-----TL;DR----- at bottom.
I did everything I could/knew to do except: missed out on some dialogue (especially between the companions - so much), left no more than 4 locations undiscovered throughout the 3 Mirrors (and I combed every World, damn), locked myself out of helping those in the poor district of the last world (grew tired of bein' called a goody-goody so I challenged 'em and yeah, 3 side missions I failed because of me merc’in ‘em).
10 Hours Straight. It was awesommmme.
Any time I've ever heard the term "guilty pleasure," I've always associated it with certain females who, at times, (")indulge(") in chocolate (a little too viciously). Thus, I've never had one of my own. Faery - Legends of Avalon is my first and only guilty pleasure [unless a sequel is eventually made... ;( ]. I plan to play through this game at least twice more, even though my first run-through was on Hard and there’s no point in going again, other than for my own entertainment – thethethethethe game is just too fun and awesome.
Should you also jump into the game on Hard, at first, you'll be like "Oh, okay, I can dig it." If you neglect to recruit your 2 Companions within a reasonable timeframe, you'll be like "Humph, I wonder what the game is gonna do when I run outta potions? Am I just not gonna be able to make any progress at all without having to play the same party of enemies over and over til it synchs up just right and I actually win - will I just have to start the ♥♥♥♥ over?! The ♥♥♥♥." Then you burrow under the Tree through the first Mirror; having grasped the mechanics well enough
((WARNING: BE ABSOLUTELY CERTAIN IN THE SKILLS YOU PICK, AS ONCE A CHOICE IS LOCKED IN, THAT'S IT. THERE'S NO PICKING A SKILL AND THEN LEVELING IT FULLY, TO THEN LEVEL ANOTHER ONE FULLY AND PICK BETWEEN THE TWO, NAW. TRY AND FIGURE WHAT SORTA FAERY YOU'RE GONN' RUN AS EARLY ON))
and, if you've been a serviceable sprite, having earned some good basic gear, you quickly discover that the game seems brutal, for all of five minutes (relatively). After that, even on Hard, combat isn't too much a bother, just tedious at times. Once you are in combat, only one of y'all is leaving. No Pausing to Restart, no way out other than victory or defeat. Beware all ye who're impatient, though, if you are such a one, I’m not too sure what you're doin' checkin’ a game with a turn-based combat system... especially one so slight.
Explanation: The ways in which you can level your Faery are such that, really, no two play-throughs should ever be the same. So many skills; what’s REALLY NICE about the game is that, every (level of a) skill changes your Faery’s appearance. I ended up with Butterfly Antennae and Wings with spiral designs emblazoned on them, as well as on my cheek, a Scorpion Tail and wispy blue orbs following me. These are the major areas in which differences in appearance show, but there are, what, 12(?)’ish skills?
AGAIN, I WARN YOU, IF YOU HAVE A SET LOOK IN MIND, FIGURE WHAT SKILLS ARE NECESSARY FOR THAT LOOK; VERY QUICKLY, ACTUALLY WITH THE CHOICE OF YOUR VERY FIRST SKILL, YOU LIMIT YOURSELF DRASTICALLY IN TERMS OF CUSTOMIZATION.
TO GET TO THE EXPLANATION Combat is what you’d expect from it being turn-based, if not watered down some. I was disappointed to find that little to no strategy was ever necessary; all 3 characters in your party are set to the same initial clock, that is: every member starts with their 1-Star (energy required to do the move) attack ready, their 2-Star will be ready next turn and their 3-Star (THE MAX NUMBER OF MOVES YOU GET IN A TURN PER CHARACTER) will be ready in two turns. So, if you’re getting slaughtered, all you have to do is have every member of the team survive two rounds and then you all can open up with y’all’s Area of Effect attacks and from then on, switch between using your 2-Star+1-Star attacks and then the 3-Star when it recharges again, REPEAT(HEAL)REPEATREPEAT(HEAL)…
The combat is not what makes Faery one of my favorite games at the moment, though; the concept is – the presentation of it. Few games have ever caught my eye as much as Faery did, really. I didn’t ever mind how obscure some of the objectives were or how much time it took to find them; the world is just gorgeous.
MY ONE COMPLAINT: Your Companions Will Almost Always Be In Between Your Faery And The Camera, Meaning, When You’re Trying To Fly Around And Explore, You Have Half The Screen Taken Up By CROWDING COMPANIONS. It’s ridiculous. I can understand the dev’s not wanting to make the characters fade out, should the camera intrude too far into their bubble, but seriously: I’d rather have immersion breaking than this constant annoyance. BUT THEN I CALM MYSELF DOWN and remember that there’s no chance of action being randomly sprung upon me, I don’t HAVE to see at all times, go back to enjoying the game. Yes.
-----TL;DR----- I look at Faery as an awesome exploration game that accompanies a quaint text adventure, with some turn-based combat thrown in to prevent the actual fun (flying around) from growing monotonous.
MIND-BLOWING DEAL AT LESS THAN $3 (THOUGH, THE CLIFFHANGER ENDING could MAKE YOU INSANE...), prettyyyy good deal at $10, though, for that, they should have done better with the Achievements...
EVERYBODY SHOULD BUY THIS GAME SO PERHAPS WE COULD GET A SEQUEL MAYBE POSSIBLY AT A FAR-REMOVED DATE PERHAPS? KIND OF?!