Explore a dangerous planet that's different every time and try to survive! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios.
User reviews: Mostly Positive (116 reviews)
Release Date: Jul 3, 2014
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"Shattered Planet is a roguelike in which you explore the surface of a planet, killing enemies and taking treasure."
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February 24

75% off, free copies, and Kitfox goes to PAX East!

Tell all of your crew-members to pick up a copy of Shattered Planet while it's only $3.75!

Plus, if you haven't yet followed us on Twitter, consider doing so, because we give away free copies on occasion.

Kitfox Games will also be showing off our next game, Moon Hunters, at PAX East next week. So if you're attending, be sure to stop by booth #5207 to meet the artist, try out a pre-alpha and give us your feedback.

And in the meantime... shatter those planets!

Signing off,
Tanya & the crew of the S.S. Kitfox

1 comments Read more

November 26, 2014

35% off for the Autumn Sale!

If you know someone who would enjoy a game about aliens, explosions, and lasers, now's a good time to pick up Shattered Planet.

It has over 200 different items to play with, five player classes, and multiple upgrade systems. Pump yourself up as the Renegade, sneak around as the Assassin, heal your pets as the Tribal Exile, alter fate as the Emissary, or send items back to home base as the Robot!

Here's hoping you shatter all the planets.

Happy shopping!
Tanya, Jongwoo, Xin, and Mike, aka Kitfox Games

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Reviews

“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

About This Game

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! Earn your pay as a scientist in Explorer Mode, a Daily Challenge, or three crazy-hard scenarios. In-between missions, use scrap metal you've collected to upgrade your stats.

Features:
  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Hard Drive: 650 MB available space
    Recommended:
    • DirectX: Version 9.0
    Minimum:
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
    Recommended:
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Hard Drive: 650 MB available space
Helpful customer reviews
20 of 21 people (95%) found this review helpful
2.4 hrs on record
Posted: January 15
A perfect example of a rogue-lite with procedurally generated levels. Progress is tied to finding new enemies,events, items, etc which then unlocks new characters. Most of the actual character progression happens via upgrades after a run which is similar to rogue legacy.

Problems are a lack of information and deeper mechanics to get into. If you're a hardcore fan of Rogue-likes, you may find this too simple to really get into. But it's good for people looking for a rogue-lite that's relaxing or something to introduce the genre to a new player to.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: February 23
Going in blind only to find one of the most unique roguelikes I've ever played.

Story: 7.5/10
The story is interesting and new for a roguelike. You are a clone generated on some sort of space station. You teleport to planets on a quest to scour and repair these shattered planets. You also have an alien scientist that helps you learn and explain the situation along the way -- I don't want to ruin any of it. xD

Gameplay: 8/10
All you need is a mouse to control this game, and it's incredibly functional. There are multiple types of classes to choose from, at first just the Renegade and the Assassin. Each planet you travel to has increasing "distances" or levels, that each get harder, to collect items, scrap, and crystals. You mostly use scrap to level up stats and crystals to craft or buy items. You can also recycle items for scrap. You move around and attack by clicking, with only two equipment slots -- a helmet and a weapon. Your inventory can consist of health items, projectiles and potions.

Graphics: 8/10
An appetizing take on graphics choice for this type of isometric view. It's very reminiscent of something like Shadowrun, but a little more cartoonish. The different sprites for customizing your clone is

Sound: 6.5/10
The atmospheric music fits the game well, but for a game with a pace like this I'd expect a little more action in the soundtrack. Still the mood of the music is so very appropriate for the melancholy of the worlds you're immersed in. The sound effects are a little repetitive and could be expanded upon as well.

Overall: 7.5/10
A solid game with lots of replayability and character customization. For any fan of roguelikes this is definitely a title you need to pick up and take a look at for a slightly different take on the genre. I think with maybe a few DLC releases, possibly some new music and weapons/armor/worlds, this could become a definite standout game. You won't be disappointed in this title.
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23 of 31 people (74%) found this review helpful
1 person found this review funny
56.4 hrs on record
Posted: November 8, 2014
Roguelikes have consistently been a niche sub-genre despite their fervent fanbase, but their popularity has exploded with recent titles such as FTL: Faster Than Light, Rogue Legacy, and Dungeons of Dredmor. Joining the ranks is Shattered Planet, Kitfox Games' debut title. With smooth, vibrant graphics and an isometric layout, the game certainly holds an appeal its less graphically-inclined predecessors lack, but how does the gameplay hold up?

