Use object inside rooms and move the rooms to escape. 100 challenging sliding puzzles with a twist! The solution is only a doorstep away!
User reviews:
Very Positive (110 reviews) - 83% of the 110 user reviews for this game are positive.
Release Date: Jul 11, 2014

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Buy Rooms: The Main Building



“If you enjoy a good puzzle, Rooms is a fantastic take on a familiar concept.”
7.5/10 – Lawrence Sonntag, Inside Gaming Daily

“Rooms: The Main Building requires a lot of cleverness and mental flexibility, and the satisfaction you gain from unraveling its puzzles is substantial.”
7/10 – Chris Watters, GameSpot

“From my experience, a good puzzle game makes the player feel clever. It challenges and satisfies in equal quantities, and rarely feels frustrating. Rooms: The Main Building does all of this, and is genuinely addictive as a result.”
6/10 – Jamin Smith, VideoGamer

About This Game

Rooms is set in a dark and mysterious house called ‘Rooms Mansion’, the game plunges you into a virtual world based around 100 challenging sliding puzzles with a twist. In each room or level, you must think carefully and strategically navigate your character to the room’s exit by sliding sections of the room, the same way as a slide puzzle. Your character can walk from tile to tile, but remember that only the tile that your character is standing in can be moved.

In this parallel world you need to use an amazing array of unusual items and devices, including telephones that teleport you from one side of the room to the other and explosives, to break through brick walls or other obstacles. And watch out – some rooms are filled with water and will need to be pumped out!

After escaping each puzzle you will be rewarded with four golden puzzle pieces that are required to secure your way home.

The solution is only a doorstep away. Getting there is the easy part. Finding a way home will be the adventure.


  • A unique point-and-click puzzle adventure that is based on the classic sliding tile puzzle mechanic.
  • Play inside of intuitive and amusing rooms as you use objects and your wits to escape.
  • Over 100 rooms to go through as you make your way through the buildings of this mystifying world.
  • Includes Wii/DS exclusive levels.
  • Explore the additional play areas of "Rooms Street" and the "Rooms Mansion" where you can interact with non-player characters, find useful items and more.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 1 GHZ or higher
    • Memory: 256 MB RAM
    • DirectX: Version 7.0
    • Storage: 79 MB available space
    • Sound Card: DirectSound compatible sound card
    • OS: OS X 10.6 or later
    • Processor: 1.83 GHz or higher
    • Memory: 512 MB RAM
Customer reviews
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Very Positive (110 reviews)
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Most Helpful Reviews  Overall
59 of 73 people (81%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: July 12, 2014

Well, folks, a long time ago I bought Rooms on Big Fish Games because coincidentally it was the featured game of the day the very first time I saw the site. This was back when the shovelware developers were on the casual PC market bandwagon before they all moved to making iPhone clone games. Somehow, bizarrely, in the sea of match-3 and hidden object games there was what I now consider to be an All Time Indie Classic, Rooms: The Main Building.

Rooms was also released on Nintendo DS where it was largely ignored because of no marketing (that I know of), and despite me stumbling upon the game at B.F.G., it was definitely not getting the attention it deserved on PC. Furthermore, after B.F.G. was hacked all those years ago, it really put me off wanting to install their client again since Rooms was basically the only reason to do so. But now I don't have to worry about it because Rooms is on Steam!

I don't know if Rooms would be in my all-time top ten, but it is certainly my number one favorite puzzle game ever. As much as I love Portal and the Popcap games, I like Rooms even better. Take it from someone who owns almost a thousand Steam games: this is one of the best.
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25 of 28 people (89%) found this review helpful
2 people found this review funny
2.4 hrs on record
Posted: November 26, 2014
First impression.

This is a sliding puzzle game with 100 puzzles and a level editor. (I'm not sure where you would find more levels for download, but apparently you can?) The twist is that you can only slide the piece you're on, so the game introduces mechanics for you to switch tiles: you can use a ladder, teleport yourself, switch out the level, and more. There are also locked doors, keys, explosives...
But wait, there's more, it gets meta. At the same you are moving the tiles, you also need to place them correctly so the background picture will look right in the end. If you manage that, you unlock items. And even more meta: these items can be used in a small point&click that is framing your puzzle endeavours.

