Sequel to its successful predecessor, Battle Academy 2 moves the action east – to the bloodied plains of Mother Russia. When a gritty new look, great new features, and random mission generation meet battle-proven gameplay you can be sure of a turn-based strategy classic!
User reviews:
Very Positive (64 reviews) - 92% of the 64 user reviews for this game are positive.
Release Date: Sep 12, 2014

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May 4

Slitherine lands on Bundle Stars!

Amazing news!

We are happy to announce that Slitherine lands on Bundle Stars!

Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price!

If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$!

The details of the bundle are as follow:

Tier 1: $1.99

- Battle of the Bulge
- Time of Fury
- Pride of Nations

Tier 2: $3.99 (including Tier 1!)

- Vietnam ‘65
- Ravenmark
- Legions of Steel
- Close Combat Panthers in the Fog

Tier 3: $7.99 (Including Tier 1 and Tier 2!)

- Pandora First Contact

The Bundle offer is valid until May 14th!

But it’s not all, folks. Be sure not to miss these amazing discounts on some of our other titles:

Battle Academy – 75% off!
Battle Academy 2: Eastern Front – 75% off!
Battle of the Bulge – 33% off!
Buzz Aldrin’s Space Program Manager – 50% off!
Distant Worlds: Universe – 50% off!
Last Days of Old Earth – 15% off!
Order of Battle: Pacific – 40% off!
Vietnam ’65 – 50% off!
Warhammer 40,000: Armageddon – 35% off!

All the discounts will be valid for 72 hours.

By buying these titles on Bundle Stars you will receive Steam keys and you will need to activate the products on Steam.

What are you waiting for? Don’t miss this unique opportunity and visit the Bundle Stars store now!

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“Battle Academy 2 is one of the most entertaining tactical-level wargames on the market today. It’s war without the snore. Don’t miss it.”
09/10 – Digitally Downloaded

“For a fun, adjustable and quick (if you want it to be) turn-based experience, Battle Academy 2 is worth picking up.”
08/10 – Strategy Informer

“Whenever I have a free hour I have been cramming in a quick skirmish on BA2, they're always varied, the combat has so many different outcomes the battles always feel fresh giving this game ultimate replayability.”
05/05 – All About The Games

About This Game

Sequel to its successful predecessor, Battle Academy 2 moves the action east – to the bloodied plains of Mother Russia. When a gritty new look, great new features, and random mission generation meet battle-proven gameplay you can be sure of a strategy classic!

Experience the brutal campaign from both sides as you play across 4 campaigns – as partisan, Tiger, T-34 and dozens of other accurately modeled units. See how the harsh weather of the steppes changed the course of the war.

And after following the fortunes of the two sides you can then experience limitless battles with the brand new random skirmish feature. Customise your mission with the myriad settings before entering a unique and surprising battle every time.

Add in the best-in-class Slitherine PBEM++ multiplayer system, redesigned editor, custom scripting, and Cooperative multiplayer to create a new strategy masterpiece.


  • Control both the Axis and Soviet forces in more than 30 missions across 4 single player campaigns and corresponding multiplayer missions, as well as in an unlimited amount of random skirmishes.
  • More than 130 units storm across the battlefield. Learn the hard lessons of the early war in Panzer III and BT-7, or feel the ground shake to fury of the Tiger, Panther, T-34 and IS-2.
  • New gameplay features include smoke, infantry dash, fighter cover, partial damage, and trenches – along with a detailed combat model that’s second-to-none.
  • The seamless multiplayer experience has been expanded with the addition of cooperative support – can you and a friend work together to defeat the enemy?
  • And already fearsome modding flexibility has been further expanded with editor improvements including automatic edging, achievement editor, and reinforcements. All atop a powerful scripting system giving complete control of all the game systems.

