Explore a dangerous planet that's different every time and try to survive! The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards.
User reviews:
Mostly Positive (330 reviews) - 73% of the 330 user reviews for this game are positive.
Release Date: Jul 3, 2014

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“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

About This Game

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards. In-between missions, use scrap metal you've collected to upgrade your stats.

Whether you survive or die, you'll come away better than you started!

  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    • Additional Notes: NOTE: if using Windows 10, please use Compatibility Mode for Windows 7
    • DirectX: Version 9.0
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Storage: 650 MB available space
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Storage: 650 MB available space
Customer reviews
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Mostly Positive (330 reviews)
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Most Helpful Reviews  Overall
326 of 374 people (87%) found this review helpful
1 person found this review funny
Not Recommended
10.7 hrs on record
Posted: July 9, 2014
Personally I hate the thumbs-up or thumbs-down review method. I clicked do not recommend because I myself would not want this game recommended to me. Not because it is bad or broken but because I don't enjoy it enough to warrant the price.

It is very well-polished, stable and the graphics are top-notch. The UI is all click-based (think touch screen design) and easy to use.

This game however is very simplistic and is not a deep game with lots of variety or replay value which is a hallmark of Rogue-like games. Personally I would not call this game “Rogue-Like” at all as it has only passing similarities. Primarily it has procedurally generated levels and the notion of progressing through multiple levels but that’s about where the similarities end. I guess you could be generous and call it Rogue-Lite – very lite.

The game was designed as a mobile/tablet app and as so is intended for quick game play in between flights or while waiting at the doctor’s office. It is not a “sit down at the PC for a few hours and build up your character game”.

There are only 3 stats for your character (Strength, Wits and Luck) and two gear slots (weapon and head). From these stats and items are derived your attack, dodge, defense and critical ratings. Plus you have hit points. That’s it – that all of it.

All of the equipment is pretty similar stat-wise and basically offer some combination of modifying the 3 stats and may offer specific damage type or defense. There are 60 melee weapons and about 20 ranged ones. There are 60 head gear items, many of which have the same stats and just different graphics.

There are a total of 5 “classes” to choose from that you unlock while playing. Their starting stats are all the same but each one has a unique ability they gain for a period of some moves when starting a level. You level up each class separately. So in effect you are slowly upgrading each class over the course of the game – which is really the point of the game I guess.

The levels are very small – you usually can clear each one in a few minutes. They are basically a few “rooms” (maybe 5-7) with some hallways connecting them. Monster variety is limited with 28 different creatures. Gear occasionally drops from creatures but “potions” can be found here and there on the ground. The potions are unknown at start and you basically burn one to find out what they do.

On each level you will also find two resources scattered about. Metal which is used to level up the strength, Wits or max HP of a class between level runs and crystals which are use to randomly generate head gear and weapons between levels. It appears that all the available gear can be randomly generated and there are no unique items only found as drops.

Monsters wander around levels and when they get close enough, or are attacked by a ranged weapon, move towards you and attack. Then your only option is to click the monster and go back and forth taking damage until one of you dies. Killing monsters has no benefit other than they may drop some gear (rarely) or metal (often). Some of the monsters are not hostile and can be completely ignored. On many levels you can make it through the entire level without having to fight a single monster.

There is no perma-death. In fact there is no real death since you are a clone. You keep your character the entire length of time you play the game. The only consistent aspect from session to session is the stat upgrades you purchase for each of the 5 classes between runs.

The entirety of the gameplay is to explore a level to try and grab as much metal and crystals as you can before proceeding to the next level. Do this until you run out of life and die. Then respawn grab two new pieces of gear and do it over. Just keep grinding metal and crystals to increase the stats of your classes.

Your gear is lost when you die (but it’s not a big deal since you can generate all new gear between levels) but any stat increases made on each class is kept.

