Faery: Legends of Avalon is a big role playing game packed with a very distinctive ambience and graphic style. Create your character, embark in a great adventure and discover the fantastic world of Avalon!
User reviews: Very Positive (147 reviews)
Release Date: Jun 16, 2014
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Includes 4 items: Of Orcs And Men, Mars: War Logs, Bound By Flame, Faery - Legends of Avalon

 

About This Game

Faery: Legends of Avalon is a big role playing game packed with a very distinctive ambience and graphic style. Create your character, embark in a great adventure and discover the fantastic world of Avalon!

You will have to understand why this magic world is dying, and save the kingdom from certain disappearance. In a thrilling adventure where your choices will shape the story, develop your character, his abilities and special powers, as well as his equipment through the victorious battles and accomplished quests!

Numerous dangers await you and the battles against some of the creatures and monsters of the game promise to be formidable. Gain power and experience, and assure the support of friendly companions you will meet through your journey. Carefully select who will fight at your side, and live the incredible experience of being accompanied by a dragon, a troll, fairies and other fantastic creatures!

- Gorgeous graphics packed in a unique atmosphere.

- Explore mythical and magical places, meet plenty of colourful characters.

- Battle in turn-based fights, in the pure style of classic RPGs

- Develop your character through victory: choose new spells, skills, and find new equipment/

- Recruit charismatic companions to help you in your quest!

System Requirements

    Minimum:
    • OS: Windows Xp Sp3/Windows Vista Sp1/Windows 7
    • Processor: Amd/Intel Dual-Core 2 Ghz
    • Memory: 2048 MB RAM
    • Graphics: 256 Mb 100% Directx 9 And Shaders 3.0 Compatible, Ati Radeon Hd 3850/Nvidia Geforce 8800 Or Higher
    • Hard Drive: 1 GB available space
    • Sound Card: DIRECTX 9 COMPATIBLE
Helpful customer reviews
26 of 26 people (100%) found this review helpful
10.2 hrs on record
I liked this game a lot, for what it was. It's a short (I beat it in 10 hours) and sweet little RPG with combat in the turn-based form many of the classics of the 90s were in. There is nothing groundbreaking done in this game, but it does what it does properly. The game is short, but not in a bad way... sometimes RPGs are way to long. There are only 4 areas to explore and the content is limited-- but it all flows well and once you're about to get bored something piques your interest. So, if you are looking for a quick and new world to explore combined with a turn-based RPG experience that may make you nastalgic for the RPGs you grew up on, I think you will like this.

The graphics and sound are decent, nothing special. The game worked just fine for me, I experienced no glitches or crashes. The customization and new party members are limited, but it is enough to continuously give you new abilites to try in combat until the end. There is no voice acting, but no voice acting > bad voice acting... and it adds to the potential nastalgic enjoyment.

The story is ok, full of predictable tropes, but it was entertaining enough... and it ends right when you may start getting bored. A lot of people complain that game ends on a cliffhanger, and it does-- also, the devs have said they won't finish the story. It's akin to a TV show being cancled. But if you just accept that the "to be continued" at the end of the game should be read as "the end" its not even that bad of a self-contained story with an open ending. Many stories use open-endings on purpose that are worse than this game's ending. Anyway, you will have to decide for yourself how you feel about it.

Lastly, the game is very easy-- even on hard. It's a simple game, so there are no advanced stategies needed. Just basic elemental strengths/weaknesses and remembering to heal. But much of what would be excessive combat can be avoided by completing quests diplomatically. You choose how to solve many quest.

I can say all-in-all I enjoyed playing through this game, so I give it a thumbs up, but I can see how others with different taste may not enjoy the game.