In Shattered Planet, you play clones that have been created to explore alien habitats for science. Each area is randomly generated and has a teleporter that leads to the next "distance." You can choose to map out the entire location or move on as you see fit. In dire times, it's possible to jump down to the next distance from certain spots on the map, but at a high health cost. A blight grows from each spawn point per turn, and it threatens to consume the entire area. Blighted tiles deal damage when you walk across or stand on them. This creates a time factor to consider, as they can cut off paths. Enemies touched by the blight morph into more difficult versions, and they likely take the closest path towards the clone.

You can go on general explorations to discover new locations, enemies, items, and events. Unlike the other missions, where dying results in the loss of all items, daily missions let you retain the provided starting gear if the clone makes it to distance 10. The galactic federation provides item boons as knowledge of the various worlds is unlocked.

While traversing the land, the clone collects scrap and crystals, both a form of currency for different benefits. Scrap, often lying around or gained from killed enemies, enables upgrades to the Attack, Fate, and Health stats of clones across missions. Additionally, each of the five clone types has unique powers and a special activatable ability that can be upgraded for power or frequency of use. For example, the robot's abilities are: cross bridges for free, items are cheaper, and send an item back to base during a mission. Crystals, which are rarer, are used to roll for bronze-, silver-, or gold-rated headgear or weapons for future missions, to buy discovered items from the shop, or to bring an enemy clone as an ally on the next mission.

Limited to one headgear, weapon, and three additional items per mission, it would be wise to choose carefully. Healing items are rather rare, but locations spawn potions of different colors, and their effects are a random roll each mission. They run the gamut of healing, damaging, buffs, and utility, and the effects are unknown until at least one use. So, the clone or an enemy could be a test subject, but my favorite choice is the ground. Events, which are often clickable objects that look out of place, provide two decisions to choose from, and often result in an ally, buff, or item. A shop is also available on each distance, which offers one fixed and one random item for scrap. Ultimately, the game is a gamble between how far the clone can survive exploring while coming out on top in items — losing too much health is an inevitable death sentence, but maybe, just maybe, there's a healing potion right around the corner from that big, nasty plant... only one way to find out!

As Shattered Planet operates on an isometric grid, players click on the tile they wish to move to, and each tile advancement counts as a "turn" in the tactical meanderings of the Blight and enemies. The game automatically paths and displays the clone's potential movement from point A to B, but it is so poorly calculated that even if the same number of steps in a different manner will result in avoiding a blighted tile, the pathing will curiously land the clone right there. The alternative is to carefully plot points when such hostile environments exist; certainly not game breaking, but this could result in unintended damage when accidentally or hastily selecting a tile. Precisely because the game is reliant on clicking, rather than arrow keys, there lies a tendency to click on the furthest visible tile in a straight, clear line rather than inching forward, during which an enemy may spot the clone from the revealed shadows and attack before the pathing is even complete. Certainly, these gripes can be avoided by simply playing cautiously at all times and bludgeoning the devil in your head that goes "LEEEROYYY JENKINSSSSS!!!"

My biggest issue with the game is its lack of data for practically everything. An accessible compendium provides generic descriptions and occasionally amusing blurbs regarding all maps, items, events, and enemies, but it has little to do with gameplay. Does an enemy do electric damage? What kind of enemies spawn here? How long does this effect last? It's thematic that no "information" will be collected until an enemy is killed (for dissection, I suppose), but when the game provides items that give elemental damage and resistances, it would be nice to know exactly what they are useful for. Considering that the clone doesn't start with or come across many weapons or armors in a mission, there is absolutely no way to try to engineer a better solution. Granted, the advisor on the ship occasionally quips helpful advice like, "crablets are sensitive to blunt-type damage" but he doesn't cover them all (I tried), and weapons are not categorized as blunt or sharp (surprise!). Item descriptions are fairly straightforward aside from those finer details, but everything else is a hit or miss.

In spite of these shortcomings, the game is an addicting, enjoyable experience. The graphics are pleasing and the enemies so thematically crafted for each background type, such as grasslands, deserts, and tundra, that it barely matters that both background and enemies are frequently reused for different "locations." Each attack lands with a satisfying chunk, and I love the sweet, futuristic whir of the teleporter whisking the clone away from danger. Generally pleasant but forgettable, the background music fits the location's theme, and is often overshadowed by the sound effects.

