Use object inside rooms and move the rooms to escape. 100 challenging sliding puzzles with a twist! The solution is only a doorstep away!
User reviews:
Overall:
Very Positive (117 reviews) - 82% of the 117 user reviews for this game are positive.
Release Date: Jul 11, 2014

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Reviews

“If you enjoy a good puzzle, Rooms is a fantastic take on a familiar concept.”
7.5/10 – Lawrence Sonntag, Inside Gaming Daily

“Rooms: The Main Building requires a lot of cleverness and mental flexibility, and the satisfaction you gain from unraveling its puzzles is substantial.”
7/10 – Chris Watters, GameSpot

“From my experience, a good puzzle game makes the player feel clever. It challenges and satisfies in equal quantities, and rarely feels frustrating. Rooms: The Main Building does all of this, and is genuinely addictive as a result.”
6/10 – Jamin Smith, VideoGamer

About This Game

Rooms is set in a dark and mysterious house called ‘Rooms Mansion’, the game plunges you into a virtual world based around 100 challenging sliding puzzles with a twist. In each room or level, you must think carefully and strategically navigate your character to the room’s exit by sliding sections of the room, the same way as a slide puzzle. Your character can walk from tile to tile, but remember that only the tile that your character is standing in can be moved.

In this parallel world you need to use an amazing array of unusual items and devices, including telephones that teleport you from one side of the room to the other and explosives, to break through brick walls or other obstacles. And watch out – some rooms are filled with water and will need to be pumped out!

After escaping each puzzle you will be rewarded with four golden puzzle pieces that are required to secure your way home.

The solution is only a doorstep away. Getting there is the easy part. Finding a way home will be the adventure.

Features


  • A unique point-and-click puzzle adventure that is based on the classic sliding tile puzzle mechanic.
  • Play inside of intuitive and amusing rooms as you use objects and your wits to escape.
  • Over 100 rooms to go through as you make your way through the buildings of this mystifying world.
  • Includes Wii/DS exclusive levels.
  • Explore the additional play areas of "Rooms Street" and the "Rooms Mansion" where you can interact with non-player characters, find useful items and more.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 1 GHZ or higher
    • Memory: 256 MB RAM
    • DirectX: Version 7.0
    • Storage: 79 MB available space
    • Sound Card: DirectSound compatible sound card
    Minimum:
    • OS: OS X 10.6 or later
    • Processor: 1.83 GHz or higher
    • Memory: 512 MB RAM
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (117 reviews)
Recently Posted
melonbeton
( 0.3 hrs on record )
Posted: May 3
Like the sound and the puzzles as well as the artstyle. But the resolutions are a few and do not really fit. Also the main game fits in a window of 11cmx8cm and even fewer for some puzzles (this could change in later levels of the 4 mansions). Overall quite entertaining.
Helpful? Yes No Funny
Xpress
( 5.9 hrs on record )
Posted: April 12
Awesome game!! Has great brain-teasing puzzles with an excellent learning curve. The antique+steampunk+British art style and music go well together within the game. Story-telling is also interesting, especially towards the end (but my lips are sealed!). Surely there are rooms for improvement(e.g.: needs an "undo" button), but considering the circumstances, it's still a well-made piece of art. This game has substantial amount of clever puzzles and a level editor that will keep you entertained for hours and hours. My next target? the sequel!
Helpful? Yes No Funny
The !mmoꝚTaℒs of m€Lµℎa
( 5.5 hrs on record )
Posted: March 30
Rooms: The Main Building was one my favourite Childhood Games <3
Extra-ordinary Sliding puzzles and Good music :)
If you Like Point&Click Puzzles then this is the Right Game for you !
Helpful? Yes No Funny
Łeƨƨ
( 1.2 hrs on record )
Posted: March 23
played Demo, now i bought this

i played this 2 years ago... but that was demo

now play this again, steam edition.
-

Actually, there's 2nd series of this. called 'Rooms: The Unsolvable Puzzle'
but i don't recommend that than this.

cuz it same as own puzzle style, just better graphics.
and it also another story.
-

so, how about this?
i made own my puzzle but i couldn't clear myself lol
9/10
Helpful? Yes No Funny
Foggy Fish
( 0.5 hrs on record )
Posted: March 8
Best puzzle game ever!
Helpful? Yes No Funny
DiabolicalDude
( 4.5 hrs on record )
Posted: February 1
Not bad but not amazing either.

