Welcome to The Happy Hereafter, a casual sim in which you guide the newly dead as they build an afterlife for themselves and their fellow lost souls. There will be no rest for the wickedly funny as you put them to work building a village to rival Paradise!
User reviews: Very Positive (111 reviews)
Release Date: Oct 2, 2013
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"100% Touch playable. Camera jumps around once in a while but is only a minor issue, it still plays well."

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March 24

Paranormal dicount 67% for all week!

Catch this time and buy The Happy Hereafter at a huge paranourmal discount of 67% until Sunday!

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About This Game

Welcome to The Happy Hereafter, a casual sim in which you guide the newly dead as they build an afterlife for themselves and their fellow lost souls. Possessing uncanny management skills, you'll control a legion of zany characters as they arrive at their eternal destination and settle in. There will be no rest for the wickedly funny as you put them to work building houses, harvesting resources and earning money to build a village to rival Paradise. Explore weird but wonderful landscapes, discover cleverly hidden secrets, and complete dozens of challenging missions in your quest to create a little slice of Heaven in the underworld!

Key Game Features:

  • Six locations
  • Over 100 missions
  • Dozens of wacky characters
  • Comic book style story scenes
  • Learn-as-you-play tutorial

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: 1.6 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 MB
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
5.5 hrs on record
Posted: December 17, 2014
This game is exactly what it says on the tin. A sim game, you build your town. You start with a small area, and get larger, get more people, need more materials, make more items...it is a logical progression.

It is also very short. Once you get the town built, the game is over. There is very little challenge, very little tension...you just go from point A to point B. So why do I reccomend it?

Well, it is also very cute. The artwork is good, the characters are cute, even the town looks cute. The gameplay was also smooth. Things worked the way I thought they would the first time through, there were no crashes or hang up. My daughter also loved it and while she can't beat it in a couple hourss like I did, she doesn't care.

So no, this game is not for the hardcore gamers, but it was a fun ride, and one that my daughter will enjoy a lot longer that I will.
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3 of 3 people (100%) found this review helpful
5.1 hrs on record
Posted: March 23
This game has pleasing graphics and some satisfying building construction by some spooky slaves I meannn townspeople (that you can work to starvation).

Bear in mind that there is no room for creativity - everything is scripted. The game is also fairly short.

Really lovely little casual game that's gonna get you some steam cards.
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2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: December 9, 2014
A fun way to pass the afternoon

A halloween based stratergy game which is a fun way to pass the afternoon but can be a little short.

The good:
A halloween themed resource collection game (a bit different from others)
Ability to upgrade buildings
The videos are nice
A good way to pass the afternoon

The bad:
The story is short and replay value isn't that high as there are no collections or achievements
Very limiting building
Game can be really slow when you are waiting for tasks to be completed
Villagers often just stop what they are doing and go back to the centre of the map

I am glad I got this game on a deal, it is good but there are better games (longer and more replay value) in this genre).

Overall: get it on a good deal.
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
Posted: April 22
Looking for something to take the edge off after a hard day's work? This may be it! :)
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1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: December 1, 2014
This is a fun casual game, which takes about 5 hours to finish. You basically build a city for your monsters (or let them build it for you) The game is really easy though, so if you look for a challenging game, this isn't for you. But if you are looking for a fun game to pass some time, this is a great deal. I personally like the bright grapics and the background music.
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: December 1, 2014
Cute game: lots of fun and nice graphics. It was a bit confusing at the beginning but once I got the hang of it I got addicted! It's pretty cheap. Totally recommended if you like the genre.
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1 of 1 people (100%) found this review helpful
15.2 hrs on record
Posted: April 1
Definately worth the dollar I paid for it! It's a cute game, and the environment and sounds make it easy to play from beginning to end. I found it easy on the head. Ya know those times when you just wanna chill out, but not play anything intense... this is the kinda game that's good for that. You basically get asked to do tasks to unlock areas and buildings then more tasks to level them up.

