Selknam Defense is more than an exceptional strategy game. It’s a gateway to the past that puts a nation’s destiny into your control. Do you have the skills to alter history and save the Selknam?
User reviews:
Mostly Negative (46 reviews) - 39% of the 46 user reviews for this game are positive.
Release Date: Jul 25, 2014

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About This Game

Join in a quest to change one civilization’s fate in this award-winning tower-defense/RTS hybrid game inspired by true events.

Travel back almost 200 years to defend the Selknam people of South America against European colonization. Lead archers, mages and other warriors to fight off waves of attack in the dense forests, freezing tundra and lands you call home. Battle soldiers, pirates and other new-world foes to unlock powerful upgrades and customize your defensive strategy.

Selknam Defense is more than an exceptional strategy game. It’s a gateway to the past that puts a nation’s destiny into your control. Do you have the skills to alter history and save the Selknam?

  • 24 levels across 4 lands, each requiring innovative and unique defense strategies to defeat
  • Stunning and vibrant artwork that brings the game’s narrative to life.
  • 4 heroic Selknam defenders with powerful upgrades and abilities to tailor your defense
  • 7 enemy types, from soldiers to pirates, each with their own skills
  • Bonus stage with an epic boss battle for successfully completing campaign mode
  • Survival mode to test your defense strategies’ endurance
  • 15 achievements
  • Keyboard and mouse or Xbox 360 controls

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 1.2 Ghz Processor
    • Memory: 1 GB RAM
    • Graphics: 256MB of Video Memory
    • DirectX: Version 9.0
    • Storage: 250 MB available space
    • OS: OSX 10.8 and above
    • Processor: Intel Core Duo 1.66 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256MB of Video Memory
    • Storage: 250 MB available space
Customer reviews
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Mostly Negative (46 reviews)
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25 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  Overall
185 of 211 people (88%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: July 25, 2014
A functional but rather mediocre tower defense game. The units are all pretty standard: warriors, archers, healers, etc. They can be leveled up in between battles, but this simply improves their stats; they gain no new abilities. You can also unlock new types of units with slightly different abilities. You level up and unlock units with stars. After each battle, you get 1-3 stars, depending on how well you did. However, you only get these stars once for each battle. So once you've gotten three stars, there's no reason to ever replay earlier battles. The gameplay is disappointingly simplistic. You cannot level up units during a battle or use "spells" to directly damage or slowdown enemies, etc.; you simply place your units and hope for the best. Moreover, the terrain has very little influence on battles, and you cannot create mazes to delay the enemies. In addition, some enemies are frustratingly unfair, such as bombers who can take out all of your units in one hit, leaving you without any way to defend yourself. There are also some annoying flaws in the units' AI. For example, healers will heal other units rather than themselves, even when they themselves are close to death, so they often end up dead when you need them the most. And sometimes they'll just stop healing units all together for no apparent reason. All in all, while there is some simple fun to be had here, it's a lackluster game overall, and there are far better similar games, such as Defender's Quest: Valley of the Forgotten, Kingdom Rush, or Prime World: Defenders.
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13 of 17 people (76%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: August 6, 2014
Fun little tower defense game. However, it is quite "child-like" and any adults looking for more than a "distraction" won't find much.

It's an easy experience, fun and mind-numbing when you need it to be. It's definitely not something to get jazzed up about, but it's worth it for $5 or less.
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20 of 35 people (57%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: July 30, 2014
Neutral: It's as formulaic as it comes, and it could have done more with it's setting then it does, but Selknam Defense is still a perfectly serviceable tower defense game, just a kind of bland one.

Note: To put it plainly, if this goes on sale for 2 or 3 quid, its probably worthwhile if nothing amazing, but at it's current price I just can't recommend it for the amount of content that's there and simplistic mechanics.

Full review is available here
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6 of 8 people (75%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: March 1, 2015
Far too basic and unpolished...

Selknam defence is a basic tower defence game made by Bad Games (no Pun intended).

There isn't much story in the game. Basically, you play as the 'Selknam', a tribe, who has to defend their homeland from the invaders.

