A mysterious trip to gorgeous and surreal lands, players explore the unknown and harness mystical powers which have been hidden in the valley for centuries.
User reviews:
Mostly Positive (201 reviews) - 71% of the 201 user reviews for this game are positive.
Release Date: Oct 2, 2014

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About This Game

"One of 2014's best games"
- Gary Bailey, GertLush Gaming

"I came away with a profound sense of my own mortality and that’s precisely the sort of thing that [Qora] might inspire me to explore."
- Adam Smith, RockPaperShotgun

"[Qora] has the same quirk and charm of old-school RPGs and adventure games"
- Chloi Rad, Indie Statik

Beautifully realised, and implementing stunning pixel-art graphics and a wonderful low-fi soundtrack, visionary filmmaker Holden Boyle's first video game Qora is a passionate homage to the past adventure game greats.

Settling in a new village tucked away amongst a valley, you will explore unknown mysterious landscapes, harnessing a strange mystical power hidden there.

An absorbing story-driven experience, Qora is an unforgettable journey that will continue to burn bright in your mind even after it is over.

  • Featuring many varied and gorgeous pixel-painted landscapes, Qora's world is full of intrigue and beautiful mystery
  • A powerful low-fi soundtrack accompanies your journey, punctuating the setting appropriately
  • Genuinely amusing and charming characters/dialogue will ensure that you speak to every last NPC
  • A mysterious power enables you learn more about your surroundings and explore the secrets hidden among the valleys
  • Multiple endings give you a reason to explore the game all over again

System Requirements

Mac OS X
    • OS: Windows XP or above
    • Processor: 2.4ghz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 512 MB, OpenGL 3.2 compatible GPU
    • Storage: 60 MB available space
    • Sound Card: Open AL compatible
    • OS: 10.9.5 or above
    • Processor: 2.4ghz dual core CPU
    • Memory: 1 GB RAM
    • Graphics: 512 MB, OpenGL 3.2 compatible GPU
    • Storage: 60 MB available space
    • Sound Card: Open AL compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (201 reviews)
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136 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
147 of 177 people (83%) found this review helpful
Not Recommended
1.7 hrs on record
Posted: October 2, 2014
I backed the game during the Kickstarter campaign and I was pretty excited to play it. I played the game for almost two hours and got to an ending (there are more), and I'm quite disappointed, here's why:

NOTE: I'm posting this in the forums in case someone wants to discuss it.


I wanted to play the game but I wasn't hyped. All I was hoping for was a nice exploration game with great art, something like FEZ or Proteus where I could wander and lose myself.

Art and Music

The art is gorgeous and the soundtrack is great too. Seriously, that part is great and very enjoyable.

Narrative (SPOILER FREE)

The narrative is nice, feels like a collection of tiny stories told with just a bit of text.

I won't spoil the ending, but it was the only part about the narrative that I didn't like at all, in my opinion it doesn't fit the style of the game and it ruins the mood (at least it did ruin the mood for me).


There's no real gameplay in "Qora", it's just following a path and watching some cutscenes. I was expecting some real exploration but it's an extremely linear game, there are some secrets or things you can find but those lack depth.

There are some obstacles in the path(pits or rocks) but to overcome them you just have to press a key and watch an animation. First I thought it was clever, as these elements made you stop and enjoy the art, but once you have gone trough tons of them you just don't see the point in it anymore. It's highly repetitive and it's no challenge at all.

I didn't feel like I had a significant impact in the world/story and I wasn't challenged in any way. This is not an issue in games like Proteus or Gone Home, where you can go wherever you want and explore, but as I said earlier I wouldn't say this game is about exploration due to how limited you are.

Replay Value

I wouldn't replay the game, there's no challenge at all, I wouldn't spend another two hours going through the same stages, bored to death, just to look for a tiny secret.

