Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells.
User reviews: Very Positive (175 reviews) - 86% of the 175 user reviews for this game are positive.
Release Date: Sep 2, 2014

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Recommended By Curators

"A top-down, roguelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead."
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Recent updates View all (9)

July 23

Runers is now available in Japanese!

The latest build that has just gone live includes just the one BIG addition:

  • Japanese language support.

Thanks for the continued support.

Mastertronic / LGK Games

6 comments Read more


“I just made a spell that lets me shoot rocks that I can control with my mind and I’m using it to squish a bunch of angry water mages.”
Rock, Paper, Shotgun

“Runers is a fantastic game. It boasts solid gameplay with tons of replayability. The game is difficult, but in a rewarding way.”
8.5 / 10 – Capsule Computers

“Runers is an immensely fun game for fans of the dungeon crawler to get excited about. Hardcore gamers will love what LGK Games have created with the diversity and variety of both the character selection and the enthralling gameplay.”
7 / 10 – God Is A Geek

Steam Greenlight

About This Game

Runers is a top-down rogue-like dungeon shooter where you explore a vast underground labyrinth and face fierce monsters and bosses. As the game advances further into the dungeon, you will gather Runes, which will be used to combine into 285 unique spells. Discovering new spells will unlock their entries in your Runedex; unlock them all! But be careful – if you die, your playthrough is finished.

We wanted to make a game that had a lot of replayability, customization, and discovery. Almost every design choice we made focused on furthering those three goals. We want the player to be able to choose the playing style that suits them: long range sniper, mid range run and gun, or an up close brawler. There are many features to facilitate this level of customization. When you earn enough experience you will level up and be able to choose from 4 random traits to make you even stronger.

Each floor is procedurally generated, so the enemies, rooms, event rooms, and bosses you face are all randomly chosen, making every playthrough different. You will not encounter everything in the game in one playthrough, or even five: there is always something new to encounter.

  • Each floor and room is completely randomized – each run will be a different experience
  • Choose from 20 Races and 20 Classes to customize your runs
  • Runes have unique stats that modify the spells you create with them
  • Choose from 285 different spells to build your own unique spell loadouts
  • Upgrade your spells to make them even stronger
  • 50 different traits to choose from when leveling up
  • 10 procedurally generated floors to explore and fight through
  • 15+ random bosses and 100+ random enemies to fight
  • Numerous Challenges, Event Rooms, and Achievements to complete
  • Defeating enemies unlocks entries in your Beastiary
  • 5 difficulties to increase the challenge

System Requirements

    • OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or equivalent.
    • DirectX: Version 9.0c
    • Hard Drive: 350 MB available space
    • Sound Card: DirectX 9.0c compatible.
Helpful customer reviews
5 of 8 people (63%) found this review helpful
26.0 hrs on record
Posted: July 17
Crashes, Fixing and then a game that sometimes works!

I am a bit dissappointed about the game. Yes it has some good concepts, when it's running faultlessy and it's actually fun to play, once it works.

The game reminds me a bit about an arcade game that stood in the early 80s in the parlor of our movie theatre. Yeah, I lost a lot of DMs in it, and it was fun to play. Something in this game reminds me about this simple shooter. Yet there are a lot of features that make you think about a more complex game. Each time you start an adventures it's procedurally designed, some would call that "Roguelike" but for this game the name doesn't fit. Some spells though might give you a strange aftertaste...

- Simple and fast gameplay, you could say it's intuitive.
- Once you understand the deeper layer of the spells, you want to know what the specific rune combination actually does, you are forced to play to know. Don't rob your fun reading Tips and Tricks about the game.
- There is no loot to speak off, but you have to pick up Runes, Healthpacks and Combines. This is of course giving you total control over the most necessary stuff to pick up.

-Crashes too often, and sometimes at the most inconvenient time. This game requires some finetuning from the developer.
- The graphics and sound can make this game a bit annoying, especially if you just want some quick run and are forced to reach at least the next stair down.
- The same gameplay that makes this game interesting can quickly turn into it's biggest setback. It can annoy you to no ends if you have a dungeon full of Runes without combines or if you have a run with combines, but no runes... or if healthpacks drop so infrequently that you are forced to play with utmost care. There is a built that can give you a bigger survival chance, but I wont spoil it to you.
- There are some spells that need to be changed, they are either too overpowered or too underpowered.