System Requirements

Mac OS X
    • OS: Windows XP/Vista/7/8/10
    • Processor: Intel P4/AMD Athlon XP or better
    • Memory: 512 MB RAM
    • Graphics: 256Mb DirectX 9 Compatible Graphics Card
    • DirectX: Version 9.0
    • Sound Card: DirectX Compatible Sound Card
    • OS: OS X 10.6 Snow Leopard
    • Processor: 1.6 GHz Intel processor.
    • Memory: 512 MB RAM
    • Graphics: Integrated graphics supporting OpenGL 1.1
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (64 reviews)
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39 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
20.5 hrs on record
Posted: October 5
This is a fun and interesting wargame as long as you are not too big on accuracy, and are not a grognard, such as I am (Since 1973). I bought this game with the expectation that it was close to Combat Mission, which I had owned and played a number of years ago, but was disappointed to find that a lot of the realism I saw in Combat Mission is simply missing from this game. Some examples:
  • I am well into playing the Barbarossa campaign and I have only had a single indirect fire weapon, a mortar unit, available to my forces in just one single scenario of several of the campaign! No indirect fire artillery at all so far! Seeing how Germans and Russians were big users of artillery of all types you can see how unrealistic this is.
  • Squad sizes are totally unrealistic. Typical so-called "squads" in the game are 5 or 3 soldiers.
  • No platoon or company HQs type units at all. Everything functions on an individual basis in this game. Leadership effects seem to be totally absent in this game.
  • Direct fire artillery is limited only to anti-tank guns, at least so far from what I have experienced in the campaign.
  • No way to entrench your units or build fortifications during the course of the scenario.
  • No barbed wire or concertina that you can build during the course of the scenario.
  • No mines of any kind you can emplace or remove during the course of the scenario.
  • Engineer squads, except for their satchel charges, are essentially useless in this game.
  • No bridging you can emplace during the scenario.
If I could I would give an average/good overall rating to the game but not a great game. Unfortunately the rating system only allows Yes or No so I am giving this a No recommendation. Recommended if you want just a "wargame Lite" or beer and pretzels style gaming experience.
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Most Helpful Reviews  Overall
68 of 77 people (88%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: September 13, 2014
First Impressions Launch Review (5hrs):

Note: I have not played Battle Academy 1, so I won't be comparing the two.

The first thing about Battle Academy 2: Eastern Front that caught my eye was the spotting system. Infantry units can hide in forests, buildings and fortifications, from which they can only be seen if enemy infantry moves into an adjacent space, a rare scout unit moves in, or they open fire on an enemy that gets too close. Infantry are also equipped with a limited number of anti-tank charges. You can see where I'm going with this. This system creates some of the most impressive and intense urban combat I've seen outside of an FPS, with machine guns and armor laying down massive amounts of supressing fire at suspected enemy positions while an infantry squad sneaks up to the building to confirm that the enemy is actually there and then assault them, clearing the way for the tanks to move down the road.

Battle Academy 2 is a small-scale turn-based tactical game, where individual squads and vehicles are used on a square-based map, instead of the now standard hexagon. but the different movement system works just as well, with the added bonus of not looking terrifyingly complex. Come on, wargamers, you know your eyes bugged out a little the first time you saw a giant map covered in hexagons. No, just me? Okay...

Anyway, despite the nonstandard level design, BA2's combat system carries itself very well, tracking everything from the varying thickness of armor on different parts of a vehicle to unit morale, which if reduced far enough can lead troops to hunker down, run, or even surrender, effectively destroying a unit simply by shooting at it enough. Armored combat is very slow, with tanks rarely having over a 35% chance of destroying their target, and even that requires a good shot at the tank's side. This then stresses the importance of infantry for getting in close and disabling a dug-in tank through close assault. But then you have to decide between the long, hidden trek through the woods or the quick dash through the fields, not knowing weither or not the enemy has a machine gun team set up in that shack over there. This game is about cover and concealment: a rifle squad caught in the open is a rifle squad as good as dead, but a rifle squad tucked away in a house at an intersection is a roadblock that is going to make a serious mess out of any transports that happen to pass by.