Final thoughts

The art and the music are amazing, and the game run flawless, but it feels like an animated art gallery where you have to press a button to watch the next piece of art. I've enjoyed Proteus, Gone Home and similar titles, but I had to make an effort to finish this one. Consulting a game designer would have been great. I really wanted to like "Qora", but in the end, it just didn't happen :(
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36 of 41 people (88%) found this review helpful
8.5 hrs on record
Posted: April 16, 2015
Qora is a sweet little short story done in pixel art, this was a kickstarter project that went through greenlight. While I will not say anything about the story, I rather enjoyed it anyway. The little guy does not run fast so it can be rather slow and tedious getting through some scenes, but I enjoyed the art mostly and the colours aswell :)

Only downfall is to get your 100% achievements you will need to play the game twice, which did not worry me. But I did leave the game running for a while as I left to do other things away from the game, and many of us do this, which is fine. There should not be set time limits to completing a game, so this game could well take 6 hours or less to complete and plenty patients.

Price wise I'd say maybe wait for a good sale if you are curious about this game and wish to give it a go. This game may not be to everyones taste, but never the less I enjoyed it, and got My 100% achievements :)
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33 of 40 people (83%) found this review helpful
5 people found this review funny
6.3 hrs on record
Posted: April 3, 2015
A lovely game about us and our relationship with each other... and the world. Highly recommended to anyone that likes to take journeys with no set destinations.
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55 of 78 people (71%) found this review helpful
6 people found this review funny
Not Recommended
1.9 hrs on record
Posted: August 15, 2015
I love exploration games. Running around a cool, strange world, interacting with fantastic characters and seeing a developer's vision of another universe is one of the most enjoyable parts of gaming. Having read Rock Paper Shotgun's review of Qora, I was excited - maybe I have another Knytt or Journey on my hands! Then I played it.

Qora is absolutely and unequivolcally complete and utter dog ♥♥♥♥. This is an exploration game with no "game". You do nothing but move to the right and press the action button to watch a series of painfully slow animations, dozens of times in a row. It's completely mind boggling how a developer can design a level consisting of nothing more than an enormously long hallway littered with 20 identical short pits that the player must do nothing but hold right and press action to traverse.

This takes upwards of a full minute. For each of the game's 100+ screens.

Every one of the levels are exactly that - whether the obstacle is a pile of grass, a rock, a pit, a ladder, it doesn't matter. You never make any choices, you never wander around. You move to the right. You remove a small obstacle in a mind-numbingly boring way. You move to the right some more. It's all functionally identical, and it's the least fun I've ever had in a game.

It's inexcusable. There is no way in hell the developer played his own game, because it's tears-streaming-down-your-face boring. Again, please let me reiterate that I love this genre - but Qora is garbage. 0/5 stars. Do not purchase no matter how much you like the aesthetic or world. It's simply not worth the time.
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71 of 106 people (67%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: October 2, 2014
I played this game for approximately an hour, waiting the whole time for actual gameplay, challenge, or engagement to show up. But there really isn't any. The art is pretty, the music is nice, and the story's okay if you enjoy purposefully cryptic storytelling. But honestly, this whole thing could have, and probably should have, been an animation instead of a game.

Looking at the description, I notice that it was made by a filmmaker. And honestly, it feels like a film, except that it's one where I constantly have to hold down the right arrow key and occasionally press the spacebar to activate my cutscene vision. It's sad too, because if it were a film, it could have probably been a pretty decent one, but as a game... no.
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33 of 44 people (75%) found this review helpful
2 people found this review funny
3.0 hrs on record
Posted: October 6, 2014
This could be seen as one’s own adventure from the real world through to the forgotten realm… Or it could also be seen as the tale of the foolish and selfish Empress Qora, or maybe it could be seen as just another home warming party.

As I open Qora I am surrounded by beautiful sound, a sound that brings me back to some games I played as a child not much older than a toddler. Right off the bat I am in love with the soundtrack. After being introduced to the magnificently well-made pixel art by the jolly men building my house, I become immersed in the life of this new town in which I now live, it lacks nothing, and every resident has his own personality and their own problems and fortunes. The town is as active as any I’ve ever seen. The geography of the town is beautifully realized.

The story captivates you once you start the actual plot, with a lore ever so mysterious that keeps you playing in order to find out everything about it. You are a special person, and you didn’t know it until a statue told you so. I have the power to be a link between two worlds, our world and the world of our ancestors. It is my job to find out the truth about our world through their world. Temple-older-than-ancestors-themselves here I come. Will I actually learn anything? Maybe.