It's all wrapped up in some photographic art that, despite being 1024x768 (the game scales it up for you if you like) does the job admirably, as does the slightly jazzy music that gives the game an old-time London feel. But you can see that from the trailer and the screenshots.

Solid puzzler, lots of (up to now) casual puzzles that provide a soft learning curve, and are orginal and fun to do. It took me about 1 hour for the first 20 levels of 100. I'm definitely going to finish this game.
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27 of 35 people (77%) found this review helpful
22.1 hrs on record
Posted: August 9, 2014
What I liked:
- It works, I didn't come upon any bugs so far
- The graphics are pretty

What I didn't like:
- Having items explained to me by Mr. Book
- The levels are far too simple

Recommended for beginning puzzle solvers only.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: March 28, 2015
Rooms: The Main Building - Steam PC version - 8 / 10
First playthrough 17 hrs, finished 2015.03.28

I have fond memories of playing handheld Sliding Tile games.... easy to pick up, simple mechanics and satisfying every time. Rooms: The Main Building awakens many of these happy feelings and surprises in the game mechanics department. Innovative, odd and quirky at times, the bottom line is a good little game like this deserves your attention and there is a sequel which is imminent… I will Definitely be picking up the sequel.

Your character must exit from the Tile Grid by walking into The One Tile with an Exit Door. While moving between two adjacent tiles may be as simple as walking left to right or using a ladder to go up and down, most of the game will require skillful reorganization of tiles to get around obstructed walls, teleportation with your cellphone, pumping water out of flooded tiles, tile swapping, taking the subway and more. While the each of the game mechanics are simple, layering them generates complex puzzles. Thankfully the developers showed restraint and the resulting suite of 100 puzzles progress well. The tougher puzzles lend themselves quite nicely to trial and error to open up possibilities when the brain becomes over taxed with abstract rules. The developers have included a tool for generating your own puzzles which you could take to a masochistic level of complexity…. Your personal puzzles are saved to your steam folder and can be exchanged with your homies.

What does not work in this game? There is a simple yet odd adventure story with hidden objects that tie together the 4 mansions, each mansion housing the 25 puzzle rooms; a clunky VN style interface; small video sequences for all character movements that are tooooo long; the audioscape is barely tolerable, there is no voice acting - only zoo zoo pet sounds, and I had to turn off the music; the internal achievement system did not recognize three quarters of what was finished; there are no steam achievements; YET all of this is Completely Forgivable because sometimes a game is just good; in fact this game deserves a 10/10. I am excited about the sequel coming out this year, this is a Definite Buy in my universe.

Buy this game Rooms: The Main Building if you would like a Zen and calming puzzle experience bringing the classic 2D Sliding Tile puzzle game to the third if not fourth dimension. You should buy if you like Different.
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12 of 14 people (86%) found this review helpful
13.3 hrs on record
Posted: September 23, 2015
It's telling that the only time I identified with my character in Rooms: The Main Building was when he cried out in exasperation about how the game wasn't over. Rooms touts its 100 levels like a plea to justify its existence as a retail release, but this ends up being more than anyone would ever want. The myriad twists and tweaks just don't entertain much over the course of the stupid single-player story, leaving a game whose sometimes minor issues drag it deep into the realm of mediocrity.

Rooms' story mode is a tale about a young man who gets trapped in a world he can only escape from by solving slide puzzles. And while traditional slide puzzles are completed by moving pieces around so that they make a picture or form a word, these one see you guiding your character through the puzzle itself, with the ultimate goal of unlocking a doorway to the next level. Forming pictures is still important if you want to get a "Gold" rating for the level, but it's not essential, acting as a guide for completion rather than the way to play a given puzzle. That probably sounds pretty dull... and that's because, well, it is: guiding your character through door after door becomes increasingly monotonous, and each successive stage made me feel more like a videogame Sisyphus than a slide-puzzle mastermind.

