Command armies, manage resources, and build an empire in this real-time strategy wargame from Longbow Games. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony!
User reviews:
Mostly Positive (204 reviews) - 74% of the 204 user reviews for this game are positive.
Release Date: Aug 25, 2015

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Recent updates View all (20)

August 12

Update 3.2 Rebellion Official Release

The second major gameplay expansion for Hegemony III is available now! Update "3.2 Rebellion" replaces the old raider system with a new rebellion mechanic driven by your cities' morale and new controls for taxes, recruitment and food consumption. 3.2 also adds territories, Companions, liberated slaves, resource transfers, and lots more.

For all the details check out the change log in the forums:

16 comments Read more

August 6

Preview the Upcoming 3.2 Expansion

The next major expansion for Hegemony III is almost here and we've got a final preview version available now in the Beta channel. Be one of the first to try out the new rebellion, territory and economic systems and let us know what you think.

4 comments Read more

Now Includes 2 Major Gameplay Expansions

Includes the just-released 3.2 Rebellion Update with all new rebel, territory and city management mechanics plus the massive 3.1 Tactics Update with new ambush, scouting, and unit re-training features.

About This Game

The Battle for the Ancient World has Begun!

Centuries before Caesar, Alexander or Philip, the forested hills and rocky coasts of ancient Italy draw cultures from across the Mediterranean with promises of wealth and prosperity. Bronze-clad hoplites from the powerful Greek city-states set sail across the Adriatic to carve out bridgeheads of Hellenic culture amongst the native Italic hill tribes, while aggressive bands of Gallic Skirmishers make the trek South across the Alps in search of fertile new land. And along the marshy banks of the Tiber river, a small upstart city called Rome battles for independence from the established Etruscan confederacy.

But only one faction can rise to become the greatest empire the Mediterranean has ever seen. Will Rome fulfil its destiny to rule the ancient world or will history be rewritten to forge a new Etruscan, Gallic, or Greek hegemony!

Command Armies

Direct armies of hoplites and legionaries on the battlefield in paused or real-time. Plot flanking manoeuvres or snap units into larger formations using intuitive and precise controls.

Manage Resources

Construct and protect your network of farms and supply lines to feed your growing empire, while raiding enemy resources to weaken them before the final assault.

Create Worlds

Use the built-in map editor to create your own historical or fantasy worlds and then share them with the community using Steam Workshop.

25+ Factions

Choose from over 25 factions from 4 unique cultures including the Gallic Celts, Etruscans, Romans, Latins, Samnites, and Greeks.

Dynamic Campaign

Sack Rome as the Gauls! Relive the Samnite wars! Dynamic objectives adapt to your strategy allowing you to recreate history or plot your own path to hegemony.

30+ New Units

Command your army in a time when the arms and tactics evolve with every conflict. Tribal warriors must take up the hoplon shields of their enemies to fight back againt the invading Greeks, while early Roman legions learn to adapt the time-tested phalanx in order to survive the Gallic assault.

Seamless Map

Campaign from the rocky coasts of Magna Graecia to the fertile valleys of Cisalpine Gaul on an all-new map at 4x the detail of Hegemony Rome. Use the series' trademark strategic zoom to seamlessly move between the tactical and strategy maps at any time, maximizing your abilities to inspect, control and manage your growing empire.

Dozens of New Features

Grow your cities, unlock new faction skills, trade resources, purchase slaves, and many more new features make this the most in-depth Hegemony game ever!

System Requirements

    • OS: XP, Vista, 7, 8 and 10
    • Processor: Intel Core i5 processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    • Additional Notes: A 64 bit operating system is required to use the map editor
    • OS: 64 bit Windows 7, 8 or 10
    • Processor: Intel Core i7 processor
    • Memory: 4 GB RAM
    • Graphics: 1024 MB DirectX 9.0c compatible graphics card.
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
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Most Helpful Reviews  Overall
183 of 202 people (91%) found this review helpful
7 people found this review funny
19.3 hrs on record
Posted: August 25, 2015
A solid strategy offering by Longbow Games, greatly improving on their already solid titles, Hegemony Greece and Rome. I've played around 10 hours of the early access version, and I really enjoyed it. For those of you unfamiliar with the Hegemony series, supply plays a huge role in these games. Units and cities all need to be properly supplied in order to function, so raiding an enemy or being raided yourself can be a huge factor in the success or failure of your empire. You start small, and gradually complete objectives and start to expand. There is a bit of diplomacy, but nothing earth shattering in that department. Units have formations, can be flanked, upgraded with new skills and led by generals, further increasing their traits. Cities also can be upgraded, as well as resource producing landmarks, increasing their output or defense from raids.