Shattered Planet aligns itself more as a roguelite rather than roguelike, which isn't necessarily a bad thing. With polished graphics and engaging gameplay, it warrants an exploration for science. After all, who needs to live forever when you can just clone yourself!

Recommended

Be sure to check out Nerd House Gaming for more reviews!
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14 of 17 people (82%) found this review helpful
9.1 hrs on record
Posted: October 11, 2014
I really like this game, I am not really into "roguelike" games, and don't even know what it means. But, I like the atmosphere and the scifi setting, and although you keep doing the same over and over again, it is different every time and it feels satisfactionary to make progress. Nice game to play when you just want to do some quick game.

+graphics are well tuned for such a "small" game
+easy and understanding controls
+music and sounds

-story is not that evolved (but it isn't made for the story i guess)
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5 of 5 people (100%) found this review helpful
1.6 hrs on record
Posted: January 8
DIdn't spend much time on this game so far but found it pretty solid. The game lacks a bit of complexity I admit, but I like the look and feel of the game. The spreading goo idea on every floor is pretty clever, forcing you to find the right balance between looking for more loot and hurrying up for the next stage. Besides, it's so hard to find a good-looking roguelike, that alone makes it a worthwhile purchase in my opinion. Have fun!
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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: February 23
Very nice rogue-like game where exploration is fun and rewarding above all else. Adorable art style and object references, Smooth and interactive gameplay and UI, solid mechanics and RPG element, it is a very enjoyable game.

Shattered Planet's biggest strength and weakness is its progression system. Between each run player can and should purchase permenant upgrades which increases the raw strength of the player. This provides consistent progression after each run which can be very exciting. However this also incentivise grinding to obtain more power in order to face tougher challenge instead of relying on luck and skill to overcome obstacles like a true rogue-like game. Since the upgrades do not change the way you play, the game can become stale quickly. Also the system imposes a cap on the game; you'll only play to purchase all upgrades and explore all of the contents. The result is you receive a more finite experience than other rogue-like games, which can be a good thing for some players.

All that said, I would still recommend this game to just about anyone.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: November 14, 2014
Shattered Planet is the kind of game I would not recommend to anyone. Without a doubt, I have fun with it, but after some hours, it feels kinda repetetive.
You play as a clone (or rather many of them) and try to discover the "shattered planet" as good as you can. On each stage (distance) you have to find the teleporter to the next one, and you will encounter stronger and stronger enemies doing so. Money and resources you find while you are out on your mission are stacked into your bank, and back on the ship you can use it to craft items and develop your characters.
The varieties of items is good, but after four hours of playing it, I rarely got a new one.
There are some small things, that make this game different than others of his kind. For example the pets you can clone, the potions you can find and you have to discover them each mission again, cause they swap properties or the daily challenges.

It is a really nice game to play in a break or play for ten to twenty minutes. But play it too long, and it gets a bit dull and repetetive.

The controls are good, but you can see that it fits more on a mobile device like a smart phone (and yes, it is available for those ones, even for free if I am not wrong).


Pros:
- daily challgenges
- potion system
- challenging

Cons:
- no story
- very repetetive
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5 of 8 people (63%) found this review helpful
24.1 hrs on record
Posted: November 1, 2014
Shattered Planet offers a simplistic and very friendly user interface, solid if simple mechanics, lots of variety, and light humor. It's quite a good game all in all, but it tends to fall flat in places where it has so much potential.

The story is basically nonexistent, and those hungering for some sort of story to latch onto will find themselves clinging to the pathetic shreds of the missions.

The simplicity ends up working against it. At a certain point, one might feel that they are simply blazing past the first few levels then suddenly hitting a wall where the difficulty is ramped up so much they are one shotted. But til that point, strategy is minimal anyways.

I recommend this game, however, because it still offers quite a fun time. It is amusing to learn, fun to watch, and easy to pick up, do a quick run, and drop when something else comes up. The dev team, too, is great, lightheated and very responsive. They are truthful as well, and basically everything a gamer could want from the developers.

The game is definitely worth getting, if not just for the gameplay, then to support the devs. I am also hoping they will add more content in the future, as this game and mechanics seem to have a lot of potential, and I heartily recommend it to anyone who enjoys a simple, Rogue-lite type game to bring out every once in a while.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: February 24
Developers are working on their next game but for the current sub $5 price I have to say this is a pretty fun roguelike. Watch some videos, check out a stream or something WYSIWYG but it's pretty fun for what it is. Plus as an added bonus the french translation is apparently perfect if you're interested in that type of stuff.

