Featured Items
Software Demos News Recommended
Real time strategy game featuring over 130 different types of units and technologies, 21 campaign missions with characters and an intriguing story, unlimited random map skirmishes with many customizable settings, network multiplayer to challenge your friends, and so much more in this RTS!
Release Date: Jul 23, 2014
Popular user-defined tags for this product:
Watch HD video

Buy Machines At War 3


Buy Machines At War 3 4-Pack


Recent updates View all (1)

v1.5 Beta Released

September 4

Thank you for all of your feedback and suggestions. I have posted v1.5 as a beta branch, enable beta access by right clicking on the game in your library and selecting properties. This fixes several bugs and adds a few new features.

  • Added GUI indicators of patrol waypoints
  • Fixed aircraft patrol not working
  • After unit is done attacking when on patrol, they now go back to patrol original area
  • Fixed player colors sometimes being the same color when playing with 4 players and choosing a different country
  • Fixed SetDPIAware bug causing game not to run on XP
  • Added a setting to the Advanced settings menu named Change Stance, you can set it so the game changes the stance when attacking to Attack, Engage, or No Change

    0 comments Read more


    “A 21 level campaign, online multiplayer, and endless skirmish maps with the random map generator means there's something for everyone.”
    95% – MobileTechReview

    “You want a flying fortress with Air to Ground missiles? Well you got it buddy!”
    100% – Invision

    “Fast, nail-biting action, real-time strategy. Easy to learn but tough to master.”
    87% – Armchair General

    About the Game

    Real time strategy game featuring over 130 different types of units and technologies, 21 campaign missions with characters and an intriguing story, unlimited random map skirmishes with many customizable settings, network multiplayer to challenge your friends, and so much more in this RTS!


    • Build over 130 different types of units and technologies
    • Rescue the Omicron Initiative in 21 missions
    • Command and conquer massive 5,000 unit battles
    • Play unlimited random map skirmishes
    • Conquer four friends in online multiplayer combat
    • Dominate with seven awesome RTS mega units
    • Deploy a full arsenal of infantry, aircraft, naval, and ground forces
    • Enjoy rich environments with ambient objects and weather

    The story:

    You investigate a secluded military lab and find something horribly wrong! All of the scientists are missing and the facility is ransacked. Years of research and top secret classified experiments are no where to be found.

    The missing scientists, known as the Omicron Initiative, are responsible for developing new technologies. The only clue to their disappearance is a mysterious text message reading "we were forced to do it". The team's disappearance threatens the secrecy of it's research, which could potentially put your country into a chaotic panic. Now there's only one person who can rescue the Omicron Initiative and protect its secret technology from falling into the wrong hands.

    In 21 real time strategy missions you'll race across the world to find out who, or what, is responsible for the team's disappearance. You'll battle with over 130 different types of RTS units ranging from infantry and ships to giant modern mega units.

    After honing your skills in the campaign, fire up a random map and experience insane 5,000 unit real time strategy battles! Choose your nation and test your mettle in online multiplayer or conquer some AI opponents offline. Many adjustable options ensure every game is unique. Want to play with only ground units? Make the victory condition the death of a specific unit? The options are limitless in this real time strategy game!

    It's time to arm up and get in the war!

    Behind the Game:

    Hello, my name is James, I'm an indie developer and programmed 100% of Machines at War 3 over the last two and a half years! It was quite the undertaking and I almost gave up several times, but through bad times and good, I'm excited this real time strategy game is done! I hope you enjoy it and if so please let me know, sometimes when things are tough an email or review from a customer really helps. Game on!

    Even more reviews!

    "Easily one of the smoothest playing RTS experiences"

    "This game is epic."

    "The number of units that can be created is staggering"
    Armchair General

    "An ultra-solid strategy game full of interesting features, large maps, and a wide array of gameplay situations."
    Gamers Critic

    "An assault helicopter above, exploding, and a little trooper in a teal jumpsuit parachuting out. Maybe a nice visual touch in another game. Here? Well, shucks to that 'copter. You've got another pair of boots on the ground and a forward position to secure."
    "This control scheme really shines"
    "Normally you can't access beard tech like that until the end of the the tree."