The spotting system and the ability for units to fire during the enemy's turn if a target presents itself makes defense about positioning for maximum-range engagement, to keep the enemy in the dark as to your whereabouts, and offense about supression and movement. Reducing an enemy's morale to 50% supresses them, which prevents them from employing reaction fire. This means that one squad can keep the enemy's head down while the other moves up and starts firing while the other advances, bounding back and forth until they reach their target.

On the technical angle, BA2 is surprisingly well put-together for a launch-day game these days. Five hours in and I have encountered three very minor bugs: a T-34 texture not loading properly, resulting in a cyan and pink piece of armor that I dubbed my party tank, a single line of text that repeats itself, and a minor glitch with the UI that makes the move/attack options menu deactivate if you scroll over an option that overlaps the bottom HUD (fixable by moving the camera so the space you clicked is closer to the middle of the screen.)

Overall, Battle Academy 2: Eastern Front is a well-done game that stays out of simulator territory while still offering a large amount of depth on a small-scale battlefield where every unit counts.

Recommended for: Hardcore wargamers, hobby wargamers, budding wargamers, WWII enthusiasts, Advance Wars veterans looking for something bigger.
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43 of 51 people (84%) found this review helpful
3 people found this review funny
4.5 hrs on record
Posted: May 24, 2015
The developer provided a key for the purposes of this review.

Battle Academy 2 is without a doubt a brilliant game. I've been playing it on the road for work and it has been consistently compelling and engaging. Most of the battles last about an hour, which is perfect for those moments in between pressing responsibilities.

It's a Slitherine game, and though in the past its games have been known for their impenetrable 'hardcore' factor, BA2 is rather accessible. I'm convinced that over the last few years Slitherine has begun a concerted effort to expand its playerbase. Many hardcore wargamers are loyal to a fault and will buy anything it presses, but that's not enough to weather the modern global market.

Probably the most significant element that sets BA2 apart from Slitherine wargames of the past is the simplicity of its UI. Large, colorful, intuitive buttons with descriptive graphics allow you to move your units, choose their actions, track their ammo and morale, and engage their distinctive abilities.

Like any Slitherine game, the math beyond the buttons is complex and somewhat deterministic- but you don't have to understand all that to jump in and play. Every unit has particular strengths, weaknesses, and strategic or tactical significance- and you'll come to understand their uses through playing. For example, taking low-effectiveness shots with a limited ammo unit generally does nothing other than expose your unit (which may be useful to draw attention away from your other units). You don't have to read a huge manual, and learning the differences among the units is quite enjoyable. If you find the learning curve too challenging, there are several lower settings to give yourself tactical advantages while you learn.

So what sets BA2 apart from the first game? That's a good question. The first game is also brilliant and I also recommend it. It may be worth playing it through as a beginner course. BA2 has so much more content it'll make your head spin when you upgrade from BA1. Many more units, many more battlefields- most of which come with the base game, though some extra campaigns require purchase- and most of the good community scenario makers and modders have moved up to BA2 as well. The huge number of units and maps (including a map generator) makes for a much greater variety of gameplay, offering nearly limitless replayability. The secondary objectives in the scenarios are often much more difficult than the primary objective and often require a few playthroughs to fully realize.

But the bottom line is that all these many precision gameplay elements come together to make a game that is consistently FUN. It can be frustrating but it's never a headache. The graphics are passable, the music is too, and every battle is full of that delightful tension that comes from victory never being a foregone conclusion.

The fact that this game is also available for iOS ends the debate over the worthiness of cross-platform games as far as I'm concerned.

9/10- must own for wargamers, WWII enthusiasts (especially lovers of the Eastern Front), TBS lovers, or even squad-based strategy gamers. Especially recommended for gamers looking for a welcoming way in to wargaming.