Gameplay:
The gameplay is a combination of sliding tile puzzles and point and click adventure games. You have different tiles which can slide around a field. Each one, however, has unique items such as keys, candles, or phones which allow you to have certain abilities like teleport or opening doors. You have to combine them in a way to reach the end. It seems simple but there are a lot of items and elements that come into play. Progression is split into 4 “worlds” so each world tends to introduce 2-3 elements that are usually used until the end of the level. Overall, it’s OK.

There is also a “hub world” (3 doors) that include more of a traditional point and click section where you need to use items in order to get puzzle pieces. This part of the game seems very unnecessary and rushed. You only have like 10 objects which defeats the point of having a limited inventory and seems like they made it for the sake of having it.

Story
You’re a dude that’s been trapped in a world where you have to solve puzzles… It’s not really much of a story and it seems contrived. In reality, there isn’t anything important here.

Graphics/Performance
The game has an element of FMV in it and it looks different but it lacks good resolution options and level detail. Overall, it’s passable but only barely so. The game ran fine but you would hardly notice with the lackluster presentation.

Final Thoughts
It’s OK. The game was always accessible to me and was unique which is good. However, if the game was any longer, I would just give up on it. Play it if you really like puzzle games. Otherwise, leave it.
Helpful? Yes No Funny
Obey the Fist!
( 3.6 hrs on record )
Posted: January 4
Unfortunately this one is too dated to work properly on modern PCs... only three selectable resolutions, none of which are widescreen.

Other than that it's an amusing puzzler with some video captured woman walking around a building which is really a combination between a sliding puzzle and a game of snakes and ladders. Certainly more imaginative than the garbage 2D indy retro platformers the industry is constantly emitting lately. If it had options to allow it to run properly on modern PCs, it would probably get a thumbs up. But it doesnt, so it doesn't.
Helpful? Yes No Funny
kucingunyu
( 21.5 hrs on record )
Posted: December 25, 2015
These puzzles may not be pretty, but they've got the brains to make up for it.
Helpful? Yes No Funny
Saint Aaron
( 2.7 hrs on record )
Posted: November 2, 2015
If you love puzzled games with a beautiful art style then this game for you. Just know the puzzles are real easy!

Pros:
art style is beautiful
Good puzzles
steam trading cards
Good music, even if somewhat repetitive after a while
Relatively intuitive UI

Cons:
Bland story
animations are too long,
Helpful? Yes No Funny
#Reuspect
( 2.9 hrs on record )
Posted: November 2, 2015
Quite good but I think its not up-to the mark... It has blurry visuals which sometimes make it hard to pick out helpful elements in busy squares, hence leading to some missteps... :3

Gameplay and idea is good but in Build mode it suffers from the fuzzy graphics...
As i got it for free so i would recommend it, but 10$ for it is overpriced...
Helpful? Yes No Funny
Raziel
( 11.4 hrs on record )
Posted: October 12, 2015
The Rooms is sliding puzzle game where you must reach the exit whether or not you put the rooms in the right order is irrelevant unless you want gold rank.
The game has a total of 100 levels: 80 that you can access as you progress and 20 in a secret mansion that you can read how to find it in my guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=534100174
The game has reasonable number of mechanics that adds complexity to the puzzles and the puzzles are quite enjoyable to solve at the exception of a couple in mansion 3.
I enjoyed the overall design and feel of the game and the soundtrack is quite enjoyable.
Helpful? Yes No Funny
Amalzain
( 6.6 hrs on record )
Posted: October 6, 2015
This is a fascinating logic puzzle game - move between rooms, and also move rooms around, to find your way to the exit. Teleporters, flooded rooms, clocks, and other obstacles add to the challenge. The interface isn't great, and the game uses pre-rendered videos for a lot of the movement, which wastes a fair bit of time, but the game overcomes the limitations.
I got through all of the levels, but there's a second level of challenge where you have to finish the levels with all the rooms in specific locations, and I failed that aspect on about 10 of the 80 levels.
Helpful? Yes No Funny
yuru
( 4.1 hrs on record )
Posted: September 23, 2015
Essentially you are playing a third person point and click puzzle game within a sliding tile puzzle. Sounds like an innovative idea, plays just like a sliding puzzle...
Helpful? Yes No Funny
ownosourus
( 13.3 hrs on record )
Posted: September 23, 2015
It's telling that the only time I identified with my character in Rooms: The Main Building was when he cried out in exasperation about how the game wasn't over. Rooms touts its 100 levels like a plea to justify its existence as a retail release, but this ends up being more than anyone would ever want. The myriad twists and tweaks just don't entertain much over the course of the stupid single-player story, leaving a game whose sometimes minor issues drag it deep into the realm of mediocrity.