Posted: October 20
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15 of 16 people (94%) found this review helpful
0.9 hrs on record
Pretty, interesting story, good game mechanics. BUT.. and I knew this in advance (thought I might not mind) there is no voice acting. The lips move yet no sound comes out. Since I find the background music anoying as I do for 90% of the games out there, I turned that down. I was left with a totally silent game except for the occational combat grunt. It's creepy and depressing. So I looked it up, this game had voice over on other platforms, the Steam version doesn't. And frankly it just makes what could have been a pretty sweet rpg, into a suck fest.
Posted: October 20
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3 of 3 people (100%) found this review helpful
7.4 hrs on record
It stinks that Steam only offers two ratings, "Recommended" and "Not Recommended" as Faery had me thinking a lot about how to classify it. On one hand there's a charming game with a pretty good art design, quick movement and an interesting world while on the other hand the story isn't finished, (and never will be) the game is too easy and the quests are pretty much fetch quests.

The fetch quests aren't too bad as the world's that I traveled were pretty compact, usually beautiful and the characters travel pretty damn quickly. It's not like I'm hiking 5-10 minutes just to get back to a person that I just fetched a mushroom for. The combat isn't horrible either, in fact it does have some depth to it but on the default difficulty setting I only had one character knocked out once simply because I knew the enemies weren't going to win so I decided not to waste time using a healing spell.

In the 7 or so hours I played the game I gathered a party of some interesting looking characters. I say "looking" because the game never really delves into their personalities. There was a scholarly Troll, a mad hatter looking character with a habit of keeping animals as friends to summon in battle, an efrit, and a little dragon just to name a few. The all handle pretty similarly in battle with maybe just a few tweaks here and there.

The game uses mirrors to teleport that characters to the different world's and I saw The Flying Dutchman, Yggdrasil and a town on the back of a giant Scarab amongst the gathering of mirrors but most of the teleport stations remained inactive which I'll discuss later on in my biggest complaint about the game.

Then the game wraps it all together with turn based combat that is pretty easy and an equipment screen where different sets up armor and weapon changes the look of the main Faery and the look depends if you picked a male or female protagonist.

One of the more interesting aspects of the game was the leveling system. Here's were the character is upgraded a point at a time and the points are invested in areas that change the appearance of the Faery. Dragonfly style wings enable the character to cast fire spells, bird wings would enable wind spells and I had to choose because you're not allowed to have both. The game further defines the character with tattoos, auras, tails, horns etc... My final Faery was a female with dragonfly wings, a scorpion's tail, ant like antennae, some tattoos and a wisp that hovered around her. It was a pretty interesting feature and I enjoyed cycling through the options and weighing the looks and benefits of the spells/abilities that the choices gave me.

The main downside is that the game doesn't feel finished. Now there are right ways to do a trilogy or set a story up for a sequel and there are wrong ways. I feel the correct way is to have a conflict, then a resolution within a single game but it doesn't have to be the resolution to the main conflict. Faery: Legends of Avalon ends right when the story is reaching a climax and I thought I was about to fight the first major battle in the game only to be greated with some text and the credits. There were plenty of mirrors left to travel to but they all remained inactive due to the cliffhanging ending of the game.

There's also a strange lack of sound coming from the majority of characters while traveling the world which lends an empty feeling to the environments despite the music being good. There are also some spelling errors in the text.

Don't get me wrong, there's a lot to like about this game and I think it's probably near the top of Spiders' best works yet and this is where I don't think Steam's way of catogorizing games really does F:LoA justice. I would recommend this game with some reservations because, like me, some of these complaints are deal breakers.
Posted: October 21
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2 of 2 people (100%) found this review helpful
8.7 hrs on record
This game is pretty cute. You can fly around like a fairy and help (or fight) other creatures. The graphics are good, and they fit with the atmosphere in the game. The story line is okay, it is an interesting and a fairyesque(is that a word?) story, but also a bit linear and also very short. You can mostly choose between a violent or non violent option to solve the quest. When you talk to an NPC you can also choose between the good (blue texts), neutral (white texts) and evil options (red texts). So with that you can also make a NPC let you like you more, or less. And with that you can solve quests or problems as well.

