Welcome to The Happy Hereafter, a casual sim in which you guide the newly dead as they build an afterlife for themselves and their fellow lost souls. There will be no rest for the wickedly funny as you put them to work building a village to rival Paradise!
User reviews:
Mostly Positive (183 reviews) - 76% of the 183 user reviews for this game are positive.
Release Date: Oct 2, 2013

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Includes 5 items: The Promised Land, Ballad of Solar, Happy Hereafter, Rescue Team 1, MOAI: Build Your Dream



“The Happy Hereafter has great presentation and potential gameplay”

4.5 / 5 – wildtangent

About This Game

Welcome to The Happy Hereafter, a casual sim in which you guide the newly dead as they build an afterlife for themselves and their fellow lost souls. Possessing uncanny management skills, you'll control a legion of zany characters as they arrive at their eternal destination and settle in. There will be no rest for the wickedly funny as you put them to work building houses, harvesting resources and earning money to build a village to rival Paradise. Explore weird but wonderful landscapes, discover cleverly hidden secrets, and complete dozens of challenging missions in your quest to create a little slice of Heaven in the underworld!

  • Six locations
  • Over 100 missions
  • Dozens of wacky characters
  • Comic book style story scenes
  • Learn-as-you-play tutorial

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: 1.6 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 MB
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
Customer reviews
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Mostly Positive (183 reviews)
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112 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
10.0 hrs on record
Posted: October 2
I wish there was a "neutral" to the recommendation question. This isn't a bad game, it's cute and fun, but it's very short. It feels like the tutorial for a longer game. When the hand-holding instructions stop coming, it feels like you'll be able to just tackle objectives and upgrade your town on your own from then on-- but actually, the game just ends at that point.

I got it on sale for $1.50 and for that price, it seems worth it. I finished the whole thing in one evening. $4 is too much considering how short it is.

Fun concept and cute art, though. I wish there was more to the game.
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Most Helpful Reviews  Overall
38 of 39 people (97%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: June 5, 2014
For the price, it's not a bad game at all.

It's kind of cutesy and amusing and has some city-building elements along with patches of story. It's a bit shallow and a lot of the options like where you build things are fixed. Your path of growth is more or less laid out for you.

The graphics, however, are quite nice and the characters are adorable. The atmosphere and lack of urgency is relaxing. It's, in every sense of the word, a casual game. It's also a gentle introduction to city-building for someone who has never played one before and isn't sure they want to drop $10-20 on one of the more genre-defining titles. Like I mentioned before, the city-building aspect is rather limited, but it's quaint.

You get what you pay for and it's not a bad game to add to your collection.
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38 of 41 people (93%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: November 2, 2014
Nice casual time management game. It's tagged as strategy game, but I have to warn you: it's not a strategy game, so if you're looking for such, keep looking. But if you're looking for simple game, and you just want to take a break of saving the world, this might be a good choice. Graphics is really nice, music and sounds also.
Game still has some small bugs and there is lack of achievements.
Generally you get definitely more than you pay, so it's worth it.

Try it if you are looking for few hours of simple fun.
But if you're looking for strategy, even simple, find something else.

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25 of 29 people (86%) found this review helpful
1 person found this review funny
Not Recommended
6.9 hrs on record
Posted: October 10, 2015
This game was a disappointment for me. Not because the game is bad, it's not great, it is a fun casual strategy game, but it was a disappointment because it was a downgrade from a previous Alawar/Buka Entertainment game.

The Promised Land is a previous game from Alawar/Buka that was released in 2012, it was a game that I really enjoyed for what it was. With this game I was hoping for more of the same but maybe a bit bigger of a scale or maybe with some more depth. The Happy Hereafter however seems to be a downgrade on The Promised Land rather than improving on the formula that made me a fan . For this review I'll touch on a few of the points that I felt really soured me on this game compared to the one that made me buy this game.