Rooms' story mode is a tale about a young man who gets trapped in a world he can only escape from by solving slide puzzles. And while traditional slide puzzles are completed by moving pieces around so that they make a picture or form a word, these one see you guiding your character through the puzzle itself, with the ultimate goal of unlocking a doorway to the next level. Forming pictures is still important if you want to get a "Gold" rating for the level, but it's not essential, acting as a guide for completion rather than the way to play a given puzzle. That probably sounds pretty dull... and that's because, well, it is: guiding your character through door after door becomes increasingly monotonous, and each successive stage made me feel more like a videogame Sisyphus than a slide-puzzle mastermind.

Thankfully, the team behind Rooms apparently realized that the small twist of guiding a character through puzzles rapidly becomes a bore, and added a series of twists that help inject some variety -- at least for a short while. Throughout the course of the game, additional mechanics are slowly introduced, including teleporters, water-filled rooms, and magic cupboards that switch tiles' places. These quirks add a sense of spontaneity to the level design; toward the end of the game, these elements often get pulled together within a single stage, creating deceptively difficult puzzles that are downright satisfying to solve. It's unfortunate, though, that the number of clever, challenging puzzles gets overshadowed by a host of mind-numbingly simple levels that fail to engage for any extended amount of time.

I'd have a lot less to gripe about if I could have just jumped to the challenging levels right off the bat, but Rooms forces you to suffer through a painfully written story alongside the sequential slog. The plot makes a go of integrating some point-and-click adventure game-style stuff into the mix, with a small world that you explore and interact with via items unlocked during the puzzle portion. Calling it "interaction" is actually quite generous, though, as my ability to influence and participate in the world was so scripted that every such task was simplistic at best.

So the adventure game elements are a bust, but Rooms takes a stab at introducing variety with its other modes. The only problem: they're either fundamentally broken, or locked from the get-go. The few interesting mechanics that are mixed into Rooms' slide puzzles just aren't enough to make it entertaining from start to finish, and the coolest modes are locked from the start. The Wii and DS versions may be $30 budget titles, but even that seems grossly overpriced when the same game is available on the PC for less than $10. Overall 5/10.
Helpful? Yes No Funny
Wraith_Magus
( 3.7 hrs on record )
Posted: September 21, 2015
I got this in a bundle I bought for games other than this one, so I can't say I feel ripped off, but this one is too short and easy for me to feel it would be worth the $10 asking price.

The puzzles have solutions that are made obvious by relatively few number of ways the pieces are capable of interacting with one another. Many objects have only one way to be used, and are obviously used only once in a puzzle.

Making things more annoying, you only get "gold" completion for leaving the final puzzle pieces in a particular arrangement, basically ensuring there is one and exactly one set of moves the game designers had in mind, and all deviance or creative puzzle solutions are properly punished for not behaving exactly as the developers demand of you.

Beyond that, the animations are far too long, and I spent easily half the game impatiently waiting for animations to finish. The subway is a praticular offender, as it takes about 10 seconds of waiting before you get character control back when you invariably have the next 2-3 moves planned out, and there's no real excuse for any of these animations taking more than half a second. The interface is mouse-only (probably a tablet port) and takes annoyingly precise clicks, with your character grabbing the ladder when you want them to use the wardrobe, or drowning herself if you click on the water instead of the fishbowl she wears to not drown. (Oh, did I mention the game's objects are completely random and illogical?)

