Explore a dangerous planet that's different every time and try to survive! The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards.
User reviews:
Overall:
Mostly Positive (347 reviews) - 71% of the 347 user reviews for this game are positive.
Release Date: Jul 3, 2014

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Reviews

“a very good roguelike”
The New Yorker

“Shattered Planet is breathing new life into the rogue-like genre”
4/5 – Super Game Droid

“frankly beautiful”
CNET Australia

About This Game

Explore a dangerous planet that's different every time and try to survive!

The Galactic Union's job for you is clear: research the alien wildlife -- for science! However, in this case, researching may include lasers, explosions, hungry aliens, space sushi, and other similarly delicious-or-terrifying hazards. In-between missions, use scrap metal you've collected to upgrade your stats.

Whether you survive or die, you'll come away better than you started!

Features:
  • Completely procedurally generated levels
  • 200+ items, from swords to cookies to grenades
  • Alien monsters to fight or befriend
  • Everyone gets the same Daily Challenge - compare your progress with your friends
  • Class system - each clone skin has a different advantage
  • Pet cloning - maintain your companions' DNA in their own clone vats

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.Ghz
    • Memory: 2 GB RAM
    • Graphics: X1950 Pro, 7900 GT. 1024 x 768 or larger resolution
    • DirectX: Version 9.0c
    • Storage: 650 MB available space
    • Additional Notes: NOTE: if using Windows 10, please use Compatibility Mode for Windows 7
    Recommended:
    • DirectX: Version 9.0
    Minimum:
    • OS: OS X Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Storage: 650 MB available space
    Recommended:
    • OS: OS X Mountain Lion 10.8.5
    • Processor: Dual Core CPU
    • Memory: 2 MB RAM
    • Graphics: OpenGL 3.0 compliant with 512MB of video RAM. 1024 x 768 or larger resolution
    • Storage: 650 MB available space
Helpful customer reviews
9 of 9 people (100%) found this review helpful
0.7 hrs on record
Posted: March 23
While this game might have some neat systems, it does fall flat in its core, which is surprisingly dull.

Pros:
-Good looking world, tiles are crunchy and very pleasing to look at
-Fair amount of customization and replayability
-Discovery system that rewards many actions keeps you willing to explore
-Decent soundtrack
-Very polished, feels a bit refreshing in a world filled with unfinished games
-You can play as a robot

Now for the bad part, which I feel outweight the good stuff
Cons:
-While it does have a beautiful environment, character animations are awkward and clunky
-Combat is crazy uninspired and unsatisfying; click to hit enemies, they hit you back, and then you can hit them again or away while they just follow you again. Several similar turn-based tile-based with single-character games handle this sort of combat miles better than Shattered Planet. Items can be used for various effects such as displacing them, damaging at a distance and so on, but the core is basically clicking and and clicking, with little tactical maneuvers to be done other than try to use narrow passages so only one creature can hit you at a time. It's just not engaging enough and I felt tired for just about 15 minutes of doing this.
-Pets can't be controlled at all
-Item gamble should've been only divided into weapon and armor rather than by tiers which are useless since you can keep gambling for the highest tier literally after five minutes and the other two are there just for show. Even then, after about 10 tries I got 9 headgear and a single weapon, which made runs fairly more annoying.
-The game bases itself in exploration of planets, but in the end there's just very little to find from exploring other than a slightly different enemy that behaves exactly the same and a new tileset to a map that feels the same as the last one

Overall 4/10
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6 of 7 people (86%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: February 10
There is not a lot I can say that has not already been said in reviews of this game. It gets more and more satisfying to play and the farther you get, the more content you find and the more powerful you become. Once I had a pet it really hooked me. I kept getting curious what kind of pet I would find next. Then I was able to be an android... forget about it, 5am came quickly.
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5 of 6 people (83%) found this review helpful
8.0 hrs on record
Posted: December 29, 2015
I'm a big fan of turn-based stuff so I love this game. Weird but it reminds me of Faster Than Light - your way is always random and you are forced to move. I compare games to FTL when I like them :)

It gets a bit repeatative (for me) on like 7th hour of play but still I'll keep it to waste half an hour from time to time. As it's simple (once you learn how it works) yet entertaining.
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5 of 6 people (83%) found this review helpful
2.1 hrs on record
Posted: March 6
This had the potential to be a really cool game. Nice graphics, sound, ambiance music. If it only possessed some content and a battle system that is more than "go next to enemy by clicking, now... click on him" Turn based is great, if you had options? You can if you were lucky to find any, heal of course, and then there's running away. Although running away means you will have an enemy one step behind you until you leave the level.
The first hour or so, you think this is kinda cool, yeah you die alot and loose you weapons and items, but you find enough loot to make more so it doesn't matter, and leveling is quick even though it doesn't excactly make you feel that much stronger. But after awhile, it feels that when you're level 15, the first level you've been playing over and over should be pretty much be a walk in the park without getting injured. But a little bad luck with the item you generated before this run, and you get injured enough to know that you won't make it any farther this run either. So all you can do is try to find as much loot as you can, hoping it will be enough for 1 more level and weapons that won't suck so hard that the next run is a waste of time too.

This started off great, but quickly got old, with no real story progression, the levels may change in design, but enemies are the same. The weapons you get really feels like playing a one armed bandit hoping for an item that makes the next 10minutes interesting and not, "oh, well, die and try again". And on your runs you can find bottles of unidentified liquid which does something different every time. The red liquid from last run that healed you, may now boost an enemy. Which isn't worth it, so me, I stayed away from using them fairly quickly, because they simply don't do enough that you should gamble a run you might have a decent weapon on.

This game needs more content, a better battle system and something that makes a run feel a little more unique. The run can't be doomed to end earlier than the last from the start, you should feel that you can make it, with a little luck. I simply can't recommend it as it is.

4.2/10
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6 of 8 people (75%) found this review helpful
6 people found this review funny
4.1 hrs on record
Posted: January 5
As it has kindly been pointed out to me, the ONLY game to use doritos as a primary currency.
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