Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells.
User reviews: Very Positive (184 reviews) - 85% of the 184 user reviews for this game are positive.
Release Date: Sep 2, 2014

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Recommended By Curators

"A top-down, roguelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead."
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Recent updates View all (9)

July 23

Runers is now available in Japanese!

The latest build that has just gone live includes just the one BIG addition:

  • Japanese language support.

Thanks for the continued support.

Mastertronic / LGK Games

6 comments Read more


“I just made a spell that lets me shoot rocks that I can control with my mind and I’m using it to squish a bunch of angry water mages.”
Rock, Paper, Shotgun

“Runers is a fantastic game. It boasts solid gameplay with tons of replayability. The game is difficult, but in a rewarding way.”
8.5 / 10 – Capsule Computers

“Runers is an immensely fun game for fans of the dungeon crawler to get excited about. Hardcore gamers will love what LGK Games have created with the diversity and variety of both the character selection and the enthralling gameplay.”
7 / 10 – God Is A Geek

Steam Greenlight

About This Game

Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells. Discovering new spells will unlock their entries in your Runedex; unlock them all! But be careful – if you die, your playthrough is finished.

We wanted to make a game that had a lot of replayability, customization, and discovery. Almost every design choice we made focused on furthering those three goals. We want the player to be able to choose the playing style that suits them: long range sniper, mid range run and gun, or an up close brawler. There are many features to facilitate this level of customization. When you earn enough experience you will level up and be able to choose from 4 random traits to make you even stronger.

Each floor is procedurally generated, so the enemies, rooms, event rooms, and bosses you face are all randomly chosen, making every playthrough different. You will not encounter everything in the game in one playthrough, or even five: there is always something new to encounter.

  • Each floor and room is completely randomized – each run will be a different experience
  • Choose from 20 Races and 20 Classes to customize your runs
  • Runes have unique stats that modify the spells you create with them
  • Choose from 285 different spells to build your own unique spell loadouts
  • Upgrade your spells to make them even stronger
  • 50 different traits to choose from when leveling up
  • 10 procedurally generated floors to explore and fight through
  • 15+ random bosses and 100+ random enemies to fight
  • Numerous Challenges, Event Rooms, and Achievements to complete
  • Defeating enemies unlocks entries in your Beastiary
  • 5 difficulties to increase the challenge

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Storage: 350 MB available space
    • Sound Card: DirectX 9.0c compatible.
Helpful customer reviews
5 of 5 people (100%) found this review helpful
12.8 hrs on record
Posted: August 29
So generally speaking, I enjoy this game. That is until I play it and remeber how frustrating it is. As someone who plays SPECIFICALLY to discover the cool and interesting spells, its difficult sometimes to come across combiners, the things you need to make new spells. Especially 4 of them to make a three way one. I think a simple fix is to start you out with one on the easiest difficulty, wimpy, and maybe even decrease the number from 4 to 3 on the three way combiners. I dont think thats too much to ask for someone who wants to play the game for the spells, not beating it. Because pretty much, thats the only thing this game has going for it.

Edit: After Playing a couple runs after I wrote this, I ran into the exact problem I was complaining about. The first run was great, as I had gotten 3 combiners on the first floor. I held out hope that I could get one more on the next floor, so I could make one of the cool, elusive, 3 rune ones. I got beaten up pretty bad for the majority of the floor and resorted to using them so I could survive. I died anyways, without ever getting another. 2nd run, Im making my way through floor one, and I found 1 combiner. I thought that that was fair, and I was content. Died without finding another. My final run, I took a different starting spell, so I was hoping for a combiner early so I could replace it, since I didnt like it as much. Cleared floor 1, didnt find a single combiner. Died on the first room of floor 2. Rage quit.

I cant stress enough how important these are to playing the game, at least for me, and how unfun it is without them. It makes me want to not play the game, because in the last game I played, there was literally NOTHING I could do about it. Good rouge-likes like Isaac make you work with what youre given, and every run has potential to be won if youre good enough/lucky enough. But imagine if all the items were only dropped by enemies, and the chance was rather low. It makes for a frustrating experience that you cant do anything about. This game is just so much wasted potential, because I cant even make it far enough to see what it has to offer. Idk maybe im just bad, and a whiner. Regardless, I think this game could be really cool if they werent so stingy with the combiners.