The game is dripping with how British their characters are, (although the backgrounds are obviously hinting at Paris,) but the English itself is constantly awkward, like they aren't native speakers.

I slammed through the main game in just about 3 hours or so, and wasn't really trying to hurry it up. There's no particular replay value, either, although there is a "bonus rooms" set of 20 more levels I was too bored to complete, totaling 100. Since these levels last about a minute if you have a clue what you're doing, though, it's not as expansive as it might sound. The non-level segments are even more annoying, just a forced inventory puzzle with no mystery, being the world's most boring point-and-click with terrible dialogue.

Only get if you really, really like these sorts of puzzle games, and it's on sale for $2 or less. If you only got it in a bundle, farm your cards, delete, and banish it to the junk drawer of your Steam library.
Helpful? Yes No Funny
countryshack
( 12.7 hrs on record )
Posted: September 1, 2015
It's different....I agree.
But I didn't enjoy the experience. I just couldn't wait "to just get through it" so I could delete it from my machine.
It just felt sloppy and childish. Also, throughout the game, I just didn't know what ridiculous nonsense it wanted me to do next. (Sloppy)
It seemed to be torn between a puzzle game and an adolescent adventure game.
However, if you are young, all of my assessments may be mute.
Perhaps I'm being TOO critical of Rooms because I just finished The Talos Principle but I really don't think so.
I'm going to stick to my above assessment.


Helpful? Yes No Funny
выдра
( 6.2 hrs on record )
Posted: July 25, 2015
Very fun little puzzler where you need to move room block so you can make path to door. Story was okey and some of room puzzles were nice challenge. Very good for keeping mind at work, not too hard and reminded me of similar games I played as child. I'd recomend this!
Helpful? Yes No Funny
kazerniel
( 4.2 hrs on record )
Posted: July 11, 2015
Fun to spend some time with. The gameplay is basically shifting rooms around and using various tools to get to the exit of each map (eg. ladders, explosives, Matrix-style phones and Narnia-style wardrobes :D)

Pros:
+ Noticeable that a lot of effort went into the making of the game
+ Good puzzles, some were a bit too hard for me to do without a guide :D
+ Good music, even if somewhat repetitive after a while
+ Relatively intuitive UI

Cons:
- Bland story (as far as I could follow - I accidentally skipped a whole dialogue in the beginning)
- Some of the animations are too long, which is annoying after their novelty wears off (worst offender in my game so far is the subway station)
- The graphics feel quite choppy, but the level of detail put into them is noticeable and admirable

I'm not sure I'd recommend it for this price, but get it on a sale if the above sounds interesting.
Helpful? Yes No Funny
JonesR
( 7.1 hrs on record )
Posted: July 9, 2015
Rooms is slide based puzzle game that puts you in the puzzle. The objective of each puzzle is to reach the exit, but simply sliding tiles is not enough. Each tile can have different elements such as ladders, teleportation phones, tile swapping cabinets, subway rides, water hazards, and more. These elements add an extra layer of depth into the simple slider concept. The puzzles are very engaging and the difficulty ramps up well as the game progresses.

All these puzzles are wrapped neatly into an elaborate fantasy story that ties everything together nicely--very enjoyable.
Helpful? Yes No Funny
Zipomatic
( 3.0 hrs on record )
Posted: July 7, 2015
Remember those small sliding puzzles you had as a kid? You know, the one that shows a picture and you slide squares around to make it. You do? Yeah, well this is like that, except it has lots of bells and whistles added. Like transporting telephones, wardrobes that switch rooms, dynamite and subway trains.

It's all good fun, you can put a quick five minutes in and solve a couple of boards to progress the story, or play for a bit longer if you feel like it. Worth a look if you like puzzlers.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
4 of 4 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: March 23
played Demo, now i bought this

i played this 2 years ago... but that was demo

now play this again, steam edition.
-

Actually, there's 2nd series of this. called 'Rooms: The Unsolvable Puzzle'
but i don't recommend that than this.

cuz it same as own puzzle style, just better graphics.
and it also another story.
-

so, how about this?
i made own my puzzle but i couldn't clear myself lol
9/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
59 of 73 people (81%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: July 12, 2014
OMIGOSH ROOMS IS FINALLY ON STEAM

Well, folks, a long time ago I bought Rooms on Big Fish Games because coincidentally it was the featured game of the day the very first time I saw the site. This was back when the shovelware developers were on the casual PC market bandwagon before they all moved to making iPhone clone games. Somehow, bizarrely, in the sea of match-3 and hidden object games there was what I now consider to be an All Time Indie Classic, Rooms: The Main Building.