No Drama, Just Reviews
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23 of 23 people (100%) found this review helpful
28.6 hrs on record
Posted: August 18
I can't count the number of strategy games I buy hoping that it will satisfy my everlasting hunger for great TBS gameplay.
Too often I am disappointed.
The games are either buggy (HMM 7) or the graphics are cluttering the overview (AoW3) or the learning curve ensures that you will definitely not have any FUN for the first 500 hours of gameplay. (Distant Worlds: Universe).
Then there are the games that just aren't very good at all and make you wonder why anybody bothered to go through the trouble (undoubtedly a lot) of making them. (won't mention any games here... the list is too long) .
Then there are games that get great reviews but aren't my cup of tea. And finally there are those games that you start out not expecting too much and that turn out to be the best spent money in a long time. (Banner Saga)
This game definitely falls under the latter cattegory. It is a truely enjoyable game that doesn't depend on endless stats or books of info but on the right approach. You start missions with a number of (self chosen) units and you will have to use them intelligently to succeed. Everything works great, looks fine and before I knew it I spend a whole day playing it.
Now that had been a while in happening ! Challenging but most of all FUN !!! 8/10
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29 of 34 people (85%) found this review helpful
1 person found this review funny
140.7 hrs on record
Posted: September 14, 2014
Battle Academy is a mix of Close Combat and Combat Mission, packed into a much more simple game. Don't be fooled by the simplified graphics, the game has some excellent combat mechanics which allow players to apply real-world tactics of fire and maneuver.

In my opinion, the best additions to Battle Academy 2 were the addition of Skirmish Mode as well as Cooperative Multiplayer. I'm glad Slitherine has finally listened to its fanbase and added these two much-awaited features. After all these years of playing Close Combat, I can finally enjoy a game with friends - skirmish mode also adds endless possibilities of fighting with random maps and missions.

Honorable mention also goes to the new soundtrack - a mix of strong and emotional music that I think fits very well with the harsh fighting of the East Front.
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24 of 28 people (86%) found this review helpful
2 people found this review funny
32.0 hrs on record
Posted: August 26, 2015
Fun, enjoyable, excellent replay value... the list goes on! Initially the borderline cartoonish look of "Battle Academy 2" didn't appeal to me, however once I started playing I was completely hooked. I actually managed an eight and a half hour stream, a good portion of that was spent playing "Battle Academy 2". For those of you familiar with "Pike and Shot" this game does have some similarities, particularly troop placement. Although at first the artwork didn't appeal to me, after my first night raid as German Commandos during Barbarossa, I actually found myself slowly going around the map, just to take in my surroundings.

Another added bonus "This is major for me" is the ability to see your dead enemy infantry, as well as burning vehicles. There's nothing that bothers me more than to take out a tank in a WW2 game and for it to "Dissapear" suddenly. My defense of Voronezh left the field littered with frozen german bodies and the hulking skeletal remains of their torched out machines. I definitely recommend a buy!
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17 of 19 people (89%) found this review helpful
41.0 hrs on record
Posted: September 17, 2014
Battle Academy 2: Eastern Front Review.
This actually would definitely be the best game of the Battle Academy Series. I would rate this game at 8 of 10 stars. First off, you must like the subject matter and genre to thouroughly enjoy the game, although you might aquire a taste after having played it and studied the history as well.

The game strong point is the challenging AI, I find it so well programmed that it is very entertaining finding a way to victory, hard to survive poor decisions as well. Don't lose that heavy tank or you're doomed, might be a concern in some scenarios. Very well thought out and 'realistic' in that sense.

The graphics are, 3D and top down as well, functional, but for me they're too "cartoonish", I'd love a top down with military icons with easier way to contrast units. Sometimes it is hard for me to find a unit behind the trees if I'm not careful.

User interface works well and is easy to learn. Everything you need to do is easy to access. I do find having to use the keyboard for some functions an unneccessary chore that should be accomplished by mouse (rotating the screen clockwise for example).

The gameplay. It's wonderful and tough (how hard can be adjusted) and fun. Lots of units and choices to make before the battle starts. You can play a campaign, or go to skirmish mode - which in itself is quite flexible or you can even create and edit your own scenarios. If you understand how things work in WW2, you'll get an idea of how to use your units in this game. Every unit is important if you use it correctly. Air power and Air Superiority are included as options as well. Overall this reminds me of an updated SSI title, Panzer Strike! Well done.