    "A robust selection of gameplay modes and units."
    "Machines at War 3 is all about the action, and the game coats it in an engaging 21-mission campaign with unique objectives."

    "Every fibre screams homage to the retro RTS games we grew up on"

    "Machines at War 3 has a variety unmatched by other RTS titles."

    "The randomly generated maps mean that the experience is new each and every time."
    Daily Joypad

    PC System Requirements

      • OS: Windows XP
      • Processor: Any
      • Memory: 256 MB RAM
      • Graphics: Any
      • Hard Drive: 300 MB available space
      • Sound Card: Any

    Mac System Requirements

      • OS: 10.6
      • Processor: Any
      • Memory: 512 MB RAM
      • Graphics: Any
      • Hard Drive: 300 MB available space
      • Sound Card: Any
    Helpful customer reviews
    15 of 17 people (88%) found this review helpful
    7.2 hrs on record
    for the good/bad points skip to the end of the review
    Its worth noting the official site contains a demo (i dont know if its just one map or what not but if your unsure about the game still you could grab it and see)

    Type of game
    large-scale strategy (this means you will be trying to control multiple units and bases generally trying to attack while defending your own base to exploit your opponents weaknesses).
    In short you will build hundreds of units fairly quickly, send them off to die (i mean take control of a area you like), train more units as your opponent counters, or exploits a lack of defence on your base, this struggle goes back and forth untill you or they/them break though and wipe you out

    Like most strategy's of the war genre there is a Rock-Paper-Scissors based combat, this does not mean air kills land units, but each unit has a strength and weakness, so a helicopter with ground missiles is easy prey for a jet with high calabure machine guns, but a infantry man with anti air can happily take your pretty jet out of the sky, however if they can shoot at it, enough rocks with happily tear the paper in half
    On top of that if you control special deposits of ore you can build mega units, these big boys can decimate a whole army, but like anything enough bee stings will quickly bring them down, costing the user more money than the units used to kill them, so needs a suitable force to protect them still
    The music is a nice mix of Heroic/Inspiring music, its a nice mix but for extended play, you will most likly turn it off and pipe in your own music/tv over it while leaving sound effects on
    Sound effects, these are not awe inspiring but are distinctive enough to tell whats shooting, and when a unit dies
    Due to the combat model used the AI is fairly competent, it throws a mixture of units at you and keeps up the attacks, meaning you will always have something to do, be it train more units, lead a offensive or counter attack, or defend your own bases
    At this time i havnt completed the Campain, while described as epic i think i was Spoiled by the campaign of Supreme Commander (1), leaving me to feel abit less epic. That being said the missions have good dialogue with each mission following on from the last. however start of fairly short. along side this the AI here tends to be fairly restricted at least on the 1st 6-7 missions leaving you to do most the attacking, and stomping them

    you and upto 3 AI
    Like most War Strategy games this (and multiplayer) is where you will spend most of your game time. It features a nice suite of options including muliple landscapes eg, islands and climents (just for a change of scenery), and a handful of "popular" game modes,

    with the nice background of units, the multiplayer is failry equal, you have lots of statergys to use against your human opponent/s and spamming one type of unit might work, but can very quickly be countered. it doesnt support ui, meaning you cant have you and a mate battling too "robotic" ai. you have to face off another human team alone. you also cannot set it up as a private game, meaning if you want your friend you should time it, so no one else jumps in and steals his place(granted its a bit quite at the moment)

    most the normal options here, sound controls ect, resoluctions (upto 1080) and the ability to adjust particles (quality of the wepon's fire)
    one of the negative aspects is the save option, it works but you can only save one game (although it seems Campaign save and Skirmish save is separate, but it mean you can only play one Skirmish at a time, and not bounce around between several, or have a backup save incase it gets corrupted (i personaly like to make a save at the very start as a map backup, incase i realy enjoy that map and want to use it again, but in another way)