There are a couple of bugs but nothing to your panties in a bunch over... ;P I showed one possible bug area in the Part 1 of my full playthrough.

There is also a misleading mission asking you to fill an order for 5 units of wood (should have been worded "Planks" of wood). Here's Part 12 of the playthrough I made to clear up any confusion about it. It also contains the Fake Gold Mission.

In short... I got it dirt cheap during a sale and I'm glad I bought it! It also has Steam Trading Cards which is a bonus!
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: February 28
It's a neat little game. I really enjoy playing it. There are a few bugs wich are pretty annoying but otherwise this game is great. It's sort of addicting :-)

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2 of 3 people (67%) found this review helpful
10.4 hrs on record
Posted: March 22
Alawar's view of the afterlife is so cute. ^u^

Once again, great game from Alawar. Actually worth the pocket money.
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3 of 5 people (60%) found this review helpful
4.6 hrs on record
Posted: December 17, 2014
I'm kinda torn about whether or not to recommend it, as there aren't intensely strong reasons for either leaning, but I've ultimately settled on 'no'.

This is basically Virtual Villagers, but it doesn't run in the background, so you take a much more active role, which is pretty good, for the most part. Unfortunately, the way they've gone about this is to triple the level of micromanagement. For resource gathering there are basically three categories:
60% Short run: These resources have 5-10 units of the resource, so your people make 5-10 trips before they stop working. They will regenerate gradually, in this time they add to the one-shot category.
25% Stable: These resources are able to support up to one worker permanently .
15% One shot: There are a fair amount of resources, but they can only be harvested once before they need to regenerate.

Between the above, one-time resources and, one time production queues, there's a LOT of telling your villagers every. Single. Thing. To do. At least they return to the town center so they are easy to find.

Periodically, you village is "attacked" by sprites that spawn from the same location every time and proceed to your warehouse to steal resources. The way to vanquish them is simply to click on the repeatedly. This is pretty silly, but I guess it's better than trying to incorporate some kind of extreme micromanagement tower defense...

The biggest problem I had with this game is that it was very hand-holdy, basically the entire game was a tutorial. There was a main game quest for, literally, every single building and upgrade. When it comes to these kind of village sim games, half of the point is that the map is very small, static, and unexplored. So, you're constantly thinking, 'dude, just leave me alone'. Obviously you're going to need to build a workshop type building at some point, and obviously you will need to upgrade it, it's not necessary to treat me like I'm four. You play games like this to explore and problem solve. That does not happen here. Even the things you know you will need to do at some point, like clear brush (without any special tools, just with hands), cannot be done until the main quest sprite places an arrow over it. That's pretty frustrating.

The interface and game, itself, is pretty bug free. Sometimes when one of the millions of quest windows pop up, it clicks through the world and pulls people off of whatever they were doing, but it's not a big deal. The greatest oversight is the wording in the quests. For example, there's one where you need to sell wood. Okay, wood is an actual resource that you get from trees or sawmills, but the quest actually wants you to sell planks, which is a production item made from wood. So I spent a good deal of time thinking that quest was broken. It only occurred to me it might have been referring to something else after a similar situation with a cooking assignment.

Ultimately, the game was not "unenjoyable". It was alright, although could have been a bit better. I have played 4.6 hours of it and that's exactly how much content there is. For the dollar-twenty I paid for it, that's pretty good, but I would have preferred it had more challenge, less tutorials, and more replay value in exchange for a higher price tag.
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36 of 37 people (97%) found this review helpful
1.8 hrs on record
Posted: June 5, 2014
For the price, it's not a bad game at all.

It's kind of cutesy and amusing and has some city-building elements along with patches of story. It's a bit shallow and a lot of the options like where you build things are fixed. Your path of growth is more or less laid out for you.

The graphics, however, are quite nice and the characters are adorable. The atmosphere and lack of urgency is relaxing. It's, in every sense of the word, a casual game. It's also a gentle introduction to city-building for someone who has never played one before and isn't sure they want to drop $10-20 on one of the more genre-defining titles. Like I mentioned before, the city-building aspect is rather limited, but it's quaint.

