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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Includes base game and official soundtrack
It's a new month, it's a new thursday, it's a new patch.
We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :)
This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter.
We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read.
The new Starkiller map only has one level, just like the other maps, and we created a bunch of new assets to improve its visual quality.
The second small addition is actually a feature that has been requested by vistraiza in our forums. We added a new setting to the custom rules so you can decide if you want to take damage when crashing into the terrain. So if you think you are a pro, crank up that damage to add some excitement to your high speed chases :)
There are also some small bug fixes and improvements in this build. Though, every patch list of every game always says that, so who knows what that even means :D
As I've said, we have some big ideas cooking at the moment which are planned to release soon. I am really looking forward to get those out to you. In the meantime, let us know what you think of the Starkiller changes.
Finally a new Patch is out. We apologize for the skipped patch in july. But we hope to redress that with a super awesome new feature: CHARACTER VOICES.
Check out the Trailer for Version 0.8.0:
All characters are fully automatically voiced now and we love it! You can also trigger voices yourself by using the d-pad on your controller while you are in a match. You have a variety of taunts, answers and cool shouts to have a word with your enemies!
Map Changes: Frozen Colony
We were a little unsatisfied about how the frozen colony mechanics worked. The "two floors" System can be very confusing especially when you look at the minimap and there seems to be an enemy around but you can't see him. Its also kind of preventing intense fights because you have to look out for eachother to much. So we closed the basement in frozen colony and we also removed the snow storm. We like the idea of map events which impact the match but we felt that the snow storm was more annoying than fun to cope with.
A lot of bugs were fixed.
Molten Core finally got his own soundtrack. Check it out, play a match on Molten Core! :)
We really hope you like the new features and changes. Give us some feedback! We like to hear your opinion and thoughts.
“Even if Star Fox Zero doesn't disappoint, Super Sky Arena will be there to provide the multiplayer action Nintendo decided to forego this time around.”
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