In summary if you are looking for a quick, low-depth game that centers on quickly grinding through as many small levels as possible before dying just to slowly build up a few stats without much power creep then you will probably like this game. If, like me, you are looking for a deep game with lots of stats and equipment and skill options where you build up your very customizable character to progress as far as possible in a single dungeon then give this one a pass.
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137 of 151 people (91%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: April 19, 2015
Binary reviews (thumbs up or down) are not ideal for cases like this, but all in all I can't recommend Shattered Planet. While it's technically competent and visually attractive, with a nicely articulated sci fi theme, it unfortunately has little depth and a progression system solely based on grinding. I wasn't aware of the game's tablet roots when I picked it up, but they show through clearly in the design.

The game is a roguelite in the truest sense of the word "lite." The mechanics, stats, and equipment system are all very rudimentary, with character progression limited to three attributes and a couple of additional skills. Equipment is limited to a helmet, active weapon, and a few consumables. Progress is made by playing the game, dying, then spending earned points (scrap metal and crystals) to upgrade these basic stats and purchase new starting equipment. In practice, this means playing slightly remixed versions of the same few levels over and over again while slowly building up the necessary strength and resources to progress. Skill and tactics don't really come into it, it's all down to a repetitive turn based grind to slowly push through to new material while constantly replaying the old.

All in all, there's little to recommend Shattered Planet over roguelikes of greater depth and variety. It was fun for an hour or two, but by then I'd seen all of it that I cared to.
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107 of 133 people (80%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: July 3, 2014
Despite roguelikes being just about my favorite genre around, I am admittedly not the best at them. They generally require a level of dedication and persistence I'm just not able to give, but that's what had me so addicted to Shattered Planet.

The game has a very simple and seamless one-click control system for movement and attacks as well as an incredibly clean and easy to use UI. Armed with only your headgear, trusty weapon, and a plethora of helpful and sometimes unidentified and dangerous items gathered along the way you'll be tasked with exploring deeper in to the broken pieces of this strange and ancient planet collecting as much resource as you can for your next trip. You will die and lose your items. A lot. The only question is how far can you make it before you fail, passing this heinous task onto the next unsuspecting clone?

This is easily the most accessible, easy to get into and just plain fun roguelike of recent memory and yet still offers the same complexity and depth of other top games in the genre in terms of the huge scope of items, classes, events, and enviroments. At the center of the game is the Science Lab your cloned characters seem to be born from acting as the hub for your journey. You have tons of options here to prepare for the oncoming descent including the Clone Vat you're spawned from giving you multiple class and character appearance options, a shop to gamble crystals away for new equipment to save for later trips, a training console for using your hard-earned scrap to increase stats, and a pet cloner for storing DNA of found companions all unlocked through your progress on the unknown floors below.

There are a multitude of modes to tackle all featuring engrossing procedurally generated alien landscapes, starting with the Explorer mode which is a progressive journey that slowly edges you deeper into the fragmented shards of these broken planets as you earn more scraps to better prepare yourself for each consecutive run. Players also have three challenge modes of varying difficulty to test your wits after prolonged practice and equipment hoarding and last but certainly not least the Daily Challenge which gives everyone a new planet generated every day and predetermined gear to try their luck with.

Shattered Planet is gorgeous and absolutely pleasing to the eyes to play, thanks to the stunning hand-drawn artwork and organic backgrounds that make you feel as though you've stepped into some otherworldly painting. The game has a very engaging sci-fi setting with a dystopic tale of impending human extinction, and while the overtone and story of your hundreds of re-cloned human explorers is mostly serious there are some very humorous moments in your adventures. For example, going into battle near the beginning of my career as an explorer with nothing but my Cabbage Helmet and a rolled-up newspaper as my weapon felt great everytime.

Shattered Planet breathes a fresh breath of air into the roguelike genre and is easily recommendable for players of all skill levels, whether it be casual explorers looking for a relaxing bit of discovery and progression or more hardcore roguelike veterans who want to go for that perfect run on the daily challenge.
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61 of 67 people (91%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: January 15, 2015
A perfect example of a rogue-lite with procedurally generated levels. Progress is tied to finding new enemies,events, items, etc which then unlocks new characters. Most of the actual character progression happens via upgrades after a run which is similar to rogue legacy.

