Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space.
User reviews: Mostly Positive (117 reviews)
Release Date: 31 Oct, 2014
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Buy Buzz Aldrin's Space Program Manager

27,99€
 

Recommended By Curators

"Very much a successor to Buzz Aldrin's Race Into Space, this is a space program management simulation from the 1950s through to the future."

Recent updates View all (2)

14 November

Patch 1.1 is now available!

The developers over at Polar Motion have been working hard ever since release to incorporate your comments and feedback into the game. As a result, Space Program Manager has now been updated. The 1.1 patch includes a number of fixes, as well as the implementation of tooltips. The game also supports more resolutions and is now fully available in French and German!

Changes:
* Added support for 4:3, 16:9 and 16:10 resolutions.
* Added support for German and French.
* Added tooltips and in-game help messages across the whole UI.
* Overhaul of the Vostok program animations.
* Overhaul of the Voskhod program animations.
* Luna 2 probe animation overhaul, now includes the “sodium cloud release” experiment.
* Luna 15 probe animation overhaul.
* Zond 5 probe animation overhaul.
* Venera 7 probe animation overhaul, with an improved “descent into hell” experience.
* Soyuz LOK Lunar program : extra-vehicular crew transfers were performed by the wrong cosmonaut, which had an impact on the mission safety % during those steps, fixed. Now the Commander performs all the LK-related operations.
* Fixed the graphics glitch in the Soviet space complex reported.
* Added portrait of fallen astronaut/cosmonaut in the Memorial Centre.
* Revamped the mission configuration entries in the Headquarters so that they provide extra info about the launch requirements.
* Fixed a bug in the “Remember Me” multiplayer login checkbox.
* Fixed the sound issues.
* Fixed graphics glitch in the soviet space complex.
* Added code to prevent the player from changing the rocket associated to a mission configuration once the mission has been scheduled.
* Multiplayer matches will now end if either player takes its space agency into the red numbers.

9 comments Read more

24 October

Space Program Manager Launch Contest Announced!

Next week is the release of the highly anticipated Buzz Aldrin’s Space Program Manager. In order to celebrate the launch of Buzz Aldrin’s Space Program Manager, we have teamed up with the Kennedy Space Center in Florida to organize a contest with awesome prizes! The contest will be open to anyone who owns a copy of the game and the main prize will be a trip to the Kennedy Space Center itself!

The trip to the Kennedy Space Center will include your flight, two nights in a hotel and a full VIP treatment at the Space Center and you will be invited for lunch with an astronaut! And that is not all. We are also giving away three subscriptions to All About Space Magazine (1 Year), five “One Small Step” 40th Anniversary books signed by Buzz Aldrin himself! Among the contestants, we are also giving away ten of Buzz’s favorite “Get your ass to Mars” T-shirts and last but not least there is a chance to win one of the 500(!) $10 gift cards for the Slitherine Store.

How to enter
Entering this competition could not be easier. When you buy Space Program Manager, all you have to do is launch the game and click the trophy icon in the menu. Next you just follow the onscreen instructions and you will have a chance to win one of the great prizes!

Click here to find out more about the contest.

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Reviews

“Definitely lives up to the predecessor in both feel and game play”
8.1/10 – Space Sector

“With Buzz Aldrin's Space Program Manager, simulation fans will actually find something new and refreshing and an excellent new take on space-related simulation titles.”
7.75/10 – Chalgyr's

“I simply recommend that players who have any predisposition for the heroic or romantic or scientific should try this particular manager out.”
The Wargamer

About This Game

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and launching space missions in this realistic turn based strategy game.

Road to the Moon features the race to the Moon, the historical event that started in the early 1960s and that ended in July 1969, after the successful completion of the Apollo 11 mission.