You get what you pay for and it's not a bad game to add to your collection.
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30 of 32 people (94%) found this review helpful
6.2 hrs on record
Posted: November 2, 2014
Nice casual time management game. It's tagged as strategy game, but I have to warn you: it's not a strategy game, so if you're looking for such, keep looking. But if you're looking for simple game, and you just want to take a break of saving the world, this might be a good choice. Graphics is really nice, music and sounds also.
Game still has some small bugs and there is lack of achievements.
Generally you get definitely more than you pay, so it's worth it.

Try it if you are looking for few hours of simple fun.
But if you're looking for strategy, even simple, find something else.
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19 of 26 people (73%) found this review helpful
10.6 hrs on record
Posted: October 20, 2014
Fun, Halloweeny humor. A typical villiage build game. Decent mechanics, smooth playability.
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15 of 22 people (68%) found this review helpful
4.9 hrs on record
Posted: September 30, 2014
The Happy Hereafter is essentially Virtual Villagers - Lite set in Halloween Town. Don't get me wrong, it's a good game on its own. But there are a few lacking components and bugs that make it not as impressive as other similar titles in the genre.

For starters, it's incredibly short. So short, that I finished it in two nights. If you follow the quest order you can probably get another hour or so out of it, but that isn't a good thing. There are a lot of stretches of time where you're doing nothing but waiting. It certainly isn't as long or as tedious as Facebook games, but it lacks item collection or achievements like Virtual Villagers to help pass the time. If I had known from the start to improve resource gathering facilities the second the tech was available, I probably could have shaved off almost another hour of play.

Second, the bugs. And there are more than a few that can be annoying, if not progress slowing. On occasion there are times where villagers stop gathering from resources at the bottom of the map. While it makes sense for them to stop gathering when a resource has run dry and is in the process of regenerating, they don't always stop for this reason. I found myself at the start of the game constantly having to reassign someone to harvest wood at trees because they just decided to stop working after collecting one load. With a little luck I was able to get them to automatically harvest, as they are supposed to, but it did get annoying and tedious, especially at the start when you are entirely reliant on these nodes for resources.

Another bug that is annoying, but not game breaking in any way, re units sliding around or getting stuck on decorations. Sometimes when you tell a unit to harvest something, it will show the gathering animation but they will slide all the way back to the town square. This doesn't prevent them from completing their job, but it is annoying. Also, idle units have a habit of getting stuck under things. Benches, lights, buildings. It is easily fixed by picking them up and telling them to do something, and doesn't harm your production since they were idle, but it is another minor annoyance that one would think could be easily fixed.

The characters are interesting and it's obvious that a great deal of effort was put into their creation, but they are sadly under-utilized. Each character has one, maybe two quest chains, that are incredibly short, and then they are never used again. The mermaid has I think 3 or 4 quests, spread across two "chains." I say "chains" simply because the first chain has 2-3 quests for her and the second is a single quest given by the witch. Once completed you will never see her again. It's sad to see detailed characters and environments used so sparingly.

Ultimately, I have to say this game is a "Pass." While it can be fun, for its length, bugs, and simple play-style, there are just better games of the same genre. At sale price, it was a nice distraction; at full price it would still be ok, but for a few dollars more you can get similar games with more depth and over-all entertainment.
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7 of 7 people (100%) found this review helpful
4.4 hrs on record
Posted: October 23, 2014
A cute little village building game. You collect resources, assign your villagers jobs, & build different buildings to unlock different abilities. Has a little bit of a Halloween type theme to it since your villagers are zombie-looking people and you wield magic. Seems to be a tablet game come to the PC, but without all the annoying "wait 12 hours for this building to finish" stuff. I cleared it in one sitting & it took about 4 1/2 hours. Most of that time was sitting around waiting for resources. I don't think it is worth the $4 price tag, but if you see it on sale, do pick it up because it was enjoyable, especially if you like games like this.
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8 of 9 people (89%) found this review helpful
11.5 hrs on record
Posted: October 4, 2014
Maybe I've just gotten too strategic with games similar to this, after playing others like FarmVille (don't judge) and Virtual Villagers, but I definitely think this was too short-lived. From what I've read, others agree, too.