The character customization is good, you can make a cute looking fairy, but if you want to make an evil one, go ahead. When you level up you can give your fairy special skills and equipment. You can also find several companions to help you in your adventures.
So now the combat: it is turnbased, and some skills/spells work better on your enemy than others. It is a bit of balancing who you take with you, so you can do max damage. But you can find a companion who heals you and your allies as well, or do it yourself.

There are only a few things that bug me a bit. I don't like the black lines around characters and objects (I know it is a small thing, sorry).
And I miss a bit of voiceacting. You see the animations in the conversations, see them talking, but you can't hear them. Which is a bit awkward in my opinion.

But overall I enjoy the game. I like the story, and the combat. I would recommend it to buy it in the sale. If you think that the combat is too easy, you can change the difficulty in options by the way.
I hope they make a new game, which you would expect because of the open ending. But no one heard about a upcoming sequel.

My rating for the game: 7/10
Posted: October 12
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2 of 2 people (100%) found this review helpful
6.9 hrs on record
I thoroughly enjoyed this game. While short, I felt it engaging throughout and enjoyed every aspect of it.

Except the ending, that is the only gripe I have with this game, the ending. It NEEDS a sequel (or even trilogy), having heard the news that this isn't in the works makes me greatly disheartened.

If you thought Mass Effect 3's ending was dissapointing, this is a whole nother level.

I would give this game a 7/10, would have been a solid 9/10 for me if it weren't for the ending.
Posted: October 10
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2 of 2 people (100%) found this review helpful
7.7 hrs on record
A fun little RPG, with just enough background, interesting landscapes, and battle mechanics to keep it from being hated. Why the hate, you ask? It seems pretty obvious once you start playing, that they had intended for a sequel to come out later, but because of poor sales, will never happen. The game DOES end with a cliffhanger, where the sequel would would taken off from.

If this is something that you can overlook, then you will find 7-8 hours of good gameplay for a decent price (especially if its on sale).
Posted: October 10
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2 of 2 people (100%) found this review helpful
15.8 hrs on record
Absolutely love this game! The quests are fun and unpredictable, the worlds are beautiful, the characters are amusing, and the difficulty is challenging but not intolerable. This game is waaaay too under-rated and needs attention! My only complaint is how little you can customize your character. I had a certain image for my faery I wanted to have and it didn't turn out the way I thought it would, but the game is so fun that I don't even mind. My first session was 6 1/2 hours long right after it was installed. I'm addicted <3
Posted: October 10
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Well, thats a fine small jewel.

It makes some real fun. You dont have to kill every mob in sight, there are ways to solve some of the quest without force. But the turn based combat is fun to. A pity that there is no voice output.
Posted: October 11
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1 of 1 people (100%) found this review helpful
16.0 hrs on record
PROS: I found the game to be fun. My son, who just turned 11, is having fun learning the game. I have been playing RPG's for over 32 years. I love games where the main character can be a faery. You get to fly almost anywhere. With each leveling up, you can to choose what you want to add or upgrade. The game IS NOT all about slah and hack. I love that feature.

CONS: You have to live with the upgrades and attribute choices made. Once you select, you cannot do a take back. That is only a minor setback though. I decided to just not make some choices, the next time I play. The largest setback is tat just when you are really getting into the story, it ends. You are left with a "to be continued" feeling.

Overall: The first playing it, took not too long. It ended too quick. Had a lot of fun playing it. My son played it for over an hour before I bumped him. (Not many games grab his attention for that long.) For mere fun and entertainment purposes, I feel satisified with the purchase. I hope Part 2 is much longer....
Posted: October 18
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3 of 5 people (60%) found this review helpful
1.7 hrs on record
Faery is a budget RPG with problems, no other way to put it.

Good points first: it has a very beautiful visual style and a fitting soundtrack, and the game scales pretty nicely across difficulty scales. On harder difficulties combat is nice and rewarding, and on easier difficulties the game becomes a breeze to get through.

The worlds are filled with unique characters and quests that are well thought out and fit in the world, and you encounter many different races on your journey.