The game features both a campaign and a sandbox mode. In campaign mode, you will be able to play as the Director of either NASA or the Soviet Space Agency in order to beat the other side to be the first on the Moon. You can also lead the Global Space Agency (GSA), an fictional space agency that combines programs from all the major space agencies in the world . In the GSA campaign, you will need to address the requests and short-term goals issued by government, and is geared towards those players who prefer a game experience focused on exploration instead of competition. Alternatively, all three space agencies feature a Sandbox mode, which provides a more open-ended experience and allows you to try out different approaches without any political pressure.

You will be able to develop dozens of programs. Some examples include the X-15 and the PKA space planes, the Sputnik satellite, the Mercury, Voskhod, Apollo and Soyuz manned spacecraft and the Mars Viking probe. You are not limited to missions that did launch, as as the game also allows you to try out many concepts that were planned but that never left the drawing board. For example, instead of sending men to the Moon using the Lunar Orbit Rendezvous (LOR) approach used by Project Apollo in the late 1960s and early 1970s, you will be able to rewrite history and use either the alternative Gemini Earth Orbit Rendezvous (EOR) or Gemini Direct Ascent (DA) schemes. The number of options available ensure every game will be different and there is huge replay value.

To verify its accuracy and authenticity, the game, is being developed in consultation with Dr. Buzz Aldrin, former U.S. Air Force combat pilot (66 missions in Korea) and NASA astronaut, who took part in the first Moon landing mission and became the second human being to walk on the Moon.

If you have any interest in space exploration and the events that transpired during the 'Race to the Moon', this is a game you just do not want to miss!

By purchasing Buzz Aldrin's Space Program Manager, you will also get the chance to win a trip to the Kennedy Space Center!


Features


  • Three different campaign modes: play as NASA or the Soviet space agency in order to be the first on the Moon or play as the Global Space Agency (GSA) and deal with the short-term objectives issued by politicians.
  • Manage all aspects of your space agencies from their inception in the 1950's through to the manned lunar landing missions
  • Play the race to the Moon campaign mode against other players using Slitherine’s PBEM system.
  • The Sandbox mode allows you to play as any of the three space agencies and removes all competition restrictions. You will have a fully featured playground in order to try out different approaches to space exploration!
  • Create space programs and launch missions inspired by real programs such as the X-15 Space plane, the Sputnik satellite, the Gemini, Vostok and Apollo manned spacecraft and a lot more!
  • Research and develop dozens of mission components from several program categories.
  • Develop your facility with advanced structures and upgrades including the Vehicle Assembly Building and the Mission Control Centre.
  • Recruit and train astronaut candidates and assign them to missions.
  • Assemble an elite team of Scientists, Engineers, Technicians (SET), Flight Controllers for the best chance of success.
  • Manage your agency's budget.
  • Mission components have an associated reliability factor and can cause catastrophic failures.
  • Vast amounts of historical research ensure that the game's huge database features missions that launched and many more that never left the drawing board!
  • A vast array of components built in 3D and rendered out in exquisite detail allow you to follow the progress of your missions via animated sequences.
  • The Buzz-opedia gives background information on the real programs, missions and hardware throughout the game.
  • The soundtrack features a unique playlist for each space agency and numerous tracks for the mission animations.

    Designed in consultation with Dr. Buzz Aldrin, Apollo 11 Lunar Module Pilot and the second human being to set foot on the Moon.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Operating system: Microsoft Windows XP/Vista/7/8, Windows Server 2008/2003
    • Processor: Intel Core Duo 1.33GHz or faster processor (or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 256MB Video RAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Minimum screen resolution: 1366x768
    Minimum:
    • OS: OS: Mac OS 10.6+
    • Processor: Intel Core Duo 1.33GHz or faster processor (or equivalent)
    • Memory: 2 GB RAM
    • Graphics: 256MB
    • Hard Drive: 1500 MB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
18.5 hrs on record
Posted: 25 December
Awesome game if you are interested in space exploration !!!
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2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: 27 December
This isn't a great game. It's not even particularly good, as a game - the interface could be charitably termed unintuitive, the tutorial is nonexistent, the graphics would have been nice ten years ago, and the game's savegame handling is more buggy than an entomologist's lunchbox. The fact that I've just spent three hours working towards a lunar mission only to find that saving (along with ending the season to progress) has stopped working does not, of course, bias me against the game.