Thankfully, the team behind Rooms apparently realized that the small twist of guiding a character through puzzles rapidly becomes a bore, and added a series of twists that help inject some variety -- at least for a short while. Throughout the course of the game, additional mechanics are slowly introduced, including teleporters, water-filled rooms, and magic cupboards that switch tiles' places. These quirks add a sense of spontaneity to the level design; toward the end of the game, these elements often get pulled together within a single stage, creating deceptively difficult puzzles that are downright satisfying to solve. It's unfortunate, though, that the number of clever, challenging puzzles gets overshadowed by a host of mind-numbingly simple levels that fail to engage for any extended amount of time.

I'd have a lot less to gripe about if I could have just jumped to the challenging levels right off the bat, but Rooms forces you to suffer through a painfully written story alongside the sequential slog. The plot makes a go of integrating some point-and-click adventure game-style stuff into the mix, with a small world that you explore and interact with via items unlocked during the puzzle portion. Calling it "interaction" is actually quite generous, though, as my ability to influence and participate in the world was so scripted that every such task was simplistic at best.

So the adventure game elements are a bust, but Rooms takes a stab at introducing variety with its other modes. The only problem: they're either fundamentally broken, or locked from the get-go. The few interesting mechanics that are mixed into Rooms' slide puzzles just aren't enough to make it entertaining from start to finish, and the coolest modes are locked from the start. The Wii and DS versions may be $30 budget titles, but even that seems grossly overpriced when the same game is available on the PC for less than $10. Overall 5/10.
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9 of 9 people (100%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: July 9, 2015
Rooms is slide based puzzle game that puts you in the puzzle. The objective of each puzzle is to reach the exit, but simply sliding tiles is not enough. Each tile can have different elements such as ladders, teleportation phones, tile swapping cabinets, subway rides, water hazards, and more. These elements add an extra layer of depth into the simple slider concept. The puzzles are very engaging and the difficulty ramps up well as the game progresses.

All these puzzles are wrapped neatly into an elaborate fantasy story that ties everything together nicely--very enjoyable.
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9 of 11 people (82%) found this review helpful
1.5 hrs on record
Posted: November 26, 2014
This game is not really something that is hard or complex in nature, it seems to be aimed more at the casual puzzler and brings some cute dynamics into the mix which when seeing for the first time is fun to play around with.

It does break some of the repetition by having an area outside the room list were you interact with your "guide" for lack of a better word to progress a somewhat odd story as to why you are doing what you are doing along with an overarching mini game which as you complete brings you closer to your release from these rooms.

I personally experenced a couple glitches that needed addressing but devs seem responsive about looking into problems and making patches.

While the current biggest complaint by a negitive reviewer has been the music and sound, I have actually enjoyed the music which is a rather whimsical tune which is a mix between what you would find playing in hogwarts and an upbeat zelda soundtrack.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: July 7, 2015
Remember those small sliding puzzles you had as a kid? You know, the one that shows a picture and you slide squares around to make it. You do? Yeah, well this is like that, except it has lots of bells and whistles added. Like transporting telephones, wardrobes that switch rooms, dynamite and subway trains.

It's all good fun, you can put a quick five minutes in and solve a couple of boards to progress the story, or play for a bit longer if you feel like it. Worth a look if you like puzzlers.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: May 20, 2015
Rooms is a fun little puzzle where you slide the square pieces around until the little guy can exit through the door. Its a very simple puzzle sliding game that makes you think.
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4 of 4 people (100%) found this review helpful
1.2 hrs on record
Posted: March 23
played Demo, now i bought this

i played this 2 years ago... but that was demo

now play this again, steam edition.

