Super Sky Arena is a modern re-imagination of Starfox multiplayer! Local multiplayer dogfights for up to 4 Friends (or Enemies). Your Friends are too far away to join you on your couch? Host an online game for them instead or play against the AI. Multiplayer fun for all!
User reviews:
Positive (21 reviews) - 90% of the 21 user reviews for this game are positive.
Release Date: Oct 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been working on this game for two years and would love to show it to the world. It is already pretty polished but still lacks breadth. Basically what you are getting in Early Access already looks and plays like the final game, we just want to build more of it.”

Approximately how long will this game be in Early Access?

“The full release is planned for summer 2016.”

How is the full version planned to differ from the Early Access version?

“Overall we’re aiming for more variation and breadth.
We’re planning on adding more weapons, more maps and more characters.”

What is the current state of the Early Access version?

“The initial version of Sky Arena includes 4 different maps for up to 4 players locally as well as online. The gameplay is in a polished state that can be considered finished but not as varied as we’re aiming for. Also bugs in online play as well as locally are to be expected.”

Will the game be priced differently during and after Early Access?

“We aim for a equivalent pricing model between Early Access and the full release. However we will take feedback that we get during Early Access into account when planning our full release pricing strategy.”

How are you planning on involving the Community in your development process?

“We’re hoping for feedback on different elements of the game that we’re updating over the course of the Early Access phase including new maps, powerups and weapons. Ideas are of course also welcome and will certainly be considered if they fit our vision and scope for the game”
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Recent updates View all (9)

October 6

Patch Version 0.9.0

Hello everyone,

It's a new month, it's a new thursday, it's a new patch.

We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :)

This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter.

We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read.
The new Starkiller map only has one level, just like the other maps, and we created a bunch of new assets to improve its visual quality.

The second small addition is actually a feature that has been requested by vistraiza in our forums. We added a new setting to the custom rules so you can decide if you want to take damage when crashing into the terrain. So if you think you are a pro, crank up that damage to add some excitement to your high speed chases :)

There are also some small bug fixes and improvements in this build. Though, every patch list of every game always says that, so who knows what that even means :D

As I've said, we have some big ideas cooking at the moment which are planned to release soon. I am really looking forward to get those out to you. In the meantime, let us know what you think of the Starkiller changes.


1 comments Read more

August 4

Patch Version 0.8.0

Whatsuuuup everyone!

Finally a new Patch is out. We apologize for the skipped patch in july. But we hope to redress that with a super awesome new feature: CHARACTER VOICES.

Check out the Trailer for Version 0.8.0:

Patch Log:
All characters are fully automatically voiced now and we love it! You can also trigger voices yourself by using the d-pad on your controller while you are in a match. You have a variety of taunts, answers and cool shouts to have a word with your enemies!

Map Changes: Frozen Colony
We were a little unsatisfied about how the frozen colony mechanics worked. The "two floors" System can be very confusing especially when you look at the minimap and there seems to be an enemy around but you can't see him. Its also kind of preventing intense fights because you have to look out for eachother to much. So we closed the basement in frozen colony and we also removed the snow storm. We like the idea of map events which impact the match but we felt that the snow storm was more annoying than fun to cope with.

A lot of bugs were fixed.

Molten Core finally got his own soundtrack. Check it out, play a match on Molten Core! :)

We really hope you like the new features and changes. Give us some feedback! We like to hear your opinion and thoughts.

- Daio

4 comments Read more
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“Even if Star Fox Zero doesn't disappoint, Super Sky Arena will be there to provide the multiplayer action Nintendo decided to forego this time around.”
US Gamer

About This Game

Super Sky Arena is a modern re-imagination of the Starfox multiplayer mode. You pilot a jet fighter to have fast paced dogfights against three of your friends. Play either locally, in splitscreen mode, or create an online game and let your friends join from all over the world. And if your friends are busy, you can always play against the AI to train for future confrontations.