As I venture off in the outskirts of this beautiful world’s town, I realize I wouldn’t be able to progress without the help of some of the residents. I acquired a sweater a machete a pickaxe among other things. A fellow traveller is on the same journey as I am, though he lacks the ‘sight’ and therefore finds it emptier than I do. He wants ghosts, but only I can see them. However, he finds what he was looking for, while I endlessly keep on searching…

The smoothness of the gameplay is simply satisfying, and the sceneries never fail to impress, dropping my jaw each time I enter a new map. It is beginning to feel like a true love letter to classic RPG-Explorers, even if the linearity is strong. The feeling this game conveys is a complex one and difficult to understand, the link between present and past, between descendant and ancestor, it is a beautiful one, and I am beginning to think this is the initiation of an epic adventure.

The deeper I go, the more I fall in love. This is a place of wonder, a place of magic, a place of emotion, a place of companionship, a place of solitude, a place of war, and a place of peace.
Stories about love, stories about hate, stories about misfortunes, stories about silliness, stories about sacrifice, and stories about freedom. This game, is extremely human.

The soundtrack is what manages to complete the conveyance of whatever sentiment the developers are trying to achieve, and it does so extraordinarily. I personally loved every single minute of this game, and do not regret putting in 3 hours into it whatsoever.

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20 of 24 people (83%) found this review helpful
1.9 hrs on record
Posted: October 3, 2014
Is it art? Yes. Is it a game? No. Call me cynical, but all this game is is holding the right arrow, and occasionally pressing space.

The art is lovely, the music serene. An enjoyable two hours, but two hours is all it'll ever be.

I'm going to give this a positive review. It's not a game. Rather, it is a story. The only challene is your patience. Get past that and you'll enjoy it.
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23 of 31 people (74%) found this review helpful
3 people found this review funny
Not Recommended
3.8 hrs on record
Posted: November 1, 2014
Don't bother - this game doesn't know what it's trying to do.

While the art and graphics are lovely, the conflict in tone and ending completely ruined it. Not to mention the painful pacing at times (repeatedly jumping across 3 screens? Who thought that would make for interesting gameplay?).

If you're going to make a serious, atmospheric game that draws people in, then cut the humour down as you go along. If you want to make a game that throws jokes around with every NPC you speak to, then at least have some sort of goal or satirical message to make the experience worthwhile. I came out of this game feeling robbed of the few hours I wasted on it, and with the worst case of gaming blue balls I've had in a while.
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16 of 21 people (76%) found this review helpful
1.9 hrs on record
Posted: April 28, 2015
Teal Deer
  • Developers: Holden Boyles, Ciprian Stanciu
  • Publishers: Curve Digital
  • Initial release: Oct 2014
  • Genre: Adventure
  • #Worth/NotWorth: #Worth
Exposition, Concurrence and Summation
This game brings a reality to grand adventures that is more thoughtful than pretentious.

There isn't much in the way of interaction. You move left, right, you climb, you jump and drop off of obstacles. Additionally you at times you need to hack some grass or crush a rock. Maybe even light an altar. A one button sort of affair. But it all has this sense of not being real.

Yes, this is probably not new. An Indie developed pixel art game that lends itself to an “artsy-fartsy”(if you’ll excuse the term) sense of being. However this one pokes fun at itself. The writing seems aware of the players doubt that this is totally pretentious and gives them a nod from time to time.

Despite the overwhelming knowledge that I was pretty sure I could not die and that every time I pressed space or down to perform the canned animation of jumping over a hole or dropping down from a ledge. I found myself staring at it. As if the tiny little maybe 8 pixel character was both struggling and simultaneously gallivanting through the world without a care. I was transfixed. Even though I had zero doubt that he would not be able to make the jump. Each time I pressed the button, I said to myself; What if he doesn't make it?

It takes around 1 hour and 45 minutes to complete. I recommend playing it in one sitting. Perhaps.. slightly sleep deprived.