Sadly, this game feels unpolished in many other aspects. All the dialogue is unvoiced and delivered through subtitles, and the music, while fitting, sounds like a repetitive rip-off of the Harry Potter movie soundtrack.

It also has very limited controller support: while you can control your character in the world with it, for menus and combat you're forced to use a mouse and keyboard combo. At least with my setup. The game is marked as both Partial and Full Controller support, which I guess means just that.

And sadly, as of right now (October 2014) the game is broken. The executable will not work, so you'll have to track down a patch from another site as well as copy the PhysX DLL to the game folder to get it to work at all.

As I'm writing this review, the game costs €2,50, and for that price, I think it's definitely worth it. I suspect it will give me easily 10 hours of playtime or more to get through, and I do want to continue. So it gets a thumbs up, with warnings.
Posted: October 10
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0 of 2 people (0%) found this review helpful
8.2 hrs on record
Disappointing at the price. Graphics really not up to par. Occasional pretty scenes are ruined by limited execution, and unclear in-game controls. Repetitive jokes and unintentionally humorless interaction between the characters make this one a dud. The combat system is excruciatingly slow and clunky, and over-drawn for the painful and repetitive battle music.
Posted: September 30
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0 of 2 people (0%) found this review helpful
0.3 hrs on record
Im so sick of games that dont offer a vsync option.I dont want to play a ♥♥♥♥ing game that has constant screen tearing PFF!!!
Posted: October 10
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7.0 hrs on record
I'm almost split on this one. I recommend it because I enjoyed playing it mostly, it is cheap and quiet unique.

Details: 100% playthrough in around 6 hours. All achievements can be easily gotten off the game.
You're playing a flying fairy and get around four worlds where you do some item-hunting quests, find companions, solve problems and plunder treasure chests. There are some turn-based battles encountered.
Some Problems might be solved by either battle or item-hunting. Most quests require you to fly around and talk to the right person. Thankfully you are a fast flyer and traverse the small worlds in seconds.

The worlds and ideas are fairly original and worth exploring and that's the game's strong point. Flying around in games is good as are unique settings.
Bad points: some tedious quests, story ends on a cliffhanger and it is implied that the rest was cut so there'll never be a resolution to the story. (notice the number of standing mirror portals) Fighting is somewhat boring but multiple companions to choose from and few battles in total counter that.

Some monsters might be too scary for young kids to play. Otherwise a good youngster game.
Oh and on my Windows 8.1 the game minimizes all the time...
Posted: October 10
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1.4 hrs on record
A fantastic game with lots of detail to its world and an unexpected use of the Z-axis/ the ability to fly freely around. Quests get a bit tedious and repetitive, and despite obvious strategy branches, combat is never truly difficult. The character development system makes up for the repetition by keeping everything fresh as your character evolves, and equipment isn't given the standard RPG treatment; instead, you can equip items which directly boost your powers (for more of a boost in 'sets'). Want to be a good healer? Equip the wand and robe of healing! Overall, pretty light RPG fare which I found to be thoroughly enjoyable.
Posted: September 30
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12.9 hrs on record
A true Gem!
Posted: September 27
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8.2 hrs on record
This game is a short colorful adventure. Short due to the obvious unfinished state. Still the time spent playing is well worth it. You, a fairy recently awakened from stasis have to travel to different worlds inhabited by creatures from folklore and mythology. Gathering companions and solving problems are a large part of the adventure.

For a rpg game it gives a standard customization for skills and looks, the npcs will react to your conversation choices and you can take an aggressive or pacifist stance to most situations. The lack of any voice acting can become tedious. The turn-based combat is satisfying and the enemy variation is great.

Try out this game for a look at something different than the usual fantasy themed game. The graphic style and atmosphere is unique. Sadly the game ends halfway in and you can't help but feel it would have been so much better in it's finished state.
Posted: October 12
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9.4 hrs on record
First review...