The map is huge and can be zoomed out to get a "tabletop view of the battlefield". The graphics have been greatly improved upon, with markets having chickens running around, fish swimming the seas, birds flying overhead, people in the cities and birds of prey circling battlefields for fresh corpses. Really enjoyed just checking out the scenery. Also, when you upgrade a cities walls, you see the city grow on the map, which is pretty cool.

The #1 factor in a good strategy game is a competitive AI, and I found the AI in this game to be pretty good. Enemy units would try to flank me, and some of the scripted raids were really challenging to overcome. A big improvement from previous games.

Finally, the potential of this game is huge. With Workshop enabled at launch who knows what some talented modder could come up with. Maybe a DLC of the Punic Wars, with Hannibal and his elephants crossing the alps. Really hoping this game does well and we see some good mods. Anyway, give it a try, you won't be dissapointed.

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89 of 95 people (94%) found this review helpful
8 people found this review funny
54.4 hrs on record
Posted: September 7, 2015
I have played alot of History Strategy games and I have to say this one is top notch, Best Hegemony yet!! I have enjoyed all the Hegemony games, this one adds different game difficulty levels, skills, upgrades, very interesting factions, great gameplay, and the game came to steam finished. It is not early access which I find rare these days, it is done very well. I am sure there will be more content, DLCs coming out. I am just loving this game I must say just great challenging fun.
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65 of 68 people (96%) found this review helpful
2 people found this review funny
53.1 hrs on record
Posted: October 5, 2015
Hegemony III: Clash of the Ancients is a great improvement upon the last two historical real-time strategy games developed by Longbow Games. Although comparisons with the Total War series will undoubtedly be made, Hegemony III takes a somewhat different approach. Whilst military conquest and political domination are most definitely your ultimate goals, their successful execution requires a greater degree of planning and strategic foresight. Simply marching an army into the lands of a rival city-state and attempting to annex their territory will often not suffice and instead supply lines and the availability of recruits must be managed in order to gain victory. The production of foodstuffs and effective supply lines are also dependent on the seasons and these fluctuations can affect both the morale of your soldiers as well as the loyalty of subjugated cities, making stockpiling and forward bases a necessity. Newly conquered cities must therefore be colonised by your own citizens in order to secure their loyalty long term and large armies cannot be maintained in the field indefinitely without a burgeoning economy at home to sustain them. All of this combines to create a greater degree of in-game realism which I really like.

The game features a sandbox campaign and a smaller tutorial campaign based in Etruria. The AI is solid and an improvement over Hegemony II, although diplomacy is still somewhat basic. The main campaign itself centres on Italia, Cisalpine Gaul and most of Magna Graecia during the 3rd-4th century BC and there are over 25 playable factions set across a number of ancient cultures including Etruscan, Gallic, Sabellic, Greek and Illyric. You can of course also play as the Latins (Rome).

Personally, I am enjoying the game immensely so far and am hoping for future expansions to add in more unit variability and introduce the Punic (Carthaginian) culture into the game.
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92 of 109 people (84%) found this review helpful
12 people found this review funny
37.4 hrs on record
Posted: August 25, 2015

German: Patch 3.2 Let's Play
Ich habe damals Hegemony: Rome gespielt.
Machen wirs kurz.
Es war zu einfach.
Die KI war schrecklich, abstürze immer und immer wieder. Es gab keine Herausforderung. Das bauen war zu einfach usw.

Aber trotzdem habe ich mich gefreut als ich sah, das es eine Fortesetzung geben wird.
Ich habe nicht viel erwartet.
Aber nach knapp 2 Stunden anspielen kann ich bereits sagen.