Problems are a lack of information and deeper mechanics to get into. If you're a hardcore fan of Rogue-likes, you may find this too simple to really get into. But it's good for people looking for a rogue-lite that's relaxing or something to introduce the genre to a new player to.
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37 of 44 people (84%) found this review helpful
2 people found this review funny
40.2 hrs on record
Posted: March 4, 2015
Shattered Planet is a fine rogue RPG type that unfortunately, is designed for mobile systems in mind. Even so it is still a lot of fun to play on the PC but the lack of any keyboard integration is annoying to say the least since the game could easily be played through it. Also the inherent focus on the mobile market for this game makes it a tad less deep than the game could have been but for the price, it's still a pretty good game that offers good value for what it charges.

The game is very easy to get into and is fun to play, at least for a while, most games don't even get this far so if you are a genre fan, check it out.
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48 of 64 people (75%) found this review helpful
2 people found this review funny
8.7 hrs on record
Posted: February 23, 2015
Going in blind only to find one of the most unique roguelikes I've ever played.

Story: 7.5/10
The story is interesting and new for a roguelike. You are a clone generated on some sort of space station. You teleport to planets on a quest to scour and repair these shattered planets. You also have an alien scientist that helps you learn and explain the situation along the way -- I don't want to ruin any of it. xD

Gameplay: 8/10
All you need is a mouse to control this game, and it's incredibly functional. There are multiple types of classes to choose from, at first just the Renegade and the Assassin. Each planet you travel to has increasing "distances" or levels, that each get harder, to collect items, scrap, and crystals. You mostly use scrap to level up stats and crystals to craft or buy items. You can also recycle items for scrap. You move around and attack by clicking, with only two equipment slots -- a helmet and a weapon. Your inventory can consist of health items, projectiles and potions.

Graphics: 8/10
An appetizing take on graphics choice for this type of isometric view. It's very reminiscent of something like Shadowrun, but a little more cartoonish. The different sprites for customizing your clone is very dynamic as well. Definitely a unique style.

Sound: 6.5/10
The atmospheric music fits the game well, but for a game with a pace like this I'd expect a little more action in the soundtrack. Still the mood of the music is so very appropriate for the melancholy of the worlds you're immersed in. The sound effects are a little repetitive and could be expanded upon as well.

Overall: 7.5/10
A solid game with lots of replayability and character customization. For any fan of roguelikes this is definitely a title you need to pick up and take a look at for a slightly different take on the genre. I think with maybe a few DLC releases, possibly some new music and weapons/armor/worlds, this could become a definite standout game. You won't be disappointed in this title.
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28 of 33 people (85%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: April 27, 2015
I like the humor of the game, I like the art. But I can't recommend it because of one glaring problem: there isn't much game.

There are some different classes and a range of abilities. The problem is that everything is gotten through grind and that there's only about two tactics: walk up and bash things that you have to while avoiding others or manage to get a gun and kite things. The first way is the way you go because you don't have a gun. You try to survive as long as possible and die due to attrition. Skill is not going to save you here. If you have a gun and a shovel on the other hand you can survive anything. You'll eventually die simply because you get too bored to keep paying attention.

A level basicly goes like this: enter a level, get as many goodies while taking the least possible damage and find a teleporter to get to the next level. If you're successfull, the game will quickly run out of things to throw at you. Expect to see the same levels and enemies time and time again, just in a randomized layout (which doesn't really change much)

The only thing that stands out in this game are the random event tiles. Stones or stumps that look slightly different. If you click on them, you get an event, followed by a choise and a skill check. This is the best part of the game.

In the end, the game relies a lot on grinding and doesn't offer enough variety or gameplay depth to back it up. You can have fun for an hour or two. You can pick it up at a very low price, but I recommend you quit playing once it's starting to feel a bit boring because it's not going to get any better. Don't buy this at full price.
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46 of 64 people (72%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: June 11, 2015
I don't mind permanent unlocks in my rogue-like, but this isn't how you do it.
In traditional "proper" rogue-likes you could win the game on your first attempt, but you won't, because you lack the knowledge required that comes from your previous attempts.
In Shattered Planet you could never win on your first attempt, because you need to unlock permanent stat upgrades that are acquired by playing, collecting a few resources to buy upgrades, and then dying and starting over again.
This fundamentally breaks a large part of what makes rogue-like games compelling, your skill and knowledge counts for nothing against the need to grind.