Actually, there's 2nd series of this. called 'Rooms: The Unsolvable Puzzle'
but i don't recommend that than this.

cuz it same as own puzzle style, just better graphics.
and it also another story.

so, how about this?
i made own my puzzle but i couldn't clear myself lol
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Recently Posted
0.2 hrs
Posted: August 1
Helpful? Yes No Funny
Apparently Kid
6.0 hrs
Posted: June 30
Do you like repetitively swapping tiles for the entirety of the game with a few added features like ladders and teleporters? Boring puzzle game that plays similar to free flash games I've played tons of times, or the annoying puzzle parts in games like Resident Evil that nobody likes or wants. Lost interest in trial and error mechanics after 10 min. Idled for cards. 3.5/10
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1.3 hrs
Posted: June 8
I found Rooms to be a bit too slow and simple.

The puzzles themselves are essentially a 'slide tiles to complete an image' game. But with the added challenge of you needing to make your way to an exit. The thing is, you can use items in the tiles in only specific ways which makes it kind of simple and obvious what you're supposed to do.

Also, you don't actually need to slide the tiles into the image to complete the level. While the game does seem to push you to do that, I don't really see what incentive there is for it.

The game also has some animations, which are actually quite nice to see when you start playing, but as you play for longer you soon tire, and realise they just make things drag on for too long.

Not a great puzzle game.
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0.3 hrs
Posted: May 3
Like the sound and the puzzles as well as the artstyle. But the resolutions are a few and do not really fit. Also the main game fits in a window of 11cmx8cm and even fewer for some puzzles (this could change in later levels of the 4 mansions). Overall quite entertaining.
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5.9 hrs
Posted: April 12
Awesome game!! Has great brain-teasing puzzles with an excellent learning curve. The antique+steampunk+British art style and music go well together within the game. Story-telling is also interesting, especially towards the end (but my lips are sealed!). Surely there are rooms for improvement(e.g.: needs an "undo" button), but considering the circumstances, it's still a well-made piece of art. This game has substantial amount of clever puzzles and a level editor that will keep you entertained for hours and hours. My next target? the sequel!
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Oṃ Maṇi Padme Hūṃ
5.5 hrs
Posted: March 30
Rooms: The Main Building was one my favourite Childhood Games <3
Extra-ordinary Sliding puzzles and Good music :)
If you Like Point&Click Puzzles then this is the Right Game for you !
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Grand Wizard Eric Cartman
0.5 hrs
Posted: March 8
Best puzzle game ever!
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4.5 hrs
Posted: February 1
Not bad but not amazing either.

The gameplay is a combination of sliding tile puzzles and point and click adventure games. You have different tiles which can slide around a field. Each one, however, has unique items such as keys, candles, or phones which allow you to have certain abilities like teleport or opening doors. You have to combine them in a way to reach the end. It seems simple but there are a lot of items and elements that come into play. Progression is split into 4 “worlds” so each world tends to introduce 2-3 elements that are usually used until the end of the level. Overall, it’s OK.

There is also a “hub world” (3 doors) that include more of a traditional point and click section where you need to use items in order to get puzzle pieces. This part of the game seems very unnecessary and rushed. You only have like 10 objects which defeats the point of having a limited inventory and seems like they made it for the sake of having it.

You’re a dude that’s been trapped in a world where you have to solve puzzles… It’s not really much of a story and it seems contrived. In reality, there isn’t anything important here.

The game has an element of FMV in it and it looks different but it lacks good resolution options and level detail. Overall, it’s passable but only barely so. The game ran fine but you would hardly notice with the lackluster presentation.

Final Thoughts
It’s OK. The game was always accessible to me and was unique which is good. However, if the game was any longer, I would just give up on it. Play it if you really like puzzle games. Otherwise, leave it.
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Obey the Fist!
3.6 hrs
Posted: January 4
Unfortunately this one is too dated to work properly on modern PCs... only three selectable resolutions, none of which are widescreen.

Other than that it's an amusing puzzler with some video captured woman walking around a building which is really a combination between a sliding puzzle and a game of snakes and ladders. Certainly more imaginative than the garbage 2D indy retro platformers the industry is constantly emitting lately. If it had options to allow it to run properly on modern PCs, it would probably get a thumbs up. But it doesnt, so it doesn't.
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