So why am I recommending it?

Well, for people like me with an interest in spaceflight it's pretty entertaining, and playing with the various constellations of rockets and payloads (while of course trying to skip generations to maximise value) can be very interesting.

It's not polished. It's not, to be honest, even finished. But if you moderate your expectations, and if you're interested in the subject matter, it's well worth a go.
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3 of 4 people (75%) found this review helpful
12.8 hrs on record
Posted: 17 December
I would personally give this game a 6/10 as it lightly captilaizes on what it promises. The simulation is rather well put together with you managing scientist, astronauts/cosmonauts, and your mission control staff as you partake in 1 of 3 small campaigns to see if you can get to the moon. The space race campaigns for both Soviet and USA are rather well fleshed out and represent history and the space race rather nicely. Though short topping out at a little over 5 hours for me on normal it was good fun if you enjoy strategy or simulation games. The real downfalls are the GSA Campaign, the sandboxes and the replayability factor. The GSA Campaign puts you as the sole space agency with random missions and access to both soviet and american technology. The problem is it is the exact same as the other 2, but with more random and often nonhelpful missions. The Technologies and missions are very scattered and hard to manuever through if you're looking for certain rockets or missions and they all play out the same way as the other two campaigns. The sandboxes are no better as they remove the story entirely and let you play around with what little there is on a much tighter budget. The replayability at this point is low. You will get maybe 10-15 hours of gameplay if you go through each campaign and unfortunately as far as i can tell the missions do not extend past the lunar landing, forcing you to replay the same missions over and over after around 1975 or so depending on how fast you are. Overall, its a nice look at history and the perilous advenntures of the space race, but it is not something i'm gonna outright recommend to anyone not seriously interested in history or simulations.
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104 of 110 people (95%) found this review helpful
3.8 hrs on record
Posted: 31 October
Very much a modernized version of Buzz Aldrin's Race into Space (The DOS game, not the board game that inspired it); with a few slight twists to the formula, such as that you assign mission controllers in addition to astronauts to missions; which may affect the performance of the mission. Research is also setup in that you hire individual scientists with stats and assign them to different projects which will affect how fast R&D is completed on those projects. Buildings are upgradable as well, but in my limited playtime thus far it seems to only affect how many personnel you can hire and how many programs you can run at a time.

All in all, this game will feel very familiar to BARIS players, but there are enough differences to make it feel like a "new" game; especially since there's a third Space Agency.

If you liked BARIS, this is probably worth a shot at the right price point (How much would you pay for BARIS with updated graphics?).

If you like KSP and want a break from manually piloting and just want to run a Space Agency; this is worth a shot.

If you're on the fence, go find a copy of BARIS and play that and if you end up asking yourself if you'd want a slightly more modern version. Buy this.
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97 of 118 people (82%) found this review helpful
24.8 hrs on record
Posted: 2 November
Torn about how to review this. Ultimately, since there's a lot of fair very positive comment, I decided to come down on the negative side.

Having beaten all three campaigns, I have to admit, this game feels less like a management simulation and morel ike a puzzle game, to me. It becomes less about how to achieve a given space program, or set of them, and more about puzzling out the exact order of programs and rockets to research in what order in order to meet funding reviews and other goal deadlines.

While that can be neat, and there's more flexibility in lower difficulty settings, I don't feel like I got the game I was hoping to when I bought it. I was imagining something with a little more freedom to it, rather than a set script that needs to be refined and tweaked to improve things with each playthrough.