So the game is about starting off a colony, managing the workers that you have to finish tasks given to you so you can upgrade your buildings and continue progressing. Right off the start the worker system showed a big downgrade from the previous game. The workers are all generic and it doesn't matter what each one is doing, in The Promised Land, each character had a description, stats and preferred job(as well as disliked job). Each worker in The Happy Hereafter is interchangeable, it doesn't matter what job each is doing and you can just throw them wherever and it doesn't make much difference. In The Promised Land you had to plan out where each new worker went and what the best fit was to maximize their ability to collect resources and perform the best for your colony. Each worker in The Promised Land could also gain experience making them better at certain tasks which again added depth in worker placement. Workers could also be stationed in one area and they would continually work that area and if they ran out of resources they would patiently wait till resources spawned again. In The Happy Hereafter if a worker tries to collect resources from a depleted area they will just wander back to town and if you didn't notice it (there is a pumpkin head character they hide behind) then you have an idle working doing nothing. And lastly on the workers, You can not assign more than one worker to collect resources from an area other than the very last resource you can collect, it really prevents you from progressing and puts you in a situation you don't need as many workers as you could have space for as most of them will stand around doing nothing.

There isn't really as much story as The Promised Land either, there wasn't much in The Promised Land either to be fair but again something lacking in this title.

Art is great in both games, again not much of difference or upgrade, but it's not terrible and is nice to look at. It was pretty good in their previous game so why mess with it.

There is also random enemies that will try to pillage your storage area. These are more annoying then fun to deal with. They are also incredibly easy to deal with and pose no real threat, a couple of clicks and your back to the game.

The resources in the game for building and upgrading as well seem to be poorly balanced. I had max workers on all areas to collect as much wood as possible and I was still constantly running out of wood, while having large stock piles of food, stone and gold (as well as other resources). This could have been an easy fix by allowing more than one worker to collect resources from the mill, instead I had to constantly micromanage the workers to have one collecting while another was delivering. As much as that might seem like it ads some difficulty or complexity, for me it just seemed tedious and takes away from the fun of these types of games.

To sum it all up, The Promised Land is 3$ more on steam, but you'll get a lot more out of that game compared to this one. If you are looking for a short, casual, indie resource collection, strategy game, I would suggest The Promised Land over this game. If you already have The Promised Land and you are looking for something very similar or better, skip this game entirely as I just didn't find it be near the quality or fun that The Promised Land was.

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21 of 28 people (75%) found this review helpful
10.6 hrs on record
Posted: October 20, 2014
Fun, Halloweeny humor. A typical villiage build game. Decent mechanics, smooth playability.
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11 of 11 people (100%) found this review helpful
5.5 hrs on record
Posted: December 17, 2014
This game is exactly what it says on the tin. A sim game, you build your town. You start with a small area, and get larger, get more people, need more materials, make more items...it is a logical progression.

It is also very short. Once you get the town built, the game is over. There is very little challenge, very little tension...you just go from point A to point B. So why do I reccomend it?

Well, it is also very cute. The artwork is good, the characters are cute, even the town looks cute. The gameplay was also smooth. Things worked the way I thought they would the first time through, there were no crashes or hang up. My daughter also loved it and while she can't beat it in a couple hourss like I did, she doesn't care.

So no, this game is not for the hardcore gamers, but it was a fun ride, and one that my daughter will enjoy a lot longer that I will.
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11 of 11 people (100%) found this review helpful
10.3 hrs on record
Posted: April 26
An easy, very casual resource management game with no time limits. Basically the player builds a city for their zombies friends by setting the zombies to work, gathering food, farming, cutting wood, quarrying stone, and collecting gems and money. The point is upgrade everything, when everything is upgraded the game "ends". There are a few quests that need to be done such as helping a witch or growing a tree. It is a bit involved since to make money one needs to use the laboratory, workshop, and kitchen. And while managing all that the main warehouse gets attacked periodically by flying pigs, shining knights and grim reapers who steal the food. The player must defend the main warehouse by clicking on the thieves until all have been defeated. (Flying red pigs with a black mane that remind me of Monty Python's flying pigs.)

Best thing about this game besides the lack of any time limits, is that it is more or less an open type world where the player controls who and what is being done. Plus the town square can be built however the player choses by buying street lamps, paving stones, fountain, and benches.