    This game plays somewhat like Supream Commander (1), if you have played that and enjoyed it, you will enjoy this game, it might not be a grand or as pretty but its a very good spitual successor to it with plenty to keep you busy
    Large amount of units to choose from
    Large scale war, who likes mothering over 20-30 units, you trained them to die,they will die
    Good selection of countrys to pick from, not just the old fashion USA/Russia/China choice (although the campain Revolves around these)

    Multiple resolutions (most of them are common ones such as 1080)

    Easy to use UI, if you have played a staregy game before you will generally feel at home

    Keybindings (kinda)

    Plenty of map choice (eg continates/sea/ islands ect)

    Most of the keybindings are your control groups or open the map, you cant set keybindings to build buildings or train units

    No repeat queue order

    Mini map is in a odd place and cant be moved

    Default options have the unit cap at 1000, im assuming this might be the top end cap for phones, and pc's can go higher without a high fps drop (upto 5000 units)

    Shadows seem to be a dark green which just looks odd when your near a forest

    Low Res Grahics (commonly called charming or retro)

    Only one Save slot (One for Campain, One for Skirmish)

    No Private mode or AI in Multiplayer

    Steam Overlay doesnt work
    Posted: July 23
    Was this review helpful? Yes No
    5 of 6 people (83%) found this review helpful
    16.3 hrs on record
    If you enjoy RTS... this is a no brainer.... Hundreds of units, unlimited terrain, extreme customization of settings, and comes with multiplayer, a campaign and skirmish capabilities. WOW.

    I found this game way way way back--when LASW was on the Apple itunes store. It exceeded my expectations.

    Now that Machines at War has entered Steam I can't wait to see it explode into the community...


    Units: Tons of units--all unique and very balance. There is always a way to counter a unit. But with a diverse army it can be much harder even though it may cost more resources and time to get a diverse army. There are about four tiers of units: wimpy, base units, strong units, and mega units. I won't spoil anything but when you get your hands on a mega unit it just gets your heart pumping! Plus they are also very diverse and balanced!

    Settings: If you want only infantry, you got it. Sick of nukes? disable them. Need a challenge? play against robotic. You are in control of how the game is played. Plus the maps are randomly generated... with different land types (lava, sand, forest etc.). Really... you can make the envirnment the way you want!

    Calm: Most RTS games are gogogogogogo. Starcraft for example, love it, live it, breath it, but it is a very stressful game! MAW3 brings a competitive atmosphere with an easy to understand and comfortable gameplay. Going a long with the balance of the game, there is so many options that even if your opponent is being aggressive you can counter it with defense. If your opponent is turtling, save up for some nukes and upgrades. If your opponent seems to be spending a lot on powerful units counter with multiple attacks of smaller units from multiple areas. It is an easy envirornment to get good and have fun but without the frustration (most of the time).


    Resource Management: This is a struggle in this game. The only resource management involved is time, power and credits (not sure of the technical term in this perticular game). The thing is, the credits are made automatically and you are given 50 (to start out with) per second i believe. Yes, this is an easy way to make sure the game is balance but it takes away from another strategic point that can be pressured. The only thing the enemy can do you negatively inpact your "economy" is by destroying power. Now... you can increase the amount of credits you earn per second by capturing rare minerals on the map and upgrading your headquaters. Still... I wish there was another smaller building that would allow you to get maybe five extra credits per second so there could be a micro economy.

    Multiplayer: Hopefully with MAW3 entering the Steam arena will help with this but there is almost no multiplayer lobbies at all. On the mobile devices you can randomly search for people and you MIGHT get someone. Here its almost always 0 servers 1 player online (that player is you).

    Controls: For the most part navigation and understanding where things are is very easy to understand. But the lake of superb unit control and hot keys hurts this game. *This in no way is a game breaker* some units are small and cannot be targeted very well (infantry---- one of the reasons their affective) some units will keep moving towards the engaged unit, sometimes losing its range advantage and therefore nullifying the reason for range advantage at some points, and the mouse dragging affect with the four headed arrow ca be extremely annoying. Maybe an option to toggle on and off?