Rooms was also released on Nintendo DS where it was largely ignored because of no marketing (that I know of), and despite me stumbling upon the game at B.F.G., it was definitely not getting the attention it deserved on PC. Furthermore, after B.F.G. was hacked all those years ago, it really put me off wanting to install their client again since Rooms was basically the only reason to do so. But now I don't have to worry about it because Rooms is on Steam!

I don't know if Rooms would be in my all-time top ten, but it is certainly my number one favorite puzzle game ever. As much as I love Portal and the Popcap games, I like Rooms even better. Take it from someone who owns almost a thousand Steam games: this is one of the best.
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25 of 28 people (89%) found this review helpful
2 people found this review funny
Recommended
2.4 hrs on record
Posted: November 26, 2014
First impression.

This is a sliding puzzle game with 100 puzzles and a level editor. (I'm not sure where you would find more levels for download, but apparently you can?) The twist is that you can only slide the piece you're on, so the game introduces mechanics for you to switch tiles: you can use a ladder, teleport yourself, switch out the level, and more. There are also locked doors, keys, explosives...
But wait, there's more, it gets meta. At the same you are moving the tiles, you also need to place them correctly so the background picture will look right in the end. If you manage that, you unlock items. And even more meta: these items can be used in a small point&click that is framing your puzzle endeavours.

It's all wrapped up in some photographic art that, despite being 1024x768 (the game scales it up for you if you like) does the job admirably, as does the slightly jazzy music that gives the game an old-time London feel. But you can see that from the trailer and the screenshots.

Solid puzzler, lots of (up to now) casual puzzles that provide a soft learning curve, and are orginal and fun to do. It took me about 1 hour for the first 20 levels of 100. I'm definitely going to finish this game.
Was this review helpful? Yes No Funny
27 of 35 people (77%) found this review helpful
Recommended
22.1 hrs on record
Posted: August 9, 2014
What I liked:
- It works, I didn't come upon any bugs so far
- The graphics are pretty

What I didn't like:
- Having items explained to me by Mr. Book
- The levels are far too simple

Recommended for beginning puzzle solvers only.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
Recommended
17.2 hrs on record
Posted: March 28, 2015
Rooms: The Main Building - Steam PC version - 8 / 10
First playthrough 17 hrs, finished 2015.03.28

I have fond memories of playing handheld Sliding Tile games.... easy to pick up, simple mechanics and satisfying every time. Rooms: The Main Building awakens many of these happy feelings and surprises in the game mechanics department. Innovative, odd and quirky at times, the bottom line is a good little game like this deserves your attention and there is a sequel which is imminent… I will Definitely be picking up the sequel.

Details
Your character must exit from the Tile Grid by walking into The One Tile with an Exit Door. While moving between two adjacent tiles may be as simple as walking left to right or using a ladder to go up and down, most of the game will require skillful reorganization of tiles to get around obstructed walls, teleportation with your cellphone, pumping water out of flooded tiles, tile swapping, taking the subway and more. While the each of the game mechanics are simple, layering them generates complex puzzles. Thankfully the developers showed restraint and the resulting suite of 100 puzzles progress well. The tougher puzzles lend themselves quite nicely to trial and error to open up possibilities when the brain becomes over taxed with abstract rules. The developers have included a tool for generating your own puzzles which you could take to a masochistic level of complexity…. Your personal puzzles are saved to your steam folder and can be exchanged with your homies.

What does not work in this game? There is a simple yet odd adventure story with hidden objects that tie together the 4 mansions, each mansion housing the 25 puzzle rooms; a clunky VN style interface; small video sequences for all character movements that are tooooo long; the audioscape is barely tolerable, there is no voice acting - only zoo zoo pet sounds, and I had to turn off the music; the internal achievement system did not recognize three quarters of what was finished; there are no steam achievements; YET all of this is Completely Forgivable because sometimes a game is just good; in fact this game deserves a 10/10. I am excited about the sequel coming out this year, this is a Definite Buy in my universe.