Edit, Edit: Ok so maybe I was a little frustrated while writing this, and also pretty inexperienced. After selecting to upgrade one of my rune levels, I got a combiner, which made me pretty happy. My points still stand though I think, but I think Ill change the recomendation to yes instead. Whoops

Edit Edit Edit: So one thing that I really like about this game, is the upgrades to your spells. So basically, each spell has a bunch of stats associated with them, and you can upgrade them using more runes. Take the guided stones (or something like that) spell. Its combined runes are mind and earth, and it sends out a few rocks, that home on targets. Now to me, the fun parts of this spell are its high damage, and its ability to home, and using the rock and mind runes, respectivly, you can upgrade those aspects. And thats really nice. Another example is the droplet spell, one of the starter spells. Instead of being able to upgrade the damage, you can upgrade the AOE of the spell, which is probably why you have it in the first place. Its a nice touch that makes the game way better
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10 of 15 people (67%) found this review helpful
10.8 hrs on record
Posted: July 11
Grade: C

It's not bad... and that's about it. There are three major problem with this game that made it hard for me to enjoy it. And there are no spells with tentacles, meh.

Pro: Some of the spells are cool to use... but read on.

1. Unbalanced Combinators drop rate. You need combinators to make powerful spells. But the drop rate is so unreliable that I've had many runs with an inventory full of runes but no way to combine them.

2. Some spells are just stupid. There are what, 280 something spell comabinations to make? So the game wants us to experiment and try out new spells - that's good! But you don't know what you'd get UNTIL you've made the spell (wasting the runes and the valuable combinators)! Some spells are not only underpower/worthless, and some can be downright dangerous. Like a trinity combination "Pyromaniac" (fire, mind, speed) that basically stops you from casting other spells, but the spell itself is highly unpredictable. WTF? This game has A LOT of these useless spells. And there's not a damn thing you can do with the new spells you don't like. If you make a game that requires us to make new spells, then don't punish us for doing so!

3. Character leveling is underwhelming, and intentional gimping of spell slots. You can pick 1 out of 4 random perks on leveling up. Some of them needs other perks to synergize with, that's fine. But some perks are just useless, and buggy. The "ghost" perk or whatever it's called can bug out if you level it up too many times (something like level 8 or 9). As for the spell slots - you can only have 3 active spells that shots constantly, i.e. you have 6 spells equiped, even if all of them are fresh with no cool down, you can only fire 3 of them at once. Doesn't mater if you mesh the buttons. Now imagine you have all these cool spells at your disposal - but you can only pick 3 at a time. I guess the developers wanted us to slot in some longer Cool Down spells... The design may have worked well IF we actually get to choose the runes and spells we'd be getting. WIth bad luck, you could have all low Cool Down spells. It's just fustrating.

I'm not even to go into the level and AI designs. It's fun for a short while, but once the novelty wears off, I simply see no reason to return to the game.
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4 of 4 people (100%) found this review helpful
56.0 hrs on record
Posted: October 7
Summary: Spray n' pray kiting
Multiplayer: 2 local (?)
Completion: 20 hrs
Cards: Yes
Cloud: Yes

Runers is a twin-stick style roguelike. Unlike most roguelikes, this one comes closer to being one. It's also crazy fast-paced. Being a real-time game, there's very little opportunity to plan out your moves and attacks. While you can pause the game at any time, the sheer speed and volume of bullets, enemies, hazards, and repositioning effects makes dodging difficult. Add to that a low invulnerability period when hit, and you will find it is very easy to die in this game.