Die KI agiert um einiges besser.
Ich habe am anfang etwas geschlafen und mich umgeklickt. 10 Minuten später standen Hopliten meinen Speerträgern gegenüber, meine Lager wurden geplündert und nebenbei meine Hauptstadt belagert.
Und das ging die ganze Zeit so.
Am Ende musste ich aufgeben. Ich hatte kein Gold mehr, meine Nahrung war im Minus. Es war Winter und alles geplündert und zerstört.
Bis auf einen merkwürdigen Grafikfehler lief das Spiel problemlos.

Eine kurze Übersicht über alles gute und schlechte was mir bislang aufgefallen ist:

+bessere KI
+schönere Karte
+mehr Einheiten
+Farmen können geupgradet werden
+Städte können geupgradet werden
+Skillsystem als nettes Gimmik
+Mod support

-manchmal Ruckler
-Diplomatiesystem nach wie vor scheiße
-KI agiert viel zu aggressiv auf normal
-Mapfehler welches die Engine das komplette Spiel neuladen lässt
-nicht ausgereiftes Transportsystem ( einige Bugs das Waren nicht transportiert werden ect. )
-diverse Bugs im Gameplay

Trotz allem macht das Spiel deutlich deutlich mehr Spaß als der direkte Vorgänger Rome und ist bereits eine klare Kaufempfehlung.
Wenn noch alle Bugs beseitigt werden, und nette neue Features hinzukommen wird das Spiel eine 90 + erreichen.
Aktuell allerdings nur 82/100 da noch einige Probleme und Mankos vorhanden sind.


Well, my english is not perfect but i will do my best ;)

I played Hegemony: Rome. Not that much because the game was way way to easy, but i played it.
I had some fun, but not more.
The AI was Crap and the gameplay was boring.

But when i saw, that they are going to make another Hegemony game, i was sure that i will buy it.
So i started it today and after nearly 2 hours of gameplay i already can say....
The AI is much better, much more aggressiv and there are tons of new features.
The AI ♥♥♥♥♥ me on normal and i surrendered after 2 hours, because i was looking around the first 15 Minutes instead of playing. Well that killed me :Ü. My Spearmen where helpless against the Hoplites and the Winter ruined my economy.
Next time maybe, Next time^^

So whats good and what not?

+you can upgrade Citys
+you can upgrade Farms, Mines....
+way way better AI
+more Features
+more Units
+Mod Support ( Finaly )
+better Graphics
+no DCs so far
+Skilltree is a nice to have

-some Graphic errors
-AI way to aggressiv on normal ( its like they are cheating like ♥♥♥♥ )
-Some Bugs ( Transport/Building )
-Diplomacy is ♥♥♥♥ and when i say ♥♥♥♥, i mean ♥♥♥♥

When they have fixed the little Problems and balanced the game more, maybe added some new cool stuff and released cool new Features with 2 - 3 DLCs ( i will pay for real DLCs, not for crap like Bannerman or stuff like that )
the game can reach the 90 + score.
But currently i will give a 82 out of 100. But if you liked Hegemony: Rome u will love Clash of the Ancients.

Dont hate me if something was spelled wrong. Maybe correct me =)
Best regards
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71 of 80 people (89%) found this review helpful
3 people found this review funny
20.5 hrs on record
Posted: August 25, 2015
Taking lessons learned from Hegemony Rome, Longbow have created here what could easily be their best work yet.

Larger map, more diverse factions representing far more civilisations, faction wide tech tree, far more customisation for cities (levels earned over time can increase effectiveness of your upgrades and the city itself), resource buildings (options to increase output by either boosting the production or increasing the worker capacity).

A personal beef that has been remedied, basic formations can now be set for groups of units via click drag.

Looks good, plays well, good fun to be had.

Not sure what else to say, it's Hegemony improved. If you already liked it, you'll love this one. If you haven't played a Hegemony game before, then this is the ideal one to begin with.
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61 of 68 people (90%) found this review helpful
3 people found this review funny
30.3 hrs on record
Posted: October 2, 2015
Let's get down to it -> Should you buy this game?