If I could change anything I'd change the graphics or at least offer an optional graphic format (perhaps 3rd party can do this too?), however it isn't bad, it's just not my preference. Otherwise great job, great game, this is an easy "thumbs up" - Greg
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17 of 19 people (89%) found this review helpful
2 people found this review funny
10.2 hrs on record
Posted: December 14, 2014
Battle Academy 2 is one of the modern classic beer and pretzels wargames. It's ideal for beginners as well as experienced players, and while grognards may only play it with the curtains closed and everyone out of the house, they will enjoy it. It's the second game in the series, which started with western Europe and North Africa, and in this game branches out to the Eastern Front. Some UI elements are streamlined, and of course there are new units and terrain, but it holds to the same level of quality and engagement the previous game had.

It's a tactical turn-based game in the "I go you go" style. The maps are attractive and terrain is meaningful; units can be hidden in certain circumstances, and often benefit from the terrain they are in defensively. There are many different units, all rendered as if they were detailed miniatures, and loads of variety in the units, so there is always something different to each scenario besides the terrain. The scenarios advance through time in particular campaigns, and they portray the larger tide of the war through each tactical engagement.

Mostly, though, the game is *fun*. There's nail-biting tension as you realize you've over-extended and are being counter-attacked, and desk-pounding frustration as your third unit fails to take a strong point at the end of your turn, making a bitter counter-attack inevitable. The tactical problems are engaging, but not punishing.

A great game for both avid wargamers and turn-based noobs. Enjoy!
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15 of 18 people (83%) found this review helpful
35.8 hrs on record
Posted: January 3, 2015
Hello all,

As a fairly active wargamer for the last 15 years, I would recommend Battle Academy 2 to both the avid (yet time constrained) wargamer, and for someone looking to dabble in the brilliant world that wargaming is. This is not a Gary Grigsby's War in the East or War in the Pacific style wargame - it is not daunting and it is not deep. They key here is that it is accessible and fun for everyone.

A few quick examples:

1. The scenario design is good, with significant variety between them all and presents unique challenges.

2. The unit variety is also excellent considering the depth of this wargame. New people to the genre may have some difficulty with understanding the differences between the units, but the game does a fairly good job at explaining the units and their relative strong and weak points. The extreme history buffs will have no issue with this.

3. The top selling point must be the skirmish feature, which allows a quick game over a beer after work and provides some great replayability after completing the campaigns.

I don't think anyone will regret purchasing this game, I certainly haven't.

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10 of 13 people (77%) found this review helpful
200.6 hrs on record
Posted: September 24, 2014
I've logged 18 hours on this game so far and plan to get to 100 in the next couple of months. I simply can't get enough of this World War 2 tactical sim. It has it all: Every flavor of infantry and every type of Tank, Assault Gun, and APC. It even allows you (and the AI) to call in Artillery Strikes and Air Strikes.
While it is turn-based IGO-UGO, units belonging to the player who is not moving get reaction fire, so moving up to the enemy's position is tricky. You need to maneuver properly, using ground cover and even smoke to cover your approach. A little prep fire from your tanks, mortars and artillery isn't a bad idea either. ;-)
The AI is way better than average and at the normal level will give even the best player a bloody nose if they are not careful.
The game ships with several campaigns (2 as the Germans, and 2 as the Russians) and a skirmish mode so that you can fight random battles, so there's a ton of play time right out of the box. I'm playing the first campaign as the Germans and I'm 18 hours in and about half done. The publisher has also promised more content down the road.
Each battle in the campaign so far has had a unique flavor. These aren't just the same battle fought over and over. And the historical context makes you feel like you're actually there, facing the challenges that a Commander in World War 2 would have faced.
I have played most WW2 tactical games and believe that this is the best of them all. If you enjoyed Steel Panthers, Squad Leader, Close Assault, Conflict of Heroes, you will want to pick up this game.
Highly Recommended!
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Recently Posted
51.3 hrs
Posted: September 25
Product received for free
+ The game has accessible UI.
+ Gameplay is solid.
+ Turn-based tactics are great, and provide a challenge.
+ Good variety of units that allow combined arms tactics.
+ Air combat and other minor abilities are a nice addition.
+ The graphics are reduced to minimal, but do well.
+ Art is great.
+ Sounds are nice.
+ Community updates add several free expansions.