I underwent a strange journey in my experience with Runers. I began with the curiosity phase. The game seemed simple enough - fantasy Smash TV with procerdurally generated levels. It sounded intriguing, and I gave it a whirl. After the tutorial, the game opens up with a fairly large character selection screen, my weakness. I made what I thought would be a melee character, a Dwarven Paladin. I started the Wimpy-level game, and noticed I was throwing ranged attacks. How odd! I tried to play him like a melee character, and while he did okayish, the only reason he survived was because of the generous life drops on the first floor. That didn't last very long, however, as the life drops became more and more scarce as I went down, and I finally died. After a few more class and spell combinations, and that's when became clear - this game doesn't have a proper melee combat system. Sure you can craft a sword spell, but you'll get obliterated pretty quickly if you keep that up. Fair enough, now was the time to experiment.

The next phase of the game was discovery. Having made my first double-rune spells, and seeing how much better they were, I got excited and wanted to make all of them and see what suited me best. I tested all the races and classes to see what they would bring to the table. The opposition was tough, but I was careful and prepared. I made my way to the first boss of the game, Blazia. After a long, dangerous fight, Blazia's tactics suddenly changed drastically. Her fire maze is where I promptly got my ♥♥♥ handed to me. The next run, I made it down there again, but instead found Dash. Dash was much easier to combat, and I beat him without much trouble. The next few floors, the scarcity of health drops did me in, as it seemed to do quite often. After a few more runs, I finally made it to the 10th floor, and beat the game. But wait, I didn't unlock anything at all! So I tried the next difficulty level. And, well, that didn't go so well.

Figuring that I would need the powers of triple-rune spells to make any meaningful progress, the time came to discover all 285 spells. This phase of the game was tedium. I can't begin to tell how grueling it is to get triple combiners. This process would have been so much more enjoyable if the triple combiners were not needed. It's not like players are going to find crazy good spells right off the bat, because there's such a large volume of lackluster triple-rune spells. When so much time is spent to waste one triple combiner with three runes that could have been used for something meaningful, that's just adding insult to injury. The Runedex helps out a little with this problem thanks to categorization, but you're still probably going to make a worthless spell regardless.

After forty hours or so, I managed to acquire and test every spell in the game. Now came the revenge phase. I planned out which spells I would want to use from now on, and forged my way ahead. Armed with the tools I wanted, what was once fiendishly difficult became manageable. The game is still plenty tough, but I successfully made it through a few more difficulty levels. Still stuggling with higher difficulty levels, I suddenly discovered something far more potent than any triple-rune spell. I can only assume it to be a bug, but this skill provided grossly overpowered buffs, to the point where I could decimate rooms at will. For this reason I was able to plow through Apocalypse difficulty, a worthy end to the crazy hard game.

Now onto the nitpicking.
-The game is poorly optimized, even in low performance mode. There is ` drastic slowdown when a lot of action is going on, especially when you crank up the size of bullets and swarm the screen with effects.
- Global cooldowns in the game are not intuitive. When you have many low CD spells, some won't trigger because the game doesn't adequately explain about this.
- The lack of auto-fire for other skill slots seems pointless, since the game implements a global cooldown system for every spell.
- The races and classes could use rebalancing. I imagine many of them are unused because they are simply not competitve.
- Leveling up feels weak most of the time because selections tend to be poor. You don't even gain HP or other stats, unless you pick a skill that does so.
- There's far too many weak triple-rune spells. Either these should be buffed, or triple combiners should be removed. There's so many spells to learn, but if people rarely get to see them, what was the point in making them?
- I'm not sure if the game mentions that spells do not require combiners once it's in your Runedex. At the very least the game should probably mention this on the inventory screen.
- Every hostile room locks you in for a fight to the death. This gets old pretty quick. I'd kill for a spell that lets me open doors or something. Or leave some doors open to begin with.
- Occasionally monsters will spawn right next to the entrance of the room.
- Enemies use the same bullets you do. For this reason, it's difficult to tell when something belongs to an enemy or not.
- Some enemies leave lingering effects well after they die, such as Mud Golems. Oftentimes I re-enter a cleared room and still find the effect lingering there.
- Repositioning attacks are excessive. Spending lots of time not being in control of your character is unfun.
- Minibosses are oddly harder than real bosses themselves. At least tone down their firing rates.
- The damage output of some enemies is far too high, such as necro skeletons (which shouldn't be ranged!). Since there is a very low invulnerability period, you will often suffer multiple hits at a time.
- Most single-target spells are not competitive. In general it's best to use spells that can level entire rooms.
- The game as a whole is just too fast. Even some enemies are faster than you. Trying to dodge the fireball room without spells is just ludicrous. And because some enemies move so fast, it's bloody difficult to hit them with single-target bullet spells, which makes up a large portion of the Runedex. The ability to pause is no excuse for making everything move so fast.
- I would have liked equipment such as robes, and cash to buy things from shops.
- How about a way to mash 3 runes into a new random one?
- It would be nice if there was an icon above your character sprite to show status afflictions such as confusion.
- Allies or hirelings would be a fun addition (not including the escort or class abilities). Something more permanant.
- I found a couple game-breaking bugs.