A simple easy game for when one wants a break from time/resource management games with timed linear fixed campaign levels.
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10 of 10 people (100%) found this review helpful
5.1 hrs on record
Posted: March 23, 2015
This game has pleasing graphics and some satisfying building construction by some spooky slaves I meannn townspeople (that you can work to starvation).

Bear in mind that there is no room for creativity - everything is scripted. The game is also fairly short.

Really lovely little casual game that's gonna get you some steam cards.
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17 of 24 people (71%) found this review helpful
1 person found this review funny
Not Recommended
4.9 hrs on record
Posted: September 30, 2014
The Happy Hereafter is essentially Virtual Villagers - Lite set in Halloween Town. Don't get me wrong, it's a good game on its own. But there are a few lacking components and bugs that make it not as impressive as other similar titles in the genre.

For starters, it's incredibly short. So short, that I finished it in two nights. If you follow the quest order you can probably get another hour or so out of it, but that isn't a good thing. There are a lot of stretches of time where you're doing nothing but waiting. It certainly isn't as long or as tedious as Facebook games, but it lacks item collection or achievements like Virtual Villagers to help pass the time. If I had known from the start to improve resource gathering facilities the second the tech was available, I probably could have shaved off almost another hour of play.

Second, the bugs. And there are more than a few that can be annoying, if not progress slowing. On occasion there are times where villagers stop gathering from resources at the bottom of the map. While it makes sense for them to stop gathering when a resource has run dry and is in the process of regenerating, they don't always stop for this reason. I found myself at the start of the game constantly having to reassign someone to harvest wood at trees because they just decided to stop working after collecting one load. With a little luck I was able to get them to automatically harvest, as they are supposed to, but it did get annoying and tedious, especially at the start when you are entirely reliant on these nodes for resources.

Another bug that is annoying, but not game breaking in any way, re units sliding around or getting stuck on decorations. Sometimes when you tell a unit to harvest something, it will show the gathering animation but they will slide all the way back to the town square. This doesn't prevent them from completing their job, but it is annoying. Also, idle units have a habit of getting stuck under things. Benches, lights, buildings. It is easily fixed by picking them up and telling them to do something, and doesn't harm your production since they were idle, but it is another minor annoyance that one would think could be easily fixed.

The characters are interesting and it's obvious that a great deal of effort was put into their creation, but they are sadly under-utilized. Each character has one, maybe two quest chains, that are incredibly short, and then they are never used again. The mermaid has I think 3 or 4 quests, spread across two "chains." I say "chains" simply because the first chain has 2-3 quests for her and the second is a single quest given by the witch. Once completed you will never see her again. It's sad to see detailed characters and environments used so sparingly.

Ultimately, I have to say this game is a "Pass." While it can be fun, for its length, bugs, and simple play-style, there are just better games of the same genre. At sale price, it was a nice distraction; at full price it would still be ok, but for a few dollars more you can get similar games with more depth and over-all entertainment.
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8 of 8 people (100%) found this review helpful
6.1 hrs on record
Posted: October 23, 2014
A cute little village building game. You collect resources, assign your villagers jobs, & build different buildings to unlock different abilities. Has a little bit of a Halloween type theme to it since your villagers are zombie-looking people and you wield magic. Seems to be a tablet game come to the PC, but without all the annoying "wait 12 hours for this building to finish" stuff. I cleared it in one sitting & it took about 4 1/2 hours. Most of that time was sitting around waiting for resources. I don't think it is worth the $4 price tag, but if you see it on sale, do pick it up because it was enjoyable, especially if you like games like this.
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Recently Posted
Suicidal Seagull
5.1 hrs
Posted: September 20
Lovely game to pass the time. Obviously, if you wanna play it full-time, you go ahead. I kinda play it when I can't be bothered concentrating and I just wanna chill out.
The design is cool too, love creepy little stuff like this. Beats the usual medieval castle stuff you get most of the time.
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4.8 hrs
Posted: June 1
This is not a strategy game, this is not a ressource management game.
It might be a nice game for your kids but otherwise I can\'t recommend it.