Buy this game Rooms: The Main Building if you would like a Zen and calming puzzle experience bringing the classic 2D Sliding Tile puzzle game to the third if not fourth dimension. You should buy if you like Different.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
Recommended
13.3 hrs on record
Posted: September 23, 2015
It's telling that the only time I identified with my character in Rooms: The Main Building was when he cried out in exasperation about how the game wasn't over. Rooms touts its 100 levels like a plea to justify its existence as a retail release, but this ends up being more than anyone would ever want. The myriad twists and tweaks just don't entertain much over the course of the stupid single-player story, leaving a game whose sometimes minor issues drag it deep into the realm of mediocrity.

Rooms' story mode is a tale about a young man who gets trapped in a world he can only escape from by solving slide puzzles. And while traditional slide puzzles are completed by moving pieces around so that they make a picture or form a word, these one see you guiding your character through the puzzle itself, with the ultimate goal of unlocking a doorway to the next level. Forming pictures is still important if you want to get a "Gold" rating for the level, but it's not essential, acting as a guide for completion rather than the way to play a given puzzle. That probably sounds pretty dull... and that's because, well, it is: guiding your character through door after door becomes increasingly monotonous, and each successive stage made me feel more like a videogame Sisyphus than a slide-puzzle mastermind.

Thankfully, the team behind Rooms apparently realized that the small twist of guiding a character through puzzles rapidly becomes a bore, and added a series of twists that help inject some variety -- at least for a short while. Throughout the course of the game, additional mechanics are slowly introduced, including teleporters, water-filled rooms, and magic cupboards that switch tiles' places. These quirks add a sense of spontaneity to the level design; toward the end of the game, these elements often get pulled together within a single stage, creating deceptively difficult puzzles that are downright satisfying to solve. It's unfortunate, though, that the number of clever, challenging puzzles gets overshadowed by a host of mind-numbingly simple levels that fail to engage for any extended amount of time.

I'd have a lot less to gripe about if I could have just jumped to the challenging levels right off the bat, but Rooms forces you to suffer through a painfully written story alongside the sequential slog. The plot makes a go of integrating some point-and-click adventure game-style stuff into the mix, with a small world that you explore and interact with via items unlocked during the puzzle portion. Calling it "interaction" is actually quite generous, though, as my ability to influence and participate in the world was so scripted that every such task was simplistic at best.

So the adventure game elements are a bust, but Rooms takes a stab at introducing variety with its other modes. The only problem: they're either fundamentally broken, or locked from the get-go. The few interesting mechanics that are mixed into Rooms' slide puzzles just aren't enough to make it entertaining from start to finish, and the coolest modes are locked from the start. The Wii and DS versions may be $30 budget titles, but even that seems grossly overpriced when the same game is available on the PC for less than $10. Overall 5/10.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1 person found this review funny
Recommended
7.1 hrs on record
Posted: July 9, 2015
Rooms is slide based puzzle game that puts you in the puzzle. The objective of each puzzle is to reach the exit, but simply sliding tiles is not enough. Each tile can have different elements such as ladders, teleportation phones, tile swapping cabinets, subway rides, water hazards, and more. These elements add an extra layer of depth into the simple slider concept. The puzzles are very engaging and the difficulty ramps up well as the game progresses.

All these puzzles are wrapped neatly into an elaborate fantasy story that ties everything together nicely--very enjoyable.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Recommended
1.5 hrs on record
Posted: November 26, 2014
This game is not really something that is hard or complex in nature, it seems to be aimed more at the casual puzzler and brings some cute dynamics into the mix which when seeing for the first time is fun to play around with.

It does break some of the repetition by having an area outside the room list were you interact with your "guide" for lack of a better word to progress a somewhat odd story as to why you are doing what you are doing along with an overarching mini game which as you complete brings you closer to your release from these rooms.

I personally experenced a couple glitches that needed addressing but devs seem responsive about looking into problems and making patches.

