Sentris is a musical performance game. Make your own music as you Drop, Recycle, and Stack "Sound Blocks" into a spinning loop. Freestyle with a huge degree of musical control. Or focus on achieving the goal and let your song emerge organically.
User reviews: Positive (22 reviews)
Release Date: Aug 12, 2015
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Recommended By Curators

"Showed at PAX Prime 2014 - A music game with a unique visual presentation and an open approach to creativity, Sentris impressed us immediately."
Read the full review here.

Recent updates View all (12)

August 8

Sentris 1.0 is Live

The final form of Sentris is now live on Steam. It's exiting Early Access this Wednesday, August 12th! What do you think of how it turned out?

Everyone who purchased is receiving the Deluxe version, which adds several development prototypes and early access iterations to your library. These should be uploaded and available before Wednesday.

Thanks for supporting me and my work by buying & playing Sentris :)

-Samantha

7 comments Read more

June 29

Sentris 0.9.2 released

I've just published Sentris 0.9.2. This is a maintenance update with the following changes:

* Exported Loops now save to the local user's music folder
* Added an arrow visualizing the starting point for a loop being exported
* Fixed a bug where some gems had an unassigned material

1 comments Read more

About This Game

Sentris is a musical performance game. Make your own music as you Drop, Recycle, and Stack "Sound Blocks" into a spinning loop. Freestyle with a huge degree of musical control. Or focus on achieving the goal and let your song emerge organically.

* Experimental music-based gameplay that enables personal expression and creativity
* Deceptively simple, challenging, and deep
* Play and Remix 20 levels with 12 musical voices, 12 key signatures, 7 musical modes, and up to 400 beats per minute
* Freestyle to perform the game like a musical instrument
* Export your loops to .wav and use them in other music/audio software
* Endless mode with infinite musical emergence

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1GHz
    • Memory: 512 MB RAM
    • Graphics: Radeon 4850 / GeForce 8800 (integrated gfx is not officially supported)
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: any
    • Additional Notes: Be sure to use the latest sound and graphics drivers
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 1Ghz Intel-based processor
    • Memory: 512 MB RAM
    • Graphics: Radeon 4850 / GeForce 8800 (integrated gfx is not officially supported)
    • Hard Drive: 500 MB available space
    • Sound Card: any
    • Additional Notes: Be sure to use the latest sound and graphics drivers
    Minimum:
    • OS: SteamOS, Debian, Fedora, Ubuntu
    • Processor: 1GHz
    • Memory: 512 MB RAM
    • Graphics: Radeon 4850 / GeForce 8800 (integrated gfx is not officially supported)
    • Hard Drive: 500 MB available space
    • Sound Card: any
    • Additional Notes: Be sure to use the latest sound and graphics drivers
Helpful customer reviews
23 of 24 people (96%) found this review helpful
1.4 hrs on record
Posted: August 15
Sentris is something really unique. This is coming from somebody who has played guitar for a little over 7 years: I don't think the 'joy' of creating music has been modeled and executed nearly as well by any game or anything so well before.

Looking back and seeing myself grow as a musician over the years and building on my knowledge and ability is quite something. Going from basically nothing to coming up with hooks, writing material, and eventually creating my own personal repitoire that could fill an album or two, and just having this intangible idea of what music is, and what music can be and this beautiful power to create something that has been such a huge inspiration on my life, is all really quite something. Sentris gives you a taste of what that feeling is. You have a simple metronome (if you choose that option) and slowly build on it, instrument by instrument, and eventually it forms this cohesive audible narrative of sounds and instruments growing into an actual song.

I would say anybody who has any interest in music or creating music will get something out of this game; even if you have never played an instrument nor have that pre-existing narrative in your life that I do. I use 'game' loosely, and I don't mean to discredit what the creator has accomplished in Sentris by saying that. There are elements of a puzzle game here, but that's not what the main attraction is.
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11 of 18 people (61%) found this review helpful
0.9 hrs on record
Posted: August 12
Early Access Review
This game is, thankfully, rather different from the old Harmonix music games despite the creator's citing them as inspiration. Not that those games were bad, this is just something new and different. It's a fun and casual music game that's pretty open-ended and relaxing.
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: August 19
Sentris is a fantastic game with novel ideas on music creation. Whether you are a veteran of the music game genre (harmonix fans I am talking to you), or you simply have an interest in making music, Sentris has something fun and engaging for you to discover.

The most intimidating aspect of learning to play an instrument or learning to write music is finding out how different sounds come together in collaboration to create an interesting complex whole. What makes Sentris so intriguing is the way it brings players into music creation without judgment. Players are invited to solve musical puzzles without harsh critique. This allows players to follow the game's progressive musical structure or completely deviate from the game's pre-set suggestions without negative consequence. The results can vary from being an only slightly coherent cacophony of noise to surprisingly deep melodies and rhythms that are uniquely authored by the player.

Samantha Kalman may be a relatively new name to video game players, but her work on Sentris gives me hope that we will see more excellent indie games from her and her company (Timbre Interactive) in the future.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: August 18
Sentris is definitely worth looking into if you have any interest in creating music. It reminds me of my days playing with software such as FruityLoops, but puts its own unique spin on things. I’ve enjoyed playing through the provided songs and am starting to create my own unique setups (as well as attempting to emulate some more widely-known music too).

"What is Sentris in 2 Minutes?" Video:
http://steamcommunity.com/sharedfiles/filedetails/?id=502221656
Overall the game is a lot of fun, and quite a versatile tool once you get to grips with it. That said, there are a few features I would love to see implemented going forward. Primarily these are just additional expansions for added versatility when creating songs. It would be great to be able to select notes outside the standard scale that I choose, and to apply effects (such as reverb or echo) to specific instruments during remix.

Nevertheless, the initial offering (at time of official v1.0 launch) is a joy to play around with. When you hit upon a riff that catches your ear and develop it into something you love, it really brings a smile to your face. Whether you're smashing notes together until something sticks (or doesn't!) or meticulously crafting a pre-meditated loop from scratch, Sentris is really unique and wonderful take on musical creativity.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: August 17
I bought this game as I enjoy making dope skrilla beats for 2 Charms and Doctor Andre!

Here's my impressions. I enjoy games like this. I bought the 20 dollar version that includes all the past builds and extra stuff and i don't necessarily know if I would buy that version again. The regular game I would totally buy again, but I think the price is a little steep for what it is.

First Hour:
At first I did not understand what I was doing in this game. I was just droppin in "booms" and "bats" on a circle, but this game is a little more than that to people who are judging it for what you see. It is a puzzle game, and it's a beats game. It's weird to try and classify it. If this game were a style of music it would be Country Rap, nobody really understands it, but its kind of fun.

Second Hour:
I finally figured out the "story" mode and helped build some massive phat beats yo. When you get to your last piece and place it, then miss it by an inch, you will be one angry nerdy version of Lil Wayne and you will throw your lollipop in the street and stomp on it yelling, "I want my toy!"

Third Hour:
Gave up on the story line, kicked out the windows of my house, set up some speakers facing the street. Bought a strobe light from a homeless guy and hooked it up. I bought a police grade bullhorn and i'm puttin on a pretty damn good show. Two or three neighbors showed up and we raised the roof.

Fourth and Final Hour:
Cops shot tear gas into the Dope Skrilla Freestyle Rap Battle Competition. We gave up and I turned the computer off. Samantha, i need bail money. Please bail me out!
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