- The animations are poor, wouldn't hurt to add some sprites.
- Engine optimisation is poor.
- Some unit abilities miss explanations.
- Few minor bugs.
- Even more units would add more to the game.
- The campaigns are great, but lack the carry over feeling. Only the Kursk campaign does, but you have to buy the expansion.

Would have been so nice to add a continuous stream of battles with a core army from the beginning to the end of war; with several RPG choices in between and strategic options.

Highly recommend to all wargamers and ex-panzer general fans.
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31.3 hrs
Posted: September 20
I love the battle academy games. They are easy enough to play but so hard to master. VEry strong one-more-go feeling.
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14.6 hrs
Posted: September 4
Suprisingly deep and historically accurate strategy game.
Finally Russians dont have this "Every 3rd guy gets rifle, when the guy with the rifle dies guy without rifle picks it up and shoots..." bull**t.

Even thought game itself looks like a Ipad single click strategy, after playing it for a bit game reveales its true comlexity and turns into extremelly fun and challenging tactical experience.
Music and art are great as well.

Its like combat mission but turn based and less buggy.
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4.7 hrs
Posted: June 28
Awesome game. Improved from BA1 (also a great game) by including skirmish mode. Gives the game unlimited replayability. This game is a hybrid of Panzer Corps and Battlefront's outstanding Combat Mission games. No brainer to pick it up if you're a fan at all.
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15.0 hrs
Posted: June 20
Very simple game. Lots of variety and lots of fun.
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6.1 hrs
Posted: June 20
Not much diffrence between this and BA1,I bought the 2nd one first.The Graphics are the Only negative function here,if you can call it that.Get past the GFX by zooming far out use Top Down view.Close Combat players will like this view:).Its cheap,for me in sale £7.99 on Bundlestars...Thats why i didnt mind purchasing the first one the next day also in same sale.Cant go wrong when you purchase these titles like this.Anyways if your a TBS player too then youll also be used to looking past the GFX for the Gameplay which is here in abundance so....time to make your mind up.(PS-This is the Same review i did for the First battle Academy as to me they are both the same just more content.)Just in case any of you noticed......
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Korean Lady Jesus
73.5 hrs
Posted: May 26
I was looking for a PC game to scratch the tabletop wargame itch. I'm a fan of Epic 40k, Flames of War, etc, but I don't have much time to play with friends. I searched high and low for the closest thing I could find to a tabletop miniatures game, and Battle Academy is what I settled on.

Glad I did. It's a great game. Tons of fun to play both the single player campaign and against other players in online multiplayer. The PBEM multiplayer interface is easy and seamless. Play your turn whenever you have time.

I just love everything about this game. I paid full price for it and have no regrets. If you're looking for a close approcimation to miniature wargaming on your PC, buy this.
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Lord Reefer
14.3 hrs
Posted: May 26
Simplicity meets complexity in a splendid duo. At first look, this game is a simple grid-based turn-based strategy game -- move your units and shoot the bad dudes. At second look, it is an encyclopedia on armour penetration at different ranges. At third look, it is the logistical puzzle of keeping your troops in fighting condition while providing support via call-ins. The more you keep looking, the more aspects you realize. This creates an experience that is deep and immersive, while being easy to pick up and play.

This game boasts a great unit variety for Germany and the CCCP through 1940 to 1945. The Campaign carries you through the war as either of the two nations, allowing the user to keep units from mission to mission and purchase them at will. If that is not enough replayability, there is also a custom battle and map generator. The fun never ends?

This game has a comic book art style mixed with sub-par graphics and a tablet GUI. I do not like any of these creative choices. The comic book style takes me out of the wear-and-tear of the Eastern Front. The Tablet GUI is clunky and sometimes down-right infuriating. These issues are what prevents this game from being a classic.
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