A caffeine fueled, pun infested, hamster launching retro platform romp through pop culture. Semi Visible Chickens. Hamster launchers. triple strength espresso, Armoured sentient mucus. Just a day in the office for Toxic Bunny.
User reviews: Mostly Negative (31 reviews)
Release Date: Jul 18, 2014
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“Frenetic and downright bonkers, Toxic Bunny HD is a welcome addition to the platformer genre.”
85% – Bytten

About This Game

Action retro platformer.

Semi Visible Chickens. Hamster launchers. triple strength espresso, Armoured sentient mucus. Just a day in the office for Toxic Bunny.

Toxic Bunny is what would happen if the Looney Toons & Monty Python were heavily armed and thrown into a blender with the best (and worst) movies of the 90's and turned the results into a retro platform game.

Find out what happens when an almost normal rabbit gets into a really bad mood. Follow Toxic as he tries to find the person responsible for interrupting his coffee break, brainwashing all his friends and covering the planet with decaffeinated goo.

** Show general disregard for public safety by firing the NITRIC HAMSTER LAUNCHER (the only known weapon to guarantee a fatality).

** Giggle evilly as you squish aliens with rusty nautical equipment.

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: Intel Core 2 Duo or AMD Athlon X2 or higher
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible with 128MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows Vista, 7, 8
    • Processor: Intel Core 2 Duo or AMD Athlon X2 or higher
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c compatible with 128MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
3 of 4 people (75%) found this review helpful
2 people found this review funny
0.1 hrs on record
Posted: April 24
Do not buy it. D:
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2 of 3 people (67%) found this review helpful
0.6 hrs on record
Posted: December 24, 2014
I can't even be bothered.
OK generic platformer, like 400+ other steam games

Cheap (well wait till it's 90% off or in a bundle)
Good graphics (for a platformer)
Has a tutorial
Good concept
Low spec requirements
Steam cards

Controls suck
Zero replay value
Typical platformer
Just freaking annoying
Keyboard doesn't seem to work
Did I mention the controls suck? I did? OK, just thought I'd mention it again because that's how hard they suck.

I wish this was a better game. Funny concept, s***ty execution.
As it stands now, and I doubt celestial will put the effort to fix this, just avoid.
I'm not sure what game "Bytten" (see the Reviews section) was playing, but it's not the one I have.
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23 of 31 people (74%) found this review helpful
1.1 hrs on record
Posted: August 20, 2014
Combine awful controls with bad level design and falling damage in a platformer and you have the recipe for a truly gruesome game. Whoever thought that a really nice intro would make up for this mess of a game deserves a marketing Oscar. The ingame graphics look nothing like the art style used in the intro and the 10 second guitar riff will get on your nerves really quick. I should mention the really stupid puzzle design, but I guess it doesn't matter anyway.

Don't even waste 3€ with a coupon like me. Just avoid.
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19 of 29 people (66%) found this review helpful
0.6 hrs on record
Posted: July 25, 2014
Toxic Bunny is a good-looking platformer, but that is all that's positive I have to say about it. The controls are incredibly unresponsive (and the tutorial was broken) and the way the enemies work is simply absurd - I could actually just WALK by them without really suffering any damage, at least at the beginning of the game. And if you do decide to fight them, you will notice that some of them do not really care for you, while others try to attack you so furiously that their animations almost break. Not a polished title, to say the least. Which is noticeable even more when you get stuck on a normal ground and have to jump over, well, nothing.
The game also does a terrible job when it comes to telling the player what he or she should do. While the giant green arrow points toward a boss, I had no idea I should drop of freakin' anchor on him. Sure, my character would say earlier that I should find someone to drop it on, but I did try to attack other enemies in this fashion and it didn't work. I'm still not sure what was the point of it. Cool concept, bad execution. And the difference between the difficulty levels is absurd - on normal, not having dropped the anchor, I hardly scratched the boss in a fight mano-a-mano. On easy - I shot it three times and bam, boss dead. Only after that I figured out I should have dropped the anchor on him. Needless to say I was confused. And still am.
To add insult to injury, although the game looks good, the world itself is ugly. Sure, it's a TOXIC, BAD bunny, so it has to look like that, but it's ugly nevertheless. Like one of those cartoons that are supposed to be "edgy" and aimed at "bad" kids who don't do their homework, and all the jokes revolve around barfing and farts. Which brings me to my next point - the humour. While the jokes in Toxic Bunny are not as crude as in the aforementioned example, they are a) scarce, b) have hardly anything to do with Looney Tunes or Monty Python (both are mentioned in the description, and both I adore).
To sum up, the game has clunky controls, looks ugly (though it is well drawn), and the humour - and the whole game - is simply bland. It is not really worth its price, especially since there are virtually billions of better (both modern and remakes) platformers. Unless you have played them all. Or you have always dreamed of a game about an unpleasant rabbit.
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16 of 26 people (62%) found this review helpful
1.1 hrs on record
Posted: July 26, 2014
I couldn't get into this at all, and a lot of that was because the control just felt clunky and stiff. Platformers that have come out 20 years ago feel better than this.