Gameplay is the traditional roguelike though. Expect to die a lot if you don't like roguelikes this might not be for you. I've had more fun with this than with Dungeons of Dredmor the humor is a lot more subtle and less lolrandum.
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2 of 3 people (67%) found this review helpful
5.8 hrs on record
Posted: August 31, 2014
Pros:

-There is a wide, WIDE range of items to collect, each one having their own strengths and weaknesses.

-Multiple play modes, including the main "exploration" mode, three "story" modes, and a Daily Dungeon.

-A good amount of humor, particularly in the post death-quips.

-Its a Roguelike, so there are MANY ways to die horribly, and have fun doing it.

-Sucessfully capture the important Roguelike feeling of triumph when you clear a depth you've been stuck at for ages.


Cons:

-Actual content in terms of enemies, zones and events are somewhat lacking.

-This is more of a personal thing, but in my opinion the Blight (essentially a timer to complete the zone) spreads WAY too fast. I know that many Roguelikes have similar systems to ensure the player doesn't waste too much time exploring, but the Blight's speed can make it extremely hard to backtrack if you wind up at a dead end well into the zone.

-Crystals become harder and harder to find as you continue to discover new log entries, and since Crystals are your main method of acquiring gear, it can be a hassle.

Overal score: 9/10
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5 of 9 people (56%) found this review helpful
73.4 hrs on record
Posted: September 23, 2014
Pros - easy to play, addictive and fun
Cons - lacking in depth a bit
Overall - worth buying
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4 of 8 people (50%) found this review helpful
19.7 hrs on record
Posted: September 3, 2014
Not enough content to be worth the $15 dollar price tag, ignoring this fact, it is an enjoyable game for a significant period of time. I grew bored of the repitition after about three weeks however. 6/10
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275 of 317 people (87%) found this review helpful
9.2 hrs on record
Posted: July 9, 2014
Personally I hate the thumbs-up or thumbs-down review method. I clicked do not recommend because I myself would not want this game recommended to me. Not because it is bad or broken but because I don't enjoy it enough to warrant the price.

It is very well-polished, stable and the graphics are top-notch. The UI is all click-based (think touch screen design) and easy to use.

This game however is very simplistic and is not a deep game with lots of variety or replay value which is a hallmark of Rogue-like games. Personally I would not call this game “Rogue-Like” at all as it has only passing similarities. Primarily it has procedurally generated levels and the notion of progressing through multiple levels but that’s about where the similarities end. I guess you could be generous and call it Rogue-Lite – very lite.

The game was designed as a mobile/tablet app and as so is intended for quick game play in between flights or while waiting at the doctor’s office. It is not a “sit down at the PC for a few hours and build up your character game”.

There are only 3 stats for your character (Strength, Wits and Luck) and two gear slots (weapon and head). From these stats and items are derived your attack, dodge, defense and critical ratings. Plus you have hit points. That’s it – that all of it.

All of the equipment is pretty similar stat-wise and basically offer some combination of modifying the 3 stats and may offer specific damage type or defense. There are 60 melee weapons and about 20 ranged ones. There are 60 head gear items, many of which have the same stats and just different graphics.

There are a total of 5 “classes” to choose from that you unlock while playing. Their starting stats are all the same but each one has a unique ability they gain for a period of some moves when starting a level. You level up each class separately. So in effect you are slowly upgrading each class over the course of the game – which is really the point of the game I guess.

The levels are very small – you usually can clear each one in a few minutes. They are basically a few “rooms” (maybe 5-7) with some hallways connecting them. Monster variety is limited with 28 different creatures. Gear occasionally drops from creatures but “potions” can be found here and there on the ground. The potions are unknown at start and you basically burn one to find out what they do.

On each level you will also find two resources scattered about. Metal which is used to level up the strength, Wits or max HP of a class between level runs and crystals which are use to randomly generate head gear and weapons between levels. It appears that all the available gear can be randomly generated and there are no unique items only found as drops.

Monsters wander around levels and when they get close enough, or are attacked by a ranged weapon, move towards you and attack. Then your only option is to click the monster and go back and forth taking damage until one of you dies. Killing monsters has no benefit other than they may drop some gear (rarely) or metal (often). Some of the monsters are not hostile and can be completely ignored. On many levels you can make it through the entire level without having to fight a single monster.

There is no perma-death. In fact there is no real death since you are a clone. You keep your character the entire length of time you play the game. The only consistent aspect from session to session is the stat upgrades you purchase for each of the 5 classes between runs.