Gameplay is basic tower defence. The objective in the campaign is to protect your village from attack. Your village has four health and each enemy unit that reaches your village will decrease it's health by one. When your vilage's health gets reduced to zero the you lose and the game ends. Instead of towers you have infantry, who act like towers (ie. don't move around much). There a variety of units available which fall into one of four classes: archer, slinger, melee, wizard. Each class has three types of units such as mage healer and a mage that damages foes. You can buy new units from spending coins, which can be earned periodicly after each wave or by defeating enemies. At the end of each level you will earn stars (based on how well your defence was) which you can spend upgrading units. You can only upgrade your units after each level (not during gameplay), which I didn't find appealing as it reduces your activities during gameplay. A variety of foes will attempt to get to your town including knights, musketeers, pirates etc which all have unique stats and health. What I found was that there wasn't enough coin to spend at the start (or during gameplay) and that made building defences really difficult. Another problem is that unlike in other tower defence games, there is no 'building time' in between each wave, with enemies constantly battling against the defences, it was difficult to repair and rebuild units. Units also don't show the range that they can attack ( a problem mainly for archers), which makes it difficult to place your units in ideal positions. Finally, although the game is 'tower defence' genre, gameplay mainly focuses on blocking enemy via mass unit walls as enemies will easily defeat your units one by one if they spread out.

Audio isn't good. Besides the poor combat sounds from units, the same background music is played over and over again which is quite annoying. There is no voice acting in the game, with characters speaking through text.

Graphics are another downer. Unit models lack detail as well as the enrironment, which barely has anything e.g. bushes, trees, etc and is therefore quite barren.

Level design is quite repetitive. Areas look too similar to each other, with some terrain moved to different locations and a new paint job.

If you want a really basic tower defence game with clunky mechanics, then this game might entertain you. Else, stay clear.
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6 of 8 people (75%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: December 2, 2014
It's a Tower Defense Game.

Kinda reminds me of Plants vs. Zombies Adventures, before they canned the game.

The controls are a bit clunky: when you assign a movement command to one of your Selknams, it will commit to the move before you can reassign another move.

So in other words: if you misclick, you're boned.

A feature that would be helpful would be to label the units upon purchase, especially the caster type "towers".
Just because a caster has his eyebrows angry, or two points on his hat, etc., isn't the best way to distinguish the Selknam. Adding a hover-over label would be simple and to the point. (Because they look too similar)

Some of the Dialogue between the Europeans and the Selknam are hidden behind the character portraits: a minor detail, but one that needs to be polished, nonetheless.

All in all, it does the job, but I wouldn't purchase it for $9.99.

Doesn't look like there's a lot of replay value to the game: I think once I flip this game and unlock all of the achievements, I probably won't play it again.

The graphics and style of play are... cute, to say the least.

It's an OKAY title at best.

If you're looking for a fun, quick way to kill time, then go for it.

Otherwise, spend your money elsewhere.
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11 of 18 people (61%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: July 31, 2014
There are 12 characters. Of the 12, only 3 can deal damage. The rest of the characters are specialized roles unable to deal damage. And all characters can be attacked, there's no hiding support characters off the main road to keep them out of harm's way. For example, within the cleric family, each character can cast only one type of buff (haste, heal, or strengthen) and cannot attack. Same with archers: the main archer can deal damage, but the slowing archer and poison archer can only add their effect. Since characters can only perform their one narrow role, buffs/support eat up more resources than they're worth.

Each character can be upgraded twice and twice only. And upgrades are done between levels. So in the beginning of each level, the characters overwhelm each wave easily, but by the third or fourth wave (of five), tables are turned and its the level three heroes who are easily overpowered.

For each role-character, there is an enemy counter. For example, within the warrior family there is a tank that can absorb but not damage. You can out a tank right on the path, but enemies can leave the path to go around the tank, and some enemies can go through the tank, and there are suicide bombers who can blow up multiple tanks in one hit. And even regular enemies can wear down tanks if the tanks aren't complimented with archers or warriors, because the tanks don't deal damage.

And all this wouldn't be so bad if the charaters could be instructed. For example, archers, focus on suicide bombers, or something like that. But everyone just focus on the most forward enemy.