I loved this game. Played through the whole thing in 8 hrs with all achievements. Remember that amazingly illustrated Faeries book from the 70s (80s?)? This is like playing that book.


Pros:

For me one of the best things about this game is getting to FLY. This might make me sound like a 10-year-old little girl but it is seriously way too much fun to be a faery and swoop around through the air. Not enough fantasy RPGs include the ability to fly, in my opinion.

OMG the art design. Wow. Just wow.

Solid gameplay, character customization, and story.


Cons:

Obviously needs a sequel. There's no resolution to the story.

Some aspects of gameplay could be expanded upon - like getting more rewards for talking to your companions, more types of equipment, etc. Also, I wish you could custom level up your companions.

Battles are really easy. I never lost a single battle. Healing potions were totally useless because I never needed them.

As other reviewers have noted, it is sometimes hard to see where you are going because the environments and other characters get in the way... I sometimes ended up with a headache flying around looking for my objective.


Overall a beautiful and very worthwhile game.
Posted: October 12
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9.7 hrs on record
A fun, layed back RPG with an interesting twist. You level up by, for lack of a better term, evolving you character. Get different types of wings, tails, horns and other ineresting attributes. Worth a play.
Posted: October 12
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1.0 hrs on record
My experience in the world of Avalon was not a great one, not terrible either but i have to lean more towards not reccomending it than giving it a pass.

All of my time so far has been spent doing fetch quests. Exclusivly. Which would be fine in small doses. The problem is that the fetch quests take you all over the same island multiple times to the point it gets tedious. A lot of the objectives werent important to the story in any way (such as the fetch quests to add a party member to your group). Then when you think you're making progress you hit another obstacle that seems to be there just to stretch out the time the quest would take. Find a missing page, search the entire island after you just did it the first time to find your first companion. You get the page, oh wait theres a bird there, go to the other side of an island to get a fish to give to the bird to get the page to give to the NPC so he can join you.

The game itself is beautiful and the character customization really adds motivation to the otherwise bland turn based combat, each level you gain you can pick a new fairy ability that gives your character a physical change, be it wings, or horns, or tatoos which tie into the combat, but the entire experience just feels so padded, like they werent happy with the total length of the game deep into development and didnt have the time/money to add more content.

If its ever on sale and you dont mind a slow, and I mean really slow start I would reccomend this game, but if you paid more than 5$ for this I wouldnt say you are getting your money's worth. Obviously with only an hour played at time of writing I cant call this review anything more than a first impressions, but if they felt the need to stretch out the game so much from the very first level im not too interested what later stages hold.
Posted: October 13
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15.5 hrs on record
-----TL;DR----- at bottom.

I did everything I could/knew to do except: missed out on some dialogue (especially between the companions - so much), left no more than 4 locations undiscovered throughout the 3 Mirrors (and I combed every World, damn), locked myself out of helping those in the poor district of the last world (grew tired of bein' called a goody-goody so I challenged 'em and yeah, 3 side missions I failed because of me merc’in ‘em).
10 Hours Straight. It was awesommmme.

Any time I've ever heard the term "guilty pleasure," I've always associated it with certain females who, at times, (")indulge(") in chocolate (a little too viciously). Thus, I've never had one of my own. Faery - Legends of Avalon is my first and only guilty pleasure [unless a sequel is eventually made... ;( ]. I plan to play through this game at least twice more, even though my first run-through was on Hard and there’s no point in going again, other than for my own entertainment – thethethethethe game is just too fun and awesome.