The entirety of the gameplay is to explore a level to try and grab as much metal and crystals as you can before proceeding to the next level. Do this until you run out of life and die. Then respawn grab two new pieces of gear and do it over. Just keep grinding metal and crystals to increase the stats of your classes.

Your gear is lost when you die (but it’s not a big deal since you can generate all new gear between levels) but any stat increases made on each class is kept.

In summary if you are looking for a quick, low-depth game that centers on quickly grinding through as many small levels as possible before dying just to slowly build up a few stats without much power creep then you will probably like this game. If, like me, you are looking for a deep game with lots of stats and equipment and skill options where you build up your very customizable character to progress as far as possible in a single dungeon then give this one a pass.
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101 of 124 people (81%) found this review helpful
16.7 hrs on record
Posted: July 3, 2014
Despite roguelikes being just about my favorite genre around, I am admittedly not the best at them. They generally require a level of dedication and persistence I'm just not able to give, but that's what had me so addicted to Shattered Planet.

The game has a very simple and seamless one-click control system for movement and attacks as well as an incredibly clean and easy to use UI. Armed with only your headgear, trusty weapon, and a plethora of helpful and sometimes unidentified and dangerous items gathered along the way you'll be tasked with exploring deeper in to the broken pieces of this strange and ancient planet collecting as much resource as you can for your next trip. You will die and lose your items. A lot. The only question is how far can you make it before you fail, passing this heinous task onto the next unsuspecting clone?

This is easily the most accessible, easy to get into and just plain fun roguelike of recent memory and yet still offers the same complexity and depth of other top games in the genre in terms of the huge scope of items, classes, events, and enviroments. At the center of the game is the Science Lab your cloned characters seem to be born from acting as the hub for your journey. You have tons of options here to prepare for the oncoming descent including the Clone Vat you're spawned from giving you multiple class and character appearance options, a shop to gamble crystals away for new equipment to save for later trips, a training console for using your hard-earned scrap to increase stats, and a pet cloner for storing DNA of found companions all unlocked through your progress on the unknown floors below.

There are a multitude of modes to tackle all featuring engrossing procedurally generated alien landscapes, starting with the Explorer mode which is a progressive journey that slowly edges you deeper into the fragmented shards of these broken planets as you earn more scraps to better prepare yourself for each consecutive run. Players also have three challenge modes of varying difficulty to test your wits after prolonged practice and equipment hoarding and last but certainly not least the Daily Challenge which gives everyone a new planet generated every day and predetermined gear to try their luck with.

Shattered Planet is gorgeous and absolutely pleasing to the eyes to play, thanks to the stunning hand-drawn artwork and organic backgrounds that make you feel as though you've stepped into some otherworldly painting. The game has a very engaging sci-fi setting with a dystopic tale of impending human extinction, and while the overtone and story of your hundreds of re-cloned human explorers is mostly serious there are some very humorous moments in your adventures. For example, going into battle near the beginning of my career as an explorer with nothing but my Cabbage Helmet and a rolled-up newspaper as my weapon felt great everytime.

Shattered Planet breathes a fresh breath of air into the roguelike genre and is easily recommendable for players of all skill levels, whether it be casual explorers looking for a relaxing bit of discovery and progression or more hardcore roguelike veterans who want to go for that perfect run on the daily challenge.
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34 of 43 people (79%) found this review helpful
2.9 hrs on record
Posted: July 30, 2014
If there’s one thing that remains constant in Shattered Planet, it’s that you’re going to die, and die a lot. Indeed, in this particular subset of the RPG genre, it’s not a matter of if you’re going to die, but just a matter of when. Shattered Planet, as a space themed dungeon crawler, embraces the inevitability of death, taunting the player to conquer just one more floor before sealing their impending doom.

As an isometric rogue-like adventure, Shattered Planet looks and plays very well. The character sprites and environments are beautifully detailed, though the game lacks variety somewhat in the number of tile-sets and enemy types. Similar to other games in the genre, combat is turn based, with the usual array of weapons, armor, and potions one would expect. The main game mode, Explorer, throws the player into an infinite dungeon, and though each floor itself is short, the descent into the dungeon is effectively endless. When the player succumbs to their inevitable death, all items found in the dungeon are lost, though currency is found on each run to spend in the waiting area on upgrades and character development, or the player can spin a random item wheel with 3 potential tiers. Unfortunately, there is no real crafting system present, nor the ability to sell accumulated junk to for currency.