We plan to create the ultimate multiplayer experience for this game. To do this we developed (and are developing) many different forms of multiplayer gaming you can enjoy with your friends.
  • Local Multiplayer
  • Online Multiplayer
  • Local or Online against Bots
  • In Development: Couch vs. Couch Multiplayer (Online Splitscreen)

  • Fast paced action dogfight: Fight your friends in a dogfight that requires quick reflexes, strategic maneuvers and powerful weapons
  • Multiplayer in all colors: You can play in local splitscreen mode, join online matches of your friends and eventually combine both in our couch vs. couch multiplayer (this is still being developed)
  • Original music: Each map has its own fast pumping music that reminds us of good old 80s and 90s rock

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 420 MB available space
    • OS: Windows 7
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 200 MB available space
    • OS: Mac OS X 10.8+
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Storage: 420 MB available space
    • OS: Ubuntu 12.04+, SteamOS+
    • Storage: 420 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (21 reviews)
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21 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
16 of 22 people (73%) found this review helpful
2 people found this review funny
4.6 hrs on record
Early Access Review
Posted: October 5, 2015
(remember its just my opinion omg)

Things in this game I love :

- [SOUNDTRACK] the soundtrack is actually really small, but when I say soundtrack im talking about that main theme the game has, and it'll really get you in the mood to just fly around and shoot ♥♥♥♥.

- [GRAPHICS/ART STYLE] oh my good god I love the art style in this game, the smooth, simplistic aesthetic is exactly what I hope to see when I check out something new on steam.

- [CONTROLS] everything is tight, easy to access, and hard to master but it pays off with practice. ( this is regarding the controller, I havent tried the keyboard controls )


Things this game needs : (keep in mind the game is still hella far away from its final form, and some things i say might be on the dev. roadmap)

- [MULTIPLAYER MATCHMAKING] the local co-op is really fun and will have you screaming at your friends in minutes, but the online multiplayer is set up so you can only play it against people you have had prior communication with, making you enter a code to get into a lobby with them. I like the idea for sure, but I think the game def. needs a automated matchmaking service for you to play with strangers, because if your friends are busy and you have the itch to play, you're ♥♥♥♥ed.

- [TWO PLAYER SPLITSCREEN] this is me being picky, but the screen is divided into sections of four even when theres two or three players, it'd be really cool if that wasnt the case.

- [MORE VARIETY WITH POWERUPS] im sure this is gonna be added in the future, but as of right now its still a small issue for me. in my experience you pretty much two powerups that when used really help you out, the heatseekers and the giant laser. just a bit boring is all.


the game is great, the devs are super cool, the community is already forming to be great this early in, and its insanely polished and ridiculously addictive for early access.
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5 of 5 people (100%) found this review helpful
3.0 hrs on record
Early Access Review
Posted: March 7
I believe that this game has great potential. The art style is very remeniscent of early N64 and PlayStation games. The controls for the game are pretty solid especially with a controller. The gameplay is fairly customizeable and is great to play with a group of friends. The game does need a lot of work though. There needs to be more levels and larger variety of powerups. Since this is still an early access game, I suspect that these features are planned and will come later down the road. For now though, the game is still a great little game to spend a few hours with a group of friends. Other pros include the great soundtrack that really gets you into the feel of the the game, as well as the ability to have 4 player local multiplayer or online multiplayer. I personally feel that what this game needs to get it off of its feet is a larger fanbase. I wish the devs good luck and I shall be following them along their journey as a captive audience.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
5.0 hrs on record
Early Access Review
Posted: October 5, 2015
Multiplayer gameplay video with critique and general chat.

A online/offline multiplayer aerial dogfight simulator set in a cosmic other world atmosphere.

Sporting a bright, bombastic colour pallet which really gives the game a boost in both overall character and general a more appealing aesthetic compared to many space related titles.

The sound design is completely on point allowing for the gameplay to feel responsive, tight and just overall making the player feel like an overall badass when an enemy ship is shot to smithereens.

The music however which it suits the overall feel of the game and really aids and adds to the party atmosphere created by the game does feel a bit repetitive due to a lack of tracks.

