LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges.
User reviews:
Positive (45 reviews) - 86% of the 45 user reviews for this game are positive.
Release Date: Aug 1, 2012

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“Fans of puzzles, physics and, indeed, challenging gaming will all find something to appreciate in LogiGun.”
Scripted Sequence

“It’s got smart puzzles that truly make you think mixed in with lots of variety in game mechanics.”
8/10 – New Gamer Nation

About This Game

LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges. Also this other person keeps telling her to leave. I wonder what's up with that?

  • Over 40 levels to solve!
  • Wield neat guns that create platforms, push and pull objects, and more!
  • 100% combat free!
  • Use bombs, lasers, fire and gravity in interesting and inventive ways!
  • No lightning-reflexes required, just a sharp mind and a keen eye
  • Exactly two (2) characters
  • A story?

New in the Steam version:

  • Unlockable journal entries
  • Improved graphics and redrawn artwork
  • Achievements and trading cards

System Requirements

    • OS: Vista or higher
    • Processor: Dual Core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 4.0 Compliant Dedicated Video Card
    • Storage: 100 MB available space
Customer reviews
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Positive (45 reviews)
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30 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
20 of 22 people (91%) found this review helpful
1.9 hrs on record
Posted: August 16, 2014
This game is absolutely amazing. The storyline isn't that interesting but the puzzles are absolutely amazingly well made. The mechanics are simple, innovative and fun. The player movement is a bit different but was easy to adjust to.
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15 of 17 people (88%) found this review helpful
8.0 hrs on record
Posted: September 1, 2014
+ Magnificent puzzles
+ Beautiful, minimalist graphics
+ Plenty of variety thanks to the four available 'guns'

+/- Some puzzles are easier than others (I wouldn't call them difficulty spikes)
+/- Even though there's a zoom function you still can't always see everything you want/need to see

- Anime-like cutscenes don't match the rest of the visuals
- Story
- Zero effort put into the menus

[Rating: 85/100]
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22 of 33 people (67%) found this review helpful
16.0 hrs on record
Pre-Release Review
Posted: July 18, 2014
40 levels, Each very well designed smooth. I admit, I have been stuck on ocasion but the solution usualy is to try to picutre the problem and what tools are at your disposal.
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11 of 15 people (73%) found this review helpful
Not Recommended
10.5 hrs on record
Posted: July 27, 2014
Summation: Never has jumping been so frustrating, nor stacking blocks so difficult to pull off.

I wanted to like this game, I really did. And honestly, the game designer did a pretty good job. The mechanics aren't new or spectacular, and in general, there's only ever one way to solve the puzzles, but a puzzle game can't have everything.
Of the mechanics it does have, I can speak positively. The guns - most easily described as platform, crossbow, grapple, and magnet - allow for some interesting and actually challenging puzzles, and even if the game's nothing to look at visually, ordinarily the core gameplay at work here would signal a thumbs-up from me.
But- and given my non-recommendation, you knew there would be a "but"- the controls and physics are wonky. It's fine for my character and the objects to be somewhat floaty, if it didn't make setting up the more elaborate platform solutions frustrating to the point of rage-quitting. I'm not talking about puzzle difficulty here - I'm talking about the very simple aspect of control, which any game that uses platformer elements should implement properly. No matter how often you try, your boxes will slip, slide, perform mind-bending dances and fall off of the platforms you have spent minutes - nay, hours - placing them onto. And then you will have to try again.
And again.
And again, and again, and again.
The ratio of hours I have spent attempting to place one box on top of another box/platform while in mid-air, or attempted to carry a box over my platform-gun's tiny platforms to the number of hours I have spent actually playing the game is probably 1:1, maybe 2:1. The character becomes easier to control as more time is spent on the game - so depending on your speed at solving puzzles, you may become an expert before reaching the stages in which mid-air stacking is necessary - but it should not be required to spend 10 minutes solving a puzzle and 30 minutes trying to stack boxes. Even with practice, that is my experience at the end-game levels.