This would be n uninspired flash game on kongregate or armor games or something. But on Steam? For five dollars?!? Pass, my friends. Pass.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
16.4 hrs on record
Posted: July 23, 2015
In 2 words - game isn't really great, but at least it's not too long to bore you too much. Graphics/music are ok (who cares, it's a TD), amount of towers/enemies is low, but tolerable, i suppose it'd be good for some kid new to the genre or something.

First really bad thing imo is that in later lvls it's more not about tactics, but about how fast can you make new towers, because money flow is too fast, and second fact, is that you can't really slow down or even tactically pause the game (so you can view and plan whole map), instead menu almost covering everything. Buy this game only if you heavily into TD and don't have anything else to play.
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35 of 67 people (52%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: July 26, 2014
Having healers that bug up and don't heal 90% of the time makes this unplayable.
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36 of 69 people (52%) found this review helpful
2 people found this review funny
Not Recommended
0.9 hrs on record
Posted: July 26, 2014
First Try on Selknam Defense!

Updates will be posted boldy in the respective part of the review
The video can be found here:

I'll start off by saying that the tag "mobile port", would it be still available, would fit here quite nicely. At least this game feels like one.

The options menu only consists of fullscreen(on/off) and sliders for sfx and music.

After a quick tutorial, you'll be released into the wilds of this game. One thing that is quite nice in my opinion is that there are 3 different input devices available for you to navigate and put down units(controller, mouse and the keyboard). Speaking of the controller, one thing that is detrimental though is that you can't accellerate the the game with the controller alone. Especially considering that this game first went live on the LG smart TV, you might think that this game was built with you sitting on the couch and playing it with the controller in mind.

Anyways, one thing I started to notice is that melee characters are not standing still. This good as well as bad at the same time. Because of that you can attack ranged enemies with melee characters, but at the same time, if you've placed the healer one square behind your melee warrior, it gets out of healing range.

Secondly the game introduces a suicide bomber enemy relatively early in the game. By the way it has to be said that the enemy variety in this game is acceptable, but let's get back to the bomber. The bomber runs towards your units, and if you build your defense lines as I do(melee upfront, ranged/heals at the back), you will loose a lot of manpower this way. Since I didn't find a way to tell my unit to back off and let the ranged units do the job, my melee lines get obliterated by one enemy unit. (Maybe a misplay by myself, but I will look into it again later)
Update: As this fellow pointed out in a comment on my video, you are able to reposition your own units, which is not shown in the tutorial or the game at any time. This way the damage suicide bomber units would do can be reduced greatly. At any rate, it should be included in the tutorial that you can reposition your units, which adds a bit of strategical depth to the game itself.

Apart from all of that I'd like to say that the game does what it does quite good, but that is all. It is not that the game is bad, it is not good either and what kills it for me is that this game has nothing that sets it apart from the rest of the free tower defense games out there.
This makes it nigh on impossible to recommend this game. If I google tower defense, I get to choose a overwhelming amount of free flash games that do pretty much the same as this game. I could even download Starcraft II for free and browse the arcade for tower defense games.

With that said, we come to the tl:dr...
Is the game worth it? I have to say, no. It is not worth the 10€ and I would even say even with 50% it is not worth it. The sheer amount of other free towerdefense games out there simply show that you might consider Selknam Defense just yet another towerdefense game and nothing more than that...
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1 of 1 people (100%) found this review helpful
10.9 hrs on record
Posted: July 26, 2015
The game is OK at best, could be a lot better though.


-Simple graphics, tutorial, and interface help beginner tower defense players learn quickly.
-Fun, simple gameplay, with some strategic depth.
-Great difficulty curve that forces change of strategy on later levels.
-Many units are generally well-balanced and useful in their own way.
-Decent value game if you spend $6 or less.