The graphics are quite nice, and I like the idea of being perpetually pushed forward by the encroaching corruption, but the mechanics ruin it.
Maybe you can reach a point where you have capped the stats, and then it's just your wits vs the game, but I'm not prepared to grind it out to find out.

See also Vinraith's Steam review.
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37 of 49 people (76%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: July 30, 2014
If there’s one thing that remains constant in Shattered Planet, it’s that you’re going to die, and die a lot. Indeed, in this particular subset of the RPG genre, it’s not a matter of if you’re going to die, but just a matter of when. Shattered Planet, as a space themed dungeon crawler, embraces the inevitability of death, taunting the player to conquer just one more floor before sealing their impending doom.

As an isometric rogue-like adventure, Shattered Planet looks and plays very well. The character sprites and environments are beautifully detailed, though the game lacks variety somewhat in the number of tile-sets and enemy types. Similar to other games in the genre, combat is turn based, with the usual array of weapons, armor, and potions one would expect. The main game mode, Explorer, throws the player into an infinite dungeon, and though each floor itself is short, the descent into the dungeon is effectively endless. When the player succumbs to their inevitable death, all items found in the dungeon are lost, though currency is found on each run to spend in the waiting area on upgrades and character development, or the player can spin a random item wheel with 3 potential tiers. Unfortunately, there is no real crafting system present, nor the ability to sell accumulated junk to for currency.

Being an adaptation of a mobile port, the micro-transaction currency shop has been removed, though the mobile version is marketed as free to play. At times, collecting currency to upgrade can seem to be frustratingly slow, as once you are teleported back to the main area, you will more than likely spend that currency obtaining new weapons, armor, and items for the next run. The class variety is also somewhat narrow, with the only differentiation being a different starting bonus that wears off rather quickly. While players receive experience and items for “identifying” new things found along each new run, it’s apparent that the variety of dungeon types and item-sets is limited. After a few runs, everything begins to blend in and seem a bit familiar, leading to that undesirable tedium so often loathed as the “grind”.

That’s not to say Shattered Planet is not a fun game in its own right. Despite the lack of variety in the content, what’s there is well done and quite polished. You might see the bulk of what Shattered Planet has to offer fairly quickly, but it’s enjoyable along the way. Though there are five different player characters, they’re all similar enough that they essentially only differ in character sprites. Of course, you could play through multiple times with different characters, but there doesn’t feel to be any reason to do so without more clearly a defined delineation between the classes. The lack of a crafting system in Shattered Planet really feels like a missed opportunity.

Though it has its roots as a mobile game, Shattered Planet is a surprisingly fun for what’s there. While it may be one of the more stylistic rogue-likes to come out recently, the game would benefit greatly from additional content at its current $14.99 asking price.

For more game reviews and in-depth information make sure to visit Feed Me Pixels.

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33 of 43 people (77%) found this review helpful
107.7 hrs on record
Posted: September 20, 2015
VERDICT: Shattered Planet is a fun, enjoyable and for the most part non-taxing casual rogue-like-lite. Though its an iOS port With a simple formula, its solid design and addictive gameplay offer a range of unique experiences ensuring the somewhat repetitive nature of gameplay doesnt detract with each playthrough. With multiple game modes and a host of research items to discover it will keep your interest high for weeks if not months.

If you enjoy taking a character to explore small randomly generated maps, exprience many unique events, collect a vast amount of unique items, while fighting off enemy monsters then this could be something for you. With minimal RPG elements, basic character skills and inventory management the game is a great little time killer between those larger budget games you no doubt play.

... More info below ...

01. GENRE: 2.5D Isometric, adventure, lite rogue-like, mobile port.

02. SETTING: From your starship orbiting a strange unsurveyed planet, you take on the role of an expendable clone created to conduct exploration missions and discover what is on the planet below.