Here's where I'm comming from:
I've mostly played strategy games for well over a decade now, mostly playing turn-based games like the Civ series, Total War series (Rome I, Empire, Rome II, Atilla), CKII, EUIV, and more recently the endless series and Galatic Civilizations III. Earlier I was into RTS more, first strategy game was Star Trek: Armada (and damn proud of it). Loved Celtic Kings, Rise of Nations, Age of Empires, and the like. Didn't get into star craft or command&comquor. Also really enjoyed the first Wargame pc game, Airland was okay, havent played china rising.

>> You should buy this game if:

- You are a fan of historical strategy games (duh) - specifically, you love the challenges that come with large scale strategy games.

- You like the option of meticulously planning each move in turn-based games, yet find real-time to be a refreshing and different sort of challenge.

> For example, your a big fan of Total war, or perhaps even Endless Legend.

>> What I don't like about this game:

- There's a few graphical hicups, but it seems that the developers are on top of things with updates etc.

- THE CAMERA: One of the things that makes this game great is the scale, and how detailed gameplay-wise that scale is. One of the things that big scale entails, usually, is a large map - a big surface area for the tides of history to unfold on. USUALLY, games with scale allow you to be able to SEE that scale by zooming out. In Hegemony III, the 'graphical map' can only be viewed from what feels claustrophobically close to the ground.

Don't get me wrong, the seamless Strategic Map -> Graphical Map feature of this game is very lovable. But I wish.. no, its more than a wish.. it's really a NEED for this game in my opinion to be truely great instead of forgettable as soon as some other major title comes out... This game needs to allow the player to zoom out more - even just ONE or TWO more 'clicks' of the mouse wheel out would be PERFECT.

I don't know anything about software or coding etc, but it seems like this would be a really simple change?

Perhaps Modders can once again be our heroes and saviors. Rome II and Atilla suffered from constrained cameras, and with mods they became foundationally better experiences.

### END ###

The above is all of course an opinion - what do you think about some of these things?
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37 of 43 people (86%) found this review helpful
2 people found this review funny
36.1 hrs on record
Posted: August 25, 2015
With about 20 hours in, I still fully recommend this game. I do declare that this game is harder to play than Hegemony Rome.

EDIT: So once you get a few hours under your belt, the game becomes pretty easy and you can steamroll across the map. Which isn't a bad thing - that's how most RTS games work if you're good at it. Many people are saying this game is very hard and there is no info on how to play. Well that is BS. There is a comprehensive in-game manual and when I was new to Hegemony Rome, it took but a few hours to get a hang of it. I don't know why people expect to be pros at a game right from the start. End rant.

Quick list of pros/cons:

+Huge a** map. Like dayum.
+Awesome attention to detail even on lowish settings.
+Good faction diversity and unit diversity
+Ability to assimilate populaces into your own. (In Heg Rome you could only recruit Roman Legionnaires in Roman cities. This makes the long game a bit of a challenge if you're going for a master race. It's possible in this game! Yay!)
+Tech Tree which is very extensive and will buff your economy and military in the long haul.
+AI is much better. I figured I'd try a normal game at first (instead of Casual) and had to abandon for the easier setting until I get the hang of the game. Currently playing an Expert game and its going well/smooth and the AI still attacks me fairly often and en force. EDIT: Raiders have been tended to in the first patch, post-release. Seems okay.
+Farms, Vineyards, Mines etc, can all be individually upgraded for more resource output - new feature.
+City stances - Economic, Defensive, etc. Neat!
+Starting General can be customized to give either city or combat bonuses.
+Slave market

-A bit slow performance-wise. Could just be the huge a** map kicking my PC's butt. I exceed the requirements by a little. Mouse movement is a bit clunky at times forcing me to pause and give orders; I don't like pausing to give orders as I feel that is cheating.
-Brigade size cannot be increased via officers like how you could in Heg Rome; at least the tooltips don't say they can. That's not cool. I liked massive brigades of soldiers.
-I wish Sandbox's settings could be customized a smidge more: like turn off objectives or turn off sea raiders. Maybe there will be future options via updates (barring the use of the map editor).

(Raiders removed as a con - I see no issue with them thanks to the first patch)

So far, 9/10.

(I gave Heg: Rome an 8.5/10)
[Will update review if necessary]
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33 of 37 people (89%) found this review helpful
1 person found this review funny
43.5 hrs on record
Posted: August 27, 2015
This game could be described as Slitherine's Legion on steroids.

