Use object inside rooms and move the rooms to escape. 100 challenging sliding puzzles with a twist! The solution is only a doorstep away!
User reviews: Very Positive (115 reviews) - 82% of the 115 user reviews for this game are positive.
Release Date: Jul 11, 2014

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November 19, 2015

Congrats to HandMade Game!

The circle is now complete!

Developer HandMade Game's self-published sequel Rooms: The Unsolvable Puzzle has won the 'Indie Game of the Year' award last week at 2015 Korea Game Award!

It is the same award this original game has won back in 2006. It is incredible to think that Rooms franchise is almost a decade old and that both games have won the same award!

Please join us in congratulating HandMade Game on their continued critical acclaim and check out Rooms: The Unsolvable Puzzle on Steam!

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September 1, 2015

Patch 1.05 Released


Mac only
- Added Support for Steam Cloud.


Windows only
- Main menu text updated to reflect a released status of Rooms: The Unsolvable Puzzle

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“If you enjoy a good puzzle, Rooms is a fantastic take on a familiar concept.”
7.5/10 – Lawrence Sonntag, Inside Gaming Daily

“Rooms: The Main Building requires a lot of cleverness and mental flexibility, and the satisfaction you gain from unraveling its puzzles is substantial.”
7/10 – Chris Watters, GameSpot

“From my experience, a good puzzle game makes the player feel clever. It challenges and satisfies in equal quantities, and rarely feels frustrating. Rooms: The Main Building does all of this, and is genuinely addictive as a result.”
6/10 – Jamin Smith, VideoGamer

About This Game

Rooms is set in a dark and mysterious house called ‘Rooms Mansion’, the game plunges you into a virtual world based around 100 challenging sliding puzzles with a twist. In each room or level, you must think carefully and strategically navigate your character to the room’s exit by sliding sections of the room, the same way as a slide puzzle. Your character can walk from tile to tile, but remember that only the tile that your character is standing in can be moved.

In this parallel world you need to use an amazing array of unusual items and devices, including telephones that teleport you from one side of the room to the other and explosives, to break through brick walls or other obstacles. And watch out – some rooms are filled with water and will need to be pumped out!

After escaping each puzzle you will be rewarded with four golden puzzle pieces that are required to secure your way home.

The solution is only a doorstep away. Getting there is the easy part. Finding a way home will be the adventure.


  • A unique point-and-click puzzle adventure that is based on the classic sliding tile puzzle mechanic.
  • Play inside of intuitive and amusing rooms as you use objects and your wits to escape.
  • Over 100 rooms to go through as you make your way through the buildings of this mystifying world.
  • Includes Wii/DS exclusive levels.
  • Explore the additional play areas of "Rooms Street" and the "Rooms Mansion" where you can interact with non-player characters, find useful items and more.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 1 GHZ or higher
    • Memory: 256 MB RAM
    • DirectX: Version 7.0
    • Storage: 79 MB available space
    • Sound Card: DirectSound compatible sound card
    • OS: OS X 10.6 or later
    • Processor: 1.83 GHz or higher
    • Memory: 512 MB RAM
Helpful customer reviews
12 of 14 people (86%) found this review helpful
13.3 hrs on record
Posted: September 23, 2015
It's telling that the only time I identified with my character in Rooms: The Main Building was when he cried out in exasperation about how the game wasn't over. Rooms touts its 100 levels like a plea to justify its existence as a retail release, but this ends up being more than anyone would ever want. The myriad twists and tweaks just don't entertain much over the course of the stupid single-player story, leaving a game whose sometimes minor issues drag it deep into the realm of mediocrity.

Rooms' story mode is a tale about a young man who gets trapped in a world he can only escape from by solving slide puzzles. And while traditional slide puzzles are completed by moving pieces around so that they make a picture or form a word, these one see you guiding your character through the puzzle itself, with the ultimate goal of unlocking a doorway to the next level. Forming pictures is still important if you want to get a "Gold" rating for the level, but it's not essential, acting as a guide for completion rather than the way to play a given puzzle. That probably sounds pretty dull... and that's because, well, it is: guiding your character through door after door becomes increasingly monotonous, and each successive stage made me feel more like a videogame Sisyphus than a slide-puzzle mastermind.