03. STORY/BACKGROUND: Once you step into the teleporter on your ship you are beamed onto the ground below. Your mission is to explore the different areas of the planet which are split into levels. Arrayed across the map you will meet the indiginous people, an assortment of random and varied enemies to defeat, items to collect, events to experience and obstacles to overcome. Your aim is to discover and catalogue serveral hundred elements unique to this world and in some modes reach the end level of the mission. Standing in the way of progress is the deadly invincible blight, that follows you from the beginning of each level ready to infect and overcome every living being in its path. To avoid succumming to its effect you must locate and reach teleporter that will transport you to the next level.

04. GAME MODES: There are four types of game mode: the basic quest - Daily Challenge (10 levels), the Exploration Challenge (150+ levels) and the two harder Signal and Old Blood Challenges (10 levels). All with their own objectives.

05. GAMEPLAY/MECHANICS: Though the games biggest draw is the element of exploration resource collection and harvesting plays a big part. Perhaps the game's greatest strength is the numerous gameplay mechanics included with its uncomplicated design. Numerous playable archetypes(character types), several recruitable allies; melee and ranged combat with dozens of varieties of weapons, armors for protection, resistance and immunity to certain elements, collectibles for healing or boosting character stats and abilities.

The starting area of the starship contains several consoles and dispensers from which you can setup options such as character archetype, starting inventory for the next game. They also allow you to upgrade character stats, choose your ally and, buy weapons, armors and item from dispensers using two resource types. Resources include metals to upgrade stats and minerals which can be used to make other purchases.

06. ENEMIES/OPPONENTS: There are too many to name here but the variety of enemies means it will take you a while to discover all of them and what their weaknesses are. Sometimes you will not have the perfect weapon or item to quickly take care of them, so you will either have to improvise or flee. The most common enemy types are: Crabs, Robots, Humanoid Natives and Plant-life.

07. LEVEL DESIGN: Levels consist of four or more areas defined by terrain. Areas can number from four upwards depending on the game mode or the depth of level entered. Terrain can be destroyed with weapons. Levels are covered with events and collectibles provide the player with tough choices. What to do or what to keep in order to remain intact and progress as far as possible.

08. A.I: The A.I controlling the various npcs and enemy monsters does a good job of randomingly sending them towards or away from you so until you get too close they seem to be oblivious to you. Unless you attack them of course. As there is little interaction by the computer controlled critters the A.I is basic but good enough for the job.

09. CONTROLS: Good basic keyboard and mouse controls. For an iOS port, mouse control is up to the standard you would expect for PC games.

10. GRAPHICS: The graphics are well-drawn and cute, if rather basic. Overall the aesthetics are functional and nice.

11. SOUNDTRACK & AUDIO: A simple repeating melodic tune which changes when combat starts is the mainstay of the games sound. Its apt but nothing to write home about.

12. VOICE ACTING: Minimal but used to good effect during the tutorial and at key levels during certain game modes.

13. CHALLENGE/DIFFICULTY: The game has a useful tutorial at the start. Progression is measured almost perfectly with a learning curve that will match most players commitement to the game. In addition achievements mark significant events so if you go after them you will learn more about how the game mechanics work and what you should be doing.

14. PROBLEMS: Only a very few which required a restart at most. More annoying than game-breaking. Sometimes the tooltip for held inventory items can become stuck and take up part of the screen. Only moving the mouse pointer over the item fixes this.

A few minor bugs with interacting inventory when buying items from the randomly located robot trader. Sometimes this will lock up you game and you will be unable to move. Can be fixed by restarting the game but any progress for that level will be lost. Annoying but not game-breaking.

15. ACHIEVEMENTS: Actually a great mix of achievements. A few teach you the games basics. Most though can be categorized as: Kill x y z; Complete each game mode; Complete n amount of research or upgrade character stats. Just be warned that two to three achievements will need many hours to grind - at least and most likely more (2x kill 10000 critters). Be aware that one achievement is unobtainable. Complete ALL research is bugged with and events items not in the game. Unfortunately the game looks abandoned so dont expect any fixes.
EDIT: 16 Mar 2016 - broken achievement removed. Now 100% completeable.