As to the levels themselves; I can only say that experiences shall vary. Most of the puzzles were not very difficult, although several of the later puzzles would have made me feel justified in my purchase were it not for the control issue.

I cannot recommend this game until the physics and controls are fixed. That's too bad, because the designer really did come up with something clever and created some interesting puzzles.
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12 of 17 people (71%) found this review helpful
4.4 hrs on record
Posted: July 22, 2014
Great Puzzles. I often got stuck (in a good way), but never for too long. Puzzles are challenging without being overly complex.

(I bought it from the developer's website several months ago, so the Steam playtime is inaccurate)
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6 of 6 people (100%) found this review helpful
6.6 hrs on record
Posted: July 28, 2014
From the screenshots, I wasn't expecting much from this game, but it just goes to show that you can't judge a game on its looks, especially not a puzzle game. And what a puzzle game! The puzzles are very well done, many of them having that "aha" moment where you figure it all out or use something in a way that you wouldn't have thought to before.

There are a few things that I would consider flaws, but they were fairly negligible in the face of all the quality puzzling entertainment I got out of the deal. One of the only complaints I have is that it seems like it could've done more. There are a lot of mechanics, and I don't know if they fully exhausted all the puzzles they could've made with them.

Still, a very good, even great spatial puzzle game. Don't overlook it.
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3 of 3 people (100%) found this review helpful
0.2 hrs on record
Posted: July 27, 2014
A very fun game.

The graphics are simple and the music can be a little repetitive, but the mechanics is brilliant and the gameplay very fun.
At the beginning it seems easy, but when you have several guns at your disposal you need to do some serious thinking to beat the levels. The Aha! moments of the good puzzle games are guaranteed.

If you like devices and tinkering around, you will enjoy it a lot.

As a quick note, this is not a puzzle platfomer. This is a puzzle game. If you don't reach a place you are surely getting the puzzle wrong :)
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3 of 4 people (75%) found this review helpful
16.2 hrs on record
Posted: August 16, 2014
Play time ~16 hours

DON'T READ THIS - BUY IT NOW!!! Buy the game NOW! This game is now one of my all time favorite games. It is logical (who would guess from the name eh?), it has a diverse gameplay (things are always changing to introduce new gameplay mechanics), it challenges the mind in a VERY balanced way (it is not too difficult yet difficult enough to cause you to stumble sometimes and think deeply), has great graphics (the screenshots may look very simplistic, but it serves the game's purpose very well and the overall level design makes the game very explorative too), has a catchy tune to keep the player motivated, and has ALOT of content to keep you busys and having fun for many hours. The best part: non-violent and female protagonist (some mention of killing, etc, but mostly empty threats and it all plays well when you reach the end - you will see). Truely a progressive game! Props to the developer for this. Keep up the great work and I hope you continue succeeding in game development.
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3 of 4 people (75%) found this review helpful
8.1 hrs on record
Posted: January 28
Amazingly good game. Well designed levels, simple but effective graphics, and a decent-enough story. They don't repeat puzzles at all. Makes for a solid 5-10 hours of entertaining and diverse gameplay.
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6 of 10 people (60%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: October 6, 2014
The game seems really interesting. I like the idea and so far the levels have been pretty good. However, the controls are simply terrible. I find myself spending ten times more time on trying to make a jump than it takes me to actually solve a puzzle. It makes the game very difficult and frustrating to play.
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Recently Posted
9.1 hrs
Posted: August 8
This is a truly challenging puzzle platformer with a great difficulty ramp, amazing art style, and enjoyable story. This is a one-of-a-kind game!
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8.6 hrs
Posted: November 7, 2015
The level- and puzzle- design of this game is absolutely superb. Each level showcases some novel way for the different mechanics to fit together; not a shred of level is wasted. As far as I can tell, none of the puzzles are easily broken, either, whether with ninja moves or unconventional puzzling. The levels themselves are also very challenging; particularly upon nearing the latter third of the game.