Thankfully, the team behind Rooms apparently realized that the small twist of guiding a character through puzzles rapidly becomes a bore, and added a series of twists that help inject some variety -- at least for a short while. Throughout the course of the game, additional mechanics are slowly introduced, including teleporters, water-filled rooms, and magic cupboards that switch tiles' places. These quirks add a sense of spontaneity to the level design; toward the end of the game, these elements often get pulled together within a single stage, creating deceptively difficult puzzles that are downright satisfying to solve. It's unfortunate, though, that the number of clever, challenging puzzles gets overshadowed by a host of mind-numbingly simple levels that fail to engage for any extended amount of time.

I'd have a lot less to gripe about if I could have just jumped to the challenging levels right off the bat, but Rooms forces you to suffer through a painfully written story alongside the sequential slog. The plot makes a go of integrating some point-and-click adventure game-style stuff into the mix, with a small world that you explore and interact with via items unlocked during the puzzle portion. Calling it "interaction" is actually quite generous, though, as my ability to influence and participate in the world was so scripted that every such task was simplistic at best.

So the adventure game elements are a bust, but Rooms takes a stab at introducing variety with its other modes. The only problem: they're either fundamentally broken, or locked from the get-go. The few interesting mechanics that are mixed into Rooms' slide puzzles just aren't enough to make it entertaining from start to finish, and the coolest modes are locked from the start. The Wii and DS versions may be $30 budget titles, but even that seems grossly overpriced when the same game is available on the PC for less than $10. Overall 5/10.
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2 of 2 people (100%) found this review helpful
3.7 hrs on record
Posted: September 21, 2015
I got this in a bundle I bought for games other than this one, so I can't say I feel ripped off, but this one is too short and easy for me to feel it would be worth the $10 asking price.

The puzzles have solutions that are made obvious by relatively few number of ways the pieces are capable of interacting with one another. Many objects have only one way to be used, and are obviously used only once in a puzzle.

Making things more annoying, you only get "gold" completion for leaving the final puzzle pieces in a particular arrangement, basically ensuring there is one and exactly one set of moves the game designers had in mind, and all deviance or creative puzzle solutions are properly punished for not behaving exactly as the developers demand of you.

Beyond that, the animations are far too long, and I spent easily half the game impatiently waiting for animations to finish. The subway is a praticular offender, as it takes about 10 seconds of waiting before you get character control back when you invariably have the next 2-3 moves planned out, and there's no real excuse for any of these animations taking more than half a second. The interface is mouse-only (probably a tablet port) and takes annoyingly precise clicks, with your character grabbing the ladder when you want them to use the wardrobe, or drowning herself if you click on the water instead of the fishbowl she wears to not drown. (Oh, did I mention the game's objects are completely random and illogical?)

The game is dripping with how British their characters are, (although the backgrounds are obviously hinting at Paris,) but the English itself is constantly awkward, like they aren't native speakers.

I slammed through the main game in just about 3 hours or so, and wasn't really trying to hurry it up. There's no particular replay value, either, although there is a "bonus rooms" set of 20 more levels I was too bored to complete, totaling 100. Since these levels last about a minute if you have a clue what you're doing, though, it's not as expansive as it might sound. The non-level segments are even more annoying, just a forced inventory puzzle with no mystery, being the world's most boring point-and-click with terrible dialogue.

Only get if you really, really like these sorts of puzzle games, and it's on sale for $2 or less. If you only got it in a bundle, farm your cards, delete, and banish it to the junk drawer of your Steam library.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: November 2, 2015
If you love puzzled games with a beautiful art style then this game for you. Just know the puzzles are real easy!

art style is beautiful
Good puzzles
steam trading cards
Good music, even if somewhat repetitive after a while
Relatively intuitive UI

Bland story
animations are too long,
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: November 2, 2015
Quite good but I think its not up-to the mark... It has blurry visuals which sometimes make it hard to pick out helpful elements in busy squares, hence leading to some missteps... :3

Gameplay and idea is good but in Build mode it suffers from the fuzzy graphics...
As i got it for free so i would recommend it, but 10$ for it is overpriced...
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1 of 1 people (100%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: October 6, 2015
This is a fascinating logic puzzle game - move between rooms, and also move rooms around, to find your way to the exit. Teleporters, flooded rooms, clocks, and other obstacles add to the challenge. The interface isn't great, and the game uses pre-rendered videos for a lot of the movement, which wastes a fair bit of time, but the game overcomes the limitations.
I got through all of the levels, but there's a second level of challenge where you have to finish the levels with all the rooms in specific locations, and I failed that aspect on about 10 of the 80 levels.
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