When things start going wrong, it's possible to get put into a death spiral with no hope of recovery, and without the player being aware of this. One bad round of funding reviews can lose you the game four hours later, and that's a gameplay mechanic I really don't enjoy. The interface - though I did learn my way around it - is inflexible and hard to navigate, with tasks like checking on a program's research requirements potentially taking up to a half-dozen clicks from one research item (space suits, say) to the next (figuring out which rocket will go with that). It's not easy to check which rockets go with which missions - again, lots of clicking - and, in general, this is a game that's hard to break the ice with.

The mission screen playthrough, showing each mission as it launches, goes through the motions, etcetera, is well put together, but failures don't have special animations, and there's literally nothing to do except watch what may ultimately be a very long and boring cut-scene.

The underlying mechanics are good, the basic concept of gameplay is good, the execution is very, very spotty.

I enjoyed my time with it, but I don't think I'll be playing it ever again after binging on it this weekend.
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46 of 53 people (87%) found this review helpful
3.0 hrs on record
Posted: 31 October
This is a modern remake of an old title called Buzz Aldrin's Race into Space. You play as the director of the space program of either the US or the Soviet Union during the Space Race from the mid-50s to the end of the 60s. The goal: land an astronaut/cosmonaut on the Moon before the other side.

The original game was known for being very difficult, and the remake continues that tradition. You must research rockets and payloads for unmanned and manned missions and put them into space, all the while keeping tabs on the opposition. Sometimes you'll have to take chances that might end up killing your astronauts and setting back your programs. The game is about taking those risks, and keeping your eyes on the goal.

Buzz Aldrin's Space Program Manager is a good, but frustrating game. Buy it if you like bashing your head against a wall, and if you relish the feeling of achievement once you bash THROUGH that wall.
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54 of 67 people (81%) found this review helpful
6.2 hrs on record
Posted: 4 November
I tried to like this game. Heck, it's subject matter I really enjoy and I like the idea of managing my own space program. Especially when I can have my own alt-universe Space Program where we land on the moon with a Gemini capsule.

The underpinnings of the game are very good. I like the way the programs and the goals work together - as you reach milestones, certain things get easier. Your scientists have a variety of skills, and you can either work with the folks who are bright and raw, or perhaps make use of a science team that won't accept training readily but can give you good returns now. Funding based on the prestige of your program is also quite nice. The weakest part is the opposition AI, which is not very strong. I very much felt like I was playing against a set of escalating milestones instead of an actual opponent of any sort (though admittedly, there's little visibility in to what the opposing AI is doing on its turn).

The biggest problem though, is that this game's interface is terrible. I found myself never wanting to have more programs open than I absolutely had to. Juggling my scientists and what they were working on was extremely frustrating, and keeping track of what programs still had goals left to achieve was not easy. At the end of the day, I finished the NASA campaign and it was so clunky I had no desire left to try the Soviet one. The assists they provided were OK - you could filter and resort your list of scientists, but there was no good way to side-by-side compare your list of all your scientists with all the possible research they could be doing. It was a lot of manual slot-by-slot optimization of my science team, which was really tedious.

Bottom line, the interface is not up to snuff for a management game which is a damn shame. The game was fun: I felt like I was making progress with every milestone I reached, and the game forces you to make decisions when you're close to your prestige review: do you launch a risky mission and maybe get more funding, or hold off because you don't want to risk a disasterous funding cut? It's a tough sell at $20, and a straight up no at full price.

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40 of 47 people (85%) found this review helpful
3.7 hrs on record
Posted: 31 October
This is a fun and gripping way to get to know more about space exploration. The music and visuals are good, the menus are intuitive, and the learning curve is eased by hints. It took me about half an hour to understand what I was doing fully and connect it all together. The management systems feel familiar, having played games like Theme Hospital and Sim City. You can balance things in dynamic ways, rushing programs and taking risks, hiring talent and spreading it around, or focusing on one safe project. This isn't so much about the gameplay, as a lot of my interest is in getting to know real space missions in an interactive way. It's engaging to develop the projects over several turns, and to watch the visuals as you see if the mission is a success or failure at each stage it goes through.
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30 of 34 people (88%) found this review helpful
6.6 hrs on record
Posted: 31 October
Very much a successor to Buzz Aldrin's Race Into Space, this is a space program management simulator in which you can advanced from the very beginning of the space age to the future of manned space flight.