Having said that, the game system is much better by far than Legion ever was.

Not surprisingly, it uses essentially the same mechanics as Hegemony I and II.

Hegemony III is a semi-historical sandbox of Italy before the Roman conquest. It has a lot of historical flavor elements that come into play, but you can pick your favorite obscure Italic tribe and try to see if you can do better than the Romans.

The game is semi-historical because it telescopes several hundred years of development into a few game years. This is a good thing: if you've read Livy, you wouldn't want to fight the same war for one village year after year over and over again until you finally win. And if you've read Livy you also know that armies weren't mobilized and kept in the field according to Hegemony mechanics. You raised everything at the start of the year after you had finished planting your troops, and you didn't raise anything else unless there was a real emergency. Emergency troops would usually stand down after the crisis was over, and in any case everybody would go home before the fall harvest season. Nothing ever happened in late fall, winter, or before late spring.

Just to be clear, Hegemony III takes place long before the First Punic War, so you won't be invading Sicily or encountering Carthaginians. But if you've read Livy, the game is the perfect vehicle for refighting your own version of the Samnite Wars.

The only other game out there that makes a serious attempt (a very serious attempt) at presenting the Samnite Wars is Ageod's Birth of Rome expansion for Alea Jacta Est.

I like the ceramic art-inspired graphics, but people who aren't familiar with the conventions of ancient vase painting may find it takes a little getting used to at first.

I've been playing the game during the first week of release, so entirely without benefit of post-launch patches. While I'm sure that there's a thing or two that will get tinkered with down the road, I haven't encountered any game-stopping major bugs. I say that in the context of playing a couple of games (which will remain nameless) a year or two after release that are still riddled with bugs. The core system was hammered out in the first two games, so all that is probably going to be needed here is some fine tuning.
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27 of 30 people (90%) found this review helpful
30.1 hrs on record
Posted: August 27, 2015


- Nice strategy part
- A lot of different factions to choose
- Weather+day/night changing
- Things are very detailed
- Diplomacy ways available
- Skill tree for soldiers


- Just a few bugs
- combat and transport needs to be optimized
- AI needs to be smarter in siege


The few things that aren't fixed yet will be fixed soon as i think.
There are way more pro points than contra. Even if i didnt mention all of them...
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40 of 54 people (74%) found this review helpful
74 people found this review funny
50.4 hrs on record
Posted: April 19
Apparently my name is Apollodorios. I am the leader of a greek city-state located in southern Italy (modern day Calabria), Rhegion, and I have been her most devoted servant for ten years now. As I sit back and relax in the cool shade of the arcades of the temple, listening to philosophers debate the nature of poetry while watching greased, naked men wrestle in the sun and sipping on a fresh pint of olive oil (as a greek, I enjoy doing greek things), I'm taking a moment to contemplate how far we have come.

Victory is soon to be mine now. Rhegion rules over all of Calabria. I have sent my generals north and they have left a trail of crows and blood in their wake. The swift conquests of the first years, when our armies would wash over our foes and capture city after city like waves upon so much sand castles, are over. Our enemies have entrenched themselves in stone citadels and forced us to siege warfare. It's Troy all over again, and again we would prevail. After a year of careful preparations, obsolete troops have been retrained, siege engines and camps have been built, trade routes have been redesigned, and ungodly amounts of food have been stockpiled. An army marches on its belly, and I know now that woe betide the general that lets it go hungry.

Once everything was in place, I gave orders, and Periphraktes, my best general, began the siege. Bronze-gleaming lines of hoplites surrounded the walls of the citadel, while catapults rained a hail of death upon the defenders. Those were sitting on a big pile of food, but with me blockading all their trade routes, they eventually ran out. They fought with the furious, wild desperation of a trapped beast, but starvation eventually broke them, and the exhausted survivors raised the white flag and opened the door of the city to us, begging for mercy. We slayed the men and the old, enslaved the women and the children, razed the city to the ground, salted their fields and then sued them for peace in exchange for an obscene amount of money. Vae victis.