I'll admit I haven't given it a very long try, but my first impression was not good at all.
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6 of 8 people (75%) found this review helpful
0.6 hrs on record
Posted: October 6, 2014
One of the worst games I've played on Steam. Terrible controls, sounds, with okay graphics. There's nothing to like about this game honestly.
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11 of 18 people (61%) found this review helpful
3.0 hrs on record
Posted: July 26, 2014
I remember not liking the original Toxic Bunny, thinking its controls were extremely clunky even compared to other DOS platformers. Never gave it much of a shot back then, but I made the effort to get through the HD rerelease.

Toxic Bunny HD is an interesting game, I'd hesitate to call it good but I wouldn’t hesitate to say I wound up enjoying it. The controls are as weird and funky as I remember. The jump is notably one of the worst feeling I've ever controlled - as if thereis perpetually no momentum behind it. Thankfully outside of a few portions the game does not focus much on precision platforming.

What the game does focus on is navigating its mazelike stages to find designated items and shoot em up combat. The exploration is where this game shines for me. The game leads the player through some light adventure game esque scenarios (one such example - find a construction worker's lunch so Toxic can lure the wrecking ball he controls to a destroyable wall) but you're free to explore the large stages at your own leisure. Besides the objective-related collectibles, there are health pickups strewn about (in the form of coffee and food) as well as ingredients for powerups (a system I didn’t find particularly compelling beyond crafting mass amounts of 1ups.) It could be the nostalgia for the era this game came from speaking - but I love exploring large 2D spaces. Its not a type of level design I’d call great, but it scratches a particular itch. If you're the type of person who enjoys this type of level design (along the lines of Superfrog, Nicky Boom or Hocus Pocus if you're not sure what Im talking about) and are willing to put up with the bogus controls I think you'll find a lot to like about this game. Another aspect to the level design I really dug was how the stages had distinct areas. Instead of just sticking to one theme, you'll find yourself starting in some caves but making your way to a subway station. It really helps the feel of exploring a large area.

The combat on the other hand is not particularly good. Enemies are bullet sponges with easy patterns, and are placed in large groups haphazardly across the stages. While the first three levels have manageable enemy groups, the final stage is borderline comical somehow managing to stuff enemies into every orifice. There were times where it made more sense to just take the hits and die once or twice running through an area instead of stopping to fight the enemies. The boss battles are a similar war of attrition. Without controls decent enough to dodge their attacks the boss fights boil down to burning lives while the player shoots relentlessly. The game also takes its sweet time in giving you its more imaginative weapons. The game is 3/4s of the way over before you get the Hamster gun.

The presentation of the game in all aspects is middling. Nothing stands out about the music or graphics. Although I find the grungy, dingy aesthetic of the world somewhat appealing I think its safe to say some people will find it off-puttingly ugly. The music is acceptable and fits the vibe of the game, but almost completely forgettable. The game's comedy is also perpetually bland. Toxic Bunny is filled with jokes but none of them land, but aren’t bad enough to stick out either.