16. DLC: There are no dlc and none planned.

17. PLAYTIME: You could play most of what the game has to offer in around 25-30 hours. That includes the 4 major game modes. Though you would probably need to play around 50 hours to get your character up to the sort of level you will need to get to level 50 and beyond on the Exploration mode. I have 100 hours with 70/71 achievements, the only remaining one is the bugged research probably requiring many more hours to get all the available research items. Something Im not bothered with.

18. LONGEVITY/REPLAYABILITY: There is a massive amount of longevity and replayability in this game. Yes the nature of gameplay is repetitive but which game isnt... the game seems to be designed around this (as you'd expect) to a certain degree as its a mobile port.

19. ENJOYMENT/APPEAL: Anyone who likes rogue-likes or doesnt mind good mobile ports will enjoy playing this. Though if you dont like casual games of a somewhat repetitive nature then it wont be for you. Even though it has lite RPG elements I dont think there is enough for players who may want something deeper. It really is something you can play for 5-15 minutes each day but no more than an hour or so. Short spurts of fun.

20. VALUE FOR MONEY: Excellent a full price even if you only play twenty or so hours. In a sale its a bargain. If you intend to play this well-made game for longer then you'll get many weeks / months of entertainment for peanuts - no sweat.
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Recently Posted
4.5 hrs
Posted: October 20
Helpful? Yes No Funny
3.9 hrs
Posted: October 2
Cannot recommend this game. Nothing fun here for me.
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[Roost] burlapjack
3.4 hrs
Posted: September 28
For those of you who want the Roguelike experience without all the hassle of having to keep track of complicated stats and dice rolls, this game is for you. This is one of my favorites.

P.S. - the free tablet version of this game is amazing, definitely worth picking up if you don't mind ads.
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X x X
2.8 hrs
Posted: September 20
Played for almost 30 hours total when I had a shared account with my ex. Gave it a spin almost a year after and wrote this review! Everything remained almost identical. Was serching really hard to find depth the 1st time, but its simply not there.

Summary: (out of 10)
Graphics: 6
Sound: 5
Story: 3
Gameplay: 3 (counts x 2 in total score)

TOTAL: 4 / 10

+ visually better then most roguelikes out there
+ Daily challange once per day is fun concept
+ Blight system is a nice idea

/ not many rougelikes feature a Sci-Fi theme, this one does
/ Cartoonish art is kinda cute if you are into that

- Few characters, they are almost identical
- Few weapons, armor
- Few different enemies
- Mostly melle, guns are rare and their gameplay is ♥♥♥♥♥♥♥♥
- Tactically VERY lite, few opportinities to use brain here and there
- Simplified leveling system
- 1 armor 1 weapon is all you can wear - way over simplistic

There are far superior roguelikes, even roguelites.
If price was 5$ then maybe, at this price? DEFINETLY A NO GO!
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4.8 hrs
Posted: September 11
its alright. you explore an isometric set of maps, see how far you get, then die and do it again. it has roguelike and rpg elements, a simple interface, turnbased movement and combat, and a charming scifi aesthetic. rounds do not last long, so gameplay consists of snack-sized portions that leave you eager for more.
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32.2 hrs
Posted: August 23
I love this game. It's a simple, fun roguelike. It's not a game you can play for hours on end, but great to pull out every now and again to try and beat your last score. You can upgrade your clone after every mission, plus bring a limited number of items with you on each quest.
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1.4 hrs
Posted: August 21
Although quite pretty, the actual gameplay is very simple and grindy. It belongs on an iPad, not a PC.
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16.8 hrs
Posted: August 1
A stylish isometric rougelike that I enjoyed casually. Loved the graphic style and the randomly generated worlds kept me interested.

Just be aware of a repetative gameplay loop and those looking for a hard rougelike may want to pass on this however!

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1.2 hrs
Posted: July 28
it looks nice but turns out to be a repetitive and boring game without any elements drawing you to play more

another one sitting in my lib
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46.1 hrs
Posted: July 26
I've had a lot of fun with this game. There is a certain amount of grinding that goes with it, but it's still a fun rogue-like to zone out with.
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