You can manage either the Soviets, NASA, or a mix of the two named the GSA. You'll build and upgrade facilities as well as manage the hiring of scientists, engineers, technicians, controllers, and astronauts. You'll train your team, you'll research technology, and you'll launch missions.

Launching a mission is simple enough. People have training ratings and equipment have safety ratings. The higher these ratings, the higher the probability of your mission going off without a hitch. Of course, the more you research and train, the more money you're spending, the more time you're losing, and the closer you are to failing your PR objectives.

Still, that may be perfectly okay if you've already established yourself as a heralded space program. Or you might just want to research that rocket tech just a bit more while not worrying about the payload because hey, it's good enough and you can better spend your money elsewhere. Of course, that might increase the odds of a mission malfunction...but this is a space race!

Missions play out as a series of animatics and feel a bit like watching a launch on television. It's rather excited to hit the play button and watch how well (or poorly) the mission you had been planning for years finally turns out. The more successful missions you achieve, the more proficient your agency becomes with that equipment and the more you learn about the solar system which enables you to plan more ambitious missions.

Missions take you anywhere from 100km in to the air all the way to Saturn and even the Sun. It's incredibly satisfying to manage salaries, morale, missions, facilities, public relations, and even the occasional loss of an employee to the private sector all toward the goal of expanding man's knowledge of space. Great game.
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29 of 33 people (88%) found this review helpful
21.4 hrs on record
Posted: 31 October
A Simulation game where you manage a space-program (either American, Russian, or a utopian "Global")

I should mention I have not played that much, so this review is mostly of first impressions.

You start by selecting projects, choosing the best staff to work on said projects, building and upgrading buildings, choosing components (such as which rockets to use), hiring staff, balancing the budget, fighting for prestige (and hoping not to lose any for unsuccessful operations), deciding when to launch (too early and disasters will happen, too late and you risk losing the game for failing goals). Once a project is successful you must choose how to expand on your successes. I actually felt invested when my first satellite was launched, and elated when it was fully successful.

PROS-Excellent in-game music, lovely graphics and art-style that work wih this type of game, in-game "Buzz-pedia" that provides infomation on everything, both campaigns and sandbox modes are available for three programs. Resolutions can be chosen, and it has windowed mode (A personal box to tick). Also a multiplayer option is available (which I can't comment on as I have no friends who play this game).

CONS- The small amount of in-game options, a lack of tooltips, and a lack of a proper in-game tutorial, I would also like the ability to name your saves. I must mention that the game manual remedies the tooltip and tutorial problems, but I would prefer in-game versions of this.

END RESULT- I like it, and I am not regretting that I bought it.
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21 of 25 people (84%) found this review helpful
39.4 hrs on record
Posted: 3 November
This game makes me understand the limitations of either thumbs up or down, yes/no, black/white.

This games is gray.

While definitely a successor to BARIS, in some ways it feels incomplete. Most glaring, no details of failure modes, and it appears any failure results in total mission failure. BARIS you could have partial successes and failures. Apparently failure details are being addressed in a future patch, but it is unclear to me if partials are in.

At first I was somewhat taken aback by the art direction/style. A lot of it is good, but launches (and explosive failures, animations/scenes for which are for the most part absent) should be loud, spectacular events. Many of the launch animations do not evoke this ( 3, 2, 1... fire?, it literally sounds like a question).

