.9 hrs
Posted: September 3
Game is pretty fun, however there is no indication on how to level up your towns or level up your rank.
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55.3 hrs
Posted: August 31
A fun game to play, takes ages to conquer the world as the city limit is a pain and bandit camps respawn as soon as you kill one. Worth several hours of fun.
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