Enough about the game (particularly its controls) isn’t solid enough to recommend to most people, so I'll peg this as a "No". However as I said above, if you dig Amiga platformers in the vein of Superfrog you might find Toxic Bunny to be a fun few hours.

For the sake of transparency - I have completed the game once on its Normal difficulty and unlocked 44 out of 55 achievements.
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6 of 9 people (67%) found this review helpful
2.2 hrs on record
Posted: August 12, 2014
It does seem like a great game is in there somewhere, but I just can't recommend it until the controls are fixed. At the moment, even jumping up to a higher ledge is a chore, and there is a lot of that in this title.
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6 of 9 people (67%) found this review helpful
0.9 hrs on record
Posted: October 13, 2014
Really awful control. I couldn't even move past the first stage. Not recommended at all.
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6 of 9 people (67%) found this review helpful
1.0 hrs on record
Posted: November 15, 2014
Failed Old School Platform [KAMGUSTA's REVIEW]

Problem is, this "old school" is not the "good one": bad graphics (despite the "HD" suffix), terrible controls (that means endless failed jumps), dull gameplay, annoying characters. Maybe I could find something else, but I don't want to spend my time thinking about it.

By the way, my X360 Joypad wasn't recognized and I even wasn't able use my keyboard (keys didn't work) - LOL.

At least it has cards (and I don't need to use the keyboard for them...).

Best played when High
Recommended Buy Price < 1$
Score 4/10
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8 of 13 people (62%) found this review helpful
0.7 hrs on record
Posted: July 26, 2014
I could not find a single thing I liked about this game. The intro sequence runs at 15 FPS despite being an FMV, the default controls are godawful, the character controls extremely poorly even after you modify the controls to make sense, the art style is off-putting, the dialogue is painfully bad, the music is bland and uninspired at best and grating at worst (it is not possible to listen to the main menu music for any length of time),

But what made me stop playing was the tutorial. The game doesn't tell you what buttons to press to do anything and doesn't let you look at the controls unless you exit to the main menu, if any of the buttons work at all which they didn't my first time playing; I had to exit to the main menu and open the tutorial agan before the game arbitrarily decided to let me use the movement keys. Not to mention that it was extremely easy to render the tutorial outright unwinnable if you didn't know what controls did what; I ran into this twice, first when I killed the first enemy from a distance instead of walking inside his hitbox and using an item that killed both of us, second when I got to the shop and bought the first thing I was allowed to buy, only to find out that I was supposed to buy something else which was more expensive and now I didn't have enough money for it.

When the game refuses to tell you what to do and becomes unwinnable if you don't know what to do during the tutorial, you do not have a playable game.
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11 of 19 people (58%) found this review helpful
0.7 hrs on record
Posted: July 26, 2014
Controls are broken. Movement isn't as fluid as the original. New sound effects are awful. Utterly broken.

And I deduced this from only a few minutes of play.

Avoid like the plague.
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2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: October 12, 2014
This game is very buggy. In short time I played I encountered multiple problems that caused me to have to restart each time.

On top of that is the terrible and clunky controls that make it extra frustrating to attempt play.

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6 of 11 people (55%) found this review helpful
0.7 hrs on record
Posted: October 7, 2014
This game is full of ♥♥♥♥
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15 of 31 people (48%) found this review helpful
1.6 hrs on record
Posted: July 20, 2014
First try on Toxic Bunny HD

Updates will be posted boldly on the respecitve parts of the review.
Update: After playing the game with a controller for a longer period, I change my opinion on the final verdict. Therefore the last paragraph has been changed.

The video is available here:

As someone who loves plattformers, I thought I'd give this game a try, so I did just that and here are my first impressions.

First off: The game is a HD remake, but it is not a case of just having its resulution upped. Sprites, backgrounds etc. were updated so it looks like a relatively modern title now.After taking a look at gameplay footage of the original game though, the animations, the physics, as well as the soundtrack are the exact same, as far as I can tell. You can call it staying true to the original or developer laziness...whatever you want to call it, I won't judge you.