Watching the launches made me want to play Kerbal Space Program, but overall I did enjoy the time (40 hours) I've spent so far with the game, and will likely get a few more hours out of it checking out the GSA (I've done NASA & Soviet campaigns). As a result, despite some glaring flaws, I have to give it a thumbs up, but a very small one.
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19 of 22 people (86%) found this review helpful
9.7 hrs on record
Posted: 31 October
I LOVED the original, and have been awaiting this launch. *No pun intended* I was ready to hate this version because I assumed that it would just take the name, remind us what it was like playing the original...then turn it into a FPS with aliens on mars. But I can say that they did the original justice. It's glorious. If you played the original back in the 90's , YOUR'E GOING TO LOVE THIS. Just like the first, its not a game for everyone, so if you like sparkles and pew-pew and over the top effects.... go play EVE, but if you enjoy a space center management sim, this is the one. Learning curve takes a bit for most who play for the first time, but once you get the "Ah-ha!" moment and understand how to run things well, it's very rewarding. Buy this, and recomend it to your "smart" friend-base. **Note, if you like the astrophysics side of space sims, check out Kerbal Sapce Program.
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42 of 63 people (67%) found this review helpful
11.4 hrs on record
Posted: 3 November
Русская версия обзора ниже.

I loved BARIS - that's why I bought BASPM. If you loved BARIS too - don't repeat my mistake.
The game, at first glance looks attractive, but is proving to be uncompleted. Compared with the original has many new features - Mission Control Center crew, design engineers, beautiful cartoon-like illustrations (although I would prefer cinematics, as in the original) and a detailed mission plan. In fact - all this does not work or does not work as it should. Much point-and-click work with staff's skills, mission plans can't be changed, it is decorative element, and pictures are not so many and they are become boring soon. AI is inadequate and artificially amplified. For example, AI successfully launches manned Moon-transiting mission, though never launched man into orbit. The best part of BARIS - mission tracking - becomes hopelessly flawed. If in the original, when a malfunction occurs, was a chance for the partial success of the mission, and sometimes even we were given a choice - in BASPM everything is "grown-up". Broken toilet? The astronauts died! You have all modules and the staff rated the reliability of 95%+? You're a loser, mission failure, all died. Are you serious? Developers, play the original, and correct this "creation"! I am ashamed that this game named in honour of Buzz Aldrin.

Я любил BARIS - именно поэтому я купил BASPM. Если вам тоже нравился BARIS - не повторяйте мою ошибку.
Игра, на первый взгляд выглядит притягательно, но на поверку оказывается что она не доделана. По сравнению с оригиналом ввели много нового - наземную команду поддержики, инженеров-конструкторов, красивые рисованные картинки (хотя я бы предпочел видеовставки, как в оригинале) и подробный план миссий. На деле - всё это не работает, или работает не так как надо. С персоналом добавилось много тыканья-прокачки умений, план миссий изменять нельзя, он исключительно для антуража, а картинок мало и они быстро приедаются. АИ неадекватен и искуственно усиляется. Например, успешно запускает пролетную пилотируемую миссию к Луне, хотя так и не запустил человека на орбиту. Самая главная изюминка BARIS - отслеживание миссии - безнадежно испорчена. Если в оригинале при каких-либо неполадках оставался шанс на частичное выполнение миссии, и, иногда нам даже давали выбор - тут всё "по-взрослому". Сломался сортир? Космонавты погибли! У тебя все модули и персонал с рейтингом надежности 95%+? Обломись, провал миссии и все погибли. Вы серьезно? Разработчики, поиграйте оригинал и исправьте свое "творение"! Мне стыдно, что на этой поделке стоит имя Базза Олдрина.
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23 of 30 people (77%) found this review helpful
12.6 hrs on record
Posted: 31 October
Great game, I really enjoyed it. It was like KSP but the managerial side. The beginning is alittle rough because there really isnt a tutorial but once you figure out how the game works its really fun. 10/10
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20 of 25 people (80%) found this review helpful
9.4 hrs on record
Posted: 31 October
I have been watching this game in development since it got announced by Slitherine. At the time, I said no way would I buy it because it was simply BARIS repackaged to to run on Windows 7/8. But I broke down during the sale and bought it. And it is pretty much just BARIS 2.0 but I can't stop playing it. I forgot how difficult BARIS is. Even with a 96% reliable X-15, I ended up killing the astronaut due to a mishap.