In conclusion while this game feels a little on the empty side due to the early access model the game has decided to undertake, the core gameplay alongside everything else the game offers is a Fun experience which needs to be played to fully understand the appeal.
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12 of 19 people (63%) found this review helpful
1 person found this review funny
3.5 hrs on record
Early Access Review
Posted: October 5, 2015
[Note: This game was provided to me free of cost to review.]

Sky Arena is a multiplayer aerial combat game by Hammer Labs that gets inspiration from Starfox 64 multiplayer. It can be player either locally or online with up to four players.

The matches are played on tiny worlds that you fly around while collecting power-ups and powerful secondary weapons.
I think that it could be very hectic and exciting with three/four players. The ability to play local and online multiplayer is a plus. The controls are easy to learn and the movement feels fluid and nice.

I hope that they add more worlds and a wider variety of powerups/secondary weapons.
I could not find any sound controls in the game and had to adjust my headphones drastically to compensate for it.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
3.1 hrs on record
Early Access Review
Posted: October 5, 2015
Pretty awesome! Reminds me of the long nights on the couch playing Star Fox against my best buddy. Sky Arena is very polished for an Early Access title. Its pretty visuals and tight balancing should win you over in a heatbeat!

The newly added online mode seems like a good addition, as not everybody has someone close by to play.
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3 of 3 people (100%) found this review helpful
0.8 hrs on record
Early Access Review
Posted: August 1
I've met the developers at CoxCon so I may be biased, but also I played a ♥♥♥♥♥on of this game at the said event, and it was brilliant! Fast paced, easy to learn, difficult to master, with great art, soon with great and hilarious voices, this game is a blast!
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4 of 5 people (80%) found this review helpful
1 person found this review funny
2.2 hrs on record
Early Access Review
Posted: November 2, 2015
Star Fox Inspired, Sky Arena Does Pack 4 Player Couch Co-op Fun
"My testing crews consisted of gamers aged seven years old to a young forty; ranging from experienced pros to casual gamers. An interesting pattern developed each time we played. Games would get off to a slow cautious start; perhaps it was new players getting used to the controls, or feeling each other out. Within minutes my friends are zooming by each other, laughing or gasping in desperation. At first, not a lot of chatter, but the silence dies faster than a ship running into well placed energy wall. Ten to fifteen minutes later…trash talking, jumping up and down, strange gang signs, and people demanding rematches. Changed friends around, and the results were the same. "

What we are liking:

- 4 player co-op fun for all ages and gamer experience levels
- Star Fox graphics are ancient history now

What we don't like:

- No one's online, like ever
- Star Fox was more than just split screen dogfighting
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4 of 6 people (67%) found this review helpful
0.9 hrs on record
Early Access Review
Posted: October 12, 2015
Aaahh, the smell of kerosine in the morning! Playing this will give you the right feeling of speed flying over these gorgeous planets.
I currently play it with a friend and we battle the hell out of this thing, always recognizing a new trick or route through one of the levels we havn't recognized before. I cannot wait to try this with four players at our next LAN.

The controls are perfectly thought-through and give the right amount of feedback that you feel an adrenaline rush chasing your opponent and doing the Skywalker avoiding obstacles on your way.

Even though it is still Early Access Sky Arena perfectly polished and playable. The next updates are announced ingame and you can even vote on the next features.

Definitive a purchase recommendation!
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4 of 6 people (67%) found this review helpful
3.3 hrs on record
Early Access Review
Posted: October 8, 2015
Had the chance to play this at CoxCon in Telford earlier this year, alongside many other first-time players, and after many a dogfight and enormous laser blast, I cannot recommend this game enough!

Take a Super Mario Galaxy-style planet, with enormous structures and land formations you can travel through, littered with a variety of random weapon pickups and the ONE double-laser pickup (which is dropped after death, so grabbing it makes you a target), throw in blindingly-beautiful colours and you have this game in a nutshell!