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15 of 20 people (75%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: November 7, 2015
I was a little dubious on whether or not this game was going to be good because of how slow your character moves. But boy did this game deliver. The best I can describe this game as is a interactive movie. Basically you travel into this absolutely stunning journey, and go forth to learn about the secrets the world in this game is hiding from you. What this game makes up for in slow movement is: Eargasmic Music, Gorgeous Pixel Graphics, and a Storyline that makes you want to keep playing. Although some people might dislike the slow movement, whilst your character is ever so carefully travelling throught the level, you cant help yourself but to start admiring the beautiful things happening around you. I strongly advise anyone to buy this game who likes adventure, a story told on it own, and a "whole new woooorrrllldd".
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Recently Posted
0.3 hrs
Posted: October 23
The little that I've played this game so far has felt like hours. It reminds me of watching paint dry. With some tweaks from the developer, I could see it being interesting and entertaining. But it feels like everything I'm doing is moving at a snail's pace for no apparent reason. And the mediocre controller support isn't helping.
Helpful? Yes No Funny
3.6 hrs
Posted: October 16
Fitting art and soundtrack
Helpful? Yes No Funny
The Legendary Wookie
2.8 hrs
Posted: October 2
Amazing Game, around 2 hours to beat, and has that old vibe to it, definently recommend!
Helpful? Yes No Funny
1.9 hrs
Posted: October 1
Entrancing is the only word I can find to describe it. Yet it's not as entrancing as other spiritual journey games such as Transistor, Bastion or the legendary Journey.
It has its own thing going own though, I loved it. The slow leaps and climbs are ok but I'm scared I'll get impatient whenever I'm replaying it.
And that traveller though.
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1.7 hrs
Posted: September 27
What a neat little game. I played this is one sitting, just now realizing it saves on each screen. In any case, This game has beautiful artwork and an excellent little soundtrack. My only complaint would be the font type, but it doesn't hinder my experience in any way.
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2.2 hrs
Posted: September 3
**EDIT 09/06/16**
Just a note and a thank you to the game programmer who took a moment to read my review and provide a response. As you read my review below note that while I didn't understand the story, his comment does a great job of summarizing what I missed. Feel free to read the comments on this review for a proper explaination. Having someone from the game team read one of my negative reviews always makes me feel a bit self-concious, and I surely didn't mean it to offend someone directly. With this said, I'm hoping that my review comments will still serve as a unbiased commentary. And as my comment response back states, I'll still stand firm that "... the game rode that fine line of giving you just enough control over the character to feel like there could have been more, but at the same time obfuscating the artistic direction of making it like a movie."

This is such a disappointing review to write; you can tell that there was a good vision going into the development of this game. The best summary you can provide here really is that the game is just simply not fully-realized. I wasn't a Kickstarter backer and I don't have a true sense of the development process that went into this game, but I think there in lies part of the problem. This game feels like yet another scenario where the developer put a lot of love and thought into an idea, and once he was appropriately backed got bored and decided the game simply needed a beginning and an end with nothing in between. There really is no story here, and for a majority of the 2 hours it will take to finish this game you will either be pressing the right arrow key or the spacebar. I got this game for a real steal as part of a game bundle, and even then I couldn't recommend playing this even at a steeply discounted price. Play this game if you enjoy game design, and maybe want to see something that was a great idea that couldn't be manifested.

  • The landscape and parallax design is actually pretty great. The scenes create a pretty neat sense of grandness, almost reminding me of something like Shadow of the Colossus with scaling. Don't be fooled however, this is where the similarities would end in that regard. This is one of the main reasons that this review was disappointing to write. The style is great and atmospheric.
  • The music composition, though not truly inspired, blends well with the game and was fairly memorable.
  • Though a questionable pro you can really see that there was some ambition in this game at one point or another. The environments pull you in.