While the current biggest complaint by a negitive reviewer has been the music and sound, I have actually enjoyed the music which is a rather whimsical tune which is a mix between what you would find playing in hogwarts and an upbeat zelda soundtrack.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
3.0 hrs on record
Posted: July 7, 2015
Remember those small sliding puzzles you had as a kid? You know, the one that shows a picture and you slide squares around to make it. You do? Yeah, well this is like that, except it has lots of bells and whistles added. Like transporting telephones, wardrobes that switch rooms, dynamite and subway trains.

It's all good fun, you can put a quick five minutes in and solve a couple of boards to progress the story, or play for a bit longer if you feel like it. Worth a look if you like puzzlers.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Posted: May 20, 2015
Rooms is a fun little puzzle where you slide the square pieces around until the little guy can exit through the door. Its a very simple puzzle sliding game that makes you think.
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6 of 9 people (67%) found this review helpful
Recommended
7.9 hrs on record
Posted: February 4, 2015
Short version: 71%
Rooms is a slider puzzle with some interesting mechanics and a needlessly dull visual presentation. If you can get past its ugliness, it’s a nice, although not particularly hard game.

Long version:
Although Rooms: The Main Building was originally released on PC, it is mostly known as a Nintendo DS title. It certainly fits the bill with its simple design: a sliding puzzle where you can only move the tiles while your character is standing on them. To move the character, several other mechanics (ladders, keys, explosives and so on) are introduced, creating additional challenges.
The game isn’t particularly hard, even most of the high-level puzzles can be solved with enough trial and error. But there is a hundred of them, so it may last some time.

The main downside of Rooms is the visual presentation. Even if it was a handheld-exclusive, the dull colours (everything is black, brown, orange or red) and the choppy, jaggy animation and objects are just not pleasing to look at. But if you can get over it and enjoy the game for what it is, Rooms may entertain you with its puzzles for a decent amount of time.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Posted: October 6, 2015
This is a fascinating logic puzzle game - move between rooms, and also move rooms around, to find your way to the exit. Teleporters, flooded rooms, clocks, and other obstacles add to the challenge. The interface isn't great, and the game uses pre-rendered videos for a lot of the movement, which wastes a fair bit of time, but the game overcomes the limitations.
I got through all of the levels, but there's a second level of challenge where you have to finish the levels with all the rooms in specific locations, and I failed that aspect on about 10 of the 80 levels.
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3 of 4 people (75%) found this review helpful
Not Recommended
3.7 hrs on record
Posted: September 21, 2015
I got this in a bundle I bought for games other than this one, so I can't say I feel ripped off, but this one is too short and easy for me to feel it would be worth the $10 asking price.

The puzzles have solutions that are made obvious by relatively few number of ways the pieces are capable of interacting with one another. Many objects have only one way to be used, and are obviously used only once in a puzzle.

Making things more annoying, you only get "gold" completion for leaving the final puzzle pieces in a particular arrangement, basically ensuring there is one and exactly one set of moves the game designers had in mind, and all deviance or creative puzzle solutions are properly punished for not behaving exactly as the developers demand of you.

Beyond that, the animations are far too long, and I spent easily half the game impatiently waiting for animations to finish. The subway is a praticular offender, as it takes about 10 seconds of waiting before you get character control back when you invariably have the next 2-3 moves planned out, and there's no real excuse for any of these animations taking more than half a second. The interface is mouse-only (probably a tablet port) and takes annoyingly precise clicks, with your character grabbing the ladder when you want them to use the wardrobe, or drowning herself if you click on the water instead of the fishbowl she wears to not drown. (Oh, did I mention the game's objects are completely random and illogical?)

The game is dripping with how British their characters are, (although the backgrounds are obviously hinting at Paris,) but the English itself is constantly awkward, like they aren't native speakers.

I slammed through the main game in just about 3 hours or so, and wasn't really trying to hurry it up. There's no particular replay value, either, although there is a "bonus rooms" set of 20 more levels I was too bored to complete, totaling 100. Since these levels last about a minute if you have a clue what you're doing, though, it's not as expansive as it might sound. The non-level segments are even more annoying, just a forced inventory puzzle with no mystery, being the world's most boring point-and-click with terrible dialogue.