    All in all..... EPIC. And all done by ONE GUY. So good. Buy it. Love it.

    Oh and the graphics.................... honestly. Some of the best games were created on the Gameboy Advance, Playstation, and Atari.... Graphics can make a game look beautiful but in no way (in my opinion) will make a game successful. Poop graphics, excellent mechanics= Good game. Excellent graphics, poop mechanics= poor game... It is not a Mobile port rip off... the PC version was created first LOL!

    5/5 Keep it up James...
    Posted: July 24
    Was this review helpful? Yes No
    5 of 6 people (83%) found this review helpful
    4.2 hrs on record
    A great RTS. Lots of big battles, challenging AI. Enjoyable base building - not quite as extensive as the castle/wall building in Battle for Middle Earth 2, but you do get a sense of "home base" that is sometimes missing in other RTS, or is too artificial in games like COH where you are limited in the scope of your base building. And you can create sprawling bases, or have satellite stations with defense structures to help maintain control of areas. There's a good selection of defense structures and weapons, as well as various ground, air and naval units.

    Graphics are 2D, but don't let that fool you, there's plenty of gameplay under the hood. You can also stack buildings, for example undersea energy generators beneath floating air defense platforms.

    In addition to Tech Levels, there are specific research enablers across Air, Land and Sea - for offensive and defensive units. Additional map features (e.g. magma flows) add strategic resources that can be fought over.

    Economy plays a secondary role - you don't need to micromanage your economy, but you will need to maintain ore and energy reserves to build units and advance technology levels. Base building is important, as defensive buildings have limited range, so as your base expands, you'll need to build outer layers of defenses.

    Some really memorial battles - across Air, Land and Sea (underwater too). Lots of good tech advancements. Oh, and you can pretty much play as any country - Ireland for World Domination (TM) :)

    The UI is not perfect, but nor does it get in the way. And there's nice single-click options to scout unchartered territory, so you spend less time uncovering the map and more time building your empire and expanding your war machine.

    Plenty of game options to start at different tech levels, starting resources, mutators etc.

    And an indie developer that cares about customers.

    I've not tried it multiplayer, but single player campaign and especially skirmish is extremely good fun.

    Buy it if you like Supreme Commander, BFME2, Company of Heroes etc. Or buy it if you want a fun game that can easily absorb hours at a time on a mammoth battle.
    Posted: July 25
    Was this review helpful? Yes No
    5 of 6 people (83%) found this review helpful
    5.3 hrs on record
    I have played Machines at War 3 for a few months, and I have to say that this is probably one of the best strategy games on Steam right now. I was initially introduced to Isotope 244 when I played Land Air Sea Warfare on my iPod Touch. I loved the game and decided to get Machines at War 3, which is very much like it. Machines at War 3 is a strategy game that takes place on land, in the sea, and in the air, and this combination creates some intense matches. The maps can be small or big depending on your preference, and there are a variety of maps and terrain. There are tons of units that you can manufacture to fight the enemy(s). There are tons of buildings, walls, and defenses you can make, so you basically create little (or big) bases that defend themselves and attack other bases. It is pretty awesome, especially since you can make missles and mega-units to finish off your opponents. Units are performance-friendly so you can easily have hundreds of units on the battlefield at once. It also has somewhat good music. It is a really fun game and has a ton of replay value, so it is worth buying ;)
    Posted: July 26
    Was this review helpful? Yes No
    5 of 6 people (83%) found this review helpful
    0.4 hrs on record
    I've been playing this series since the 2nd game release, before this one even came to Steam. I reccommend it. If you're interested enough to read this review, I can safely say that you'll have fun with it. It's basically an indie Supreme Commander with a few of its own twists, and it's well made.

    Note: I'm running it great on my Surface Pro 3, Windows 8.1 with just a touch screen and it is working like a charm so far (not that you have to on any of those counts).
    Posted: July 25
    Was this review helpful? Yes No