A few things are unfortunately still desired; a more lenient physics engine (jumping is somewhat fiddly, as is stacking blocks, as you'll see from many reviews), a better menu (options should come BEFORE savefile selection!), more levels (only 40+8 bonus), and possibly a better redesign of the final level.

The number of mechanics is sometimes overwhelming, too. In addition to the 4 different guns and the zapper, there're also bombs, grapplable boxes, light boxes, heavy boxes, polarized boxes, lanterns, impact-toggled switches, lasers, colour-mixing puzzles, ice, glass, barriers that objects can't pass through, barriers that put out lanterns, barriers that arrows can pass through but you can't... Suffice to say, you may find yourself trying to recall what exactly a green dashed barrier does, and how it's different to a blue dotted barrier.

If you like puzzle games, this is definitely a good one I can recommend to you; it's up there along with English Country Tune and Snakebird in terms of pure gameplay. It is definitely worth the 4 GBP, whether on sale or not. But be prepared to spend more time on it than you might think, and be prepared to wish for more by the time you finish.
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Perpetual Explosion
2.7 hrs
Posted: August 13, 2015
Really enjoyed the puzzles in this one. Could have more polish but I didn't mind too much.
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7.9 hrs
Posted: July 12, 2015
LogiGun--it doesn't look too fancy and the jumping is a bit floaty, but the puzzles are very good. The various guns allow for a wide range of tricky and interesting puzzles.
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7.7 hrs
Posted: May 26, 2015
LogiGun is the 2D side-scrolling cousin of Portal I didn't know I needed.

The basic premise of the game - you shoot fancy guns. They all do neat and interesting things to help you interact with your environment; and although homage is paid to the FPS-style puzzle rules set down in Half-Life and Portal, the gameplay elements are unique and to not copy from those games.

The controls feel very loose at times, and I still get annoyed that the jump mechanic is set default to the "W" key rather than the spacebar. Additionally, the story seemed very one-dimensional. However, these minor irritations do not detract too much from the size and scope of the campaign - 40 playable levels plus a short epilogue to cap the story arc. There are also bonus levels and a map editor, so that you can make your own maps and upload to them for other people to try out.

Despite my complaints about the controls and the storyline, this puzzle game was worth the money I paid for it. This is a puzzle game done really well, and fans of Portal will feel right at home with this great game.
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shape shifting space lizard
13.9 hrs
Posted: March 31, 2015
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Apparently Kid
5.2 hrs
Posted: February 13, 2015
This game kinda sucks. Some of the puzzles are fun and inventive, and some of the guns are fun to use. Unfortunately most of them require you to do things in a specific annoying order that only the game creators knows. The bow is the most fun. Early on the puzzles aren't too bad but they get pretty impossible that even actual websites that write reviews say you will be looking up a lot of them. I get it puzzles should take them thinking but after having used a walkthrough often and seen what they wanted I thought "That it so complicated and convoluted why would i waste an hour trying to figure that out, life is too short. Sometimes they have hints but they aren't helpful and they don't come on till after you've sat around for 10 min trying to figure it out. I got to level 9-4 and following a walkthrough I got to this part where based on the pictures the guy took and the mechanics of the game a gate should have been triggered to open and it didn't. Since there is no restarting from any checkpoints you just have to do the entire level over again, which was 30 steps long and super convoluted. I would have beaten the game but after a ♥♥♥♥♥♥ bug thats a problem with the game ruins a level it's not worth replaying just for a game like this. It tries too hard to be portal but most of the puzzles are annoying rather than fun. Good sense of humor in the game though. 4.5/10.
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2.1 hrs
Posted: November 8, 2014
Graphic: The game is so wonky that feel just like a free flash game on the web. I'm fine with that.

Music: Background music sucks. Too repetitive. Just like most flash game.

Physic in this game is pretty bad. I got stuck because the box fly too far and that stopped me from finishing a big level. Only choice is to restart the level. Adding revert button would be neat (Just like Gunpoint)

I got the game from random bundle. Can't complain much.

But I won't recommend to buy this game. Even if it's -75% off.
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