Runers is a difficult game for me to rate. I had a lot of fun discovering spells at first, but to get all the triple-rune spells is nothing more than a chore. However, once you DO have all the spells, the game becomes more interesting.The devs clearly want this game to be tough as nails. While they may have succeeded, in doing so, the game becomes inaccessible to a broader audience, which I feel is a shame to an otherwise fun game. If I were to describe this game, it would be Kiting: The Game, because that's all you do. Unless you're using nuking strats, you're just circling around, spraying and praying to hit something, ad nauseum. I rate Runers a 7/10. There's a lot of room for potential, but as it is now, I imagine it will only appeal to diehard players.
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5 of 8 people (63%) found this review helpful
26.0 hrs on record
Posted: July 17
Crashes, Fixing and then a game that sometimes works!

I am a bit dissappointed about the game. Yes it has some good concepts, when it's running faultlessy and it's actually fun to play, once it works.

The game reminds me a bit about an arcade game that stood in the early 80s in the parlor of our movie theatre. Yeah, I lost a lot of DMs in it, and it was fun to play. Something in this game reminds me about this simple shooter. Yet there are a lot of features that make you think about a more complex game. Each time you start an adventures it's procedurally designed, some would call that "Roguelike" but for this game the name doesn't fit. Some spells though might give you a strange aftertaste...

- Simple and fast gameplay, you could say it's intuitive.
- Once you understand the deeper layer of the spells, you want to know what the specific rune combination actually does, you are forced to play to know. Don't rob your fun reading Tips and Tricks about the game.
- There is no loot to speak off, but you have to pick up Runes, Healthpacks and Combines. This is of course giving you total control over the most necessary stuff to pick up.

-Crashes too often, and sometimes at the most inconvenient time. This game requires some finetuning from the developer.
- The graphics and sound can make this game a bit annoying, especially if you just want some quick run and are forced to reach at least the next stair down.
- The same gameplay that makes this game interesting can quickly turn into it's biggest setback. It can annoy you to no ends if you have a dungeon full of Runes without combines or if you have a run with combines, but no runes... or if healthpacks drop so infrequently that you are forced to play with utmost care. There is a built that can give you a bigger survival chance, but I wont spoil it to you.
- There are some spells that need to be changed, they are either too overpowered or too underpowered.

All In all, here is the result:

I recommend the game conditionally

Pals, look the game this way, it's a dungeon romp missing some important parts of a real dungeon romp. It's a mixture between the old Gauntlet game and Berzerk of the 80s ... It's doing a lot of stuff just right, but sadly it also does a lot of stuff the wrong way. The developers need to fix the bugs that keep the game crashing, for a starter. And there is also some unbalance in some spells. You'll be able to enjoy the game, but you'll possibly equally bored to death by the game because you have to live with the stuff you get, there is no guarantee, that the runes fall in your favor.
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1 of 1 people (100%) found this review helpful
25.3 hrs on record
Posted: August 31
I can see why not all reviews are positive but it's earned my support. I won't get to 100 hours on it for sure, but it's a very enjoyable 25 hours at least.

It's a lot of fun trying to discover new spell combinations to work out what gives you the best chance of survival. Simple enough but somehow good fun.
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