  • The character and NPC design would assuredly be called an "artistic direction", but I can't fully accept that. The landscape art was well done enough I was left feeling pretty flat in terms of the character designs (minus the "ancient creatures" you will meet, which did have good art design). These could have been developed more and it would have been a better game for it.
  • The story. There is no story. You get this feeling that there is going to be some emotional message, some parallel to real life that makes you have some kind of emotional connection but...no. The writing is incredibly lazy, and really feels like it was the later part of the game where they just wanted to get it done. The "traveler" characters repeat the same thing for the most part. A story that you see unfold in a time since passed never really gets a clear ending or conclusion. This is how a full plot summary would read:
    You have moved to a village and are in the process of having a new house built for yourself. There was once an ancient civilization living here which is evident from old statues, monuments and architecture speckled throughout. In an encounter with one of the statues, you find that you have a special power in you that allows you to see memories of this ancient civilization and also the ability to access secret ancient lands. The village elder was also given this power and pushes you to go explore the temples and ancient secret lands. You then proceed to walk through caves, climb mountains, go through fantastical lands to finally meet these ancient gods. Along the way you have visions of an evil princess from time passed that wants to take the power of the temple. The gods, they have summoned you...to give you house warming gifts for your new house. The end. Oh, and you never even find out what happens with the princess, and it certainly doesn't seem like she gets to harness any power.
  • The "ancient creatures" in the game are really one of those missed and unrealized opportunities. These ancient creatures will block your way during your travel, but guess what? They are all Snorlax from Pokemon; every single one of them is just sleeping in your path. You wake them up, they leave. Done. What?
  • This game has the foundation of a platformer, but instead plays like a visual novel. The mechanics are all there: climbing, jumping, dropping from ledges. Why didn't you make actual gameplay if you weren't going to write a story?
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10.4 hrs
Posted: September 2
I don't really know why people don't like this game.

It's pretty little atmosferic title with great locations pictures and minimalistic music.
I really enjoy that one and have good night sleep after that.
mechanic-wise it's it's 2h of going right side and sometimes watching cutscenes.

play if u wanna chill and relax :)
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4.7 hrs
Posted: August 23
Product received for free
Qora is a beautiful, beautiful game. Its in a retro pixel graphics style, but it really is beautifully detailed, with amazing music to match. Sadly, the actual gameplay will be lackluster to most, as its primarily just walking from one side of the screen to the other. The thing about Qora, is that I think its less about action, and more about the journey. Regardless, I had a blast just taking in the beautiful scenery, music, and detail.

Beautiful graphics, for what it is
"Little things" going on in the background, such as a deer running away when you get close, or birds moving
Great soundtrack
A great game to take a break from more "ACTION! ALL THE TIME!" oriented titles

Both endings were let downs for me
Walking simulator
Some of the humor seems forced, or takes away from the tone of the game
Story leaves almost every question unanswered
Sometimes your character blends in to the background
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1.5 hrs
Posted: August 20
Is watching paint dry too wild and raucous for you? do you feel an unease with how fast continental drift is hurtling you along? try this game, the style is wonderful and the story kind of engaging but dear god its slow.

each screen feels like it will take you a few minutes to pass and the flocks of birds that take FOREVER to pass so you can move again slow you even further, find a screen with a spirit statue on? well that's just doubled your time on that screen with the back and forth you have to do

I write this review with about an hours worth of solid play time and I get the impression i'm only about 10% of the way in judging by the achievements (which are just handed out as you move in to new areas, why they don't take skill to get they are awarded for endurance)

fun game, but only for those who are easily excited or suffer from a nervous disposition, maybe good for those with a heart condition as old age will absolutely get you before this game raises your heart rate and poses any risk

EDIT after completing the game

that ending, what the ♥♥♥♥? nope, i was enjoying the art and the music and looking forward to an ending and than that travesty happened, the whole thing felt like it was a meme that i haven't been introduced to yet so don't get the context for. it ruined the game and has changed my recommend this game from a "yes" to a "no", 2 hours play time to then get that half arsed slap in the face is an insult
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1.2 hrs
Posted: August 14
This is the definition of wasting time. How so?

Walking takes forever. 14 seconds to cross a screen. If that wasn't slow enough they made it so you either have to jump around like a madman, or break rocks or cut grass. And if that wasn't slow enough, they made it so birds fly across the screen randomly and you can't walk until they get to the other side of the screen. There's nothing amazing about a bunch of 6 pixel birds flying in the sky.

At one point the game bugs out and I am able to climb invisble things making me floating in the sky. I couldn't get back down which made the game unplayable.

If you are looking to have fun, this is not the game for it. This game is more like a test of patience. (There is no reward by the way.)
Helpful? Yes No Funny