All In all, here is the result:

I recommend the game conditionally

Pals, look the game this way, it's a dungeon romp missing some important parts of a real dungeon romp. It's a mixture between the old Gauntlet game and Berzerk of the 80s ... It's doing a lot of stuff just right, but sadly it also does a lot of stuff the wrong way. The developers need to fix the bugs that keep the game crashing, for a starter. And there is also some unbalance in some spells. You'll be able to enjoy the game, but you'll possibly equally bored to death by the game because you have to live with the stuff you get, there is no guarantee, that the runes fall in your favor.
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6 of 11 people (55%) found this review helpful
10.8 hrs on record
Posted: July 11
Grade: C

It's not bad... and that's about it. There are three major problem with this game that made it hard for me to enjoy it. And there are no spells with tentacles, meh.

Pro: Some of the spells are cool to use... but read on.

1. Unbalanced Combinators drop rate. You need combinators to make powerful spells. But the drop rate is so unreliable that I've had many runs with an inventory full of runes but no way to combine them.

2. Some spells are just stupid. There are what, 280 something spell comabinations to make? So the game wants us to experiment and try out new spells - that's good! But you don't know what you'd get UNTIL you've made the spell (wasting the runes and the valuable combinators)! Some spells are not only underpower/worthless, and some can be downright dangerous. Like a trinity combination "Pyromaniac" (fire, mind, speed) that basically stops you from casting other spells, but the spell itself is highly unpredictable. WTF? This game has A LOT of these useless spells. And there's not a damn thing you can do with the new spells you don't like. If you make a game that requires us to make new spells, then don't punish us for doing so!

3. Character leveling is underwhelming, and intentional gimping of spell slots. You can pick 1 out of 4 random perks on leveling up. Some of them needs other perks to synergize with, that's fine. But some perks are just useless, and buggy. The "ghost" perk or whatever it's called can bug out if you level it up too many times (something like level 8 or 9). As for the spell slots - you can only have 3 active spells that shots constantly, i.e. you have 6 spells equiped, even if all of them are fresh with no cool down, you can only fire 3 of them at once. Doesn't mater if you mesh the buttons. Now imagine you have all these cool spells at your disposal - but you can only pick 3 at a time. I guess the developers wanted us to slot in some longer Cool Down spells... The design may have worked well IF we actually get to choose the runes and spells we'd be getting. WIth bad luck, you could have all low Cool Down spells. It's just fustrating.

I'm not even to go into the level and AI designs. It's fun for a short while, but once the novelty wears off, I simply see no reason to return to the game.
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1 of 2 people (50%) found this review helpful
4.7 hrs on record
Posted: September 19
Did not like it at all. Everything is small and inprecise. Everything is fast. Reminded me of nppd rush the milk of ultraviolet without all the garbage on the screen. Not sure i can even bear to play it long enough to get the trading cards.

That said, I do see light similarities to the binding of issac. So if you like that title maybe give this a try.
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4 of 8 people (50%) found this review helpful
25.0 hrs on record
Posted: May 30
I would only recommend this on the condition that you are very interested in spell discovery. With nearly 300 spells, everyone will be able to find a handful that they really find cool. Unfortunately, the game is a pretty bad roguelike. There is way to much going on, and some enemy or combinations of enemies in the same room can cause you to take huge amounts of damage unless you have the proper spell ready at all times just in case they show up.

Overall, Binding of Isaac and Desktop Dungeons are much better roguelikes; and Magicka is a better spell creation game.
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3 of 6 people (50%) found this review helpful
1.9 hrs on record
Posted: June 29
While the rune system is a good idea, the game is linear... feels like kiting and spamming your spells until the enemy is dead. There's no doubt they've spent time to make this game but I can't recommend it for 7.99 euros - not worth it at all.
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