Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells.
User reviews: Very Positive (169 reviews)
Release Date: Sep 2, 2014
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Recommended By Curators

"A top-down, roguelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead."
Read the full review here.

Recent updates View all (9)

July 23

Runers is now available in Japanese!

The latest build that has just gone live includes just the one BIG addition:

  • Japanese language support.

Thanks for the continued support.

Mastertronic / LGK Games

6 comments Read more


“I just made a spell that lets me shoot rocks that I can control with my mind and I’m using it to squish a bunch of angry water mages.”
Rock, Paper, Shotgun

“Runers is a fantastic game. It boasts solid gameplay with tons of replayability. The game is difficult, but in a rewarding way.”
8.5 / 10 – Capsule Computers

“Runers is an immensely fun game for fans of the dungeon crawler to get excited about. Hardcore gamers will love what LGK Games have created with the diversity and variety of both the character selection and the enthralling gameplay.”
7 / 10 – God Is A Geek

Steam Greenlight

About This Game

Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells. Discovering new spells will unlock their entries in your Runedex; unlock them all! But be careful – if you die, your playthrough is finished.

We wanted to make a game that had a lot of replayability, customization, and discovery. Almost every design choice we made focused on furthering those three goals. We want the player to be able to choose the playing style that suits them: long range sniper, mid range run and gun, or an up close brawler. There are many features to facilitate this level of customization. When you earn enough experience you will level up and be able to choose from 4 random traits to make you even stronger.

Each floor is procedurally generated, so the enemies, rooms, event rooms, and bosses you face are all randomly chosen, making every playthrough different. You will not encounter everything in the game in one playthrough, or even five: there is always something new to encounter.

  • Each floor and room is completely randomized – each run will be a different experience
  • Choose from 20 Races and 20 Classes to customize your runs
  • Runes have unique stats that modify the spells you create with them
  • Choose from 285 different spells to build your own unique spell loadouts
  • Upgrade your spells to make them even stronger
  • 50 different traits to choose from when leveling up
  • 10 procedurally generated floors to explore and fight through
  • 15+ random bosses and 100+ random enemies to fight
  • Numerous Challenges, Event Rooms, and Achievements to complete
  • Defeating enemies unlocks entries in your Beastiary
  • 5 difficulties to increase the challenge

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Sound Card: DirectX 9.0c compatible.
Helpful customer reviews
1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: March 19
On first sight I thought this would be an interesting game. Sure enough it has an interesting concept, however the implimentation of it doesn't seem very successfull. You will find that most spells you discover are just plain useless either because they are too weak or don't make sense against the AI. Another big problem is that you depend on using 5 different spells at the same time. This itself is not a problem, but I really couldn't enjoy it since there isn't a comfortable control "layout". I ended up having to bind 2 spell hotkeys to different buttons on my mouse and using 1 hotkey on the keyboard for spells with long cooldown.
The bossfights seem to be pretty nice, I can't say this for all of them since I only did the first 3 before I stopped playing the game, but I got to say that they were enjoyable and unique.
All in all I would not recommend this game, simply because it feels unpolished and not comfortable to play.
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1 of 1 people (100%) found this review helpful
25.0 hrs on record
Posted: May 30
I would only recommend this on the condition that you are very interested in spell discovery. With nearly 300 spells, everyone will be able to find a handful that they really find cool. Unfortunately, the game is a pretty bad roguelike. There is way to much going on, and some enemy or combinations of enemies in the same room can cause you to take huge amounts of damage unless you have the proper spell ready at all times just in case they show up.

Overall, Binding of Isaac and Desktop Dungeons are much better roguelikes; and Magicka is a better spell creation game.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: June 29
While the rune system is a good idea, the game is linear... feels like kiting and spamming your spells until the enemy is dead. There's no doubt they've spent time to make this game but I can't recommend it for 7.99 euros - not worth it at all.
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3 of 5 people (60%) found this review helpful
10.8 hrs on record
Posted: July 11
Grade: C

It's not bad... and that's about it. There are three major problem with this game that made it hard for me to enjoy it. And there are no spells with tentacles, meh.

Pro: Some of the spells are cool to use... but read on.

1. Unbalanced Combinators drop rate. You need combinators to make powerful spells. But the drop rate is so unreliable that I've had many runs with an inventory full of runes but no way to combine them.

2. Some spells are just stupid. There are what, 280 something spell comabinations to make? So the game wants us to experiment and try out new spells - that's good! But you don't know what you'd get UNTIL you've made the spell (wasting the runes and the valuable combinators)! Some spells are not only underpower/worthless, and some can be downright dangerous. Like a trinity combination "Pyromaniac" (fire, mind, speed) that basically stops you from casting other spells, but the spell itself is highly unpredictable. WTF? This game has A LOT of these useless spells. And there's not a damn thing you can do with the new spells you don't like. If you make a game that requires us to make new spells, then don't punish us for doing so!

3. Character leveling is underwhelming, and intentional gimping of spell slots. You can pick 1 out of 4 random perks on leveling up. Some of them needs other perks to synergize with, that's fine. But some perks are just useless, and buggy. The "ghost" perk or whatever it's called can bug out if you level it up too many times (something like level 8 or 9). As for the spell slots - you can only have 3 active spells that shots constantly, i.e. you have 6 spells equiped, even if all of them are fresh with no cool down, you can only fire 3 of them at once. Doesn't mater if you mesh the buttons. Now imagine you have all these cool spells at your disposal - but you can only pick 3 at a time. I guess the developers wanted us to slot in some longer Cool Down spells... The design may have worked well IF we actually get to choose the runes and spells we'd be getting. WIth bad luck, you could have all low Cool Down spells. It's just fustrating.

I'm not even to go into the level and AI designs. It's fun for a short while, but once the novelty wears off, I simply see no reason to return to the game.
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1 of 2 people (50%) found this review helpful
0.9 hrs on record
Posted: March 30
bad game bad life:(
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