Being an adaptation of a mobile port, the micro-transaction currency shop has been removed, though the mobile version is marketed as free to play. At times, collecting currency to upgrade can seem to be frustratingly slow, as once you are teleported back to the main area, you will more than likely spend that currency obtaining new weapons, armor, and items for the next run. The class variety is also somewhat narrow, with the only differentiation being a different starting bonus that wears off rather quickly. While players receive experience and items for “identifying” new things found along each new run, it’s apparent that the variety of dungeon types and item-sets is limited. After a few runs, everything begins to blend in and seem a bit familiar, leading to that undesirable tedium so often loathed as the “grind”.

That’s not to say Shattered Planet is not a fun game in its own right. Despite the lack of variety in the content, what’s there is well done and quite polished. You might see the bulk of what Shattered Planet has to offer fairly quickly, but it’s enjoyable along the way. Though there are five different player characters, they’re all similar enough that they essentially only differ in character sprites. Of course, you could play through multiple times with different characters, but there doesn’t feel to be any reason to do so without more clearly a defined delineation between the classes. The lack of a crafting system in Shattered Planet really feels like a missed opportunity.

Though it has its roots as a mobile game, Shattered Planet is a surprisingly fun for what’s there. While it may be one of the more stylistic rogue-likes to come out recently, the game would benefit greatly from additional content at its current $14.99 asking price.

For more game reviews and in-depth information make sure to visit Feed Me Pixels.

-Evilhippie
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55 of 86 people (64%) found this review helpful
5.4 hrs on record
Posted: June 30, 2014
Pre-Release Review
Love this game. I rate it 4 out of 5 sciences


I had some time with the Pre-Steam version and I am very happy to say that even in Early Access stage, SP is shaping up to be a great game. To put it simply... Shattered Planet is a lot of fun.

You will explore.
You will research.
You will fight.
You will die.

All in the name of science.

You are able to permanently level up the stats of your clone to make future expeditions a little easier.

I've found that one of your biggest keys to success is chosing the right combo of weapon and headwear. There are tons of weapons, items, and headgear to choose from. Some with interesting perks and nice stat boosts.

Getting a pet to fight by your side is also a big help. Especially once you get further along on an expidition and the enemies get really brutal.

Shattered Planet is a gem in the current flood of rougelikes.


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20 of 28 people (71%) found this review helpful
13.2 hrs on record
Posted: July 3, 2014
Enjoyable planet exploration rogue-like game with certain elements that carry over to next playthroughs. Offers quite a few of unlockables and a very good sense of progression throughout the game, with every new monster and weapon carrying you a bit closer to the next unlock.

Addition of daily challenges and quests makes for some good variety addingto the 'standard' runs.
I'd recommend it :)
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34 of 56 people (61%) found this review helpful
4.4 hrs on record
Posted: July 2, 2014
Pre-Release Review
Grab your bucket helmet and call forth your trusty Crablet Princess... it's time to die! https://www.youtube.com/watch?v=LiPiUHqQnT0

It's clean, I love the art style. It's quick - something I can jump into at any time and not be too concerned how long it might take me - great for those bits of free time I get between other things. Death is permanant in so far as you lose the items you were carrying, but really it's more about bringing back crystals and scrap metal, neither of which you lose on death.

I like that I don't have to be TOO careful if I don't feel like it. Sometimes I speed run a game just to see if I get some lucky finds quickly - other times I take it slow and see just how far I can get - either way works depending on the mood I'm in.

Throw in the item variety (though I could always use more), world randomization and persistance of your ship upgrades and you have something that works very well for me.
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14 of 19 people (74%) found this review helpful
11.1 hrs on record
Posted: July 30, 2014
+ Detailed, high res graphics
+ Random events
+ Research
+ Pets
+ Tons of items

- Potions are always random until you use them; research has no use here and therefore you can't rely on these items you sometimes desperately need in the heat of battle (also known as: counter-intuitive)
- Lots and lots of grinding before you feel you're making any progress
- Earning money and crystals is very time consuming until you at least get better armor and weapons (with a 4-5 star rating)

[Rating: 77/100]
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16 of 26 people (62%) found this review helpful
1.4 hrs on record
Posted: July 4, 2014
It looks great and the daily challenge mode is cool, but so far it's feels a little thin on challenge while it's high on difficulty. It's a bit of a grind, but unlike Rogue Legacy, it's not getting its hooks into me.
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