For those who have not played the original game, this is basically a boardgame where the computer takes care of the bookkeeping for you. You hire engineers, flight controllers, and astronauts and then build rockets, probes, and manned vehicles. But the action is just assigning your people to perform tasks. There is not the build and pilot aspect of a game like KSP.

After 1 day and 1 night, I've already got my money's worth out of it and I haven't even had a successful Mercury program launch.
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17 of 20 people (85%) found this review helpful
63.5 hrs on record
Posted: 5 November
This isn't a game for everyone, but it certainly is the one for me.

In Buzz Aldrin's Space Program Manager, the player takes on the role of the administration of a space agency. Either NASA or the Soviet Space Agency, usually in competition with each other, or a fictional conglomeration of the two as the Global Space Agency (GSA). The goal, of course, is to land on the moon before your competitor, if playing NASA or as the Soviets--if you're playing as the GSA the goal is simply to land on the moon by the end of 1973. Playing as the GSA replaces interagency competition with short term objectives set by political higher-ups, with give a small boost if achieved, but a moderate penalty if ignored. If a sandbox is desired with no pressure or competition, that is available too for all three agencies.

The player will hire and train scientists, astronauts, and mission controllers, choose with missions to run and which rocket boosters to use, and decide which of your personnel to use where on the various research projects and missions. Calculated risk is the name of the game, as sometimes the player will need to use a less than perfect design in the hopes that it will work. Often this fails, and sometimes that means people died. But all must press on to the goal, which is the moon.

This game is dry. Let me say that again: This game is dry. The player is a bean counter; if that doesn’t appeal to you, this is not your game. The player doesn’t fly the missions, rather they are simulated for you. The analogy I would use is that this game is to Kerbal Space Program as Football Manager is to FIFA. The graphics aren’t flashy and the history isn’t 100% accurate (the game call’s the American player the NASA Administrator when the game begins in 1955, but NASA wasn’t formed until 1958, for example). But this is the only game in town if you want to seriously manage a space program. Very highly recommended for the right type of gamer who is interested in the subject matter. Very strongly recommended against for everyone else.

Edit to add: People's criticism of the interface is legtimate, as it is obtuse. But once figured out, it is workable enough. The devs have indicated that they are adding tooltips with the first post-release patch, which should help a lot.

Edit2: The first patch did improve the interface quite a bit. While it still isn't intuitive, it should be much easier for new players to effectively make good decisions about how to run their space program.
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15 of 18 people (83%) found this review helpful
19.6 hrs on record
Posted: 1 November
Buzz Aldrin's Space Program Manager puts you in charge of an organization like NASA. You manage the organization, that means you decided which scientists and astronauts to hire and deciding what kind of space program you want to push.

You are not building the rockets yourself like you would to in Kerbal Space Program or other games - this is focused on being played as a manager.

The game has a campaign mode and a sandbox mode. In each you can choose between three organisations, the NASA, it's sowjet counterpart and an utopyan organsation that is a joint venture between both. The campaign mode is won when you successfully bring a man to the moon and return him to earth. When you play the real organisation in campaign mode you race against the other organisation to become the first one to do so.
Sandbox mode allows for some more things, but I have not yet played it.

A typical game will see you hiring staff and starting the space program basicly from scratch - building satellites like Sputnik at first, later sending drones to other planets and sending the first man into space. Depending on the success of your missions you will gain support or lose it - improving or hurting your budget. I am playing currently on the lowest of three difficulties - I guess in the higher ones you will have real problems with achieving anything with a tight budget.

Before you start a mission you will spend time to research your space material. The longer you work on it the better it will get. You could start a sputnik mission with just a 20% chance of success very early - or let your scientists work a year longer so the hardware gets better. That time should be used to train your ground team so you have a much better chance of succedding.