Before we go into the game itself, we take a look at the options first, which provide us with fully rebindable controls. The audio options are fairly standard with seperate sliders for music, sound effects and ambient sounds. The graphics options are Unity standard: Low, Medium and High as well as standard resolutions are avaiable to chose.

Another thing I'd like to mention that, even though it is stated on the store page that this game has full controller support, I couldn't get my XBOX Controller to work with this game. So that is a big issue, at least for me, because I like to play plattformers with a controller better.
Update: After using the guide of the devs (which you can find in the comments), I was able to make the controller work, which enhances the experience greatly, in my opinion.

As we get into the game the first thing many people will notice is that the way the momentum as well as the physics feel in that game is quite odd. So might take a little time getting used on the "oldschool" style of movement and momentum there. After playing the first level my experience with the combat is that is very shallow, which is good for new players, but it hurts the longevity of the game. Since it only has 4 levels and I have been through the first level within 30 minutes it is safe to assume that the game lasts about 2-3 hours.

If you are an achievementhunter you might go back to some levels, but at this point I'd like to point out an issue which might take you your completionist enthusiasm. Sometimes, mostly when collecting a lot of stuff at once, it seems to me that the game is not recognizing you picking up items. Some items even take 3-4 attemps to count as collected, even though you've clearly hit it the tries before that.

Speaking of hitbox issues, the hitbox of walls as well as the ground when you try to shoot enemies takes a lot of getting used to.

For both issues you'll see examples in the video, I've made.

Another issue I've encountered is that I don't see what potion currently is active, which was the case when playing the tutorial. In the game itself it is not shown though. It seemed to me that the potion mechanic is not working properly, but this could be my mistake.

Other than that I have to say that the potion mechanic sounds nice in theory and it's a shame, I couldn't see it in action.

Finally the question of questions: Is the game worth it? At the current state, I say you can give it a shot, but keep in mind that the issues mentioned above make it hard for me to wholeheartedly recommend you this game.
If you feel the same way as I do, you might be better off buying it at a sale.
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3 of 7 people (43%) found this review helpful
0.5 hrs on record
Posted: October 27, 2014
The only thing you can do with this game is idle for cards. None of the default key setting work and changing them doesn't work either.
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1 of 3 people (33%) found this review helpful
1.4 hrs on record
Posted: October 28, 2014
Plays about as well as it looks, which is to say not well. Horribly janky controls, sound design that borders on sensory abuse, and a nasty display error that prevents certain important UI elements from appearing correctly. It's like if Earthworm Jim and Bubsy Bobcat took dance lessons from Sonic Genesis for the GBA. Avoid Toxic Bunny HD as you would a real radioactive mutant rabbit.
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3 of 10 people (30%) found this review helpful
0.5 hrs on record
Posted: November 8, 2014
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1 of 7 people (14%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: February 22
Britney Spears Simulator 2015!

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17 of 41 people (41%) found this review helpful
3.8 hrs on record
Posted: July 18, 2014
I’ve only played this game for a short time so far, so it’s hard for me to really give a conclusive verdict on it. But I’ve been told that others have liked playing it and at least some are quite fond of it.

Personally I had a bit of trouble figuring out the controls at the start. It’s a little bit more than just move, jump and attack. You also need to know the buttons to use and scroll through your inventory and potions. Take a look at the key-bindings in the main menu before starting the game and this shouldn’t be an issue for you (it was my fault for not going back and looking for that at the start).

Enemies take a lot more shots from your weapon than I’m used to compared other games. So I just ran past most of them lol

Maneuvouring and platforming can be a bit tricky and might take some getting used to. Taking your finger off the shift button (sprint) when you need to more finely control your rabbit might help in some situations. (edit: after writing this I booted up the game and in the loading screen it said 'learn to jump, it is critical' lol)

So yeah, give it ago you might like. I may update this if I get a chance to play the game some more.

Click here for more let’s play videos =)
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