Should you also jump into the game on Hard, at first, you'll be like "Oh, okay, I can dig it." If you neglect to recruit your 2 Companions within a reasonable timeframe, you'll be like "Humph, I wonder what the game is gonna do when I run outta potions? Am I just not gonna be able to make any progress at all without having to play the same party of enemies over and over til it synchs up just right and I actually win - will I just have to start the ♥♥♥♥ over?! The ♥♥♥♥." Then you burrow under the Tree through the first Mirror; having grasped the mechanics well enough

((WARNING: BE ABSOLUTELY CERTAIN IN THE SKILLS YOU PICK, AS ONCE A CHOICE IS LOCKED IN, THAT'S IT. THERE'S NO PICKING A SKILL AND THEN LEVELING IT FULLY, TO THEN LEVEL ANOTHER ONE FULLY AND PICK BETWEEN THE TWO, NAW. TRY AND FIGURE WHAT SORTA FAERY YOU'RE GONN' RUN AS EARLY ON))

and, if you've been a serviceable sprite, having earned some good basic gear, you quickly discover that the game seems brutal, for all of five minutes (relatively). After that, even on Hard, combat isn't too much a bother, just tedious at times. Once you are in combat, only one of y'all is leaving. No Pausing to Restart, no way out other than victory or defeat. Beware all ye who're impatient, though, if you are such a one, I’m not too sure what you're doin' checkin’ a game with a turn-based combat system... especially one so slight.
Explanation: The ways in which you can level your Faery are such that, really, no two play-throughs should ever be the same. So many skills; what’s REALLY NICE about the game is that, every (level of a) skill changes your Faery’s appearance. I ended up with Butterfly Antennae and Wings with spiral designs emblazoned on them, as well as on my cheek, a Scorpion Tail and wispy blue orbs following me. These are the major areas in which differences in appearance show, but there are, what, 12(?)’ish skills?

AGAIN, I WARN YOU, IF YOU HAVE A SET LOOK IN MIND, FIGURE WHAT SKILLS ARE NECESSARY FOR THAT LOOK; VERY QUICKLY, ACTUALLY WITH THE CHOICE OF YOUR VERY FIRST SKILL, YOU LIMIT YOURSELF DRASTICALLY IN TERMS OF CUSTOMIZATION.

TO GET TO THE EXPLANATION Combat is what you’d expect from it being turn-based, if not watered down some. I was disappointed to find that little to no strategy was ever necessary; all 3 characters in your party are set to the same initial clock, that is: every member starts with their 1-Star (energy required to do the move) attack ready, their 2-Star will be ready next turn and their 3-Star (THE MAX NUMBER OF MOVES YOU GET IN A TURN PER CHARACTER) will be ready in two turns. So, if you’re getting slaughtered, all you have to do is have every member of the team survive two rounds and then you all can open up with y’all’s Area of Effect attacks and from then on, switch between using your 2-Star+1-Star attacks and then the 3-Star when it recharges again, REPEAT(HEAL)REPEATREPEAT(HEAL)…

The combat is not what makes Faery one of my favorite games at the moment, though; the concept is – the presentation of it. Few games have ever caught my eye as much as Faery did, really. I didn’t ever mind how obscure some of the objectives were or how much time it took to find them; the world is just gorgeous.

MY ONE COMPLAINT: Your Companions Will Almost Always Be In Between Your Faery And The Camera, Meaning, When You’re Trying To Fly Around And Explore, You Have Half The Screen Taken Up By CROWDING COMPANIONS. It’s ridiculous. I can understand the dev’s not wanting to make the characters fade out, should the camera intrude too far into their bubble, but seriously: I’d rather have immersion breaking than this constant annoyance. BUT THEN I CALM MYSELF DOWN and remember that there’s no chance of action being randomly sprung upon me, I don’t HAVE to see at all times, go back to enjoying the game. Yes.

-----TL;DR----- I look at Faery as an awesome exploration game that accompanies a quaint text adventure, with some turn-based combat thrown in to prevent the actual fun (flying around) from growing monotonous.
MIND-BLOWING DEAL AT LESS THAN $3 (THOUGH, THE CLIFFHANGER ENDING could MAKE YOU INSANE...), prettyyyy good deal at $10, though, for that, they should have done better with the Achievements...

EVERYBODY SHOULD BUY THIS GAME SO PERHAPS WE COULD GET A SEQUEL MAYBE POSSIBLY AT A FAR-REMOVED DATE PERHAPS? KIND OF?!
Posted: October 11
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