Multiplayer is available on local and online, though not through open matchmaking but putting in a combination code to host your instance with three others. Fantastic for playing with friends, and in a game like this, that should suffice for most players. Get on Skype n' start screaming at one another!

With this being the game's current condition at the start of Early Access, I would recommend this game to pick up in a heartbeat. Buy it, gather friends alike, and shoot each other to bits! =D
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5 of 8 people (63%) found this review helpful
1 person found this review funny
9.0 hrs on record
Early Access Review
Posted: October 11, 2015
Hey there all. First off, I've had my experience with Starfox games since I was 4 with Starfox64 being my first, to playing all others eventually including the unreleased Starfox 2(snes). With this game being multiplayer focused, I was at utmost happy with a game like this coming into existence. I've played multiplayer modes of all starfox games as well with friends over the years and had a blast playing them all(with the probable exception of SF64's multiplayer which SF64 3D improved on).

Onto Game Review
(Based off playing some local multiplayer with friends, playing with devs online, and playing with a couple friends online)

~Controller functionality~
I like the responsiveness on controls. Quickly pointing out however that the game at its current state does not have button mapping nor have support for D-Input controllers either it seems, only for X-input controllers at the moment. I'm sure this is something that will be dealt with in a future update.

~Gameplay customization~
Something I'm really glad was implemented that seems to be extending to what SF Assault and SF64 3D offered as far as game customization. It makes you feel like your setting up a game of Smash in your own way.
Time, Lives, and Points. These are your gamemode options very identical to how SF Assault had those choices. Your able to also choose if the dual lasers item should be a thing or not on the map(thank you) as well as choosing how items are on the map as well.

~Gameplay Balance~(in current version when this was written, may or may not be addressed in the future)
Lasers: My immediate beef with this is the weird recoil it causes that slows you down for that brief moment you shoot, it's not something I was as comfortable dealing with as the other SF games didn't have this kinda behavior with the lasers. Damage seems perfectly fair enough but what discourages me(and a couple of my friends) from optimally using the laser over the charge shot is that it's not as accurate enough and it doesn't have that rapid behavior that SF64(3D) and SF Assault did.
Charge shot laser: This one is kinda funny to talk about. It's balanced, just not in the most normal way. This shot can literally go through walls and ground which can be abused. What does hold it back however is that it takes so long to charge compared to other SF games. Speaking of which, I visually get thrown off by thinking my laser is fully charged with the reticle changing right as you begin charging as opposed to it changing right as it becomes charged similar to how it does in SF64(3D) and Assault. Another issue is if you make a collision that would otherwise bounce you to the side or backwards with or without being stunned, the charge goes away, which is normally acceptable, except that idea that you'd generally still be holding the laser button while having done so, in result it doesn't actually restart the charge even if you are still holding the button after collision.

I once again have mixed feelings about this one. Going into a complete stop with your ship is something foreign to the other SF game's arwings with the only pseudo exception being the Arwing in SF Assault which using the "Brakes" allows for a close to halted movement, which however was limited by a meter. In this game you can basically just sit still if you wanted to with your ship which kinda worries me cause there were sometimes where I purposely abused this to achieve some kills, in thus can promote a campy play style. I don't dislike the idea of having ships go into a complete stop, but in my opinion I feel like there should be a carry off to this to avoid benefiting from camping.
Speed: I know there are pickups that allow you to go faster, but at default I feel the ships movement speed doesn't feel as natural without having to constantly use the infinite amount of boost you have which I feel right now is the only ideal way to even move to begin with.
Barrel Roll: They don't reflect laser bullets :v ... but that aside, I did like what they did with it essentially being a strafe tool.
Looping: Something interesting they did with this one. Going for a U-turn or a Somersault? Same button. When you press it, it starts to curve you upward in a loop, manually pressing it again in the middle of it will cancel the loop phase, meaning you can use it to create a U-Turn maneuver or you can cancel it immediately if you feel it seems like a bad idea. It's really flexible and it was something I didn't even expect to think about when it comes to a SF like game. My only issue is that it doesn't feel as fast as SF64(3D)'s somersaults, the difference is kinda little but with the amount of SF64(3D) I played and it's multiplayers, I really feel the frames matter.