Although not a man of war myself, I have not been idle at all. A learned man, I have spent the first part of my reign researching new technologies to give Rhegion an edge, and governing the capital city. The early years were a time of tireless campaigning which poured a lot of the kingdom's blood into War's gaping maw. Troops wavered and deserted. Cities experienced harsh winters and shortages of supplies, and as a consequence rebellions broke out, which I had to crush mercilessly for our new possessions to remain ours. We were victorious, but exhausted. We needed peace. The second part of my reign had begun.

I set out across the kingdom, wandering from city to city, drawing new trade routes where old ones had become redundant, building bridges, fortifying the frontiers, and undertaking renovation projects on a large scale. The old days of constant war where a city was but barracks and a wall were long over. Slowly but steadily, the people we conquered had adopted the greek culture. The foes of old had become trusted friends, and garrisonning troops everywhere to prevent unrest was no longer necessary. Soldiers returned to civilian life as the barracks and stables of the early years were destroyed. In their stead, I built forums, markets, ports, sewers, warehouses, libraries, monuments. Rhegion soon achieved cultural hegemony : our cities are now a sight to behold, places of culture and learning, sprawling, bustling, glittering with gold ; twenty shiny gems dotting Italy's foot.

Maritime hegemony was ours too. We had become rich and prosperous enough that buying more ships than the rest of our concurrents combined was but a trifle. And then, at long last, after years of peace and prosperity, economic hegemony came too. Our fields grow tall, our mines run deep, our vineyards are heavy with grapes rife with trapped sunlight. We are the envy of the world. Truly, Rhegion had blossomed into the most resplendent flower on this land of dust and gold and glory.

Nothing could stop us. Victory is mine. As a messenger brought news to me that I had unlocked a new Steam achievement, "Magna Magna Graecia", I finished my pint and gazed upon the sea with a satisfied heart. Victory has a sweet, sweet taste of olive oil.
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Recently Posted
167.1 hrs
Posted: October 22
It is a great game, appreciate the decent policy of updating with solid content instead of bunch of DLCs..
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The Apostle
57.0 hrs
Posted: September 2
I love this game more than I love a granny tranny porno, however if you are a veteran of the series the AI really doesn't test you
Helpful? Yes No Funny
18.3 hrs
Posted: August 24
i like this
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425.9 hrs
Posted: August 20
Good game, Longbow did a good job makking this game. If your and old Rome total war fan you will love this. Hegemony 2 and 3 is MUST get ,Game on.
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Orange Ranger
29.6 hrs
Posted: August 16
I love this game. though it doensnt look like i have that many hours its because i torrented a copy due to old reviews of the game and devs being unreliable BUT the owners have learned from there mistakes much like most gameing companies and they keep developing the game.

Im a fan of all the total war specifically the battles and such, but the turn based campaign left things to be more desired for as the autoresolve was better for you in most cases xD (tacitcal genius's who read tzun tsu's, may have spelt that wrong, art of war are the excluded)
In reference to that the realtime aspect that this game creates is a brilliant minmax mix of strategy and consideration, your armies move in real game time moveing across the map, with supply line's being the main aspect involved in city building and army maintenence.

Longbow games also update the game so there is more content, we just need more modders to make it perfect!!

(also input is hepfull i can edit this to answer questions you might have)
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11.6 hrs
Posted: August 13
Longbow Games are the unsung heroes of Historical RTS games. The Hegemony series finds a middle ground between the Grand Stratergy games of Paradox and the Turn Based/Real Time Stratergy of Creative Assembly. Start with Hegemony Gold Edition and work your way up to Hegemony III is my advice.

Please tell your friends about this game too. I feel that with just a little more recognition Longbow Games and Hegemony could really take off.
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6.7 hrs
Posted: August 9
A great game (too lazy to write an in depth review just wanted to get rid of giant blue box XD)
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Henry Becerra
4.3 hrs
Posted: August 7
It's good ,but not worth for the price.
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1.2 hrs
Posted: August 1
This game is really war heavy, nothing to really work on during peace. It kinda just feels like you fight wave after wave on units with no rest until you kill off their base. Its not terrible, but I would rather play H1 Gold, much cheaper and better.
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2.1 hrs
Posted: July 21
i got some bugs
there is box of debug on screen when i play
how i resolve it
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