I think the characters are adorable, the missions straightforward and the overall concept really entertaining. It truly is a lot of fun, just don't expect for it to last too long. I know that I really wasn't expecting to get the "The End" screen when I did.

Despite the two or three mini-bugs I encountered, I would definitely recommend this.
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5 of 5 people (100%) found this review helpful
6.2 hrs on record
Posted: August 3, 2014
Bought this at full price, a whopping $3.99 (US dollars) which is less than popcorn at the movies. I didn't really expect much and thought it'd be a very mediocre, forgettable, indie game.
I'm so glad I was wrong.

The Good: It looks like a handpainted style game with a more cartoonish flair, and it's got a very cute whimsical soundtrack to go with it (the music that plays in the game, to clarify). I love the fact that it has quests/missions in the first place, and they never make you feel too rushed but give you enough pressure so that you want to hurry up with whatever needs doing. The quests are worded in a very quirky style and made me chuckle a few times! I loved the fact that there were cutscenes within the game and they varied from traditional style cutescenes to an image artsy style cutscene, almost like a graphic novel. You start with 3 little "helpers" and it goes from there, depending on your resourcefulness and needs, and by the you can have many more, each working on permanent jobs or temporary ones. I like that you can always reassign who does what and when. And lastly, you NEVER have to save (omg what!). That's right, you can exit whenever you feel like it or whenever you draw parent aggro (girlfriend, boyfriend, wife, hubby aggro!), and when you log back into the game it starts exactly where you left off. Wish more games did that, instead of the runaround some games do to try and never let you exit their games. Yes, I'm looking at you Assassin's Creed. Also, there is a vendor system in place, where you can sell and buy. Comes in handy!

The Bad: bugs! Now, I only encoutered 2.5 bugs. One was when I first started the game, I was not able to use magic on an altar. I simply restared the game twice and never encountered this problem again. The second bug was when I was dragging a worker to a location, I got a popup tutorial (I had not ticked tutorial off at this point) and my worker disappeared from my screen! Turns out she ended up on a "dark" undiscovered part of the map. I got her back when I discovered the area, but it did take me a while to get there. And the 0.5 bug was more of a glitch "oversight" on the developers part. One of the components for building crystal houses is listed as "stones" but instead requires "gems". I was trying to upgrade my houses to a rank 2 but was unable to, I had plenty of stone, so I bought from gems from the trade post and sure enough I was able to upgrade to rank 3. Now the last bad thing, is the length of gameplay. It's short (about 6 hours) if you are playing to do the missions/quests, however, once you beat the game you have the option to keep playing.

Worth it? In my humble opinion, I would recommend anyone to buy this game. While it is short compared to most games out there it's got a lot of replayability, the game keeps you engaged and interested, and you can tell the devs put a lot of hard work into the game, so quality is on your side! Plus, at 4 bucks (3.99 US dollars) you can afford you buy it and hate it, but you will probably like this one. Hope you guys enjoyed it as well!
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6 of 8 people (75%) found this review helpful
4.9 hrs on record
Posted: June 7, 2014
Any interesting game if you just want to play something, though it is very short. However for the price, you can't really beat it.
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2 of 2 people (100%) found this review helpful
6.5 hrs on record
Posted: July 14, 2014
Very fun! I especially enjoyed the graphics and sound, but completed the entire game in 6.5 hours. I WANT MORE. :)
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: September 29, 2014
This was a random purchase, and I was unsure of how this would pan out. I was actually surprised that I was into it as much as I was. The graphics are bright and cartoonish. In some respects, the atmosphere of the game sort of reminds me of Costume quest. It's easy to get the hang of, and a fun way to kill time.
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