-Low replay value; game is beatable in a few hours, nothing else really to do other than survival mode and minimal achievements.
-Suicide bomber enemies are OP. I would understand if all units die from bombers in one hit except for tanks, but even low-level tank units get killed by them in one hit. Only max-upgraded tanks can survive one blast, but with almost no HP left. Enemy suicide bomber damage should be reduced a bit so that level 1, 2, and 3 tank units can take more than one bomber hit, but no more than two, before death.
-Basic archer units should do a bit more damage.
-No way to see specific enemy stats, or how your unit buffs are affecting unit stats.
-When building units, no name indicators are given when choosing what unit to place. There needs to be names shown when mousing over the units, so that you can distinguish between each unit without incorrectly selecting the wrong unit to build.
-General bugs ruin gameplay: enemy units go right through defences when they shouldn't in certain levels, sometimes certain areas that you should be able to place units on become unbuildable during gameplay, bad melee AI makes them move to areas that you don't want them to move and attack units that you don't want them to.
-Limited music variety becomes tiresome to listen to.
-Unit placement voices are annoying.
-Barebones storyline and graphics.

Overall, 6/10. There are many better tower defense games out there (Dungeon Defence, Plants vs. Zombies, etc), but I would recommend this for family gamers, if you're looking for a budget TD game, if you're a huge TD game enthusist or if you're a TD beginner. Otherwise, look elsewhere.
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Recently Posted
1.2 hrs
Posted: August 11
I don't like the mechanics of the game.
It's a td where I can't maze, and the soldiers I place out move without me asking them.
I'm not even gonna take time to elaborate this, it's just a very plain experience.
Also, the connection to Selknam is vague at best.
Helpful? Yes No Funny
Enkazadas, Lord Of The Isles
2.4 hrs
Posted: May 21
Short, sweet, to the point and nicely made. The only minor complaint I have is that sometimes the sound effects stack and the resulting noise is slightly painful
Helpful? Yes No Funny
0.7 hrs
Posted: March 2
"Winner of the LG Electronic Smart TV competition" Controlling your defence and AI in general ruins the game, After a few levels my defence ran in different directions allowing the enemy to waltz right in... This should be a game for smart tv and for free, nothing more.
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4.6 hrs
Posted: October 11, 2015
I liked it. Basic TD with Controller Support. Worth a play through.
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0.4 hrs
Posted: May 24, 2015
Fun variant of tower defense
Cartoon graphics

Some of the units are useless thanks to the AI
The pause covers the screen so you can't take a moment to observe and plan b
Can't change view

4/10 (-1 AI, -1 price) = 2/10
I'm sorry this is a $2 game at most and the AI makes it under $1.
This is a smart TV game, so expect that level of quality.

If you get this for free and like TD games, give it a try. For $10.99 CDN RUN AWAY!
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7.1 hrs
Posted: January 20, 2015
PROS: Cute, 1$ for about 30min-1hour entertainment

VARIETY- 12 towers; 8 enemies; 24 maps (disappointing); more than half the towers are useless- youll be using a melee (tank) a healer and a stunner (root or basic) then rows and rows of basic archers; theres support units which do nearly nothing- why would you want to slow; stun (2 types); and confuse the same unit; poison doesnt do nearly enough damage.
MAZING- None; creeps move along a path- mostly, some units change lanes depending on clutter and some can ignore it completely- notably the suicider which runs at any unit shooting it
MENUS/HELP- Nearly non existant, no tutorial; no detailed numbers/charts on what the units specials do, no speed control
PAUSE- NONE, which is significant since you cant control speed (1x on the last levels is fast enough) game plays like a RTS than a tower defense; and since you cannot rotate the map or hotkey anything its not very friendly. Last levels where every space is filled with units you need to find empty spaces- by the time you do your frontline is dead. Simple fix- pause the game when you click on a space- unless they wanted it to play like a RTS like i said.
LENGTH- game takes about 1 hour; or 2 depending on skill level- survival mode is worth 6 mins.

OVERALL- 2/10; there was only 1 other TD i played that was worse than this, something with pirates- thank god i forgot the name; but if the devs can fix the above- it does have potential and if they do and add levels and make it seem like its not a barely above free flash game id pickup the sequel.
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1.5 hrs
Posted: December 30, 2014
It's cheap, it's got awesome characters, map design and tilesets.
I just wished it was worked on some more or that a sequel came out with a bit more polish.

If you want a cheap TD game to waste a few hours on it's ok, but it could have been so much more.
  • I'd love more in-game stats and popup info and explanations
  • I'd appreciate the ability to turn the camera somewhat as some tiles are hard to reach/view
  • Some more options and screen-sizes would be good

It's fun but not enough for me i'm afraid.
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