I got misleaded by the comments thinking this would be a casual strategy game, which it is not.

The soundtrack fits well the scenery, the characters are cute and that little of a lore you have is interesting.

The game plays as follow: a mission icon popping out, tells you to upgrade \"X\", an arrow points exactly where you have to click, congratulations, the next quest is on, click \"Y\".

There is no real ressource management as you will practically never run out of ressources, sometimes you may start building faster than you can produce but it has no penalties at all, you just wait until you get the right amount of ressources.

As it is supposed to be casual I was surprised to find out that there is a \"line\" of quests to follow. I would get stuck if not building in the exact order the game suggests me to do.

The usual \"clickers\" are more of a challenge but again, your kids might have fun.

I got it in a sale making it a little less frustrating now that I went through it.
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4.0 hrs
Posted: May 27
Let's keep this short: This is a resource management game on training wheels. For a younger audience, this could potentially be recommended, with caveats - but that doesn't make it a good game in the genre.

Developer Alawar and publisher Buka Entertainment are well known amongst casual gamers. Farm Frenzy and Treasures of Montezuma are two of the most well known series they've worked on, and the rest of their respective lists of mostly mediocre yet decent enough games are pretty long. They also collaborated on The Promised Land, another resource management game, but one I actually enjoyed; it was *heavily* reminiscent of Virtual Villagers, and even without ever managing to come close to the fun mechanics and attention to detail that made Last Day of Work's game a hit, it provided a few hours of entertainment.

The Happy Herefter feels like a game that attempts to capitalize on the moderate success of The Promised Land, and fails. There is nothing innovative about the resource collecting, building, crafting, quest fullfilling treadmill the game puts you on, and there is also no attempt at permitting the player any input or attempt at strategy. You follow the cues, you fullfill one (re)quest after an other, everything with an arrow pointing at things just in case you missed them. Except when you do miss them, because quests are worded awkwardly or mechanics are insufficiently explained. Certain mechanics also feel too much like busywork to be fun, like resources that deplete very fast but only for a few seconds - long enough for your toons to wander aimlessly around not knowing what to do and needing to be dragged back. There is a distinct lack of polish here, in the copywriting, in the UI, and in the mechanics, to the extent where it feels like no one really playtested this game.

So if you have younger kids, and if you are willing to sit around for a few hours helping them when they get stuck because something is worded wrong/awkwardly or a mechanic is badly explained, then this might be a fun game for them. It's utterly linear, impossible to go wrong, somewhat cute, with a silly story, and not too long. If on the other hand you're an adult casual gamer, might I suggest The Promised Land? Exactly in the same vein, just better executed and more polished.
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7.0 hrs
Posted: April 20
I must say I was beyond pleasantly surprised with this game. I loved The Promised Land and thought this was very similar looking so got it even though the reviews I read said the other was way better. So far Ive played this game over 2 hours and still looks like i have half the map to go. Love the play style, the cute lil characters that turn into zombies when hungry, pretty much everything. :D
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6.9 hrs
Posted: April 20
This game is a quirky resource management and item creation game that is fun, but unfortuantely lacks in replay value. I'd recommend grabbing it on a sale, as it's worth the first run through, but once you've finished the map it's easy to lose interest.
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6.9 hrs
Posted: February 8
This game was very "cute." It reminds me of a simple mobile game, except you dont have to wait more than 30 seconds for something to be built or gathered. If youre looking for a very casual game that you can play while you watch TV, this will work. The art style is whimsical and cartoon-ish, so its fun for younger kids.
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7.0 hrs
Posted: February 4
It was a fun casual game to play. Buy it on sale though and don't get discouraged, check the discussion board for things you might have missed that make the game seem like it is buggy, mostly, you probably missed an instruction que.
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CatPulp Inc.
3.9 hrs
Posted: January 27
It's a very soothing game.
If you want a break from your games which you play 'seriously',it's perfect for that.
Well don't expect a challenging strategy game, because as it is told in the tags is a casual game.
Graphics are super cute and gameplay is fairly user friendly and enjoyable.

If you need a relaxing game for a time off, give it a go without expecting too much.
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