The game is great fun if you are interested in space exploration and/or managment simulations. I recommend to put it on your wishlist.
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20 of 28 people (71%) found this review helpful
31.8 hrs on record
Posted: 31 October
Well I don't write many reviews, but this one is a must! I beta-tested the game. First of all the developers are some of the best in the biz, they actually care about your opinions and suggestions, oh and the actually implement them. These are the right guys for this game. Now on to the game, if your a fan of Buzz Aldran's Race in Space from the 90's, then really this is a no brainer buy it and be very happy!!! The rest of you guys that were to young to play or remember the game, this is an semi-historical management sim type game about running either the NASA, Soviet, or (fictional GSA Global Space Agency). Everything is there from the start in 1955 to the mid 70's you as the director have to decide which progams to open and when. with assigning personnel in every phase. the game has some really nice graphics which show your launches and each phase of the launch or you can skip it if you get tired of watching. Progressing from season to season (4 to each year) which is turn-based ending the turn moves you to the next season, and eventually to the next year. You will have many decisions to make, and you can scrub a mission if you really don't think you are ready to launch. You help develope the skills for all personnel, in all depts either by launching missions or sending them to school for courses in the fields you want them to advance. All of this is to reach the final goal of landing a man on the moon by the end of the game, oh yea and being the first to do it! Ok the developers are planing going to make 2 more which will be from the mid 70's to the present, the one which will take place in the near future with being the first agency to land on Mars!!
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15 of 19 people (79%) found this review helpful
24.8 hrs on record
Posted: 1 November
UPDATE: looks like the main issue (black screens) has something to do with screen resolution (as mentioned on the forum by the developer); using another screen resolution fixes the problem.

As it is a fun game, I changed my review to recommend it (original review below). However, there's still a lot of room for improvement!

To list a few:
- Either use photos for personnel or not. Not for just 1 in every 50
- Some extra audio (e.g. moon landing, or succesful return) would be nice
- In-mission interactivity is missing: when a problem occurs you could e.g. add a "abort mission (x% success estimate)" button
- Every button, every label should have a mouse-over explaining it; what is the role of each ground crew member? Which sorting buttons is which?
- Some screens that could use a filter don't have it
- After completing the campaign, you should be able to switch over to sandbox mode
- The back button (on the left) doesn't go back to the previous screen: confusing
- You should be able to see more info about missions before paying to unlock it, e.g. which rocket is required
- Opening a mission should bring you to the next unachieved flight, not to the first
- Each mission page should clearly show whether it was successfully achieved or not (this is correctly done in the overview list)
- As mentioned below: there's content missing in the mission description screens (and elsewhere)
- During the mission, you should be able to (fast)forward, skipping 1 or multiple steps
- After a mission you didn't follow from the MC, you should be able to replay it from the MC; heck, you should be able to replay any mission (and with replay I mean review; I'm not expecting a different outcome ;)

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ORIGINAL REVIEW:

Far too many bugs in this game to recommend it at this time.

Most important one: unable to launch missions (the whole point of the game), resulting in black screens*
There's content missing (just empty windows where mission info should be).
Clicking on a button brings you to the window of the button next to it.

* I've played the game for 7 hours yesterday and it basically worked well, but today I haven't been able to get past the first mission.. Very frustrating.
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55 of 94 people (59%) found this review helpful
1.3 hrs on record
Posted: 31 October
Ummm. Wait. I have to tell you if I knew this was a Matrix published game....well I would've hesitated. You see all the cool screenshots with spaceships in them, they are just that...artwork. The UI, is basic and the game is very very elementary. The history is there, the detail in the history is just not there. It's all dumbed down. And don't be fooled by the space center screen shot, this isn't any kind of builder. And you really don't design anything. You just pick your research and pick your crews from a list, the ones with the highest ratings in this and that.....and then missions, that's it. I will give this a 6/10 just because I think it would be good for a younger audience. But I have to say no for the serious minded gamer/strategist.
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