Only get if you really, really like these sorts of puzzle games, and it's on sale for $2 or less. If you only got it in a bundle, farm your cards, delete, and banish it to the junk drawer of your Steam library.
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1 of 1 people (100%) found this review helpful
Recommended
11.4 hrs on record
Posted: October 12, 2015
The Rooms is sliding puzzle game where you must reach the exit whether or not you put the rooms in the right order is irrelevant unless you want gold rank.
The game has a total of 100 levels: 80 that you can access as you progress and 20 in a secret mansion that you can read how to find it in my guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=534100174
The game has reasonable number of mechanics that adds complexity to the puzzles and the puzzles are quite enjoyable to solve at the exception of a couple in mansion 3.
I enjoyed the overall design and feel of the game and the soundtrack is quite enjoyable.
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2 of 3 people (67%) found this review helpful
Recommended
2.9 hrs on record
Posted: November 2, 2015
Quite good but I think its not up-to the mark... It has blurry visuals which sometimes make it hard to pick out helpful elements in busy squares, hence leading to some missteps... :3

Gameplay and idea is good but in Build mode it suffers from the fuzzy graphics...
As i got it for free so i would recommend it, but 10$ for it is overpriced...
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3 of 5 people (60%) found this review helpful
Recommended
27.3 hrs on record
Posted: March 15, 2015
This is actually quite a decent quirky slider puzzle with a paper thin who cares story to suit. Basically the object is move your character from one room to the other until you can get through the exit door. However each room will have it's novelty items and obstacles helping and hindering you in which way to solve the puzzle. While there is more often than not more than one way to solve each puzzle. There is however only 1 way to solve it while leaving each room in the correct position so that it lines up a background picture. Achieving this is the only way you will get gold on each puzzle and see a secret ending which I myself am yet to see thanks to 5 puzzles causing me to wish i had more coffee in the house.

Having said that it isn't a difficult puzzle as it is more fun and you should be able to progress through this one alone without the need of a youtube walkthrough.

Bit dated in graphics, but it has steadily grown popularity through its availability on various platforms. I myself played it on the NDS and as soon as I saw it on Steam I immediately bought it. Hoping one day to see that elusive ending.

The downfalls of this game is that 1) There is no Steam Achievements and 2) The map maker which goes with the game is not Steam Workshop integrated so sharing your created master pieces will never be convenient.

If you like puzzle games and looking for that something completely different. This is a good one to invest a couple of hrs on and maybe see what you can create yourself with their in built puzzle maker... A sequel has already been greenlit and will soon appear on Steam.
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11 of 21 people (52%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: December 13, 2014
You will spend more time waiting for the character's animations to finish playing than you will spend using your brain. It took half an hour of tedium before I got to a room that was even the slightest bit challenging.
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1 of 2 people (50%) found this review helpful
Not Recommended
12.7 hrs on record
Posted: September 1, 2015
It's different....I agree.
But I didn't enjoy the experience. I just couldn't wait "to just get through it" so I could delete it from my machine.
It just felt sloppy and childish. Also, throughout the game, I just didn't know what ridiculous nonsense it wanted me to do next. (Sloppy)
It seemed to be torn between a puzzle game and an adolescent adventure game.
However, if you are young, all of my assessments may be mute.
Perhaps I'm being TOO critical of Rooms because I just finished The Talos Principle but I really don't think so.
I'm going to stick to my above assessment.


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1 of 2 people (50%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: June 13, 2015
First Impressions: A mediocre puzzle game.
I will play more for a thorough review but after doing the first set of puzzles (I did about 14). I understand are to get you into the game, but it was extremely easy - even when half asleep.

The sounds were quite annoying (such as the telephone ringer, all pieces in the right place noise), It'd be nice if I could mute the sound and if I desired here the 'clink' that a piece is in the right place.

Also the story may be good, but there isn't really a fast way to skip it for those who just want to solve puzzles.

Other problem - Resolution. No ability to go to a higher resolution.
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1 of 2 people (50%) found this review helpful
Recommended
2.7 hrs on record
Posted: November 2, 2015
If you love puzzled games with a beautiful art style then this game for you. Just know the puzzles are real easy!

Pros:
art style is beautiful
Good puzzles
steam trading cards
Good music, even if somewhat repetitive after a while
Relatively intuitive UI

Cons:
Bland story
animations are too long,
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