Um maybe with the exception of Molten Core which was sometimes hard to see where you were going in the caverns, I don't think the lighting was very friendly with that and it was something that was talked about me and my friends.
Otherwise the use of color is very different compared to the SF games though I do feel like it's going for a more brighter and colorful SNES(referring to SF and SF2) style. The idea is really neat.

Having playing with the devs online with their location being in Europe with me located in the West Coast of the US, and pinging at around 130-160. The game is surprisingly still playable with some hiccups of here and there telling the game where a player is really at sometimes, but it's not as irritating as I'd come to expect of oversea online play.
Currently the only way of playing online is either joining or hosting a server in a form of server codes loaded as symbols(e.g. Volcano-Moon-Tree) along with choosing a region. So basically it's either find some friends you know to play with or play the guessing game. I would assume this will change in the future.

[POSSIBLE BUG]: when a friend of mine and I were doing 1v1s, whoever hosted had won in a game, it would cause the client player to not load the countdown at all for the next time a game was loaded and also not showing up as a player on the left side of the screen to the host either, while leaving the other player awkwardly free roaming. In result we would have to restart the server room when this happens

~Local multiplayer~
It works :v
only thing that bugs me is that it's a forced 4 screen split even if you are playing with 2 or 3 players.

I'm having fun so far. I have hopes for this game seeing a future and if the devs are reading this, thanks for having me play with you guys. :)

p.s. (add more competitive options in the future maybe? :3 )
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Recently Posted
0.4 hrs
Early Access Review
Posted: June 29
This game feels like what STARFOX ZERO multiplayer should feel like

Unfortunately, that's all there is. like come on son lemme get a story or some single player action at least!

potential is there tho so ye.
Helpful? Yes No Funny
0.7 hrs
Early Access Review
Posted: March 13
I dont normally play as a furry, but when i do i make sure its in a space fighter
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: January 29
I gave this a try at the gamescom 2015 and really liked it. It only got better since then. The visuals are really nice and clean, the controls are tight and it reminds me of Starfox. What else would I want?
Helpful? Yes No Funny
0.1 hrs
Early Access Review
Posted: January 29
I played an early version of this game several times at various conventions (GamesCom etc.) against friends in local multiplier. It's quite a blast, especially if you can elbow your opponents during the match.

The game has a clean low-poly art style and cute avatars, though I really like the cool level design best (tiny planets you can fly all the way around, featuring terribly huge worms trying to eat you).
Helpful? Yes No Funny
0.1 hrs
Early Access Review
Posted: January 10
My name's Joe Dupont-Roche, Owner and Co-Founder of Extruent Media, a brand-new, next-generation YouTube-network.

I recently aqcuired a copy of the game and I must say that I was quite impressed. The game was fluid, the graphics were impressive and I did not experience any glitches or malfunctions while playing the game. For an early access game, it is truly impressive! I would strongly recommend this game to anyone who likes fast-faced, exciting games.

As an early access game, I would give it a 9.5/10.

Keep up the good work!

Joe Dupont-Roche
Owner and Co-Founder
Extruent Media
Helpful? Yes No Funny
Dave Wilde
10.2 hrs
Early Access Review
Posted: December 29, 2015
this is a great game just as good as star fox 64 multiplayer. AI bots are good. can't wait to try the finished product.
Helpful? Yes No Funny
8.2 hrs
Early Access Review
Posted: November 6, 2015
This game is an absolute joy to play. It's the classic Star Fox multiplayer, on small planets. The nostalgia factor is huge here, and it capitalizes on that with a solid gameplay experience. While lacking online matchmaking, the community often hosts games with each other.

December Update:
Love the new characters, and bots are super great :)

Questions for Dev:
1. Is it possible to have a space map where there are no planets?
2. Online matchmaking pls :O

All in all, I love Sky Arena.
Helpful? Yes No Funny